![]()
I'm pretty sure a lot of these are intended behavior (and a lot are actually bugs), but can't comment much on them. I can, however, say that I'm pretty sure this one is intended:
> Illaoi is supposed to be undisplaceable during her ult, but so is Sion. Sion can get teleport by Ryze during his ult, Illaoi can't.
Illaoi is immune to displacements during her ultimate, which stops Ryze from teleporting her. Sion is not immune to displacements specifically, he's immune to CC during his ult. An ally teleporting you is not CC, thus Sion is able to Surprise Ryze party.
|
|||||
![]()
Yeah, Duskblade+Stormlord's Talon sounds scurry. He doesn't need any movespeed if you die instantly.
|
|||||
![]()
Yeah, moving mages probably want Spellslinger, since it would give them a ton of mobility. But mages like Karthus or Xerath don't really want that, they want more burst.
|
|||||
![]()
Runes that you buy: Gone
Masteries as they exist now: Gone
Runes Reforged gives you a total of 6 runes; 4 from one path (Keystone, greater, 1 and 2), and 2 from another (greater/1/2). There will be 5 paths and they're aiming for 3 choices for every thing (3 keystones/path, 3 greater/path, etc).
|
|||||
![]()
They're saying to remove the on-hit, so cait's passive wouldn't *stack* from hitting people with Runaan's (so it only stacks from her main target). I don't know if they're correct, but the idea is neat.
|
|||||
![]()
Swain will be negatively affected by Adaptive helm, but he should be tankier with Stoneplate and Abyssal.
|
|||||
![]()
They've said recently that they feel Zhonya's fills a similar niche to QSS, and that their internal playtests found that an AP QSS felt oppressive (since they'd get both and be as slippery as Fizz).
|
|||||
![]()
The correct answer is Always go get chimes, and only stick to your AD Carry when there are no OH WAIT THERE ARE NEW CHIMES, gotta go!
|
|||||
![]()
Every Sivir-team Ace Ever.
|
|||||
![]()
Just do what I do. Tank support; Start control ward, potion, and relic shield. First back buy Targon's and boots, and another control if yours is dead (which is almost guaranteed if you're pressuring and their jungler knows how to gank). Rush {{item:2303}} . On some things like Braum you honestly don't need Face of the Mountain, Eye gives you the full spoils and the full warding.
From there, build whatever you need, you have enough warding power to keep your lane safe if you can track the enemy jungler at all- even better if you rely on Control wards for control and keep your trinket until the laning phase ends, then you can keep anything you want warded 100% uptime.
If you run movespeed quints, you don't need mobi's early unless you _really_ want to roam a lot ( {{champion:432}} ), since you're faster than most everyone if you're running movement quints and t1 boots before anyone else bothers.
|
|||||
![]()
> I would also do visibility on the client side so you** do not have to be selective in what info you send to clients**
They're not saying to calculate the visibility on the server and send that down- they're saying to send everything to the client and let the client decide what to show. That can be hacked.
|
|||||
![]()
Did you read? It only affects when there are >12 clients (players, spectators) and NONE or ALL of the top 12 would be able to see it. It wouldn't have a fix for normal games at all, since there is no way to have more than 12 players (spectators don't count since they're different anyways). Additionally, they didn't push though a fix for it, they found a workaround.
|
|||||
![]()
NO! Don't do visibility client-side. That means you're sending the CLIENT all the data on where everything is- which means it can be hacked.
|
|||||
![]()
Because calculating one more number every tick takes resources. When that number hasn't come up until S6 Worlds, it is a non-issue. Some things need to be hard coded for performance, some need to be hard coded for consistency, and some should be hard coded because it isn't worth it to be dynamic. This one fits in 1 and 3.
|
|||||
![]()
With our abundance of combat summoners, he's dooooomed!
|
|||||
![]()
Can people stop calling objects being coded as minions spaghetti code? It's actually good coding practice- you don't have to write and re-write creation, destruction, collision, et al. for everything, so when you change it or optimize it you don't have to go searching through tons of code to find every mention of collision detection and apply a change to it. Instead, you've got your "minions" (which is probably an abstract class anyways) and you optimize the collision detection there and everything gets the newer code.
Similarly, why would you re-write the whole process of spawning a "thing" and putting it in the Field of Justice every time you need something to appear? It makes way more sense to write it once and 'tweak' the instructions if there's something that needs to do a very specific part of it differently (like doing it after x seconds, or doing it then setting of the despawn, et al.)
For those who want terminology, it's using object inheritance to avoid repeating yourself in compliance with DRY coding (and being computer scientists, DRY literally means Don't Repeat Yourself.)
|
|||||
![]()
A couple people have brought out Illaoi, Trundle's pretty popular (he's kinda in between tank-carry though)
|
|||||
![]()
LAUGH WORM
|
|||||
![]()
That... isn't how false advertising cases work. False advertising has to be deliberate advertising with the intent to profit off of making false claims. If a company promises something without a legally binding contract, and means it at the time, they can't be sued since it wasn't malicious intent. They might serve to profit from re-releasing something, but it is wholly their product to give, their product to take, et al.
|
|||||
![]()
This is mostly because polymorphism and subclassing in code is more efficient and also saves significant code space, rather than copying code here and there and there. If it has collision detection, why would we write and rewrite the collision detection code a million places (and thus have that many places to have to change it, leading to easily-preventable bugs) when we could instead have a base that offers it, and just modify factors that read into it? Plus it means any patches and the game become more compact (you don't have 14 copies of collision detection which must all be changed when we make one little change- for every single attribute of minions et al.).
|
|||||
![]()
I'd watch Malicious Metal fuck around on Mordekaiser. I might not be able to donate right now (have to make sure we've got funds for vacation, and also need to buy an engagement ring sometime) but I would eventually.
|
|||||
![]()
People need to learn that Blitz is shit late unless he gets a lead. And support mains can do SO MUCH MORE with any support other than Blitz. That Thresh main will hit his hooks, which is a longer CC than blitz Q+E, jump in for another 1/2 second knockup, pull your toplaner in and stop the enemy with the box. On blitz, he'll hit a hook+knockup and stand around for the rest of the fight.
|
|||||
![]()
You took fewer than 80 games to get to level 30?
|
|||||
![]()
Other than all of Hextech crafting? (i.e. the incessant complaints that they can't get things fast enough)
|
|||||
![]()
Warframe is also significantly younger that League- on the order of 4 years. It could be that they will bring them back eventually, but they seriously haven't had enough time for their word to be tested.
|
|||||
![]()
Magic seems averse to green.
|
|||||
![]()
I believe the issue Zed has is that he has too much waveclear/poke- the thing that assassins are typically supposed to lack- while having the same assassination potential as the rest. Yeah, Talon has his W to waveclear and arguably poke (depends on enemy range), but it costs him a bunch of mana so he can't constantly use it (or he has no all-in potential).
|
|||||
![]()
But it is because of the way it is
/s
|
|||||
![]()
The time at which they said it should unlock.
|
|||||
![]()
You were fighting Mao, who gets his heal from spellcasts... as a spellcaster assassin/tank. You probably used Q+E so much he didn't even need his own spells to proc his heal.
|
|||||
![]()
Ancient Sion vs Ancient Sion.
The +100% lifesteal on ult means there is no hp lost... ever.
|
|||||
![]()
And solo queue before it.
|
|||||
![]()
20% of players can only lower an average by 20%; average 2 minutes, 25 seconds : 2.4+2.4+2.4+2.4+2.4 / 5; average 2 minutes 2.4+2.4+2.4+2.4+0 / 5.
|
|||||
![]()
If you're a quality support player, look at those stats; you'll get your role 95% of the time. That's 1 in 20 games that you won't get support- you can climb at that rate. And it isn't bad to spice things up 1/20 games.
|
|||||
![]()
And yet with 10 games representing the last 18 days of your ranked play, you didn't buy a single pink ward.
75 gp, long-lasting vision as long as you're smart enough to put it somewhere defensible.
|
|||||
![]()
Don't forget Shiv + Hydra so your Q went from "CSing tool and mild harassment" to "AoE Mixed damage Nuke".
|
|||||
![]()
Read it, there are at least three major points, one or two of which are relatively complex (depending on your definition of complex- recursion vs. loops)
|
|||||
![]()
The point wasn't that he was getting rekt by fed annie bot, the point was that he had to play 1v5 with 4 bots. Against 5 bots because Coop vs AI. That's a bad experience for a newbie, since they wouldn't be able to carry that game, and they'd have to have the shame of losing to bots horribly. And bots are generally pretty bad at closing games, so it could potentially be a slow, painful, frustrating loss.
|
|||||
![]()
The engineering blog even says something about the client being implemented in HTML now; it shouldn't be a huge work for them to implement a captcha somewhere in there. Maybe snoop around for the clickable captcha and implement something along those lines in the accept-match button that everyone has to click anyways.
|
|||||
![]()
I mean, it'd be one of the worst PR things if a few just bad newbies got their accounts banhammered for "Being Bots" if the system misses once. It's not like leaverbuster where it'll only proc when you leave or are afk for a while- it has to analyze every game (costing system resources) AND it doesn't have the "we can invariably and irrevocably prove that you weren't in game for 10 minutes." that leaverbuster has.
|
|||||
![]()
Even at level 30 it's pretty sad. Gotta get them IP so people who buy the account can buy all their main champs.
|
|||||
![]()
Shit, I must've taken a wrong turn. For a bit, I actually thought I was on Reddit.
|
|||||
![]()
Well you can have 20 pages... and you can edit them on-the-fly. Morde probably works well with a Thunderlords page, with Stormraider's switched in.
|
|||||
![]()
Honestly, Sivir is less prone to dramatic casters since she can spell shield something. Most casters, that means 1/3 of their damage just poofs.
|
|||||
![]()
If Zed walks in and assassinates two carries, the teamfight's won; he doesn't even lack in teamfighting.
|
|||||
![]()
1. Galatine
2. Damage upgrades
3. ???
4. Profit!!!
Honestly though, using a Galatine is hella fun. And it hits like a fucking freight train loaded with several hundred tons of... anything really. A freight train with a few hundred tons isn't stopping anytime soon. I suggest an Atlas or something, high armor + health and you can mow down almost anything that comes your way before it can kill you.
|
|||||
![]()
That's my solution to league of Legends. Don't stop, then Draven. You just Draven down their throats and win the game.
|
|||||
![]()
Malicious Metal only has 502K on Mordekaiser? You're only halfway where I expected.
|
|||||
![]()
And add in that there are few enough players / main acct MMR don't take effect- Bronzie PBE players can easily get matched with Diamonds and Challengers.
|
|||||
![]()
What crafting them from components you *will* accrue from crafting does is limits your ability to just arbitrarily master all champions. You can't just play a champion for a week and have full mastery, you have to both get S ranks with them - showing your skill; *and also* invest crafting components in them - showing your dedication.
|
Delioth

Level 41 (NA)
Lifetime Upvotes