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: Ult animation lock during the initial cast, like rumble, or throughout the duration, like malzahar during his suppression? E would have a really long cooldown then, similar to Tahm's 28 sec devour if not more. Passive still stacks fast in 2v2 bot lane since at the moment, supports are the hard engage during the lane, especially if the adc doesn't know how to poke/trade. Q can be either too strong or too weak, via both aoe range and or damage calculations. Also, I just realized after looking back, the champion has no form of crowd control.
Ult animation is locked throughout the duration like Malzahar. Sre will be able to move, albeit at a extremely reduced speed. No crowd control is just the price you gotta pay for being a homicidal void rift guy. ಥ_ಥ
Alzon (NA)
: {{champion:161}} called. He wants the name of his W back.
> [{quoted}](name=Alzon,realm=NA,application-id=A8FQeEA8,discussion-id=4Ga6PGwV,comment-id=0001,timestamp=2018-09-11T19:51:58.953+0000) > > {{champion:161}} called. He wants the name of his W back. ~~{{champion:161}} ~~ no
: 1) Passive will stack too fast due to both sides' abilities applying stacks. 2) Q needs more clarity as to how it interacts with units. ie: Does it move through minions? Do minions stop it? Do it collide with a champion and stop? etc. 3) W seems odd. If anything, it needs to be a horizontal line tangent to the champion or anything similar to that. ie: Jayce's gate. 4) E is way too strong. 5) R is too strong. Rumble ult and Janna ult combination. If it's the same amount, it will either be too strong or too weak. Overall the ult is overloaded. Interesting idea though. Needs more work. ~Low Elo Support Main
These are definitely valid criticisms that I have thought about when designing the champion concept. The major issue with the q interaction has been edited into my original post. It does not interact with enemy minions at all and will pass through champions. It just bounces off of terrain up to a set distance. 1. The passive will stack fast if Sre is the one being focused. To make sure he does not get too stronk, there is a stack limit on his passive, that I conveniently forgot to mention. ;) 3. Whenever I was designing the champion that's how I pictured the ability would be placed. Like a jayce gate or an anivia wall. I have updated this in my answer as well. 4. I thought the rest of the kit was underwhelming so I through in a Tahm Kench-esque ability ;) 5. I definitely see this being overpowered depending on the numbers. That's why I refuse to put numbers into my champion designs because I do not have any sense when it comes to balancing. However, I intended this ability to be a little more powerful than average due to the constant focus on repositioning needed in order to utilize it effectively. It also does not help that I did not mention in the original that Sre cannot attack or cast actions while ulting. Thank you so much for this comment. It helps tremendously. <3
Echoing (NA)
: [CCOS] September CCOS Entry Time! (And April CCOS Results!)
Here is my entry. It is a void-based support that focuses on positioning and requires allies and enemies to focus on the positioning while Sre is up. https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/4Ga6PGwV-srebog-the-bringer-of-the-void Also here is a concept I commented on. https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/oJxqATbh-ataru-the-unarmed-combatant-new-mechanic I suggest you all check out this concept as well. It is a unique system that reminds me of a monk archetype in other video games.
ninjahX (NA)
: Ataru, the Unarmed Combatant (New Mechanic)
I really enjoy this concept. It heavily reminds me of the monk archetype that I really wish league had. I'm not very good with balancing so I can lend no comment to the numbers. One thought I do have is how can you encourage players to spend ki rather than just hoard it? I feel like the rate at which you get ki lends to the idea that one can freely spend it. It sounds like it is a mix of a fighter/assassin. If it is an assassin, I would definitely limit the amount of ki that one can generate to make sure it is not too overpowered. Overall though I feel this is a very unique champion design. I enjoy the ki system.
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gerbe (NA)
: He’s already been hinted at getting a rework next year.
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: His time bombs currently stun - which you've removed. His passive means his abilities would have to have major CDs. And his flash - why, as a support mage, would I want to get in range of melee enemies?
I was thinking it would be a high risk, high reward type playstyle. With his disruptions and large amount of soft CC, i was imagining him a bit more tanky than he currently is on live servers.
reba042 (NA)
: What are the cooldowns of the abilities?
I'm not very good with balancing. I was thinking Q would be low'ish. W - high E - Medium R - high
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: Silly question : Where is malphite on the runeterra interractive map ?
In his old lore, he came from a universe that was disconnected from our own. It's where everybody was a rock and everything operated on a hive mind. I do not think they had a substantive lore update on Malphite just yet. I would like to know the process for choosing champions to rework/update as far as lore goes though.
: Brynn - Shield-Maiden of Demacia
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: Seems incredibly underwhelming. As a fighter with no real CC or any sort of survival tool, it seems the best way to outplay him is to just out of his mist where he becomes a melee ADC, or to burst him down before he gets anywhere near you. if he ults you, which admittedly is a near Malzahar-level shutdown, you can just walk away from him until it wears off, or if you're also a fighter you can just fight him right back when he comes into close range (his only range). He also seems to share far too many similarities with Nocturne, the only difference being of course that Noc has range, his ultimate nearsights the ENTIRE enemy team from GLOBAL range, and his kit has both hard CC and a survival tool. If I had to make changes to his kit, I would suggest changing his E and R into: E: Mist-Walker Achlus dissolves into a thick mist, becoming untargetable for a second while he becomes ghosted and gains increased movement speed. While in this form, he may not use non-Q abilities, basic attacks, or item actives. After returning to his normal form, a cloud of mist settles on his final location, lasting for a few seconds. Using Q ends this ability prematurely, leaving the cloud of mist at his the end of his dash. R: Harrowing Mist Achlus blinks to any location inside a nearby cloud of mist (1000 or so range). He then gains attack damage for several seconds, refreshing if he gets a takedown.
I really enjoy that addition. I like to think it is different than nocturne in the fact that it has to play around the mist. Though i really enjoy the modification to the abilities.
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Derehvus (NA)
: Show me more. I see a half formed, impoverished sapling. Fertilize it. give it a home to grow in. I want to see this slow breeze transform to a furious squall. Her kit is well-ish-ly thought out, But I am drowning in the sea of mediocrity in which you are presenting her. I am ALLLLLL for having different play styles and builds and everything of the sort. But please, don't starve me with such wretched sums. I would love to be able to upvote this, push this concept further.
How? Are you looking for more background? More information on play styles? I appreciate the criticism!
Daedeye (EUW)
: Making her able to catch people with W makes her very unique as an adc, I think. R boosting both her ability to engage and to disengage is also good, I think. Q and E are a bit similar. Maybe Q could deal extra damage based on the targets missing health and/or have a passive stat bonus, while it is off cooldown?
> [{quoted}](name=Daedeye,realm=EUW,application-id=A8FQeEA8,discussion-id=90OBJ0ZB,comment-id=0000,timestamp=2018-06-30T12:00:06.542+0000) > > Making her able to catch people with W makes her very unique as an adc, I think. > R boosting both her ability to engage and to disengage is also good, I think. > > Q and E are a bit similar. > Maybe Q could deal extra damage based on the targets missing health and/or have a passive stat bonus, while it is off cooldown? I was thinking the same thing. I wanted to keep mobility as the primary focus of her kit. I thought about Q being able to push enemies away while E would push her in the opposite direction of the skill shot (Like a caitlyn net). I do think that having Q deal extra damage would be able to set it apart from E though. I like the suggestion, Thank You!
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SachieI (NA)
: My heart wants an Ionian event so badly, but my brain is with OP. Targon and its champions need a LOT of work. {{champion:131}} needs a kit that actually allows players to be viable and have fun with her, and not this watered-down, weak-assassin/weak-bruiser junk. {{champion:89}} enjoys popularity at all levels of play, while her lunar counterpart is stuck in the shadows, forgotten by most.
I absolutely LOVE Diana though. :( I always do very well with her. Keep in mind though I do play Diana all the time, I agree she is in this limbo state. She is the Jack Of All Trades, Master of None. :/
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: It's really hard to give someone advice without watching them play. It looks like you play {{champion:59}} with some success, you have a high win rate with him. Why don't you focus on him more?
http://www.leaguereplays.com/replays/match/4079431/
: Looking for new people to play with.
I'd love to play with you if you have time! I preform very well mid as Diana, the support role, and top. :)
: I always thought it'd be cool to have a fear / suprise based champion who had an ability that made everyone become feared and simultaneously /laugh as opposed to another champion who made people /dance.
YES YES YES. Having the entire enemy team forced to laugh sounds HILARIOUS. The only downside would be if they had 'Nunu Bot'.
Rioter Comments
: I am a theoretic player, and so I use pings to help my team focus proper targets in teamfights, try to direct your team to towers over dragons or barons, because at lower ELO's they are less useful then at high ELO's, maintain pressure, ward(Yes even you ADC) and catch people out with them, or use it to stay safe. If you start falling behind ward your jungle and direct an all in, or if it is too late for that, try to get a pick and then a good 5v4. Worry more about post laning (since you seem to have a good laning phase) and focus objectives over kills. Playing a champ with a lot of hard CC can help you carry a teamfight almost more then a lot of pure damage can too if you know who to focus and when. Again on teamfights if you and your carry are getting destroyed try a different positioning, and maybe even look up a guide on where and what you should do as diana in a teamfight.
Thank you, i will look up more guides on her!
: Master orianna , good ori players are infuriating.
Ori players ARE infuriating, however, i have played diana for so long it feels wrong of me to abandon her. :/
: It's really hard to give someone advice without watching them play. It looks like you play {{champion:59}} with some success, you have a high win rate with him. Why don't you focus on him more?
I am not a very great jungler and it normally results in next level feeding. :'/ Just lucky games
: So to start you are playing a champ that is hard to carrying with. She goes in to fights and tends to get screwed after killing her target. I would suggest learning someone with a better all in pattern like akilla. That said i am sure you are going to reject this advice, so moving on. So next you need to talk about theory crafting. You build is missing a key factor for every dia player needs, CDR. CDR is so important on DIa. Your Q cdr is your gate ability for your mobility and damage. Try replacing lich with a nashors. You do lose your auto burst but you get sustain AP on hit. Plus the 20% cdr really helps. Dia is not a late game champ. She is also not very forgiving if you make a mistake. The fact that you are getting 20+ kills in your wins says you are waiting to win. What do you do after you get a kill? Are you looking for more kills or are your trying to get a tower? Just taking kills through out the game does not win it for you. From your stats your skills seem to better than most bronze........not saying much i guess. If you want to get out of bronze you need to make sure you are taking objectives your self. Dia is a really good split pusher and tower taker. Normally I would not tell you to split push to win. Though in your case till your MMR raises a few levels it might be justified. Ward heavily where you are going to split pushing and draw the enemy to you and let your team take easy team fights. If the enemy only sends one 1 person kill them and keep marching forward. Also start trying to steam roll top. ADCs are not as great mid game anymore. It is harder to get them rolling compared to the top laner. I actually play Dia ranked when forced mid. It is a comfort pick for me since i picked her up season 2.
Thank you for all of the advice! I will start trying out Nashor's Tooth in normals to see how i like it! I know Akali is a better assassin and fighter than Diana, but it almost feels wrong of me to give her up. :/ Normally whenever i get a kill, i push lane out and either recall if i am extremely low, or help another lane if i am healthy. I will also start to focus more attention top lane and pushing. Thank you so much for the advice. Though i am unsure how you have seen how many kills i have in my games. I do not like to show that stuff off. :(
Rioter Comments
: Skills are something you can only learn through practice. Sure you can get tips here and there, but nothing beats actually playing. The best advice I can give, however, is no matter how your game went take a 10 or so minute break between matches to clear your head. It always helps to go in with a clear mind.
I am not in a unfavorable mood, i am actually happy playing ranked. No matter how the game goes i know i have tried my best and it satisfies me. :) I feel as if i am pretty good with Diana, I just have no idea how to "carry" a game or push my advantage with her.
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Dan Schneider NA

Level 124 (NA)
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