: Why would they care if you play or not? There are tons of people that uninstal the game every day but 99% of them don't write a post about quitting... They just quit and move on!
just a last resort cus i love the game but ranked is just unfair right now so i hope this thread would reach the eyes of some rioter out there
Muxxik (NA)
: Did you even look at the link? His enemies and many of his teammates are anywhere between Silver/Mid plat. In once case low Diamond. You're saying he's taking advantage of bronze but didn't even bother to look to see whether or not that was true.
i did not bother once again in my matches its either i get a lead and win with a reliable team or my teammates feed stupidly then i have to "deal" with the fed ones and they beat me just because they have more items / higher lvl and the games already over due to snowball meta. READ THE THREAD
: > [{quoted}](name=Darth Sidiouss,realm=NA,application-id=3ErqAdtq,discussion-id=G4oVWVBu,comment-id=00010000,timestamp=2018-09-01T19:47:42.662+0000) > > thats bronze you can just take advantage of the enemy jungler every game.. high silver/ low gold and those pings for help actually bring people to they're aid and you'll have a harder time invading / counter jg Uh,you are gold 5 with silver 3 mmr. That account is silver 3 with silver 2 mmr. My account plays with the same people yours does. Whats the next excuse?
When you lose a few matches the next following matches are set up for you to lose which is what i state in my thread.. if u cant read then idk man
: Mmr of this account is the same as yours, and I was carrying a bronze 5 friend. http://na.op.gg/summoner/userName=Honor+ribbon So, what was that about impossible games that NO ONE can carry? Btw that 1 loss was from 3 AFKs, was still winnable until the 4th went AFK. I had most damage in game still. Not most on team, most in game. Impossible games happen maybe 10% of the time, which isn't enough to slow a good players progress down.
thats bronze you can just take advantage of the enemy jungler every game.. high silver/ low gold and those pings for help actually bring people to their aid and you'll have a harder time invading / counter jg
: > I have no desire to queue for ranked Then don't...
i am implying to riot they are losing a player? they do read the boards ALOT
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Jbels (NA)
: Or, just nerf damage for God sake? Literally every major problem in this game right now stems from the fact that things are dying way too quickly. CC levels have been appropriate since 2012, but the difference between 2012 and 2018 is that damage is through the roof in 2018, making CC feel unfair and stupid
i think dmg is okay but cc makes it too easy domino your opponents. Whole chain CC is too unforgiving. Leaving less room for counterplay
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: One person can lose the "team" game for you...
This is exactly what my thread today was about. i made gold finally but at the cost of too many damn matches like the amount i lost due to "someone else" was far too punishing for how well my performance was. I suggested that performance should matter just a little bit so that system just a tad bit more accurate on where players should be at skill wise. It makes all the sense but people are arguing that then people would start playing for KDA/farm only and i think that's complete bullshit if the performance of a player only mattered for instance 1 outta 10. The significance isn't anything at all when it barely affects shit, so if you lose consistently, you should still drop obviously but if your performance is good there should be a little compensation there like "hey okay this guy is TRYING to win" ^ The system needs to think like this rather than worrying about TWO variables being winning or losing. Consistency only tells you so much when you base it off only two variables.
: > [{quoted}](name=Yeezy taught you,realm=NA,application-id=3ErqAdtq,discussion-id=TWkmtGLn,comment-id=0000,timestamp=2018-04-09T19:21:04.036+0000) > > he needs a map pressure nerf for sure, its WAAAY too overbearing first 20 min or so true for NA SQ, not true overall... in KR his ban rate is 1% objectively he's not that strong or you'd see him pick/ban in LCS and top 10 challenger
According to LS hes a S tier jungler in challenger so idk how hes not a pick or ban in LCS
Keti (NA)
: Nerf Warwick
he needs a map pressure nerf for sure, its WAAAY too overbearing first 20 min or so
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Zullar (NA)
: Win/Loss is all that should matter. Otherwise people will just farm the LP boosting stats and not play the game to win. Riot has repeatedly stated this.
if lets say my idea only influenced 10% where as 90% being the win/lose factor i seriously doubt enemy {{champion:238}} is gonna keep going for kills instead of just wining the damn game, honestly that zed would be shooting himself in the foot because my idea already counters this behavior, if he wasn't going for objectives aka just solely killing people without bothering to take towers and shit, then his performance would look even worst if he lost and not so good if he won because he choose to "fill" one gap leaving several others empty for the system to judge.. that's where this argument fails
Kai Guy (NA)
: Problems I see. This has to still work off wins losses, if you can climb ladder off just effort per game you can play for effort and not to win and still climb. This would be terrible. So if we have wins losses still decide if you gain or lose LP and the amount is different by amount of effort I still find flaws in this. 1. if Effort is the same for all champions, or just all champions in a class, outliers of easiest playstyle to effort reward become known and meta is determined by them, even if they are not a good picks for winning a match. Your able to Effort into LP so you protect yourself on losses and reward your self higher on wins. 2. Effort is instead done champion to champion, Way more work, still has issues of a meta showing up of Champion X is consistently easy to get effort merit on, protected LP and Boosted LP. 3. You don't account for the enemy team adequately, A top lane may not want to participate in OBJ control if they are a split pusher or need to counter a split pusher. A reaction to the enemy's win condition needs to be accounted for and many win conditions are not easily tracked on a game to game baises, not with out going over all 140 champions and how they all interact with the map and with echother. A lot of work, far to complex to be viable. A Top or Mid who has to constantly roam to shut down the threat by denying them opportunity's, is not easy to track. You might not get kills, your just preventing them, you losing CS, your losing EXP. On paper you look like your doing badly even if its Key to prevent 1 champion on the enemy team from popping off and your champions kit is the best way to do so. Currently your MMR has a protection in place, If your unfavored you lose a smaller amount for a loss, if your favord you lose more. Ask yourself do the Gains of adding an effort system that still requires wins to climb outweigh the effort to make it and do they solve the problem its made for. I don't think it would, players are already selfish about their KDA even with out being rewarded for it and I have low faith players would not attempt adopt playstyles exclusively to pander to a effort system even when doing so results in a lower win%. The amount of work on making a solid system with no exploits that's accurate and fair is insanely high.
My suggestions weren't meant to be perfect just a stepping stone for Riot to use because i am sure im not 100% wrong they could use something outta everything i wrote down or at least open they're eyes and speak on this topic. Ive been playing since season 5 and they rarely talk openly about doing anything to the matchmaking system at all.
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YokoNomi (NA)
: I'm fairly certain it's just based off of the popularity of the champion. That was quite literally the reason they gave for Lux's Lunar skin. Added - Forgot to mention, they're Lunar Day skins. Year of the dog. They're dogs.
Lux was probably a marketing distraction so players wouldnt COMPLETELY assume they are marketing WW and nasus right now, its to make shit less obvious
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: Uhh, idk about being a "second support", but yeah I almost never bother to clear waves if there's someone else nearby who can do it instead. It's legit not even worth breaking stealth to kill minions most the time.
exactly it turns into wasted time and the other jungler takes advantage of that time. Which is why i am even purposing changes to her wave clear
: Simply no. She wave clears just fine when she needs to keep a lane under wraps. It should be adequate time for the laner to return to the lane and pick back up. She just can't instantly annihilate a wave in one shot, but then, none of those champions can unless super fed. And you're absolutely right. Evelynn DOES pay quite a bit for the MASSIVELY POWERFUL capability of not being seen until she's close to enemy champions. Having the map pressure she brings to the table is a huge advantage, so if she has to be slower at lane clearing, that's a fantastic trade off. Not every champion is perfect at every single thing, so stop with this and just accept that it's her weakness.
Prework Eve had invisibility at lvl 1 and still had better wave control than post and was still fairly balanced, the trade off was evidently clear. Post rework eve trade off is still flunky and unbalanced correctly, her cons dont justify her pros entirely yet. {{champion:28}} pre rework VS post evelynn * Has far less speed (translated into overall far less map control.) * Q not refreshing on minions is currently way too punishing (CD accumulates into wasted time in lane.) * Her old useful escape was inserted into her Ult only (makes her more linear, less options in situations instead of a universal response that could be applied in different ways.) * Invisibility is acquired only after lvl 6 a great deal of many things can happen before lvl 6.
: Her Q is spammable - against jungle monsters. Junglers are not required to wave clear in the slightest, so I'm not sure where this notion is coming from. Furthermore, if you are sitting in a lane clearing minions, you're not losing on gold or XP, but you are losing your element of surprise, which is why junglers shouldn't be massively wave clearing. Junglers apply pressure by assisting in ganks. They don't split push, unless they have the tools to do it (Tryndamere). The laner should be split pushing their own lane, and you should assist while you can, but it is not your first and foremost duty to sit around clearing lanes while the laners are not there.
You have to wave clear if ur babysitting a lane for example your mid laner dies and you have to take the would-be wasted exp/gold because the opposing mid laner will push the wave in to punish YOUR laner so if your a good jungler you have to go and babysit. {{champion:28}} is already heavily compensated for her invisibility and map pressure. {{champion:64}} {{champion:131}} {{champion:11}} {{champion:121}} {{champion:24}} {{champion:59}} ^ a few examples that can out babysit her or push a lane more steadily / smoothly than eve atm all these champions can jungle and all of them have smooth auto resets that dont have as punishing CD's like Eve this results in eve under-performing in comparison to the champions listed above, shes need to be more on par in lane pushing.
: Uhm, Q is pretty substantial wave clear. It's on like a 6s cooldown, and unless you have no idea how to use it, it can clear an entire line of minions fairly effectively.
As jungler u have to be most effective with your time as possible, her pre rework Q was nonstop spam-able as someone with 1M in her pre rework i noticed RIGHT away how slow it is now. A jungler cant babysit a lane or push a needed-to-be pushed lane for centuries, that wasted time accumulates over the match possibly leading into the opposing jungler getting a gold/exp lead on you.
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: ***
Ive played thousands of matches, whenever i win 3 matches in a row, the teammate i get will often state he/she is currently in a losing streak. Wither or not there tilted (most of them are pretty tilted.) Whenever i lost 4 or so matches ina row, i would very often be given a teammate whose currently on a winning streak, not 3 matches sometimes its like 5 or 6 matches straight they won. Riot interestingly enough does not talk much on it, if they weren't ashamed they would openly give all the details but they refrain from doing so only because it would just take that one guy from reddit or something to rip them on the subject and basically have Riot games whipped thru the streets like Cersei lannister.. SHAME
Algido (NA)
: I'm sure this is a reason for pre-season. I can confidently say that Riot, as a business, is not using what they feel is not optimal for the current conditions unless they have yet to implement something better while they continue to evaluate the game's state to be sure that whatever change they may have in mind to implement is the right thing to do.
pre-season or regular season its the same system used, nothing changes only that the MMR has a reset of some sorts when the new season starts
: ***
OH yes it compensates. If you go into ranked right now and win a few matches, the system will work against you, this is NOT a theory it is proven it compensates because that's its only way of proving that you belong in a higher league, division etc. It does this by giving you someone on a losing streak or someone on a winning streak that's ranked a lot lower than you. It takes bets based on that to determine anything, thats why its complete bullshit. Its not even smart enough to know your actual skill the only known data it takes is wins ina row or loses ina row, nothing else matters to it.
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Darth Sidiouss

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