Rioter Comments
: Riot, I ask from the bottom of my heart
Riot was going for "uniqueness" as far as champion design goes. Galio's old ult was mechanically the same as Nunu's without the ability for victims to escape. Honestly I miss the old Galio. He was fun.
: Trying to find a champ, Help please.
{{champion:245}} is what I suggest. {{champion:202}} {{champion:24}} {{champion:421}} {{champion:150}} are the next best I can think of. Good luck.
: Playing a game now where my connection keeps timing out.
Rioter Comments
: Remember to go to bed early
Santa is still a thing? Whoa!
Lucifxr (NA)
: Nerf Ornn Now, he has everything
I've been playing him a lot in top lane. I think his early game is still a little weak.
: Surrendering
: I just finished doing a PowerPoint
Oh yeah, you kids still go to school. I've been working a job for the last five years. And my loans are already paid off. Suck it!
Rioter Comments
Ventais (NA)
: I hate this game!!!
> [{quoted}](name=Ventais,realm=NA,application-id=3ErqAdtq,discussion-id=y0zAeOiV,comment-id=,timestamp=2017-12-16T21:36:53.380+0000) > > yeah I left 5 games Um, you aren't supposed to leave games, no matter how frustrated you get. That's your first problem. And I don't think leaving was the only contributing factor to your ban. Take some time off from the game, enjoy life, and come back to it refreshed. It's what I always do whenever I get frustrated. I've been playing since 2011 and have never been banned once. Cheers!
: This happened to me too. I just got out of my game and am looking on the boards to see if it's happening to anyone else. The game says my ping is 55 and when i check my cmd i'm not losing packages, so I assume it can't be me. Also when i switch to team fortress 2 and overwatch I don't have ping problems
Happened to me as well. Loaded in fully and waited on the last guy. The client rebooted and tagged ME as the leaver post-game. It was in Normal mode.
: Veigar
He's easy to beat. You need to close distance on him quickly and beat him down. Plenty of champions can do that.
: Buff their attack speed
Something like that would give an overall damage increase. Not a bad idea...
: [POLL] What towers need... (mostly applies to SR)
Interesting results so far. Most replies are in favor of just a buff. I prefer a rework, honestly.
: The main thing that towers need is a mechanic that protects champs in their range, some small regnerateing shield, def stats buff, or some flat damage reduction. Just something that makes it harder for opponents to harras or even all in you underneath the tower. Increasing the tower damage wouldn't be sufficient for that, as many issues come from high ranged champs harrasing you underneath your tower without ever getting aggro, or some melees comboing you and only takeing one shot. the other big issue is how easy it is for many sololane+jungle combos to towerdive once they get a bit ahead, and unless you really overtune towers, more damage would not do much as most of the time the victim just dies to fast while usually one of the both can easily drop agrro after the kill. Some buffs to their KI would be nice aswell. If for example fizz drops agro with his E and there are minions nearby, the tower will switch on them till the next time some deals damage to a champion, allowing to corner your opponent while waiting for CDs while also reseting the tower rampup. If towers instead would stay alert and auto focus champs for some sec after dropping aggro it would make dives much harder to execute already. Those are mostly things that are needed for the early. later on it should be well possible to dive and tanks should be able to tank it easily, it's supposed to be maybe worth a 6man in a lategame fight and not more. however, they need to be more resilent later on, it's absurd how they can fall in mere seconds come to lategame. Same with other objectives aswell, Dragons and Baron dropp awfully fast so you have to guard them 24/7, even 10 sec with no vision can allow an opposing team to rush it later on. though both those things are mostly symptomes of the overall damage creep...
Rioter Comments
gfidd2g (NA)
: veigar nerf
IMO I think his ap is kind of weak but it's offset by the fact that his Phenomenal Evil passive has no cap. He can gain more than 1500 ap if hes fed enough. It's best to keep him gold-starved by putting pressure on him with a high-mobility jungler, because once Veigar farms, then the game is pretty much done.
Samdei (NA)
: I'm about to try Ranked for the first time...
Something that might help also is to browse sites like champion.gg or lolcounter to figure out which champions counter others. The data on both sites is quite different. I find champion.gg to be better, but that's a personal opinion. Try not to take Ranked seriously. I've only ever tried it once back in season three and gave it up after about a week. I don't need the vitriol that everyone likes to toss around. Play to have fun, and get as much practice as you can with at least one champion in each role. That way if you don't get to play your lane of choice, you can still do well with another champion elsewhere. Good luck.
Feathermane (EUNE)
: It's been almost a decade. Introduce camera flip.
I completely agree red side laning sucks. It's because of the camera angle. A while back (around season 2-3) I asked the Boards if there could be a way to switch the camera angle. The response I got by the community was something about so many graphics issues that would be difficult to manage--you'd have to change the orientation of the Baron, the Drake, etc.. Blue side is "easier" because they have the Drake, but red gets Baron, and Riot's justification is that Baron is harder to kill. So, for matchmaking purposes, supposedly if you're on red side, you are being challenged by lower MMR blue. But what do I know?
Rioter Comments
: His rework lowered his early game damage to give him more damage late game. He doesn't hit his old level of damage now until at least midgame. EDIT: Also would like to point out, that all the armors that give cd are mana based and no health so feel really crappy to build on garen.
^^ Basically this. I think the cape helps his early game tbh.
: Need help.
There is an effect on the minimap in the form of a converging swirl at the tp location. I have to look at the minimap constantly because I can't normally see out of that part of my eye like most other people can.
AL000 (NA)
: Nobody builds SunFire Cape now
I use the Cape on Garen when I go full tank. It helps me farm during the early game when I sacrifice attack damage for more armor.
: I have a Really Good concept about Reworking Fiddlesticks
This already sounds too close like a mashup of Volibear, Swain, and LeBlanc, with none of their hp.
D3m37r1 (NA)
: No, the force of nature/savage roar was too op.
That's why I said to bring it back after a rework.
: Anyone else having less fun this time around on Ascension?
There was more risk involved in previous versions because you couldn't go back to buy items until you died. Now, you can go back but you won't heal. That's the only difference. It really changes the nature of the game by being able to buy without dying. Only a few champions really benefit from the new change, but the game mode as a whole needs some attention. I personally feel like the game is too snowbally. Once one side has near total control of the map, the other team has no real way to recover. Then you are sitting there waiting for the points to hit 200 just so you can join a different game. I would say that is Ascension's real issue.
Rioter Comments
: It's the last day of League as we know it
This is what I remember: 10. Old Gangplank, before the stupid barrels. Full lifesteal/crit build was fun on him. Even more so when you drop ult on a teamfight and massacre that entire enemy team. 9. Teemo's old build with Nashor's Tooth, Malady, Phantom Dancer, etc. and the 10-minute mushrooms that were basically nuke-powered landmines. 8. Old Warmog's, which when fully stacked on Volibear made his HP a sold green bar, and he was nigh invincible. 7. Old Sion, who, with the right build and enough stacks of his W? could stand in the enemy fountain and kill the enemy team as they respawned. 6. Being terrified of Master Yi in every game. Even when he was on my team. 5. Shaco's old ult's after-effect. The new one absolutely sucks. 4. How scary it was to fighting against the enemy team when they were Master Yi, Katarina, Nasus, Xin Zhao, and Veigar (before his E was changed). 3. Trying League for the first time back in college, in 2010, when my roommate pressured me to join. We never played together in a single game, oddly enough. The game was so much different back then. 2. The Crystal Scar, and the Dominion game mode. 1. Force of Nature. The ultimate magic resistance item. This, with original Warmog's armor and Thornmail made tanks virtually unkillable. Master Yi has been replaced by Yasuo. Teemo's just a hairy mosquito now. And a lot of the new champions are sickeningly over-powered or complex, or both. All hail Leona, who has been just about the least changed champion ever.
Th3Huf0n (EUNE)
: Well, every PROJECT member is a human and they use man-made weapons (not like {{champion:134}}, for example). PROGRAM is for humanoids that are not 100% human ({{champion:164}}{{champion:16}}{{champion:127}}) {{champion:11}}{{champion:89}}{{champion:236}}{{champion:157}}{{champion:238}}{{champion:114}}{{champion:22}}{{champion:245}}{{champion:55}} are all humans who use regular man-made weapons in their original skins (be it swords, bows, shields, guns, daggers, blades, the thing that Ekko uses). Plus, according to clues provided in the teaser, if it really is {{champion:202}}{{champion:254}}{{champion:67}}{{champion:15}}, they fit the "humans only" and "man-made weapons" criteria. They also fit the "hunters" theme (Jhin hunting victims of his art, Vi being a criminal hunter, Vayne a demon hunter and Sivir a bounty hunter).
: I mean, the two stacking seems pretty appealing.
Oh please no. I actually love Leona the way she is. Not too powerful, not too weak.
Th3Huf0n (EUNE)
: Isn't PROJECT supposed to be humans only though?
I don't know about that, but if so, then the likely candidates would be both Vayne and Vi...maybe even Lucian.
: New project skins - PROJECT HUNTERS
The new PROJECT will be the Kindred. "Hunter**s**" is plural, and Riot even refers to Kindred as "them," which is a plural pronoun. Hunting is one of their passives. Each time they kill a marked target, they increase their damage by 1%. So far the PROJECT subjects have been human, but I don't think Riot intends to make this exclusive only to humans.
Talvaren (NA)
: PROJECT: The Hunters
The Hunters, a.k.a. {{champion:203}}. Riot refers to Kindred as "them" (plural pronoun) and not "him/her/it" (singular pronouns). I can see the Kindred becoming subjects of PROJECT.
SirPurrr (NA)
: Malzahar is NOT OK
He is very vulnerable to AoE/splash damage and counter-poke, and his voidlings are easy to kill from a distance. Malzahar suffers from high mana consumption as well, so keeping pressure on him can overwhelm him swiftly. Play either Gangplank, Karthus, or Galio against him.
Rioter Comments
: You have only the choice to play against one of these two.
I hate Yasuo whether he's on my team or not. He is the definition of broken.
: Can I get a citique of my gameplay
I don't think the majority of the community will have patience to sit through 40 minutes of footage just to give feedback. Post some clips of where you were directly involved in several exchanges/teamfights so the community gets a better sense of how you play. From the parts I did see, you seem to have done fine.
Sciela (NA)
: People don't build the items very often, true. But he's absolutely not weak in any way, despite what people say.
His early game is laughably weak. He starts to hold his own between early- and mid-game. By late game he is a juggernaut. So technically Ornn is not weak, just needs a little more balancing. He's still a bit too strong late game and a bit too weak in the early game. I have also found that champions with lots of mobility wreck him pretty hard, even with his W and passive. The one advantage he has is that with hp regen items, he almost never has to return to base at all the whole game.
Vakrex (NA)
: Midlane champion.
{{champion:92}} {{champion:83}} are the only two I can think of.
Metleon (NA)
: > [{quoted}](name=Cybernetic Ghost,realm=NA,application-id=3ErqAdtq,discussion-id=sU4ELBWR,comment-id=0000,timestamp=2017-10-30T02:23:33.161+0000) > > Your kill count should have been higher than Wukong as the adc for your team. Also, your earned gold and cs is the lowest out of everyone on your team. Wukong most likely got his S from assassinations of high-value enemies. While his kill count was comparable to yours, his role as defined by the grading system was within the ideal parameters for a melee bruiser. As the team's marksman, your kill count should have been in the double digits with minimal deaths. At the very least your KDA should have been a lot higher. > > I can understand your frustration--the grading system is goofy. Don't let it define your worth as a player. They are just numbers. Except I was the jungler. Sure Ez is still a marksman, but the jungler isn't the main carry.
The algorithm governing that does not agree with your opinion though. It's not like it automatically knows if you're playing a position outside the champion's typical role. I could play Veigar as a tank or Garen as a mage, but the game would still assume I'm playing those two as a mage and tank respectively, and grade me as if I was supposed to be playing a mage and tank. I think that's what held you back from scoring an S this time around. Otherwise, if the game knew you were jungling, then yeah, your score probably should have been higher.
Metleon (NA)
: What is this?
Your kill count should have been higher than Wukong as the adc for your team. Also, your earned gold and cs is the lowest out of everyone on your team. Wukong most likely got his S from assassinations of high-value enemies. While his kill count was comparable to yours, his role as defined by the grading system was within the ideal parameters for a melee bruiser. As the team's marksman, your kill count should have been in the double digits with minimal deaths. At the very least your KDA should have been a lot higher. I can understand your frustration--the grading system is goofy. Don't let it define your worth as a player. They are just numbers.
Sionata (NA)
: Fuck you Riot
You are toxic. You are posting out of frustration. You are blaming everyone else except you. You are the problem. Not your teammates. Go cooldown and come back in when you're ready to be civil.
: You have to score within a percentage of the top players on your champion in your role. For your specific case, 160 minions in 29.5 minutes is very low.
I agree. He should have had around 250 or so by the end of game. KDA looks good, probably should have died once less. But definitely should have had more cs.
Dasdi96 (NA)
: Can we please buff towers.
Towers are fine, it's the debuff they get when minions are around, and no one has the sense to take the minions out.
: Doom Bots is not very good.
I like Doom Bots because of how fairly the game mode punishes you for not playing as a team. One For All gets one-sided very easily depending on which champions get matched against others.
Niyumi (NA)
: The game isn't fun though, is what I'm saying. I can't pick a champ I enjoy because the enemy team will just pick some god tier pick and win by default.
Let's be reasonable here. You can't honestly expect to be counterpicked every single game, especially if its blind normals. That's the spirit of teamwork. If you know you're getting stomped in lane, or in game by a non-lane-opponent who is running away with kills, then it falls to the team as a whole to rally for a win. And if the game really is no more fun for you, don't keep playing it. There are lots of other games out there to enjoy. After all, that's what games are designed to do. Don't force yourself to keep enjoying this game if you struggle to find enjoyment in it. I always play at least one round every evening after I get home from work and put my kids to bed. Yeah, I get outplayed all the time, but the game itself relaxes me most of the time I step in for a match. Not every game is fun, sure, but don't take it like you only got steak on the menu to pick from. Switch it up. Try champions in odd roles. Practice non-meta strategies. Explore different item builds. My mother said it best: "If what you try doesn't work after doing it the same way each time, change your approach."
Niyumi (NA)
: You know, the state of this game just really bothers me.
When I started to feel that way, I quit playing on Summoner's Rift and played ARAM exclusively for almost a year and a half. Best time I ever had playing. I only recently returned to the Rift a few months ago and now it's not so bad. I also play normals so there isn't as much rage from my teammates when we lose. Try backing off the competitive ladders and play for fun.
Cocho (NA)
: Just be a rebel and play leo top lol
Did that last week. It wasn't bad. I might try it again.
Rioter Comments
Show more

Cybernetic Ghost

Level 48 (NA)
Lifetime Upvotes
Create a Discussion