Rioter Comments
: How do you fight zoe?
You get lucky. I played Zoe and didn't get a single offensive spell for twenty minutes, save for the ones the enemies used.
saltran (EUW)
: OPGG says he has 49.7 on the last 7 days... Anyway I recomend you to use lolalytics, is the best website right now.
To be fair, a _higher_ winrate doesn't take away from the point, unless it's above 50. It's still a big deal that a champion with less than 50% is top ban because of an unhealthy kit. Braum is okay to have a projectile-blocker because it only blocks from one direction and he isn't hyper mobile or a damaging champion. Yasuo, or really any fighter/assassin having an ability that negates any and all ranged abilities for not just them but their entire team as well isn't good in theory or in practice.
: He is 47% because of BAD players. Anyone who has played him for a few hours will be over 50%
The overwhelming number of poorly performing mastery 7 Yasuo's proves you wrong.
Ekitaih (NA)
: If you know South Park then you know that “The Coon” is a parody of Batman, sure, but you should also know that they seek to go beyond what’s considered politically correct. “The Coon” in the show wasn’t an accidental reference to a racial slur. They want you to feel uncomfortable. They make names for a reason. Same reason for Token’s name. He’s literally the “Token black.” It’s not an accident. Which means you either A. Don’t know the show or B. Chose to take your chances acting like a blatant bigoted jerk. I mean, that’s pretty much Cartman in a nutshell. So next time be more careful. It was kind like playing with matches. You got burned buddy. I wish you the best.
You're the one being bigoted, claiming he has no right to use a joke innocently while obviously not hating any particular group. Morons going around thinking context has no meaning are a bane to civilized society.
: Don't Say The Word "Co-on" In League of Legends Either
"Or" questions can't be answered with "yes or no".
: > I wonder if I get a red response on this... Sure, I'll give you a red response on this. You guys still seem to make a lot of assumptions about how we work. The League org is really big. It is big partially because we are our own publisher and partially just because it's a big game with a lot of moving parts. Our organizational structure is to have a lot of smaller teams focused on specific problem spaces. For example the Live team makes the patch to patch balance changes, and overall focuses on problems like game health, fairness, and frustration. There is a different team that works to improve matchmaking and another that builds new game modes. In that environment, it's not any one person's job to go around and say "Hey I have this personal value, so you need to start implementing the game in this particular way." If I left the team tomorrow and another designer took my place, it would be really hard to detect any difference from the viewpoint of a player. What you see are Riot values and League values, not my values. I have also personally been focusing a lot lately on features like the new player overhaul and Clash (and some things we haven't talked about), so if anything I'm a little out of touch with recent gameplay changes. But that's fine, because I have very capable leads like Meddler who do keep in touch with that part of the game. Like I said, large org. All of that said, I'm fine with you blaming me for anything in the game that you find annoying or just don't like. But that's not because I go down to the champion pit and tell them to design champions to fulfill a particular vision. Maybe I've been focused on the wrong things in the short term, or maybe our high-level philosophy isn't being acted upon, or maybe we just have the wrong designers working on the wrong problems in some places. All of those things are also my problems to solve. To address some of the other points: * We've heard a lot of feedback from players that we've shifted the game too far from solo carry potential to team coordination mattering too much. It's something we are working to change. * The jungle changes were not made to shift power to a particular subset of junglers. They were overall made because we were concerned that junglers had too much effect on the outcome of the early game and we wanted to slow that first gank down just a little bit (that is oversimplifying a lot, but that's the basic idea). Systemic changes like this can definitely impact individual champions, and we shake those out over time. If the goal had been to just buff duelist-type junglers, we would have just said that and could have enacted it much more simply. * It is a constant struggle for us to decide what to change without changing too much. I am 100% certain that players would get bored and move away from the game if we just decided to stop trying to improve it over time, and we want to create a game that is around for years or decades. We know there is a cost to any change we make to League. There's a cost if you have to relearn something. There's a cost if you just don't like a change we made. We understand that and we try to only make changes that leave the game in a better state than it was before, but we definitely take steps backwards in order to take steps forward from time to time. All of our changes have goals though, and if the goals are unclear (and I think they were for the jungle changes mentioned above) then that's a communication failure on our part. At least then you can challenge whether you disagree with the goals, or whether you agree with the goals and just disagree that the specific implementation will deliver on them. * Overall, I am concerned that we put a lot of different things into new and updated champion kits these days. It is done with a noble purpose of making sure that you guys get excited about new champs, but it does mean a lot of our newer offerings are much more complicated than our older champions. We need to get better about being happier (and making sure you guys are happy) with some champions with relatively simple kits with maybe one or two complex abilities instead of all 4 (5 if you count the passive) requiring a lot of information to play around. (I often wonder how well a Lux or Jinx would do today if they were new champions.) On the other hand, I don't think the mobility arms race (or shield arms race or range arms race) is as bad as players sometimes like to argue. Very mobile champions can still have sharp weaknesses. It's harder for champs who can do everything really well to have sharp weaknesses, but usually this just manifests as their strengths not ending up all that sharp, because at the end of the day, even a wildly unbalanced champion tends to have a winrate in the 50%s. So I really think what players are talking about here is the frustration it can take to shut down an enemy champ, not that they can't win a game against that champ. This is why some of the strongest complaints still come in about champs with strong duel potential (the Rivens, Zeds and Yasuos). Their winrates may not be all that awesome, but it can be frustrating when they catch you alone one-on-one. But I don't think in that case the answer is just to make sure their winrates are low. It also gets into the whole conundrum of how to give players more individual agency when some of the champions designed with a lot of individual agency are some of the most frustrating and most complained about. :( * "I mean, when you look at Ghostcrawler's history before WoW, he has mostly worked on RTS titles (he started with Age of Empires after all). Back in the time, no one was playing these games for a competitive multiplayer - people played the campaign, and the multiplayer was for you and your friends to mess around with during LAN parties (man good old times, when was the last time I had a good old fashioned LAN-party?)." FWIW, we playtested Age of Empires almost exclusively in 4v4 multiplayer LAN games. The ridiculous thing about game development back then was that was pretty much all we had - we had no way to gather actual data from players so we had to balance the whole thing ourselves (with the kind of results you'd expect). Now days we can gather tons and tons of data about the actual player experience. I designed most of the campaigns for the AoE games, but they didn't get a ton of playtesting. Almost all of our playtesting was multiplayer. It's amazing the games ended up as good as they did. * ''You don't need to play the game in order to design it'' Look, the people who build airplanes rarely pilot them, but they still have a pretty good idea of how one flies a plane. That's all I was saying. That quote (taken out of context as these things sometimes are) was in response to the persistent yet somewhat tired theory that the best players should be the ones to design competitive games. There are some players who are excellent designers (and we hire some of them), and there are other players who would be dreadful at the job. If you don't play the game you design, it will definitely be much, much harder for you to be effective, but yes, in a theoretical sense, it is possible. * "Problem with Ghostcrawler is that he thinks he knows more than what he does." Nah. You always want to be in a situation where you're the dumbest person in the room, and fortunately that's pretty easy for me at Riot. The problem with Ghostcrawler is he has less time to talk to players than he used to, and struggles to find the right format these days. :( Okay, that was a pretty long answer, but what did I miss that you were really hoping for an answer to?
To a few of your bullets: Might you give us some of the actual response data you're claiming you've received that leads to changes? Why, with the jungle changes in particular, was it impossible to see what would have and has been an obvious outcome? This leads into another bullet point, where I might ask why a "theoretical" idea that a game can be balanced without playing it is enough. Video game **balance** is simply not at all like piloting/building airplanes. The aspects of the game that actually correspond to that analogy would be visuals, story, and mechanics. The balance, however, requires adequate playtesting by the developer just as the actual balance of an airplane requires flight testing. And lastly, why does smaller adjustment equate to "stopping improvement altogether" for you? That's not what's meant at all. We're only asking that maybe instead of doing something like dropping the defense _and_ speed of a champion who needs both to engage, you do one or the other or both in smaller amounts. One important aspect of performing experiments--which is what you're doing with changes-- is that you change only one variable at a time. Dropping multiple nerfs or multiple buffs on a champion, or a champion and their items at the same time means you'll have no idea where the issue lies.
: Glorious semantic acrobatics. Sadly, they are meaningless. It wont change the fact that people get banned for being trash - being banned is not a punishment (unlike the previous warnings), it is taking out the worthless garbage so nobody else has to smell it. Why leave the trash where everyone else has to deal with it in order to give it endless additional chances? It already proved itself.
Based on this faulty logic, you should be banned for calling people trash. Someone calls you trash for going 1/7 on an easy champion, you're saying they're trash in turn and should be banned, meaning you should get banned as well. It doesn't matter _why_ **you're** calling them trash. You're still committing the same offense. This isn't about you feeling like you're better than them, this is about people not wrongfully getting their money stolen because people like you go around thinking they're trash and somehow not getting punished yourselves.
: Filters are the easiest thing in the world to bypass. There already is a filter in game that you have to go out of your way to disable. Filters only do one of two things. Either they do absolutely nothing or they make it incredibly frustrating to even use normal words (can't say grass due to it having "ass" for example)
Well you don't actually have to go out of your way. It's easier than adjusting visual settings. You've simply stated a false dichotomy. If someone has to go out of their way to bypass it and be toxic, that means it'll be less likely for them to do so, which is the purpose. And if it's created properly, then a word containing the letters "ass" won't be censored, so the other point is moot too. You're just ***uming I mean a really low-effort chat filter like the one we already have, which isn't the case.
: Not being able to see trash wont make it less worthless or less destructive. People who got permed already proved they are incapable of behaving, there is no reason the trash should get special treatment at the cost of everyone else.
People who get banned for chat are synonymous with people who go into ranked to int. They aren't incapable of _behaving_, as behavior isn't the thing they're getting punished for. To say it's at the cost of everyone else is implying that people simultaneously use such language and belong to the group that doesn't use such language and doesn't get punished for it. That's a logical impossibility.
: Fuck you Fuk you Fcuk you Fu F u F U Sorry for the language lol but how on earth would you police that and thats just the f bomb never mind all the others? People will just us abbreviations if certain words get censored. Most people dont mind bad language, its more of the context its used in. Lets be honest though its sometimes best to let people vent in chat rather than trolling as a way of release. You can always just mute them
The context doesn't matter to the punishment system. It's not the people who understand this is a game and know no one means any hurtful things they may say who report others. It's the people who aren't mature enough to understand that fact who do so, and it's them who need to be restricted like this. And like the other reply said, make it impossible to type single letters, albeit making it impossible to type single consonants would be enough. If people will use abbreviations, then the obvious solution is to censor the abbreviations as well. I for one would say don't punish people for using the chat if it's going to exist with an optional filter. Since now almost everything related to the game state that you could be saying in chat, the chat is no longer required. But since they likely wouldn't do that, I've suggested a better option than punishment.
Rioter Comments
: wait, she has more than one joke? didn´t know that. kind of proves your point....
Exactly. You don't even know what happens when a Noxian, a Targonian, and a Pilty are robbing a bank.
Rioter Comments
CytheGuy (NA)
: > [{quoted}](name=Declovone,realm=NA,application-id=yrc23zHg,discussion-id=EA4O08f7,comment-id=0008,timestamp=2018-05-20T04:43:31.687+0000) > > Dear person who thinks basic game knowledge is equivalent to balance insight: you've made no point with this thread. The functionality of abilities is a hard fact in every scenario. No one says you're wrong for being bronze when you're talking about mechanics. > > Where they'd say you're wrong is if you suggest a change to the mechanics, and your insight into the implications of whatever change you suggest _can_ be judged based on your experience. > > If you're going to strawman, at least strawman for the sake of an actual argument. > > Even on that note, there hasn't been a single thread in a long time with any traction where a person was told to shut up because they're low rank. So now I have a question for you: I have ~2000 games and ~1500 hours in the game and I have been playing since season 1. The very first time I played Ranked was in season 5 (or 6, it's been a while) and I have never been silver. How does my insight compare to a newer player in plat?
> [{quoted}](name=CytheGuy,realm=NA,application-id=yrc23zHg,discussion-id=EA4O08f7,comment-id=00080001,timestamp=2018-05-20T14:16:10.736+0000) > > So now I have a question for you: > I have ~2000 games and ~1500 hours in the game and I have been playing since season 1. The very first time I played Ranked was in season 5 (or 6, it's been a while) and I have never been silver. How does my insight compare to a newer player in plat? It's not a comparison. It's like a child asking why MLB players can't use aluminum bats like little league kids. Your insight based on your experience and not related to any other methods of observation such as looking at stats and trends, is only applicable to the level at which you play. Of course, that doesn't mean it should be ignored. Everyone below Challenger should give insight into the sorry state Ryze is in, despite the fact his performance is "perfectly balanced" in Master and Challenger, since he is performing poorly for over 90% of players. But OP is making the claim that someone argued about the mechanics, which are set in stone for everyone, and thus not arguable as to whether or not they exist in their current state. You can argue about something with sides, like _whether_ Lee's ult should root on cast, but not about the fact that it does.
: Dear Person Who Thinks Someone's Game Knowledge is Moot Because They're Silver/Bronze.
Dear person who thinks basic game knowledge is equivalent to balance insight: you've made no point with this thread. The functionality of abilities is a hard fact in every scenario. No one says you're wrong for being bronze when you're talking about mechanics. Where they'd say you're wrong is if you suggest a change to the mechanics, and your insight into the implications of whatever change you suggest _can_ be judged based on your experience. If you're going to strawman, at least strawman for the sake of an actual argument. Even on that note, there hasn't been a single thread in a long time with any traction where a person was told to shut up because they're low rank.
Rioter Comments
: > [{quoted}](name=Fear the Kayn,realm=NA,application-id=3ErqAdtq,discussion-id=ZEHEsk6b,comment-id=0002,timestamp=2018-05-19T22:39:07.023+0000) > > As soon as {{champion:25}} root is nerfed Both morg and rakan are completely busted and need nerfs. Cant wait to see the sup mains come here and try to defend their pick/ban rate lul.
Morgana needs a rework, not a nerf. Rakan needs you to pick Poppy.
: You act as if this wouldn't come with some kind of cost. A) Building the item on a carry like Jhin means you're only gaining Attack Damage, not attack speed or critical chance that you need to access his hyper scaling. You also may need to sit on 1700 gold, depending on how late you build this item since it's so bad by itself. B) The Playtest team spoke about this in their thread. They say that the range on Dragon Heart is short enough that they're confident it won't be unbalanced on Jhin. In other words, Jhin needs to be so close to three enemies (who will all jump on him) that the damage reduction won't really matter too much.
A) "A carry like Jhin." He's not a carry. He plays as an AD caster. Hence he's unable to purchase Bork to its full effect or other such on-hit items. There's a point to be made about the fact the room in his kit to build this would just be replaced with a Bloodthirster anyway, so it would really only change the form of his sustain, not the amount.
: Dreadknight Garen code is buggy?
Hasn't worked for years. But if you send in a support ticket telling them you followed twitter, facebook, and youtube to get the codes for Dreadknight Garen, Unchained Alistar, and Riot Girl Tristana, but didn't get them, they'll just give you the skins.
Rioter Comments
FeeNeeX (EUNE)
: You have no Idea how happy this makes me
So you're the kind of person who tattles on your little brother for calling you a poophead, then brags about it to your webkins/neopets friends?
Rioter Comments
: You are not a "Hostage"
To be fair, if you and a duo partner are specifically negating a surrender vote, abusing the fact that a 3/5 majority isn't enough to win, then you're just being a downright prick.
Rioter Comments
: > [{quoted}](name=Declovone,realm=NA,application-id=yrc23zHg,discussion-id=VPxtnEeI,comment-id=00060001,timestamp=2018-05-17T03:35:11.960+0000) > > Some things need to be government regulated. So we've got people who understand that fact, and idiots. Which are you? Net Neutrality means that no company can offer services another cannot. Therefore the only way for a major company to move into a rural area is to significantly lower there prices, front a ton of money on infrastructure they likely won't see any return on in decades, and likely buy out a lot of 2-year contracts. However if they can offer faster access to major websites they can do so at the same or higher price. This forces other companies to lower their price to compete. So now you have both a "cheap" option and a "fast" option with competing prices. That's how capitalism functions. Net Neutrality simply means that people who live in places like I do will forever be stuck with overpriced shitty service by one local monopoly. Maybe if college spent more time treating basic economics there days, and less time offering free counselling to snowflakes too lazy to shave whose candidate lost more people would understand this.
> [{quoted}](name=The Bad Touch,realm=NA,application-id=yrc23zHg,discussion-id=VPxtnEeI,comment-id=000600010001,timestamp=2018-05-18T08:45:39.490+0000) > > Net Neutrality means that no company can offer services another cannot. Therefore the only way for a major company to move into a rural area is to significantly lower there prices, front a ton of money on infrastructure they likely won't see any return on in decades, and likely buy out a lot of 2-year contracts. > > However if they can offer faster access to major websites they can do so at the same or higher price. This forces other companies to lower their price to compete. So now you have both a "cheap" option and a "fast" option with competing prices. That's how capitalism functions. > > Net Neutrality simply means that people who live in places like I do will forever be stuck with overpriced shitty service by one local monopoly. > > > Maybe if college spent more time treating basic economics there days, and less time offering free counselling to snowflakes too lazy to shave whose candidate lost more people would understand this. Well, you're already just plain wrong on what net neutrality does, stating that the speeds and services provided by each company is exactly the same and at exactly the same price.
Rioter Comments
Rioter Comments
: ***
> [{quoted}](name=Elias1724,realm=NA,application-id=yrc23zHg,discussion-id=VPxtnEeI,comment-id=000200010001,timestamp=2018-05-17T04:12:55.134+0000) > > There are not very many people who are "on the fence" about Trump. Anyone actually informed about the politics, and not letting false accusations about his opinions guide their vote, is.
: Well I'm against net neutrality... so.... GL getting this through the house and Pimp Daddy Trump. {{sticker:slayer-pantheon-thumbs}} You have capitalists and idiots. Which are you?
> [{quoted}](name=The Bad Touch,realm=NA,application-id=yrc23zHg,discussion-id=VPxtnEeI,comment-id=0006,timestamp=2018-05-16T22:58:58.190+0000) > > Well I'm against net neutrality... so.... GL getting this through the house and Pimp Daddy Trump. > > {{sticker:slayer-pantheon-thumbs}} > > You have capitalists and idiots. Which are you? Some things need to be government regulated. So we've got people who understand that fact, and idiots. Which are you?
GreenLore (EUW)
: But isn't that still what you wanted? One of your examples is a mage that uses a hextech weapon in addition to their magic and Kayn does pretty much this,as he is a user of shadow magic and uses a darkin weapon in addition to that. So he still uses 2 different kinds of magic with different origins.
No, because "Darkin" isn't a culture or city state, and in fact changes nothing about his abilities' mechanics. He uses exactly the same magic either way.
: > Well, that's why my specific example was to give anyone from anywhere hextech/chemtech, because it can be made to fit with any theme Not necessarily. To give an example, it wouldn't make much sense for a Demacian purist-themed champion to use hextech/chemtech/magic -- it directly contradicts the premise and worldbuilding surrounding the character and their place of origin. While there can be some exceptions, such as Lux, Sona, and to some extent, Lucian, filling a magic-prohibiting kingdom with a cast of mages is probably not the best way to reinforce the idea that this is an anti-magic nation. > The story could be that a powerful mage was seeking a way to enhance his magic further, and found out some of his spells could be concentrated with hextech. Or a fighter from Ionia sought technological augmentation because he couldn't beat Lee Sin. Or akin to what I first suggested, a pirate acquired a powerful electric cannon on a raid. Hell, we could even give dragon a cannon. I agree, these seem like pretty strong ideas. But doesn't Ezreal already fulfill this? He's a prodigious Piltovan explorer who came across a magical gauntlet in the ruins of Shurima and now uses it as his main source of power. That already expands the connections between two different nations, like you mentioned. > As for your first example, it's not really that outlandish. We actually have the reverse, a champion with Freljordian magic and an Ionian fighting style. His place of birth doesn't really matter, but it could have been anywhere as long as it's stated he was moved or his parents were from the Freljord. I'd argue where a champion is from does matter, or at least should. It'd be pretty lousy writing to just randomly choose where a character is from with no real rhyme or reason; ideally, these traits should add something to the character's theme or story. This is why being a Freljord-Ionian hybrid works for Udyr -- Freljord is known for being a savage, lawless, and tribal land, contrasted by the spiritual magics of Ionia, both of which very much inform who Udyr is as a champion: a physical and spiritual shaman.
You can't just say, "Demacian purest" and then argue it wouldn't make sense for them to use hextech. It's part of the definition of purest that they would not use anything that isn't Demacian, so the point is moot. I wasn't arguing that Ryze be made to use hextech, as he's a pure rune mage, for example. I specifically mentioned in the OP that Ezreal doesn't actually fit this He does not use anything Pilovan in his combat, and the glove he found only concentrates his magical ability with only a crypric connection to a Shuriman character that hasn't been introduced yet. I edited the OP to explain what I actually meant, too. Give it a look. And I simply disagree with you on that last point. It's _realistic_ for someone's place of birth not to entirely dictate their upbringing. Again we have Ezreal as a prime example. He does not focus on hextechnology, like the rest of the Piltover. And he isn't from the jungle to fit into his explorer theme. Now, that isn't to say a character's upbringing and experience isn't important. But that can vary drastically even within the same location. I'd say the opposite is true; it's actually lousy writing to randomly choose a place and center all the traits of your character around their being from that place. To counter your statement that the Freljord is lawless, we've got Lissandra and Ashe, and even Tryndamere in his decision to marry her, with their different approaches to controlling and organizing the people of the Freljord. And if Udyr's story "works" for you despite its lack of real detail or importance, then there should be no problem in seeing how any other combination could work. Of course, once again, keeping with the necessity that two things don't directly conflict (like a "purest" using anything but what they're pure about, or a born Demacian also being born in Noxus).
CLG ear (NA)
: it has to pass in the house and trump has to sign it. neither seems likely
> [{quoted}](name=CLG ear,realm=NA,application-id=yrc23zHg,discussion-id=VPxtnEeI,comment-id=0002,timestamp=2018-05-16T20:42:19.435+0000) > > it has to pass in the house and trump has to sign it. neither seems likely If he wants a second term, this would be a very good way to get the favor of on-the-fence young voters.
: > [{quoted}](name=Declovone,realm=NA,application-id=6kFXY1kR,discussion-id=QYAXavdm,comment-id=00000000,timestamp=2018-05-16T20:27:43.319+0000) > > I was counting any Darkin under the blanket "inherent magical ability", same with celestials and vastayans since they can be written to come from anywhere. Without couting the Darkin, Kayne still a Noxian who uses Ionian techniques.
But he uses nothing Noxian in his fighting style. I adjusted the OP to fit what I was actually trying to say; we have no champions who actually combine aspects in their abilities. Kayn isn't using an axe or dagger, as is the norm for Noxians, but does hail from there. Any time a champion is said to be from one place but get their power/teaching from another, they completely abandon any ties to their old fighting style, if they even had one to begin with.
: It all boils down to thematic cohesion and clarity of character design. If, for example, Riot were to make a Shuriman champion with a Freljordian fighting style and magic from Ionia, well, that would probably be one big mess of a champion with an unclear visual and thematic direction. Generally speaking, successful character design in League is when you've created a champion that someone can look at and know immediately what they're all about -- from gameplay to theme. Once you combine too many elements into a single design, these things become less clear. That said, I can see your idea working in the case of a wandering champion or master combatant of sorts, where the character's entire premise revolves around being a learned traveler who combines skills and arts from all over. That style of champion should serve as an exception rather than as an example though, IMO. Besides, what we see in game is not always necessarily what is true in the lore. I'm sure Ezreal employs hextech fairly often even if that's not reflected in game (though I suspect a VGU might give him more of a hextech/Piltovan focus in the future).
Well, that's why my specific example was to give anyone from anywhere hextech/chemtech, because it can be made to fit with any theme. The story could be that a powerful mage was seeking a way to enhance his magic further, and found out some of his spells could be concentrated with hextech. Or a fighter from Ionia sought technological augmentation because he couldn't beat Lee Sin. Or akin to what I first suggested, a pirate acquired a powerful electric cannon on a raid. Hell, we could even give dragon a cannon. As for your first example, it's not really that outlandish. We actually have the reverse, a champion with Freljordian magic and an Ionian fighting style. His place of birth doesn't really matter, but it could have been anywhere as long as it's stated he was moved or his parents were from the Freljord. But I think I've made it clear that combining themes and actually showing that combination in-game would be possible without it becoming a mess, and without necessitating that the character be a wanderer who uses 4 random abilities.
: {{champion:69}} gained her powers from Shurima even though she's from Noxus. {{champion:42}} same situation as Heimerdinger. {{champion:60}} got her powers from the Shadow Isles even though she's from Noxus. {{champion:427}} got his powers from Ionia even though he's from the Freljord. {{champion:145}} got her powers from the void even though she's from Shurima. {{champion:30}} same as Elise. {{champion:38}} same as Kai'sa. {{champion:141}} Ebonmaw Dragon already said this. {{champion:85}} he probably got his ligntning powers from training with the Kinkou Order although I'm not sure. {{champion:117}} got her power from The Glade. {{champion:90}} same as Kassadin. {{champion:78}} got her "powers" from Demacia and the hammer she wields. {{champion:6}} got his stuff from Zaun despite being a Noxian. {{champion:115}} same as Heimerdinger. Overall, I'd say there's a lot of champions that have powers/abilities that doesn't belong in their home regions.
You're kind of skewing the meaning of what I said. We're not counting anyone whose source of power was in a particular spot. Targonians, Darkin, any humans who escaped the Void, and any "spirits" from the Shadow Isles also don't count, since it is a necessity for champions to be from somewhere else in order to gain those powers. Poppy didn't get her powers from Demacia or the hammer. Her story happens to have lead her to search for a hero in Demacia, and the fact she herself is the hero is what allows her to wield the hammer. Lulu, like all Yordles, is inherently magical. And The Glade has no affiliation with any other area, so it falls under the same blanket as Targonians, etc. Ivern as well. Likewise, Kennen's electricity is inherent magic. His mild ability to throw shuriken is comparable to Jhin wielding a gun. Though I give you that both could be counted. Urgot got his from being a prisoner in Zaun. Place of birth =/= place of origin. I'm no San Franciscan despite having been born there. Where you've got me is Corki and Ziggs. However, I'll have to adjust the OP as including even Heimerdinger doesn't match up with what I specified in the real body of the question. I'm asking why no one uses a _combination_ of different aspects. Jhin doesn't do magic/martial arts and a gun, just a gun. Kennen doesn't actually do martial arts. Heimerdinger, Corki, and Ziggs don't do anything magical.
: I think that {{champion:141}} Mixes the fighting abilities of the "Order of the Shadow" with Darkin powers and Noxian combat style. Does it count?
I was counting any Darkin under the blanket "inherent magical ability", same with celestials and vastayans since they can be written to come from anywhere.
: People everywhere complaining about Pyke's assassin kit being unfit for Support
First: your argument is moot by assuming everyone did these things, when in fact many people were strictly opposed to them. Second: building different items on champions because they work better than the intended items is the best way to point out to Riot that the champion needs to be changed. Third: Bringing MF or Camille to support is very niche and neither has a respectable success rate. What you've pointed out has absolutely no relation to them designing an assassin and telling us to play it bot lane because it shares kill gold. It's more akin to them telling us to play Mordekaiser.
: Crits still deal bonus % damage though, don't they? At least from what I understand, the infinity edge +50% crit damage boost was the only damage boost that was lost....
Yasuo's crits deal 90% total damage on auto attack, 75% total damage on Q crit. Meaning even with Infinity Edge, his Q's crits only do 188% damage as opposed to the 250% anyone else gets.
: People are begging for Yasuo nerfs, but they don't realize something
What I'm hoping for is that they actually remove Yasuo's double crit passive so they can adjust his defenses and W+E to make him more of a fighter than an assassin. Still keep the ability of the Q to crit, but without guaranteeing he'll get the crits.
Rioter Comments
Rioter Comments
Rioter Comments
: Poppy's W is not meant to prevent people getting away from her. It's meant to turn initiations into openings for her team. At least this has always been my first impression of it. I mean it CAN be used to stop people from getting out of it, but far less often than using it to interrupt an initiation and turn it around. Putting a grounding effect around her would honestly be a nerf, because then those initiations would still go through(because they used their mobility from outside Poppy's circle). Also as you mentioned a counterpick for Riven, Poppy's W would then nullify ALL of Riven's abilities outside of her W. There would be literally no counterplay to her for this matchup. Riven would AUTO LOSE this matchup permanently and there would literally be NO way to win vs her, because it's an ability Poppy would only use as a reaction to Riven fighting her. Here's how the matchup would go: Riven E's into Poppy, Poppy activates W. Riven can no longer use Q, or E, and relegates to ONE passive proc with a W, then continues standing there auto attacking her or trying to walk away, in which case Poppy likely pins her up against a wall as she does so. Poppy is already tanky so Riven would have trouble fighting her anyways, but with this she just would basically have to roll over and die.
Well, your impression of it is simply wrong, as the dashes that act as the strongest initiations are immune to her W. And like I said, this isn't about keeping her as-is, since it's obvious Riot wants to prevent her from being that passive. And as I said, the duration or cooldown can be reduced to account for the increase in its usability. Riven already has the choice of either getting knocked down or waiting the duration if she lacks the speed to leave, so it actually doesn't affect her as much as you're implying. She'd only be as countered as she already is, less so, actually, considering Poppy would lose the ability to use her W as a reaction to a dash.
: It would kill Poppy support tho, it's a really strong counterpick to {{champion:12}} {{champion:89}} {{champion:412}} {{champion:111}}
Rioter Comments
yoshi2790 (EUW)
: > --GodCarry: youre a moron It was this sentence that did it all. I don't judge you for this, I've done way worse. But RIOT doesn't tolerate these messages. And they shouldn't. You got permabanned, so I believe you were toxic and got punished plenty before. It sucks, but you probably deserved it. Not for this, but for everything together.
No, you're just plain wrong. Riot should tolerate such messages because that is the nature of this game. It causes an unreasonable amount of bad vibes due to its nature of being heavily team-reliant and competitive. If anything, players who can't handle online interactions should not be playing online games with the chat enabled. The ESRB does not rate online interactions for exactly this purpose, as it is up to the player's discretion as to whether or not they can handle the kind of atmosphere created by such games. There is no reason someone should have heaps of content stolen from them for calling a complete stranger a moron, or anything else offensive. Offense is taken, not given, and that is only more so in an environment where no one could possibly know enough about you to make a personal remark, save for friends you lobbied with.
penguin (NA)
: It's not that I'm closed to champion main feedback at all! I often rely on information for mains when I'm communicating with designers about champions I'm not familiar with, for example. They're an incredibly useful resource when learning stuff about LoL, as each character is so deep that it's a fool's errand to pretend as if I know everything. Presenting feedback in a more neutral/constructive manner is always better to convey your point. This applies to us playtesters internally as well.
So... you weren't familiar with Poppy, didn't check any of the stats that would show you she was already struggling, and relied on the word of the person in charge of her update... when that update was in 2015 and has no relevance to her current weakened state. A change that they've wanted to implement "for a long time" should not be put in just because that person had time on their hands to do the work. It's been over a year since Poppy was anywhere near "overpower" performance, and she hasn't even been at an average performance since. Maybe instead of giving Poppy arbitrary nerfs based on outdated opinions, someone should be looking into the bugs and exceptions of her W-- like how it doesn't register a damaging dash if it's done in place, or how champions like Warwick, Kai'sa, etc. are unfairly immune to it.
: The question is then WHY does the champion have such a low playrate? Without changes that champion is NEVER going to get picked by more people.
The other guy who responded to your comment hit the nail on the head. How would nerfs to a champion which don't change that champion's playstyle increase popularity? If it were a nerf/buff combo which actually edited her playstyle somehow, you'd have a leg to stand on. But they don't. They specifically stated themselves that they want to force her into only doing one thing, which she already did, while taking away her ability to be safe at the mid-range of a teamfight after her E-- safe compared to no one except juggernauts who heal themselves because of their short range.
: I think we should start removing threads the moment something about gameplay balance and the pro play are mentioned in the same post.
Considering they make many gameplay balance decisions based solely on professional play, you're simply wrong. I think we shouldn't allow people to vote if they aren't actually informed on topics, but that's not gonna happen either.
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Declovone

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