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Already -38 on a 4 minute old post. Something shady is going on.
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How did this post suddenly go to -35?
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In the patch notes, riot said 20% seems high, but that's because hp goes down in chunks. Except elder also gives a dot, so from what I have seen, elder executes most commonly occur in the 19-20% range. Add in the dot it's effectively a 23-25% execute.
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Riot buffed him for worlds and didn't renerf him
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Because riot thought it was a good idea to allow mages, the most op class, to use conqueror.
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You only get 160 gold for selling it, and you will lose 1700 gold worth of stats So definitely not sell it.
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Not really the case. What really is useless is the ice type. Water types make better ice type attackers than ice types because at least they can tank some damage. Ice types die to tackle.
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It's gonna take them about 4 months to finally give him a nerf, but then they will just buff him again for next worlds like every fucking year.
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> [{quoted}](name=5050BS,realm=NA,application-id=3ErqAdtq,discussion-id=mEWAi8qa,comment-id=00030000,timestamp=2019-11-23T18:35:53.601+0000)
>
> Game could be 0/100 and if the 0 team gets Elder they win.
>
> Its stupid and what is more stupid is Junglers dont seem to understand that you want Dragons to get the soul so you can get the Elder with ease. But if the game is even you DONT want to get dragons so the elder does not come out. You get baron and push to win.
The team with 100 kills have made a huge mistake by allowing elder to exist.
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> [{quoted}](name=Done25,realm=NA,application-id=3ErqAdtq,discussion-id=E4NqfZ6g,comment-id=0001,timestamp=2019-11-24T01:07:07.598+0000)
>
> Elder is apparently bugged atm and executing at far too high an HP.
Even if it works fine, elder giving an effective 25% damage boost is completely ridiculous. The execute threshold should be set to 6% + 1% for every drake your team has.
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> [{quoted}](name=arowin242,realm=EUW,application-id=3ErqAdtq,discussion-id=xrj5ho1r,comment-id=0001,timestamp=2019-11-21T16:17:56.032+0000)
>
> 'assasins dont get to kill ADC's because of BrUiSeR's...'
>
> meanwhile: Vlad is single-handedly killing your entire team solo, and flash E -> Q's to kill your carry....
While having one of the best defensive abilities in the game.
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No, these champions were balanced around shojin not being in the game, and they abused shojin to no end. Renekton shouldn't be able to stun you twice within 3 seconds and jax shouldn't be immune to auto attacks.
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> [{quoted}](name=Emperor Talquin,realm=EUW,application-id=3ErqAdtq,discussion-id=Ks3EZ5JZ,comment-id=0000,timestamp=2019-11-17T19:16:57.400+0000)
>
> Ryze would be super ultima broken 9000 if this was in the game. Thank god.
Ryze is already broken as hell. He fucking autowins lane with tear.
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I have never seen an assassin top the damage charts.
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> [{quoted}](name=Its All Skillzz,realm=NA,application-id=3ErqAdtq,discussion-id=EAE5GZrB,comment-id=0001,timestamp=2019-11-09T02:24:36.923+0000)
>
> Blame riot for making mid lane a hyper mobile high damage cancer place that anyone who doesnt have a million dashes to avoid the constant ganks/camp cant even compete.
> {{champion:238}} {{champion:157}} {{champion:91}} {{champion:84}} {{champion:55}} {{champion:105}}
> All make mid lane super un fun to deal with and is easier to go bot and just poke for your gold and not have to worry about much.
I still see immobile mages doing fine mid lane.
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The healing is going from pre mitigation to post mitigation, meaning it is weaker against targets with at least 88 armour.
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yuumi + juggernaut is way worse, you have a literally unkillable beast shedding your entire team.
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You do realize ahri has always been on the low damage side. In fact she does more damage than she did before they added damage amp on her charm. She would be really overpowered if she had damage capability with the amount of catch potential and safety she has.
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The new alcoves will be a huge buff for her and other ranged top laners.
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I swear people here on boards are unaware of how op mage itemization is.
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I am thinking support {{champion:22}} will be decent.
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Imagine earning 2 kills worth of gold without taking any risks.
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This is only a buff for scaling mid laners, not roaming ad assassins.
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It will make ranged vs melee even more one sided.
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If the enemy team is full off duskblade users than you should win teamfights easily as their comp is shit.
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Twitch
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I would say air drake is the best solo drake in the game, it can even help if you are against 2-3 infernal.
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It's tradeoff is your damage to tanks is lower than if you spent money building raw ad and %pen.
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> [{quoted}](name=DalekZec,realm=EUNE,application-id=yrc23zHg,discussion-id=QurJ31XN,comment-id=00000000000000000000,timestamp=2019-10-07T22:37:28.781+0000)
>
> No i play once a fuckin year.
> {{sticker:slayer-jinx-unamused}}
>
> {{item:3124}} {{item:3036}} {{item:3033}} {{item:3147}} {{item:3142}} {{item:3814}}
> {{item:3124}} {{item:3165}} {{item:3020}} {{item:3135}}
>
> Total Armor pen vs Total Magic pen:
> 51 lethality and 75 Armor Pen vs. 88
>
> "AP also has way more pen than AD"
> Sure.
> Don't even try with me mate. With how effective MR can be even more than armor, I consider myself lucky that i main Vel'Koz since mid season 4.
You do realize you can't stack last whisper items and rageblade?
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> [{quoted}](name=ThisName1sDumb,realm=NA,application-id=3ErqAdtq,discussion-id=zKTztBJE,comment-id=0001,timestamp=2019-10-05T21:24:05.264+0000)
>
> Infested ball of stats, eh? Better just throw an even bigger ball of stats at her. {{champion:23}}
>
> There are some other melee tops who she definitely doesn't just auto win against {{champion:107}} {{champion:106}} {{champion:122}} {{champion:420}}
>
> And yeah, that 50.5% winrate is _massive_, no justifiable reason for any champ to have more than a 50.1% winrate.
She has a 50% attack speed and movespeed slow on her w.
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Even in pro play players don't know how to teamfight, I am literally seeing adc players frontlining and dying 1st.
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> [{quoted}](name=The thigh guy,realm=NA,application-id=3ErqAdtq,discussion-id=NYTkKvZu,comment-id=0003,timestamp=2019-10-04T05:53:03.565+0000)
>
> Every bruiser in this game does that and it’s fine? Sooooo I fail to see a problem.
Bruisers are melee, so there is an inherent risk to playing them.
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> [{quoted}](name=haaaaaaalp,realm=NA,application-id=3ErqAdtq,discussion-id=0Eca6rUb,comment-id=0005,timestamp=2019-10-04T01:29:07.307+0000)
>
> He is very weak pre-6 and can’t do much beyond one shot a single target even if he does get rolling.
Not with his constant undodgable poke.
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> [{quoted}](name=Vlada Cut,realm=EUNE,application-id=3ErqAdtq,discussion-id=LnQOALEw,comment-id=00000001,timestamp=2019-10-03T14:48:49.033+0000)
>
> {{item:3156}} {{item:3139}} {{item:3102}} {{item:3157}} {{champion:145}}
The sad thing is kaisa can build 3 of these items and still have a legit build that does hypercarry level damage.
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She is a "utility adc" yet she shreds champions like they are nothing.
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It's team comp based.
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Range buffs are some of the most impactful buffs. Remember in season 4 when riot gave ryze 25 more range on his abilities and he instantly became op?
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OP probably flames everyone in game, even if it's his fault.
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Dasdi96

Level 130 (NA)
Lifetime Upvotes