ZaFishbone (EUNE)
: Are you a game dev for a competitive multiplayer game? Because that is a different experience to being game Dev for normal games. MOBAs are like Facekook. Yo have to constantly change it to keep it fresh, or people will loose interest. Perfect balance would lead to ppl eventually growing bored with the game and leaving. So the devs work hard to constantly change which champs are strong, in order to make players rotate naturally through champions and not grow bored. Well, I'm not saying all these things are necessarily 100% true, but that is the philosophy Riot uses to justify always keeping some champs on top, and some on the bottom.
> [{quoted}](name=ZaFishbone,realm=EUNE,application-id=3ErqAdtq,discussion-id=Gkj8Kmf7,comment-id=0003,timestamp=2019-05-08T08:07:11.748+0000) > > Are you a game dev for a competitive multiplayer game? Because that is a different experience to being game Dev for normal games. MOBAs are like Facekook. Yo have to constantly change it to keep it fresh, or people will loose interest. Perfect balance would lead to ppl eventually growing bored with the game and leaving. So the devs work hard to constantly change which champs are strong, in order to make players rotate naturally through champions and not grow bored. > > Well, I'm not saying all these things are necessarily 100% true, but that is the philosophy Riot uses to justify always keeping some champs on top, and some on the bottom. I can not name who i work for but i can say one of the games is an MMO with a heavy focus on Pvp
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