: input delay for about 2 minutes between 6 and 10 minutes
Another voice in the wilderness. Still crickets from Riot and the affected players are moving on to other games. Was accidentally fixed in ~patch 9.8. Returned in incremental and full on next patch. Riot doesn't GAF. I would start a ticket but I know better. I won't waste my time when I can get better support from people who didn't write the game in question. This is the only software to ever exhibit this bug for me. Keyboard and mouse always work well when I'm not playing League. I just play sporadically now, to scratch the stupid itch of bugs under the skin. The game stopped being fun for ranged adc when they stopped being relevant in preseason. Even if you go 30-0, you must have a melee with a gap closer to counter the opposing team's 5-10 melee that can easily kill you by pressing buttons if you try to carry too hard. You can still kill, but actually feeling like you have an impact on the outcome is hard to come by. Your support has more agency there. They tried to buff the simple one-dimensional crit builds that adc are generally chained to and the sole source of impactful scaling for true ranged adc, but the damage was done long ago when they started breaking the game giving any bad melee player better and better chances to annihilate fed ads with less than one round of spells and an empowered auto, so little counter play possible to the leaps and stuns on low cd, not to mention invisibility (which has no place in a game like this) and certain melees being allowed to ignore map structure. Of course, it started long before that when they removed mana dependence and then made cd almost a non-factor with a plethora of versatile cd items for any non-ranged adc to use. Now the meta has turned into burst and snowball and adc fate is sealed. Pew Pew has become tink, tink. Sure, there's the option to remove ranged adc from the roster and bring ap scaling to the bot lane, but I'm not much interested anymore. I can ususally determine the outcome of a game just after champ select. Simple, I count melees, even tanks, because they have scaling and item build paths that can give them better than adc damage in team fights with the added bonus of being tanky. Generally speaking, If the opposing team has selected more melees, they have a better chance to win. Same for when they pick ap mage bot as having to get an mr item breaks a ranged adc's carry ability as they are so reliant on stacking those boring crit or AS items to be relevant with such crap base scaling (with a couple of exceptions)./r Edit: I didn't know there was a rant tag in html, but I guess, it makes sense with the new "semantic" web. Anyway, Rito removed them, lol.
Jaoshingan (EUNE)
: Weird lag that makes my keyboard input get a delay but my mouse input is fine
Exactly as described by OP. Good job. I don't have much to add except I have been dealing with this for months. I have posted in similar threads, of which there are many, but this is the most detailed and accurate description of the problem I am experiencing. One question if you're still around. Do you get what would best be described as machine hardware beeps coming from your motherboard "buzzer" or pc speaker while the input queue is catching up, ostensibly while you are alt+tabbed? I see this as a problem in how the game handles keyboard inputs on certain hardware configurations, definitely a game bug that comes and goes with severity and character every patch since the beginning of the year. This issue has only ever occurred in League. Patch 9.8 seemed to have fixed it, apparently accidentally, but it returned with the next incremental patch. Unfortunately, things being what they are, I find it highly unlikely that Rito will fix this permanently as it probably only affects a few thousand users and there is no money in it, when you can put those resources towards a new skin. IOW they DGF. They are aware of this issue, but will probably not acknowledge it, even if it's hotfixed intentionally. Those tech support people? They are paid to deflect, distract, delay and deny. They are the gatekeepers.
: Keyboard & Mouse Delay followed by Odd Beeping.
The issue seems to be much improved by simply letting patch 9.10 install. No other changes were made. The situation went from basically unintentionally throwing matches to a single boop accompanied by a few seconds of "mushy" input in one of 3 games I played yesterday. Negligible down-time, although it would have been worse had it happened at a critical moment. No need to repeatedly alt+tab to "reset" by temporarily relieving the input stacking. The freedom to confidently mash keys and use more mouse clicks for positioning and cancelling has already improved my game and made me realize how much of an insidiously negative effect this bug has been having on my win rate, but more importantly, my enjoyment of the game in the last few months. I hope Riot can follow the bread crumbs to once and for all get to the bottom of this bug and stamp it out for good, but this is promising. I must add that this is probably not a happy accident and that Riot is aware of the issue, but not making us aware that they are aware of it and working on it. I don't like this lack of disclosure at all. It causes people to waste countless hours doing their own tech support to no avail while questioning their own sanity. It's called FUD and it is an ugly, deceptive practice for which I have no tolerance and I would never consider subjecting my user base to it.
: Keyboard & Mouse Delay followed by Odd Beeping.
I am having issue almost exactly as described by OP. The only difference being that I only get relief from the input stacking, input buffer overflow, or whatever if I alt+tab AND hear a series of what appear to be hardware error code boops (sounds like books) coming from my sound card "PC Speaker". I have to wait until there is a problem, after it's mushy and lagging behind, and often after I have appeared to int up lane like an Olaf bot. Sucks to have to remember to inch my way up all the time and even that doesn't help during a severe suspension of control. It does no apparent good to preemptively alt+tab. If I don't get multiple boops, then there is no relief. It can happen multiple times in game, but sometimes only once but in every game now. It has never happened to me before in any other game. I am using a bog standard generic wired keyboard without programmable keys and MS w/l mobile mouse 3500 3-button scroll mouse. This appeared to have been fixed about 3 patches ago when they removed an option in settings coinciding with me not binding alt to anything as that seemed to trigger it. Back then, I would hear the boops in the game rather than when I alt+tabbed. I wish I could remember which settings option was removed. Clicking on UI to cast spell, maybe. I left a post on a similar thread before then, but it got removed for candidness, I imagine. The OP has tried more t-shooting than I am willing or able to put in now, but OP's statement about the computers being synchronized when exhibiting the problem seems to point to a network issue. Can OP confirm? My ping and frames is fine when this happens or at least the display of. It feels like helpless loss of control that can't be compensated for with prediction or experience playing with lag spikes. There are no dropped frames, just massive input lag. I can clearly see every frame of my helpless self flailing with inputs requested long ago, followed by the crazed compensation clicks that make the problem worse, but can't be helped, all utterly inappropriate in the current situation where I am lurching haphazardly towards enemies thoroughly delighted to take me on in my drunken state. I came to the tentative conclusion that either the keybinding or input handling is shaky and temperamental, but I can't speculate further . Riot's boilerplate is to remove game.cfg and persistedsettings.json and let them be recreated while other online sources say remove input.ini and the input.ini section of persistedsettings.json, but these didn't work for me. I have disabled all accessibility feature keyboard shortcuts such as StickyKeys. Also disabled CapsLock. Don't need to shout. I know best practices are 90% of security, but if you disable third party AV s/w, at least make sure Windows Defender is enabled in Action Center.
: I said ad, not bot lane, your comments are actually supporting my point of view instead of against it LMAO. I am not an ad player so I am just here to say some fair words, not to defend my role. Those assumptions weak the logic in your arguments even more. What I said is particularly true for high level games, especially in pro plays.
Heartening to realize that you aren't even a bot player. Empathy is becoming a precious commodity. Kudos, sir.
: You're actually out of your mind if you think bot lane is bad. Bot lane has been in a good spot ever since the item reverts. Not to mention that it's nobody else's fault but yours if you can only play marksman instead of what's meta in the lane.
He's saying bot lane attack damage marksmen are bad and you confirmed it so I guess that makes you crazy too. I was just wondering...where are true marksmen to be played now? Should they be played at all if they are so weak? Should they be removed from the game so as to not be a distraction in picks and bans? That's quite a few champs, although most are cookie cutters, especially with the few core items you can't deviate from except for 1, maybe 2 slots, if you're feeling frisky, because ad base scaling is pure crap. You scale with that boring item set. I think not necessarily all champs, but certainly all roles should should be allowed to play the game effectively and contribute to the outcome in a satisfying manner in any meta and any season . Your thoughts.
: trophy pedestal at top lane. yeah, you know exactly which lane is the meta carry lane ad has been irrelevant for ~8 months (they can still feed though, but cant carry)
They can bait too! ADC can still do damage, can still get kills, but has never felt like it had less effect on the outcome of the game unless you feed. A typical over-tuned bruiser that is waaay behind can ruin your day. They don't have to be good players. Hi, Yi, you adorable little perennial rito lapdog! 0-10, still need to blow all of your team cc on him b4 he ults and runs away a few inches to heal, if he feels like he needs to run away while he's 1v5 your team. You need a melee with a gap closer (it doesn't need to be a traditional bruiser) on your team and you better hope they play better than the other team's melees with gap closers. I understand that going toe-toe with a melee of the same level and income, you should lose if you aren't utilizing your range advantage (where it might exist), but it's ridiculous when an under-performing melee can obliterate a massively fed adc out of the fog of war with a gap closer, a buffed auto, a stun, another buffed auto or two and an ability or two in the next split second, if necessary. Needing 2 rounds would be too much, but changes have to be made. There has to be some reasonable counter-play like we had in the past... and that is that if the opposing adc is 30-2, there is no way anybody on your team should be able to even look at them without being obliterated. Being ahead might mean something for other roles, but it is meaningless to the current adc role. It may simply be that the "come from behind" mechanism has had a disastrous effect on adc role in particular in a meta where burst damage and cc are king. It's too bad. I used to like the pew-pew role, but lately, if I have a melee bruiser in bot lane as support, I'll just funnel farm to them and basically play unofficial support. My chances of winning the game are far better that way. If they choose an AP marksman with versatility, utility, and tons of damage, I know I'm screwed and I'll usually hunker down during laning phase and if I have survived the cavalcade of ganks, then I can influence, but generally not hard carry, the outcome by playing better than my counterpart in team fights, positioning, map awareness, warding, when the fact that they can't play the overall game of League as well as I can becomes apparent. Sure, I can put ADC to bed and pick up ezreal, teemo, cass, kennen, neeko, lulu, some other support that can be built to do more aa than a typical adc, bolstered by their ap scaling and superior zoning, aoe, and utility, but why should I have to? I've put years into the true marksmen. The pendulum could swing the other way, I suppose, but I'm ready for them to admit that the role is now more one-dimensional than ever, basically obsolete, and then put up an out-of-order sign until they can solve their fundamental balancing issue with them or remove them from the game. They won't do that, so we're stuck with suck. The pro teams have experimented with games without a true adc to success. Even they are so slow to take it up because bad habits die hard, but I expect to see more at MSI. I'll adjust or move on to other games. They need to be honest, though. Sorry you got downvoted. What sounds like a gripe is just you pointing out the 800# gorilla in the room.
: Client Keeps crashing mid game and freezing my entire machine
Yeah, this crashing and freezing behavior has been happening to me since patch 9.0, but it's been getting worse. It's not the only issue. I know many here have spent days on this feature and tried countless possible solutions, none from Rito other than the usual boilerplate. We're stuck here trying to do grass roots product testing without any technical documentation. Pisses me off. Just when I think I have the answer, the problem rears it's ugly head again. Just in here to get in on the class-action against the vulture capitalists who will buy Rito at fire sale prices when they jump the shark for good. On a side note: Leaverbuster is still broken AI. it should at least communicate with bugsplat or check the error logs to determine that a game crash does not equate to AFK behavior. Has anybody from Rito commented here yet? Since they employ systems engineers and windows specialists, perhaps they could pass along a tip, whether it's LoL's bug fault or not. Don't be stingy with the knowledge.
Dynikus (NA)
: Played Sylas on pbe. Riot, are you feeling okay?
Let me be in with the next “Watch me break a game”. It's as if this champion was designed as a bull to run through the china shop of code that is league, not to mention the horrendous balance issues that will occur. Professional teams will wearily prepare special strategies for this. There is no such coordination and mitigation potential in lower ranked or casual except to employ the ban hammer and there are just too many targets right now. Now how to separate the normal OPness of new champs (screaming "buy me, they won't nerf, trust me ;o") from the particular game-breaking design of this new champ? He may even release with reasonable base stats and scaling, but of course, he will still be broken. May I make a prediction here? Ah, good. This champ will be the first champ to be removed from the game after release or quickly altered in such a way as to assume a completely different identity gameplay-wise. All of his other abilities are recycled garbage and the ult is a game-breaking over-reach in the prevailing wrong direction. In the meantime, the game will be less fun as the focus will be on mitigating "self-inflicted" wounds, not crafting an outright winning team comp. Of course, this added dimension will take time, something that has no doubt NOT been considered in champ select timers. A headache reducing insta-ban will be in order, 2/10 bans wasted overall (outside of tournament mode), just to be sure. I think it will become clear that this trend of creating "interactive" champs that use kits that frack with or copy yours instead of using their own kit in a self-contained manner to oppose your abilities (like my slow counters your speedup), has gone too far and shows a lack of creativity or, in Riot's defense lol, just too many champs to differentiate. This is turning more into a tabletop RPG every day. Oh hey, I picked a card that steals all of your cards' abilities, have a nice game!
: Missing missions!!! Worlds 2018
I'm guessing this is a bug and it's additive. It's happened to me since the beginning of Worlds. I just finished a game and I'm up to a total of "103 new missions added"! I can't imagine i missed out on that many missions because I didn't buy the Worlds Pass or something. That's what I initially thought, and that that message was a teaser for what I was missing out on by not spending ~$15 to get some more relatively worthless tokens. The event was a disappointment this year imo, not really worth bothering with in hindsight. Sure, it's free, but time isn't. Also, it would have been nice if they would have made it more clear that the loot would change (it's now popstar crap) and you wouldn't have access to what you were originally planning to get when you got enough tokens.
hari333 (EUNE)
: Question for Planetary Legends mission in the ODYSSEY Event
This question may have been answered, but what is still a mystery is how hard this mission actually is, even on intro difficulty. The map presents no challenge. However, reading comprehension and cooperation apparently is hard for NA. My questions are: If you are a new player on intro, how the heck do you have more than 4+1 default augments equipped. If you are a veteran player just trying to complete the mission on an easy level, figuring "how could anybody have more than 4+1 augments equipped?"...then how the hell do you have more than 4+1 augments equipped? Good lord, people. Let's not get started on the insta locks preventing a team of all the same players, such as Yasuo (hint, hint) from ever happening.
: [KNOWN ISSUE] "We're unable to log you in because you may be offline"
"This will only happen if you relaunch the League Client while already in a game."...so it really shouldn't happen to you. I've had to get out and back in hoping for a connx reset many times but it never entailed starting another instance of the client while I was in game! That's just asking for trouble lol. I'm just driving by here, but if the fix won't work for you then try saving your changes and then temporarily making the file read-only. If it doesn't break the game, then it should work lol. You can change it back when the dust settles and before the next patch if necessary.
: Legacy Client Now Retired
Any chance the ability to preview champs, before the champ select timer counts down to zero, is coming back? Can't imagine why that was removed. It's bread and butter for anybody but champ detail memory savants and I feel far less prepared for every match without it, esp. ARAMS.
: Updated Client Switchover: Out with the Old, In with the New
You know how you always get offers to go paperless, but you like to keep physical records, so you click "No, thank you." all the while knowing you will eventually only be able to keep electronic records, because that's what the company wants you to only be able to do? This client is reminiscent of that. Soon, our favorite client, the old client that the vast majority of us still use, given a choice, is going away and people are confronting that reality and naturally, they aren't very happy. INTERFACE: I don't like the new client. It is slower than the old client. The low-spec mode uses only slightly less resources than the full-spec mode. It gives you less information about your friends and what they are doing. Sure, it has a couple of added features I might use, replays and practice mode, but it didn't fix the major problem with the older interface, the extremely clunky transition from personal pages to store pages. For example, the quantity of mouse clicks necessary to see a skin you like in the store, checking what champs and skins you own, and then getting back to where you were to continue browsing skins is ridiculous and so is the cumulative wait time repeated XXXX times. Those sections SHOULD have been integrated from the start (popups could show you relevant information about what you own when you mouse over a skin with a quick link to a skin preview box) so you never have to leave the store tab. Alternatively, and much more easily, you could have made the store remember the last page you were on in the session instead of BRIEFLY flashing back to it (rolleyes, you have been SO close for years, lol) before going to the main page where you have to click some more to get back to where you were, which is where you want to go back to 95% of the time. If I really did want to go back to the store lobby because Riot has determined I wasn't serious about browsing the skins section for any meaningful length of time, I should be able to do that with one click. Oh wait, I already can, so why make it so hard to be where I want to be without a zillion clicks! Bottom line, from this player's perspective, the one major flaw of the old client is baked into the new client. Missing features: ITEM SETS I don't use item sets, but plenty of people do. Telling us you are going to retrofit a system in later that relies on a third party program runs counter to your stated desire to bring all the features of the the client under full in-house control, which sends a mixed message, esp. when it is unknown to the community the manner this might be shoehorned in and whether the mod will be acceptable to Riot for say, ladder matches. So a feature critical to many players is up-in-the-air as the old client that fully contained it is being deprecated. I think you are in a position to support such a useful feature as this integrated into the new client, even if you determine that only a small percentage of players use it. CHAMPION PREVIEW BEFORE GAME STARTS This one is very important, critical for new players, essential for intermediate players, and desirable for experienced players, even more so in popular ARAMs. The new client does not allow players to view the champs they will be playing or playing with before a match is about to start. Why the hell would you remove this feature? How am I supposed to determine my runes and masteries if I don't even know whether I should be going AD or AP Kennen or whether the rest of my team is leaning towards AD or AP with their champs so I can try to balance damage type? The current client gives you access to this information by clicking on the champion portraits. Easy peasy. The new client leaves you in the dark and wasting precious time asking in chat "What does this champ do?" The old client lets you quickly browse abilities and tips so you can have good games on a champ you aren't too familiar with. The new client makes you do this in-game while you should be setting up with your team.
: The Hai Road
Fantastic article about my favorite player of whom I really knew nothing except through his play and shot-calling on my favorite team C9. It will be tough to decide who I will have to go with when the rivalry heats up. I've got so much respect for the way Hai plays the game, but I love the players on C9 and now Fly too. You've done so much soul-searching and reflection. People who don't care don't bother to do that, even if it's hard to show it outwardly to those you care about due to emotional blocks and baggage. Put your best foot forward in your journalism career and your relationship with your bros. It's only going to get better. Best article NA btw. Great perspective.
: How to rank up in the 2017 season
"In an ideal world, we’d like to retire normal draft in all regions" I have no doubt these words will live in RITO infamy. I will venture a guess that I am just one of millions of players that copied and pasted that line into Google this morning, just as soon as they came across it, without finishing the article.
: How to rank up in the 2017 season
TLDR: Numbers can lie if you are easily misled. Just because I don't play much draft normals now, does not mean that I will not value that game mode if I get more into the competitive aspect of the game in the future. If you are so worried about queue times and putting resources into (I don't personally buy that. Riot is big enough to support lesser-used corners of it's ecosystem with resources from other parts of it). The genius model of FTP with frivolous not-so-micro-transactions has made them incredibly wealthy. Too bad they can't fix American internet, but that's another story. As for queues, I think the transition from blinds to drafts would be easy and relatively painless, IF you MUST get rid of one. Players will appreciate a better game even if they have to wait a little longer for the process. You don't really think they will quit playing League as a result, do you? (hint: like they will now in those regions getting hit by the removal of drafts) I actually play blinds when I'm not playing with my buddy, who plays ARAMs exclusively, because I'm such a casual player atm that I just want to get in a game. My blinds experience has made me pretty good at supports...even though I identify as adc since the beginning of my playing experience. Semi-slow computer and a willingness not to poison the experience was involved in my getting better at supports. That does not mean the system worked for me. It simply means I coped the best I could with a bad situation! Many of those situations are best served by dodging, for all involved, as the actual game will probably be dysfunctional as the the negative player/s get back at each other or the team by afk, feeding, lane invading, whatever it takes to ruin the experience cuz the kid feels so personally butt-hurt that the other player/s didn't appreciate their insta-lock. Of course, the dodging penalties means many games must be played that are doomed from the start and many millions of player-hours spent in a negative experience overall. It's pretty bad when you hope you have a chance of winning if the other team is as dysfunctional as yours, due to the design of the game mode doing such a good job of facilitating trolls or just arguments and misunderstandings between average, well-meaning players. I may want to play ranked in the future and in order to do that, I will have to practice under those draft/ban conditions as it moves far too fast for somebody coming from blinds and you feel helpless and like you're about to ruin the whole game for the rest of your team cuz you saw the clock counting down (way too soon, BTW after the rest of the long process, it doesn't make much sense "wait, wait...wait... NOW SPRINT!), shited your drawers, and just went with your comfort pick, which will be brutally countered by your lane opponent/s and their jungler. Plus, since you weren't on Skype, you can't communicate particular ban and pick orders so it's a freaking guess as to what you're really supposed to be doing for your team in pick-and-ban phase. In that light, normal draft mode is a legitimate and absolutely necessary practice mode for all aspects of ranked except actual in-game mechanics and decision-making without the pressure cooker experience. IOW an ideal learning environment for getting better and getting more out of the game!
Saianna (EUNE)
: kinda off the track, but what's up with voting? it says /lvl xx or /votelvl xx So I obediently write in chat: /lvl 1 <- doesn't work /lvl1 <- ... nope /lvl 01 <- still nope /votelvl 01 <- not even close /votelevel 1 <- again, invalid command I seriously tried at least 15 times all different commands and NONE worked and after a while system set us level 12 to beat. it was fun nonetheless, but.. dahell? What's up with those commands? --- To the idiots who downvoted me: I really hope your kids will turn out retarded just as much as you are if you downvote a question.
> [{quoted}](name=Saianna,realm=EUNE,application-id=3ErqAdtq,discussion-id=efmdjVEE,comment-id=0005,timestamp=2016-10-22T01:22:38.650+0000) > > kinda off the track, but what&#x27;s up with voting? > > it says /lvl xx or /votelvl xx > > So I obediently write in chat: > /lvl 1 &lt;- doesn&#x27;t work > /lvl1 &lt;- ... nope > /lvl 01 &lt;- still nope > /votelvl 01 &lt;- not even close > /votelevel 1 &lt;- again, invalid command > > I seriously tried at least 15 times all different commands and NONE worked and after a while system set us level 12 to beat. it was fun nonetheless, but.. dahell? What&#x27;s up with those commands? > > --- > To the idiots who downvoted me: I really hope your kids will turn out retarded just as much as you are if you downvote a question. Why would you wish for more retarded kids to be born this world? If you're going to get on your high horse, why take the low road? Anyway, it's /lv xx
: So what tool would you recommend as an ACTUAL direct replacement for the Item Sets feature? Because I can't find one. Championify isn't even vaguely close, it's just a copy-paste use other peoples' sets tool. LSI looks overweight, focused on other things, and also has complaints about banner ads in what I was able to quickly find. In short, I see no viable replacement. I need something fairly exactly like what is already built into the old client, and I would have no problem seeing the new client delayed 6 months to get item sets in if that's what it takes. The new client offers nothing of any real interest to me if item sets are missing. Why would I bother with replays if the shop interface is so clumsy and impractical it's not worth trying to play at a higher level of skill anyways? Definitely not going to be trying the new client if this keeps up, definitely not going to buy RP if item sets stays out, and might quit league altogether if the shop interface has no practical way to buy items of my choice without flipping through a bunch of tabs, scrolling a massive list of mostly things I don't want, or typing in keywords and hoping they match quickly. The backend API is far too userunfriendly to make practical use of by itself, and items are too important to league to be that clumsy to get.
Your comment is sad because it's true. I think this new client update is like putting lipstick on a pig but the pig will do a couple of new tricks. Anytime changes are coming is a good time to re-evaluate the previous experience and it doesn't grade well. FAR too many clicks and mouse movements. No global checkbox for "show owned" and not unchecked by default on each and every tab. The fact that switching between the store and any other tab returns you to the store landing page, not the last store page you were on, which is what you would want 99% of the time. Bad enough you even have to "tab" out in the first place, just to see info about champs you own or checking loot before making purchase decisions. Rinse and repeat and wait. Clicking 7 times and waiting for several animations to open a chest and have it stored in your inventory just doesn't cut it. (Hey it just got stored in your inventory, wadaya know. Please click to confirm that you like to to be notified constantly of the expected consequence to your previous actions and where no decision is neither necessary nor possible and then confirm with another click.) It got old after the first time for me because I'm not a toddler. My alpha client feedback feels half-hearted because the core ineptitude is still there. It needs to be rebuilt from the ground up using different tools. I'm a casual player that wastes time on the pad and doesn't use item sets but I can see how valuable a tool it is for someone that wants to climb ranked drafts, for sure. How hard was it going to be to support and improve it. Less than item suggestions...those terrible item suggestions.
: Alpha client patch .11 changelog
It would be nice to be able to sort lists of data, like members of your club. So for example, being able to click the "Member Since" column to sort the entries by most recently joined and then click again to reverse the order. Standard stuff lol...would just like to see it in the game client and EoG screen as it is a time-tested and reliable way to sort information and doesn't require a separate set of buttons taking up real estate to accomplish the same thing.
: Agreed. A fullscreen option would be really nice, especially since due to the resize option 1080p resize is now possible, making it a default option would be simple. Currently making it 1080p to manually make it full screen resets after client restart :(
: So, you guys have added the function for changing the size of the LCU, but i was wondering if there will be a full screen option because this new client, i think, could look amazing at full screen.
Myself, idc about full screen. I do a lot with the client open, but not continuously active, when not playing. I'd rather click on another app that's visible on the desktop or toolbars, than alt + tab in and out of fullscreen or use Win + D or alt + F4 lol. Other people do care, though, so it should be a feature, I agree. I would enjoy Windowed 1080p sometimes. I like the fact that the actual game is full screen ;) I would suggest that when using ctl + plus to enlarge the window, that it be centered automatically, if expanded to full desktop resolution, or expanded from the client window corner closest to the corresponding corner of the screen for smaller sizes. As it stands now, you can't see the whole window when you enlarge it. The window position could be either remembered automatically, or at the click of a button in the client. Tread carefully. The Windows GUI subsystem is super fragile. ROFL. Thanks, Riot...can I call you "Riot" again? The client definitely needed an overhaul. I think we can safely put the speculation of another 5v5 PvP map on the back burner for another half decade or so.... Now, if you can just whip those boys in the Chicago backbone exchange into providing reliably moderate (as opposed to moderately reliable) speeds and bandwidth WITHOUT the massive lag spikes and disconnects, this game might have some longer legs on it. I suppose that's asking you to change American internet infrastructure and design and business ethics, so good luck on that one. The whole system has degraded to generating money from American consumers by lowering the bar so far that we will beg and pay out the nose for crappy service. That's also the result of existing monopolies, although there are supposed to be laws in place to prevent monopolies and the resulting increase in costs and drop in value and lack of choice for consumers. Sure, you were sold on speed and latency wasn't mentioned so you end up with a screaming fast connection, that is when your packets aren't sitting in a congested internet parking lot off the turnpike, waiting to be allowed back on, and zoom down the road again to the next parking lot. With so many competing providers (owned by just a few parent companies) throwing their routers into the mix and battling for IT territory so they can charge each other tolls and control market position, latency has become as American as apple pie.
: Ask Riot How You Get That S+ on Urgot
"However, the variables are fairly intuitive in terms of what you would expect to be important to winning." Well, I have to disagree. I had high hopes for the mastery system and it is still useful to show how much you have played a champ (but not how well) and maybe the S designates a player who played well INDIVIDUALLY in a game stat-wise, but it doesn't offer a glimpse into how well that translated into the TEAM game. Also, since understandably we don't have the algorithm, we need some sort of feedback to make sense and use of the grade assigned to us to improve, but somebody paying attention will glean the algorithm from that feedback and we will still have stat-padding, just more focused than it is now, where it's speculative. If your response is, as it seems, "we can't tell you how it works or what you need to do to improve, but you will just know if you did well or not", than why have the grading system in the first place? I say I had high hopes, because I thought it might actually be sophisticated enough to take into account all the intangibles and all the sacrifices that would lead to a negative slide in common stat categories, but may be crucial to the success of your team in that game, in other words, the behavior of your good support and tank initiator. With deaths appearing to be a major no-no in this system, the players who main or just play those champs occasionally are understandably looking for the silver lining in all this. It appears my hopes were unfounded and this algorithm is no more sophisticated than that infamous leaverbuster feature and in a broader sense, it perpetuates that ignorant snapshot observation "I have more kills so you suck" stat-driven mentality that drags down the quality of the gaming experience (not to mention making me weep uncontrollably for whomever typed those words, or perhaps the human race as a whole, but I digress). Fix it or scrap it or fix it by scrapping it. It is running counter to the goal of better gameplay. The more useful you make it with actual tools and feedback to help a player improve, the more it can be gamed for the S and the chest by players. There are many mini-games in League, warding, major objectives, tower siege and defense, etc. Stat farming doesn't belong as a mini-game when your team needs you to do whatever it takes to win at any time.
thouston (NA)
: give us a fucking one minute pause timer from the time someone DCs so they can potentially come back in before then miss any game time. would prevent wasted time on 4v5 games, reduce rage and salt. please
There are too many mini DCs and massive lag spikes in League right now to make it workable unless it was...very sophisticated? The experience with the leaverbuster AI leaves me doubtful.
: As he lay on his bed...
Meet us halfway between heaven and hell Rito, and give us the damned icon for 1 RP for safe passage to the underworld!
: its going to be like this for the first couple of weeks, when you play your mains. as you run low on champions you actually like, and youre really good at, its going to get harder and harder to get chests and youll stack up keys faster than chests. dont forget, that a chest regenerates only once every week, even if you have 40 different champions you like to play. youre telling me within the matter of a week you wont win around 10 games, including arams? by trying to get the chest alone, youre already going to play enough games to get at least 1 or 2 key fragments until the chest drops. (unless youre playing with premades who achieve high mastery scores on their own champions) this is only happening right now, because when the system was released, everyone started out with 4 chest slots to unlock. if you played your mains and got your chests quickly, then of course youre going to sit on them for the next 2 weeks before you can unlock all of them. it really comes down to the fact that you wont get 4 chests every week, but continue to get keys while playing normally with your mains or arams.
> [{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=AQwjh5XN,comment-id=0006,timestamp=2016-03-25T04:03:14.858+0000) > unless youre playing with premades who achieve high mastery scores on their own champions I didn't realize there was a competition for S scores within a game although I can see the logic in a typical game. Top gets fed, comes down, takes over bot lane, etc., etc., but there are exceptions. I played a 4v5 last week. We were victorious after being sieged at our base for the better part of the game. We all got S or S- which was pretty cool. I never got the chest though. I guess it coincided with the first free special chest and I got screwed or there never was a free chest. Whatever. I've only gotten 1 key fragment since this whole thing started, I play maybe 2 games/day ave., if that. Still, it seems to me like a super stingy drop rate and it feels low to get a chest, but no way to open it for instant reward and gratification, totally harmless and actually desirable in this case. As it stands, why bother caring much about it? Seems a shame when a lot of effort went into the feature. It must have been a money grab to make you buy keys so you can actually feel rewarded when you're still feeling good about the S and feeling good about how you are making the LoL community a better place with your fine example of play...cough.
: R.I.P Mana potions {{item:3070}}
Yeah, it's too bad that now {{item:3070}} dependent ad casters like {{champion:110}} have to either buy an item that doesn't synergize well with their builds or waste gold on a throwaway item when other carries are happily scaling early even though the roles they are filling are mostly identical except for the utility ad carries {{champion:15}} and {{champion:22}}. Another option is to reach into another mastery tree and sacrifice ad stats. That is hardly a solution to the perplexing removal of mana pots from this game. Also, the removal of certain vision items is almost equally hard to understand. I thought team warding was encouraged not too long ago, but now Riot wants roles solidified to go along with their unique champion identity concept, I guess. This game is bordering on being over-manipulated though. Too many changes too quickly in preseason alone. Still, it's their game to mess around with, and will be as long as people are willing to pay half the price of a blockbuster game for a cool set of {{champion:77}} pixels. BTW, thank you, whoever you are ;) This game is fun to play when it isn't lag spiking for random people at random times.
: Ping, Winrate, and Vayne Probs
This doesn't address the far great greater issue of frequent and/or massive lag spikes and constant disconnects.
mockkkk (NA)
: 8/21/2015 8/22/2015 Lag spiking up to 500+
It's almost as if a decision has been made to perhaps not so randomly offer those of us experiencing the pain of packet dumping to the gods of inadequate gaming networks so that other players can play practically trouble-free, blissfully unaware of the blood sacrifice that has been made so they can live a better life as they have made sacrifices by pumping money into this game so others can play for free if they choose. However, it might, for all intents and purposes, not be free-to-win anymore. When the problem has not been addressed, speculation can run rampant. I would love to see that balancing algorithm. Piss off some of the players all of the time, but maintain a core of happy high-paying customers that seem to win a lot, strangely. Maybe the lower classes will drop off the vine and relieve some of that famous network congestion. You know, the more I keep writing, the closer I feel I might be coming to the truth. I would love to see a graph with frequency/severity of latency spikes on one axis and money spent on the game on the other axis.
: its December 5 2105 and riot i am about ready to stop playing league i have 60 ms normally and suddenly i have 1456ms AND THIS HAPPENS ONLY IN LEAGUE fix ur servers riot please for the children {{item:3070}}
> [{quoted}](name=Shadow734734,realm=NA,application-id=osqw6G4M,discussion-id=VoG02Eh1,comment-id=00ba,timestamp=2015-12-05T23:31:36.213+0000) > > its December 5 2105 and riot i am about ready to stop playing league i have 60 ms normally and suddenly i have 1456ms AND THIS HAPPENS ONLY IN LEAGUE fix ur servers riot please for the children {{item:3070}} Confirmed. 67 normal for me. Crippling lag spikes normal as well.
mockkkk (NA)
: 8/21/2015 8/22/2015 Lag spiking up to 500+
I love this game, but it is unplayable competitively now and there are far better sandboxes out there. Late 2014, early 2015 was bad, but you could live with steady high ping and disconnects that actually reconnected you with a more stable connection. However, I live relatively close to the Seattle server and expected better routing. Then, even the reconnect mechanism stopped working and players were left in limbo, with the outrageously patronizing Leaverbuster system penalizing players for trying to compensate by performing the reconnect themselves (alt + F4). At the end of the game, you would have to promise "to never try to t-shoot again" -_- With the move to Chicago or after a patch around the same time (seems like 4 mos. to me), a new problem arose, the one being addressed here. Ping is fine, appears stable. Some games are fine. Others are a bloody mess of lag spikes, some long enough to make a sandwich in, only to come back and find your lifeless body raped by the other team. I have noticed the amount of flaming for unwittingly sabotaging your team's chances of winning go down recently. I imagine everybody is coming to understand the broken state of the game as enough are experiencing it for themselves. The only improvement recently was the awe-inspiring depth and breadth of the lag spikes has diminished somewhat but it is still a constant companion that can strike often and at any time, usually at the worst time, just as you're entering a fight or just as you are getting your sure solo pentakill ("Yeah, right", lol), but it can happen while you are walking back to lane, too. You just never know. That's half the "fun". I was spiking up to 2000ms during the one game of ARAM I played again today to see if things were better. Nope. I think the problem can be described thusly: MASSIVE LAG SPIKES RANDOMLY IN RANDOM GAMES AT RANDOM TIMES OF THE DAY FOR A MASSIVE AMOUNT OF RANDOM PLAYERS IN RANDOM PARTS OF THE COUNTRY RUNNING RANDOM HARDWARE AND HAVING RANDOM ISPs...and all that entails! Step up to the plate, RITO or watch the stadium empty. You like money? You want to keep the FTP with $5 skins gravy train model working? Recommend you fix your golden goose. I shudder to think of all the hours spent by all these players, most of which will never post here or anywhere, spent wracking their brains, trying different configurations, tweaking, reinstalling and generally beta testing LoL when the problem doesn't lie anywhere near their machine. All those collective millions of hours of uncompensated time and effort, all that lost opportunity, me included, and I call myself a tech. I've seen a lot of the FUD these companies throw at their user base, or player base in this case, and it pisses me off. I've never seen such a lucrative and popular game so fundamentally broken so long after release, with the constant iterations of network problems, when the developer is still solvent. Up time IS stellar but worthlesss atm. They need to shut it down indefinitely until the bugged champs or particle effects are fixed, new peering arrangements are put in place, server capacity is increased or optimized, the bugs in the net code are eliminated or whatever needs to happen on YOUR END, RITO, to fix this shit once and for all. Hope springs eternal. Eternally angry at this point. I won't be playing ranked or buying RP and probably won't bother with the game much longer. I've taken all the mitigation steps mentioned in this thread (up to the point I stopped reading) and some that aren't. Not from Rito, of course (that would be an acknowledgement that a fundamental problem exists), but their unpaid technicians that help fellow gamers on the internet, bless their souls. This game is broken and I don't think Rito gives a shit tbh cuz they are rolling in it. You would have to pry 'em off the coked-up hookers at this point. Type ping -t 104.160.131.1 at a command prompt and if you see a pattern of steady ping interspersed with regular or consecutive spikes, don't bother playing. Tracert does not reveal a problem. All other net traffic, when enabled, is smooth. This reeks of server side, but Rito will have you going through all the fixes posted in dead or removed threads regarding this. It will be your turn to get on the wheel for a while. This grind doesn't produce anything but frustration. If you are experiencing this problem, and find the game unplayable for it's intended purpose as a result, it's time to move on. Can we confirm this is still an issue for a massive amount of players and will never be fixed? edit: made the ping tip clearer
Hoodahek (NA)
: I play this game with my son and have been playing for nearly a year. My son is a plat player and I am silver. Having been a gamer for the better part of 20 years I have a fairly good grasp on "flow". I have to agree with a few of the comments above but I really want to add that the changes made to AP were brutal, at least for me. Whether I play amumu in jg or heimer mid [as examples] I am struggling keep up with my AD counterparts. The changes to the AP item costs, the reduction in their damage as well as sustainability weakness versus certain AD builds is overwhelmingly frustrating. Actually it is discouraging. I hope that the Riot team will take a moment to revisit these changes or perhaps reach out to other players that prefer to play AP champions to get their take on the changes as mine may simply be play style biased. Respectfully, Hoodahek
Surprised you didn't mention no love for AP in the masteries, either. Tons of AD, but no AP damage in the red tree. Plus, no mana potions.
: NA Server Roadmap Update: Upcoming NA Server Move
I can' see how this will help me unless my problem has been other peoples' pings and the balancing might help. I live 300 miles from Portland on Charter. Some games are fine (no hardware issues) and then others....BAM ...massive lag spikes, up to 30 seconds long. You can lose a game in that time, and l literally did recently. it only takes 1 death in that late game and it's GG. I started lagging around a team fight at our blue-side red and then got to watch some latency-induced chaos while not moving. I would have made popcorn had I known. When I "came to", our Nexus had just been destroyed. I almost quit Rito cold turkey that day. Before 2015 you would just reconnect or DC and reconnect. In 2015 you are often just left in limbo or huge stutter that makes you want to hunker down back at the base, so as not to jeopardize your team's chances of winning. Often you can't even reconnect or DC and reconnect, which means you have to get out and hope to get back in with a better connection. For your troubleshooting efforts and for trying to salvage the game, you might be rewarded by having to write the line "I agree" (to never maliciously leave a game ever again...or else) and then put yourself on a timeout in the corner, for your bad behavior, and no ice cream for you. It's a big slap in the face and a huge social design error on Rito's part to not realize this is going on or to not acknowledge it (until now, because they are ready with their solution). I've seen players told that they are being kicked by the system for not meeting the game requirements when they know better and Rito should have known better and been less defensive and callous. A responsible company would find out why people are leaving, outside the percentage of trolls and screwups that always exist. Maybe it has something to do with the net code or the routing. Don't ever blame the player. FUD is the first downfall of any great company when something is broken, out of the customer's control and yet he is being blamed for it. Remember Seagate's broken firmware fiasco a few years ago? They dragged their feet and kept their customers in the dark intentionally. Their damage control blew up in their face. You will always earn the respect of a dedicated customer base if you are honest with them. Mistakes are forgivable and for a game this big and growing, understandable. FUD is not. Seagate still have to sell their drives cheap just to compete these days. People like me just don't buy 'em anymore at all and probably never will, because I went through that shiit with them, just like we are this year with this game. This may have been a good year for Rito's micro-transaction empire, but not so much for the player experience. I mean, think about it, Rito used to be Riot until this year. I have tons of great games I will never play (thanks Steam et al). All bought and paid for, extras included. All I need is an intervention, and I can quit this drug habit and never look back. I just don't want to. I mean, c'mon. It's crack! An example trace: Tracing route to 141.101.114.212 over a maximum of 30 hops 1 68 ms 52 ms 37 ms 192.168.1.1 2 50 ms 30 ms 61 ms XXX.XXX.XXX.XXX 3 15 ms 31 ms 20 ms dtr01grpsor-tge-0-0-0-3.grps.or.charter.com [96.34.104.184] 4 16 ms 14 ms 11 ms dtr03mdfdor-bue-1.mdfd.or.charter.com [96.34.104.164] 5 35 ms 22 ms 16 ms bbr01mdfdor-bue-3.mdfd.or.charter.com [96.34.104.34] 6 26 ms 28 ms 99 ms bbr02sttlwa-bue-4.sttl.wa.charter.com [96.34.0.56] 7 25 ms 26 ms 27 ms prr01sttlwa-bue-2.sttl.wa.charter.com [96.34.3.39] 8 18 ms 18 ms 22 ms six.as13335.com [206.81.81.10] 9 18 ms 19 ms 45 ms 141.101.114.212 Trace complete. I thought Rito had an agreement with charter to not fk around with the packets so much, for more direct hops and less of them. Charter sucks tho, so stay on them, Rito. Maybe you can once again regain your proud original name of Riot, but you will have to earn it back.
: You can say that again...
Thoze fiteen lebel tree upgrads wer app ain? Hell, I can't even say it once. You guys are good.
: Riot Pls
It would be great if we could insert icons of champ abilities into chat here. I'm sure it's been said many times, many ways. Merry Xmas <insert Slay Belle Katarina here>. Oh, and skins you own!
: Now nobody will want to play the other champs and THEY will need new mechanics and new interactions with other champs, since this is the direction the game is going, basically starting with {{champion:429}}. It's not a bad thing, but this kind of "balancing" is going to create other orphaned champs in the same basic role until they also get buffed (or a buffed presence on the rift). Also, this kind of "balancing" is harder to pull off as these types of changes have hidden power. Basically, this will be like PBE for a while. Just tell us the truth: you are updating the overall gameplay, modernizing, complexifying for the pro and ranked scenes, whatever, and this will cause transiently unbalanced gameplay for a while. Unfortunately, right now, at least on the West Coast, massive lag spikes are a far greater issue than a few unpopular champs. There will always be unpopular champs, but that isn't really a problem with such a large pool of champs. This is obsessive tweaking and Rito might have an easier time roping the {{champion:131}} than getting all champs picked equally They could buff those individual champs that are {{champion:32}} right now, but as I said, that's not what this is about.
Ok this illuminates things: http://na.leagueoflegends.com/en/news/riot-games/announcements/riot-pls
: Gameplay update: juggernauts
Now nobody will want to play the other champs and THEY will need new mechanics and new interactions with other champs, since this is the direction the game is going, basically starting with {{champion:429}}. It's not a bad thing, but this kind of "balancing" is going to create other orphaned champs in the same basic role until they also get buffed (or a buffed presence on the rift). Also, this kind of "balancing" is harder to pull off as these types of changes have hidden power. Basically, this will be like PBE for a while. Just tell us the truth: you are updating the overall gameplay, modernizing, complexifying for the pro and ranked scenes, whatever, and this will cause transiently unbalanced gameplay for a while. Unfortunately, right now, at least on the West Coast, massive lag spikes are a far greater issue than a few unpopular champs. There will always be unpopular champs, but that isn't really a problem with such a large pool of champs. This is obsessive tweaking and Rito might have an easier time roping the {{champion:131}} than getting all champs picked equally They could buff those individual champs that are {{champion:32}} right now, but as I said, that's not what this is about.
: > [{quoted}](name=DeathBecomesU2,realm=NA,application-id=Ag8jgd8Q,discussion-id=BvErb2td,comment-id=006f,timestamp=2015-05-21T03:32:02.347+0000) > > The system. Positively Orwellian. I assume it's automated so I can expect no better performance than the system handing out demands to agree to not leave a game, no questions asked, when you are doing your best to salvage a game being torpedoed with massive lag spikes from the server, which includes various troubleshooting procedures, not the least, and not the last of which is to disconnect on purpose (omg) to try and establish a better connection. > > If the LeaverBuster system can't handle the comparatively simple and non-subjective task of distinguishing whether a leave was an example of chronic behavior or a troubleshooting step, from parsing chat logs, or whatever, or worse, doesn't try to, then I'm afraid these hand-holding policing steps will serve to drive away earnest players living by the summmoner's code, UNLESS they are implemented intelligently and false positives are negligible, increasing the ration of trouble players to decent ones, opposite of the goal, I'm going to assume. > > It reminds me of DRM making pirates out of common people because they needed to work around the copy protection that was making life difficult for the paid user (and still does), but not for the pirates. The troll players will probably see this as part of the larger game they are playing, a new feature to play around with, if it affects them at all. > > Most of us just want to play League, not cop, btw. 99% of my bans are for AFK, handled by the flawed LeaverBuster system, because that is 99% of the offensive behavior, so this would only a small percentage of bans IMO. The benefits can't possibly outweigh the risks of sending this game off in a bad direction. > > If you start sanitizing players' LoL experiences, your work day will never end. It's a slippery slope, at best, but a troubling development regardless. > > What happened to the Tribunal? That was player feedback and judgment. This is outsourcing to machines, a way for a player to mash a button and feel vindicated while under the illusion they had a positive affect on the LoL community. Gimme a break. You've gotten nailed by Leaverbuster because it's been programmed by humans to punish those that constantly have issues which you do and yet you continue to play despite knowing that you have issues. There's also no realistic way possible for a machine or a person to know whether you had an natural occurence or unplugged yourself or crtl-alt-deleted your process. That's a well known fact which you're wel aware of but then facts would amke your entire post transparently apparent as a troll post. You do relaize that Tribunal was setup and run by a machine that gathered cases from another machine that filtered reprots and decided whether they were accurate or not before sending them to the tRibunal which was also run by a machine and assinged said cases. The tribunal cases that were voted on were then sent out as either pardons where teh machine registered them and sent the data to Riot or punishments were handled by a different machine which then sent the data to Riot. Those punishment were then handled by another machine. The rest of yopur post is filled with Red Herrings which are way too obvious like your DRM argument etc. The system like Tribunal will be monitored by the same people who programmed it that keep busting you for being a jerk and that's your real issue is that you aren't going to be allowed to be a jerk as long as before.
It's 2 months on and the lag issues persist for most League of Legends players on the West Coast (used to be bad in the East), a fact you so poignantly overlook. Whether this is inadequate server hardware to support the player base, network code bugs, or simply bad routing, and therefore not technically Riot's fault, they have to be aware of the troubleshooting behavior that would take place,...let me reiterate for those that didn't read...to salvage a game. It ain't just me and you damn well know it. There are a whole lot of other "jerks" in the same boat. Your reply was extremely presumptuous. I can handle the name calling, but the lecture on how there are actually machines that facilitate human communications and interactions over the internet. I suppose I shouldn't blame YOU, as a machine sent your reply over the internet to another machine, which parsed it and handed it off to another machine. Your explanation of the purpose of LeaverBuster is pure fantasy. I guess the idea was to punish trolls and intentional leavers, but if it it's a feature that can't tell the difference between a troll and yet another victim of lag then it needs to be improved or removed. It's primary goal is certainly not to punish and deter people who shouldn't be installing the game on their hardware in the first place. In that case I think Riot is capable of hooking into system diagnostics and prevent installation of the game. I don't imagine that applies to any more than a tiny percentage of players. 5 year old computers with decent gpu, memory, and broadband internet should play this game fine at reduced graphic settings. Don't think myself and many others haven't spent a lot of time outside of intentionally leaving games and coming back in to them to try to improve the situation. Unfortunately it's all too common for hardware manufacturers and software companies to deny a problem exists and countless thousands of hours of their player's time are collectively wasted in search of a solution not forthcoming from the vendor. It's called FUD. If one meets the recommended or even minimum system requirements to play a game and have no problems with their internet connection anywhere else, one should expect to be able to play that game at a minimum frame rate at reasonable graphics settings and OS defaults and online with minimal latency, but that is not possible right now for many people trying to still play the crack that is LoL. It's just an extra slap in the face to have to type "I agree" to the oath to never try to improve the situation again. As for me, I'll be going into rehab soon because the up to 30 second lag spikes that multiple players on both teams in almost every game are getting, resulting in more AFKs, just cause the negatives to outweigh the positives for me. The virtual silence from Riot on this issue is not reassuring at all. Of course, hope springs eternal, so they (we) keep hoping for a better outcome next game, which might be perfectly lag-free! It's rare, but you just never know. It could be any time of day that it goes lag-free for the most part. You must not work for Riot if your advice for those who have paid more into this game than they have any other title, but are experiencing technical issues outside of their control, is to not try to play the game. It's going to happen soon, anyway though, due to mounting aggravation on the part of many players, including myself. Also, your explanation of the tribunal process makes it sound like a programmer is the only human involved in the process. I was led to believe that the accused player's peers and other Riot employees had human input in the process. Guess I was wrong and it was a sham. More likely, you're just full of it.
: I am a bit confused on her passive, what does direct non periodic damage specifically mean?
Think being chased by Amumu or Mundo while their circles of DoT are activated. Of course, with this rework, that sound you hear of a cleaver or bandage whickering through the air is the sound of your passive ready to be nullified and your impending doom. You can't dodge because that will stop the progress of your running away, which is your main ability now, because people just sit in your ult and laugh (literally) late game these days and grievous wounds has been removed. Enjoy being able to turn around and maybe trade some damage while you can, before the nerf of this already weak champ takes effect. The pros are good at finding ways to mask the dumbed down champion interplay and keep it exciting by elevating new overall game stategies, but for the rest of us, champion interplay is just getting dumbed down except for the new champs with innovative kits. Maybe that's part of the problem. Too many old champs with lackluster kits that are too similar to each other, even without the removal of items and abilities that would allow them to differentiate from each other. Now champ select decisions for adc are made on raw damage output and escape ability, which leaves champs like MF out in the cold. No need to take counter-play possibilities into account when there just aren't that many anymore.
: Taking away her grievous wounds nerfs her on so many levels. Who the hell thought this was a good idea!? We should form a petition and demand Riot undo these changes.
Yeah, rito has been steadily albeit slowly removing items from the store that provide interesting counterplay opportunities, esp % health items like Madred's Bloodrazor and Deathfire Grasp to boost certain champion classes, most recently forcing the rise of tanks to keep them alive in prolonged teamfights and enforcing the teamfight meta. It's a shame to see counterplay options like silence, dodge, and now grievous wounds being systematically removed from the game. I guess they are shooting for more of a rock'em sock'em robots vibe, rather than the calculated play I thought we were striving for. Now MF can just trade in lane until she is dead or run away, so I guess you still have some choices to make. Now she will require more cooperation from teams to keep her alive and fed, cooperation that is often nonexistent when it's every person for himself meta in any game except high elo and pros. Sometimes you just need to leave well enough alone.
: *ahem*, as one living in the american south, I take offense to your use of the word 'bumpkin' for this particular character. As though there were any other sort of person in "the country", right? Jeez, and _we're_ supposed to be the ones with the hurtful stereotypes. But more to the point, considering Tahm Kench's extensive vocabulary and articulate structuring of his speech, coupled with some folksy expressions, he more closely resembles the cliche of the Southern Gentleman, imo. Like your Mark Twains and Robert E Lees (which General Kench could totally be a skin and I would buy it, just saying. Especially if it had a custom line about how his lunch would rise again). I also imagine Kench would get along well with Colonel Sanders, as they do have some common ground regarding an appreciation for tasty things.
Very eloquent. Did you uh-tend university in the North? Hehe. JK bro. Enjoyed your post.
: Yes pls. I don't know if I'm the only one, but as an assassin main, I hated the assassin meta. In solo queue, I would always see people playing assassins without paying as much attention to the map and just stomping on people without thoroughly knowing the champion they play. Now they can't do that as easily with the tanks becoming popular and countering them.
And god forbid if they had a gap closer on low cd. Mobile assassins needed a nerf big time. They were dominating Summoner's Rift, especially if you knew how to play them. They still dominate Twisted Treeline, where there is less safety for carries in general, even on your side of the map, due to map design.
: New player reform system heads into testing
The system. Positively Orwellian. I assume it's automated so I can expect no better performance than the system handing out demands to agree to not leave a game, no questions asked, when you are doing your best to salvage a game being torpedoed with massive lag spikes from the server, which includes various troubleshooting procedures, not the least, and not the last of which is to disconnect on purpose (omg) to try and establish a better connection. If the LeaverBuster system can't handle the comparatively simple and non-subjective task of distinguishing whether a leave was an example of chronic behavior or a troubleshooting step, from parsing chat logs, or whatever, or worse, doesn't try to, then I'm afraid these hand-holding policing steps will serve to drive away earnest players living by the summmoner's code, UNLESS they are implemented intelligently and false positives are negligible, increasing the ration of trouble players to decent ones, opposite of the goal, I'm going to assume. It reminds me of DRM making pirates out of common people because they needed to work around the copy protection that was making life difficult for the paid user (and still does), but not for the pirates. The troll players will probably see this as part of the larger game they are playing, a new feature to play around with, if it affects them at all. Most of us just want to play League, not cop, btw. 99% of my bans are for AFK, handled by the flawed LeaverBuster system, because that is 99% of the offensive behavior, so this would only a small percentage of bans IMO. The benefits can't possibly outweigh the risks of sending this game off in a bad direction. If you start sanitizing players' LoL experiences, your work day will never end. It's a slippery slope, at best, but a troubling development regardless. What happened to the Tribunal? That was player feedback and judgment. This is outsourcing to machines, a way for a player to mash a button and feel vindicated while under the illusion they had a positive affect on the LoL community. Gimme a break.
: Champion Update: Morgana
Riot removes posts they don't like or that contain fundamental criticisms. Yup, mine from yesterday which I thought was blunt, but fair, is now gone. I won't bother re-posting.
: Champion Update: Morgana
<rant>Unimpressed. You beat her visuals with an ugly stick. That Q effect could be anybody's now. Am I stuck? Well I can't move so somebody must have cc'd me! So much for the goal of improving feedback and game awareness. Those ugly but colorful in-your-face chains coming from some odd indeterminate point in her body, which has now become like xerath's in a dress. Oh, she's magic...uhuh, sure. That explains how the chains look overlaid rather than emanating from her body, design limitations, uhuh. The visually awkward chain attachment to the body wasn't noticeable when you could still see the chains, but they didn't take center stage of the frame. Now the error is glaring. All the other champs will now have to be updated with their new neon color palette ability cast visuals that lack graphical detail and quality, just to compete with the other champs for giving visual information about what is happening up to the split-second in a team fight. "Look at me, don't look at them...LOOK AT ME!" This reeks of busy work, lack of thought and a QC lapse, well, laziness really. If it was worth doing, it was worth not half-assing, like anything else. C'mon RITO, there is plenty to do. You could fix the quirks and time-wasters in the game lobby GUI that for one, can't remember the last page or even section of the store you were browsing in before you have to click back (and wait) to check something in your profile tab (naturally) before you purchase something and then click the store tab and wait and then click a few more times to get back where you were. Rinse and repeat. Again and again. Actually, the GUI needs a complete overhaul to merge the information that is now in separate tabs, at least into the Store. Let's see if you are just riding the money wave into the sunset, or if you are serious about improving the game experience. You have a brilliant (not so)micro transaction model that makes you immense amounts of money. It' just about priorities. You could fix the net code or the champion bugs that are leading to incredible lag spikes in spite of good hardware, fast internet, good ping, good latency to the server and various tweaks off the internet that have helped but not cured the issue. The packets just aren't coming in...for days. Oh, and if you leave the game to establish a better connection to the server (which actually works for a while sometimes), you get that auto leaver buster s/w forcing you to type "I agree" to not try and troubleshoot a shitty game experience to salvage a game plagued by constant DCing and massive lag, even if you come right back in and win said game, like you're some little schoolboy. Well, I'm not. Good Lord! Lastly, we need a new map. OK, I'm kidding about that last one, honestly. While it would be nice to have another visually appealing and large teamfighting map, IMHO SR is sufficient and the maps are largely unimportant as long as they function. The strength of LoL is in the gameplay and the constant balancing, and I think RIOT does a good job working with and tweaking the meta emerging from the top tier and pro ranks which translates to a good game experience for the rest of us, apart from the toxic player base, but that is the nemesis of all online games, especially the mainstream popular ones. Also, congrats on being one of the few if not the most pure free-to-play, but not pay-to-win games out there. See, I ain't all mad, bro!</rant>
: You could say NURF was executed by a Monster...
..or trampled by {{summoner:14}} {{champion:12}}
: Beat Doom Bots V on my 2nd try (both with Jinx), and had positive KDA both times. Actually almost won a 4v5 the first time...
{{champion:222}} has no innate escape. No offense, but you must have had a very good team tanking the massive AoE damage for you and scaling super fast. There is no late game strat. If you don't win the early game you will be overrun by mindless doombots that care about nothing but getting straight to your Nexus.
: 3 games vs doom bots, one for each level (1,2 and 5 bombs) and 3 victories, not on my own of course, I think im gonna retire now that im still undefeated of this event. XD
: Since nobody is going to see this i want to say, When Im by myself i like to stick 9 towels up my ass and pretend Im Ahri
Wouldn't it be cool if Chrissie Hynde would do that for real?

DeathBecomesU2

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