: This is assuming that you built 0 health in your items and that you don't get health for free from Cho or Sion. If you have 5k health without the rune it would be 318 bonus health. I agree that it isn't very good, but when talking about evidence you need to present the full evidence and not bend it to fit the point you are trying to make.
... Did you not see the 4000 HP = 100 example I put >>>IN THE ORIGINAL POST?<<< And besides, if you're stupid enough to build full HP in this game then you clearly aren't trying to actually play, when everyone is doing 1000+ damage "combos" with just their three basic abilities you're not going to get anywhere with just HP unless you're fully loaded on resistances too which don't do jack shit thanks to {{item:3071}} {{item:3135}} {{item:3036}} {{item:3033}} existing.
: Hm, true. Still, Overgrowth has it's uses. Mind you, and this is something I only recently became aware of, but it's not just about minions killed but every minion that dies near you. It's actually ok if you're playing a champion that stacks health or scales off max health. I guess Riot just doesn't want it to be broken so squishies take it and suddenly become bruisers.
Read. What. I. Put. In. The. Original. Post. Even if you're in a game where you somehow lasted in a lane long enough to absorb 500 minions/monsters from those dying around you you'd only get 192 health from it, and that's with the 2.5% increase. The rune is shit, the math is right there proving it's shit, stop typing mundane garbage ignoring the facts and LOOK AT THE EVIDENCE PRESENTED TO YOU.
iiGazeii (NA)
: > [{quoted}](name=Yousosmart,realm=NA,application-id=3ErqAdtq,discussion-id=23FXnTxE,comment-id=000b0000,timestamp=2019-02-19T21:10:07.690+0000) > > It's less about the potency of the true damage and more about there being too many individual sources. And they've been curbing down on both of those. True damage on an item or keystone has far more widespread impact than on a single champion. Yes, they removed true damage on IE and now Kayle has true damage, but that isn't a 1:1 replacement. Removing it from IE stopped EVERY crit champion from having easy access to true damage without even changing their build. Letting Kayle deal true damage at level 16 and beyond is nowhere near the same amount of frequency.
* Curbing * Adding it to kits that didn't have it before Pick one.
iiGazeii (NA)
: It continues to scale after you get the %-health. Once you hit the threshold, you get a chunk of bonus HP as a reward, but the bonus health you get continues to stack with no limit.
Yes, and that's what the 300 Minions in the OP are for, if you're around for 300 to die around you then you cut that value by 8 and multiply by 3. 300/8 = 37.5 x 3 = _**112.5**_ Math is simple.
: It's a rune. It's not even a Keystone. It's not supposed to be ZOMG SO AMAZING it's supposed to be something that helps for a bit in a specific situation and that's it. And please, don't dis Sion like that. It's AMAZING on him if you consider his W passive and it's HP scaling. Toss on Shield Bash and you're good as good.
Gathering Storm is also a Rune that isn't a keystone, both Runes are designed for scaling into lategame but Overgrowth is laughably underpowered in that regard. And it's not a dis to Sion, it's pointing out the fact that Riot are the kind of lazy good for nothings that will blatantly gut something for everyone else even though only 1 or 2 champs in the game are capable of abusing it.
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