: So you had a horrendous start and then expect that just because you have positive winrate in the last few games somehow is going to invalidate that terrible start? You said it yourself, you have a 50% winrate overall which leads me to believe that before the last 30 games you had overall a sub 50 winrate
Oh and I saw your other comments... what are you? Riot police or what? You go on in every thread trying to show that Riot is doing everything right and criticizing people for expressing their frustration with the game. If you were to own a business, I would say you'd be a pretty shitty manager - trying to shut down every criticism that people have against your ideologies. It is one thing to point out ranting, and another to completely ignore facts just to pick a side.
: So you had a horrendous start and then expect that just because you have positive winrate in the last few games somehow is going to invalidate that terrible start? You said it yourself, you have a 50% winrate overall which leads me to believe that before the last 30 games you had overall a sub 50 winrate
Actually, on the contrary. I had a start to the season with about 65% win rate. I was placed in S3 in top during the positional placements. I quickly climbed to G4 within 60-70 games into the season (if you only count top, then I might actually be above 70% winrate during that time, as I was losing mostly in mid and jg positions). Till then, things were fine, and my win rate was still about 55%. Then, as soon as I hit G4, I started getting trolled. I literally wrote a post about that, complained to Riot that why am I getting trolled every 2-3 games, and why are my team's ranks lower than opposite. They said - win more games. However, in the middle of G4, when I was in promos for G3, I went on a terrible losing streak, losing about 9-10 matches straight. That's when my MMR dropped to 17-18 per game from 20. After that, I was being shielded from demotion, but again, I was getting trolled pretty much every match for a period of time. I remember that during that time, literally every match that I had lost, I was trolled. I had a screenshot of that from OP.gg that I sent to a friend when he said that I am only blaming people for losses. My average kda in losses was 2.5 to 3. I complained again, but same response. Apparently, as soon as I had hit G4, I was placed in a low quality queue where they deliberately match you with players who show disruptive behaviour. It was in G4 that my win-rate, momentarily, went below 50% overall. Then, after uninstalling the game due to frustration, I started again after a week of break, and went on a win-streak to get promoted to G3. Let me tell you, I was getting 15LP per win during this time, but I still managed to climb to G3. Then, as soon as I hit G3, I lost one match, and I was demoted to G4 again. Literally, ONE match at 0 LP and I got demoted to 75LP in G4. I still managed to climb back to G3, and that is where I am right now. But, Riot thinks that I belong in Silver or Bronze for some reason, so they keep giving me 13 LP per win, while taking 20 LP per loss. Keep yourself in my place and answer this question - would you keep on playing the game after this?
: What do you expect? They have to make those micro transaction sales somehow. Keeping people constantly playing so they feel money in their wallet burning a hole in it to get that latest skin or buy that newly buffed champion is their marketing model.
Just keep it constant at 20, remove the MMR system completely. Players are leaving because of the shit MMR system, and I sure as hell will not be spending any penny on this game until they fix it
Rioter Comments
Rioter Comments
Rioter Comments
: I climbed from Silver 3 to Plat 5 last season (first season of ranked play), so I can discuss those tiers. ------------------------------ I have played with some Bronze players when queuing with friends. They tend to make constant and easily exploitable mistakes, can't control the minion wave or roam properly, and miss free CS. Their item builds are often cookie-cutter (not adapting based on the teams or their strength relative to other players) and very often inefficient. Watching Bronze matches is both hilarious and saddening. Baron and kills are god, CS and structures are often afterthoughts. --------------------- Silver, in my experience, was a combination of one-man snowball and constant sieging around objectives before a sloppy engage happens. Players make enough basic mistakes that it's easy to capitalize on them to get yourself fed in lane, then roam to other lanes and snowball them too. They aren't good at coordinating or timing ganks, so you can easily pick a snowbally champion (i.e. Irelia, Wukong, Nasus, Renekton) and get fed enough to dominate mid-game teamfights. In addition, people seem to constantly group up around objectives (Dragon, mid tower, etc) at poor times and just kinda awkwardly stand off around one another until someone gets caught. Champions with strong mid-game poke and teamfighting work very well in this environment (I used Varus ADC and Ziggs Mid a lot at this level in Season 5). ------------------------------- Gold was better in all aspects. People will group for objectives and roam appropriately, teamfight decently, and know how to handle split-pushing (with and against) better. Sieges are more coordinated and most people know their general roles in teamfighting. While a one-man snowball is less effective, people will still overextend and overchase. Ganks are better timed, but people often don't ward appropriately. They will also still overestimate their strength when behind and die unnecessarily. --------------------------- Platinum was better than Gold in pretty much every respect as far as skill- and game-knowledge are concerned, but I found it was probably the most toxic tier I've played with. While it wasn't as bad as people may lead you to believe, it was probably the rank I ran into the most trolls and ragers. Don't get me wrong though; most Platinum players were and are quite nice. It's just that the entitled people in this tier have enough skill behind them to feed further into their egos and justify themselves in their own mind.
Holy shit this is so accurate, although I find a lot more trolls and quitters in gold (with some heavy ego) than in any other tier.
Rioter Comments
: Did you read whay i said or just 1 word?
Lol, I think he just read "canceled". Let's see what they bring... it's high time that for a champion who has been part of the game since inception to have (almost) never been played in pro leagues.
: http://prntscr.com/msedqq
Well, I am glad that at least it is something on their minds. They keep talking about Ryze and Akali and Aatrox and Irelia and how much they want to balance them out in higher and lower elos, when the biggest problem has been with Teemo all along when it comes to skill-level and kit.
Rioter Comments
Riot Jag (NA)
: Teemo changes temporarily on PBE for early feedback
You don't have to do anything with Teemo if you just change his w to a quick dash with invisibility (like Kai'sa's E), and to account for this you take away his passive and change it to something like Fiddle passive, where if Teemo is standing still then he gets movement speed or something else, other than invisibility. This rework actually makes him weaker, thanks to the slow on the E. Even a freaking Garen could just press E and Teemo won't be able to escape even if he is camouflaged. What is the point of that E anyway? You want to create Teemo jungle or what? He can't use E to escape due to the slow, and he can't use it to chase, thanks to the slow again. He can probably use it in a fight against someone like tryndamere, but again, Trynd has never really been an issue for Teemo anyways. The whole reason why Teemo is trolled around the world is because of his squishy kit and inability to escape. Maybe increase his range as you put points in E? Here's what I propose for all the changes: P - If Teemo stands still for 1.5 seconds out of bush (0.75 secs in the bush), he gains movement speed scaling with level. Q - A skill-shot that blinds anyone in the path of the poison missile for 1-3 seconds as it spreads a poison trail in its path, doing damage. W - Teemo dashes in the direction of the cursor while also being camouflaged. The distance of the dash increases with the number of points put in. E - (passive) Teemo gains poison on his auto-attacks - same as before. R - Either same as before or the changes you proposed here. With this, Teemo's skillset is now harder to play because now he has to synergize his passive with his W. His Q is no longer undodgeable, but with the increased skill level it now also gives a greater benefit of blinding more than one enemy. As someone who has been playing Teemo for more than 4 years, I would love to see some of these changes roll out for my favorite champ in the Runeterra.
Jaspers (EUW)
: Riot honestly could make a champ with everything, invulnerability frames, true damage, a stun, slow, gap closers, heals, attack speed boost, shield, % hp damage of some kind, auto reset and then an ult that changes the game yet at some point they'd be considered 'balanced' as they have a 50% win rate at some point. Wait, I just described Camille... er... Yet in that time they created Xayah and Rakan, 2 champs with simple mechanics, already existing ones too, that are fun to play and more fun when playing playing those champs together. I mean Rakan has a knockup, heal, shield, dashes and a charm but not one thinks it's too much due to his role and power. Sadly, I think Sylas is more in the Camille camp. His heal and shield are not needed, have one, not both. While I know they wanted to create a AP fighter, I fear he's just going to turn into an AP assassin instead... that can steal Renekton's ult and get more use out of it that Renekton ever could. But the ult, is unique and looks fun, so I hope he is.
Rioter Comments
Mordius (NA)
: Crowd control wins games, and most tanks have CC in their kits while assassins dont. This has been the case for years
> [{quoted}](name=Mordius,realm=NA,application-id=yrc23zHg,discussion-id=FmKGfLxx,comment-id=0000,timestamp=2018-12-10T12:11:05.408+0000) > > Crowd control wins games, and most tanks have CC in their kits while assassins dont. > > This has been the case for years You summed it up lol
: > [{quoted}](name=DealWithPoison,realm=NA,application-id=yrc23zHg,discussion-id=FmKGfLxx,comment-id=,timestamp=2018-12-10T11:55:28.263+0000) > > Malphite, Darius, Tahm, Ornn, Illaoi, Garen, Mundo, Hecarim... and many more. The list goes on and on. I know some build bruiser while others build purely tank, but it is outrageous how a Mundo can out-damage a full damage build adc/mage. Worst part about these so called tanks is the amount of mobility they have, and those who don't have hardcore cc to make life hell. Kiting is a long gone skill I feel. What can you do if an unstoppable semi-AP Malphite with those base damages comes at you, presses e to make sure you do not gain life steal from quick autos, or slows you down with q in case you flash. > malphite was never supposed to have as much damage garen is a debate in an of himself but he's always been this way, garen is designed to be easier to play, I'm m7 garen. Garen is very stat checky and is arguably unfair if he hits that tenactiy and slight damge/hp power spike (Merc treads and a cleaver for example), but that's a different debate it's not about him being OP it's about him requiring more skill to do what he does mundo is trash, just build grevious and %hp damage, the grevious is also good counter against adcs, healers, and other sustainers hec, darius, illaoi are not tanks, hec is a fighter/bruiser the other two are figher/juggernauts tahm is toxic design, not because he's overpowered but because even stomping him requires you to watch helplessly as he stuns you, eats you, and walks around with you, for like a total of three seconds in a 9 second fight, before you kill him anyways ornn was better on release but people didn't understand him or the item powerspikes being a late game thing so... he had a low winrate, his subsequent buffs, then nerfs, then buffs and nerfs again have effectively been a mini rework which makes him much worse mundo only outdamages people who let him walk on them, and don['t build any defenses. mundo builds almost no pen. any adc with a core build like this {{item:3031}} {{item:3046}} {{item:3033}} {{item:3139}} {{item:3026}} (and chosing between{{item:3047}} {{item:3111}} {{item:3009}} )can handle like 99% of these enemy champs due to having immense kite power > I think the problem with tanks/bruisers is that no matter how far behind they might be during the laning phase, they will always come back later on, while most mages, marksmen or assassins cannot do that until the game reaches 40 minutes. A 0/10 Mundo is still unkillable with just an SV at level 11, while a 0/10 mage, adc or assassin is pretty much done for the game. > That's arguably an issue with all the other champions, because it implies that stat checking is too much, sure an item advantage should be an advantage but maybe they should make more champs who can handle anything with their 2 core items, but only through skilled play > Tanks with cc need to have reduced base damages AND ratios, so that they don't become unkillable assassins. Bruisers need to have less mobility, or any champion without a dash/leap/invisibility is pretty much dead. I am not saying that tanks or bruisers are in a great position right now, simply because in high elos people know how to play or build around them. But for majority of the players, it is unfair that a lane they bullied all game can somehow be stronger than anyone simply because of their base stats and not because of the skill. Actually that creates the issue of crit nautilus/braum/taric, they need to scale off either base or scaling but the ap item pool needs to be more inclusive of pen for heavies instead of just having every mage deal true damage, maybe have high base damage abilities and some pen on tank items, like with their much healthier ad cousins the juggernauts and it says a lot to say that people are just not good enough to handle darius.. darius is easy > > To me, a team consisting of Mundo top, Malphite mid, Hecarim jg, Tahm and Ornn bot seems more dangerous than any balanced team. They have cc, sustain, mobility, damage, and map control. In higher elos, teams might be able to split push just well to counter them, but for 80% of players, they will have no idea how to deal with them post laning phase (that is if they survive that). > and i'll go any ranged champ and rush a mallet > Let me know if you think that tanks need to have less base damages and mobility and play the role of a frontline/support rather than an assassin. More base less scaling, more glass tank items like abyssal. make all tanks scale based on defensive stats reduce true damage from all sources except maybe IE, because IE is super restrictive and only works on autos anyways, doesn't synergize with botrk, and isn't common on champs that build cleaver due to a/s loss. tanks aren't assassins, malphite has shitty scaling values because he has a shitty old kit. that's about it. he needs a vgu so we should stop bitching about malphite as an example of op tanks because he's an exception and not the rule. darius is supposed to be a monster, if darius actually catches you then you're dead, that's the rule, you kite him or walk away like if you're zed you just don't fuck with darius, leave it to the guys who kill him easily, like your adc, or whatever top laner you might need to like get back into the game after he fed the darius. hec is... super niche and pretty rare
> [{quoted}](name=Hammermancer,realm=NA,application-id=yrc23zHg,discussion-id=FmKGfLxx,comment-id=0006,timestamp=2018-12-10T13:25:57.884+0000) > > malphite was never supposed to have as much damage > > garen is a debate in an of himself but he's always been this way, garen is designed to be easier to play, I'm m7 garen. Garen is very stat checky and is arguably unfair if he hits that tenactiy and slight damge/hp power spike (Merc treads and a cleaver for example), but that's a different debate it's not about him being OP it's about him requiring more skill to do what he does > mundo is trash, just build grevious and %hp damage, the grevious is also good counter against adcs, healers, and other sustainers > > hec, darius, illaoi are not tanks, hec is a fighter/bruiser the other two are figher/juggernauts > > tahm is toxic design, not because he's overpowered but because even stomping him requires you to watch helplessly as he stuns you, eats you, and walks around with you, for like a total of three seconds in a 9 second fight, before you kill him anyways > > ornn was better on release but people didn't understand him or the item powerspikes being a late game thing so... he had a low winrate, his subsequent buffs, then nerfs, then buffs and nerfs again have effectively been a mini rework which makes him much worse > > > mundo only outdamages people who let him walk on them, and don['t build any defenses. mundo builds almost no pen. > > any adc with a core build like this {{item:3031}} {{item:3046}} {{item:3033}} {{item:3139}} {{item:3026}} (and chosing between{{item:3047}} {{item:3111}} {{item:3009}} )can handle like 99% of these enemy champs due to having immense kite power > > That's arguably an issue with all the other champions, because it implies that stat checking is too much, sure an item advantage should be an advantage but maybe they should make more champs who can handle anything with their 2 core items, but only through skilled play > > Actually that creates the issue of crit nautilus/braum/taric, they need to scale off either base or scaling but the ap item pool needs to be more inclusive of pen for heavies instead of just having every mage deal true damage, maybe have high base damage abilities and some pen on tank items, like with their much healthier ad cousins the juggernauts > > and it says a lot to say that people are just not good enough to handle darius.. darius is easy > > > and i'll go any ranged champ and rush a mallet > > > More base less scaling, more glass tank items like abyssal. > > make all tanks scale based on defensive stats > > reduce true damage from all sources except maybe IE, because IE is super restrictive and only works on autos anyways, doesn't synergize with botrk, and isn't common on champs that build cleaver due to a/s loss. > > > > > tanks aren't assassins, malphite has shitty scaling values because he has a shitty old kit. that's about it. he needs a vgu so we should stop bitching about malphite as an example of op tanks because he's an exception and not the rule. > > darius is supposed to be a monster, if darius actually catches you then you're dead, that's the rule, you kite him or walk away > > like if you're zed you just don't fuck with darius, leave it to the guys who kill him easily, like your adc, or whatever top laner you might need to like get back into the game after he fed the darius. > > hec is... super niche and pretty rare Thanks for all that info, pretty convincing arguments. I would still have to say that most of the stuff you mentioned, like kiting, building right, etc. are the reasons why my post will not apply to higher elos. However, in Iron, Bronze, Silver and lower Gold, I think the balance of skill vs. base damage scaling is far from good. Tbh, I know half of what I said was ranting, but the amount of cc that tanks have, and having runes like aftershock, boneplating, demolish and revitalize, they are pretty much unkillable unless you pound on them as a team while also dodging the other opponents. You mentioned building Mallet. That's what I usually do, but imagine how long it would take to build that item. You would probably want to build Mallet as 3rd item or later, and if you want to also get Mortal Reminder then maybe a 4th item. Most tanks have enough cdr by that time to escape/initiate easy lockdowns on you with their cc. I did not mention a lot of champs before, but look at Nasus, Sion, Nunu, Poppy, Cho, and even tank Galio, Volibear, Sejuani, Zac, etc. At higher elo, people should be able to dodge their abilities and kite them down, and survive late game with good builds. But at lower elo, most people pretty much give up in 15 minutes after the base damages on these champions destroy their early game. Nasus is a late game god so I don't think any auto-attack champion (maybe except vayne and Jax) can beat him even after getting qss. It is one thing to give a tank healing abilities, but give him enormous life steal is simply unfair to those who have to spend 3500 gold on getting a bloodthirster. Sion's level 1 damage on q after full charge are ridiculous. Urgot is a pain in the ass to deal with from minute 1. And so on... Most of the stuff you said are true, but you are overestimating players' abilities in lower elos. I might be underestimating them, too, but from what I have seen in my days in bronze, silver and now gold, pretty much everyone is fed up with the control that tanks give in a team while not compromising on the damage.
: > but it is outrageous how a Mundo can out-damage a full damage build adc/mage. He can't. A Marksman or Mage building full damage will kill a squishy target *far* faster than a Mundo.
> [{quoted}](name=DrCyanide,realm=NA,application-id=yrc23zHg,discussion-id=FmKGfLxx,comment-id=0002,timestamp=2018-12-10T12:18:19.945+0000) > > He can't. A Marksman or Mage building full damage will kill a squishy target *far* faster than a Mundo. By outdamage I meant in a fight vs a full build, or even a half build Mundo vs a full/half-build mage/marksman/assassin, Mundo will beat them and do more sustained damage
Rioter Comments
Keshaun (NA)
: Viktor Top nerf suggestions
On one hand we have Teemo, a guy who has only seen nerfs since season 2, and whose kit is so weak that no one has ever played him in real matches. For some reason, Riot wants to ignore these "unimportant" champions (Trynd, Malph, Panth to name a few more. Yes, Panth is broken against some champs, but his gamestyle is pathetic. Point-click with no strategy and lose hard as game progresses). Such linear gameplays have made them too weak to even be considered for good matches. On the other hand, we have champs like Vik, Aatrox, Ryze, Yasuo, Orianna, Urgot, Ornn, Tahm... champs that have multiple things in one ability and who can offer too many things even after being completely bad at game knowledge. A bronze player playing Ornn will be more respected in a team than a plat Teemo. They have shields, cc, high base damage, mobility, various builds to move around, and Riot's pure love. For some reason, they are always getting tweaked with the promise of finding the right balance, but there is always a way to abuse them simply because of the amount of diversity their abilities offer. Vik players need to press one q, a freaking point click, that can give him more than what any of the linear gameplay champions have in their whole kit. If Riot doesn't think he needs a nerf, then they are lying about balancing the game. Also, stop tweaking Aatrox Ryze and Ornn thousand times a year and work on champs that really need a rework.
Zerenza (NA)
: Could Xayah Work Top?
Been carrying every game with Xayah top and jg. Just build the adc build and make sure u poke the hell out of ur laner. Also, use ur passive well if u want to dodge ganks. She always trades a kill in ganks if u play well. Her clear in the jungle after just one item is the best I've seen. You should definitely try her.
: yeah, the top of the champ roster has an icon there that looks like a chest. (normals/blind) That's there to display who you HAVE NOT earned a chest on this season. (during champ select & before the locking your pick if I remember correct.) nobody mention that to you?
I don't see anything lol. There are only two things that can be seen: starred champs and free to play champs. I compared the icons of champions with which I have chest to those with which I don't, and there was nothing marked on any icon.
Rioter Comments
: Electrocute rune theorycrafting
Here is the path that I am planning to use with Teemo. I main on-hit Teemo starting with Nashor's and then Guinsoo's along with attack speed boots, and then rylai's into Liandry's for OP late game damage. Right now I have 60% win rate with this build, but I think with new runes early game would be so much more OP than it is right now. Check this out: http://na.leagueoflegends.com/en/featured/preseason-update/8000-8008?build=01101158 Of course, if you have Panth against you, then this is the worst choice lol
0VA (NA)
: This isn't really the forum for champion suggestions, my man
Yeah I posted it and then realized lol that I was on the wrong page. Any way I can change the category?
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DealWithPoison

Level 166 (NA)
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