Rioter Comments
: "What do you do as a toplaner when you get ganked?"-A tierlist.
I don't understand some of these. How does Fiora have far better escape than Riven and Rumble?
Rioter Comments
GreenKnight (EUNE)
: Only Gold hates themselves?
> [{quoted}](name=GreenKnight,realm=EUNE,application-id=yrc23zHg,discussion-id=c0TxVN3I,comment-id=0001,timestamp=2019-11-20T14:45:36.251+0000) > > Only Gold hates themselves? lol good catch
Rioter Comments
: This New Client is the Closest Thing to a Virus on my Computer
I'm assuming their client uses an HTML and CSS wrapper. It's basically interpreted like a browser for faster deployment of content. Text and images and other resources get loaded over HTTPS, DNS, piping and network issues, but they didn't implement any caching system as far as I can tell? So all this data has to get constantly pulled down and parsed locally, probably by JSON or XML or whatever. While its true that its fast for deployment, it requires more work out of the CPU especially if the data is not optimized and especially if the computer and server is already under load. If I run the game under VS debugger, the crash happens after timing out when not receiving a complete piece of packet data through socket from any one user that it expects to be completed, so it tries to create variables and perform operations that are illegal. It took me only 30 minutes to pin point this. It's a combination of the server giving your client junk and other users' data in your game. Why not wait until the socket has everything, and drop and perform a clean re-fetch if the data received fails checks?? I can literally fix this in 10 minutes.
: my fps is getting worse and worse every day.
With this new client, you need at minimum a RTX 8080 TI with 12TB memory.
Rioter Comments
: 5Head
> [{quoted}](name=DartExplosion10,realm=NA,application-id=yrc23zHg,discussion-id=4JZy1lYN,comment-id=0000,timestamp=2019-11-11T22:42:05.037+0000) > > 5Head -ed dragon
Rioter Comments
: Riot doesn't want people playing only URF they want people to still play their flagship mode. URF is horribly unbalanced and not something that can be played competitively. They don't want that to be their main attraction. The person who plays _only_ URF just isn't the kind of player Riot is looking to cater towards.
> [{quoted}](name=Quality Content,realm=NA,application-id=yrc23zHg,discussion-id=dB7vQFj7,comment-id=0006,timestamp=2019-11-10T08:23:17.392+0000) > > Riot doesn't want people playing only URF they want people to still play their flagship mode. URF is horribly unbalanced and not something that can be played competitively. They don't want that to be their main attraction. The person who plays _only_ URF just isn't the kind of player Riot is looking to cater towards. The game itself in its entirety is horribly unbalanced, so there's not much there to compare. URF is fast paced and allows players to break the strict rules of the game's stale decade-old meta, which results in a fun and exciting new experience, which equals people coming out of the woodworks to play again. Now it's gone, and thus, the people who came here specifically for URF are also gone. Again. I know I haven't seen so many friends online in forever. Hundreds of people on my friends list two days ago. Now today, things have returned to desolate tumbleweed wasteland it used to be.
: After-effects of a week of URF
Regular league feels so sluggish and boring. The only bad thing about URF if it were, in a hypothetical world, become the main game mode complete with a Ranked version, is the increase of risk in arthritis and carpel tunnel.
: Xbox showing I’m playing league of legends on my PC?
Uninstall Windows. Greedy bastards. You're being harvested for information every second you use it.
: Why I'm quitting League
The mute options (including emotes and question pings, both are toxic-endorsing) does wonders for me. I only enable it for ARAM, but the minute I forget to re-disable it in ranked, I find myself in serious regret for forgetting.
: How to play ezreal without kelpto next season?
> you are useless for the entire game until you get 3+ items That's like every low-tier and medium-tier champion. Welcome to the club, lol
: To all you people wanting moonflair spellblade in the rift.
Why does Jax still build tabis anyway btw? It used to have a dodge stat that synergized with his E, but it does not anymore.
: We're supposed to have a ranked ladder, not a ranked slide.
That's interesting. Plat4 is basically Gold4 according to the chart.
Rioter Comments
Rioter Comments
Rioter Comments
: Win streak loss streak
Coin flip RNG is nothing new. Especially when you are only 20% of your team at the start. You have to either have as much impact as 2-3 people, or have at least 3 people doing well enough with minimum game-costing mistakes in order to win. Game outcome can be mathematically solved with an algorithm by using the data available from the League of Legends API. It can suggest to you the optimal win conditions, and show you what your win rate would be if you were to miss out on those conditions, both micro and macro.
: > [{quoted}](name=HP Crookshanks,realm=EUW,application-id=3ErqAdtq,discussion-id=OxQ2Azlh,comment-id=0001,timestamp=2019-10-30T19:39:45.527+0000) > > We need an AP version of {{item:3071}} No. Ap already has the best pen in the game. Also that would be broken af. Karthus,sol,cass,kennen, ice bird, almost all ap champions will be broken with it. You know ap champions have more damage over time abilities with ad right? Like LOT MORE. They are also almost all ranged meaning it's even more bs. {{item:3151}} and {{item:3135}} already kill tanks to fast especially with how shit mr items for them are.
> [{quoted}](name=boricCentaur1,realm=NA,application-id=3ErqAdtq,discussion-id=OxQ2Azlh,comment-id=00010000,timestamp=2019-10-30T19:49:48.342+0000) > > {{item:3151}} and {{item:3135}} already kill tanks to fast especially with how shit mr items for them are. {{item:3194}} {{item:3102}} {{item:3065}}
Rioter Comments
Rioter Comments
: Hold up who was the absolute moron who okayed Jhin in URF??
Has anyone seen the Yuumi+Tank combo in URF? Yuumi fixes the disadvantages of being a tank providing healing and movement, and the tank lets her live forever with a Mejais. It's absolute perfection.
: Quitting until next season.
Why not quit permanently? Honestly, this game is beyond capable of being fixed at this point. Not with Tenshit being the top shareholder. Not with Riot focusing balance on pro play when 99.99% of the remaining players are not pros. I'm probably gone soon after the next patch too. The game is simply nowhere near as fun as it was 10 years ago.
: Eternals are even more of a waste of money now then before
Funny. A paid feature that can be disabled. Who's on running this circus?
: what the fuck is tank conquer kassadin
That's just called being a bruiser mage, isn't it? Tanky/AP Ryze, Cho'gath, Galio, Maokai, Malphite, Amumu etc can do the same things. They can abuse offensive items with defensive stats, and defensive items with offensive stats.
Mintybow (EUW)
: RIOT EMPLOYEES, CALLING YOU OUT ONCE AGAIN, YOU KILL PEOPLE, YOU NEED TO READ THIS
1. Mute allied chat 2. Mute enemy chat 3. Disable emotes We just need a way to mute the infamous "?" ping, but keep the others.
: > [{quoted}](name=Ionian Vulpix,realm=NA,application-id=3ErqAdtq,discussion-id=HV7k3mhy,comment-id=000a,timestamp=2019-09-06T04:10:34.189+0000) > > I'm going to paraphrase something I said in another thread, downvotes be damned: Riot won't bring down mobility. They can't. League has changed. The playerbase won't let them. Even early on, Lee Sin, Katarina, and even Jax were popular because they could do a lot BECAUSE they were mobile. Players liked just how much they could move and what they could do with that since movement is such a critical factor in League. They'd have to nerf EVERY champion with dashes or blinks. Instead of doing that, they're trying to buff some weaker, immobile champs. > > Annie is known for having piss poor engage but stupidly high burst, only really able to do the bear bomb every 5 minutes with Flash unless you screw up against her like I did. So naturally, she's weaker in a game, not a meta, a full GAME where mobility is king. So instead of changing the entire game now for the sake of some slower, weaker champs, Riot is trying to keep them relatively the same while adjusting them for what the game has become. Her burst is not big. Of course everything feels big as an ADC, but an annie's full ult combo at 6 isn't even doing 70% of someone's HP. Zed, Syndra, Akali, Qiyana, and Velkoss are. Annie's garbage because she got crap mobility, survivability, and waveclear and her burst doesn't compensate for it.
> [{quoted}](name=Crescent Dusk,realm=NA,application-id=3ErqAdtq,discussion-id=HV7k3mhy,comment-id=000a0000,timestamp=2019-09-06T07:03:03.246+0000) > > Her burst is not big. Of course everything feels big as an ADC, but an annie's full ult combo at 6 isn't even doing 70% of someone's HP. Zed, Syndra, Akali, Qiyana, and Velkoss are. > > Annie's garbage because she got crap mobility, survivability, and waveclear and her burst doesn't compensate for it. Wow. Someone actually gets it. Annie isn't purely garbage just because she's garbage. She's just what a balanced champion actually looks like in a crowd of unbalanced champions. Take the strongest human being alive on earth and drop him into a group of DC/Marvel super heroes. Not so impressive anymore.
: Annie Should NOT Get Mobility.
Annie is a slow ass glass cannon, near-field ranged champion in a game full of enemies that can just frolic away out of reach like a flamboyant donkey with pixie wings. If anyone gets caught by an Annie in her current state, they are terrible at reading some very clear intentions and/or not bothering to keep track of important information, such as cooldowns and her position at all times. Her entire utility revolves around 2 things: flash, and ult. If you know if at least 1 of those are down, her kill threat is halved, and if both are down, she doesn't even exist. Adding a spell-based movement steroid will make her a bit more fun to play while still not allowing her to lose her predictability (perhaps if its not so obvious, here's a tip: Annie will almost ALWAYS run either directly or generally towards you if she intends to kill or harass you. beat her to it and just all-in, you will most likely kill her every time). I see nothing wrong in giving her a small boost in mobility, so that every rune page and item build usable by Annie doesn't have to be built entirely towards mobility plays. It would be nice to put some ticks into damage-based or utility runes without losing too much useful mobility for an already immobile champion. There are far more mobile or long-range mages who do just as much, if not more, damage than Annie does. Annie should be at the very bottom of your concerns for unfair gameplay and lack of counterplay. She's actually one of the _few balanced champions_ Riot has ever achieved compared to ...many others that are broken beyond help. In exchange of that boost, they are increasing the mana cost, cooldown, halving the damage reduction, AND eliminating Tibbers' damage reduction so he can at least die quicker in teamfights or not be able to tank towers. That said, in all honesty, I would have preferred they fixed her bugs with Tibbers and fixed her animation delays which make her feel so incredibly clunky. But as of current, we're stuck with those flaws. Sweet little Annie is a ranged near-proximity burst mage who has to literally either walk up to you to kill you, or flash, which can and does miss quite often, meanwhile putting herself in dangerous situations since she can't do anything else after that. Hey, really want to see Annie be useless? Formulate a team of zero squishies - bruisers/tanks with lots of CC, and see how quickly useless Annie becomes. Annie into the incredibly mobile and deadly Pyke is also a deathwish. Or literally any long-ranged "control mage" can make Annie cry black Mascara streams of tears. Annie has many drawbacks for such a simple kit and playstyle. I don't think the tiny boost in mobility would cause her to violently skyrocket in win rates, especially as it comes with a whole slew of tradeoffs. I believe this is just a one-off attempt to help bring a champion as old as the game itself up-to-date with the insanely fast-paced state of modern League of Legends.
Cloud273 (NA)
: How to win games easily
> [{quoted}](name=Cloud273,realm=NA,application-id=3ErqAdtq,discussion-id=v6QTEKh9,comment-id=,timestamp=2019-08-26T23:12:32.117+0000) > > 1. Pick ~~assassin~~ Pyke FTFY
: pyke. an assasin with stealth. mobility, fast heal IN COMBAT a hook, an execute, slow. stun
All these Pyke mains defending their busted champ lol. Relax. He's not getting nerfed anytime soon. He just got a new shiny skin. You got time.
Eyesack (NA)
: Games literally end at 5 minutes.
> [{quoted}](name=Eyesack,realm=NA,application-id=3ErqAdtq,discussion-id=56bleUam,comment-id=,timestamp=2019-08-26T07:03:35.329+0000) > > And if you played this game and never played it during s3/s4, then i just feel bad for you. You never got to play this game when it was good Extremely well-said. S2 and S3 were the high peaks of this game with S4 being the point at which it began to trail off. Now the game is done for. The damage is done. I'm looking forward to the next MOBA to arise that will be done properly and reign supreme like League once did for the next decade or so.
Exin0 (EUNE)
: > [{quoted}](name=DontTypeJustPlay,realm=NA,application-id=3ErqAdtq,discussion-id=3VRqlHuZ,comment-id=00010000,timestamp=2019-08-26T14:41:09.920+0000) > > wrong, it was in season 7 with the introduction of lethality. Armor penetration was never this unbalanced. They threw imbalance ontop of imbalance. > > Lethality broken? First blood turret gold introduced, followed by plates, mage rework, jungle rework, jungle nerf, jungle nerf, etc I dont say lethality was broken but it start chain of changes that leads to this state of game. Process to incorporate and balance lethality into game make whole balance swing wildy in all directions for all classes, buffing, nerfing, compensating, power shifts in kits for many champions only because lethality. Throw another lazy balance decisions as umping pene, true damage as norm, insane LS, etc. and here we are...
> [{quoted}](name=Exin0,realm=EUNE,application-id=3ErqAdtq,discussion-id=3VRqlHuZ,comment-id=000100000000,timestamp=2019-08-26T15:59:02.860+0000) > > I dont say lethality was broken but it start chain of changes that leads to this state of game. Process to incorporate and balance lethality into game make whole balance swing wildy in all directions for all classes, buffing, nerfing, compensating, power shifts in kits for many champions only because lethality. Throw another lazy balance decisions as umping pene, true damage as norm, insane LS, etc. and here we are... Armor Penetration was a much simple process. There was no need for Lethality at all.
: Supports already have an income gap.. don't make it worse.
I couldn't care less if people actually help me kill wards I reveal. What's more frustrating is wards going back invisible on the last HP bar because my attack speed is 1 AA per hour... That would have been a sweet support rune. "Attacking wards increases auto attack speed for 2 seconds"
TehNACHO (NA)
: Hello hi please stop hitting wards
It's not a very clearly visualized mechanic that can cost games. I think this is a design flaw more than anything.
: Noble is ruining this game
Full team of 6 sorcerers and 2 demons can destroy a team of 6 Nobles and 2 whatevers (Knights, Glacials, Imperials).
Tallula (NA)
: There should be an option to turn off chat permanently. `
> Disable Allied Chat > Disable Enemy Chat > Disable enemy emotes Or > Move chat box down and off the screen
Lewanor (NA)
: Happy Birthday Talon. Here is my gift to you, hoping you'll get lore one day. [Quotes and Lore]
abca98 (EUW)
: I don't know why you added the option to report throught support tickets if you just use a bot.
League employees are growing slim, and bots are perfect to makeup for that.
1Papirus1 (EUNE)
: Request on an Annie rework.
Just make her E start to bright glow and then explode before it goes on cooldown so she has another minion-clearing ability. That is it. That's all she needs is to kill minions as fast as a Lux, Morgana, Ryze, Xerath, Vel'Koz, Orianna, Malzahar, and pretty much everyone else can. Also, why does Brand and Rumble get DoT on their spells but not Annie on Q and W? Not all fires made equal? That's a different story, though.
: Whoo, back to the days of forgetting Tibbers exist and only using him as a nuke and tower tank! Because who cares about champion identity.
> [{quoted}](name=King Braum,realm=EUW,application-id=3ErqAdtq,discussion-id=iaoF8I2Z,comment-id=0003,timestamp=2019-08-23T17:33:35.448+0000) > > Whoo, back to the days of forgetting Tibbers exist and only using him as a nuke and tower tank! > > Because who cares about champion identity. Tibbers wont be able to tank towers as much now that he no longer gets E's damage reduction. Probably won't sustain team fights well either.
Rαy (EUW)
: Riot giving Annie more Damage/Mobility shows they are still clueless about League's biggest Problem
I see 2 buffs and 4 nerfs. Buffs: - R does slightly more damage immediately - E 50% movement speed on E for 1.5s Nerfs: - R 2-3 initial auto-attacks removed - R defense and damage with E removed - E halved defense - E cooldown increased by 60%
: Remove minion block entirely (at least for allied minions.)
Vote all you want. Not gonna happen, buddy. No matter how logical and beneficial this suggestion is, making this game better isn't high on the radar at the moment.
Unker139 (NA)
: > [{quoted}](name=Darkstar Annie,realm=NA,application-id=3ErqAdtq,discussion-id=EYMXgFeH,comment-id=0003,timestamp=2019-08-16T19:04:15.366+0000) > > I feel like LP should reflect you personally in solo queue, and provide a small bonus for winning.... > You should not gain 20 LP for winning after going 0/11/2, 10 creepscore, and 0 wardscore. > You should not lose 20 LP for losing after going 11/2/10, 200 creepscore, 40+ wardscore. > > However, the problem is they want it to be played as a team game, which means your individual skill does not actually matter much for the win condition as you only represent 20% of the team's entire efficiency and win codition. > > Outside of hypercarries and smurfs that can seemingly represent 60%... potentially putting the team over a 100% efficiency and win chance, but that's a different story. It's still subjective. A support that goes 0/11/2 defending bot lane solo against 3 enemies while the adc runs duo jungle and clean up the rest of the map should not be punished extra for a loss or gain less for a win. You are also saying there needs to be a predefined way to play the game and anything that strays from it is wrong and therefore should be penalized in the ranking system.
> [{quoted}](name=Unker139,realm=NA,application-id=3ErqAdtq,discussion-id=EYMXgFeH,comment-id=00030000,timestamp=2019-08-16T19:30:29.385+0000) > > It's still subjective. A support that goes 0/11/2 defending bot lane solo against 3 enemies while the adc runs duo jungle and clean up the rest of the map should not be punished extra for a loss or gain less for a win. > > You are also saying there needs to be a predefined way to play the game and anything that strays from it is wrong and therefore should be penalized in the ranking system. It is proven that player-specific awards are a bad idea, which is why has not nor ever be implemented in any MOBA or tabletop game ever. The only way to play this game is to try to win. That's the main goal. I don't think anyone plays games or sports deliberately to lose. How you won should be accounted for and acknowledged, rather than the fact that you won. Being awarded less for being the primary source of why you lost should perhaps boost you into wanting to receive less penalty for losing next time around, so that you ultimately become more inspired at figuring out the things that is causing you lose so that you can begin winning. That aside, it is still fun to speculate of how things would differ from the mundane reality if such systems were dared to be attempted. In the scenarios I provided, I would wager that a 0/11/2 player is not particularly being honest, especially if they remain at 2 assists throughout the entirety of the game or offer more deaths for the same un-changing ratio of deaths-to-assists at minimum. You'd have to really not be trying to only have 2 assists, especially if the team has 20 kills total. 0/11/11 would be deemed a much better contributor than 0/11/2 in that case. I would say that a smart system would know how to calculate awards based upon player contribution (not just KDA, but also creep score, ward score, damage delt, enemy jungle monsters slain, healing done, objective damage delt (dps on baron/dragon) and received (tanking baron/dragon), etc) to the success (or attempted success) of the team, rather than just the outcome. But no sport in history has ever worked that way. Individual contribution matters far less on an individualistic grading rather than the final outcome. There is no middle ground between win or lose, and only the result is what gets tacked to your personal tally. If someone becomes a billionaire, it doesn't matter if they robbed 100 people, or created Amazon. They aren't any less than a billionaire ever which way.
: How LP system effects good players and should Riot Improve it in further year/s
I feel like LP should reflect you personally in solo queue, and provide a small bonus for winning.... You should not gain 20 LP for winning after going 0/11/2, 10 creepscore, and 0 wardscore. You should not lose 20 LP for losing after going 11/2/10, 200 creepscore, 40+ wardscore. However, the problem is they want it to be played as a team game, which means your individual skill does not actually matter much for the win condition as you only represent 20% of the team's entire efficiency and win codition. Outside of hypercarries and smurfs that can seemingly represent 60%... potentially putting the team over a 100% efficiency and win chance, but that's a different story.
: Thanks riot. Played since season 2, finally quitting this garbage heap.
I'm having issues keeping up with this game as my main, Annie. Sure, she's really simple to play and has some great close-range burst, but she just can't survive laning phase anymore without getting heavily bullied at level 3, then utterly destroyed at level 6. Just ask any Zed or Yasuo main. They see an Annie, they literally wet themselves when they hit level 6. They cannot WAIT until they find a good time to press "R" and delete her out of the lane. She's an easy score to them. Try to poke them back? They just all-in sooner now that you have no spells to counter. Annie is a great mid game game champ, but she certainly cannot hypercarry a late game all on her own, even if fed she can be taken down by a 0/9 assassin who builds 1 item if she doesn't focus him first. If she DOES focus him first, the useless feeder, then the enemy 7/3 Jinx that you -should- be dumping everything on will just then blast everyone anyway (and 7/3 is being hella modest). Too many times I pop everything on a mid lane opponent at 6 and just barely get them to 25%, meanwhile they return the favor and I'm the dead one. So my girl is now just basically a no-lane roamer and sacrifice farm and your tower to make it to late game and be somewhat relative with the lanes you helped during laning phase. You stay in lane as Annie, you will eventually just get dunked by more than 80% of mid champs of today. There's way too much damage for the health bar to handle these days. Even as a burst mage main I don't expect to just 1-shot people, but when I am the one who gets 1-shot by a Lux who snags a lucky q on me with a damn blasting wand, or a Zed with 3 long swords, when I cannot 1-shot them because I have to rush boots to avoid being poked to oblivion and roam, that makes me feel just salty as a Ritz cracker. I do not like this rune system. I wouldn't mind or miss it if it was simply accidentally deleted one day, but it would be silly for me to say that is the main cause of the problems with this game. There's too many to be listed sensibly, compared to Season 2. Game has always had problems, sure, but never to this extent. This is someone who poured 9+ hours a day into this game, every single day of the week now can only barely do 1 hour a week before I get too frustrated for my own health.
: Is it just me or are people slowly not playing league anymore?
I am starting to realize the game is not fun for me myself and I've been pretty loyal for nearly 10 years. None of my friends play and they harass me for playing, saying things like, "You still play that shitty game? Come play better games, like x with us dude." It's compelling to NOT play this game when there is nothing left of its original form that made it so fun.
: Full build burst mages can do 2/3 of a full build tank hp bar with a rotation
> [{quoted}](name=Aatrox Airlines,realm=EUNE,application-id=3ErqAdtq,discussion-id=xbjw88Iu,comment-id=001d0000,timestamp=2019-08-07T07:30:11.285+0000) > > Full build burst mages can do 2/3 of a full build tank hp bar with a rotation I would like to see a video of exactly 1 full build burst mage chunking a full build 4K+ HP tank even just more than half their HP in a single rotation. I have NEVER seen this in the late game of recent seasons. Not in any stream or streamers. Not Faker. Not in Korea servers. Not even in worlds with the best players. Old DFG used to enable doing this, but they put a stop to this ages ago, unfortunately.
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Darkstar Annie

Level 144 (NA)
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