: The game is such a coin flip, it's embarrassing.
I think it's easier to influence games negatively than people think. I'm trying to learn something besides support, so I have an abysmal win/loss percentage right now. I lose most games where I play characters I don't have much experience with, even if I end up with no deaths, I just don't contribute enough to help out the team on these new characters.
: I agree, the problem is our current runes rather than runes themselves. And it's always been a problem since the introduction of Keystones. Not that Keystones were a bad idea, I think they're great, but they shoehorn champions into specific rune trees which for many contain sub-optimal runes that are taken simply because there's no other option. Ofcourse allowing them to take anything is off the table, so in that case we just need more options. Example: Most Grasp users are basically forced to take Demolish because the only other options are Font of Life and Shield Bash, one of which is meant for a duo lane and only usable with CC while the other can only be used by champions with shields.
> [{quoted}](name=Z3Sleepier,realm=NA,application-id=3ErqAdtq,discussion-id=ngrwm67x,comment-id=00030000,timestamp=2019-07-29T09:49:50.583+0000) > > I agree, the problem is our current runes rather than runes themselves. > > And it's always been a problem since the introduction of Keystones. Not that Keystones were a bad idea, I think they're great, but they shoehorn champions into specific rune trees which for many contain sub-optimal runes that are taken simply because there's no other option. Ofcourse allowing them to take anything is off the table, so in that case we just need more options. > > Example: Most Grasp users are basically forced to take Demolish because the only other options are Font of Life and Shield Bash, one of which is meant for a duo lane and only usable with CC while the other can only be used by champions with shields. Yeah, I agree. I don't know if it'd break the game, but I really wish you just picked your primary rune and then the rest weren't specific to any tree so you could pick whatever you want. Every rune is useful to some character, but some trees are so weird. Why is all the warding stuff in the domination tree? I'm a support, I would **totally** take all the ward or ward buffing runes if it was an option. But it's not an option unless I play some super weird pick as a support! Why not? Why is all the healing/shielding stuff under the tank tree? I want my enchanters to have that healing/shielding stuff, why can't they?
Rioter Comments
Zed Boss (NA)
: 2011 Fiddlesticks player's thoughts on the new concept art.
Yeah, Fiddle was the first hero I ever bought. Before I realized that the meta was a thing, and most people don't consider him that good. I was kinda sad after I learned that, because he is really fun to play, especially for a beginner. I'm really glad he's getting a rework, so maybe he'll be considered not a troll pick now and I won't get yelled at when I want to play him. Off topic- from one Fiddlesticks lover to another- what does your skill progression look like when you jungle? I cannot make that work in normals. Then again, I'm not a great jungler to begin with.
Xamar (NA)
: Never would I have thought
As someone who plays on and off, has only been here, like a year, and is stuck in bronze: Good job. Good on you.
Cyrosi (NA)
: Is Yuumi "OK" now finally
I can play a very average Soraka or Sona, are they better?
Rioter Comments
: Nothing has any trade-off anymore
Wasn't Yuumi really underpowered, which is sad because I'd be willing to learn her if she was a little better. I think the bigger part of LoL that causes problems is that it's an older game and they haven't fixed as many issues as they've added over the years. For every problem they've fixed they've caused one more. Then they keep adding new heroes, but the old ones aren't super well balanced anyway. There are just a lot of problems. For example... A reasonable part of the player decline is that LoL isn't bringing in and keeping that many new players, despite advertising. As someone who has played LoL, attempted dota, and played HotS, all of the MOBA tutorials really suck. It doesn't matter which game you pick because they all have equally bad new player experiences. LoL is experiencing a lack of supports and junglers right now, and that's not a shock, because there is absolutely nothing said in game about how to play those roles, yet said roles are not traditional and have a lot of weird rules. I didn't know I wasn't suppose to attack minions as a support until I got yelled at a few times for it. Jungle is even worse because it has 4x the amount of weird, nonsensical rules than supports do. How do you expect players to play your game well when there are clear player expectations, but you don't tell the newbies how it's suppose to work? That's just one example of how older stuff that the playerbase takes for granted causes problems for potential new players.
Proxy345 (NA)
: Autofill=Jungle 99% of the time lol
As someone who doesn't play LoL regularly, is the fact that Jungle and support are under represented really a shock? Neither role is traditional, both have weird rules, and you have to learn the rules yourself because the game tells you NOTHING about either role. Jungle is literally nothing but decision making, is easy to mess up, and it's hard to learn. Why bother to learn jungle when you're probably going to end up basically throwing your first 20ish games to learn to be a passable jungler. I have like a 35% win rate because I'm trying to expand my champion pool and learn other roles. Jungle is the worst because you have to go watch conflicting videos online if you want to learn the ins and outs of how to do it. You have to do this while probably learning new heros if you're jungling. At least the rules for support are fairly simple. A good in depth support tutorial is like 30 minutes. Meanwhile, there are entire series of jungling videos out there and they still don't cover everything. If you want to learn, eventually you'll just have to do it, and you'll lose a lot when you do until you've played a lot of matches.
: Swain's a hero
As a rule, the best villains in all of media (and real life), are the ones who don't realize they're villains. If your villain is an evil guy with horns who wants to destroy the world, then you can look at him and go "Pffft, no one would ever do that.". If your villain does evil things because it could be considered the best option at the time, that's when we start to get uncomfortable, because then, we might do the same in their place.
: How is vlad balanced?
I find it hilarious that I'm low enough elo to pretty much never see a vlad. I see people play (bad) Kai'sa, irelia, jax, etc. all the time, but no vlads at all.
: Am i the only one that wants a real solo queue?
I'd like just better matchmaking in general. Grouping isn't the issue for me. It's the fact that I as a wood league player who isn't even in ranked, is somehow placed with gold/silver players all the time. How am I suppose to get better if I'm steamrolled most matches? For me, after the initial 30 levels when you're placed with new players (and stomp them in my case), matchmaking is terrible. I went from stomping to being stomped pretty quickly, I've played more than enough games and I'm still sitting at a 40% winrate after about 30 matches this season. I'm almost lvl 50 and I still suck because I never get to play with people at my mmr. I tried playing bots, but even on intermediate, that's just a joke. Other than the bare basics of "don't stand under enemy towers without minions", which I figured out already, it doesn't teach anything.
Rioter Comments
: You know if Sona wasn't a squishy she going to be another ranged top laner who abuse kelpto
As someone who loves Sona, no she wouldn't be a top laner even if she had more health. She has no wave clear, no escape (no Sona invests in e first, maybe like 1 point), and her only cc is ult. Also klepto on Sona is a trap, all it gives you is a little more gold, and lots of pots that are almost always worthless for your character. Sona needs impactful talents to make up for her mediocre early game. Pretty much any talent that gives more damage is better for Sona than Klepto is, because sadly, klepto is not an immediately impactful talent.
: I really wonder at times what current player #s look like, cause autofill+matchmaking seem shit
What do you mean by player count? The number of players who log in and play a game in a given week? The number of players on at once? Just because someone plays LoL doesn't mean they're good or serious about it. I like LoL, I rarely have time during the week to play it, so I pretty much only play on weekends.
: The sharp spike in getting autofilled JG should be a wakeup call to Riot
Part of the reason no one wants to play Jungle is because there's no tutorial or mention in game that actually tells you how to do it, yet it decides a lot of games. If you have a close match between all the lanes, the jungler decides who wins unless someone does something incredibly stupid. For that amount of responsibility, you're on your own for watching the videos to learn it, because there's no way you'd ever figure it out on your own. I want to learn to play Jungle, but why should I bother devoting time to learn a role that I'd basically have to throw my first 25ish games to learn how to do even reasonably well (not even great), and that's not even getting in to individual heroes. That's not fun for me OR my teammates. It'd be like being brand new all over again.
Sęraph (NA)
: My two main roles are the two most blamed
I can't jungle. But for a support that's part of the job is getting raged at because your adc expected you to save them from their own stupid decisions. Nevermind the fact that if we're 2 levels behind the enemy botlane we probably shouldn't be picking fights with them under normal circumstances. Honestly, I still think that both Jungle and support would be a less crap role if they actually included ANY tutorial at all about both of those roles. There's no other game in existence where you as a support are expected to _not attack_ a lot of the time. There's not a lot of other games that have a role similar to a jungler, yet the game never explains to you what you're suppose to be doing in these roles. It makes sense that we get blamed when a fair amount of the playerbase only knows the broadest terms of what we're suppose to be doing or how we're suppose to do it.
: Rune shards give a disproportionate advantage toward offense over defense
I feel like we need some stronger runes and some slightly better defensive items. We don’t need the defensive stuff to be better than the offensive stuff. But it should be a viable option and I don’t think it is currently. Isn’t the point of a tank to be Tanky? On top of that it would be nice if we had some tanky options across other roles. Not to go all tank, but to maybe start running a defensive item if you keep getting dove? Plus some supports would probably love the tanky items and runes as an option.
Moody P (NA)
: I feel like this rune system only gets realized fully in the hands of limited champions
I can see why they did it, but at the same time, I wish we at least had more options to choose from. Is there any mage that doesn't run the arcane tree? The only area with any options, ironically, is support. You can run several trees there depending on who you are.
Rioter Comments
Infernape (EUW)
: Probably because W max Morgana is uninteractive to play against.
> [{quoted}](name=Infernape,realm=EUW,application-id=3ErqAdtq,discussion-id=m4LnPhTK,comment-id=0002,timestamp=2019-03-14T18:44:28.914+0000) > > Probably because W max Morgana is uninteractive to play against. Aren't half the skills in the game uniteractive to play against?
: Who is the best Healer? (Nami vs Sona vs Nidalee)
It depends on your situation and playstyle. For just purest amount healed, I don't think anyone beats Soraka{{champion:16}} . If you also want reasonable heals + a lot of utility, then Nami {{champion:267}} or Sona {{champion:37}} both fit the bill. The main difference is that Sona {{champion:37}} tends to have builds that help by damaging enemies while providing utility on the side and her utility can help the whole team. Whereas Nami {{champion:267}} does not do a lot of damage and her value comes almost solely from healing or utility, which is focused on helping one or two teammates at a time.
: Almost everything that has to be changed for fix the game
I don't think supports need less gold. It's already a disliked role with more required items than any other role. We already get 1-2 items less than everyone else in games that don't last 40 minutes (which is most of them right now), or where our lane enemies aren't potatoes that let us hit them constantly for gold. If you have problems with a support build or character, change the problematic items or character and not the gold. The one thing I would change about gold generation is the fact that {{item:3304}} gives a lot more gold on average than {{item:3310}}, even in matches where you're hitting enemies a lot of the time with {{item:3310}}. I want {{item:3304}} and {{item:3310}} to have about the same potential, and then you pick which one is best for your situation. Like if you're against a botlane that can outrange you and make poking difficult, you take {{item:3304}}, and if you're going to be poking a lot you take {{item:3310}}.
: Complaints about Current Bot Lane Meta
I love the diversity, because I get to see new stuff as a support. But I'm also not an ADC main. The problem currently is that the meta is great, for everyone that isn't an ADC. If ADCs aren't viable in bot, then there's no other place most of them are viable. How many ADCs can go into other lanes? {{champion:67}} {{champion:133}} anyone else? I can't see an ADC doing well in mid barring extreme circumstances, and most certainly aren't going to go top.
: 20 Minute Games are Not Fun
I don't care how long the game is, I just don't want it to be a snow ball for either side. I'm a relatively new player and I can't learn anything from a snowball no matter which side of the snowball I'm on, because it becomes difficult to tell if I just could've played better or if there was nothing I could do.
: It's called Dunning-Kruger Syndrome... LS literally calls people out for that shit all the time. People in League always think they deserve a higher rank when they clearly do not. (Full disclosure: I believe I deserve Gold IV at the very least. My lane mechanics are solid, I do not play champions I do not understand or that do not "click" with me, and I know how to abuse a lead and mitigate a deficit. These things helped me to learn the game and get better. Often the reason I lose games is because players play well around me and my team refuses to adapt to win games. [i.e. That Nasus who always rushes Tri-Force when vsing a Bruiser when he needs to rush a few tank items to mitigate the damage he takes when he does get into bad fights.]) I used to be in that boat, building Sion Tank with Armor when facing a Malzahar and wondering why in the hell I took so much damage... only to realize I needed to build Magic Resistance, then Malzahar didn't have shit on me no more.)
> [{quoted}](name=AkumaNoKitsune1,realm=NA,application-id=ZGEFLEUQ,discussion-id=psPPJk7B,comment-id=00060001,timestamp=2018-06-17T21:40:34.239+0000) > > It's called Dunning-Kruger Syndrome... LS literally calls people out for that shit all the time. People in League always think they deserve a higher rank when they clearly do not. (Full disclosure: I believe I deserve Gold IV at the very least. My lane mechanics are solid, I do not play champions I do not understand or that do not "click" with me, and I know how to abuse a lead and mitigate a deficit. These things helped me to learn the game and get better. Often the reason I lose games is because players play well around me and my team refuses to adapt to win games. [i.e. That Nasus who always rushes Tri-Force when vsing a Bruiser when he needs to rush a few tank items to mitigate the damage he takes when he does get into bad fights.]) I used to be in that boat, building Sion Tank with Armor when facing a Malzahar and wondering why in the hell I took so much damage... only to realize I needed to build Magic Resistance, then Malzahar didn't have shit on me no more.) Yeah, that's me, I don't know a lot of things about LoL. I'm sure if I actually played ranked I'd be in bronze or low silver because my mechanics are pretty mediocre and I make lots of mistakes. To be fair, I think about 25% of my problem is that I don't know the heroes well outside of botlane, and even then, I'm not familiar with some of the rarer botlane picks. So all the little things like "Does Ekko deal magic or physical damage?" and "Who is Zilean, and what is his ult?" are things I don't really know.
: Ego Problems.
As a new player who never played a MOBA before now, and is in a low MMR with good reason, I'm slightly surprised at how many people in my games think they're pros. I'm not even in comp, and at my rate I'm not planning on going into comp for awhile. That's true with any game, I guess, but it seems especially noticeable when players do things without reason, and those things get them killed. Like, why are you being so aggressive with the enemy laners when you're taking more damage then they are? Why are you wandering around the enemy side jungle with no vision anywhere? I'm new and don't know what the crap I'm doing, and _even I_ notice these things. How can people not notice that and think they belong in diamond?
Aimléss (NA)
: Okay, is anyone playing bot lane anymore?
I think ADCs not being viable in bot is an issue because there's no where else most of them can go, as opposed to the other roles being able to go into more lanes. I mean, Swain is literally viable in every lane now, and he's not the only one. With the rare exception of a few marksmen like Vayne, most ADCs can only play in the bottom lane, or rarely, midlane against certain opponents.
HàrrowR (EUW)
: Honestly as an ADC main i don't mind all this crazy shit going on bot...but
I'm actually a little surprised that no one tried some of these combination is bot before. My last game I was Soraka and had Swain as my lane partner. We murdered everything.
: It feels like people don't even WANT to win anymore.
If we're only losing 1 or two lanes, then I wouldn't surrender. But when the entire team is several levels, a bunch of gold, and several objectives behind, I really don't see the point in playing. Especially when we get to the point where I'm not going to win even if I start playing a lot better than I had been in the match. I'm a new player, and I do see value in losing; after all how else are you suppose to learn to come back from behind if you don't play losing games? But when the enemy has so much of an advantage that I can't tell if I lost because I played badly or because I was just too far behind, then I don't see the point. I'm not learning anything from the loss. I'm noticing that the snowball stomps are happening a lot more to me this season, it feels like every third game is a snowball in one direction or the other. I've yet to win a game where all enemies were 2-3 levels above us and several thousand gold ahead. Why waste the time? I don't feel like I'm learning anything for those even when I'm the one stomping. Am I really _improving_ as a support, or did I just have a really good lane partner and coast along? If we win, and I never die the whole match, then I just can't tell if it was because of something **_I_** did or something someone else did.
: Now imagine playing in lower elo where weird shit is easier to make work and you might find yourself in the pit of absolute chaos.
> [{quoted}](name=Velzard of Koz,realm=EUNE,application-id=yrc23zHg,discussion-id=G2ZTq6vo,comment-id=0000,timestamp=2018-06-14T13:25:52.841+0000) > > Now imagine playing in lower elo where weird shit is easier to make work and you might find yourself in the pit of absolute chaos. As a new player with very low MMR, it's actually less chaotic at my rank than anywhere else. I haven't seen any of the melee bot lane picks that everyone else is complaining about at higher ranks. The two trends that did seem to make it down to my rank are mages as supports, especially {{champion:101}} {{champion:45}} {{champion:161}}, except for Lux, who still isn't wanted anywhere. The other trend is Assassins or Bruisers in pretty much every lane except bot. I could complain about weird junglers, but honestly, there wasn't even "normal" picks for jungling at my MMR before this meta change.
Leto GT (EUW)
: What works or not in botlane. Share your experience !
I can confirm that it works, at least, if your MMR is low like mine.
: It's hard to stop playing League, but is it even harder to start now?
As a relatively new player, the game isn't a good new game experience because the tutorial is really bad. Jungle is literally not mentioned at all in the tutorial, so players have to go outside the game just for the bare bones basics of that role. Support, an area with historically low player pickrates (and where most of the autofills go) isn't much better either. I've played support in many games, and this is the only one where I'm expected to _not even attack_ enemy minions and am also _not allowed to actually kill_ anyone if possible. The game never tells you that. Then there are all the small things the game never explains. There's just no place to really hone your skills and it takes lots of experience to be good at anything. I maybe have 50 hours of playtime; almost all of it on support, and I'm still a pretty bad to mediocre support player. If for no other reason that I don't know all the move sets of the 150+ heroes in the game. So when I see Zillean, or Allister, I have no idea what they can actually do until I fight them.
: Riot Indircetly buffing pyke and his playstyle supports
I don't mind more heroes being able to be played as support, but I'm still surprised that people still don't want the "supportier" mage heroes on their team as supports. No one wants Lux still, yet the {{champion:63}} {{champion:25}} duo or {{champion:161}} {{champion:45}} botlane are perfectly fine despite having no supporty abilities at all? I sort of feel like even the not shielding enchanter supports aren't as effective as just dealing raw damage. I'm fine with lots of possibilities in bot, but I really like the enchanter playstyle and I don't want it to go away. I really feel like I'm just not doing anything worthwhile on Soraka or Nami when the enemy has the high damage mages/assassins/whatever in bot.
Leto GT (EUW)
: What works or not in botlane. Share your experience !
I think the best "supports" so far are mages. Which is really annoying for me because I like the playstyle of enchanters. Plus, no one even wants the "supportier" mages like Lux as support for some reason, I thought that would change this season, but it hasn't. Although I don't think having more competition for the botlane is a bad thing. I saw a Veigar Morganna combo that murdered everything. Morganna stunned us, Veigar made sure we couldn't escape even after the stun wore off, and jungle pretty much had to stay in our lane permenantly to stop them from running away with the snowball. I will say that I'm a relatively new player and have a low enough MMR that I haven't seen any of the melee bot lanes people are complaining about. At least, not a lane where the primary damage dealer is melee. Support melees like Leona or Allister were always "OK" at my MMR and that really hasn't changed.
: I've found what will kill LOL
I mean, as a new player who doesn't play LoL all the time, the game is very new (or returning) player unfriendly. The playerbase is just a small part of why that is. If you're brand new like I was, then pretty much none of the roles are explained in the tutorial. I've played support in tons of other games, and this is the only one where I'm expected to _not attack anything_ except the enemy hero; and the game never told me that. It took someone yelling at me in my first blind game to figure that out. Jungle is even worse. The tutorial literally doesn't even mention jungle. There also isn't any way to see what's changed if you don't play LoL for awhile. I came back after awhile, and had to find out about item changes, hero reworks etc. on the forums and not in game. The first time I knew Irelia had been reworked was when I played against her and went, "gee who is that? I've never seen that hero before." Then went "Irelia? I guess she got reworked?"
: Why are AD Assassins doomed to be bad?
How is Zed weak? Everytime I've seen Zed middle he's almost always won the lane. Whereas I've seen a relatively even number of win/losses from people like Katarina. I don't think AD vs AP is a real problem. I think it's just that individual heroes have different places and pickrates in every meta. For example, I almost never see Master Yi and I have a fairly low MMR.
: what just came out of the nexus when i won?
I thought it was one of those April fool gag balloons. You know, that thing you see in old comedy sitcoms where you blow up something inflatable, let it go, and watch it fly around the room.
GFresh11 (NA)
: Jungle
Because, as a new player, the game literally tells you nothing about playing Jungle. I've watched a ton of videos on how to jungle and tried playing some practice games with random junglers to try to work on Jungle clear times. You know what? I was still awful even by that low bar of Jungling. Why play a role when I know I'm probably going to cost our team matches in the first 10 games I play it. Especially when I'm a support player and therefore never get autofilled anyway
: I have 14 keys and no chests cuz i'm a nice guy that sucks at league :/ rip
> [{quoted}](name=Anti Teemo,realm=NA,application-id=3ErqAdtq,discussion-id=Mmsjnzhm,comment-id=0000,timestamp=2018-03-30T02:50:09.847+0000) > > I have 14 keys and no chests cuz i'm a nice guy that sucks at league :/ rip I'm the same. I'm relatively new, just hit 30, pretty much never talk and only ping during matches, and always play support. I have tons of keys, but I play like 4 heroes in support, and only 2-3 regularly; so I almost never get chests.
: When You Pick a Troll Comp and It Works
I've always wanted to try Lux jungle. Supposedly that was even a thing that existed one season. But I always thought I'd get reported for it in 2 seconds.
: There isn’t any link to click on. I click on the image itself and it does nothing, and there’s no linked text to take me to the page.
> [{quoted}](name=Dokueki Kenshin,realm=NA,application-id=3ErqAdtq,discussion-id=MZFEMz00,comment-id=000000000000,timestamp=2018-03-15T20:55:20.105+0000) > > There isn’t any link to click on. I click on the image itself and it does nothing, and there’s no linked text to take me to the page. I see the same thing. Just know that that bottom pixel of the "image" where it meets the page background is where you have to click. I wonder why that is? Maybe it's because I just upgraded to Windows 10. Who knows?
: why is banning a champ in league seem like chopping a head off of a hydra
I think you ban whoever your champion will be bad against. For example, I usually end up banning Morgana, because her shields can soak up my cc and I generally don't like playing against morgana.
Rioter Comments
: We need more shields, other defensive spells and items in the game.
I think the game in general would be a lot better if there were more items. Non enchanter supports have very little in the way of itemization. There's also not a lot of items that increase armor while also increasing useful stats for casters in general.
Pumakam (NA)
: Gotta love playing support/being a support main
I had an Ezreal ask me why I ran away instead of pursuing a guy at 1/4 health while 3 enemies were between me and him. I was like "because all my stuff is on cooldown and I wouldn't have killed him." He said I should have AAd, on Nami, whose AAs do very little.
D4M2X0 (EUW)
: there is no reason why any ADC should have 500 range
I love having a Lucian on the team. All I have to do is pick Soraka, poke, and heal him if he takes damage. Then if anyone dives me, Lucian is 2 feet away to make them pay for it.
: I dont really know the counter to xayah / rakan bot lane
You can out poke them with pretty much any ranged support. Although I personally prefer Nami, for the 3 seconds of cc to wreck their day when your ultimate is off cooldown. Sona is a close 2nd though, because Xayah is fairly squishy. Just don't get between Xayah and her feathers.
: Plot twist: supports do more, you are even allowed to roam if the situation allows it, you can also help push if necessary or help prep minions under your tower so your adc can last hit.
Can you? Because I get yelled at any time I do any of those things. Especially anything involving minions, apparently they're sacred and I'm not allowed to touch them. Pushing usually involves me poking the enemy to get them to move back a bit. But I _literally_ stopped playing Sona because of the amount of times I got yelled at for killing a 1/3 health hero (that my ADC was no where near close to), with a Q+attack combo.
Kalikain (NA)
: Diminishing Returns + This Meta.
Wait, you can go support top? I'm a support main and I feel like I would get reported in 2 seconds if I actually tried that. No matter how much top needed it.
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Cyrosi

Level 52 (NA)
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