: Kayle fucking sucks
Youve played like 5 games chief. The fact your in bot lane with a darius vs Kayle suggests that you arent high level. Once you hit like level 15 you learn the lane roles of characters. Kayle isnt a fast character like she used to be. RN kayle is not even a champ before 11 and doesnt get good til 16, Shes a slow role champ that wins in longer games
: do you have a link for what you are saying i didn't read anything about ahri that suggested she was a ho
> [{quoted}](name=oriannashutsdown,realm=NA,application-id=yrc23zHg,discussion-id=zjM7E1Yd,comment-id=00020000,timestamp=2019-06-07T01:53:30.289+0000) > > do you have a link for what you are saying i didn't read anything about ahri that suggested she was a ho In her old lore (Im talking back when the old client was around) before the Vastaya were added she was just some random ass fox who found a magic orb. She then shapeshifted into the demi-human form. She would then tempt men and steal their essence to fuel her magic Edit: Heres the link https://lol.gamepedia.com/Ahri/Old_Lore
Eedat (NA)
: Yeah a quarter second knock up and a quarter second stun is fuck tons of utility. 5 man knocks knockups 10 times per game and more cc than a morgana guise
A halfsecond stun interupts anyone with a cast time so {{champion:20}} {{champion:51}} {{champion:202}} {{champion:555}} {{champion:3}} {{champion:99}} etc
: Remember when some boards people flamed us for complaining about Rivens compensation buffs?
One side of the problem is that basing it off win/pick/ban rates is r%%%%%ed. If shes doing 6000 damage a fight with 2 items, you need to track that and fix the damn problem. a charcters DPS and sustain need to be followed as well because Chogath can still 1v1 your fed ass late game bc hes got an hours worth of hp and cc
AR URF (NA)
: Why is zed allowed to be strong/broken season after season.
if the character is flipping between OP and Garbo, they need a rework. It means their power is unevenly distributed and cant be balanced bc their top heavy
: if you grab ahri by the tail(s)
I believe ahri might just be a ho, I mean do yall remember her original character lore.
Rioter Comments
KingMack (NA)
: Hyper mobility combined with cc, 50% free crit chance, potential aoe ult, and a w that forces ranged champions to melee with him. Man, Riot devs know what they are doing.
not as bad as Cait, Twitch, and Jhin, Who get extra damage for being themselves. Caits got headshot damage every 6 shots plus any time shes lands her W or E. Twitch has Poison and True damage just for hitting you wiht anything, and jhin breaks the damage cap when he builds crit/attack speed. It aint fair for a char shooting 1.3 times a sec to also be doing 900 crits
: Maybe his skill floor isn't THAT high, but his skill ceiling is pretty high. Just because YOU think he isn't difficult to play doesn't mean that it is a fact he isn't difficult. Nidalee and Lee Sin are also considered mechanically difficult, but I find them pretty easy to play. Stop calling every champ that is difficult to play against or that you don't like OP, just because you refuse to recognize your weaknesses/learn to play around them.
yasuo can cha cha slide out of fukn anything every like 10 seconds. Half the abilities in this game have 12+second cooldowns
: Reports
"You've been given a chat restriction"
Arcade Lulu (EUNE)
: forced 50% winrate
the 50% is actually a 50% of winning any given game, each player having a weight based on their wins/loses over the past few games.
RatHound (NA)
: Introducing... Constructive Pings
all fun and games til your trying to hunt down that 900 gold bounty and your salty midlaner sends your ass back to spawn
Spoonk (NA)
: Fix your community Riot
The problem is the way the game is structured, Overwatch faces the same problem where the two teams can just butt heads on the obj's and not move the game making even the most minor of slip ups huge events. It just ends up being 30 minutes of skirting the enemies attack range and getting angry when the in meta character just shits on you.
YoloMODS (NA)
: dude chill
SirHydro (NA)
: *No one has seen that. That is hyperbole. That's akin to saying "Ashe Ult is op because it does two billion dmg" It's wrong, it's silly, it's exageratted, and no one is going to take you seriously or put any weight or validity to your arguments. This doesn't serve your debate at all, so don't do stuff like this. This one is in no way hyperbole,* You cannot do 2,300 dmg in 0.0 seconds. It is hyperbole. I gave you a chance, and it's clear now you're just an unskilled player that has no idea what they are talking about. The rest of your retort is riddled with logical fallacies. You don't even know what a Starwman is, you incorrectly claim I'm using one in my points. Sorry, but it seems you think a strawman is a "Clever way of winning an argument" but unfortunately it requires you to A) Know what a Strawman is and B) Your opponent actually using one. You don't understand what it is, and I never used one. May you get rekt by Fizz every game you face him, since you refuse to improve =) {{sticker:sg-lulu}}
It can happen in 0.0 seconds bc the game rounds the time down. it was his Ult and his E timed together. The physical timing may have been a fluke on his part or a bug in the game but the death screen registered 0.0. Also, Fizz 2 years ago was even worse than he was now, his Q and W were effectively useless when compared to his E at the time. The meta was to max e first and build an Archangel staff{{item:3003}}
Nymph0 (NA)
: Yasuo the king of cancer is missing.
KingMack (NA)
: Any invisible champion. Invisibility is literally the most busted thing in the game because it nullifies one of the most powerful core mechanics of the game (vision and warding). Plus, Riot's definition of champion "depth" has to be invisibility. Every champ that comes out now seems to have some kind of invisibility built in.
At least its not hte original Lux E that could give Invis to allies
Skyper340 (EUW)
: Let's talk about the champs that make you ragequit and the unleashes the void in your soul.
have you considered {{champion:51}}, {{champion:202}} and {{champion:29}} get extra damage for just being themselves. Caits passive gives her extra Crit damage just for landing an ability thats easy as shit to do meaning shes doing like 300% as an attack speed character. Jhin gets his attack speed converted to damage meaning all crit items just mean more AD for him after the first one, leaving him with like 300 AD +{{item:3031}} damage. Twitch does his Poison with every shot and ability doing true damage at max stacks meaning this little rat is getting his 80 AD at lvl1 and 30+Damage on top of that.
: Riot cares so little about Twisted Treeline, it gets labelled as a Rotating Game Mode.
TT is frankly less fun than the other two modes. Its purely team comp on a blind map. If there was a draft pick mode it might be better but all it is rn is a wasteland with no communication or stratagy. Its just two people fight while the other split pushes and backs off if red team goes missing.
KingMack (NA)
: Yeah being a jungle main that's just the way it is currently. Riot has turned the role into a bitch boy role. The player base now sees the role as something that is meant to be their bitch and get them easy kills. Riot enforces this by hard nerfing farm junglers patch after patch. They took away level 3 from your 3rd camp (experience). They took away a camp recently (moving scuttler to 3:15 spawn, effectively removing an additional camp - gold and experience). They took away your ability to effectively and efficiently hold a lane for your team (changes to jungle item that make lane minions give a jungler less gold based on their ratio of jng to lane minions killed - gold and experience/ability to assist team). Now, they've hard nerfed Master Yi, arguably one of the best farming junglers in the game, for no apparent reason after leaving him alone for 4-5 years. They removed his bonus ad from his E, now they've taken away 8% attack speed and reduced damage from his Q in addition to hard nerfing his core item, Guinsoo's Rageblade. With this being said, Riot has also made tanks effectively unplayable in solo que. Champions like Sejuani and Zac have the ability to clear moderately well (nowhere near as good as, say, Shyvana/Yi/Jax). Those tank junglers also have pretty decent ganks but given the poor state of tanks at the moment, you can't play those either. Basically, you are forced to playing odd bruiser-ish junglers that don't do anything particularly well. Jarvan IV (poor tank, poor farmer, mediocre ganker). Reksai (moderate farmer, mediocre tank, mediocre ganks). So on and so forth. They've stripped the jungle of it's identity and no longer know how to handle the role. Therefore, they encourage ganking to avoid the issue. If you perma gank, then maybe your team can get fed and carry you because good luck doing it from the jungle these days. Also, people just auto rage at junglers. As a jungler, without saying anything, I get told to "kys" all the time in pregame lobbies without saying a word or even picking a troll champ. I always play a typical jungler. But, it doesn't matter, you WILL get flamed playing the role. You could go 30/0/0 and finish the game solo at 15 minutes and they would still flame you (legit a similar circumstance that happened to me recently). You can check my match history. I had a game where I was 31 kills and 5 ish deaths, two barons, on Wukong and hard carried the game with a pentakill to boot. Didn't matter. Didn't say a word. Got hard flamed. This is in mid plat btw. "It's not your place" they would say. Those kills should have went to them, apparently. Forget the fact that I did quadruple their damage. How dare I do something other than server them! Anyway, my rant is over as well. I feel you. Jungle is shit, your team treats you like shit, and Riot keeps encouraging the behavior through their actions and patches. My best advice would just to become a support or a top laner at this point. Those roles have similar capacities to carry that old jungle used to without being a permanent scapegoat for your team. Goodluck in your future games and try not to let them get to you, even though it is incredibly difficult.
What i hate is when people claim its a KS when their 20hp ass would've died with not even an assist had i not stepped in.
: farming jg problems
Its not as bad playing Kindred jg into a Khazix, Yi, or Jax. Getting stacks is near impossible to anyone else with a chase bc kindred cant kite well against them
: riot you game is shit
a silver ADC, Thats gonna fuck the team up. You cant balance it like that, a plus and minus structure doesnt work when the Plat is 4x better than the Silver
: Are there any other ways to get hextech chests besides you or an ally getting an S?
: being toxic shouldnt get you banned
Toxic people just ruins the fun on a game that already generates a lot of salt
: Ban Bloodrazor On Master Yi
yi shouldnt be able to build crit, That would solve this whole problem.
: It's not hard to spend 800g
Exe's blade builds into like 2 things and neither are standard in the average build. They're mainly used on characters who go up against a lot of lifesteal or regen (Mundo and Fiora) but come with some annoying tradeoffs bc you dont have the regen yourself
: Don't Ban Me Bro!
{{champion:51}} "Hey ADC, Swap with me" {{champion:498}} "no" {{champion:51}} *Xayah Banned* {{champion:51}}"How bout now" {{champion:22}} "No"
EtyrnaI (NA)
: Ekko
Not a rant, Wtf is this shit, i came here bc i wanted to see someone shit on ekko and all i got was this passive son of a bitch who cant even roast the broken ass champ properly. i bet this fucker is an ivern main who doesnt bring smite bc hes just soo fuckn passive. /s
: > [{quoted}](name=Darknesshas1,realm=NA,application-id=3ErqAdtq,discussion-id=TBamX1TQ,comment-id=00030000,timestamp=2019-05-30T12:36:20.063+0000) > > you cant give him anything in return, you'd have to rework it into something far less destructive. Why would you want to only nerf a non-overpowered champion?
Hes not "Non-overpowered", That ability makes him overpowered. Hence a nerf.
SirHydro (NA)
: You're wrong about a few things, and that just tells me your opinion is skewered. No wonder you get bodied by Fizz mid, you don't even understand several things about him. So let me point out where your wrong, and explain why you need to actually git gud, and that it isn't Fizz being too strong =) Bear with me, open up your mind. *Fizz's Flip renders him Untargetable, Invulnerable, allows him to close distance, and does damage with no drawbacks.* Two things wrong with this so far: Fizz is NOT invulnerable during Play/Trickster. Things like Ignite, Malzahar Maelefic Visions, Teemo and Cass's dot poison, Karma's W tether Lb's tether, will still damage Fizz while he's UNTARGETABLE. The fact that you believe this is evidence how very little you know about Fizz. And we all know how people complaining about things they don't understand go. You blame your loss on Fizz being "over powered" yet you don't even understand how Fizz works. Surely your lack of knowledge on Fizz contributed to your loss? The second thing wrong, is that his E has no drawbacks, when in fact it has more than one. First off, simply using it means that he won't be able to use it again for (at best, maxed rank and cd) 12 seconds. Just like Blitz's Q, a Fizz without his E is much different than a Fizz with his E up. A Blitz that just missed his Q is a joke until it's back up. A Blitz with his Q up is terrifying and a threat. By sheer virtue of using his E Fizz puts himself at risk. (Small note: Yes Fizz can use his E as a gap closer. But no, he doesn't. That's what his Q is for. He has two possible gap closers, but only 1 Escape. Good Fizz players gap close with Q, and escape with E. Since using Q to escape requires a targetable enemy unit behind you to dash through) It also costs (gasp) mana. A looot of mana. And other champs have cooldowns and mana costs, and for those champs they matter too. You don't seem to realize how incredibly taxing a 90 mana cost spell at RANK ONE is. Fizz pays a massive chunk of resources in mana to use every single E. So onto your next point. *Each of these status's/effects are powerful enough to be considered ults on some characters. Kayle, Twitch, Rengar, Khazix, Ekko, Rek'sai, Kai'sa, Xayah, Nocturne, Etc. have two maybe 3 of these effects as their ULTIMATES, Ekko being the only one with all 4.* Now, I already pointed out that Fizz is NOT Invulnerable during E, so we can go ahead and take out Kayle. To be honest I'm even sure why you put Twitch here, since his stealth (Untargetability) is on his Q, he isn't Invulnerable, not sure a range increase helps to "close distance" and "does damage with no drawbacks" isn't true since Twitch can atually MISS with his bolts fired during his Ult since they don't track and go in straight lines. Right, that leaves Ults that make the user Untargetable, gap close, and "does dmg wtih no drawbacks"(Which I'll say out right is wrong, since in order to dmg the enemy with Fizz E you have to be in melee range, and thus you are in range to be retaliated upon. There are drawbacks wether you notice them or not) Rengar: Makes him Untargetable for a substantial period of time. Rengar can move during this period, reposition, cover great distances, and gets bonuses and buffs to his next attack, and an automatic passive leap. This isn't even everything his ult does, since using it can make the entire enemy team back off and play differently. But this all seems fair for an ult. Fizz's time window of Untargetability is nothing compared to the length of Rengar's ult. Rengar's gap close is vastly superior to Fizz's range on E. Rengar's ult has no drawback, since he can use it and not even have to go in to affect the enemy team, thus no drawback, no risk. Fizz's E has risk. So really, this is a poor example for you to use. Khazix: Can go Untargetable two, up to THREE times. Entering stealth, procing his passive and Duskblade, as well as Sudden Impact Rune. Fizz goes Untargetable once. Khazix can be even harder to get to than Fizz. Khazix can go Untargetable 2-3 things, plus he has a JUMP, that gets extra range when evolved, and RESETS on kills/takedowns, making him HARDER to hit and get to. Another bad example, Khazix is actually harder to pin down than Fizz. You're not arguing your own points well so far. Ekko: Ekko doesn't become Untargetable, or Invulnerable during his ult. It's a blink, and a heal, and his sheild is probably involved, and it nukes for massive damage. I have no idea how you even compare Fizz E to Ekko's R, let alone how you want me to believe this supports your argument either. What? Rek'sai: Goes Untargetable just like Fizz E, for longer period of time. The gap close is also far greater than Fizz's E. Plus Rek'sai can gap close with Burrowed E as well. So Rek'sai's R out performs Fizz's E. And it's her Ult. Seems fair. What's your point? Kai'sa: Her ult grants her a sheild and a massive gap closer. However, it neither makes her Untargetable nor Invulnerable. She gains Stealth on evolved E, but at no point does Kai'sa beecome Invulnerable. Again, you demonstrate your lack of knowledge of the game, and are talking about things you don't understand. Frankly, you're making wrong points. This is me pointing out the fact you are wrong, and explaining why you are wrong. Xayah: The only parts you're comparing here is the Invulnerability. So I'll bring up the area of effect and cone is far superior and deadlier than Fizz's E. Xayah using R has even less drawback then Fizz using his E. I'll also use this chance to mention Fizz's E mana costs are on part with Ultimates. Sooo.....why are we saying Fizz E is overpowered. Because Xayah R? Nocturne: He does not become Untargetable. Impairing the enemies vision with Darkness does not remove their ability to target him within range. Nocturne is Invulnerable to Spells when is spellsheild is up but that's not his ult. It is, however, a gnarly gap closer! It's ten times the Gap Closer that Fizz's E is. Bad choice to compare, since Nocturne's R basically curb stomps every aspect of Fizz's E. Not making your points that well. Not selling them to me. So all those champs, that have Ultimates and mechanics put into their power budget, and Fizz gets watered down similarities to an Ultimate move on a basic ability, with the same Mana as an Ultimate ability, long cooldowns, and similar power budget to basic abilities? Right.....seems like that's how things were intended to be. You brought up all those champs and I point out how each of those champs Ult's also brings either more or better of what Fizz's E does, or entirely new and unique things that Fizz's E can't do. Let's move on, and address more of your grievances with Fizz. *Fizz having all that as an ability with a 12 second CD is waaaaaaaaaaaay too overpowered no mater how you look at it. The ability has no drawbacks to use that aren't just basic problems every character has (Like CD or Mana consumption) and does far too much considering the rest of his kits damage.* If Fizz is maxing his E, to do all this magical "tons of damage" you're talking about, than his Q and his W wil not be hitting as hard. If Fizz is maxing Q, his E's aren't hitting this hard. If you want to argue at higher lvls when he can max his E and his Q, that's a point where everyone is doing the same, maxing more than 1 ability, reaching near to full builds, ect, and as you say yourself becomes a moot point. If he uses it, wether the trade went his way or not, he still pays the mana cost (very high) and gets the cooldown. Plus, if he wants the slow, or the larger AoE, he has to wait on his Pole and drop naturally to get it. If Fizz activates Tricker, he hops off the pole, his AoE is much smaller, and he doesn't apply the slow. The risk and drawback is the skill expression in landing Playful, which is harder, as opposed to landing Trickster, which is easier but less rewarding. Walk out of his E AoE and stop standing in it. The "rest of his kit's damage" only comes with Items and Skill Points. Only his E has a good Base dmg value. *Everyone here has seen a fizz throw his ult and flip simultaneously and destroy your HP in 0.0 seconds. I have an actual screenshot of him doing 2.3K in 0.0 on a match i wasn't behind on.* No one has seen that. That is hyperbole. That's akin to saying "Ashe Ult is op because it does two billion dmg" It's wrong, it's silly, it's exageratted, and no one is going to take you seriously or put any weight or validity to your arguments. This doesn't serve your debate at all, so don't do stuff like this. *The reason i mention his Untargetable status with his ult because it renders him invincible from tower damage as well.* So does Vlad's W pool. Akali's Shroud did the same thing, actually it used to be worse! Yasuo's R puts him out side of Turret range. Pantheon's PASSIVE can block a Turret shot, and it resets on each W and every 3-4 auto's/Q's. Oh, might as well say any champ with Untargetability can do the same thing, because they can. Zhonya's can be bought by anyway. Stopwatch is even cheaper. What is your point? *Its problem is the Invaun status when he uses it, The fact hes completely invincible in the two seconds hes moving makes it too OP.* It's essential to his Kit. It's his escape. An assassin without an Escape either needsd durability to poke and all in, or the raw damage to burst down their target before they blow up. If Fizz didn't have Untargetability on his E, Riot would compensate his loss of abiilty to get out of a Fight or drop the back line but frontloading more dmg onto him. So he can succeed at taking out his target, and then he dies. I still have more to say, I want to type up closing thoughts on how and why Fizz is managable and isn't problematic. And if anything, the issue with him isn't on his E at all. All of Fizz's moves are skill shots and can be dodged except for his W. You can dash or flash or use any kind of hop or such to actually avoid his Q, and it should be clear that it's possible to dodge the AoE of his E or the linear skill shot of his R. But before I type up anymore I want to give you a window to read what I've said so far, and to respond.
_Fizz is NOT invulnerable during Play/Trickster. Things like Ignite, Malzahar Maelefic Visions, Teemo and Cass's dot poison, Karma's W tether Lb's tether, will still damage Fizz while he's UNTARGETABLE._ This is nitpicking, Its also known as a strawman, a type of logical fallacy you use thru the rest of this post _It also costs (gasp) mana. A looot of mana_ Everyone has mana concerns, That doesn't mean anything past level 6, once you start building items. If you have mana problems you either gonna build a mana item, or bring Manaflow band, sometimes both. Its a standard part of gameplay to adjust for your characters weaknesses. _Rengar's ult has no drawback, since he can use it and not even have to go in to affect the enemy team, thus no drawback, no risk. Fizz's E has risk. So really, this is a poor example for you to use._ Rengars base Ult cooldown is 100 seconds without CDR. Fizz's E's base cooldown is 16 seconds. Some quick math means unless Rengars ult is more than 6.25 times more powerful than Fizz's E Its still about equal to his E. _Ekko doesn't become Untargetable, or Invulnerable during his ult. It's a blink, and a heal, and his sheild is probably involved, and it nukes for massive damage. _ Ekko in the exact moment he presses R gains a gold health bar preventing him from dying in that moment. The description of his ability reads _"After 0.75 seconds, Ekko travels to his hologram's location, becoming **untargetable** during the transportation, dealing magic damage to surrounding enemies on arrival and power healing himself."_ So to paraphrase you earlier _"The fact that you believe this is evidence how very little you know about Ekko"_ _So Rek'sai's R out performs Fizz's E. And it's her Ult. Seems fair._ Reksai's Base cooldown is again 100 seconds. Rek'sai's ult on the other hand is not 6 times more powerful than Fizz's E in anything other than range. Doesn't seem as fair now, huh. _Her ult grants her a sheild and a massive gap closer. However, it neither makes her Untargetable nor Invulnerable. She gains Stealth on evolved E, but at no point does Kai'sa beecome Invulnerable. Again, you demonstrate your lack of knowledge of the game, and are talking about things you don't understand._ I said these character have _"two maybe 3 of these effects as their ULTIMATES"_ Its a gap closer and allows her to burst for massive damage, therefore 2 of the aforementioned benefits. _ Xayah using R has even less drawback then Fizz using his E. I'll also use this chance to mention Fizz's E mana costs are on part with Ultimates._ The problem was never mana concerns. The problem is he has this ult like ability that's 8.75 times better than anyone else's ultimate(Compared to Xayahs ult this time). And to mention it again, Mana consumption is not a drawback on a character for anything more than early game. Conservation is an inherent part of gameplay. _He does not become Untargetable. Impairing the enemies vision with Darkness does not remove their ability to target him within range._ Nearsighted is a massive debuff, It prevents any autotargeting abilities outside of the reduced visual range, blocking things like Cait and Shens ultimates, The use of teleport on minions, and other vision reliant abilities. _It is, however, a gnarly gap closer! It's ten times the Gap Closer that Fizz's E is_ It also happens to be almost 10 times the base cooldown of fizz's E, making it useful once a fight, if they can burst faster than anyone unfriendly near your target can. Its harder to use in teamfights as anything but an engage or a kill catcher as someones fleeing the fight, Something that will get you killed depending on how the fight turned out. _So does Vlad's W pool. Akali's Shroud did the same thing, actually it used to be worse! Yasuo's R puts him out side of Turret range. Pantheon's PASSIVE can block a Turret shot, and it resets on each W and every 3-4 auto's/Q's. Oh, might as well say any champ with Untargetability can do the same thing, because they can. Zhonya's can be bought by anyway. Stopwatch is even cheaper. What is your point?_ Vlads and Akali's W's dont do burst damage. Yasuo's R can still get him stuck under tower for 2 shots, and Pantheons passive can be circumvented by just hitting him before the tower shot lands. Fizz on the other hand can dive and flash out having taken no damage and spending comparable less mana and time. Panth is still gonna take about 12 seconds to reset his passive unless hes mid combat. _No one has seen that. That is hyperbole. That's akin to saying "Ashe Ult is op because it does two billion dmg" It's wrong, it's silly, it's exageratted, and no one is going to take you seriously or put any weight or validity to your arguments. This doesn't serve your debate at all, so don't do stuff like this._ This one is in no way hyperbole, The screenshot was several years ago (about two or three if i remember) and was a combination of him landing his E and R (and maybe Q) simultaneously in late game, I was playing sivir with full build, Back then she only had about 1.8k late game bc the health meta used to be lower. I was trying to find the picture but i cant because of the some 11k memes (That's not an exaggeration) piled up on my old computer. Ill try to track the screenshot down but that was in no way an exaggeration, That one legitimately happened.
Antenora (EUW)
: i CaNt PLaY vS FiZz sO He mUsT Be OVeRpOwErED!!!
If its impossible to fight, That means it is overpowered. [edited - Ulanopo]
sVzMyron (EUW)
: yeah because linking number of death with carrying isnt trolling?
if your KDA means your only 3 kill and an assist up from your deaths, your causing more problems then solving. A 1.01 KDA can be done with any number of deaths fucking up your teams ability to fight.
dboy225 (NA)
: and silver and above is ego hell......
Iron on the other hand Iron 2 just has to deal with whatever the raw meta is bc none of us are *That* bad at the game but none of us are good either. Meaning its a battle of yasuo and Zed Mains with the winner being Ritos balancing team
sVzMyron (EUW)
: bronze IS elo hell
this one seems a little personal
: build MR/hp items before fizz's "rework" 'cough cough' nerf on his W full build/combo on him deals at max 4.5k HP at 100 MR i tested it on practice tool before his "rework". so yeah build those 2 stats and you will be able to resist his damage easily. more easier now than before sadly im a fizz main the changes hurt me so much.
thats too hard for most mid laners to do. Its not a tank heavy lane like top and bot
: He as a champion is far from overpowered, so what would you give him in return for nerfing his E?
you cant give him anything in return, you'd have to rework it into something far less destructive.
Jamaree (NA)
: If you ever think something in a champion’s kit is too strong, play the champion, it tends to be there for a reason.
i think kennens passive is too op as well. Ive played him. Hes too op
Rioter Comments
: Kassadin skin: Kassadad
Any time he kills you he goes "Got your nose! and everything else really."
Rioter Comments
Kanzler (NA)
: She really is that bad before 11. Literally any champion in the game will shit on her until 11.
no she's not. In this case y'all're just bad. I have no problems even trading with the people up top at level 6. I even get kills if they aren't being cautious. Ive kicked a darius's ass late game just because i got 1 kill at level 6. Build Nashors and he didnt stand a chance. i had one of his towers before 11. He wasn't a bad Darius either, he just got too cocky and i ripped him apart.
: the only hp and MR item that I can think of is {{item:3065}} though after searching there's {{item:3194}} and {{item:3001}} , those are new to me XD of course, it doesn't take much MR to defend against magic damage but then kayle does true damage and a lot of it
Those guys should bring that against a kayle. shes a majority AP character
nelogis (EUW)
: > [{quoted}](name=Darknesshas1,realm=NA,application-id=ZGEFLEUQ,discussion-id=9MEj3oPi,comment-id=00000000,timestamp=2019-03-08T17:35:33.440+0000) > > scum well someone has to be the guy
no, no they dont
: "tankiness of a panzer" "rip through them like a chainsaw" choose one XD
: Wish she just gets a level 6 powerspike
: Kayle made me drop 2 divisions just today. Her early game is complete garbage and by the time you get online you might not even have a chance to carry anymore because you're most likely behind in CS and kills
Why did you take a brand new champion into conpetitve. Thats a stupid move if ive ever heard one. I gaurentee that you dont know nearly enough about the champ to be taking her into comp within a week of her release. The people that did and managed to win with her are good enough as players to do so. Its comp, dont bring someone you dont know or you may as well just run it down mid
: Make her a ranged champion who starts with 325 range. Level 6, 11, 16 +75 range Get rid of the true damage conversion. Fixed!
: > [{quoted}](name=Jarring,realm=NA,application-id=3ErqAdtq,discussion-id=NgKWp7rY,comment-id=000200000000,timestamp=2019-03-09T03:14:35.839+0000) > > I brought it up, but I'd rather she have charges. it's a little too big of a spell for it to be a complete refund. > I mean she'd be able to clear entire waves with it and get a full c/d/mana refund? > > not to mention, what if u were able to hit enemy champions in the aoe? what about pets like malz? > > The aoe portion of the skill would be a problem.. if it didn't have the aoe thing, it'd be a lot easier to balance.. > > Probably just need to take that part off while they rethink the E.. dont give her a mana refund. just the cd refund. this should fix the problem of her clearing entire waves with it. at the same time it would still have a large impact on her early game. shed get a lot more minions from safe positions.
you know it costs like 2 mana to cast her E, its designed for her to spam it already, it refunds mana or otherwise she'd be out of it faster than a xayah without manaflow.
Jarring (NA)
: yeah, i honestly wish they would... giving her true damage at 16 is like a participation trophy. It's totally unnecessary.
not really, If your fighting a darius or Rammus who just have 3k hp and the tankiness of a panzer, Kayle will rip through them like a chainsaw
: honestly, just remove the true damage from kayles level 16 and then make her early better
She's not actually that bad early game. Its easy enough to play passive until your jg hits six and then gank whoever is fighting you top two or three times when they get comfortable that your weak. Your ability to support is destructive, if you know what your doing. Me and a Friend played her ADC with my friend being Morg Support and we dominated on bot lane because of Morg's strength early game. All i had to do was take the kill. She's not hot Garbage before level 11, she just needs to take it as team fights and gg, you win.
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Darknesshas1

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