Stacona (NA)
: My Personal Thoughts on Some Small Tweaks to Make Zoe Feel Better to Play as...
I like her w the way it is to be honest. I feel like you under estimate the amount of utility you get out of it in a teamfight where everyone is spamming summoners you can almost permanently have the move speed+ dmg orbs up in a teamfight. Her q wouldn’t have the same satisfaction factor with ur ult changes as her q damage would have to be reduced significantly. I honestly feel like if you commit to learning her you’ll see why those 2 spells are important in making her kit work as is and how strong they are.
Meddler (NA)
: Quick Gameplay Thoughts: February 23
Hey meddler, Any thoughts on what to do with Zoe after the nerfs she took? Now that I’m playing her it feels like there is just not enough reward for the amount of work and risk you put in for a specific play. What is the general direction you want this champion to go towards for the future?
Verl0h (NA)
: Press The Attack and Lethal Tempo are amazing. Just troll and use Predator Yi with Trinity Force.
> [{quoted}](name=Verl0h,realm=NA,application-id=3ErqAdtq,discussion-id=QeolGAed,comment-id=0001,timestamp=2017-12-09T19:32:22.505+0000) > > Press The Attack and Lethal Tempo are amazing. Just troll and use Predator Yi with Trinity Force. Except compared to fervor, they just feel bad as a melee adc. PTA is reliant on having an ally help dps an opponent which doesn’t work well in duels, which the class is made for. When using lethal tempo vs a ranged champ it’s usefulness is cut because if a ranged champ kites you then the extra attack speed doean’t Matter as you’re moving between attacks effectively lowering your attack speed after a certain level of gained attack speed. Fervor had neither of these issues.
Rioter Comments
: I honestly feel like Fiora will never be solid.
As a main Fiora's absolutely fine imo. While I do think the fighter class as a whole needs a little love Fiora is on the better end of the fighter ladder. While Fiora is bad in teamfights admittedly that isn't her strength. You play her in order to scale into a side lane pushing god who can't be dealt with by 1 or even 2 opponents. The only issue is getting there as her early game is a bit lacking so she has to be careful of being squashed before she can get there. While you may see a lot of bad Fioras a good one is very powerful and will be a major boon to your team if you play around her splitpushing correctly.
  Rioter Comments
: You can still get into game design with almost any kind of degree. It's the way you think about games that's important. I was an oceanographer before I broke into design.
Have you ever explained how that shift occurred? If not I'm really interested in how it happened.
: I really want there to be a meelee carry update.
As long as {{champion:114}} isn't touched... I think it would be cool.
: > [{quoted}](name=chipndip1,realm=NA,application-id=3ErqAdtq,discussion-id=9AUxJjs1,comment-id=00060000,timestamp=2016-06-30T22:33:37.332+0000) > > Nah, Riposte's cd was probably one of Fiora's bigger general issues...let's be real here... no it wasnt. it was the mechanism, that allowed her to be squishy in melee. this is the core of a melee adc. high outplay potential and mobility in return for being squishy as fuck in melee. if you time your abilities perfectly and use riposte to dodge hard cc and big ticket abilities you surive and carry. if you misplay and waste it, you blow up. theyre supposed to be mechanically intensitive high risk, high reward champions. the problems started when people built her bruiser and she basically turned into an effective bruiser with the outplay potential of a melee adc. imo they should have increased the general cooldown of riposte to make it harder on bruiser fiora, but have the cooldown scale down with attack speed similar to yasuos q. so adc fioras would still benefit from short riposte cooldowns to help them survive. her e also should have been changed and to give her an incentive to build crit.
> [{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=9AUxJjs1,comment-id=000600000000,timestamp=2016-06-30T22:39:51.775+0000) > > no it wasnt. it was the mechanism, that allowed her to be squishy in melee. > > this is the core of a melee adc. high outplay potential and mobility in return for being squishy as fuck in melee. if you time your abilities perfectly and use riposte to dodge hard cc and big ticket abilities you surive and carry. if you misplay and waste it, you blow up. > > theyre supposed to be mechanically intensitive high risk, high reward champions. > > the problems started when people built her bruiser and she basically turned into an effective bruiser with the outplay potential of a melee adc. > > imo they should have increased the general cooldown of riposte to make it harder on bruiser fiora, but have the cooldown scale down with attack speed similar to yasuos q. so adc fioras would still benefit from short riposte cooldowns to help them survive. her e also should have been changed and to give her an incentive to build crit. Except Fiora's kit doesn't work with crit or attk speed. She has to dance around people to hit their vitals, Not bash her rightclick button on a target. Both of these stats would sacrifice the raw ad needed for her Vital damage which wouldn't be good for fiora. This would also sacrifice lifesteal needed to surivive if you are going full damage. Also how low would you want the cd of riposte to be. It is already an enraging ability for people going against it. Making it even lower of a cd wouldn't make her liked. And what is wrong with fiora building a few tank items. She is a melee fighter plain and simple. Just one with dps and mobility. Her riposte doesn't suddenly make her immune to Azir 4 shotting her from 1000+ range. It's ok for her to build a a tank/bruiser item or 2 as long as that isn't the entirety of her build. Which was her problem during her titanic hydra days.
Rioter Comments
: I FUCKING HATE TRUE DAMAGE
{{champion:114}} Get good.
: 10$ RP Christmas Giveaway :D
Dasein, Sovereignty, Panopticon.
NemeBro (NA)
: Beat the living shit out of him. Ideally, do it using a champion that can do quick trades before he can eat you, like Wukong (who I've used against Tahm and won lane against). Or use a champion with better sustained damage who doesn't give a fuck about Tahm's tankiness, like Darius or maybe Trundle (not tried this one in lane admittedly). Fiora also works really well, due to her percent health true damage and ability to repel his hard CC. Tahm's honestly not that hard top lane IMO. He's pretty predictable. Don't get cheesed under his turret.
> [{quoted}](name=NemeBro,realm=NA,application-id=3ErqAdtq,discussion-id=qNqxcoKm,comment-id=0005,timestamp=2015-12-12T20:41:25.837+0000) > > Beat the living shit out of him. > > Ideally, do it using a champion that can do quick trades before he can eat you, like Wukong (who I've used against Tahm and won lane against). Or use a champion with better sustained damage who doesn't give a fuck about Tahm's tankiness, like Darius or maybe Trundle (not tried this one in lane admittedly). Fiora also works really well, due to her percent health true damage and ability to repel his hard CC. > > Tahm's honestly not that hard top lane IMO. He's pretty predictable. Don't get cheesed under his turret. On fiora, just to let you know, tahms devour doesn't go on cooldown even if you riposte it. You will stun him, but he will be able to devour right after.
GA Lynx (NA)
: http://i.imgur.com/Nyq3qZ0.gifv Now against {{champion:114}}
> [{quoted}](name=GA Lynx,realm=NA,application-id=Ir7ZrJjF,discussion-id=u8HGPMkK,comment-id=0003,timestamp=2015-11-24T21:48:45.805+0000) > > http://i.imgur.com/Nyq3qZ0.gifv > > Now against {{champion:114}} {{champion:114}} ***presses w against long ass animation of the 2nd ult cast***
: I am usually the worst player (among the 10) a discussion about matchmaking
Your brother is probably skewing the mmr(how the game skill level) of your games higher than is good for you. That is just natural when it comes to duoing with people who are better than you at the game. Also when you hit level 30 there is a huge bump in your mmr rating that causes most recent level 30's to enter huge losing streaks once they hit max level. I would recommend to just keep playing and grit your teeth through the assblasting for a while. Eventually your mmr will go down to a place where you will hit people who you are on equal footing to. Your situation happened to me as well.
DogIsGod (EUNE)
: Annoying =/= OverPowered. I cannot stress this enough
You nailed it at the "it makes the game more fun part." When you treat annoying champions simply as a problem you have to think and learn to play around the game becomes much more fun.
: List of Non-Riven mains who are sad that Riven's win rate fell
Lyte (NA)
: New champ select Q&A with the dev team!
This may seem drastic but would you ever consider making it so that the champ you place as intended pick cannot be banned? I feel this could ease alot of the drama in ranked que where a team mate bans a champ out of some sort of spite which leads to nasty start-offs to alot of games.
: Any Fiora Mains?
1. that is just basic trading. You can find a guide somewhere for that. Though i would say cs is primarily the better choice(steady gold stream is almost always the better choice than a non-certain burst of gold in exchange for that stream) unless you can put your opponent in an unfavorable position health wise where you can get a kill on the next all in. 2. Build wise, as a beginner i think {{item:3074}} /{{item:3071}} (ad/cdr/lifesteal are fioras most loved stats) into 2 Hp/Resistance items is the better option. TANK BOOTS ARE THE ONLY OPTION IN TERMS OF BOOTS. Fiora's true damage allows her to always be relevant damage wise so being able to bear some focus with the tank items will serve you well when trying to proc an ult heal in a teamfight. Get Whatever you think would be best after that. Though if you want to go pure offensive for your final item get a {{item:3072}}. Lifesteal procced of hydra passive is really underrated in how much it lets her survive. Her build probably won't change due to next patch just because none of the new ad items really look good enough to compete with her core. Maybe the new death's dance item could replace {{item:3072}} as the 3rd offensive item? Combo wise: The most important think is to learn to do the Q>E>Hydra active combo which lets her get four autos in the span of one and a half including the crit which attributes to her burst threat. Everything mechanic wise other than that is learning when to use your w(which is just experience), and orb walking to proc vitals(which fiora will basically force you to learn, so experience). General gameplay stuff: fiora power comes when she can splitpush due to her sub optimal teamfighting(you just get chain cc'ed and killed against a grouped up team with decent cc.) So taking advantage of her being a 1v1 god is the best option(although there will be a time when you will be required to teamfight.) Make sure to ward up when you split though. So the best place to start is to play her in a few normal blind picks(she will be banned alot in draft). It will be good for you in the future. Having to deal with darius top may act as a hyberbolic time chamber so even once she gets hit by the nerf bat a bit(she is a bit too good right now, though alot of it has to be with her basically being the first melee adc release(she basically is a new champ) since yasuo. So people are a bit wacked out on how to deal with it.
: I main Mordekaiser, and I think he needs to have some power shifted because his Q is ridiculously powerful if the enemy laner is moronic enough to stand around you (there seems to be a trend where Mordekaiser thrives upon human stupidity rather than suffering) and there isn't much counterplay in Mordekaiser getting the dragon beyond not letting him get it. The bonus experience thing was stupid from the get-go, I never really liked it and wished Mordekaiser had something more appropriate for bot lane rather than a cheap leveling gimmick. In regards to bruisers, sans juggernauts they are in a good state, other than Olaf. I enjoy him being immune to most disables, but I don't understand why he can't be vulnerable to knock-ups, letting him get full cc reduction rather than full cc immunity would allow for more counterplay against his ultimate. I don't play Fiora, but she just needs to be wittled down with nerfs until she becomes less than completely oppressive.
> [{quoted}](name=Lord Boltrix,realm=NA,application-id=3ErqAdtq,discussion-id=NH6TXXEE,comment-id=0002,timestamp=2015-11-05T04:01:16.833+0000) > > I main Mordekaiser, and I think he needs to have some power shifted because his Q is ridiculously powerful if the enemy laner is moronic enough to stand around you (there seems to be a trend where Mordekaiser thrives upon human stupidity rather than suffering) and there isn't much counterplay in Mordekaiser getting the dragon beyond not letting him get it. The bonus experience thing was stupid from the get-go, I never really liked it and wished Mordekaiser had something more appropriate for bot lane rather than a cheap leveling gimmick. > > In regards to bruisers, sans juggernauts they are in a good state, other than Olaf. I enjoy him being immune to most disables, but I don't understand why he can't be vulnerable to knock-ups, letting him get full cc reduction rather than full cc immunity would allow for more counterplay against his ultimate. I don't play Fiora, but she just needs to be wittled down with nerfs until she becomes less than completely oppressive. If i may ask what makes her feel oppressive. I play her alot but i never actually have laned against her.
LankPants (OCE)
: Isn't it funny how only Riven mains think that?
: Can we make rengo run on all fours when he has homeguards
So i can finally fulfill my dreams of playing a warband-less charr thief in league of legends. I like it.
DoFr (NA)
: is abyssal scepter going to be the AP version of Black cleaver? or the counterpart of it for AP?
Well... those stats would be absolutely broken. But i'm pretty sure it is going to be something like that. Although the ap would be drastically lower. Im pretty sure those changes are slated to preseason.
proXc (EUW)
: Mordekaiser: Polishing the Metal
I feel like currently morde is just a walking nuke. He doesn't really do anything besides damage while also being a bit tankier than a mage. He doesn't really have an identity yet because he is barely played but i would guess that maybe people who actually play him may have an idea of what he is supposed to be.
: that is so un-funny that I actually cringed.
: Mysery Champ Day! (or skin otherwise)
i got nasus... time to open farmville...
: Which champions are your parents?
{{champion:2}} and {{champion:84}} ... can't blame the dude, everyone's into the exotic girl i guess...
Rioter Comments
Rioter Comments
Rioter Comments
MTempty (NA)
: Never forget the cancer of Kayle.... She is without a doubt the most annoying top laner one can deal with. Make whatever comments you have on her mid playstyle, but her top lane melee bullying is on par with Ryze s3, Renekton s3, Release Elise top, etc. Every time someone mentions Kayle buffs, I'm internally thinking "Do we have to? Can't we just.. i dunno, beat our teeth in with hammers? Please?". You guys aren't wrong. Kayle's heal is crap, her overall power curve is stunted nowadays, and she just isn't seeing play. I just really hate this champion top lane. -A message from the National department of Melee Bruisers.
Wasn't around during that time... What makes her so worse than lulu or lissandra?
: firecracker jinx or arclight vayne?
Skin wise, firecracker jinx, more features and all. in terms of game play, depends, Vayne, both are pretty big hypercarries late game, though vayne is risk with her range and all and really(despite what the boards have to say) hard to play, you have to master positioning but once you do you will feel like a god with her. Jinx is pretty easy as an adc, just spam your rockets and ult when you see a low enemy who is farther than your auto range. pro-tip: in any big fight don't use your minigun, the rocket aoe is much stronger while not putting you at risk. due to it's huge risk.
Rioter Comments
ZergReap (NA)
: http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/1775683272/205344811?tab=overview 4-27 in kills and 0-4 in towers @ 20 mins and no one even started a ff vote, let alone typed a sentence about everyone feeding. I loved it.
I really hope you got an S+ for that game... you must have played out of your mind with only 3 deaths with 21 kills.
Ternt (NA)
: Azir is not easy to use at all. You make 1 mistake and you are punished for it. I understand this is a rage thread, but still, Azir is not easy to play and anybody who says so clearly has never played him or cannot play him.
You completely missed the point of the thread bud...
Rioter Comments
LoLKiru (NA)
: This needs to be made into a PSA with how often I've said it today lol. It was stated before that if this change works out well for Zed, it will probably happen to LeBlanc as well (that is to say, she'll be stuck for 1 second after she uses distortion before she can return to her glyph)
You've made my day and my vision for the future of league so much brighter. Thank you.
: > [{quoted}](name=HapHazard007,realm=NA,application-id=3ErqAdtq,discussion-id=Gaphj8Yw,comment-id=000400000001,timestamp=2015-05-12T21:17:14.447+0000) > > The thing is that she has a range of 525 with minigun. In most cases it's not really safe to autoattack at such short range especially in teamfight scenarios, so her minigun balances out. AOE crits at 700 range however... lol. the the reason that attacking at that range is perfectly safe, is that with minigun she will outdamage most champions in the game. it doesnt matter that the enemy comes close, when he gets absolutely destroyed by her ridiculous attack speed. and 525 isnt much less than the 550 standart. also, like you said. in case she really doesnt want to get close, she can comfortably kite with w and e, and stay in rocket mode. ive played her, and ive played against her. shes batshit broken. which is reflected by both, her play and her winrate.
Oh she is overtuned in soloq there is no question about that. However i was responding to someone saying minigun is op. You said that with her attack speed she wrecks everyone but to get the max attack speed u have to dedicate 3 aa's which is enough time for any tank to walk up and cc you with that range. It's balanced for extremely high single target damage at the cost of low range. and that 25 does make a difference considering that even vayne is unsafe at 550.
: While I don't disagree about the AoE crit's; I'd rather seem them nerf her minigun first. I'm fine with her going for the lowest attack speed in the game to the highest. I'm not fine with her doing it in 3 AA's. Less fine with her beating about half of ADC's with only 1 (first stack gives about half the total bonus).
The thing is that she has a range of 525 with minigun. In most cases it's not really safe to autoattack at such short range especially in teamfight scenarios, so her minigun balances out. AOE crits at 700 range however...
: Ryze Q a skillshot now?
Look out Taric... (your next)
: I think he's in a good spot right now. Been playing him to some success at D1~D2 at top lane and he's a good counterpick against le'blanc and katarina which are two usual mids you see nowadays
I think his ~41% win rate in the higher elos says differently...
: Righteous Glory or Ohmwrecker should have Tenacity
uuummm... Maybe Ohmwrecker, but Righteous Glory is strong enough as it is from what i'm seeing, especially with the previous buffs to it. It is very cheap when you consider the active.
: "We don't want to touch Kassadin's ult. We feel like it defines the champ''
His gameplay has just been gutted at this point. Kassadin isn't even that great at stomping yoloque anymore cause of the immensely bad early and mid game. This guts his late game.... His plan during a teamfight has always been to usually wait for an engage or jump in and combo someone then zhonya to help his team with an engage...after which his contribution to the teamfight besides picking off low hp opponents is over. now he can't even do tht without being in major CC range which means he literally has no purpose, because c'mon, jumping over a wall(the only real thing he can do with his ult now) isn't all tht special these days, and usually 1 is enough to getaway from an enemy team... and the rest of his kit...just imagine it without the surprise aspect of the ult... yeah it is cringe worthy to think of...I feel as if im gonna take a bit of a break if Riot actually pulls this shit...

Deleùze

Level 64 (NA)
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