: I am ashamed of our region (huge rant)
I think people are sleeping a bit on Liquid. Even in some interviews of players within NA, they made it clear that TL is the best team in our region and it's not close. They beat IG at MSI, they took down Damwon who a lot of analysts had sitting easily at the top of the group. We may have a little ways to go as a region still, but I have full faith TL will make NA proud. Let's give them our support, GO TL!
: Ok, I'll grant some for all that made it in so far (which is more than 5). Running low on RP. But, I'll be playing some games if people want to join me later, and will probably hand out some RP there .. if you roleplay as your champion the entire game.
I will even wear my Jinx wig the entire time. ...I'm also a guy.
yonzzzz4 (NA)
: I think Riot is trying to cut games shorter by threatening winning teams to end early, but what is going to happen to late game champions? This is going to turn into another assassin meta, which was never fun to play with. The possibility for double herald is a change I like because it shifts early game focus from around bot lane for dragon to all over the map. This is a good change, which also makes the game more early game dependent. Just my two cents.
They're straight buffing assassins with more lethality items. We're already in an assassin meta. These changes are absurd.
: Preseason 2020 Gameplay: Rise of the Elements
Why does the Cloud Dragon Soul sound like a more powerful Spear of Shojin? These changes are even more frightening than I expected...
: > [{quoted}](name=Dameshi,realm=NA,application-id=A7LBtoKc,discussion-id=OzpQtsiV,comment-id=0023,timestamp=2019-10-11T16:46:02.196+0000) > > Hello Meddler, > > I've read a few times now about Riot's overall dissatisfaction with Shen's rework. Is there any possibility of him receiving another rework or revert? Is he on the radar at all? Woah woah, hold you horses, there are still champions that are full 10 years old and that **HAVE NEVER BEEN REWORKED** (gameplay updated), such as {{champion:75}} and {{champion:36}}.
Just because they haven't doesn't been reworked doesn't mean they should. That is not a good argument. Also Mundo has had is gameplay updated with changing both his W and E functionality. Nasus also had his ultimate functionality changed with the cooldown reduction on Q while ult is active.
Meddler (NA)
: Quick Gameplay Thoughts: October 11
Hello Meddler, I've read a few times now about Riot's overall dissatisfaction with Shen's rework. Is there any possibility of him receiving another rework or revert? Is he on the radar at all?
Meddler (NA)
: Quick Gameplay Thoughts: October 4
Hello Meddler, I've read a few times now about Riot's overall dissatisfaction with Shen's rework. Is there any possibility of him receiving another rework or revert? Is he on the radar at all?
: The TT Balance Team we've apperently had this last 4 years
I highly doubt it had a dedicated team at all. The resources referred to are probably including but not limited to: Testing new champs/items on the map for bugs Bug fixing Server allotment Support staff time for TT related tickets. It's the same with ARAM. I highly doubt they have a team of people for each map specifically. I am not happy with its removal, but seriously there is more to resources than a balance team.
: Respect is something you earn. Not something you have or you own.
To play devil's advocate here, what does posting "go away" contribute? Do you think the poster will read that and decide "I'm not wanted here, I better exit this thread."? No, of course not. It will merely drive them to troll/argue/whatever it is they are doing with more vigor. So in reality, while not something that should be deleted by a moderator, your post was counter-productive. Food for thought.
: Just wanted to bring attention to the Twisted Treeline removal
Will the map still exist for custom games or will that be removed too? Personally I'd take a crappy match on TT with a couple friends over a game on SR with 2 randoms any day.
: Qiyana Q only aiming at a fixed direction
Same. Just keeps going same way every time.
Jamaree (NA)
: Because rank literally means nothing the only thing that matter is MMR, there isn't a good reason for MMR to be hidden. /thread.
Which begs the question: Is there a point to the rank system at all? Would it be better to do away with rank and only have MMR Or Do away with MMR and match solely by rank?
Reav3 (NA)
: I want to take a minute to answer this from my perspective. First of all our intentions of doing less VGUs and more New Champs was actually based on caring for the playerbase as well as from player feedback we have gotten over the years as we have done New Champs and VGUs. Let me go into a bit more detail though. First when I said less VGUs I didnt mean we would stop doing them, I just meant we would slow down. Expect to still see plenty of VGUs in the future, just not as many as we have been doing last year. The reason why I feel that his is coming from a caring place is this. There are many players that share your perspective, that they want their main updated, and changed. But you have to understand there are also many other players that love their Champion, and find it very frustrating when they are updated even if many other players think the update makes them way better. We have to care about these players as well, and whenever we do VGUs we also cause a lot of disruption and frustration from players over their Champion being changed. New Champions generally don't cause this player pain. Last year we actually saw a lot higher player frustration over change, partly due to how many old Champions we were updating and changing, with many older players feeling alienated by the changes. At this point, after Morde, many of the Champions we would consider for a VGU have much higher players bases then the Champions we were doing VGUs on in the past. This isn't to say there isn't value in doing them, but if we were doing them at the rate we were doing them last year, on Champions with bigger player bases, then that is many more players that would feel frustrated or alienated by the changes, even if many other players like them. This isn't to say we want to stop doing them as we feel there is value in the game feeling modern and up to date, which means we value updating the things that are getting old and dated. The Champions on the list just aren't as dated as some of the ones we did over the last couple years, and as a result the value in updating them isn't as high, and also has a higher disruption and player pain cost since the Champions have bigger player bases.
Curious question which may not have an answer: Is there a goal for the total number of champions? At what point will it become too many champions where either it becomes an absolute balance nightmare or new champs don't feel like they add any value to the game?
: Wait that wits end change made it in wtf riot whyyy no bruiser is going to take this your just fucking on hit champions also WHY ARE YOU MAKING IT A BRUISER ITEM they just got a new item, on hit already has a small number of items so why are you making it worse just why you did not give a reason for this either for doing this.
More attack speed, more late game damage, and has healing... How is this a nerf for on hit champions again?
Quáx (NA)
: I Actually Like Season 9 So Far
8 was terrible, so 9 feels pretty decent thus far.
iiGazeii (NA)
: Game: Change a Champ's role by reworking one ability
{{champion:44}} Q now deals damage in a circle around him based on number of charges and scales with AP.
: League gameplay changes over the next few months
Just wanted to say thank you for looking into this. I've played League since Season 2, and the last couple of seasons I've limited my play time severely due to not finding the evolution of the game very enjoyable. This is the first time I've been excited for a preseason in a very long time. I also hope you can get Clash fixed for next season. That would be epic.
Stacona (NA)
: Nexus Towers in 8.11
To be fair, melted butter has great durability. Have you tried stabbing or slashing melted butter? It shrugs off your blows!
: My take. > 1- Why exactly the big hatred?!? At the time when I worked on World of Warcraft, Blizzard developers had a pretty low social presence. The two lead designers, Kaplan and Chilton, posted occasionally, but the rest of the blue posts were really from the community team. Overall, the way the WoW team communicated to players was through actions not words. If you wanted to know if Blizzard though druids were too strong, you'd wait for the next patch notes. Before I went to Blizzard, I worked at Ensemble Studios on Age of Empires for 10 (!) years. I enjoyed talking to players as part of that job. I felt like it made me a better developer because I could ask questions directly and get more detail and nuance. (Note this was entirely in English, which remains a weakness of this approach.) Suddenly, WoW players were getting a lot more direct communication with a developer than they were used to. Many of them might not know a single person on the WoW development team other than me. There is this human desire to target another human rather than generically target a company, with reactions that are both and bad. So if there was something players liked, I received credit whether I deserved it or not. If there was something players didn't like, I received blame whether I deserved it or not. This being the internet, there was always a lot of the latter. :) Also note that I was never even the lead designer on WoW (my title was closest to assistant lead, but I shared that role with 1-2 other designers most of the time). Any decisions I made would have to be approved by the game director and production director. Blizzard being Blizzard, I was certainly not able to ram my personal pet projects, petty notions about the way games should be made, or bad ideas into the game. There is a Blizzard or even a WoW design philosophy, and at most one can influence that philosophy, not dictate it. But if you played a warlock, and you saw warlock nerfs, and Ghostcrawler posted about why we wanted to change dot scaling, then it was easy (if not completely accurate) to connect the dots. >2- What are the mistakes he did? I have made a lot of mistakes in my career, as anyone with a long career has. As I mentioned above, a lot of the things the community might consider mistakes were things that the development team (or at least the leaders of the development team) agreed upon, so in that sense these weren't decisions that I was solely responsible for. But as part of those leadership teams, I'm perfectly comfortable taking the blame. What rubs me the wrong way though is when a single person is given, by the community, that much influence over a product that is developed by hundreds of people. It's just not fair to all of those other developers who pour their soul into their work. If I sound defensive at times, it's trying to raise the visibility of all of those who work really hard to do the right thing, but remain transparent to many players. I think overall it works better at Riot, where players know the names of lots of Riot developers, so we seem more like a company of real humans than a corporate entity with one or two known spokespeople. That isn't intended as a swipe against Blizzard, because they've also figured out ways for developers to communicate a lot more to players these days. I also *did* just want to list some of the many, many mistakes I've made over the years, in the interest of being open. It would take a lot of detail to explore any of these, so these bullets may be frustratingly terse. :( * First, a lot of the mistakes I've made, players have never seen, because they were thankfully caught by colleagues, betas or playtesters before they were foisted upon the community. * Other mistakes get really personal (and therefore need to be kept private), such as hiring people I should not have, or firing people slower than I should have, or trusting the wrong people to get things done (or not trusting the right people). * Early in my career, I made the mistake of trying to imagine that I was a proxy for the player base. If I played a certain way or had a certain value, then lots of players should probably feel the same way, right? You can see this with my early approach to randomness in game design. I am comfortable with randomness as a player and view it as an obstacle to overcome, but I know now that not everyone sees that way. * Also early in my career, I fell in love too much with my ideas and wasn't as objective with outside feedback as I should have been. For example, I was insistent upon using Joan of Arc as the first campaign in Age of Kings, when part of the company wanted to use William Wallace instead. I pushed a fantasy story for the Age of Empires 3 campaign, instead of a historical recreation as our previous campaigns had been. * The WoW Death Knight was one of my first projects at Blizzard. I was attempting to solve a problem I perceived in WoW at the time, which was having dedicated tanking and DPS talent trees. With the DK, I tried to let players tank in any of the 3 trees. It mostly worked, but was a lot of upkeep for the team, and when the design problem was solved a different way (though the dual-spec feature) the DK talents then had to be redesigned. * Another early feature I did for WoW was hunter pet talents. The goal was noble, but the feature didn't actually add any depth because it was very solve-able. I'm not sure if there are even any vestiges left of hunter pet talents in the game. * When we launched the Cataclysm expansion, I championed making dungeons more challenging, because I was worried about the resonance (and therefore longevity) of dungeons that players could just blast through without coordination. I think this was the right call, but we didn't offer any alternatives for players who did enjoy a lower stress way to play. * I also championed Raid Finder based on the success of Dungeon Finder, but the implementation was pretty flawed, and encouraged players to just bail from any group that wiped rather than trying to solve the boss as a puzzle. This led to us having to tune Raid Finder down so much that the raid was more of a tourist mode rather than an epic experience. * Switching to LoL, I argued strongly for the champion roster project, under the belief that we could only solve a bunch of health issues with older champions by working on several at once. This eventually kind of devolved into just doing normal updates in groups of champs at a time (say a few ADCs at once), and some of those were not even particularly good updates. And of course, we really didn't fix the problem of having older champs with unhealthy play patterns or classes without really sharp strengths and weaknesses. * We built Dynamic Queue with the noble goal of letting players play with their friends and form premades more akin to the esports that we keep saying LoL players should aspire to be. But we were a little tone-deaf with our messaging, and it felt to a lot of players like we were telling them they were playing the game wrong if they valued a solo experience, or even valued competitive integrity over the ability to play as a group. I think we are tackling the problem much better in the new Clash feature (launch problems aside). * I don't want to throw players of these champions under the bus, so I won't name names, but there are a couple that I could tell were not trending well in development. I kept giving the teams feedback when I should have taken a more proactive role in forcing changes (or possibly even killing the project). * I could go on and on. I've made a lot of mistakes. I've done a lot of things I am proud of as well, but that's not the topic here. :) >3- How the hell did a marine biologist end up in developing games?!?!? I have been making video games for 20 years now, so I feel I am as qualified as anyone at this point. So the real question was whether I was qualified to make games in my first year on Age of Empires, and the answer is no. At the time, there were very few college programs in game design, and while there are more around today, the vast majority of designers we hire at Riot come with no education in game development. I applied to Ensemble looking for a junior position with no experience. I answered a want-ad, as one does. I think technically it was an interview with one of the designers saying they were looking to grow. They liked my application and I did well in the interviews, and thankfully, they took a chance on me. There were some skills that crossed over from oceanography to game design, but not many. The most valuable are probably communication skills and the ability to interpret data. I drew more heavily on my hobby of having played 1000s of hours of games.
> [{quoted}](name=Ghostcrawler,realm=NA,application-id=yrc23zHg,discussion-id=RfodovJF,comment-id=000b,timestamp=2018-05-29T19:43:25.441+0000) > * The WoW Death Knight was one of my first projects at Blizzard. I was attempting to solve a problem I perceived in WoW at the time, which was having dedicated tanking and DPS talent trees. With the DK, I tried to let players tank in any of the 3 trees. It mostly worked, but was a lot of upkeep for the team, and when the design problem was solved a different way (though the dual-spec feature) the DK talents then had to be redesigned. I'd just like to say that I really enjoyed the original DK talents. While this may be considered a mistake from a developer's perspective, I felt like it was a great decision from a player's perspective.
darkdill (NA)
: There is too much True Damage in the game now
Not sure why they are going true damage on IE instead of crits ignoring bonus armor. This makes it better against tanks and not against squishies... which is the goal is it not? True damage just makes it better against everyone.
: Unpopular Opinion: I agree with mage changes
Resource management has been a joke for quite a while now. I am very happy for these changes.
: "gl jarvan. u'll need it" - katarina from 2 games ago
Once in Rocket League, played against a guy who kind of stomped us, was being super toxic in chat about it too. Very next game play against him again but this time we're stomping him. He rage quits part way through. How very refreshing it was.
: Season 7 Plat Support Main/G3 LF clash team
Friend request sent, 4/5 for clash.
: galio lio oil galio needs some freedom
Oil AND Justice? He'll be the 51st state in no time.
Bârd (NA)
: The current boots are just really boring design.
Not every single item needs some flashy passive/active. This is how you get powercreep.
: Please get Brand out of the support role
I heavily dislike mage "support". Ever since they pumped a ton of gold into support to make people play the role it essentially just turned it into an extra carry. Only difference is that in mid you still need to worry about farming. As support you're free to focus on killing. I feel like that was not the appropriate way to make the role more appealing, but the damage is done and mage "support" is going to stick around.
: can we raise the mana cost on all of brand's abilities if hes going to be a support?
I feel like Vel'Koz's insane spamming is far more annoying than Brand.
Barcid (NA)
: Riot Sparkle, you asked what we wanted from Death Recap
> [{quoted}](name=Riot Sparkle,realm=NA,application-id=yrc23zHg,discussion-id=U7UQyJYL,comment-id=000c,timestamp=2018-03-21T23:48:02.608+0000) > > Oh hi friends! Love the volume of opinions and feedback here, reading all the comments. > > Definitely still looking at the old topic too. :) I mentioned it there but the most useful thing for me is if you can outline the kinds of questions you'd like answered post death. What info do you want to make decisions in the game around...well probably around not dying next time, yeah? What problems or gaps do you have in the game right now (whether or not you try to use the current death recap feature)? > > I wish I had something I could say more concretely on this topic but I would never want to mislead anyone or promise anything I can't deliver on tbh. That's basically my nightmare. And let me be super clear here, I am not in a position to promise anything on this one, even if the space is personally interesting to me as a designer who cares deeply about the in game experience. Questions I'd personally like answered in the death recap: 1. How much physical/magical/true damage did I take. 2. What source(s) did the damage to me (can even be broad such as Lee Sin did x physical y magical, minions did z physical etc.) Not sure if possible with how shields are coded, but this should be the damage done before ignoring any shielded damage. This way it paints a more accurate picture of who is doing damage. 3. What ultimates & summoner spells were cast on me and by whom. Especially when multiple people have ignite/exhaust.
Sparkle (NA)
: So here's an honest to goodness question for my own curiosity - ideally, what do you want to actually figure out from death recap? What to buy next (Armor/MR/Lifesteal whatever)? If someone did more damage than the person that killed you? What ability was used on you? Something else? Like, assuming you know who got the takedown (from the scoreboard), what would you specifically be looking for out of death recap (in an ideal bug free fantasy world)? EDIT: Thank you to all the folks responding, really interesting to read through your thoughts & wants. <3 EDIT 2: Guys, I play other games. I know that other games have death recap features. I'm asking about what YOU want personally and specifically, not for examples of other death recaps. :)
> [{quoted}](name=Riot Sparkle,realm=NA,application-id=yrc23zHg,discussion-id=TqMWwBBY,comment-id=0007,timestamp=2018-03-20T16:32:36.890+0000) > > So here&#x27;s an honest to goodness question for my own curiosity - ideally, what do you want to actually figure out from death recap? What to buy next (Armor/MR/Lifesteal whatever)? If someone did more damage than the person that killed you? What ability was used on you? Something else? > > Like, assuming you know who got the takedown (from the scoreboard), what would you specifically be looking for out of death recap (in an ideal bug free fantasy world)? > > EDIT: Thank you to all the folks responding, really interesting to read through your thoughts &amp; wants. &lt;3 In an ideal world, something along the lines of Heroes of the Storm recap. They actually break it down bit by bit, including healing received and damage dealt. It's pretty interesting. More realistically, just an accurate portrayal of what actually occurred, rather than receiving 200 physical damage from Yasuo's silver bolts.
Kivolan (NA)
: Why Does Ignite Need More Damage?
Can't win a fight? Take ignite! Hate that summoner spell.
Kudashuda (EUW)
: Shen's awkward reworked gameplay design
Shen used to be one of, if not my favorite top lane champ. I refuse to play him since the rework. The spirit sword is, in my eyes, a gimmick for the sake of having a gimmick. The kit was deemed "too simple" so they add the ridiculous sword for "depth". Don't feel any real depth was added, just tugging on a leash to achieve anything. I also really dislike his auto attack animations. I know this seems a minor gripe, but his old animations were great especially Ki Strike. Now they feel incredibly clunky. Why have two swords if you only use the one?
Raw (NA)
: Riot, I made you a honey turkey sandwich.
If this works, I wonder if I made them an entire Thanksgiving dinner if they'd remove the spirit blade.
: Shen is such a good ninja...
The spirit anchor makes it much harder to make skins for him. More reason for a revert! #NeverForgetKiStrike
: Anyone Else Think That Season 8 SUCKS?
Season 7 was bad. This is fucking terrible.
: why not both? darius needed it. garen needs it too. theres tons of shit they could do to buff him without even touching any of his numbers or reworking abilities.
Darius was hovering at 50% win rate before buff, didn't really need it.
GigglesO (NA)
: Damage needs to be lowered.
Don't worry guys. Their data shows damage is in a good spot and people want this. /s
Lt Booby (EUW)
: Zoe Nerf
I don't know, I find it really enjoyable to play against a champion who can literally spam their hard CC and burst with no repercussion.
: Welcome back, Spooky Ghosts.
I remember when items like this would have maybe 50ap. Now every item has to give tons of stats as well as actives/passives. No wonder there is so much power creep :/
: If people build zero defense
On the flip side, why is it okay for an adc to kill a full build tank in 3 seconds or less?
: Is it just me, or is the amount of decent ADC players dwindling?
Honestly a lot of it stems from damage being too high in general. It's far too easy for an ADC to get obliterated for even the smallest mistake now. It's a bit absurd and rather frustrating in general. I feel like the game is being watered down every season until it will become a game of who clicked who first.
You USELESS (EUNE)
: > [{quoted}](name=Jaradat K,realm=EUNE,application-id=3ErqAdtq,discussion-id=rrsUMx6u,comment-id=,timestamp=2018-01-07T20:06:30.366+0000) > > Is buying lv.30 smurf accounts legal ? > What happens to an account if its bought from third party websites? If riot finds out banned. but lets be honest how will they find out?
I dunno, maybe the fact he posted about it in the forums?
: The first line of your post is kind of hyperbolic in the claim that 90% of players are massively against these changes. This tends to be a wall we run up against any time we try to introduce some sort of systemic change (elemental dragons, jungle plants, adjusted cs scores on jungle camps etc), where initial outcry can be quite negative, but once players have played around with the changes they actually tend to like them (now I won't say that 100% of people do, but the vast majority). The designer who's been working on the project has been doing a load of tuning to the sightstone quest reward so that it "turns on" roughly around the same time supports are buying sightstone on live. What this means is you'll have vision around the same time as usual, but will also have that 800 gold that you can put towards a more exciting purchase. The majority of the negative pushback (which is warranted) seems to be revolving around the idea that we're doing away with the item actives which people find exciting. While it's true that we're going to be taking it off of the gold gen items, we're going to be looking for ways to re-introduce them back to the game as soon as possible, just as new items. Who doesn't love spooky ghosts? In regards to the poaching concern - that's something we're super aware of and will be looking to actively tune if we're off. There's a change going out for relic shield to the PBE today (was supposed to go yesterday) where we're cutting the healing for ranged users in half (this does hurt Thresh so we're going to look to buff him in another way as a fast followup should he need it). We'll see if that pushes relic far enough from desirable in every game territory for marksman, but if it doesn't, we have other things we can try.
> [{quoted}](name=Maple Nectar,realm=NA,application-id=3ErqAdtq,discussion-id=yNKRYiqi,comment-id=000a,timestamp=2018-01-12T17:47:16.928+0000) The designer who&#x27;s been working on the project has been doing a load of tuning to the sightstone quest reward so that it &quot;turns on&quot; roughly around the same time supports are buying sightstone on live. What this means is you&#x27;ll have vision around the same time as usual, but will also have that 800 gold that you can put towards a more exciting purchase. This is the only part that concerns me. It seems like this change will push power even further into the early game because supports now get essentially 800g for free, which leads to earlier power spiking in the bot lane.
: What is an unpopular opinion that you dont want to post on the boards?
Runes and active items influence the game too heavily. Too much free damage/effects on everything. Champion kits seem to mean less than ever before. I think having items which can only be built by certain classes would be beneficial to game health. I understand the "pushing x champ into a play style" argument, but it would alleviate the "Well this item is balanced but adc/ranged/ezreal/tanks/assassins/etc. abuse it so now i needs to be gutted." Not all items, just some items.
: > [{quoted}](name=RuFiot,realm=EUW,application-id=3ErqAdtq,discussion-id=ZwwYvth0,comment-id=0000,timestamp=2018-01-10T09:26:09.293+0000) > > Tnx god.. > > They nerfed {{champion:74}} ult I think. . > > Laning vs {{champion:74}} is literally standing under my turret doing nothing while he is doing nothing (the jngler, as usual, will NEVER gank (only if it is free kill, he will dive and die trading, making {{champion:74}} only stronger against me. > > **{{champion:74}} promotes boring af game .** > > {{champion:142}} in laning phase - I think people just need to get used to her bubble I&#x27;m not sure but I really think it has a decent cast time and animation that you can tell and dodge it in a 1v1 scenario even from a 0 distance bubble (with blink or sash ability (even a short one)) she kinda reminds me of {{champion:101}} (in laning phase) > > Outside laning phase she is worse than the old {{champion:7}} (high burst 0 risk) but you can ward tho.. New Heimerdinger Pool Party skin. Recall animation: Laying in a lawnchair sleeping. Idle animation: Laying in a lawnchair sleeping. Doesn't leave base, just lays in a lawn chair, and does nothing.
I thought it was {{champion:54}} who literally doesn't do anything.
: Love this super useful (TM) death recap
Last night I took 36 damage from Yasuo's silver bolts in my death recap. I think I missed a patch note somewhere.
: You're now a Rioter. What's the first (reasonable/semi-reasonable) thing you do?
: Feature/QoL change/Idea Generator for 2018 and beyond!
Feature/Suggestion Name: Pre-set Summoner Spells Opportunity/Problem Statement: We've all forgotten to switch summoner spells after changing roles from last game. This would help alleviate going into game at a disadvantage. Brief Description: Much like item sets, allow players to create a default pair of summoner spells for each role. When champ select begins, it would switch your summoners to your default for the role you selected. So, for example, if you default Flash/Smite for jungle, those will already be selected. You can then change them as normal while in champ select. Target Audience: Everyone.
: > [{quoted}](name=DuckCurry,realm=NA,application-id=yrc23zHg,discussion-id=fyoPPA3J,comment-id=000a,timestamp=2017-12-18T19:02:30.248+0000) > > Add me :) Ducks can only play with other ducks.
> [{quoted}](name=Riot Tantram,realm=NA,application-id=yrc23zHg,discussion-id=fyoPPA3J,comment-id=000a0002,timestamp=2017-12-18T21:20:48.048+0000) > > Ducks can only play with other ducks. Is it because they quack under pressure? ...I'll see myself out.
: The new "Runes Reforged" completely destroyed League Of Legends?
: I start the game with 22 armor and zed can have a mini hexdrinker
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Dameshi

Level 129 (NA)
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