: Suggestions for boots
Yeah this would be nice to slightly boost the stats of boots for a high price, useful for lategame. Ex: Ninja Tabi - ($1100 total) 20 armor, reduce basic attack dmg by 12% Upgrades into: Shinobi Tabi - ($1300 upgrade cost) 40 armor, reduce basic attack dmg by 15% So the boots get a nice stat bonus, and a veeeery small boost to their unique passive. But the cost is very high, so it's only useful for lategame.
: YouTube is planning on banning everyone who uses Adblock software
I often browse the web on a rather old laptop (2010) that straight up can't properly run some websites because they are covered in animated ads.
Jansuo (EUNE)
: I'm just so pissed because their company pays thousands and thousands of dollars each month to their programmers, and this is their result? A matchmaking incapable of handling edge cases? (And by edge cases I also mean matching players who are literally a few leagues apart).
> [{quoted}](name=Jansuo,realm=EUNE,application-id=3ErqAdtq,discussion-id=YG09qrlT,comment-id=00000000,timestamp=2019-11-14T13:34:29.510+0000) > > I'm just so pissed because their company pays thousands and thousands of dollars each month to their programmers **to work on 6 other games that are not league of legends** Fixed that for you.
: Vladimir Legends of Runeterra Voice Interactions
Wow, I keep thinking I'm listening to Jhin. Speaking of which... add Jhin to LoR
: Why not just add Victorious tokens
I like this idea. Atm seeing a victorious janna or jarvan doesn't mean that player is highly skilled. It just means they played ranked when I didn't. Victorious should mean you've hit gold and can show it off. Not, you can show it off only if you play this specific champion we designated for this year.
: Whats the point of removing niche items?
Remove defensive/strategic macro items not many use, add/buff lethality items. It's 2019, strategy is gone. League of 1-shots.
: Victorious Aatrox looks like GARBAGE
Looks like he has a pink baby's bib lol. But imo all victorious skins are super ugly. Just a bad color/shape theme with the blue/gold/points.
: How to lane as Lux against Zed and win
While you did well, you were a full rank ahead of him. Gold 4 vs Silver 4, he's basically bronze. At that level counters aren't as strong as people generally just do their own thing. At higher elo's a mage into zed is basically suicide.
: What the fuck is this guy getting downvoted for?
> [{quoted}](name=DontTypeJustPlay,realm=NA,application-id=3ErqAdtq,discussion-id=7odXPPoU,comment-id=000e,timestamp=2019-09-09T16:07:22.110+0000) > > What the fuck is this guy getting downvoted for? Because she has insane mana costs and {{item:3194}} exists.
: I think I’m quitting league for the rest of the season
I love league but I hate playing it. I envy the fact that you enjoy WoW as I do not, and am stuck in league until I find something else. Have fun!
afmghost (NA)
: Tornado alert in Cincinnati
Spotty (NA)
: i said it before and i'll say it again
I say it again: I will pay $100 to get weekly RGM's instead of one every 6 months no one asked for
: Who is that champion?
> [{quoted}](name=AquariusGine,realm=EUW,application-id=yrc23zHg,discussion-id=ruU9u4YO,comment-id=0002,timestamp=2019-09-05T19:31:16.882+0000) > > Who is that champion? Khazix
: Just make sure I can turn off ETERNALS.
Can I also have the option to hide them in the shop, as well as little legends? Maybe a checkbox: [ ] Hide money grabby items from the shop
SIayton (NA)
: Aurelion Sol rework feedback for devs since they asked for it on twitter.
I personally find him more approachable, as someone who was never able to pick him up, but can do well with him in most roles now. That being said, he's now just another burst mage, while easier to play, isn't unique at all. Tldr: I like the changes, but I do not play sol. I feel bad for the people who do play him, as his identity is lost.
xelaker (NA)
: He'll get a tiny nerf, then a huge buff because they "overnerfed" him
> [{quoted}](name=xelaker,realm=NA,application-id=3ErqAdtq,discussion-id=xpFl45OE,comment-id=0000,timestamp=2019-09-04T22:22:49.106+0000) > > He'll get a tiny nerf, then a huge buff because they "overnerfed" him Don't forget they already gave him a huge buff he didn't need, which results in him needing a small nerf now
: Skins in practice mode
Because the splash makes a skin much cooler than it is. Trying a skin in practice will let you see how ugly it is in game and you won't buy it.
: a change to janna sheild
Nunu and lulu used to have that but it was removed. Prob because an AD/Aspd boost is useful for a few autos, but with an AP boost someone can use their full skill rotation and 1-shot anyone before it expires.
: So Zac's [New] Old Ult kinda kills his kit
This exact post was created 100 times when the rework existed to get his _old_ ult back. They reverted it because literally everyone complained they wanted it reverted.
: NEW CHAMPION LEAKED!!! HAS INVISIBILITY!!!
Cräfty (EUW)
: Remember this?
Community: "Can we have stat tracking back?" Riot: https://www.youtube.com/watch?v=MiJPsOI61qE
floo (EUW)
: Get on my level
Behold, I have followed your guidance and maxed out my 5 most hated champs, with only 0-1 games each. https://i.gyazo.com/a7a7f92f934e00f043cecb78343ee154.png My fav champs however... https://i.gyazo.com/d5e33b653fab6aab52f38929bb86718c.png
: “We found that Jax is doing really well after we buffed his Q, so now we are nerfing ‘X’”
Riot balance team: Patch 1 Karthus was under performing, so now his ult refunds 50% Cooldown for each champ it kills. Patch 2 Karthus is too strong now so we’re cutting his Q damage in half Patch 3 More Q nerfs Patch 4 W and e nerfs Patch 5-6-7-8 Nerfing every other ability thanks to the stupid ult change that made him op Patch 9 Karthus rework
: So the Asol mains don't want him to be popular?
Asol is all about positioning to have his balls (giggity) hitting as many champs as possible at all times. This removes that and just turns him into another typical burst mage. Stun, press W for ball burst, back off. It completely kills his unique identity and just makes him another "why play x champ when y is the same but better?"
: Don't play the other 2, but as a Jax main: {{champion:85}} {{champion:54}} {{champion:68}} {{champion:78}} {{champion:126}} {{champion:84}} These champions are annoying matchups or outright counters
> [{quoted}](name=Judge Steven,realm=NA,application-id=yrc23zHg,discussion-id=Mfeb9UOa,comment-id=0007,timestamp=2019-08-22T18:30:33.106+0000) > > Don't play the other 2, but as a Jax main: > {{champion:85}} {{champion:54}} {{champion:68}} {{champion:78}} {{champion:126}} {{champion:84}} > > These champions are annoying matchups or outright counters Most good akali counters too. Except kennen. But basically you want nonskillshot champs. Anything with big aoe or targetted spells. You cant offord to miss a single spell on her, including when shes in shroud.
: To Whoever Took the Time to Fix Aatrox's Walk Animation on the PBE
What was the jank? As a casual aatrox player Ive never noticed any issues.
: Gold Bug
That's what happens in coding when numbers go into negatives (they loop around to the max value). Was it visual only or could you actually buy unlimited champs?
: new pantheon ult
It's terrible with quick cast, Hover icon to check cast range, cast ult a bit outside of range because you can't see the range when casting, panth lands short and feels dumb.
Ahri Baka (EUNE)
: Opinion : Be it popular or unpopular about Qiyana
Her dashes are short ranged, her invisibility is short and controlled, and her moveset is predictable. She's a strong but fair assassin. Unlike the others who are full of BS resetting instaburst invisibility mechanics that has them flying all over the place nearly impossibly to catch.
Srbonator (EUNE)
: Why doesn't melee range Panth Q crit?
Yes. I find it quite balanced that in order to get the crit, you need to use the longer cooldown and are subject to the -50% damage through minions. Basically the crit is somewhat of a risk/reward.
SZN Kaze (EUW)
: How do I climb ranked?
I had a game where Kayle top went 2/13, fed the enemy Riven who went 28/8. We lost. I played again thinking, how could it be any worse? 3/19 AD top Twisted fate (pretty sure he was secretly trying to lose). I wanted to punch a baby at that point. Tried one more time expecting to quit LoL forever. Had a great team, a very tough match but we pulled through and won. Tl:DR, you *can not* win every game, some teammates simply won't allow you to win. Just stay positive and keep trying.
: Eternals: My Thoughts/Hopes for the Product.
Just want to tack my thoughts on here as well. **The big thing that kills Eternals:** - They were designed to reward personal progress, like fitness apps. However **this is impossible in LoL**. In fitness you can always push yourself. Run that extra distance, increase the weights, do one more triple backflip. In LoL, you'll get a lucky game where you get ultra-fed, end the game with 35 kills, and that's it. You'll never achieve that again, and your Eternal tracking just ends. There's no way to push yourself and get just 1 more kill higher, or just a bit more damage than that last time. This game was your peak and you're unlikely to reach it again. So the entire concept of personal goals doesn't work, it's just, can you get lucky enough to get extremely fed, more fed than that one time 2 months ago? **An idea to fix some of them:** - Track incredibly hard goals, not simple ones. I wouldn't care to see or show off a yasuo who got 31 kills in a game once. However, if a yasuo flashed that he's gotten 27 *pentakills* total with yasuo, that's impressive. Rather than the highest amount you've achieved in 1 game or something, they should show the total amount of very difficult goals you've done. The same feeling for getting that M7. You should be like, "YES! I've finally gotten an S+", and then be able to show you've gotten an S+ 67 times, or a pentakill, etc. Not just, "Oh I only got 27 kills this game, not as good as that time I got 31".
Leetri (EUW)
: They changed that several seasons ago because if you were to mute your friend (accidentally or otherwise) it would block them and remove them from your friends list, with no way of adding them back until you removed them from the block list. Muting and blocking isn't the same thing, and there's no way to mute people out of game (only block). So in order for this to work they'd have to program a separate mute function for out of game use. It's probably not too difficult, but then you have to consider costs and what else they could do with the time (like making money) and it might not be worth it to appease the 5 people that complain about it on the boards every other month.
> [{quoted}](name=Leetri,realm=EUW,application-id=3ErqAdtq,discussion-id=EWgMGJ4f,comment-id=000100000000,timestamp=2019-08-18T16:08:35.055+0000) > > They changed that several seasons ago because if you were to mute your friend (accidentally or otherwise) it would block them and remove them from your friends list, with no way of adding them back until you removed them from the block list. > Muting and blocking isn't the same thing, and there's no way to mute people out of game (only block). So in order for this to work they'd have to program a separate mute function for out of game use. It's probably not too difficult, but then you have to consider costs and what else they could do with the time (like making money) and it might not be worth it to appease the 5 people that complain about it on the boards every other month. What. Just make the mute carry over to end game chat, that's it. It doesn't need to affect your friends list or private messages, just also hide the persones messages only in the end-game lobby chat. I don't see what's so difficult about this. Easily a few hours of work from a single programmer.
: Where are rotating game modes?
They removed them quite a while ago, and they are soon removing TT. They mentioned they'll bring back RGM's soon, but who knows. Most likely sometime next year, possibly with the same old setup of one every 1-2 months for a very limited time.
: Groups should not queue with non-groups in Unranked Draft
If I'm not mistaken, I believe grouped MMR is raised slightly. So theoretically, a 5-man premade of silvers should face a non-grouped set of 5 gold individuals. Check their ranks or MMR is possible, that could be the case.
: > [{quoted}](name=BlackKnightJack,realm=NA,application-id=yrc23zHg,discussion-id=eKtfBnRu,comment-id=00000003,timestamp=2019-08-19T21:59:28.752+0000) > > The shit show is the best when they give quick responses, though. You tend to see what they really think and how they really feel when they do that. Spewing out corporate bullshit is pointless because no one buys it anyway. Personally its never really corporate speak from us (at least I've never seen it / interpreted it that way, but it certainly could). However, as I mentioned it is **highly emotional**. Strong reactions are painful since the people that this negative sentiment is being aimed at (and often times insults which I think are totally uncalled for) have worked **incredibly hard** for months if not years to make a thing. They put in their love, passion, hope, joy, and care into making something they hope players (y'all) will love. To see the community not match how they feel is tough (notice I'm not saying incorrect, just saying its tough). The time delay is simply to give the team a moment to breath, collect their thoughts, and respond. Thats never a bad thing to do IMO. Just my thoughts as someone working to make something that I hope players will love as much as I do :) (I'm not nervous, you're nervous!)
> [{quoted}](name=Bazerka,realm=NA,application-id=yrc23zHg,discussion-id=eKtfBnRu,comment-id=000000030001,timestamp=2019-08-19T22:59:23.154+0000) > > Personally its never really corporate speak from us (at least I've never seen it / interpreted it that way Nearly every monetization has been filled with corporate jargan however, despite the community being strongly against them from the start. (prestiege skins, little legend surprise mechanics) The big Eternals announcement stated that they are being sold for RP to keep them rare, and because a good deal of work has gone into them. The rarity is obviously untrue, it's to cash in on whale consumers. The work gone into them could also be said about runes reforged, death recap, server maintenance. New features should be added to keep the playerbase happy so they'll buy more cosmetics. Randomly putting a price on the one feature that can also be bought separately for 140+ champions is a *very very* obvious attempt to milk it for as much cash as possible, and saying otherwise is that corporate speak. ^ This is pretty much the reason everyone got upset. A game feature meant to fill a void shouldn't be paid for, let alone for nearly $2000+ CAD to unlock the full feature. The base thing should be free and cosmetics or fancy versions of it should be monetized. **Edit:** Sorry if that came out a bit aggressive, was meant to be informative not destructive, got caught up in the moment lol. Really appreciate seeing all the Riot responses in the forums lately though. :)
: How it feels like to lane against Illaoi.
Translation: https://media.giphy.com/media/MVUyVpyjakkRW/giphy.gif
: Spear of Shojin. Remove it. The cooldown of those users isn't even THAT severe.
It's an item that was designed for, and can only be used by 5-7 champs in the entire game. There's no other item like that except for this one. Why? Pretty much any item is perfectly usable on at least half the champs in the game... except spear.
: i keep moving while stunned
If you're on wireless, try on wired. Looks like heavy packetloss (which can happen at any internet speed or ping)
: Daily reminder that yi has above a 50% w/r in all regions in all elos
: This is a great call out. TFT (much like League or **any** game for that matter) isn't for everyone! You should seek out game / game modes that you love the most and play! The hardest feels bad moments come when you find a game that doesn't have as many fans which means those game types dont get supported :(. It feels bad, but is the reality of anything. If not enough people use it, that thing will be killed. Doesn't stop it from feeling bad tho :P
> [{quoted}](name=Bazerka,realm=NA,application-id=3ErqAdtq,discussion-id=8Anyo39z,comment-id=0000,timestamp=2019-08-19T19:58:10.089+0000) > > The hardest feels bad moments come when you find a game that doesn't have as many fans which means those game types dont get supported :(. I'm hoping this philosophy can be used with RGM's, so they they change out every single week, perhaps with missions or some small incentive to play them each week. I wasn't a fan of the original idea of giving us one only on special occasions and making them last too long, like these month long events. That's an easy way to make anything boring and stale. They need to be short, often, and different each time to stay fresh. They don't even need to be huge changes. A simple "SR with double/triple gold income" or even "SR with ARAM-styled gold income" should be enough to make an exciting mode for a week. They can basically just be SR with small tweaks, since SR is so popular already. Oooh Oooh bonus! Maybe while an RGM is on, there can be a global poll somewhere in the client with 3 random RGM's. Highest voted at the end of the week gets chosen for the next week.
Rioter Comments
: A re-purposed Force of Nature as another tank MR option?
I'm not a fan of the health component, as ALL tanky MR items have health already. Maybe replace with mana or something to have another Frozen Heart style item? Maybe something like: 300 mana 75 MR Passive (Requires 2500 hp, like warmogs): Spells that exceed 20% of your max hp (after mitigation) are reduced by 20%. Adaptive helm counters DoT and spell spamming, this could counter single large spells. It would require 2500 hp to avoid low hp people abusing it's passive.
: This isn't true but (sadly) not too far off. Most eternals fall under.... * Deal damage * Get kills * CC'd * etc Only about 1/3 of the eternals are unique to a champ and even then, they're not spectacular. For example, VI's is # of times you've hit with a max range vault breaker. Which is...like, just playing the champ correctly. Honestly this first batch of Eternals should 100% be free. I don't care if you make new ones that cost RP (Though they sure fucking shouldn't be 850) but this first batch is so simplistic and lackluster than I could never see myself paying for these. Ever.
> [{quoted}](name=CaptainMårvelous,realm=NA,application-id=yrc23zHg,discussion-id=i1UEYwyg,comment-id=0007,timestamp=2019-08-15T20:17:07.640+0000) > > This isn't true but (sadly) not too far off. > > Most eternals fall under.... > > * Deal damage > * Get kills > * CC'd > * etc > > Only about 1/3 of the eternals are unique to a champ and even then, they're not spectacular. For example, VI's is # of times you've hit with a max range vault breaker. Which is...like, just playing the champ correctly. > > Honestly this first batch of Eternals should 100% be free. I don't care if you make new ones that cost RP (Though they sure fucking shouldn't be 850) but this first batch is so simplistic and lackluster than I could never see myself paying for these. Ever. True my bad, edited post to clarify that those stats are only where applicable. Sadly, they literally -only- made unique stats where the default ones absolutely wouldn't make sense, rather than giving each champ something unique to play with.
Rioter Comments
: The most interesting thing about this change, is the effect of Both hydras on him. I am very interested to see how this would work.
> [{quoted}](name=TheDangerousTaco,realm=NA,application-id=3ErqAdtq,discussion-id=mbGL46uh,comment-id=0000,timestamp=2019-08-14T13:56:05.838+0000) > > The most interesting thing about this change, is the effect of Both hydras on him. I am very interested to see how this would work. Would be on him in rhe direction of the enemy. Btw manamune wont work. Its only for single target spells and im sure garens will be classified as either an aoe or a dot. It only affects 1 champ but the spell itself is aoe/dot.
: Pantheon needs a mini-game (and I have an idea)
It happens on kha/reng once they are fully evolved at with max bonetooth. So its easier to understand and it makes sense why it only happens at lvl 16. Here youll need to nake it so they both have to hit lvl 16 first for no real reason. Not as intuitive or thematic.
Kazekiba (NA)
: Because theyre totally optional, just like paying for this game in the first place. It's good for riot to monetize something besides skins for once, but I'm not sure how they STILL haven't released custom announcers.
> [{quoted}](name=Kazekiba,realm=NA,application-id=3ErqAdtq,discussion-id=gTVEHgfr,comment-id=0000,timestamp=2019-08-13T17:35:56.439+0000) > > Because theyre totally optional, just like paying for this game in the first place. > > It's good for riot to monetize something besides skins for once, but I'm not sure how they STILL haven't released custom announcers. It's a game feature. Imagine if the mastery system was behind a paywall. You couldn't even earn mastery points unless you paid $5 per champion. That's an actual game feature they are withholding unless you pay, not just a visual cosmetic. I'm fine with cosmetics changing the appearance or giving more visual variety to eternals, but the base ones should be free.
Zeanix (OCE)
: Do not support Eternals if you want it to be free
They mentioned having themed versions, like a project or starguardian version. That I'm fine with being RP since it's cosmetic. However the base eternals should be free. Atm they're straight up locking game *features* behind paywalls.
: It's a free to play game, you don't need this to win or be any better, it's just BM rights. So yeah, if they wanna make more cosmetic stuff that costs money so be it. Do I really agree with it either? Not really, but hey I can still play my game and just ignore it. Now at least we can tell who the big spenders are compared to the people just getting lucky skins :P
> [{quoted}](name=ilovemnms,realm=NA,application-id=yrc23zHg,discussion-id=QbLdkEO8,comment-id=0002,timestamp=2019-08-13T18:07:40.627+0000) > > It's a free to play game, you don't need this to win or be any better, it's just BM rights. So yeah, if they wanna make more cosmetic stuff that costs money so be it. > Do I really agree with it either? Not really, but hey I can still play my game and just ignore it. Now at least we can tell who the big spenders are compared to the people just getting lucky skins :P A skin costs $10 but takes multiple people lots of time to create, and each one has a new unique design behind it that required lots of thought and planning. This crap is going to cost $10 for some in game icon that was drawn in 6 minutes. It's just extremely greedy, like the prestige skins that are incredible hard/expensive to obtain for a white chroma.
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