fifek900 (EUNE)
: > [{quoted}](name=HommeGoujon,realm=NA,application-id=3ErqAdtq,discussion-id=PzmLv2L1,comment-id=0023,timestamp=2019-06-06T15:30:22.891+0000) > > Depending on which melee champ: > > {{champion:114}} {{champion:85}} {{champion:17}} {{champion:41}} {{champion:68}} but Fiora Rumble and GP are not subject of the OPs question. {{sticker:sg-ahri-2}}
> [{quoted}](name=fifek900,realm=EUNE,application-id=3ErqAdtq,discussion-id=PzmLv2L1,comment-id=00230000,timestamp=2019-06-06T16:41:29.201+0000) > > but Fiora Rumble and GP are not subject of the OPs question. {{sticker:sg-ahri-2}} Fiora isn't. Rumble and GP kinda are because they have consistent ranged harass and an ability to kite; its only their autos that are melee.
Infernape (EUW)
: Too many to just choose one. {{champion:67}} Strong against you if you're immobile. Scales ridiculously hard. Nullifies your ability to build tank because %HP true damage, and can cuck you if you engage because her E is a knockback which isn't affected by Tenacity. If not Vayne then {{champion:85}} Resourceless poke, abuses Klepto (which means he can outscale you in gold just by hitting you). Has an easy escape with his E and is super useful in teamfights because his ultimate is an AoE stun that isn't a channel, does plenty damage, is instantly cast with no cast times and continues even if he uses Zhonyas. And finally {{champion:74}} YOU DO NOT GET TO PLAY THE GAME. You can't CS because he'd poke you out of lane, you can't call for a gank because he sets up three turrets around himself and if he hits his E it's game over. Unless you're E max Sion you probably aren't going to have a good time against one.
> [{quoted}](name=Infernape,realm=EUW,application-id=3ErqAdtq,discussion-id=PzmLv2L1,comment-id=000e,timestamp=2019-06-05T20:16:52.049+0000) > > Too many to just choose one. > > {{champion:67}} > > Strong against you if you're immobile. Scales ridiculously hard. Nullifies your ability to build tank because %HP true damage, and can cuck you if you engage because her E is a knockback which isn't affected by Tenacity. > > If not Vayne then {{champion:85}} > > Resourceless poke, abuses Klepto (which means he can outscale you in gold just by hitting you). Has an easy escape with his E and is super useful in teamfights because his ultimate is an AoE stun that isn't a channel, does plenty damage, is instantly cast with no cast times and continues even if he uses Zhonyas. > > And finally {{champion:74}} > > YOU DO NOT GET TO PLAY THE GAME. You can't CS because he'd poke you out of lane, you can't call for a gank because he sets up three turrets around himself and if he hits his E it's game over. Unless you're E max Sion you probably aren't going to have a good time against one. I second this. I've been very annoyed while playing against him as low range adcs. I can only imagine how much fun it must be to be stranded in the island of top lane against him when he outranges you that much.
FSRER (EUNE)
: {{champion:85}} I don't care if I get in lane at all but him being so useful in mid and late game while being so strong in laning phase as well makes me to want to pull my hair out whenever I face him.
> [{quoted}](name=FSRER,realm=EUNE,application-id=3ErqAdtq,discussion-id=PzmLv2L1,comment-id=0003,timestamp=2019-06-05T18:13:58.633+0000) > > {{champion:85}} > I don't care if I get in lane at all but him being so useful in mid and late game while being so strong in laning phase as well makes me to want to pull my hair out whenever I face him. How annoying and strong in lane is he compared to Teemo? It seems like Kennen is almost Teemo in lane, but then goes on to be so much better later.
Rioter Comments
SirEnds (NA)
: What tilts you the most?
As an adc main the thing that tilts me the most is getting into champ select and immediately seeing my support saying "ugh I can't supp, if I'm supp we lose" or saying "not supp" and proceeding to declair zed/rammus supp with smite + clense. Then myself or someone else has to dodge.
: But... They don't have to put up with being abused. All they have to do is press TAB and click the mute icon next to the person they wish not to read text from. That is exactly why everything I said is ethical. Tab + CLICK = Problem solved. Tell me why you'd rather bring up ethics, good v bad, whatever.... when the answer is mute?
> [{quoted}](name=No Chat System,realm=NA,application-id=ZGEFLEUQ,discussion-id=WXce3uhv,comment-id=00010000000000000002000000000000,timestamp=2018-12-12T04:46:52.867+0000) > > But... They don't have to put up with being abused. > All they have to do is press TAB and click the mute icon next to the person they wish not to read text from. > > That is exactly why everything I said is ethical. > > Tab + CLICK = Problem solved. > > Tell me why you'd rather bring up ethics, good v bad, whatever.... when the answer is mute? I brought up ethics because I believe what you are saying is intellectually and morally inconsistent. It sounds like you are presenting what you personally prefer as a moral rule that should be followed when in fact it isn't because it is inconsistent. Can you further back up what your saying with moral reasoning and examples as I have? I'm all ears as I love debates. If people are having to mute people to stop seeing the abuse/disrepect etc that means they have had to endure it intitially before muting. The fact that it can be very brief doesn't make it not abusive/disrespectful etc. Even if it is minor it is still something that people shouldn't be subjected to; it's suposed to be a fun gaming environment. Basic human decency still applies, even if people have a bad game despite trying. Is it ok to to throw food, paint etc on people's cars if they can easily clean it off and stop it from continuing? Should there be no deterrance or punishment for doing that if the problem could easily be prevented from continuing? Is it ok to be rude at a resteraunt to someone nearby you because they can easily move to a table further away and not continue to be subjected to the rudeness? Should everyone do nothing about it because the person can just move away?
: > [{quoted}](name=CrimsonDawn77,realm=NA,application-id=ZGEFLEUQ,discussion-id=WXce3uhv,comment-id=00010000000000000002,timestamp=2018-12-11T18:46:17.902+0000) > > So because trash-talking has been common throughout time players who have a bad game therefore have an obligation to put up with being treated badly? **The thing is. You do not have to.** As many others will point out the game initially starts all new players, even new accounts on the same computer; with language filter on and all chat off. You have to make a conscience effort to adjust those settings. The only thing you MUST deal with is teammates initially, and if your teammate or someone on the enemy team should you adjust settings says something that upsets you? **Mute them.** There are far too many tools at the disposal of the " victim " to completely remove the problem for people to be banned over simple words on a screen. If they are calling names and actually being abusive or using hate speech. Fine. Ban them. Some of the bans people post in behavior are really weak though... **In my personal opinion. people who go 0-15 often should be banned as a much higher priority than people typing garbage in the chat. I still sand by my user name. No chat system. Pings are all we need.**
> [{quoted}](name=No Chat System,realm=NA,application-id=ZGEFLEUQ,discussion-id=WXce3uhv,comment-id=000100000000000000020000,timestamp=2018-12-11T19:42:45.790+0000) > > **The thing is. You do not have to.** > As many others will point out the game initially starts all new players, even new accounts on the same computer; with language filter on and all chat off. You have to make a conscience effort to adjust those settings. > > The only thing you MUST deal with is teammates initially, and if your teammate or someone on the enemy team should you adjust settings says something that upsets you? **Mute them.** > > There are far too many tools at the disposal of the " victim " to completely remove the problem for people to be banned over simple words on a screen. > > If they are calling names and actually being abusive or using hate speech. Fine. Ban them. > Some of the bans people post in behavior are really weak though... > > **In my personal opinion. people who go 0-15 often should be banned as a much higher priority than people typing garbage in the chat. I still sand by my user name. No chat system. Pings are all we need.** So all players (since all players have bad games) have an initial obligation to endure the toxicity that comes their way because they can prevent it from continuing by muting etc? That is what follows from deciding that it's more important to not punish toxic chatters than it is to ensure people are treated respectfully via discouraging toxic chat through puishments, as what is implicit is the rights of toxic chatters take priority and thus impose that obligation on others to endure the initial abuse. That would be considered an obligation because it's a result of other's rights and moral principles being considered necessitating the situation in which they have to put up with the initial abuse. You couldn't dismiss ppl having to put up with the abuse as a unfortunate fact of the world we live in -not an obligation- when you have considered everything in a moral sense and decided the rights of toxic chatters are more important than the rights to not be abused. People having to put up with the abuse, ethically speaking, would be 100% a requirement under the moral rules you've set in place, and thus an obligation. Is that obligation fair and sensible? Why should there be no chat system in league when the majority of ppl aren't toxic and want a chat system? Why should stopping toxic players by having no chat system, probably the most extreme and burnening-on-everyone solution, be the option used? Can you please back up what your saying with some ethical reasoning?
: LOL - I'm adding my thoughts to your comment. People should not be banned for pointing out the failures of their teammates. It's a normal and common thing among any and all sports/games. I'm basically taking the side of anyone who got banned for saying " stop feeding " to the 0-10 ruining their games. That should not be punishable. Unless you're actually being hateful or cruel, no one should be punished. Banter in Player v Player has been common since its invention. **Only back then people had thicker skin.**
> [{quoted}](name=No Chat System,realm=NA,application-id=ZGEFLEUQ,discussion-id=WXce3uhv,comment-id=0001000000000000,timestamp=2018-12-11T00:41:52.391+0000) > > LOL - I'm adding my thoughts to your comment. > > People should not be banned for pointing out the failures of their teammates. > It's a normal and common thing among any and all sports/games. > > I'm basically taking the side of anyone who got banned for saying " stop feeding " to the 0-10 ruining their games. > That should not be punishable. Unless you're actually being hateful or cruel, no one should be punished. > > Banter in Player v Player has been common since its invention. > **Only back then people had thicker skin.** So because trash-talking has been common throughout time players who have a bad game therefore have an obligation to put up with being treated badly? Even saying "omg stop feeding top 0-10, afk" etc (the type of thing you referred to) is scolding and talking down to someone. If you actually afk you automatically ruin a game that might have been won, or atleast could have still been fun for a while. (unless ofcourse the score is 25-7 or something in which case I understand why u'd be opening) These actions are disrespectful and can ruin the fun of the game, even if it doesn't ammount to being hateful or cruel. True, some people take it better than others, but why should the sandard be set by what rather tolerant people can put up with, rather than human decency, respect for other human beings, and the promotion of a fun environment? You mentioned banter at the end, but what you previously said isn't competative friendly banter at all. Also you have to be immensely toxic or a consistent negative influence on the teammates you are playing with to get banned. You don't just say the ocasional line like '/all ugh team too heavy' and get banned. It's also not the case that people generally used to put up with people treating their teammates badly in the past. In pro sports you can be fined and supsended for 'chirping' and trashtalking etc. In fact violence in pro sports aagainst teammates is rather common because that's how a lot of athleats choose to regulate indecency. Respect is a basic human value that humans have promoted since we evolved to be human.
Rioter Comments
: > [{quoted}](name=KestrelGirl,realm=NA,application-id=6kFXY1kR,discussion-id=roY3hy4u,comment-id=0001,timestamp=2018-08-09T08:35:49.366+0000) > > She was augmented in probably her 30s, and the heart slows her aging dramatically. So she is pretty ambiguous. Looks a good 50 years younger than she is but still has gray hair. Once again, not my question. I understand why she ages slower in lore and why that implements into the game. My question is why that decision was made.
> [{quoted}](name=Sexy Jack Rabbit,realm=OCE,application-id=6kFXY1kR,discussion-id=roY3hy4u,comment-id=00010000,timestamp=2018-08-09T11:03:29.634+0000) > > Once again, not my question. > > I understand why she ages slower in lore and why that implements into the game. > > My question is why that decision was made. I'm guessing part of the reason is to emphasize the hextech (aka magic tech) is so strong that it can produce results contrary to our innate biological tendencies. Making her psudeau young accomplishes that. Preserving youthfulness is, in most lore, purely in the realm of magic so having tech do the same thing emphasizes it's powerful and bridges the gap between tech and magic.
Rioter Comments
: Blitzcrank or Thresh?
Thresh. Blitz is amazing if u can land grabs but if ur vs an evasive team comp he's really lackluster, VERY lackluster. Thresh can also catch people and make plays, but has better peel for his team. If you're looking for a supp for autofill in ranked I'd recommend thresh over blitz simply because you will likely be vs opponents who are better than you (as they're on their main roles) so it's really risky to pick a champion who has 90+% of his effectiveness purely in a grab.
Rioter Comments
Velasan (NA)
: I mean I get the typical stuff daily... Like pinging for assistance from a laner opposite end of the map while I'm on first clear of the JG as a typical one. That happens all the time. Like, yeah sure let me just use my teleport... oh wait. The weirdest one though? Flamed for winning a game. Was mid Vel'koz, our top lane Fiora took offense to my build because I opted to do Rod of Ages because enemy team had a lot of burst. I get a quadra kill, take dragon. Fiora is still flaming me the whole time for being a noob as she is dying for the 5th time. We eventually take baron and end. In after game chat they are still telling me I'm going to be hard stuck forever cause I'm so bad. Only thing I said to them all game is that I like the build I'm using. Also, got flamed once just for playing Jhin. Like literally not doing anything wrong, went 5/5, just that I picked Jhin. Our top lane Renekton says "Jhin is worst adc in the game!" runs into 4 people and dies instantly then AFK's. Weird stuff.
LOL I played Jhin yesterday (him and Xayah are my mains) and my J4 jungler came in to gank when I was >10% health with no summs, not to mention my supp had recalled. I obviously couldn't go in with J4 without dying instantly so I ulted to help the most I could. It was glaringly obvious from the get go that he would have to hard carry that gank, but when it didn't work out he spammed ? ? ? ? ? all over me and flamed in chat. You always get some people who are self-absorbed and will make horrible plays and then rage at teammates for assisting/bailing them out in ways that are only 90+% optimal.
Rioter Comments
Rioter Comments
Luralin (NA)
: Some people just have zero self-awareness.
> [{quoted}](name=Luralin,realm=NA,application-id=yrc23zHg,discussion-id=EpTPGajF,comment-id=0000,timestamp=2018-04-28T01:06:25.899+0000) > > Some people just have zero self-awareness. Nah, I think the most of them know and just don't care about the other people watching the movie. Everyone has been annoyed by that type of thing at some point so they should know; maybe they just care so little they don't bother to consider the impact it has on other people.
JJI744 (NA)
: Heimer is closer to boring than frustrating. At least the Q max type. A matter of not being able to engage onto him near any turrets, but his poke damage being low enough you can usually sustain. Kinda an uninteractive lane-phase. Darius, oddly, is fine. Illioi has a bit of an issue where you can be well ahead of her, and still die real fast if you get hit by E>R. Also, her waveclear may be just a tad too effective when you can't clear her passive. Which kinda leads to an annoying cycle where you don't get a chance to kill her passive tentacles because she clears the wave so fast while her passive is around. Jayce: Really oppressive when he's strong. Like exceedingly frustrating when hes strong. Actually a little less annoying since caster minions had their value reduced. Shockblasting from afar became less effective of a farming ability. Panth: Yep. Still annoying as all hell. Still a matter of playing passive to outscale and praying your teammates know to back off and not get caught by ults. Also a toplaner that can often take ignite without worry, further encouraging you to play passively. Rumble: Eh, haven't seen any since the latest buffs. Was never too bad previous. Tyrnd: fuck that sustain, seriously. Still got bullshit crit-chance too. Main frustration is that there is very little room to outplay. He rightclicks you, either he does enough damage to kill you, or he doesn't. And thats about it, you run away and try to stall out the ult. Vlad: yep. Yep yep. Teemo still holds supreme IMO. He has the rare mixture of high consistant point-click magic damage and multiple abilities that punish you for trying to engage. (blind, shrooms) And imma be blunt: randomly walking over a shroom and getting slowed for ages is infuriating. There are a few others, most ADCs toplane can be annoying, but tend to fall flat a lot of the time. (Possible exception of Quinn lately)
Is {{champion:68}} really not that tilting? Everyone here says he's not but I've seen many tops tilt hard vs him in youtube and my games; some died early a few times and then got little cs, and lots went 0/6 or worse. Maybe he's just not tilting unless he's really strong and he hasn't been strong in ages? Maybe there just aren't many good Rumbles around? In theory he should be exceptionally tilting to face provided the Rumble manages his heat and cooldowns. He outranges you and can harass you almost constantly with his q and e, as he has no mana and two low cooldown ranged abilities. He has two large slows on his e. If you get slowed or minion blocked his Q will do TONS of damage to you. His shield can make him outtrade you often. It also speeds him up which in combination with his e should make him impossible to catch. He can shove you in and harass you under tower endlessly. Then he can kite or engage on you with his ult which slows you and forces you to sit there watching yourself get fried. If you somehow manage to get on top of him in a favorable situation he's an off-tank/bruiser so he may just walk away and live. Plus he's ap so he can build {{item:3157}} {{item:3116}} to survive. He may be vulnerable to ganks and leaves himself vulnerable if he misspositions while on cooldown but these are things that a good Rumble should be able to manage in most games. He also scales well and is good in teamfights unlike most other annoying ranged picks. It seems like his main weakness is his lack of mobility and only moderate tankyness in a long lane, but often junglers won't/will be forced not to camp top.
Kelg (NA)
: > [{quoted}](name=CrimsonDawn77,realm=NA,application-id=3ErqAdtq,discussion-id=aHtZEPxg,comment-id=00010000,timestamp=2018-04-14T17:24:02.468+0000) > > What goes through your mind when you see the enemy top laner lock them in? If I havent picked yet I will just go someone like {{champion:54}}, but I main Morde so if I picked him already I know I will lose lane unless jg camps top which almost never happens when you pick Morde.
Yeah. It's also kinda hard to gank for a Morde unless the enemy has overextended so most junglers won't bother if there's other lanes that look like they can win if they get help.
: There's also {{champion:133}} {{champion:145}}
Are they actually more tilting than {{champion:74}} {{champion:68}}? Heimer has a stun and burst, while Rumble is tanky-ish. It seems like you stand no chance vs them for the first 15 mins if the player is decent, while if the adcs mess up a bit you can kill them.
Kelg (NA)
: {{champion:67}} {{champion:133}} these 2 are the worst top laners to play against
What goes through your mind when you see the enemy top laner lock them in?
Rioter Comments
Rioter Comments
: I hope this too but if you check op.gg, there are still vast amount of trolls/inters/ragers that go unpunished for months.
yeah, I reported someone for trolling me all game (literally kench spitting me into enemy towers), and checked every few weeks to see if they got banned. It took over two months before I saw 2 weeks of inactivity (presumably a ban, since they played every day almost). That's two more months for the person to troll others, not to mention that ban might not have even been from my report.
: Honor Capsule update delivers new drop rate
I've gotten one honor capsle. I got something random (I forget what) and a Teemo shard. -_-
Rioter Comments
KoKoboto (NA)
: No she can't really do that. She has her ultimate as a self peel tool but aside from that she doesn't got much else going for her. Solo carry champions are like Lucian, Draven, Vayne, Caitlyn, Quinn. Champions like Xayah, Jinx, Kog'Maw, need some help from the team
Based off of my experience so far its a stretch to say she can't do that, though she might not be as good at wrecking the whole enemy team as other adcs. One good ult, q w +aa, followed by an e really can devastate an enemy team. It can root most or all of them and do over half their health without being that fed. Her ult is really underrated. Jinx and Kog'Maw can't save themselves while simultaneously doing tons of damage and setting up aoe roots.
Rioter Comments
: Everything this summoner has stated would be my exact advice to you! What happens sometimes is that Syndra destroys your midlaner and gets a huge lead. You have to take that into account as well, and every time she murders you it makes it easier for her to do it again.
Annother thing to add to that is the fact that while her ult makes her probably the strongest mage 1v1 and able to burst people out of position, she doesn't have an ult that wins team fights so easily like many midlaners have. So atleast you and your team don't have to play around ults like that of: {{champion:1}} {{champion:63}} {{champion:69}} {{champion:99}} {{champion:61}} {{champion:143}}
Rioter Comments
Guanxi (NA)
: Can we please make it to where Syndra has any fucking counterplay?
Yeah it can be frustrating. It's not totally op though. You can build guardian angel earlier if she keeps going for you. Her r doesn't have much range especially early so try to stay out of the range of it. If that means you can only auto attack their front line then do so. If you find yourself unable to stay out of the range then chances are your team or you might be out of position. As an adc/jungle main I totally understand the feeling when people can just run at you because your team doesn't fight in formation. The best thing you could do then is be more cautious and go in when your sure the enemy team can't get to you. Point and click abilities like that can be frustrating but on the other hand they are a good counter to champs with so much mobility that their slipperyness is frustrating. {{champion:103}} {{champion:105}} {{champion:55}} {{champion:38}} {{champion:7}} {{champion:91}} {{champion:67}} {{champion:157}}
: Roughly? Sure. Exactly? No. The amount of mastery points you get depends on your grade in a match (possibly as well as your teammates's grades) and if you won or lost, and obviously those are going to be different from game to game. For a rough estimate, play like 10 games on the champ and record your mastery points in each one, then find the average. Divide your total mastery points by that and you'll have a rough idea of games played. (That said, third party stuff like op.gg also can show how many games you played on whatever champ directly, so theres that too.)
Is there any 3rd party website that will do so for unranked games? Whenever I've tried op.gg it only seems to track my champ stats on ranked games.
Rioter Comments
Bultz (NA)
: Mechanically is it possible to make a flying AD champion?
I assume you mean fly over terrain? {{champion:136}} does that.
: She struggles in ganking more often than not. Her mobility isn't that great on their own, and must all be used to get in, but that means she loses 80% of her damage, which means Riven is better off ganking opponents who are pushed to your tower. Riven is also incredibly gold reliant, but junglers make pretty decent bank these days, so it should be fine. To be honest, as a Riven main, I'm surprised I have not tried Riven jungle too much. The times I've tried I did OK, with a stretch on the OK, but there are tons of champions who are just better junglers than Riven. Still, I'd imagine it would be a fun pet project and I've seen it work before, so maybe I'll give it another shot.
Sounds like I'll give it a try. Do you have any advice for building on her as a jungler if I get behind?
: youre delusional because you think that afks go underpunished when theyre punished *auto-fucking-matically*. its pretty simple logic, really...
That statement doesn't address my question about the possibility of the automated system not determining Xin was inting because he stopped inting. As other posts have mentioned that might be the case. I don't know if you are just looking to troll but either way I've reported you to hopefully remove you from boards seeing as your more interested in bothering people then discussion.
Rioter Comments
: lol, youre delusional.
How am I delusional? Am I imagining the feedback box that says the inters got punished?
: no one ever gets punished for inting. the ONLY thing riot cares about is afks.
...except for the fact that almost everyone I've reported for inting has gotten punished. I'd say its the reverse, the system is far to lenient on afks.
Rioter Comments
: Wow what a monster post, can you do me a favor and reply to this so I remember to read it and comment?
Sure, here's your reminder. I think it's an elaboration of a lot of stuff you are already aware of, so it's not a huge monster. Facing full ap teemo on ascension is far worse 0.o
: We all have the choice of how we react to any situation. The " ...are so common leads some players to be toxic" is wrong. The toxic person is choosing to be toxic, the don't have to be.
To point out that being afk will lead to some players to be toxic isn't excusing that toxicity, it's just pointing out that the afker did something that's statistically certain to produce toxicity some of the time because there are potentially toxic players. The toxic person is responsible for having the mindset and lack of self control that results in them reacting that way to the afk. But the afker still did something wrong that unnecessarily causally contributed to the toxic end result. It's somewhat like unnecessarily starting significant conflict in a bar. It doesn't mean that anyone who ends up fighting is excused because 'someone else started it', but the person who started the conflict also has some responsibility for their contribution to it.
: True, so what evidence do you have that the system is not working? Keep in mind that just seeing afks or toxicity in your games is not evidence that the system doesn't punish consistent afks or toxicity. To be honest I'm not even sure how you could find evidence but if you can and show me, more power to you.
I have no doubt that the system does punish afks consistently as outlined in the leaverbuster faq. The question is whether or not that actually translates to deterrence to a satisfactory degree. The first peace of evidence is my own experience with what I've seen players say about it in game or in fourms, youtube vids etc. The sample size is small-ish and not fully controlled so it may not be a reliable representation of the playerbase as a whole, but it is substantial and consistent enough to indicate that there is a problem that needs addressing. I have seen, and been personally told by afkers, (many times) that the penalties are only an inconvenience to them and they are willing to put up with it because they want to play more. I have a friend who ques when he has internet problems and simply puts up with low prioirty que occasionally but does so consistently. People in elo hell who afk are often kids who say things like their parents are making them afk, or things of that nature. Which indicates they most likely haven't done their due diligence to make sure their parents won't make them afk by explaining it to them and getting assurances they wont be interrupted before playing. Then there is the issue of deliberate afkers who will afk if they don't get blue, or they get flamed, or their team feeds, or they just rage quit etc. Basically to them afking is the equivalent of inting only better because they get to make sure their team loses but they only get put into priority que and not banned. To make this problem worse people can always switch to a smurph if they don't want to deal with priority que right away. Most of my friends on league have had similar experiences with these types of attitudes. Again this sample isn't totally reliable, but nor is it so small or uncontrolled that it could be just bad luck of one or two people and not point to a larger problem. The second piece of evidence comes from riot themselves when they increased leavebuster's severity because they acknowledged that there was often a huge problem with afks. It would seem to be unreasonable to think that that alone solved the problem, so there must be atleast part of that problem remaining. To back that up riot has far from said that the problem with afks has been solved to a satisfactory degree. In several q and a's they have said that they are always working on ways to improve player behavior, including afking. I don't have the links to any of it, but I think that stuff is fairly common knowledge and uncontroversial. If you look for it I'm sure you will find lots. The last piece of evidence comes from statistical deduction based on my own experience and what I've heard from other's experience in elo hell. Based on reviewing my match history I found about up to 30% of my games had an afk on my team; either for a few minutes or longer. This varied a lot, but that 30% 'bad luck' was frequent and continuous over time until myself and my mmr improved. If we assume that the job of the system is to make sure that players don't que unless they have a very high level of certainty they won't have to afk, then statistically speaking the system has failed. Let's define a high level of certainty as being 95% sure they won't have to afk. So there's a 5% chance they may still afk. Since they are being very careful only a genuine anomaly could make them afk, which might happen 2% of the time. When that risk occurs in the 4 other people on your team that's an 8% chance someone will afk, at most. When there is someone afk on your team 10-30% of the time, and sometimes more or less, its very clear that people aren't consistently having a very high level of certainty they wont have to afk before they que.
: There isn't any way to prove why someone was afk. Therefore we should follow the guidelines riot has in place already because they allow for unforseen events while punishing consistent afks.
I agree with what you said in principle, we should let the system do its job. But that doesn't mean we should blindly accept that the system is working as it should when there is lots of evidence to the contrary.
: Riot can be harsher but real life doesn't pander to our whims. Things happen that we can't always control, but we can always control how we react to afks.
If riot was harsher people would be more cautious before queing. And yes I totally agree you shouldn't be abusive to afks.
: This is a game, dude. There are already systems in place to punish afks. There is no need to further punish afks by being toxic to them.
Additional deterrence is needed. There are lots of afks sometimes, they cannot all be genuinely totally unforeseeable events that might happen ~1% of the time if you are careful enough. I'm not sure if you have witnessed it, but when I was in elo hell it was a huge problem. It's especially bad for people like me who didn't play much because they might have to afk, but still afks in as much as 30% of the few games they played. Ruining someone else's activity and wasting their time doesn't become any more acceptable because this is a game. The courtesy owed to people isn't contingent upon the value you place on a game. I don't know if you read my original post or not but I also agreed that you shouldn't be toxic to them. I'm am only more concerned about their team who has to deal with an afk and then witness verbal abuse being thrown back and forth.
Aeszarck (NA)
: > [{quoted}](name=CrimsonDawn77,realm=NA,application-id=ZGEFLEUQ,discussion-id=IVUWdlQn,comment-id=000400000000,timestamp=2017-06-01T01:02:47.067+0000) > > That is exactly the attitude that afkers need to change. I wish riot would be harsher on this. > > If they aren't certain that in the next 20-50 minutes they wont be in a situation where life must take priority over league they shouldn't que. > Their time doesn't become more important then other people because of things that happen in their life. If people were to play with that idea then there's a good chance that most games would have an afk in it. > > Afkers are especially bad when they ruin games for people who have limited time and often don't play because they don't risk maybe having to afk. It could have been an unexpected visit. He could just not have known the time they were coming. I remember one time my mom was feeling down so she was just lying down in the family room on her yoga mat. While I was in the middle of a League match I heard her faintly calling my name. I brushed it off because it was a teamfight, then realized that she didn't sound normal so I told my team I would be right back and went to her. I then got my dad, he took her to the hospital, and it turned out she had a bad urinary tract infection. I got back on League while they were driving and finished the match, but I felt really bad for not responding to my mom sooner. I also felt bad for not being with my mom while she went through this disease. Do you think I should have finished the match before responding to my mom?
If the grandparents were an unexpected visit he shouldn't have left, or should have taken a minute and a half to greet them after warning his team he was going afk for 1.5 minutes. He should also have told his parents that he can't afk and explain it to them, and be sure that they wont make him afk before queing. If it was a sports game or another irl activity it would be considered highly rude to leave and ruin the game. Amateur sport leagues would kick you out for doing that repeatedly. People's time shouldn't be treated differently just because this is an on line activity. In that case it is ethical to prioritize your mother's health over a game. The person afking because of their grandparents is entirely different. The convenience and enjoyment of seeing their grandparents (and probably not facing social pressure and backlash for being 'rude' and 'not putting your game down') is no more important then the convenience and enjoyment one person gets out of playing the game without afks, never mind that being the case with 8 other people. Serious health issues and mere enjoyment and convenience can't even be compared. In the case of health issues with your mother your time still isn't any more important than anyone else's, rather its that her health is an obligation stronger then your obligation to people over a game.
: The issue is, it's next to impossible to be **_absolutely_** sure that the next 20-50 min are interrupted. It's still going to happen even when I have nothing planned for an hour. For example, A neighbor may knock on my door requesting something (like his car wont start and he needs it jump-started). I'm not about to tell the neighbor, "Sorry, but my league of legends game is more important to me than you missing work". That's what leavebuster is for in the first place. To punish those who leave/afk **_beyond_** the rare occurrence. Yes, it sucks for those 4 other players, yes it's understandable that they're upset about having their game tanked. But insulting someone for afk'ing/leaving does nothing to help the situation. They are already going to be handled by the system.
It's very difficult to be absolutely sure, but it isn't that difficult to have a very high level of certainty. If you are that certain then the odds of something coming up are tiny. The way things are at the moment, there are many people who afk because they prefer to play for example 8 more games a week even though doing so makes them afk in several of them. The problem is that leavebuster is very lenient, especially the first tear punishments. I personally know people who are often in and out of priority que because they afk or have internet that needs fixing.
JWD1110 (NA)
: For sure. Is there any way I can permanently mute myself?
I don't think there's any official way to do so, but you can always just mute all and close the chat box at the start of every game. I would recommend muting people the second that their toxicity starts so it doesn't grate on your nerves and make saying something toxic back so tempting. You can also try finding a friend who you can vent to over pm. I personally have several friends whom I vent to and vent to me via pm for cases when someone is so intolerable it has to be said somewhere. It works for me as I get to vent instead of holding it in and tilting, I'm not toxic in chat, and my friends get a laugh over my tilt. Its a win, win, win.
JWD1110 (NA)
: hate speech...?
Like racist rants, and yeah some people actually do it. I think riot also includes slurs on particular groups or types of people in that category, but I'm not totally sure if its always the case.
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CrimsonDawn77

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