Dealth (NA)
: In this game (even though we lost) it says Jayce carried but I think I carried this one. I had 9 less deaths, more wards placed, way more damage to objective, most damage taken. The only thing he has over me is damage dealt but that's because he's full ad jayce. He has better target access than me. Especialy considering he is a laner while I am a jungler https://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/2710892011/42529823?tab=stats
> [{quoted}](name=Dealth,realm=NA,application-id=6heBIhQc,discussion-id=PwcXWK0z,comment-id=000d00000000,timestamp=2018-02-04T22:22:47.091+0000) > > In this game (even though we lost) it says Jayce carried but I think I carried this one. I had 9 less deaths, more wards placed, way more damage to objective, most damage taken. The only thing he has over me is damage dealt but that's because he's full ad jayce. He has better target access than me. Especialy considering he is a laner while I am a jungler > > https://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/2710892011/42529823?tab=stats I'll use this as a reference to try to build a more accurate calculation. I really need to have like a breakdown for each player and their role. And have different calculations to determine their score for their role. Or something along those lines. Currently this is the array of data I'm using to calculate the total score, and like I said before, i am 100% willingly to listen for a better solution in determining info. $validProperties = ['totalDamageDealtToChampions','kills', 'assists', 'inhibitorKills', 'sightWardsBoughtInGame', 'visionWardsBoughtInGame', 'totalMinionsKilled', 'totalUnitsHealed', 'totalTimeCrowdControlDealt', 'goldEarned'];
Console (NA)
: Who Carried You?
So, these are the per player stats that I can use to calculate the data: https://pastebin.com/q1z6gKbU I'd be interested in seeing what others would do for determine the hardest working player.
: So what exactly are the criteria for points and how much do they count? ^^This could probably use some fine tuning as one of my games listed a feeding nasus as the carry probably because he had a lot of cs or damage dealt It would be nice if the system showed a sort of overlay that details how the points were awarded for a carry score, as well as the match history stats themselves
> [{quoted}](name=Fedora Noodle,realm=NA,application-id=6heBIhQc,discussion-id=PwcXWK0z,comment-id=000e,timestamp=2018-02-04T21:43:08.636+0000) > > So what exactly are the criteria for points and how much do they count? > ^^This could probably use some fine tuning as one of my games listed a feeding nasus as the carry probably because he had a lot of cs or damage dealt > > It would be nice if the system showed a sort of overlay that details how the points were awarded for a carry score, as well as the match history stats themselves Yes, I would love to get some input on the best ways to calculate this. I did the whole system fairly quickly, but I would love some help from you guys. I will make a post here once i get my dev environment up and show you the stats we can use from each player.
Dealth (NA)
: It's completely based off damage dealt to champions.
> [{quoted}](name=Dealth,realm=NA,application-id=6heBIhQc,discussion-id=PwcXWK0z,comment-id=000d,timestamp=2018-02-04T21:39:12.899+0000) > > It's completely based off damage dealt to champions. No it's not, there are a lot more stats that it's calculating. It has a total of 11 different stats that it's using to determine the final score.
gileskd (NA)
: it might need some work 8/10 games it said I played JUNGLE lane I don't jungle, and I have not taken smite XD nice try though, keep it up
> [{quoted}](name=gileskd,realm=NA,application-id=6heBIhQc,discussion-id=PwcXWK0z,comment-id=000c,timestamp=2018-02-04T19:57:40.999+0000) > > it might need some work > 8/10 games it said I played JUNGLE lane > I don't jungle, and I have not taken smite XD > > nice try though, keep it up I will look into that. I am just using the data that is being pulled, so I am not 100% sure it can really determine what lane you're in, unless it's a ranked game, but even then it may still not display properly the lane. I think it's just taking the default lane for those champions and displays it. I'll change the whole results list. But hey, I tried searching for you on op.gg and even lolking and none of them can even display your match history! So at least mine can! :D
Console (NA)
: Who Carried You?
Great ideas guys and thanks for the support and feedback! I will try to do some work on it today, just gotta prioritize which features to implement next!
: Removed my comment-I just scrolled down and saw you said this: _"However, this is for determining who carried, so usually they are the ones doing all the damage to champions, killing people, getting assists, and overall doing other things than supporting"_ Boo, sir. A good, solid, BOO. You've invested a good amount of time and talent into this device- that I understand, and I respect your talent- but I find your stance disagreeable. It is true that is impossible to calculate playmaking, macro, vision, rotations, pressure, peel, heal, timing, sustain and shotcalling into your model- and I don't blame you for not doing the impossible. But don't just _hand-wave_ these things because they can't be calculated numerically.
> [{quoted}](name=NekoniClaws,realm=NA,application-id=6heBIhQc,discussion-id=PwcXWK0z,comment-id=0009,timestamp=2018-02-04T12:46:12.285+0000) > > Removed my comment-I just scrolled down and saw you said this: > > _"However, this is for determining who carried, so usually they are the ones doing all the damage to champions, killing people, getting assists, and overall doing other things than supporting"_ > > Boo, sir. A good, solid, BOO. > > You've invested a good amount of time and talent into this device- that I understand, and I respect your talent- but I find your stance disagreeable. It is true that is impossible to calculate playmaking, macro, vision, rotations, pressure, peel, heal, timing, sustain and shotcalling into your model- and I don't blame you for not doing the impossible. But don't just _hand-wave_ these things because they can't be calculated numerically. Well sure, but as you said i can't make the impossible. Only doing what I can with the data I'm able to use :)
: This is cool! Commenting to bookmark it.
> [{quoted}](name=BladeSingularity,realm=NA,application-id=6heBIhQc,discussion-id=PwcXWK0z,comment-id=0006,timestamp=2018-02-04T05:04:43.602+0000) > > This is cool! Commenting to bookmark it. Thanks a million for your kind words :) More motivation to keep on continuing on!
: I'm just still unsure about that, I went out of my way to even do another Soraka Pure Healer game and made everyone live with op heals despite our opposition and yet Trist got all the glory because she was the one shooting even though without me and my harass she would have died before killing or taking anything. I understand that maybe you calculated for AP burst supports or something, it just doesn't seem just imo. I work hard healing everyone and keeping my team at a amazing kda by allowing them to keep going despite what they think will happen to them and they prevail because i keep healing them. I don't think this is getting noticed as much as it should be. :/ Even my team, they only gave me recognition for saving them multiple times from very bad decision making and then they honor tristana when i was the one that harassed the enemy so hard all by myself to the point trist could just free farm.. tbh I guess it doesn't matter if i'm seen as the carry, I'll keep healing my team and then one day the enemy team will be forced to acknowledge me and my healer abilities or lose to me. {{sticker:sg-soraka}} I just wish ppl could give me a bit more understanding..
> [{quoted}](name=CinnaBon Kittenz,realm=NA,application-id=6heBIhQc,discussion-id=PwcXWK0z,comment-id=00040000000000000000,timestamp=2018-02-04T04:28:44.269+0000) > > I'm just still unsure about that, I went out of my way to even do another Soraka Pure Healer game and made everyone live with op heals despite our opposition and yet Trist got all the glory because she was the one shooting even though without me and my harass she would have died before killing or taking anything. I understand that maybe you calculated for AP burst supports or something, it just doesn't seem just imo. I work hard healing everyone and keeping my team at a amazing kda by allowing them to keep going despite what they think will happen to them and they prevail because i keep healing them. I don't think this is getting noticed as much as it should be. :/ > > Even my team, they only gave me recognition for saving them multiple times from very bad decision making and then they honor tristana when i was the one that harassed the enemy so hard all by myself to the point trist could just free farm.. > > tbh I guess it doesn't matter if i'm seen as the carry, I'll keep healing my team and then one day the enemy team will be forced to acknowledge me and my healer abilities or lose to me. > > {{sticker:sg-soraka}} I just wish ppl could give me a bit more understanding.. Well, you have to remember, I can account healing into the equation, but that would become unfair just because you could of been healing only one person. Then your score for healing would sky rocket your total score, which would actually become bias towards the healers. However, this is for determining who carried, so usually they are the ones doing all the damage to champions, killing people, getting assists, and overall doing other things than supporting. I suppose I could do something whosupported.me and show that, but hey, you just gave me an idea to add the top role for each player in the future. So you can actually see who was the top carry or support. How would that do for you :) ?
: I like this concept. Obviously it's not going to be 100% accurate, but nothing we base of numbers is ever going to be.
> [{quoted}](name=Hauling Ashe,realm=NA,application-id=6heBIhQc,discussion-id=PwcXWK0z,comment-id=0005,timestamp=2018-02-04T03:43:23.738+0000) > > I like this concept. Obviously it's not going to be 100% accurate, but nothing we base of numbers is ever going to be. I agree 100%. It's just for fun really, but still as accurate as possible, well maybe not AS possible... but you know, i'm working on it :) And please, spread the word for me. I'd love to see this pickup someday! Lots of great input and feedback so far. Thank you all.
: So I did have a look at it and I enjoy seeing that I was the carry for 3 of my last 10 games (something i need to work on) however I am curious if you have taken into account that supports can carry via utility. I had a game on there as soraka and it told me that Draven was the carry, however if it wasn't for all my setups and savior heals he wouldn't have even reached late game. However I do think he was pretty amazing regardless so if you've already taken supports into account I'll accept it for how it is :)
> [{quoted}](name=CinnaBon Kittenz,realm=NA,application-id=6heBIhQc,discussion-id=PwcXWK0z,comment-id=000400000000,timestamp=2018-02-04T03:29:51.991+0000) > > So I did have a look at it and I enjoy seeing that I was the carry for 3 of my last 10 games (something i need to work on) however I am curious if you have taken into account that supports can carry via utility. I had a game on there as soraka and it told me that Draven was the carry, however if it wasn't for all my setups and savior heals he wouldn't have even reached late game. > > However I do think he was pretty amazing regardless so if you've already taken supports into account I'll accept it for how it is :) The way I'm currently calculating it is not bias at all towards any specific role. It's gathering about 10 different pieces of data from each summoner, and calculating the total score of these specific points. So, yes, supports can carry without bias stats :)
: > [{quoted}](name=Console,realm=NA,application-id=6heBIhQc,discussion-id=PwcXWK0z,comment-id=0003,timestamp=2018-02-04T02:49:31.293+0000) First things first -- if you use the "Reply" feature at the bottom of my post, I get an alert that you responded to it. Useful for having a conversation! :) >I am a solo developer of over 15 years and I swear i'll spend more time designing a UI than the actual back-end code... But, because of this, it's so much work on my end and not having help can be a drag sometime. Heh. I'm almost the opposite. I always get super bored of doing back-end code work, and all my game/site ideas tend to die because of implementation frustration! > I will add details about games, but what would you want to see exactly? Even just the ability to link to that game on something like LolKing or OP.GG or Riot's official sight might be valuable as a start, although integrating things like the timelines would be cool if you expand the project further. Just something so I can remind myself easily what that game was and what happened in it. >Also, if you were to calculate who truly carried, what do you guys think you'd do to sum up the totals? Such as damage to champions, kills, assists, maybe subtracting the total score based off things like deaths and what not. I'd probably see if I could pull the timeline data (I'm not sure how accurate the API lets you get) to see who is dealing the most damage to enemy champions, who is assisting in the most kills, who is taking the most objectives, and who is placing the most vision. Maybe grab CC time there as well if that's possible -- I haven't looked at the API in a while, personally. I'm not sure I'd consider taking every death, personally -- maybe just every death over a certain amount, because sometimes a tank dying from a good initiation is a perfectly fine thing, and then this would skew towards safe carries. Putting in your champion average might also be helpful, so you can track your personal performance. ------------------------------ Something like this is a quick 5-minute UI mock-up of what sort of design you could move towards. With a bit more thought I could probably do something a bit better, and prettier. :D https://imgur.com/a/pj6QZ
> [{quoted}](name=The Djinn,realm=NA,application-id=6heBIhQc,discussion-id=PwcXWK0z,comment-id=00030000,timestamp=2018-02-04T03:16:38.747+0000) > > First things first -- if you use the "Reply" feature at the bottom of my post, I get an alert that you responded to it. Useful for having a conversation! :) > > Heh. I'm almost the opposite. I always get super bored of doing back-end code work, and all my game/site ideas tend to die because of implementation frustration! > > Even just the ability to link to that game on something like LolKing or OP.GG or Riot's official sight might be valuable as a start, although integrating things like the timelines would be cool if you expand the project further. Just something so I can remind myself easily what that game was and what happened in it. > > I'd probably see if I could pull the timeline data (I'm not sure how accurate the API lets you get) to see who is dealing the most damage to enemy champions, who is assisting in the most kills, who is taking the most objectives, and who is placing the most vision. Maybe grab CC time there as well if that's possible -- I haven't looked at the API in a while, personally. I'm not sure I'd consider taking every death, personally -- maybe just every death over a certain amount, because sometimes a tank dying from a good initiation is a perfectly fine thing, and then this would skew towards safe carries. Putting in your champion average might also be helpful, so you can track your personal performance. > > ------------------------------ > > Something like this is a quick 5-minute UI mock-up of what sort of design you could move towards. With a bit more thought I could probably do something a bit better, and prettier. :D > > https://imgur.com/a/pj6QZ Got it :) Hey that's pretty neat. I dig it. I can do the links to several other sites like OP.GG and the official server. I did that on a previous project years ago! Would you like to get in touch some how? Maybe discord or skype? I'd love to have some other eyes and even a little grunt work help over here once in a blue moon haha.
: Not sure why or what caused it but this site isn't even working for me at all. http://whocarried.me/recent-games/CinnaBon%20Kittenz/NA "in Collection.php line 1187 at HandleExceptions->handleError('8', 'Undefined index: accountId', '/home/nginx/domains/whocarried.me/vendor/laravel/framework/src/Illuminate/Support/Collection.php', '1187', array('key' => 'accountId')) in Collection.php line 1187 at Collection->offsetGet('accountId') in RecentGamesController.php line 21 at RecentGamesController->getMatches('CinnaBon Kittenz', 'NA') at call_user_func_array(array(object(RecentGamesController), 'getMatches'), array('summonerName' => 'CinnaBon Kittenz', 'region' => 'NA')) in Controller.php line 80 at Controller->callAction('getMatches', array('summonerName' => 'CinnaBon Kittenz', 'region' => 'NA')) in ControllerDispatcher.php line 146 at ControllerDispatcher->call(object(RecentGamesController), object(Route), 'getMatches') in ControllerDispatcher.php line 94 at ControllerDispatcher->Illuminate\Routing\{closure}(object(Request)) at call_user_func(object(Closure), object(Request)) in Pipeline.php line 52 at Pipeline->Illuminate\Routing\{closure}(object(Request)) at call_user_func(object(Closure), object(Request)) in Pipeline.php line 103 at Pipeline->then(object(Closure)) in ControllerDispatcher.php line 96 at ControllerDispatcher->callWithinStack(object(RecentGamesController), object(Route), object(Request), 'getMatches') in ControllerDispatcher.php line 54 at ControllerDispatcher->dispatch(object(Route), object(Request), 'App\Http\Controllers\RecentGamesController', 'getMatches') in Route.php line 174 at Route->runController(object(Request)) in Route.php line 140 at Route->run(object(Request)) in Router.php line 724 at Router->Illuminate\Routing\{closure}(object(Request)) at call_user_func(object(Closure), object(Request)) in Pipeline.php line 52 at Pipeline->Illuminate\Routing\{closure}(object(Request)) in VerifyCsrfToken.php line 64 at VerifyCsrfToken->handle(object(Request), object(Closure)) at call_user_func_array(array(object(VerifyCsrfToken), 'handle'), array(object(Request), object(Closure))) in Pipeline.php line 136 at Pipeline->Illuminate\Pipeline\{closure}(object(Request)) at call_user_func(object(Closure), object(Request)) in Pipeline.php line 32 at Pipeline->Illuminate\Routing\{closure}(object(Request)) in ShareErrorsFromSession.php line 49 at ShareErrorsFromSession->handle(object(Request), object(Closure)) at call_user_func_array(array(object(ShareErrorsFromSession), 'handle'), array(object(Request), object(Closure))) in Pipeline.php line 136 at Pipeline->Illuminate\Pipeline\{closure}(object(Request)) at call_user_func(object(Closure), object(Request)) in Pipeline.php line 32 at Pipeline->Illuminate\Routing\{closure}(object(Request)) in StartSession.php line 64 at StartSession->handle(object(Request), object(Closure)) at call_user_func_array(array(object(StartSession), 'handle'), array(object(Request), object(Closure))) in Pipeline.php line 136 at Pipeline->Illuminate\Pipeline\{closure}(object(Request)) at call_user_func(object(Closure), object(Request)) in Pipeline.php line 32 at Pipeline->Illuminate\Routing\{closure}(object(Request)) in AddQueuedCookiesToResponse.php line 37 at AddQueuedCookiesToResponse->handle(object(Request), object(Closure)) at call_user_func_array(array(object(AddQueuedCookiesToResponse), 'handle'), array(object(Request), object(Closure))) in Pipeline.php line 136 at Pipeline->Illuminate\Pipeline\{closure}(object(Request)) at call_user_func(object(Closure), object(Request)) in Pipeline.php line 32 at Pipeline->Illuminate\Routing\{closure}(object(Request)) in EncryptCookies.php line 59 at EncryptCookies->handle(object(Request), object(Closure)) at call_user_func_array(array(object(EncryptCookies), 'handle'), array(object(Request), object(Closure))) in Pipeline.php line 136 at Pipeline->Illuminate\Pipeline\{closure}(object(Request)) at call_user_func(object(Closure), object(Request)) in Pipeline.php line 32 at Pipeline->Illuminate\Routing\{closure}(object(Request)) at call_user_func(object(Closure), object(Request)) in Pipeline.php line 103 at Pipeline->then(object(Closure)) in Router.php line 726 at Router->runRouteWithinStack(object(Route), object(Request)) in Router.php line 699 at Router->dispatchToRoute(object(Request)) in Router.php line 675 at Router->dispatch(object(Request)) in Kernel.php line 246 at Kernel->Illuminate\Foundation\Http\{closure}(object(Request)) at call_user_func(object(Closure), object(Request)) in Pipeline.php line 52 at Pipeline->Illuminate\Routing\{closure}(object(Request)) in CheckForMaintenanceMode.php line 44 at CheckForMaintenanceMode->handle(object(Request), object(Closure)) at call_user_func_array(array(object(CheckForMaintenanceMode), 'handle'), array(object(Request), object(Closure))) in Pipeline.php line 136 at Pipeline->Illuminate\Pipeline\{closure}(object(Request)) at call_user_func(object(Closure), object(Request)) in Pipeline.php line 32 at Pipeline->Illuminate\Routing\{closure}(object(Request)) at call_user_func(object(Closure), object(Request)) in Pipeline.php line 103 at Pipeline->then(object(Closure)) in Kernel.php line 132 at Kernel->sendRequestThroughRouter(object(Request)) in Kernel.php line 99 at Kernel->handle(object(Request)) in index.php line 54"
> [{quoted}](name=CinnaBon Kittenz,realm=NA,application-id=6heBIhQc,discussion-id=PwcXWK0z,comment-id=0004,timestamp=2018-02-04T03:12:47.515+0000) > > Not sure why or what caused it but this site isn't even working for me at all. http://whocarried.me/recent-games/CinnaBon%20Kittenz/NA > > "in Collection.php line 1187 > at HandleExceptions->handleError('8', 'Undefined index: accountId', '/home/nginx/domains/whocarried.me/vendor/laravel/framework/src/Illuminate/Support/Collection.php', '1187', array('key' => 'accountId')) in Collection.php line 1187 > at Collection->offsetGet('accountId') in RecentGamesController.php line 21 > at RecentGamesController->getMatches('CinnaBon Kittenz', 'NA') > at call_user_func_array(array(object(RecentGamesController), 'getMatches'), array('summonerName' => 'CinnaBon Kittenz', 'region' => 'NA')) in Controller.php line 80 > at Controller->callAction('getMatches', array('summonerName' => 'CinnaBon Kittenz', 'region' => 'NA')) in ControllerDispatcher.php line 146 > at ControllerDispatcher->call(object(RecentGamesController), object(Route), 'getMatches') in ControllerDispatcher.php line 94 > at ControllerDispatcher->Illuminate\Routing\{closure}(object(Request)) > at call_user_func(object(Closure), object(Request)) in Pipeline.php line 52 > at Pipeline->Illuminate\Routing\{closure}(object(Request)) > at call_user_func(object(Closure), object(Request)) in Pipeline.php line 103 > at Pipeline->then(object(Closure)) in ControllerDispatcher.php line 96 > at ControllerDispatcher->callWithinStack(object(RecentGamesController), object(Route), object(Request), 'getMatches') in ControllerDispatcher.php line 54 > at ControllerDispatcher->dispatch(object(Route), object(Request), 'App\Http\Controllers\RecentGamesController', 'getMatches') in Route.php line 174 > at Route->runController(object(Request)) in Route.php line 140 > at Route->run(object(Request)) in Router.php line 724 > at Router->Illuminate\Routing\{closure}(object(Request)) > at call_user_func(object(Closure), object(Request)) in Pipeline.php line 52 > at Pipeline->Illuminate\Routing\{closure}(object(Request)) in VerifyCsrfToken.php line 64 > at VerifyCsrfToken->handle(object(Request), object(Closure)) > at call_user_func_array(array(object(VerifyCsrfToken), 'handle'), array(object(Request), object(Closure))) in Pipeline.php line 136 > at Pipeline->Illuminate\Pipeline\{closure}(object(Request)) > at call_user_func(object(Closure), object(Request)) in Pipeline.php line 32 > at Pipeline->Illuminate\Routing\{closure}(object(Request)) in ShareErrorsFromSession.php line 49 > at ShareErrorsFromSession->handle(object(Request), object(Closure)) > at call_user_func_array(array(object(ShareErrorsFromSession), 'handle'), array(object(Request), object(Closure))) in Pipeline.php line 136 > at Pipeline->Illuminate\Pipeline\{closure}(object(Request)) > at call_user_func(object(Closure), object(Request)) in Pipeline.php line 32 > at Pipeline->Illuminate\Routing\{closure}(object(Request)) in StartSession.php line 64 > at StartSession->handle(object(Request), object(Closure)) > at call_user_func_array(array(object(StartSession), 'handle'), array(object(Request), object(Closure))) in Pipeline.php line 136 > at Pipeline->Illuminate\Pipeline\{closure}(object(Request)) > at call_user_func(object(Closure), object(Request)) in Pipeline.php line 32 > at Pipeline->Illuminate\Routing\{closure}(object(Request)) in AddQueuedCookiesToResponse.php line 37 > at AddQueuedCookiesToResponse->handle(object(Request), object(Closure)) > at call_user_func_array(array(object(AddQueuedCookiesToResponse), 'handle'), array(object(Request), object(Closure))) in Pipeline.php line 136 > at Pipeline->Illuminate\Pipeline\{closure}(object(Request)) > at call_user_func(object(Closure), object(Request)) in Pipeline.php line 32 > at Pipeline->Illuminate\Routing\{closure}(object(Request)) in EncryptCookies.php line 59 > at EncryptCookies->handle(object(Request), object(Closure)) > at call_user_func_array(array(object(EncryptCookies), 'handle'), array(object(Request), object(Closure))) in Pipeline.php line 136 > at Pipeline->Illuminate\Pipeline\{closure}(object(Request)) > at call_user_func(object(Closure), object(Request)) in Pipeline.php line 32 > at Pipeline->Illuminate\Routing\{closure}(object(Request)) > at call_user_func(object(Closure), object(Request)) in Pipeline.php line 103 > at Pipeline->then(object(Closure)) in Router.php line 726 > at Router->runRouteWithinStack(object(Route), object(Request)) in Router.php line 699 > at Router->dispatchToRoute(object(Request)) in Router.php line 675 > at Router->dispatch(object(Request)) in Kernel.php line 246 > at Kernel->Illuminate\Foundation\Http\{closure}(object(Request)) > at call_user_func(object(Closure), object(Request)) in Pipeline.php line 52 > at Pipeline->Illuminate\Routing\{closure}(object(Request)) in CheckForMaintenanceMode.php line 44 > at CheckForMaintenanceMode->handle(object(Request), object(Closure)) > at call_user_func_array(array(object(CheckForMaintenanceMode), 'handle'), array(object(Request), object(Closure))) in Pipeline.php line 136 > at Pipeline->Illuminate\Pipeline\{closure}(object(Request)) > at call_user_func(object(Closure), object(Request)) in Pipeline.php line 32 > at Pipeline->Illuminate\Routing\{closure}(object(Request)) > at call_user_func(object(Closure), object(Request)) in Pipeline.php line 103 > at Pipeline->then(object(Closure)) in Kernel.php line 132 > at Kernel->sendRequestThroughRouter(object(Request)) in Kernel.php line 99 > at Kernel->handle(object(Request)) in index.php line 54" Just fixed this issue, try again. It was because of spaces in your name. It's a quick project and I overlooked a lot. Spaces are taken care of now.
Console (NA)
: Who Carried You?
Hey, I feel you there. I am a solo developer of over 15 years and I swear i'll spend more time designing a UI than the actual back-end code... But, because of this, it's so much work on my end and not having help can be a drag sometime. If you have ideas, please do share. I'm just using a bootstrap theme called adminlte for Laravel. My last big project, which is REALLY old now is lolskinview.com and the new UI is crap compared to the old.. but I didn't obfuscate my code, and some Vietnamese people took the source and made a clone, taking like all my traffic (VN was #1 users of it).. Anyways... This was something I was working on but quit because I want to add functionality first: http://whocarried.me/test I will add details about games, but what would you want to see exactly? I know that the match history has tons of details hence why I didn't really break down everything. Also, if you were to calculate who truly carried, what do you guys think you'd do to sum up the totals? Such as damage to champions, kills, assists, maybe subtracting the total score based off things like deaths and what not. I'd love to get some more help on this whole aspect. PS: I was going to move this to creations and such but I noticed a lot of the posts there have hardly ANY views, and mostly were over run by character creations... so I was hoping this would get some more eyes quicker, but if need be, I am sure a mod can move it.
Console (NA)
: Who Carried You?
Thanks! I had the idea for a long time, just never went through with it. And it's so hard to get any new projects out on League.. I swear... 90% of places ban you for spamming.. I don't even make any money off this! Nuts right? But yes, I've had some ideas given to me before the reddit post went down under.. One guy wanted to see who is "hot" on his team, basically someone who had a lot of wins and didn't need to worry about carrying them. Another idea was of course to break down statistics more so people understand what i am doing in the background. I will add any ones ideas to my TODO list, I appreciate your kind feedback and please let people know about it! I'll be continuously updating it.
Rioter Comments
Console (NA)
: Find out fun data from your total game time! LoLDir/LolGameTime!
Also, there is a bug with the Ranked, so if you don't see your ranked division, don't worry. I'll fix that soon enough. I'd appreciate any bugs reported here or add me on league (console) and give me your 10 cents!
Console (NA)
: Find out fun data from your total game time! LoLDir/LolGameTime!
Good idea, I'll see if I can work with that!
Console (NA)
: Find out fun data from your total game time! LoLDir/LolGameTime!
Haha well, just use my site, don't click the external links ! :P All is for fun with the data I present. I'll be adding more stuff too, so any ideas / stuff you'd like to see. Let me know!
Console (NA)
: Find out fun data from your total game time! LoLDir/LolGameTime!
The information has been updated. You should get much more accurate info now ! Glad you discovered a new site, if anything Supa :)
Console (NA)
: Find out fun data from your total game time! LoLDir/LolGameTime!
GAH! I am so bad with that.. oh well, brain cells just die faster than they can recover. will never learn. :( I'll be adding a lot more "fun" stuff to it. Maybe, how many pies you could bake in the time spent playing :D Who knows. Just have to wait and find out!
Rioter Comments
: Add a "skins you own" tab
Try out my application that does this, plus much more for you (it can even send your owned skins to elophant): http://lolskinview.com Upload it to virustotal, do what you must. It's 100% clean. Thinking about moving to open source with it, so I can get some help once in a while!
Wuks (NA)
: For a fast and easy way of finding out which skin you got (if you have a small amount of skins), use the Elophant client's "Save owned skins" feature. > http://www.elophant.com/league-of-legends/champion-select You'll be able to see a list of all of the skins you have. For instance, here are my skins: >http://www.elophant.com/league-of-legends/summoner/na/45372498/skins Otherwise, you can always ask Riot Games Player Support about what you received in your mystery box: >https://support.leagueoflegends.com/anonymous_requests/new
Or you can use my app that has the ability to send the results TO elophant! Quicker, easier, and much better information. Completely clean (upload and scan it on virustotal if you must) Lots of forums talk about it and show their "results" ! Always looking to improve it, just shoot off requests at any time to let me know! http://lolskinview.com !
Rioter Comments
: If only you could've reached Platinum sooner. RIP Plat border. You gonna try to aim for Plat after rank resets?? As for me, it's hard to get a job where I live at, sooo...no life OP. =P I've had 2 jobs so far but they also went RIP.
Eh, I have never really worried too much about Ranked. Most of my games are normal. I've noticed the pattern of... You start off playing ranked, only care about ranked. Continue on and on, and then you play a normal game and you think it's a joke.. Don't try, don't care.. Or an aram, can't do those because you can't play any other champs and that's scary! That to me is a major downfall. I take every game I play even in normals (about 300 wins over losses roughly) just as serious. I just want to win!!! :P
: I like how in 1 1/2 years time, I already have little less than half of your normal wins. >=D If I had 100 more, I'd have half your normal wins. lol
Haha! Over the last year now i have rarely played but once every few weeks, if that! Wish I could of kept my 200% love and desire to play league alive. But, real life kicks in eventually ! :P
: Don't worry I think somewhere it mentioned they would do something for you special people who have almost all skins, don't know what but probably something good. Also, how much money have you spent on this game?
I am unsure because it's been such a long time of spending a little here and there. I wrote a program to help me figure all that out plus show me the data on JUST the skins I have and do not have (it's in the screenshot I put up), which I won't mention because it's no use, people are always scared of it ! But, this is what it reports exactly : Skin statistics for Console | na Total RP Spent: 461702 Total Unavailable skins: 269 Total RARE Skins (pax tf, black ali etc): 8 Total Owned Skins: 533 Total Value of my account: $3,285.33 It's not 100% accurate because of the "mystery gift" value of skins and that information is not contained when your skin data is sent from Riot. It's just a guesstimate! Still... Probably more like 2500ish bux.
: I'm gonna be entirely honest here, that's a lot of wasted money.
Depends on if you should and shouldn't or could and couldn't spend it. I'm happy to support Riot for all their work. To me, I'm just giving back to them for what they created for me (us) !
: I could easily burn through all of that just on stuff I actually want with nothing left over. Ffs I have so far to go.
Just keep on truckin' buddy! You'll get there eventually, I've had over 4 years now and more than 3000 hours of game time ! You can do it!!!!! :)
: Not owning those last few skins would drive me nuts. You need to complete the collection.
I know, right? This is how I train my willpower. LMFAO as if that's even worked. I'll end up getting them all, soon enough! ARGH.
: > [{quoted}](name=Console,realm=NA,application-id=A8FQeEA8,discussion-id=lwx0zmB3,comment-id=,timestamp=2015-01-10T22:32:31.084+0000) > > I am curious, because I am unable to gift myself anymore... I get the error "gift pool is not large enough" because I own most of the skins.. Did you guys never send me one because of this exact same issue? I suppose if it's all automated, I could see how it would cause a hick up in the system... > > This is my "needed skins" on league! Getting there, I think of it like Pokemon.. you know, gotta catch em all! :P Actually, you probably have more than 10 available as some are not able to be shown because it might be legacy, or unavailable at the moment.
You are correct. I'd need exactly 20 "legacy skins", but I do have black alistar so I am just not too worried (thats what I have to tell myself anyways) ! :P{
: 95,000 IP tho. Do you just only get things with RP?
I did buy a lot of stuff with RP ! Then as time went on.. I found myself having all the runes I needed, once I got all the rune pages the IP just kinda accumulates. Can't imagine how much I'd have now if I was more active !!
: What skin did you get from riot?
None. Because I only need less than 10 skins to have them all... Never going to feel special in this cruel cruel world.
: I-I'm sorry ; u ; (thank you for the continued love though > u < )
It's fine, I'm a narcoleptic I'll just sleep it off... every other day.. and cry.. and probably get sick to my stomach from crying so much.... for the rest of my life. NO BIG DEAL!** :"(**
: According to the announcement, one of the requirements is that you must have at least 10 skins you do not own in order to qualify for the mystery gift. http://na.leagueoflegends.com/en/news/game-updates/special-event/celebrating-end-years-snowdown Gosh, you have a lot of skins though! :O
Yes, I don't even hardly play anymore but I continue to support Riot. Treated me well in the 4+ years of playing, so I shall return the favor! PLUS, I can't stop now or i'll get too far behind haha! Thank you for that information. That's not very fair tho!! HMPH! :(
  Rioter Comments

Console

Level 82 (NA)
Lifetime Upvotes
Create a Discussion