Rioter Comments
: Exit your client and restart it, should be there.
> [{quoted}](name=XanaxTyler,realm=NA,application-id=LqLKtMpN,discussion-id=E0jan8jM,comment-id=0000,timestamp=2018-02-12T00:28:34.094+0000) > > Exit your client and restart it, should be there. I did that, twice, with no luck on seeing it. The whole post game thing with it showing it was completed didn't show up ether.
Rioter Comments
Rioter Comments
Rioter Comments
Broporo (NA)
: Aw heck. Worth a try eh? You could still try repairing the client on the external by running the Repair Tool with **reinstall and clean uninstall** if you didn't already! Also if you're very adamant, you can go ahead and reach out to our tech team in a [**ticket**](https://support.riotgames.com/hc/en-us/requests/new) for a little more in-depth troubleshooting!
> [{quoted}](name=Broporo,realm=NA,application-id=osqw6G4M,discussion-id=su01xUaN,comment-id=00000000000000010000,timestamp=2017-07-01T01:50:25.274+0000) > > Aw heck. Worth a try eh? You could still try repairing the client on the external by running the Repair Tool with **reinstall and clean uninstall** if you didn't already! Also if you're very adamant, you can go ahead and reach out to our tech team in a [**ticket**](https://support.riotgames.com/hc/en-us/requests/new) for a little more in-depth troubleshooting! Yeah it was worth a try, yet i didn't expect to run into so many issues with it constantly crashing, no idea why it kept crashing since the connection between the port and the 3 terrabyte hard drive itself was secure. It did have to download a few extra files, but other then that, sadly the speed of the client was still the same. I did try the reinstall and clean uninstall, but nothing happened weirdly enough, despite the fact i told it where the league of legends exe was.
Broporo (NA)
: C:\Riot Games\League of Legends\ is the folder you're going to want to concentrate on if you take that route. I don't believe you'll need to move the roaming portion, but I'm actually not entirely sure xD!
> [{quoted}](name=Broporo,realm=NA,application-id=osqw6G4M,discussion-id=su01xUaN,comment-id=000000000000,timestamp=2017-06-30T20:07:49.212+0000) > > C:\Riot Games\League of Legends\ is the folder you're going to want to concentrate on if you take that route. I don't believe you'll need to move the roaming portion, but I'm actually not entirely sure xD! Soo i tried the transfer, it didn't work out as planned unfortunately, client kept crashing, i used the Hextech repair tool, but it didn't seem to work when i tried to do the reinstall option. So i figured it'd would pass, sadly it didn't and crashed in a game and wouldn't give me the reconnect screen. So i am transferring it back over to my computer once more. I have no idea why the client constantly kept crashing at all.
Broporo (NA)
: C:\Riot Games\League of Legends\ is the folder you're going to want to concentrate on if you take that route. I don't believe you'll need to move the roaming portion, but I'm actually not entirely sure xD!
> [{quoted}](name=Broporo,realm=NA,application-id=osqw6G4M,discussion-id=su01xUaN,comment-id=000000000000,timestamp=2017-06-30T20:07:49.212+0000) > > C:\Riot Games\League of Legends\ is the folder you're going to want to concentrate on if you take that route. I don't believe you'll need to move the roaming portion, but I'm actually not entirely sure xD! Alright, thank you for your quick response! I will move the folder, and then update you on the progress, hopefully all goes smoothly xD. I also understand not being sure about needing to move the roaming portion, but i will take your word for it.
Broporo (NA)
: You *could* transfer the files via usb, but there's honestly a lot that can go wrong that way. Files might not get moved correctly, or somehow get damaged in the process causing the game to go screwy. Not to mention League is built to run most efficiently from the C drive. You can always try transferring the files to the external, but keep in mind you might run into some issues and could possibly need to repair. In that event, I'd suggest using the [**Hextech Repair Tool**](https://support.riotgames.com/hc/en-us/articles/224826367-Automated-Troubleshooting-Hextech-Repair-Tool) for any repairs!
> [{quoted}](name=Broporo,realm=NA,application-id=osqw6G4M,discussion-id=su01xUaN,comment-id=0000,timestamp=2017-06-30T03:21:54.702+0000) > > You *could* transfer the files via usb, but there's honestly a lot that can go wrong that way. Files might not get moved correctly, or somehow get damaged in the process causing the game to go screwy. Not to mention League is built to run most efficiently from the C drive. > > You can always try transferring the files to the external, but keep in mind you might run into some issues and could possibly need to repair. In that event, I'd suggest using the [**Hextech Repair Tool**](https://support.riotgames.com/hc/en-us/articles/224826367-Automated-Troubleshooting-Hextech-Repair-Tool) for any repairs! That is an understandable reason to not move the files to the external, due to the chance that something can or will go wrong. Though if i do go though this i have to ask, do i move the folders that is in the *C: drive* first? Or move the files within the Roaming portion of my computer? Seeing as most of my issues originate with the client, since it's well really *really* slow on my computer, even if i am in low specs. Since all i really want is for the client to run faster so that way i don't dodge so many games when the client decides to lag out on me. Thanks for your answer and recommendation to use the Hextech Repair tool Broporo! Awesome name by the way
  Rioter Comments
: Can you try another category (below language) other than **Feedback**? This should resolve what you're seeing.
> [{quoted}](name=Targons Blade,realm=NA,application-id=osqw6G4M,discussion-id=Ez3y8GBP,comment-id=0000000100000000000000000000,timestamp=2017-02-08T23:12:40.928+0000) > > Can you try another category (below language) other than **Feedback**? This should resolve what you're seeing. Alright, i have chosen General Questions as the category, i do not know if it will be read, but it isn't giving me the whole blitz image anymore. Thank you.
: Wow, I've never heard or seen of this before. That's really interesting! Are you not selecting the ticket category first? Maybe try that after [**clearing your browser's cache**](https://support.riotgames.com/hc/en-us/articles/201752694-Clearing-Browser-History-and-Cookies). If you still see the page, can you [**grab a screenshot**](https://gyazo.com/) and cover up any sensitive information such as username, etc? Try to grab the URL with the screenshot if you can.
> [{quoted}](name=Targons Blade,realm=NA,application-id=osqw6G4M,discussion-id=Ez3y8GBP,comment-id=00000001000000000000,timestamp=2017-02-05T21:42:36.751+0000) > > Wow, I've never heard or seen of this before. That's really interesting! Are you not selecting the ticket category first? Maybe try that after [**clearing your browser's cache**](https://support.riotgames.com/hc/en-us/articles/201752694-Clearing-Browser-History-and-Cookies). > > If you still see the page, can you [**grab a screenshot**](https://gyazo.com/) and cover up any sensitive information such as username, etc? Try to grab the URL with the screenshot if you can. I have indeed cleared my browsers cache, yet it still appears for some reason, the ticket category i am choosing is "I have a question about League of Legends or Riot games" I'm going to have to send it in ether two or three screen shots. Unfortunately since i do not have Gyazo pro, the information cannot be covered up but i will not put in my summoner name, so hopefully that will be a good coverup. https://gyazo.com/8e9e1f76e2ef03a316fa540621b09dbf https://gyazo.com/f9b26ff9e69308467d1bcbbf5748446e https://gyazo.com/9dd79da8769df71197cd3f21eab74224 These are the screen shots I have taken, hopefully they provide all the information necessary.
: The first ticket category from the dropdown menu should work just fine. As for how long you should wait? I'd recommend sending it in relatively quickly, as it can help us be more effective this way. Lastly, leaving their summoner name in would be preferred, as it ensures we have all available context. I hope this cleared up the confusion!
> [{quoted}](name=Targons Blade,realm=NA,application-id=osqw6G4M,discussion-id=Ez3y8GBP,comment-id=000000010000,timestamp=2017-02-01T02:42:12.010+0000) > > The first ticket category from the dropdown menu should work just fine. As for how long you should wait? I'd recommend sending it in relatively quickly, as it can help us be more effective this way. Lastly, leaving their summoner name in would be preferred, as it ensures we have all available context. > > I hope this cleared up the confusion! I have tried that, yet whenever i fill out the rest of the information like Summoner Name, Username, Region, all of that, it all green, but when i click on Category it will get rid of the description box and replace it with the Definitely not Blitzcrank splash art with the text > HELLO, FELLOW HUMAN! > I SEE THAT YOU WANT TO SUBMIT FEEDBACK ABOUT SOMETHING IN LEAGUE OF LEGENDS. I GRABBED YOUR REQUEST BECAUSE I AM VERY EXCITED AND WANT TO HELP YOU! > > THE BEST PLACE TO SUBMIT FEEDBACK WOULD BE ON ONE OF THE FOLLOWING BOARDS: > > NA > Gameplay and Balance > Skin and Champion Concepts > Story and Art > Bug Reports > > OCE > Gameplay and Strategy > Player Creations > > EUW > Champions and Gameplay > Community Creations > Suggestions and Bug Reports > > EUNE > Champions and Gameplay > Community Creations > Suggestions and Bug Reports > > PLEASE MAKE SURE TO POST YOUR FEEDBACK IN THE APPROPRIATE BOARD! > > HAVE A GRAB-FREE AND PLEASANT HUMAN DAY! I am not sure if there is a way around this, but if i cannot get past this then I cannot submit a ticket at all. I've normally never had this issue, so if there is something i am doing wrong please let me know, i can give you a step by step process of what i am doing to get this specific result, if that will help to better understand my current situation. I do thank you for your time and patience in dealing with me and this current issue. I am trying my best, as I do want to make League of Legends a lot less toxic.
: You can do that in a [**support ticket**](https://support.riotgames.com/hc/en-us/requests/new), but you can also make sure to send a report in the post-game lobby. Doing so will flag the reported account for review and we can take a look at their chat logs during that review. Let me know if you have any other questions.
> [{quoted}](name=Targons Blade,realm=NA,application-id=osqw6G4M,discussion-id=Ez3y8GBP,comment-id=0000,timestamp=2017-01-11T02:53:36.365+0000) > > You can do that in a [**support ticket**](https://support.riotgames.com/hc/en-us/requests/new), but you can also make sure to send a report in the post-game lobby. Doing so will flag the reported account for review and we can take a look at their chat logs during that review. > > Let me know if you have any other questions. I do have another question, actually multiple questions, first, who parts of the support ticket do i have to go through, with the whole submit a request, well specifically after that, as i am at a bit of a loss. Second question, how long can i go without sending the chat logs from an old game? Also should i keep the persons summoner name in the log or erase it?
: We're actually sending Snowdown icons out until the end of the month, so there's a bit of time left before it gets to you. If you don't have it by the end of the month, hit us up in a [**support ticket**](https://support.riotgames.com/hc/en-us/requests/new) and we'll help you out. ^.^
> [{quoted}](name=Targons Blade,realm=NA,application-id=osqw6G4M,discussion-id=h5arKlOM,comment-id=0000,timestamp=2017-01-17T04:54:21.020+0000) > > We're actually sending Snowdown icons out until the end of the month, so there's a bit of time left before it gets to you. If you don't have it by the end of the month, hit us up in a [**support ticket**](https://support.riotgames.com/hc/en-us/requests/new) and we'll help you out. ^.^ Ah, alright! I had no idea that was happening at all, thank you very much for the clarification, Targons Blade, interesting name by the way! ^^
  Rioter Comments
: You can do that in a [**support ticket**](https://support.riotgames.com/hc/en-us/requests/new), but you can also make sure to send a report in the post-game lobby. Doing so will flag the reported account for review and we can take a look at their chat logs during that review. Let me know if you have any other questions.
> [{quoted}](name=Targons Blade,realm=NA,application-id=osqw6G4M,discussion-id=Ez3y8GBP,comment-id=0000,timestamp=2017-01-11T02:53:36.365+0000) > > You can do that in a [**support ticket**](https://support.riotgames.com/hc/en-us/requests/new), but you can also make sure to send a report in the post-game lobby. Doing so will flag the reported account for review and we can take a look at their chat logs during that review. > > Let me know if you have any other questions. Alright, thank you very much! I sent the report yesterday, when this happened, I'll send the chat log as soon as i can.
  Rioter Comments
Porocles (NA)
: It sounds weird that a gemstone would just disappear, so I took a look into this for you to find out what happened. The last gemstone I see was obtained back on the first of October. Just a few minutes later, that gemstone was used to forge a hextech chest and key. Opening that chest resulted in a summoner icon and some orange essences. I wasn't able to find anything out of the ordinary, but I hope that helps clear things up!
> [{quoted}](name=Porocles,realm=NA,application-id=osqw6G4M,discussion-id=J7IorA34,comment-id=0000,timestamp=2016-11-04T17:08:31.367+0000) > > It sounds weird that a gemstone would just disappear, so I took a look into this for you to find out what happened. The last gemstone I see was obtained back on the first of October. Just a few minutes later, that gemstone was used to forge a hextech chest and key. Opening that chest resulted in a summoner icon and some orange essences. I wasn't able to find anything out of the ordinary, but I hope that helps clear things up! Thank you very much for the answer! This did help clear things up, thank you.
  Rioter Comments
: Which champion to you feels perfect?
Poppy, Taric, Trist are the champs i feel fit my play-style, needlessly aggressive, but still able to do a lot and ether tank, or deal out damage, or both.
: Thanks for all the nice comments :3 I do plan on working on more champion concepts in the future, but I feel like I use more time on each champion than the average poster (this champion fx having been in the idea stage for weeks), so they're going to be few and far between :3
> [{quoted}](name=Ninja Baby one,realm=EUW,application-id=A8FQeEA8,discussion-id=MfHMlm18,comment-id=0001000000000000,timestamp=2016-10-08T20:54:41.867+0000) > > Thanks for all the nice comments :3 I do plan on working on more champion concepts in the future, but I feel like I use more time on each champion than the average poster (this champion fx having been in the idea stage for weeks), so they're going to be few and far between :3 That is completely fine no worries, stuff like that takes time :3 It takes me years to write some champion concepts in general. Yet i never post them since i don't think they're really viable, or that good to be considered a champion concept in general. Yet i have them all saved.
: First off I must thank you for writing this much and putting this much thought into my concept. Now, to quickly say what I think about your comments :) The passive at max level is supposed to give him a 20% damage reduction when he's taken 1000 damage in a battle without using his lifeforce. The quick falloff is so you actually would use it on his E if you are out of combat. And I don't feel like the second passive is much like Karthus' passive, considering Karthus is alive to deal more damage, while this guy can only give utility in his dead state. I do see what you mean, but the fact that this guy can't deal damage while dead is the important part of the second passive. The drop of the Q can indeed be picked up by enemies and it's easier for enemies to pick it up, considering it spawns on the other side of them from Rylor's perspective. I thought this would allow for Rylor to have more damage on the Q, but I do see that the numbers might be a bit too high. The W needs a rescaling of damage, sure. I however feel like you have not understood the W properly (from the Riven ult comment), which I was scared people might not. If an enemy has 330 ms and are running directly away from Rylor, they're pulled towards Rylor by 240 units per second(At max rank) meaning they would have a resulting speed of 90 ms away from him. With these numbers, I do see that it's too high of a pull speed, I just needed to make sure you've understood it right. :3 It should probably be around 180 at max rank instead. As for the multiple casts stacking, as it is now, it's too easy to have plenty running at the same time with it's current cooldown, I see that. The idea was you could extend the duration of the W beyond the cooldown by taking enough damage and you could then pull people faster in (more than their own ms). I didn't think of CDR however, so I do see that its cooldown needs to be bigger. A slow wouldn't work in this spell, because the ultimate is supposed to slow by a big amount and a slow on this aswell would be too much. The E's passive is like Bond of Stone, yes, that was the idea, but I do see that it might be too boring to be a copy of that. Maybe just change it so he gains lifeforce from nearby allies as well? The cooldown of the spell was set low so you could keep using the lifeforce if you're being focused to dish out some damage, giving him the option of removing his passive damage reduction for a heal and some damage. I realise that this could also work with a higher cooldown, but it would then be a question of when to use it, not if you should use it. The R's cooldown might be too low for a teamfight ult. I though the cost in health could go up for that, but I understand that won't really work. I will increase the cooldown in the future :3 Why the slow should be bigger though, I don't get. It's a 800 radius area with a slow that's potentially 50% if you're on half HP. No one can attack in, though of course some spells could reach him while he's casting. Once again, thanks for the comment. I will definately take some of this into consideration, but not everything will make it into future itterations. :3
> [{quoted}](name=Ninja Baby one,realm=EUW,application-id=A8FQeEA8,discussion-id=MfHMlm18,comment-id=00010000,timestamp=2016-10-08T14:24:27.249+0000) > > First off I must thank you for writing this much and putting this much thought into my concept. > Now, to quickly say what I think about your comments :) > > The passive at max level is supposed to give him a 20% damage reduction when he's taken 1000 damage in a battle without using his lifeforce. The quick falloff is so you actually would use it on his E if you are out of combat. And I don't feel like the second passive is much like Karthus' passive, considering Karthus is alive to deal more damage, while this guy can only give utility in his dead state. I do see what you mean, but the fact that this guy can't deal damage while dead is the important part of the second passive. > > The drop of the Q can indeed be picked up by enemies and it's easier for enemies to pick it up, considering it spawns on the other side of them from Rylor's perspective. I thought this would allow for Rylor to have more damage on the Q, but I do see that the numbers might be a bit too high. > > The W needs a rescaling of damage, sure. I however feel like you have not understood the W properly (from the Riven ult comment), which I was scared people might not. If an enemy has 330 ms and are running directly away from Rylor, they're pulled towards Rylor by 240 units per second(At max rank) meaning they would have a resulting speed of 90 ms away from him. With these numbers, I do see that it's too high of a pull speed, I just needed to make sure you've understood it right. :3 It should probably be around 180 at max rank instead. As for the multiple casts stacking, as it is now, it's too easy to have plenty running at the same time with it's current cooldown, I see that. The idea was you could extend the duration of the W beyond the cooldown by taking enough damage and you could then pull people faster in (more than their own ms). I didn't think of CDR however, so I do see that its cooldown needs to be bigger. A slow wouldn't work in this spell, because the ultimate is supposed to slow by a big amount and a slow on this aswell would be too much. > > The E's passive is like Bond of Stone, yes, that was the idea, but I do see that it might be too boring to be a copy of that. Maybe just change it so he gains lifeforce from nearby allies as well? The cooldown of the spell was set low so you could keep using the lifeforce if you're being focused to dish out some damage, giving him the option of removing his passive damage reduction for a heal and some damage. I realise that this could also work with a higher cooldown, but it would then be a question of when to use it, not if you should use it. > > The R's cooldown might be too low for a teamfight ult. I though the cost in health could go up for that, but I understand that won't really work. I will increase the cooldown in the future :3 Why the slow should be bigger though, I don't get. It's a 800 radius area with a slow that's potentially 50% if you're on half HP. No one can attack in, though of course some spells could reach him while he's casting. > > Once again, thanks for the comment. I will definately take some of this into consideration, but not everything will make it into future itterations. :3 I am glad you did not take this to heart like most other champion concept designers, so i thank you for that, i am also very thankful you understood that this was constructive criticism. While i do understand that passive now, (since the damage reduction was slightly confusing at first, since i couldn't calculate how much it would be at max rank. While that is true, and you're absolutely right that Karthus is supposed to deal more damage when his passive is popped so to speak, my question though (that i forgot to put in my original ramble), is when his passive is first used, does it have a cool down that does get shorter as time goes on? While yes i did not understand that W completely, i did try to understand it as much as i could (hence the riven's ult comment, as that was the best way i could actually put it for me to understand it completely). I do see your point on a slow being to much, well another slow on another ability. Aside from that you have out the W together really well, so it is actually a good ability. I do like the fact you recognized that it is like bond of stone, and i do like your change to the E ability or your champion. The reason i feel like the CD on it should be higher is for play making and strategy, that was what i had in mind. Really with the ability it should be a question of when/how to use it (since i'm thinking of this from a support main perspective). I am also glad you recognized that the cool down on the ult is too low. The slow being bigger is to provide more of a presence and to be able to keep certain hyper mobile champions near your champion so people can dish out damage before they manage to leave, unless they are at the edge of the 800 radius of the ability, where the slow will still be crippling (but like braums ult fades away due to being close to the edge), but they could get out, if they're not bursted down so to speak. Maybe tone down the units a bit? (seeing as i do not know how much 800 units would equate to the in game summoners rift). You're very welcome for the comment, i am happy to offer constructive criticism, since i would love to one day see a fan champion actually in the game, as that would be cool. That is understandable everything not making it into future iterations, though i do hope to see more champion ideas from you! :)
: [Champion Concept] Rylor, Souls of the Void
See now this is a good concept, at it's finest it does bring something to league that we don't really see and adds more to the void as a whole (since i've always wanted to make a voidling yordle). Yet there are a few problems that i can see with this champion (and please do not take this to heart). First off the passive Essence Personified, is actually really cool, has decent scaling, especially with the dmg reduction (which should be upped a bit, due to high damage carries like Vayne, Cait, or like Poppy, for example), the percentage rate needs a bit of a nerf (minus 1.5% off of it and you should be good). What i didn't like was > Past lives stolen: When Rylor dies, their ruined spirit lives on. For the remainder of their deathtimer, they are capable of moving around like normal and cast spells. Their spells deal no damage and they are incapable of using items and summoner spells. Their vision range is reduced to only that of allied units and they are unable to be targeted, however their Lifeforce can still build up. Now while this is really cool, and does bring things new, i think it should be removed as it is almost a carbon copy of Karthuses passive. I feel like if you really want the theme you are going for (a void reaper like character if i am reading the lore correctly), you should make his secondary be something like _Past lives given_ where when he dies if he has any allies near him he can transfer over his life essence giving the person some damage reduction, while he can keep the rest depending on how much he channels, which would be really innovative to league as a whole as we don't have champions like that. Also them building up life force when dead in my opinion does not fit in with the theme too much. Next the Q the only thing i see is that the damage should be reduced, but scale hard during late game, that damage alone is close enough to one shot someone if you go glass cannon (due to the +20% of AP scaling, the healing part of it you can actually keep (as i am assuming it heals enemy champions as well). The W is what i have the really big problems on so let's break down as to why. > W: Fatal Attraction Cost: None Cast Area: 600 units Max Area: 800 units Cooldown: 12/11/10/1/9/8 seconds from cast Rylor grasps out, trying to pull all enemies to his location. All enemies are pulled towards Rylor at a speed of 80/120/160/200/240 units per second and take 15/30/45/60/75 (+20% AP) damage every second for 4 seconds. The duration of this spell is increased by 1 second for each 300 health Rylor loses. Enemies affected by this are capable of acting otherwise normal. Enemies moving out of range of this spell while under its effect become unaffected by this spell. Multiple uses of this spell can be in effect at a time. My first problem is the speed at which people are pulled, mostly that, the AP damage is fine, but could be toned down by like -5. > All enemies are pulled towards Rylor at a speed of 80/120/160/200/240 units per second This is my big problem, the speed is just to high in my opinion especially at rank five (that's close to Rivens old projectile speed for her ult). While this might be all and good, people are going to rage (if that is your intent, then i salute you), yet I'd say reduce it by at leas 20, make it slow at first, then make it scale harder, like very hard (like a blitz pull) late game. My other problem is this > Multiple uses of this spell can be in effect at a time. Mostly since i do not get what you mean, but the way i read it, is if you have enough CDR you can cast it over and over, that would not be viable it's pretty much like a constant slow, and that would be all he would be used for, which would make playing him stale quite quickly. I would say that when he uses this ability as champions move towards him they are slowed the closer they are (as they are closer to his grasp), the pull part is good and can work, but adding that would make that a really stand offish ability and make other wary when they see, or they themselves are getting pulled and can't escape. Onto his E. > E: Burst of Essence Cost: All Lifeforce Area: 800 units Cooldown: 2 seconds Passive: 5/10/15/20/25% of the damage that allied champions would take from enemy champions is dealt to you instead (cannot reduce you below 5% health). This is reduced to 2/4/6/8/10% while Rylor is dead. Active: When cast, Rylor uses all his accumulated lifeforce, splitting it equally between allies and enemies, healing all nearby allied champions and dealing damage to all nearby enemies. No target can take up more than 25% of the lifeforce used. Rylor can't target enemies with this ability while dead. Now this is a really good ability, i actually really like this one a lot since it's simple, easy to understand, and good enough where nothing really need to be changed, aside form the cool down. The cool down is my biggest problem as it is so, so short. That needs to be buffed up to about 6 or more seconds, as once again it would make playing him stale, he should also not be able to use this ability if he has no lifeforce. That and the passive is pretty much a buffed bond of stone mastery. The passive should be removed, entirely or rewritten so it doesn't seem like a really buffed Bond of Stone. The active that's alright, especially since he can't do it to opposing champions when dead, but allies should only be able to take 5 -25% (scaling by level of the ability) the opposing champions however should take more (at least up to 35%). Now onto the R. > R Torrent of Life Cost: 10% max hp per second Area: 800 units Cooldown: 90/80/70 seconds from completion Rylor immobilizes themselves, drawing life from all nearby enemies equal to 3/6/9% (+1% per 150 AP) of their current health, healing Rylor for the same amount. Enemies affected by this ability are also slowed by a percent equal to their percent missing health. While in this state, Rylor can still cast all his other abilities. Rylor can at any time reactivate this ability to stop it it and any hard CC cancels this state. This ability is a bit confusing at first when i read it, since to me with the 10% hp reduction almost sounds like a reversed Mundo ult. Which is all good, that can be kept. The cool downs are a bit to low later on as it should be fairly consistent like put the first one as like 130, then go down to 115, then 90 seconds (as it makes people need to plan around it, on both sides). Now the ratios are good, nothing wrong with that, hard CC canceling it, also good. People being slowed? That is also good, but the slow, and just the slow, should be bigger as this itself is a hard CC ability, the slow should be like the slow on Braums ult when people step in it. Over all this champion is actually fairly decent, not to overpowered, but not to udnerpowered ether. I do understand what you're trying to do, and this is just my two cents on it.
: Hello, don't worry about that, no need to send a ticket, misclicks happen and false reports are not taken into consideration. If that Corky is regularly toxic, that means he regularly receives reports and Instant Feedback System will do its job.
> [{quoted}](name=hyperion3182,realm=EUW,application-id=osqw6G4M,discussion-id=aUhNEBLN,comment-id=0000,timestamp=2016-10-02T12:53:30.087+0000) > > Hello, don't worry about that, no need to send a ticket, misclicks happen and false reports are not taken into consideration. If that Corky is regularly toxic, that means he regularly receives reports and Instant Feedback System will do its job. Thank you for letting me know that. I am glad to know my false report will not be taken into consideration.
Rioter Comments
Porocles (NA)
: We're aiming to wrap up distributing gifts today, but the day is not over yet! Keep tabs on our [support banner](https://support.riotgames.com/hc/en-us/articles/227317608--Sept-14-Anniversary-gifts-are-currently-being-distributed-You-may-not-receive-them-right-away-so-please-be-patient-) on updates, and hang tight until this is all wrapped up! The goods are coming!
> [{quoted}](name=Porocles,realm=NA,application-id=osqw6G4M,discussion-id=yX9EkwQ6,comment-id=0001,timestamp=2016-09-30T20:43:23.838+0000) > > We're aiming to wrap up distributing gifts today, but the day is not over yet! Keep tabs on our [support banner](https://support.riotgames.com/hc/en-us/articles/227317608--Sept-14-Anniversary-gifts-are-currently-being-distributed-You-may-not-receive-them-right-away-so-please-be-patient-) on updates, and hang tight until this is all wrapped up! The goods are coming! Alright! Thank you very much for letting me know Riot Porocles! Also for some weird reason it says i am not authorized to view the page.
Lew (NA)
: If you check the purchase history when you are in the account area while in the store you should see all the gifts sent to your account.
> [{quoted}](name=Lew,realm=NA,application-id=osqw6G4M,discussion-id=yX9EkwQ6,comment-id=0000,timestamp=2016-09-30T02:05:57.194+0000) > > If you check the purchase history when you are in the account area while in the store you should see all the gifts sent to your account. I checked that, but all i got was the Icon. that's all no other gifts, at all.
  Rioter Comments
: PSA: Thank You, Supports
I like/hate supporting, sometimes i love supporting, it's my secondary role i tend to do whenever i don't feel like getting kills. My two mains for supporting are Taric and Bard (pls no hate). I've met good and bad adcs sometimes i can carry other times i'm not so lucky.. To me support is a really fun role where i can be almost as agro as a want as long as i can keep my ADC alive.
: Maybe you're remembering wrong and you did get an S rank those times or you were in a premade party with the person who did get an S rank? Idk. I mean, it has been this way since release, and you're actually the first person I've come across who could possibly have experienced a bug with the system (at least this part of it anyway). Everyone else I've seen has not received a chest when someone random on their team received an S rank and they didn't. But yeah, contacting Riot does seem to be a good idea.
> [{quoted}](name=Zombiemaster,realm=NA,application-id=LqLKtMpN,discussion-id=AtvwmU13,comment-id=00020000000000000000,timestamp=2016-06-08T06:27:20.390+0000) > > Maybe you're remembering wrong and you did get an S rank those times or you were in a premade party with the person who did get an S rank? Idk. I mean, it has been this way since release, and you're actually the first person I've come across who could possibly have experienced a bug with the system (at least this part of it anyway). Everyone else I've seen has not received a chest when someone random on their team received an S rank and they didn't. there is that possibility, if my match history went that far i would be able to give you a good clear cut answer. Until i can truly figure this out, I'm just gonna say it is a bug. I'm not doubting you at all, or the information given. I could be remembering wrong too, but still if it is a bug, then it has been going on a long time for me, since it just stopped this patch, if that is the case, and if it is, then it is extremely unnerving, and odd. Hopefully i am in the wrong though.
: If that really is true, then that is a bug and you should not have gotten those chests. It was clearly stated when Hextech Crating went live that you only get chests if you or someone in your premade party got an S grade. Here's the link if you don't believe me. http://na.leagueoflegends.com/en/news/game-updates/features/hextech-crafting-now-live-na > Craft, earn, or purchase content like champions, skins, ward skins and summoner icons in new loot chests you earn by performing well across a variety of champions or as part of a premade.** When you or someone in your premade party earns any S rank, you’ll acquire a chest.** You can earn up to four chests each month, and each champion you play can earn you one chest per season.
> [{quoted}](name=Zombiemaster,realm=NA,application-id=LqLKtMpN,discussion-id=AtvwmU13,comment-id=000200000000,timestamp=2016-06-08T06:17:54.423+0000) > > If that really is true, then that is a bug and you should not have gotten those chests. It was clearly stated when Hextech Crating went live that you only get chests if you or someone in your premade party got an S grade. > > Here's the link if you don't believe me. > > http://na.leagueoflegends.com/en/news/game-updates/features/hextech-crafting-now-live-na Hmm then i will have to contact riot about it. Hopefully, i can see what is going on, since as i said, it is very rare for me to get one of my friends in a team with me (bronze life sucks -_- ), so it is weird. Definitely going to contact riot.
: If that really is true, then that is a bug and you should not have gotten those chests. It was clearly stated when Hextech Crating went live that you only get chests if you or someone in your premade party got an S grade. Here's the link if you don't believe me. http://na.leagueoflegends.com/en/news/game-updates/features/hextech-crafting-now-live-na > Craft, earn, or purchase content like champions, skins, ward skins and summoner icons in new loot chests you earn by performing well across a variety of champions or as part of a premade.** When you or someone in your premade party earns any S rank, you’ll acquire a chest.** You can earn up to four chests each month, and each champion you play can earn you one chest per season.
> [{quoted}](name=Zombiemaster,realm=NA,application-id=LqLKtMpN,discussion-id=AtvwmU13,comment-id=000200000000,timestamp=2016-06-08T06:17:54.423+0000) > > If that really is true, then that is a bug and you should not have gotten those chests. It was clearly stated when Hextech Crating went live that you only get chests if you or someone in your premade party got an S grade. That can't be though, since when it went live, i still got chests whenever someone on my team got an S, so ether, the system is bugged, or the client has problems, if i could i'd talk to a rioter about it as well, but i doubt they take a support ticket for it.
: > Yes i understand that, but (and i still got no clue if it was changed), even when you solo'd if someone on your team got an S rank, you could get a crate Just FYI, this was never true. If someone on your team gets an S rank, you only get the chest if they were in your premade party. If you were solo, you could never get a chest if a teammate got an S and you didn't. It has always worked like this.
> [{quoted}](name=Zombiemaster,realm=NA,application-id=LqLKtMpN,discussion-id=AtvwmU13,comment-id=0002,timestamp=2016-06-08T06:02:11.439+0000) > > Just FYI, this was never true. If someone on your team gets an S rank, you only get the chest if they were in your premade party. If you were solo, you could never get a chest if a teammate got an S and you didn't. It has always worked like this. I'm sorry but, it has worked if you got in an all random with teams, none of my friends in/on my team at all, no matter what i always got a crate after someone (excluding myself) got an S ranking of any kind. As i stated, I always normally got a chest, since it is super rare for me to get a friend in my games, even on the other team.
: Hextech chests/crates bug
Alright then that answers my question, kinda sucks that even if you don't get an S rank you can't get a chest anymore, but oh well. Thanks for answering my question Sciela.
Sciela (NA)
: You can only get a chest once per champ per season.
> [{quoted}](name=Sciela,realm=NA,application-id=LqLKtMpN,discussion-id=AtvwmU13,comment-id=0000,timestamp=2016-06-08T05:28:14.431+0000) > > You can only get a chest once per champ per season. Yes i understand that, but (and i still got no clue if it was changed), even when you solo'd if someone on your team got an S rank, you could get a crate. I'm wondering if they changed that portion of the system, since so far, i've gotten no crates when i should have gotten at least 1 today. (sorry if i sound a little condescending, I'm out of the loop which i hate, since i like the hextech system and all)
Rioter Comments
Mirross (NA)
: Hextech Crafting and Loot Q&A
What i am curious about is the probability of getting both the keys and shards (or champion essence, if it upgrades from that) Is there a probability to getting both those items (like 2 in ever 10 games you get a key, or something like that), or is it just every game you get a champion shard, and key?
: Fiora lunges onto live
This is like a breath of fresh air! I am happy for the fiora update since she was broken, now that she does not have her broken ult I plan on buying her, and trying her out. Although most of the haters should really grow a pair to be honest, sure they changed her ult? Get over it, she still has the % true dmg scaling which is still pretty op. Her new passive I like, I dont even remember the old one, but her new one is pretty flexible. Other then that I can also see why people did not like the old hair for the new model of fiora, I myself didnt even think it looked right (that and colorblindness sucks) so it is a minor and good cosmetic change. Her abilities are also pretty damn sound too, dat new parry tho. The only thing I do not like is the shoulder cape as it looks so off. If it were a full cape I would have no complaints, but that shoulder cape, I just feel as if it is more of a distraction rather then it befitting her character as a whole.
: Champion Reveal: Ekko, the Boy Who Shattered Time
Welp time to farm up more IP then I need to get this new champ when he comes on to live servers. I'm actually really, really hyped for Ekko! His abilities seem almost too perfect to be true. Yet... does he scale off of AD or AP though? That's what baffles me, since he seems like an AP mage assassin like Ahri is. His abilities are pretty damn cool as well!
: Patch 5.8 notes
They forgot one unstoppable ability Sions **R-Unstoppable Onslaught** they forgot it, as Ahri's E states > IRRESISTIBLE Charm no longer interrupts 'Unstoppable' effects (such as Malphite's R - Unstoppable Force, Hecarim's R - Onslaught of Shadows and Vi's R - Assault and Battery) Sion's R should be in that update.
Arie (NA)
: Share Your Best URF Moments
The moment when i didn't stop getting quadrakills.
: Unveiling the future of League of Legends
I'm already in love with this! This is like pure strategy, but one question comes to mind, how much is the added 200% CDR? Like i know we can only get up to 40% so what is the point of the added 200%?
: Bard Q&A [COMPLETED]
One thing i have been curious about is his passive, specifically the part with the chimes. As I currently see it, the chimes passive seems to be indefinitely scaling, is this true, or is the cap like threshes passive (999,999 souls)?
: SpectateFaker - what we learned and what we’ll do
So what I am pulling from this post is that someone named SpectateFaker is streaming Faker specifically without his consent? Sounds pretty big, but it could've been handled a bit better, especially on Azubu part since they acted like they owned the material being streamed. Riot I feel although with good intent handled it badly as well, since they contacted Azubu first rather then Twitch to take down SpectateFakers stream channel. If they went through Twitch, rather then Azubu the issue would've been ended quickly. Even though there is no law being infringed upon, since I am assuming that SpectateFaker was using the channel under the Fair Use Act. It was made with good intent, even if I have never watched it myself. The stream itself though is detrimental, and harmful even if it is using the Fair Use Act, since it is specifically targeting Faker himself. Sure there are plenty of toxic streamers out there, and streamers that stream through spectate. Yet especially the ones that stream through spectate (even if they players are not pro) it is without consent and could feel like bullying, even if the intent is good. Certainly if I myself could stream my games, and some random streamer makes a channel called StreamCritterZoid, I would feel slightly hurt, since I am being streamed without my own consent, and I'd handle it myself. I'd go through whatever service they are using and ask for the channel to be shut down, which is also what Faker himself should've done. Yet that isn't the case as Faker pretty much blew the whole issue out of proportion where it would have been a simple "shut this channel down I find it harmful, to myself and my team" would've sufficed and the issue would've been over with the snap of the fingers.
: SpectateFaker - what we learned and what we’ll do
So what I am pulling from this post is that someone named SpectateFaker is streaming Faker specifically without his consent? Sounds pretty big, but it could've been handled a bit better, especially on Azubu part since they acted like they owned the material being streamed. Riot I feel although with good intent handled it badly as well, since they contacted Azubu first rather then Twitch to take down SpectateFakers stream channel. If they went through Twitch, rather then Azubu the issue would've been ended quickly. Even though there is no law being infringed upon, since I am assuming that SpectateFaker was using the channel under the Fair Use Act. It was made with good intent, even if I have never watched it myself. The stream itself though is detrimental, and harmful even if it is using the Fair Use Act, since it is specifically targeting Faker himself. Sure there are plenty of toxic streamers out there, and streamers that stream through spectate. Yet especially the ones that stream through spectate (even if they players are not pro) it is without consent and could feel like bullying, even if the intent is good. Certainly if I myself could stream my games, and some random streamer makes a channel called StreamCritterZoid, I would feel slightly hurt, since I am being streamed without my own consent, and I'd handle it myself. I'd go through whatever service they are using and ask for the channel to be shut down, which is also what Faker himself should've done. Yet that isn't the case as Faker pretty much blew the whole issue out of proportion where it would have been a simple "shut this channel down I find it harmful, to myself and my team" would've sufficed and the issue would've been over with the snap of the fingers.
: Thought this could be AoShin at first dont think so now though
Even I thought it was Ao Shin, and I would've been happy if it was too.
Arie (NA)
: Just Noob Things
Biggest noob moment, thinking that devourer stacks when you kill something with smite (sadly i still think this sometimes -_-)
: Patch 5.3 notes
Okay so I know that Player Tooltips update will be activated within a few days time, but what if you are in a ranked division already?
: Valentine's day of Legends {{champion:69}} I've been poisoned by love and you're the only antidote {{champion:103}} You don't need to press E to charm me {{champion:84}} Matchmaking found true balance after it saw you {{champion:81}} I needed a map after i got lost in your eyes {{champion:27}} We've definitely got some chemistry together ;) {{champion:40}} Did you fart cuz you blew me away {{champion:89}} Did the sun rise or did you just smile {{champion:127}} Your eyes will always melt my heart {{champion:92}} What is broken always gets reforged when you're around {{champion:17}} I have no soul
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CritterZoid

Level 140 (NA)
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