Rioter Comments
Kai Guy (NA)
: Inherently if you can only have fun if your the best or top in something you won't enjoy it if you lack the ability to achieve it.
im saying is ill have more fun playing my one trick pony champs then the ones i really want to learn but get stomped not actually learning anything.
JackMcCarry (EUNE)
: While i agree damage is too strong, in that game you had: {{item:3742}} {{item:3027}} {{item:3047}} , and were building further AP before the game ended, so only 1 major armor item and boots, with a health item. Enemy team had 2 adcs, 1 of them kai'sa who does mixed damage ( and is too strong at the moment IMO) and a Xin who deals good DPS. 5 seconds against a team with 2 marksmen with 4 completed items (Xayah had {{item:3031}} {{item:3046}} {{item:3508}} {{item:3094}} ) is quite a lot to tank for Cho'gath who has no real teamfight tanking abilities, he's more of a specialist rather than an actual Juggernaut if i recall correctly. Again, agree with your point to an extent, but your specific case isnt really a good example.
actually i gave up on my full armor build after building glacial shroud yes i did look at my armor lvls after the game ended 187 armor. i had conditioning before selling i had 207. whats a specialist exactly? is he the only unique in that role? 207 when i died is basically 2 lifebars of effective health theres a video evidence on stacking armor/MR.
: since supports want to build and play like carries....
i upgrade frostfang to get the wards. then i can build my carry items.
Kazekiba (NA)
: 5 seconds is a pretty long time given that ADCs can drop 7-8 attacks in that time frame, not to mention abilities. Armor and MR use the exact same calculations, so MR is just as strong as Armor, by raw stats alone. Armor is actually stronger, since every champion in the game and all sources of damage except Gromp and fountains deal physical damage.
vs a all AD comp armor means nothing if you get destroyed just on arrival. rammus although its his job since his W gives bonus resists/on hit damage. im saying is that if i knew i get destroyed on 5 secs i might as well been a mage with 0 frontline and MAYBE ill at least do damage before we all die anyways. in other words its not a good feeling to get rewarded with a swift death for all your gold spent.
: yes most players hover at a 50% win rate those who are higher climb cuz they are better then the mmr/elo they are playing if you are lower then you usually fall down the ladder it has always been set up that way. when you win and gain elo/mmr you are placed in harder and harder games til you stop winning this is how the system determines your elo/mmr
imo MMR is toxic. it means if you cant get better you will continue not having fun. unless you play feeding champs (yuumi top and stuff). until the elo falls down to hey i can win/practice as my champ again instead of facing challenger one tricks (exaggerating ofc). im not talking about ranked though. only Norms
Pxerkza (EUNE)
: tanks in general suck atm bruisers way outperform tanks except in initiation but they definitely don't do the job of a tank properly atm
tanks themselves as a identity i see their purpose its armor though that sucks unless your kench or morde (i used them).
Rioter Comments
: WTF is Aatrox??? I mean.... actually... wtf???
MBQ HULK (NA)
: twisted treeline?
is it riots idea or Tangent company? Tangent is their boss so i think they are the ones who are money hungry.
: 2 wrongs don't make a right. If he is trolling just play as well as you can and report him after the game By going afk you are also breaking the rules and should be punished
why should he suffer due to this (or these) player or player types though? people like this should give you a free afk pass (assuming ofc they were bullying you and snitching locations to the enemy team. i would have a afk pass if someone clearly did this and they lose all the lp EACH teammate who afk lost. this would require some moderator to decide if the victim afk deserves the lp loss or make the lp damage to the troller more severe.
Moody P (NA)
: illaoi is the best modern juggernaut design and should be the standard
morde is stuck building hp items (i played him recently) instead of having resist items to do meaningful damage.
: There is no point of Soraka if Yuumi is picked.
soraka lategame reloads her healing so much its tilting and has a silence. while yuumi is a Slow tower/medpack that can be knocked out if lucky ofc. her ultimate is the main killer.
: But you see what something like that is unhealthy, right? Which is why Nasus has the issues he has right now.
the problem lies the fact he has to walk up to the enemy team to inflict heavy damage yet does cced to death with only his ult(nimbus cloak)/W as defense/catch options beyond that his power is limited. morde has a ranged grab ability which i will respect ofc. i would increase withers range a bit while decreasing its intensity while also his E scaling on stacks by half.
Divin1ty (EUW)
: > [{quoted}](name=Corrector1,realm=NA,application-id=3ErqAdtq,discussion-id=j35522iq,comment-id=0001000000000000,timestamp=2019-08-22T20:28:27.044+0000) > > what about his expensive mana costs? Manaflow Band and Biscuits for mana sustain. Rush Chapter and go Protobelt after.
then armor all out? (we are talking about armor malphite 1st) then ap version build vs darius. mana items
: All juggs fall off late game. This isnt something exclusive to Nasus.
actually his stacking helps maintain that he doesnt fall off as hard but yes he does fall off since items shred the beefiest champs thats why he has infinite stacking.
: That's the point. He gains so much power late game for having a trash early in return. Rework for Aatrox changed the matchup cuz Aatrox is less AA reliant than old. The only way to fix that is doing a Kayle to Nasus: Lose some late game power for better early game.
nasus mains says he falls off late game. hes a mid game monster.
Divin1ty (EUW)
: > [{quoted}](name=Corrector1,realm=NA,application-id=3ErqAdtq,discussion-id=j35522iq,comment-id=00010000,timestamp=2019-08-22T18:39:06.269+0000) > > how do you beat darius as malphite i cant seem to make it with that matchup due to mana problems his Q is expensive. Just Q him and run away, or use your E when he comes close. He can't aa you with that slowed AS.
what about his expensive mana costs?
: Imagine a champ without a dash and a very obnoxious stacking mechanic being weak early. It's almost like that's the designed counter for him.
ill admit his stacking power is great but triforce/W does most the work for him. the stacking on Q is just bonus not a big deal early.
Divin1ty (EUW)
: No. Incredible anti fun, especiall AS Slow as Bruiser fucks you. Malphite does so well into Darius and you never come close since he not slows u, but steals ur MS.
how do you beat darius as malphite i cant seem to make it with that matchup due to mana problems his Q is expensive.
macspam (NA)
: AP malphite counterplay
https://youtu.be/S1meNEIv_Ac?t=17
Divin1ty (EUW)
: > [{quoted}](name=Tailypo,realm=NA,application-id=3ErqAdtq,discussion-id=iPumbX3O,comment-id=000100000000000000000000,timestamp=2019-08-22T16:57:07.789+0000) > > Nothing's being inflated. His sweet spot damage is very very high. IMO, his non sweet spot damage should be reduced to make it feel like you're not being punished just for being around him. But whatever, I don't know Aatrox very well. His non sweet spot Damage is barely anything. Just like Darius handle. People just like to exaggerate, to deny that they eat a whole combo.
i rather have true damage on his Q. AGAIN at least i can build HP vs it. instead of having armor useless vs him. i mean if its true damage it means the damage has to be lower then normal but that also means i can actually see the damage coming from it instead of early game armor being a joke. kench almost has 1 chainmail/cloth statwise early game his armor means alot due to this.
Loliver (NA)
: If you complain about someone leaving Draft Pick or Blind Pick...
or just wait another queue im not complaining i can wait if my mains get banned.
: Valid. Though that kind of cooperation is hard to achieve in solo blind. What I don’t think a lot of people are understanding is that even if Rengar immediately dies after jumping on me, I am still not being allowed to play the game, which is not fun. Even if we had won, even if he had been 3/30/0, it drained the fun out of the game regardless.
im pretty sure the rengar player had it worse who goes that score. i played rengar its effectively mind numbing when behind.
: Was literally behind an entire team during a fight and all he had to do was walk around lol Doesn’t matter how many champs I have in front or behind me when he can leap from a screen away.
its more of think of your teammates as vision walls beyond your personal control ward. since stealth has limited vision range they wont be able to sneak past your team your control ward is for your blind spot.
Hvsao (NA)
: Whats your point? They would still have a separate environment with separate patches. Professional Players probably wouldn't use a smurf to train anyways?
your correct there. its just whats stopping them from making normies like us miserable. if they are stressed so they take it out on normies. but i agree with separate client thing
Hvsao (NA)
: Smurfs?
thats the word. https://images.app.goo.gl/o1AcCMUbnbGTKVuA8
: Seems more like a mechanic that pushes adcs out of the game.
well adcs main job is to stay near support or like minded people so your enabled to do damage.
Divin1ty (EUW)
: > [{quoted}](name=Corrector1,realm=NA,application-id=3ErqAdtq,discussion-id=iPumbX3O,comment-id=000100000000,timestamp=2019-08-22T16:15:32.464+0000) > > yes and nasus is a juggernaut therefore high defense stats. i proc grasp on him after his 1st q. on 2nd i Q a minion. 3rd q i hit the minion then he passived me. almost one shotted fair? lets not forget i had all defense runes. Maybe make use of his long CDs, instead of trading as weak early game Champion? Armor Runes don't change the fact that you are supposed to lose to him early.
well it should i mean procing grasp heals me also armor protects me. unless aatrox Q it always seems to do true damage rather the displayed physical, armor isnt really doing its job despite having a heavy amount of it vs casters like aatrox. i mean if i face darius level 1 and he hits all his damage on me (at most a trade would be 3 stacks) i would lose probably half my hp since Q/2 autos. i can say its busted damage so early aatrox feels like a tank assassin early game. again though a level 1 champ isnt supposed to almost one shot another champ not even old pantheon had that issue. again though i rather have his Q do true damage at least i know the honest real numbers instead of inflated number crunching.
: Give Galio His Damage Reduction Back on His Ult
i want his ult reduction HES A SUPERHERO/protector!!!
: I wonder if cooldowns exist on Jax...
whats a cooldown because i feel league is urf mode.
: > [{quoted}](name=Corrector1,realm=NA,application-id=3ErqAdtq,discussion-id=zVh4HP2w,comment-id=00030000,timestamp=2019-08-22T15:24:50.527+0000) > > I understand why to give up low hp towers since their protection has little value due to the fact they are crumbling soon. If they say towers are objectives then your supposed to protect them yet your supposed to abandon them when it's you/full hp tower vs the deathball 5 or 4. if you're about to get dived under a full hp turret, you leave the turret. that is the correct/most optimal play, all the time. go reset, you don't give up kill gold, kill experience, time on the map, etc. if we were to be correct then one should never be trying to defend that situation just b, let the minions die, and the wave reset, some turret plates can be made up later elsewhere. but that's not fun so i don't do that despite knowing it's what should be done, plus that's my fucking turret and i take any dmg on it as an insult so yolo i'ma try the 1v2, 1v3, etc., sometimes it works, sometimes it doesn't. leaving the turret ALWAYS works. at least i get mah season rewards :/
its like attending a doc appointment you dont want to do it but you have to. its maintenance/preservation i understand its not fun letting your tower lane die (hell i get emotional too ITS MY TOWER My responsiblity for petes sake lol) its like life you have to bear with its loss. but make it up somewhere else.
Divin1ty (EUW)
: > [{quoted}](name=Corrector1,realm=NA,application-id=3ErqAdtq,discussion-id=iPumbX3O,comment-id=0001,timestamp=2019-08-22T16:12:24.479+0000) > > at level 1 aatrox at level one can almost one shot a nasus all edges/passive but hey none of my business. Wow, Aatrox hit all his easily avoidable Sweetspots (I dunno how you get hit by all three of them without him having Ult, E or W) and took away my HP? What a busted Champ! Let alone that Nasus is supposed to be weak early.
yes and nasus is a juggernaut therefore high defense stats. i proc grasp on him after his 1st q. on 2nd i Q a minion. 3rd q i hit the minion then he passived me. almost one shotted fair? lets not forget i had all defense runes.
: Excuse me, but why are we lowering Aatrox's base HP?
at level 1 aatrox at level one can almost one shot a nasus all edges/passive but hey none of my business. i expect a half shot not a 'almost' one shot.
: To which I raise the question, why am I forced to give up an item slot to a tank item on Jinx just because of the champion he picked.
its to prevent situations where rengar (or other champs who can 1st strike capacity) instant kills you. assassins basically have 1st strike capacity thats all if you nullify that you win. if you 1st strike them you win. control ward to reveal them. if they 1st strike you, then you lose due to that nature.
: I could permaban him but i ban {{champion:75}} or {{champion:41}} because i really hate them.
your better off banning either him or darius (depending on who you are).
Hvsao (NA)
: Why not a League Pro Environment?
but but how will faker practice on scrubs like us....
: The tower dies anyway if not now that a minute or a half later. So you just doubled the gold the enemy team would have gotten from that. There are certainly scenarios where this is no true, but generally speaking: Just leave.
thats true. if your not stomping its inevitable that it will die later. if you are stomping its just a checkpoint that lets you know a yorick was there.
: Had I expected 5/5 to mean unstoppably fed on Rengar at the time, I probably would have.
(Btw I'm not downvoting you I don't believe in downvoting unless the OP really is hardheaded) anyways though at least you know now that if it's a good enough Rengar it's better to build a deadman or your tank item choice to get away from his death leap.
: you give up the tower, the instinct is not to give up the tower which is incorrect.
I understand why to give up low hp towers since their protection has little value due to the fact they are crumbling soon. If they say towers are objectives then your supposed to protect them yet your supposed to abandon them when it's you/full hp tower vs the deathball 5 or 4.
Smyrage (EUNE)
: > [{quoted}](name=Corrector1,realm=NA,application-id=3ErqAdtq,discussion-id=BF5djtHf,comment-id=001a,timestamp=2019-08-22T05:42:06.463+0000) > > remember though if they troll its the person who banned that person's OTP champ fault not the person who says clearly i only play X champ and i know all the moves. plus its rude to do someone wrong like that. hell if someone banned my champ ill probably go yuumi top or something YOLO. i mean hey if you ban my champ i cant be accountable for my "bad" pick if im playing the best to my ability. The problem is that a lot of hardstuck silver {{champion:157}} {{champion:55}} {{champion:119}} say that. But let's be honest, if they were any good, they wouldn't be at that elo, where they are. They insist on playing those high elo champs, even though they lack the basic knowledge of the game. The only thing they are doing is hindering others at climbing.
True. It is tiring to have high elo champs low skill player issues happen. It's just magnifies the problem by turning it into a 6v4 (they leash enemy team/feeding gold/map peeking making wards useless since your teammate wards are told to them). If someone banned my champ I'll still play to my best of my ability but I'll play a waaaay off meta champ (yuumi top example)
: Thumbs up
i liked it when the game wasnt balanced only around Faker level.
: Almost always give up the tower. Giving up yourself, especially later game often means your entire team can't engage until your back and will get overrun or blow ults to hold on, or lose more than that tower. This is common in silver and knowing to let towers go can easily bump players up an entire division. Giving up yourself in these situations can often be the direct cause of a loss.
why do people say towers are important then if dying contributes greater to a loss.
: > [{quoted}](name=Corrector1,realm=NA,application-id=3ErqAdtq,discussion-id=ojhdXBG1,comment-id=00000000,timestamp=2019-08-22T05:37:48.539+0000) > > ?.... im confused here(if im reading right) its 1 divided by (1- grievous/100) = the times more lifesteal it would take to null it . > > lets say i have 30% lifesteal with wounds on it but it feels like im healing nothing since you know thats where it counters healing due to that effect. how much lifesteal would it take to outscale that heal reduction. Let's say you have 30% lifesteal. Deal 100 damage, gain 30 health. You would like to know how much lifesteal % you need to have in order to still gain 30 health with GW applied. GW now comes in various strengths, so let's say it's the standard 40% healing reduction. 30% lifesteal multiplied by 1 / (1 - 40/100) 30 times 1 / (60/100) 30 divided by (60/100) 30 multiplied by 100/60 3000/60 50 So you would need 50% lifesteal when affected by a 40% GW effect to deal 100 damage and gain 30 health.
in other words it takes away alot of 'stat money' thats basically its effect. thats interesting math though
NY64 (NA)
: Why did Tahm get nerfed again?
funny thing is i bet i can balance him better then the balance team could.
Zed Boss (NA)
: "Why did you ban my champion?" Answer: "Oh cry me a river"
remember though if they troll its the person who banned that person's OTP champ fault not the person who says clearly i only play X champ and i know all the moves. plus its rude to do someone wrong like that. hell if someone banned my champ ill probably go yuumi top or something YOLO. i mean hey if you ban my champ i cant be accountable for my "bad" pick if im playing the best to my ability.
: gwp = grievous wounds percentage You would need to have 1 / (1 - gwp/100) times more lifesteal when affected by a given gwp to reach your previous level of sustain.
?.... im confused here(if im reading right) its 1 divided by (1- grievous/100) = the times more lifesteal it would take to null it . lets say i have 30% lifesteal with wounds on it but it feels like im healing nothing since you know thats where it counters healing due to that effect. how much lifesteal would it take to outscale that heal reduction.
Rioter Comments
: is a triple kill worth more than three kills?
yes triple kill is worth more not in gold value its more directed towards the removal of enemies in a timely fashion and it gets one person ahead signifigently while just 3 kills is 3 separate times they died NOT in a coordinated fashion so there towers will be well defended still. triple kill = lesser threats.
Jamaree (NA)
: > [{quoted}](name=Corrector1,realm=NA,application-id=3ErqAdtq,discussion-id=zVh4HP2w,comment-id=00000000,timestamp=2019-08-22T05:12:01.138+0000) > > give scenarios please to elaborate. I'm 0/6, go ahead and kill me for tower, we get more gold then you. First blood of a tower, oh yeah, I might, but if I die, I give up 1k worth of gold from my bounty hmmmm? There are just FAR too many what ifs and shit.
you mean 1st tower vs 1000 bounty? 1000 bounty is generally means ff 15 if 1st tower wasnt taken lol.
Show more

Corrector1

Level 289 (NA)
Lifetime Upvotes
Create a Discussion