: So are we going to have to waste a ban slot on Senna for the next 3 years like Yasuo?
: Please, make this changes to Yorick. He feels awfull in medium/high elo. Long post.
Dude, all I want is better Maiden AI. I'm no high elo player, but literally every time I feel like I can't do anything because my maiden just dies instantly cuz she runs right into the aatrox.
Riot Pls (NA)
: Future Stories
I really want to hear about Yorick's Adventures around the shadow isles. I really enjoyed the stuff you gave him already, but I really want to hear more about his life in the Shadow Isles now. I think it would be really cool to hear this as a parallel to his life as a monk. Maybe there are monk-like things he does that are similar to the things he does now. Also, I'd love to hear a story with Kayn interacting with Akali. I enjoy the idea of highly skilled people leaving orders they had known for their entire lives. It would be cool to see them chat and then to find out that they were from rival clans.
: Garbage tier anime
KABLUMP (NA)
: > [{quoted}](name=Dabrick01,realm=NA,application-id=3ErqAdtq,discussion-id=47xXymvE,comment-id=0004,timestamp=2019-11-01T17:41:53.745+0000) > > You don't even play Yorick. Is this bait? Because this post is hot garbage, lol. > > I don't know enough about the Rune Change (besides Grasp works just fine and is a point of contention among actual Yorick Mains). > > What I do know is items. It's either Trinity Rush, which is viable in most every situation, or it's Black Cleaver and Iceborn, which ive been meaning to try out. ZZ'rot is a niche item anyways, and it's certainly not a first 3 item build unless cheese is all you're capable of. > > Spear of Sojin is another story altogether. Let's talk about the item and what it does. {{item:3161}} After you cast your ultimate, your next basic attack within ten seconds gives you awakened dragon. Yeah, awakened dragon would be really nice for yorick, but the problem lies with how he casts his ultimate. Yorick always wants his ultimate with him, and at 6, you cast it the second you get it. > > Yorick doesn't put down his ultimate for fights. Yes, he fights with it, but if you are putting your ultimate down just before the fight to get the Spear of Sojin proc, then you are doing it wrong. Plus, it's like a 2 min cooldown early, and you shouldn't be letting it die anyway. When you see a pretend yorick main who doesn't even read the yorick mains reddit and know why it's the biggest deal
Then explain it to me then. Because you telling me I'm wrong without giving me any reason to believe so only lessens your ridiculous argument. The Yorick Mains threads about Sojin are joke threads you moron.
KABLUMP (NA)
: You're reworking one of yorick's main runes and removing two recommended core items?
You don't even play Yorick. Is this bait? Because this post is hot garbage, lol. I don't know enough about the Rune Change (besides Grasp works just fine and is a point of contention among actual Yorick Mains). What I do know is items. It's either Trinity Rush, which is viable in most every situation, or it's Black Cleaver and Iceborn, which ive been meaning to try out. ZZ'rot is a niche item anyways, and it's certainly not a first 3 item build unless cheese is all you're capable of. Spear of Sojin is another story altogether. Let's talk about the item and what it does. {{item:3161}} After you cast your ultimate, your next basic attack within ten seconds gives you awakened dragon. Yeah, awakened dragon would be really nice for yorick, but the problem lies with how he casts his ultimate. Yorick always wants his ultimate with him, and at 6, you cast it the second you get it. Yorick doesn't put down his ultimate for fights. Yes, he fights with it, but if you are putting your ultimate down just before the fight to get the Spear of Sojin proc, then you are doing it wrong. Plus, it's like a 2 min cooldown early, and you shouldn't be letting it die anyway.
: > [{quoted}](name=Dabrick01,realm=NA,application-id=3ErqAdtq,discussion-id=mvXXpyQr,comment-id=000300000002,timestamp=2019-10-01T17:54:34.797+0000) > > You're right. > > Yasuo needs both those mechanics for the same reason: So he can be squishy. Remember Tanksuo? That shit was broken because it removed the only weakness Yasuo has, squishiness while locked down. Yasuo is so incredibly easy to one-shot once locked down that it is almost laughable. Because Yasuo has his wind wall as well as his passive shield, he is able to stay tanky enough to be a melee building Stattik and IE. Because his crit chance doubles, he can buy more melee-focused items to allow him to stay alive to deal damage. > > If he lost his windwall OR passive shield OR his double crit. Yasuo would be forced to build tanky. However, he will more than likely be forced out of the meta entirely. Which is what you people really want. Instead of spending time learning about how to play against him, which takes all of two seconds, you complain about him on the boards and ban him when he isn't even worth a ban. CC is effective to like 99% of champions in the game, its not a valid argument to ever say its a counter to a specific champion, idk how many times i've had to say this as its so obvious. Wow, stun someone who is the carry, we have never thought of that. Maybe think of champion specific counters?
Yeah, but I can stun a full item Mundo and it's not gonna do too much. But when I catch a Yasuo with stun he's over, there's no hope for him. I don't see what your point is here either. Yeah, it's the same advice for a Caitlyn, but THAT'S BECAUSE IT WORKS. It's a general effective counter because it is a general effective counter. That's how things work, and ofc it's obvious. That's how definitions work. Want champion counters? Fiora, Darius, Renekton, Malzahar, Garen. It's almost too easy to counter him sometimes. I just think it's funny how when it comes to picking counters it's an effective strategy and an important part of the game. But when it comes to Yasuo, people complain about the guy because they got stomped playing miss fortune or something. And then when you tell them to pick a more effective champ THEY GET MAD!!! It's hilarious to see this double standard.
: List of champions that COUNTER YAS: ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' Woooo, sry never thought the list would end!
Jax, Renekton, Darius, Zed, Fiora, Malzahar, Olaf, Swain, and plenty of others. It's like Yasuo is really easy to kill when you aren't playing velkoz or something. Oh wait, he is. Don't play a skillshot champion and don't throw your entire kit at Yasuo at once while his windwall is up. It's so simple it's sad.
: > [{quoted}](name=Dabrick01,realm=NA,application-id=3ErqAdtq,discussion-id=mvXXpyQr,comment-id=0003,timestamp=2019-09-30T02:29:07.575+0000) > > I don't see how pyke and yasuo are even remotely related on this one. > > If you can't deal with a yasuo, idk. It's really easy. One quick counter pick and a jg gank and the whole game is yours. > > Pyke can get out of anything and regen his entire health bar. I don't see yasuo doing that till he gets a DD. > > Pyke's problem is his kit, Yasuo's problems aren't his kit, it's the items. Yeah windwall or insane crit scaling arent anything on the table for maybe being broken.
You're right. Yasuo needs both those mechanics for the same reason: So he can be squishy. Remember Tanksuo? That shit was broken because it removed the only weakness Yasuo has, squishiness while locked down. Yasuo is so incredibly easy to one-shot once locked down that it is almost laughable. Because Yasuo has his wind wall as well as his passive shield, he is able to stay tanky enough to be a melee building Stattik and IE. Because his crit chance doubles, he can buy more melee-focused items to allow him to stay alive to deal damage. If he lost his windwall OR passive shield OR his double crit. Yasuo would be forced to build tanky. However, he will more than likely be forced out of the meta entirely. Which is what you people really want. Instead of spending time learning about how to play against him, which takes all of two seconds, you complain about him on the boards and ban him when he isn't even worth a ban.
: "Unilateral power fantasy" is a better descriptor than "no counterplay"
I don't see how pyke and yasuo are even remotely related on this one. If you can't deal with a yasuo, idk. It's really easy. One quick counter pick and a jg gank and the whole game is yours. Pyke can get out of anything and regen his entire health bar. I don't see yasuo doing that till he gets a DD. Pyke's problem is his kit, Yasuo's problems aren't his kit, it's the items.
: Ashe and Lucian. (sad tryndramere in the corner)
Huni's gonna have a field day if Cody Sun picks Ashe with his Lucian top. I wonder if the High Noon skins will be unlocked for Worlds. I wanna see them there, they are so fucking cool.
Sukishoo (NA)
: He got one this year (which was actually base around a skin the community wanted so...)
I don't think you understand just how fucking terrifying that skin is. I'm literally shaking while looking at the maiden. I just like the champ and i think he deserves more love, but Yorick is one of so many champs in the same boat. I just want Project Yorick or Arcade Yorick. Is that too much to ask for next year?
: I'm surprised that no one else has commented about Ashe getting a second legendary.
: Patch 9.19 notes
We saw Broxah get bodied by Sejuani and did not like it. To give Broxah more playmaking ability, we are nerfing Sejuanni.
: Why does Yasuo still have a 51% ban rate?
It's simple, people complain about the game lacking any strategy, but won't counter pick at all. Yasuo is so unbelievably easy to play around, it's surprising that he is even banned at all. But bronze players will always throw their entire kit at once at a Yasuo, and then complain about the windwall. So no, riot doesn't see a problem with Yasuo's kit because there isn't one.
D357R0Y3R (EUW)
: CertainlyT left league btw
It's too bad, he made some of the best champions with amazing kits. He was responsible for amazing reworks and life-long mains for people. It's really too bad that the player base was just too bad to play against his champions. He was truly ahead of his time.
: Kai'Sa joins TFT in 9.19 and PBE now
I like how they said that the assassin 9 trait was not alluding to a future assassin, and then they roll out Kai'sa. Crazy man, what a coincidence. Not that it's bad per se I just think it's funny.
: complain about pyke
Because pyke is busted and Yasuo take like two seconds of thought to counter. The boards wouldn't know balance if it hit them in the face.
Šeraρh (EUW)
: > [{quoted}](name=Dabrick01,realm=NA,application-id=3ErqAdtq,discussion-id=8TIEFbpJ,comment-id=0003000000010000000200000000,timestamp=2019-09-09T13:06:49.306+0000) >Yasuo's ban rate will always be from people getting dumpstered by a Yasuo in low elo they can't control as they don't have the proper map awareness, mechanical skills, and counter pick to do so. Pyke is a very very very separate issue, as his issues have to do with his kit. Yasuo hasn't had any core kit problems since Tanksuo, rather, it is the relative balance of items he is related to and his counters and champs he counters. Yasuo's ban rate isn't from people dumpstered by him in low elo. It's from people enjoying traditional mages and immobile carries being disgusted by how infuriating to play against is kit is. It's not about Yasuo being "strong" or "weak", it's about him removing your agency as a player entirely when laning against him as a mage or immobile carry. People do not "Yasuo circlejerk" without a reason. The champion actually _IS_ broken, and what actually saddens me reading through the Yasuo-defenders comments is that they don't realise that the three single advice they give are either : - counterpick him ( which I think intelligent people realise we can't always do due to pick order ) - wait for him to fuck up - ask for your jungler to dedicate all of his efforts to ruining Yasuo's laning phase knowing he'll come back eventually anyway I'm tired of seeing the old ass "just bait the windwall" one, because realistically, as a mage and against a decent Yasuo... you can't Yasuo's Windwall has no cast time and starts from INSIDE of him, meaning there's no single scenario where he has to use it proactively, meaning he can just hold onto it waiting for you to use your big ticket spell. At this point, you're stuck in a scenario where - A : you try to engage, he nullifies it, and then bullies you for the next ~ 10-15 seconds - B : you hold onto your spell for all eternity, and let him farm willy nilly and outscale you Against a competent Yasuo, you have no power over how the lane is going. Your only option is to wait for him to make a mistake, thus putting _you_ under pressure and in a powerless state, making the first 15 minutes of the game the most unfun experience ever. I'm also tired of those "just aa the shield away" comments. Not like autoattacking Yasuo in laning phase as a mage was just asking him to get on top of you and out trade you. Because the guy's damage isn't especially weak early game. On top of that, his CDs, apart from WW are low enough that he has no downtime ( while missing your important spells to one of his dash gives him ~ 10 seconds of total tranquility ), and lest you dare put him on the backfoot, as an AD, he has access to decent sustain in the form of fleet footwork and early lifesteal. "But oh, but just poke him down, you're ranged !" But no. Between the shield passive and windwall, trying to poke from a safe distance before lost chapter will get you out of mana before he's out of hp. And the moment your mana is low, the lane is lost. "But oh, but he's a squishy melee carry, you'll have better teamfight presence than him !" The thing is... again, unless he fucks up hard or one of your teammates are playing a champion Yasuo does exceptionally poorly against, so long as windwall's CD is up, you as a mage have no agency. Because when the time will come when you have a decent opportunity to unload your kill combo, the wall will come up, and here's 4 seconds of powerlessness for you. And in this burst meta, y'all know exactly how much has already happened in a teamfight. And at this point, it's not only projectile-dependant mages, but also adcs, who are denied opportunities to contribute to teamfights. A well timed WW to an adc's face _WILL_ remove him from the fight for 4 seconds, which is a _damn frigging lot of time for an adc to be inactive_ and a _damn lot of lost damge_ and at some point in the game, quite possibly a lost teamfight. "But oh, just reposition yourself" Yes of course, I'm gonna go behind the windwall as an immobile squishy champion and beg every single bruiser, assassin, or Yasuo himself to jump on me ! And of course not, sidestepping the wall didn't take me 2,5 seconds and either lose me those 2,5 seconds of dps as an adc, or the opportunity to burst their carry as a mage ! Everybody knows every adc is as mobile and slippery as {{champion:67}}, and every mage can {{champion:103}} their way towards a more interesting spot in a fight. No, it's not about Yasuo being "weak" or "strong", it's about his play patterns totally removing agency from a whole bunch of champions, and thus making him extremely frustrating to play against whether he is overtuned or severely gutted ( which he is definitely not ).
This is actually pathetic now. You want a champion to feel better to play against just because you play champions that he counters. I could say what you said about ANY other champion and it would still make no sense. It's the dumbest logic on the boards. I SHOULDN'T HAVE TO COUNTER PICK it's YASUO that's the problem. OF COURSE HE REMOVES AGENCY FROM HIS COUNTERS. Do you know who else does that? ANY OTHER COUNTER TO ANOTHER CHAMPION IN THIS GAME. I'm not trying to point out a flaw in your logic here, but you have to realize that every other champ in the game is like this in relations to other champs, like Lee Sin and Udyr are to Kayn for example. Yasuo might remove agency in a way that is different than others, but I find Renekton and Aatrox unfair in the same way. HOWEVER I understand that this is intended and good for the game, and I learn to pick around those threats. With that out of the way, we can return to the question of skill caps. Why the fuck should lux be more effective than Yasuo when she takes half the skill? Once a Yasuo player becomes good enough, the skill cap of the champion SHOULD BE DESIGNED to allow him to win more games than someone experienced at a low difficulty champion. I really don't see a problem with anything you say either. It's still easy to match against a skilled Yasuo player if you have the tools to do so. If you get dumpstered on, you either have to understand that the tools you are using (SKILL SHOT MAGES WITH LONG BURST COOLDOWNS) might not be up to the task or that your game knowledge or knowledge of the matchup is just not up to par. Some people are just going to be better than you or I, and it's important to recognize what they exploited in your play or the play of others, and try to correct that for next time. TLDR; you're complaining about general things again with pretty simple solutions that unfortunately take an attitude swing and a bit of work to master.
: > [{quoted}](name=Dabrick01,realm=NA,application-id=3ErqAdtq,discussion-id=8TIEFbpJ,comment-id=00030000000100000002,timestamp=2019-09-08T05:11:33.446+0000) > > Sejuani. Sejuani. Sejuani. Sejuani. > > Did I mention Sejuani. > > I don't think yasuo can windwall if he's stunned to hell and back. > > But yeah, Yasuo is hard to gank against a nidalee. That's why, in that case, you DON'T PICK A SKILLSHOT RELIANT JG INTO A YASUO. > > The guy was right about your explanation being overdone and lazy. It's just senseless complaining when all you have to do is play smart. You have to adapt to your opponent for ANY other champ they play, but somehow yasuo is different to all this. That's because you got rekt by one and are too lazy to learn how to deal with him. 1. This argument is lazy. Your argument completely discounts multiple scenarios, with the first part being based off of the assumption that Yasuo can't position, won't windwall Sejuani's ultimate, or stands still long enough for Sejuani to proc her stun. 2. You're assuming the jungler picked a skillshot champion into Yasuo. 3. Again, an odd assumption. Many of us here have played the game for many years, and Yasuo's consistent high ban rate is a big red flag. People can adapt to Teemo, Darius, Sion, Morgana, Malzahar, etc. But champions like Yasuo and Pyke who have incredible ban rates signify a bigger problem that just us having to not be "too lazy to learn how to deal with him".
Your arguments are lazy! So don't bother calling mine so. 1. That's the skill that comes with any champion. Positioning and utilization of abilities to escape ganks. Would you rather yasuo have 3 untargeted dashes? That would be WAY worse than what he has now. My point was that there are ways to punish yasuo because his dash can only be used on enemies. This problem in and of itself can be solved with an easy counter pick. I could even tell you more counter picks. Yasuo gets dumpstered by so many meta picks, there's almost no excuse to dumpster him if you can plan in champ select. 2. I was not assuming anything. I was talking about a specific scenario that should be avoided in champ select if possible. 3. Yasuo's ban rate will always be from people getting dumpstered by a Yasuo in low elo they can't control as they don't have the proper map awareness, mechanical skills, and counter pick to do so. Pyke is a very very very separate issue, as his issues have to do with his kit. Yasuo hasn't had any core kit problems since Tanksuo, rather, it is the relative balance of items he is related to and his counters and champs he counters. Of course, I understand that this is the same way that other champs ebb and flow with the overall game balance, but as Yasuo has a unique playstyle and item build, he is affected differently than the average adc.
Tusnek (NA)
: Riot lost a long time player today
Wow, sad to see you go. Just like the other 1 million boards posts made since season 6. You aren't special. You'll probably be back soon anyways.
: > [{quoted}](name=youngdrago,realm=NA,application-id=3ErqAdtq,discussion-id=8TIEFbpJ,comment-id=000300000001,timestamp=2019-09-07T13:51:04.663+0000) > > Bro I’m sick of people listing attributes of a champion that are good to make it seem like the champion is broken. It’s lazy and overdone. It completely ignores all the bad things about a champion. Like how Yasuo is one of the easiest champion to gank. Or how he has no escape outside the enemy’s midland. Or how any for if cc basically spells death for yasuo. He’s more or less a Melee adc which means mid games is the worst time for him. Please I understand yasuo is annoying but let’s not come up with dumb ideas like having the flow meter reset every time he takes damage. The way his shield is now that would throw yasuo in the dumbster. And buffing the shield would just lead to him being some weird top lane bully. 1. If you want someone who is an easy champ to gank, look at Ashe, Zoe, lane Udyr, Miss Fortune, Varus, Kog'Maw, pre-rework Morde. What do most of them have in common? They're ADCs, who do a shit ton of DPS. You yourself said Yasuo is like a melee ADC. In that case, is it not fair that he should be "easy to gank"? As a matter of fact, Yasuo actually isn't too easy to gank if you play your cards right. For example, many junglers rely on a skillshot to engage, such as Amumu's Q, Nidalee's Q, Lee Sin Q. If you windwall these, they can't touch you. Also, I'd like to point out a skilled Yasuo can also outplay the jungler + laner if there are enemy minions present by dodging everything using E. 2. It's not lazy and overdone to list good attributes of a champion, and I did not ignore his weakness. I clearly stated Yasuo is not good if you're brand new to the champion, and is gankable. As for it seeming "overdone and lazy", this does not discredit my argument but only your own, because you choose to attack my argument's supposed unoriginality and laziness, thus in my opinion, is invoking the Ad Hominem fallacy. My argument is not that the champion doesn't have weaknesses, as I have previously mentioned; he is gankable, and not the easiest, but lies in the fact that his strengths completely negate his supposed weak early game. 3. He can block most forms of cc with his wind wall. "But it has a high CD!" Just don't approach the enemy while it's down, or use your E to dodge incoming cc. This also forgets that the enemy also has CD; early game, Yasuo's windwall's CD is 26s. Let's pretend his matchup is Ahri; her only cc ability takes 12s to recharge. It's not hard to play safe for 15s. 4. Please elaborate on what you mean when you mentioned "the enemy's midland".
Sejuani. Sejuani. Sejuani. Sejuani. Did I mention Sejuani. I don't think yasuo can windwall if he's stunned to hell and back. But yeah, Yasuo is hard to gank against a nidalee. That's why, in that case, you DON'T PICK A SKILLSHOT RELIANT JG INTO A YASUO. The guy was right about your explanation being overdone and lazy. It's just senseless complaining when all you have to do is play smart. You have to adapt to your opponent for ANY other champ they play, but somehow yasuo is different to all this. That's because you got rekt by one and are too lazy to learn how to deal with him.
: > [{quoted}](name=DotaFrost,realm=NA,application-id=3ErqAdtq,discussion-id=8TIEFbpJ,comment-id=0003,timestamp=2019-09-07T13:09:03.793+0000) > > Because yasuo... is a melee champion and 80% of mid lane champs are range. If his shield resets everytime he takes damage than he might as well as not have any shield at all. But he shouldn't be able to infinitely sustain himself in lane, block an entire kit, dash a million times, ult while rooted, have no mana costs, AND be strong enough to kill anyone the moment he gets on top of them lvl 3 or 2. He's supposed to be a late game carry, but right now he has so much fking wave clear, a stupid windwall and his shield that for some reason lasts for a while longer after the initial first hit that there really isn't a down side to his laning phase unless you're brand new at Yasuo or are getting camped. Even then, his come back ability is so insane that a 3/11 Yasuo can easily pick up two kills during a teamfight and then delete your entire team.
Sounds like someone shot their entire kit at once at a Yasuo while he wasn't timing the windwall. Yasuo's dashes are nothing these days. Half of the champs these days can cross the midlane with an untargeted dash. Yasuo has no dashes to safety, so a simple jg gank should put him too far behind to do anything. And yes, if a yasuo is good, then even at 3/11 he should be able to pick up a few kills due to outplays or his team setting him up for kills. THAT'S EVERY OTHER CHAMP IN THE GAME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! That sentence literally does applies to ANY other midlaner who has a good teamfight with their team. Based on your match history, you play a lot of champs with skill shots. Here's a tip. If you unload your kit all at once, he's gonna block it. It is so unbelievably simple to bait out the windwall that it's surprising you're even complaining about it.
Neriticc (EUW)
: Why doesn’t Yasuo shield flow reset if he takes damage from enemy champions?
His shield and windwall is the only thing keeping him from building tank. If Yasuo didn't have defensive tools in his kit, combined with the crit enabled armor pen, we would have Tanksuo again. In theory, it's perfectly balanced. His kit has JUST enough skillful defensive tools to allow him to go crit, which keeps tho defensive tools from stacking too much with ACTUAL tank items and defensive stats. Remeber Frozen Force Tanksuo dominated the mid lane and the top lane before his ulti armor pen was changed to activate only on crits. Now, the meta and balance shifts around his means that this balance goal or fantasy isn't always true, but this is how he was designed so that he could be balanced. So, a change like this would destroy what Yasuo needs to be to eventually be balanced as a skill-based champion in the future. Personally, this is one of the most compelling parts of his feast-or-famine kit. It is perfectly balanced so he actually has weaknesses unlike tanksuo, who nearly had none. But I mean, saying that you shouldn't make changes to Yasuo's kit is meaningless right? Most people don't want him balanced anyways. They want him destroyed because they can't stand the fact that they have to focus on learning how to play against him. It's the simplest thing to wipe the floor with a team with a Yasuo on it, but people scream about Yasuo the moment anyone who actually has a brain cell mentions a counter pick. Then you could use a ban on something who actually takes no skill, like [Insert your pet-peeve champion here].
JuiceBoxP (EUNE)
: Does anyone actually get enough orange essence to redeem skins?
Yeah. I have like 2 skins in orange essence. But i don't get keys cuz honor level from bad botlanes, so I can't open chests. But when I do, it's skins that I don't care about so i reroll. I don't disenchant tho
LH2RN2P2 (NA)
: > [{quoted}](name=Dabrick01,realm=NA,application-id=3ErqAdtq,discussion-id=If9HQhUG,comment-id=0006,timestamp=2019-08-22T17:36:40.596+0000) > > This kit hasn't always been successful balance-wise, but kit and thematic wise this is one of the best they've done so far. Like it or not, she delivers on exactly what she was promised and doesn't do shit if you know how to play against her. > > I feel like the mongrels that complain about champs have no idea that other champs are intrinsically the same way. You have to understand what they do so that you can understand the ways to counter them. Then you have to practice countering them yourself by employing those weaknesses. Sometimes, you have to communicate with your JG to effectively gank her by timing her cooldowns and letting her push. Or just play passive and punish and counter her roams and facilitate your own roams. > > For OP specifically: IDK why the fuck your match history looks like you just quit 3 games after 1 death, but I wouldn't do that. I'm not trying to get dirt on you or anything, I was just seeing if there were some tips I could offer. Irelia vs Akali is a skill matchup, so then if you are losing that, then you have less skill. Either get better on Irelia or pick a counter pick. > > The mentality of "I don't want to learn how to play against the champ or pick a counter! I just want them gutted!" is such a shitty mentality to have. While she might be overtuned on the numbers side, her kit is always something you can play against. You just need to spend time learning how to do it. Or ban it if that is way too hard. > > TLDR; Stop rage quitting and get gud. You're an unranked Yorick main. Relax. You'd place gold at best if you were to play ranked. You're one of those players that plays a broken champion and uses the excuse of "People just don't know how to play against her." No. That's not how it works. Akali is a failure of a rework, end of story.
You insult me and make no points and pretend like you won an argument. What a sad life you lead. As if I'd play ranked. If it makes me as pitiful as you are, Insulting people and complaining on the League Boards (OMEGALUL), it doesn't sound like something I want to do.
LH2RN2P2 (NA)
: Akali
This kit hasn't always been successful balance-wise, but kit and thematic wise this is one of the best they've done so far. Like it or not, she delivers on exactly what she was promised and doesn't do shit if you know how to play against her. I feel like the mongrels that complain about champs have no idea that other champs are intrinsically the same way. You have to understand what they do so that you can understand the ways to counter them. Then you have to practice countering them yourself by employing those weaknesses. Sometimes, you have to communicate with your JG to effectively gank her by timing her cooldowns and letting her push. Or just play passive and punish and counter her roams and facilitate your own roams. For OP specifically: IDK why the fuck your match history looks like you just quit 3 games after 1 death, but I wouldn't do that. I'm not trying to get dirt on you or anything, I was just seeing if there were some tips I could offer. Irelia vs Akali is a skill matchup, so then if you are losing that, then you have less skill. Either get better on Irelia or pick a counter pick. The mentality of "I don't want to learn how to play against the champ or pick a counter! I just want them gutted!" is such a shitty mentality to have. While she might be overtuned on the numbers side, her kit is always something you can play against. You just need to spend time learning how to do it. Or ban it if that is way too hard. TLDR; Stop rage quitting and get gud.
: That’s quite literally EVERY role. You want to play {{champion:136}} cool. Better hope they don’t grab {{champion:91}} You want to play {{champion:141}} cool. Better hope they don’t go {{champion:64}} Want to play {{champion:222}} great. Better hope they don’t choose {{champion:119}} I see you want to play {{champion:37}} . Well I hope you know you’re screwed if they even hover {{champion:555}}
Lol {{champion:136}} is such an awful case. I think he's got an interesting kit, but damn is it weak against anything that can attack him from inside or outside his range. They gutted this champ before they even put numbers into the kit bro
: Picking your champ before your opponent in toplane is just a death sentence for your laning phase
Lol, I just pick Yorick {{champion:83}}. Sure, he has disgusting counters like Trynd, Irelia, Jax, and PLENTY more. But does anyone know what Yorick does? No. Does Anyone respect my damage at any point in the game? No. Does anyone even know what counters him even when I first pick him? Eh, not usually. But I do agree with this post, as it just feels awful to first pick in toplane. I feel bad when I pick Kennen or Shen into something because I know they won't be able to do anything. I like the idea of natural counters, but it can be awful when the Fiora just one-shots you and then is unstoppable.
: Is having fun possible now in League of Legends ? I'm not sure...
Step 1: Stop complaining, no one really cares and they aren't listening to you anyway. You know how when a teammate gets killed and they start screaming about how that champ or item or feature is stupid? Don't you chuckle to yourself and ignore their pathetic whining? I sure do. That's what everyone on these boards sounds like, Bronze Galio players. Step 2: Just don't play ranked. This is where my personal preference takes over, but Ranked is full of the worst kinds of people from tryhards to trolls and everything in between. While you might say you're untiltable, you still play with your rank in mind, making anything like a bad player, troll, or balance issue that much worse in your head. Step 3: Main a champ or a few that are fun to play. Understand their matchups and don't use any other champ to counter pick. I played Yorick, Kennen, and Shen almost exclusively when I wanted to play Top lane. That way, the champ is fun for me, and even when I get dumpstered, I can still have fun. Step 4: If this is impacting your mental state, then leave. If you are getting so unbelievably angry about something you really can't control, cut it out of your life. At the very least it impacts, you but here's something ya'll aren't ready to hear: You hurt others more than you hurt the company with complaining posts like these. They are saddening and draining to see and read. Complaining in-game destroys people's mental and makes them hate you and that game. Know this: Complaining about the state of the game is something that Riot will listen to from its money makers, (that's streamers, pro-players, and maybe the top 1% aka. the ones that ACTUALLY understand the game and how balance works). If Riot has thought up reasons to do what they do, then we and our shitty complaints are null and void. We have no idea what the situation is on the corporate side with their combination of Tencent and other important investors. So they don't care because we don't understand.
Febos (EUW)
: Good: {{champion:25}} Evil: {{champion:10}} Some people switch those around for some reason.
I mean, it's not cut and dry. It's like the Order vs Chaos events. Absolute chaos seems like the worst eventuality, but the Yasuo fights because absolute order is just as awful in different ways. I enjoy conflicts like this as it brings a bit more to a character's rivalry.
: Why does Riot continue to invest on E-Sports/ Pro play when it's not even close to be profitable ?
First of all, that is an article from last year, before they made like 20 amazing deals with big investors like Statefarm and Alienware. They said they are out of startup mode, mainly because they have investors. The 2018 franchise move was a HUGE step into the realm of making massive cash. Second of all. Who are you? Yeah, I asked that. You are level 186 and in Silver bro. I'm Level 70-something and am unranked. So why listen to the pros? Because unlike us they know the game at the highest possible level and play the game for real. They understand the tiniest balance shifts and even the most minute problems with any part of the game they are familiar with. Guess who the level under them are? Popular streamers and influencers that are highly ranked. What the fuck is Riot gonna do if the balance for people who can't even really play the game like you and me, and have ALL the streamers complain about how shit the game is. Lastly, eSports is a RIDICULOUSLY big industry these days. These aren't the days of start-up $1,000 prize pools. These are big cash transactions with 10-20 million dollar franchise spots and huge sponsorships for the game from companies around the globe. If a company as big as riot isn't breaking even in money, they are going to make some BIG moves about it. They have huge investor backing, and not profiting or god forbid LOSING money is out of the question. Frankly, if you think the game is so shit: don't play and don't give them money. That's the end of it. Learn to love the game and have fun in it or cut it out of your life.
Manxxom (NA)
: There is one kind of champion with a concept I most undoubtly want to be in the game.
I mean, IDK. There's already Yasuo He's already a feast or famine champ
: The vote for a 2020 VGU is up
I think that while fiddle and noct need it. I think mundo is r%%%%%ed with how tanky he can be. I'm hoping they can modernize his kit and make it so that he actually takes some form of skill to play rather than rolling into the team like the fucking r%%%%%ed meatball he is.
: Can you put some actual cooldowns in Yasuo's kit already.
Put some actual knowledge in your head for once. Yasuo is fine, yall just bad at the game. You could make the same arguments for a ton of other champs who actually need counterplay options. Yasuo's kit actually balances itself out, it's these crazy items and runes that make his power fluctuate a lot. Without the defensive and offensive low-CD parts to his kit, he would have to build Tanksuo again, and no one wants that back. My advice: Learn how to play against him. it takes a bit of an attitude change, but then you don't have to worry about him again. Take just 5 mins to watch any video and it'll give you some great tips.
Dasdi96 (NA)
: Can we please just nerf yasuo into the ground?
No one complains about counter picking champions against your opponent until the conversation comes to yasuo. You guys are so far up your own asses that you dont see it. For any other champ, it's this: "To play against ___ you should pick one of these guys who do well against them. This way, you have the best chance of winning your matchup." However, when yasuo comes into question: "Wah wah. Yasuo makes me pick a specific type of champion so I can beat him in lane easier. Wah wah." It's the double standard that comes with y'alls yasuo posts. You have to counter pick sometimes to win, and you have to expect that others will do the same.
: @RiotAugust Those "useless" Boards are a part of the community that puts bread on your table.
Yeah, but they also scream about Yasuo every 5 seconds. Really dont know much. Also, a lot of the feedback that makes it pretty far in the boards sounds like this: "____ is the worst designer in the company and riot doesnt know how to do anything." Now there are some really genuinely good posts, but most of it is garbage spewed from the mouth so someone who got curb stomped by a better player.
King13 (NA)
: RIOT, you gutted Akali and nerfed Irelia, why is Yasuo still untouched?
Because riot doesn't ask people who have no idea how to balance a game. Riot knows that Yasuo and his kit are fine. It's the massive fucking item and rune shakeups that cause him to spike. They nerfed him, but did they take away any part of kit? NO, and for good reason too. Yasuo's kit balances itself, but it seems like a waste of my time to explain it to you.
nNagato (NA)
: Why I think Riot got it wrong with the update on Aether Wing Kayle (Not about it looks good or not)
Wah wah. Riot wont change a skin in the middle of a release schedule. It's perfectly fine, and they dont need to listen. Maybe with the new refund tokens, people can do something.
: Delphine, The Misunderstood Verdant |
I can see the extra items feeling clunky. I mean, that IS 3 more keys a player has to keep track of. Of course, I don't usually play support, but when I do, the number of active items is pretty intense for me. it's just a thought, but I'm sure it's probably fine, but she might be too mechanically investing for me to try out. As for her E, I don't like the idea of clicking the potions. It might be good to make it an active ability where you hit the ability and the press the button for the consumable. That way there is no lag time with the potion and dragging it onto the fight. That way, experienced players can put specific potions on specific slots so they now what they need to press to get a desired effect without clicking and dragging. I like the idea of it tho, where she grows the plants herself, and thanks to her special connection with the earth, is able to defend herself with the potions she creates. It's a cool idea thematically.
FireDrizzle (EUNE)
: If Certainlyt is making a new champ
CertainlyT is the best champion designer. He makes his champions extremely fun to play, easy to invest time into, and successful if mastered with real tangible ways to show skill. However, you hate him because you have to change ONE thing about your gameplay patterns to counter a champ. Countering all of them really isn't hard, and is easy and rewarding when mastered, however, people seem to violently refuse to learn. TL:DR; CertainlyT doesnt design bad champs, ya'll are just bad at the game.
Laçez (EUW)
: Hard counters are an invalid arguement as you're basically saying you cannot play or HAVE to play a certain set of champions to beat this 1 champion. That's not fun, fair and it doesn't even make you good if you choose those champions to hard counter them just so you can win. Something that would actually make you a good player is being able to adapt to the enemy champion, learn their ins&outs and successfully beat them with actual skill rather than 'hAVinG a hArd CouNTeR'. The fact that you even said Yasuo is an easy champ to beat either means A) You only play counters to Yasuo B) You have a reliable jungler C) Your Yasuos are plain shit D) You ban him - this being the best option because you don't dwindle your chances at losing the game cause of one broken ass champ. I literally went against a Yasuo with 1mil points mastery today, he was crap and still did a shit ton of damage while being untouchable because of the build that doesn't really sacrifice damage while making him more tanky, also his innate ability to dash an absurd seemingly unlimited number of times, his abililty to literally block almost ANY moving projectile with his W and his shield that grants him extra free defence. The saddest part that goes under the radar is his kit literally grants him the ability to have more efficient gold as the items he gets compliment him in more than one area. He builds crit - Gets double, he builds attack speed - get's cooldown reduction on top, he has no mana costs so that's another burden lifted which is why they can farm extremely easily and be as opressive as they like with little to no repurcussions other than over extending and getting ganked, at which point your other lanes truly lose out because they aren't getting ganked and Yasuo doesn't really even fall far behind because of his bullshit kit. Champs like gankplank & TF get more gold than others but require better skill to play and make an impact on a game than Yasuo does because they are required to actually think, instead of E to the nearest thing and traverse the entire map one shotting everything along the way. When a GP one shots you're adc, you know you fuked up AND we're most likely not paying much attention. When a Yasuo One shots 3 people in 5 seconds,you don't bat an eye because it's not that difficult because he is broken. Honestly miss me with that Git Gud bullshit Fr.
> [{quoted}](name=Laçez,realm=EUW,application-id=3ErqAdtq,discussion-id=pytdEbPB,comment-id=001a0000,timestamp=2018-11-25T01:30:50.679+0000) > > Hard counters are an invalid arguement as you're basically saying you cannot play or HAVE to play a certain set of champions to beat this 1 champion. That's not fun, fair and it doesn't even make you good if you choose those champions to hard counter them just so you can win. Something that would actually make you a good player is being able to adapt to the enemy champion, learn their ins&outs and successfully beat them with actual skill rather than 'hAVinG a hArd CouNTeR'. The fact that you even said Yasuo is an easy champ to beat either means > A) You only play counters to Yasuo > B) You have a reliable jungler > C) Your Yasuos are plain shit > D) You ban him - this being the best option because you don't dwindle your chances at losing the game cause of one broken ass champ. > > I literally went against a Yasuo with 1mil points mastery today, he was crap and still did a shit ton of damage while being untouchable because of the build that doesn't really sacrifice damage while making him more tanky, also his innate ability to dash an absurd seemingly unlimited number of times, his abililty to literally block almost ANY moving projectile with his W and his shield that grants him extra free defence. The saddest part that goes under the radar is his kit literally grants him the ability to have more efficient gold as the items he gets compliment him in more than one area. He builds crit - Gets double, he builds attack speed - get's cooldown reduction on top, he has no mana costs so that's another burden lifted which is why they can farm extremely easily and be as opressive as they like with little to no repurcussions other than over extending and getting ganked, at which point your other lanes truly lose out because they aren't getting ganked and Yasuo doesn't really even fall far behind because of his bullshit kit. Champs like gankplank & TF get more gold than others but require better skill to play and make an impact on a game than Yasuo does because they are required to actually think, instead of E to the nearest thing and traverse the entire map one shotting everything along the way. When a GP one shots you're adc, you know you fuked up AND we're most likely not paying much attention. When a Yasuo One shots 3 people in 5 seconds,you don't bat an eye because it's not that difficult because he is broken. Honestly miss me with that Git Gud bullshit Fr. So no champ should de better or worse against another? So people should not be penalized for one tricking? If I play yasuo to counter you, that's that, a counter. If you play renekton to counter me, then that's that, a counter. The way you talk, it sounds like you want no champ to counter another, which is not possible. Since you don't agree with that, i assume, I digress. By the way, did you know that champs scale? Some champs actually get better over the game time as more gold is earned. I can apply every point you made to Gangplank, which takes as much skill as yasuo, just in different ways. In fact, yasuo takes much more skill than most champs in this game. I liken him to AKALi, while there are combos you can learn and repeat, a kit works together in many ways, and the skill is using the kit in a different way for every situation. Yasuo scales off of gold really hard. The only reason he has any early game with how squishy he is is because you can have enough skill to get there. It also sounds like you don't like champions who take skill to play, and it also sounds like you got curbstomped by a good yasuo. GET GOOD. He can be mitigated with good team play and easily mitigated by EXPANDING YOUR CHAMPION POOL. It's not that hard, he has hard counters that take no skill at all.
: Game would be so much healthier if champs like yasuo would be deleted.
Nope. While they can be a bit tricky to balance most of these have hard counters. We also have the lovely ability to ban champs you dont like. WAIT, now everyone gets a ban too! Suck it up and get good. These champs are easy ad fuck to beat and stomp in lane. Especially Yasuo.
4th3t0s (NA)
: because tits
> [{quoted}](name=Biggus0ickus,realm=NA,application-id=3ErqAdtq,discussion-id=nRgLqJWx,comment-id=0007,timestamp=2018-09-18T07:54:47.671+0000) > > because tits Understandable
: REMOVE. WINDWALL.
Can't, sorry. It balances his kit. Look, you aren't the first incoherant fool who's come here after playing ornn or jinx and losing your ulti and you won't be the last. I've responded to plenty of you over the years so just look down my profile. In short. Yasuo needs his flow shield and wind wall to be able to be killed by building full damage.
: So riot removed my post saying I was going to quit until they fire Daniel Z. Klein
I don't see what the big deal is about this. You obviously created a witch hunt here and that Advisor guy summed it up pretty well. People who think this is riot suppression need to go and read some of the better threads on this site.
Freebo (NA)
: if you have issues tabbing out and it takes long look here(Solution)
: Thoughts on Frustrating Abilities: Unbreakable & Windwall
Flow is what allows Yasuo to build crit. What people don't get about Yasuo is how his kit balances itself. If you dont have his flow shield or even to use it a resource, the only option Yasuo had is to build tanky. But, since Yasuo has the tools to do so, skillful players can maximize his defensive abilities to allow him to deal the most dmg possible. So you can't take flow to use his windfall. My idea was more of a large slash on a slightly lower cooldown. So he takes one big slash that destroys projectiles and then dissipates. It still starts from his model, as that is a big part of his defensiveness.
: Riot should prolly look at Yasuo at some point
The guy makes good champs, can't blame anyone for being good at their job. Also, people are just bad on average. Yasuo takes no skill to beat in lane, and it's not even worth banning him anymore. People hate him because they can't stand to be locked in to counter him. Like, people have to change the way they play the game to counter him. It's not some paradigm shift or anything, just get a gank once and it's over.
: @Riot: No keystone deserves to give 20% true damage.
I love posts like this. Where the solution is: let's destroy its viability because I hate it. I mean why have damage if people are going to deal more than others? Why have runes when one champ will use one better than other champs can? Fuck it, why not just delete the game? No point in having it around if everyone hates it so much.
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Dabrick01

Level 84 (NA)
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