: I need advice on how to play
My best guess for your example is that he got something like Death's Dance or Sterak's and all your damage suddenly gets delayed and he has enough healing through his passive and DD to out heal your initial burst. The only way to deal with something like that is to get a healing cut, but even that might not be enough depending on if he got kills from other people in the game. For stuff like item builds, runes, etc, just check out sites like Champion.gg or U.gg and they'll give you an idea of what items to build. Now, you need to know what are your core items and what are situational items. I don't play the champion, but I know most Irelia's have Trinity Force, Titanic Hydra, and Steraks. So if you are against an Aatrox, buy an early Executioners after Tri, Tiamat, and boots so that when he completes his Death's Dance you'll still be able to deal with him. Alternatively, if their team has a lot of AD auto attackers, Bramble Vest and Tabi might be good instead as it would become your armor item and reduces his healing while he's fighting you. Honestly, if you bought Executioners every game, you probably would be fine due to so many champions having a heal in their kit or buy lifesteal, spell vamp items, or take Conquer as a rune. The number of games where they have a Vlad, Mundo, and Soraka yet no one on my team has healing cut baffles me. Obviously Executioners wouldn't be good if you were fighting a Nautilus top or a Teemo, but against most fighters it has a purpose.
Drezden (NA)
: I just got this resolved. It seems it was my PBE account getting in the way. Copy that link to the name change, Open a "Incognito window" to clear any presignin information you may have saved, and post the URL (https://update-account.riotgames.com/) Change the drop down "NA" to "Public Beta" and change your name on there instead to like...your name PBE or something. That worked for me and let me back into my account!
> [{quoted}](name=Drezden,realm=NA,application-id=yrc23zHg,discussion-id=P6PzXAwc,comment-id=0004,timestamp=2019-11-26T21:58:58.664+0000) > > I just got this resolved. It seems it was my PBE account getting in the way. > Copy that link to the name change, > Open a "Incognito window" to clear any presignin information you may have saved, and post the URL (https://update-account.riotgames.com/) > Change the drop down "NA" to "Public Beta" and change your name on there instead to like...your name PBE or something. > That worked for me and let me back into my account! This suggestion worked for me. Renamed my PBE account and then I could use my original username for my main. While I'm happy I've got mine dealt with, they really need to say this or something, not just be like "that name is taken already". Just add an "if you use this name in another server, it will be unavailable."
: since they remain perma-CC'd, you don't need to build tanky also, his AP ratios are actually scary in URF
> [{quoted}](name=ZackTheWaffleMan,realm=NA,application-id=3ErqAdtq,discussion-id=REcd12o9,comment-id=000000000000,timestamp=2019-10-31T17:01:58.558+0000) > > since they remain perma-CC'd, you don't need to build tanky > > also, his AP ratios are actually scary in URF I mean, you don't NEED to, but it's quiet fun diving towers and laughing as they try to kill you. Just depends on how you want to play it, either CC them to death over a few seconds, or burst them in 0.1 but be able to die just as fast.
: How can I stop playing terribly?
ARAM basically teaches you to dodge skillshots. It's literally dodging simulator since you have 5 champion abilities to dodge instead of 1 or 2. That's where I learned it basically though you can learn it from stuff like Urf as well. Pathing depends on what you are doing. If you mean pathing as a jungler, it's something you learn I guess. Look at the lanes and you'll see that X person is over extended, so if you are on that side of the map maybe hover nearby incase they get ganked if you have camps available to clear. Or you see that the enemy is pushing hard, so you can try to gank to relieve some pressure from your laner. If you mean pathing as a laner, the safe path is generally the best if you don't have vision of the enemies. Why walk through river when walking through your jungle is safer 90% of the time? It kinda depends what you are playing though, because if you are the tank for your team, then you need to be the first one to investigate that bush if no one else can. But, more often than not you just want to be safe. Itemization depends on a lot of things. Mostly just look at who is a threat and what role you are. As a support main, i play a lot of enchanter supports who die if hit by anything. So me building Merc treads isn't going to save me if I get hit by CC. However, as a Darius who wants to be in a team killing, Mercs make a huge difference if he's hit with CC. As a squishy champ, look at the threats. Are they mostly AP or AD? Can I dodge damage easily like using Zhonya's to avoid Syndra's R damage or Zed R? Or is it a LB or Eve who will do half your health bar out of no where, then maybe hexdrinker is best. If they have someone who heals, just buy healing cut regardless. There are very few champions who don't have/use heals so buying healing cut is a pretty safe choice in most games since the ADC will probably buy lifesteal later anyway. Looking at the minimap is something you just have to learn. People recommend setting a timer that plays a sound every few seconds and looking when you hear that sound. Playing around cooldowns is something I learned when I was playing bots. Walk forward slightly and the bot will use X spell, so you walk up and back over and over until they use that spell, then you wait/dodge and then fight them afterwards while it's down. Against bots is really easy to beat them because they just use abilities aggressively it seems, so once it's down you know you can fight. Mostly you just need to think about what will lead to you dying or what is that person maxing. Getting hit by CC is always bad, regardless of the damage from that ability because it is generally the set up for more damage, so avoiding CC should be your main goal at all points. Maxed abilities are secondary. Lux's E does a ton of damage since she maxes it, so dodging that is important, but it's better to get hit by her E than her Q as her Q will likely lead to her ulting you. It really depends on how much you play. Also, try watching people who teach League like Foxdrop, Anklespakin, or SoloRenektonOnly. They try to explain their point of view so perhaps hearing someone explain their thoughts will help you understand why they made the choices they made. There are probably other teachers out there but these are the big ones I've heard.
: you only build tank on a small selection of champions: {{champion:57}} {{champion:75}} (only after you get a thousand stacks) {{champion:33}} (only if you're a coward that doesn't like to go fast) {{champion:14}} (he can build anywhere from full lethality to full tank) {{champion:45}} (same as nasus)
You forgot Naut, who lands one Q and you die since you never get out of CC.
: How to achieve "Honor level 2" (Question)
I can't speak from experience, but I know that when I created a smurf I played a bunch of bot games and got 2+ honors per game playing Soraka/Yuumi and saving people constantly. Now, not saying it's a fun way to earn honor back, but if it's really important to you, that might work since you can knock out games pretty quick. Again, don't know if it would work better than PVP games, but it's something to try.
: About players on urf
I try my best in most gamemodes, but I don't go out of my way to be annoying unless the enemy does it first. I had a game in URF where the enemy had Zed and Fizz and I was a Sivir. They were something like 25/1 by 10 minutes yet didn't end the game despite us being dead. They would come into our base and just stand there spamming laugh before leaving. So yeah, I spent the entire game clearing waves. Eventually I started splitpushing towers and using my ult to run away whenever one of them came for me. And yeah, we won the game through splitpushing because the 40/3 Fizz and 32/3 Zed were too busy farming kills instead of ending. And they called me a tryhard. No, I'm not going to try and fight a fed Assassin as an ADC, I'm going to take objectives and run away from the fed assassin. That's what I'm supposed to do. The fact that they enjoy killing more than actually winning isn't my fault. Play another if they want to enjoy their broken champ some more. But if you're playing a broken champion with 20+ kills, no, I'm not going to fight you. I'm going to avoid you to the best of my ability while still trying to win, even if that's not fun for you.
DalekZec (EUNE)
: The irony is the band is called True Damage and yet they feature champs with little to no true damage. The only true damage about those chosen champs is the true damage they do to my brain when I face them (except Senna at least). It would have been a lot cooler if Vel'Koz was in it, as well as Garen, Fiora, and Vayne, and some other champ with a build in true damage (is there another beside the 4? I can't remember).
> [{quoted}](name=DalekZec,realm=EUNE,application-id=yrc23zHg,discussion-id=N8q3zalf,comment-id=0004,timestamp=2019-10-30T14:27:33.771+0000) > > The irony is the band is called True Damage and yet they feature champs with little to no true damage. > > The only true damage about those chosen champs is the true damage they do to my brain when I face them (except Senna at least). > It would have been a lot cooler if Vel'Koz was in it, as well as Garen, Fiora, and Vayne, and some other champ with a build in true damage (is there another beside the 4? I can't remember). Camille, Darius, Cho'gath, Yi, Olaf, Ahri, Kog'maw's passive explosion, Twitch passive stacks. Pyke and Urgot ult do true damage if below their threshold of their execute.
DeusVult (NA)
: Seeing the quality of all the most recent skins makes me sad for the champs that I play
I completely agree. I was looking through the skins on PBE and I don't get why some champions have 2 while others have 13. I get that Yuumi and other newly released champions won't have a ton of skins due to being out only a few months, but Yasuo, Qiyana, and Akali did not need another one. Yasuo just had Battle Boss In Jun 2019, before that he had Odyssey in Sep 2018, before that he had Nightbringer in Jun 2017. So, he got a skin from 2 events (technically 3, but arcade wasn't fully around him) and just had another skin released this year, he didn't need this one. He's gotten a skin every year since he's been released in Dec 2013 except for 2015. And, he got to be a part of major skin lines. High noon, Bloodmoon, Project, Odyssey, and Battle Boss. The only non skinline was Nightbringer, but that had an event around it so it's not like it is a forgotten skin. Qiyana was just released in June, why is she getting another skin already? I said the same thing with Kai'sa and I don't get why this is happening again. Meanwhile Ornn, who was released before both, still only has the one skin that was released when he came out. Obviously Ornn doesn't fit this skinline, but Qiyana doesn't need another one yet. Akali literally just had Project in Aug 2019, her Prestige in Dec 2018, and her KDA in Nov 2018. Like, stop already. The skin before that was 2016 and the one before that was 2015, so they stopped for a while, but this is getting stupid. Again, not that these champions fit this skinline, but these champs need more skins. This is the last time these champions got a skin. 2015 - 5 champs - Skarner, Xerath, Zilean, Morde, Rek'Sai 2016 - 13 champs - Vel'koz, Sion, Shyvana, Kindred, Volibear, Taric, Kalista, Pantheon, Maokai, Trundle, Nautilus, Karthus, Bard 2017 - 17 champs - Azir, Quinn, Zyra, Kennen, Tryndamere, Zac, Olaf, Kayle, Ornn (his release skin), Syndra, Cassiopeia, Singed, Elise, Nidalee, Viktor, Kog'maw, Draven That's 30 champions that haven't had a new skin in 2+ years. WTF Riot? You can't tell me these are bad champs to design for. I get not wanting to give a skin to a champion you're going to rework (Morde, Panth, Kayle) but you could've given them a skin AFTER you reworked them. I think Voli is up to be reworked so give him a new skin with it. Urgot was reworked in 2017 and got a new skin in 2018, so like, why didn't the other champions get the same? Like, yeah, they redid all their skins, but while you're thinking about their reworks, why not think of another skin for them? These champs got a skin last year 2018 - 42 champs - Jax, Gragas, Nasus, Swain, Illaoi (2nd), Wukong, Rumble, Teemo, Twisted Fate, Vladimir, Diana, Lee Sin, Cho'Gath, Gnar, Taliyah, Poppy, Gangplank, Aurelion Sol (2nd), Xin Zhao, Braum, Urgot, Thresh, Talon, Kayn (2nd), Malphite, Ziggs, Sona, Kha'zix, Heimerdinger, Malzahar, Janna, Kled (2nd), Fiddlesticks, Orianna, Lulu, Lissandra, Leona, Soraka, Dr. Mundo, Master Yi, Twitch, Renekton So, of the 145 champions in the game, HALF haven't gotten a skin in a year and a 1/5 haven't gotten one in 2+ years. But Yasuo gets 3 in 2 years, Akali gets 3 in 2 years, and Qiyana gets her second after 5 months? Really? At the very least the 2015 champs NEED a new skin. This should literally be top priority of the skin team and I don't even play those champions. Go to the fan forums of those champions and get some ideas. I'm sure there are talented people who love their champion who have great ideas for skins if the skin team doesn't have any ideas.
Kabraxis (NA)
: You CAN file a report..
Yeah, but the robot won't see it. I can't report them for AFK because they are still moving around in the game. I can't report them for inting because they generally have a really good KDA since they aren't fighting anyone despite. They are assisting the enemy but not in an obvious way. I can report them for giving up, but that doesn't seem to actually do anything most of the time because the robot doesn't know what to look for. I normally file a support ticket but it's really frustrating to have to do that because there's no good option for reporting this behavior.
5050BS (NA)
: Smurfs dont want to climb. Often they will soft int games to lose MR so they can keep stomping in low ELO. In every way Smurfs are bad for Ranked.
They really should make soft inting punishable then. Having my AFK jungler farming bot lane while we are trying to steal Baron is beyond stupid because "this Riven took my kill at level 2 so I want her to lose the game." I've had a few games where this has happened and it's really obvious to a person what is going on, so why can't be file a report to have a person actually remove these people. It would also quickly remove these smurfs as well so win win.
: I kind of understand where your frustration is coming from, but at the same time, you do need to realize that some people smurf for a reason. If I'm looking to learn how to, lets say Jungle, and see what my peak rank is, I'm sure as hell not going to pick jungle for the first time in Diamond elo, against people who have climbed through that role. I'll level an account, playing jungle only, and buy the respective champions I'm looking into playing. That's the best way for improvement, without losing MMR. Now, you do have the other kinds of smurfs (Unranked - Master, playing their OTP) wich... really is kinda toxic & cancerous, and disgusting, but, life goes on... :)
Personally I see your example of learning a new role as fine. The kind of smurfs I dislike are the ones that 1v9 the game, then in chat say "I'm smurfing, come watch my twitch stream." Like, if you are smurfing (learning a different role, playing off meta stuff, doing a X to Challenger series), whatever, it's one game out of my life with you, so I don't care. But specifically telling people that you intentionally ruined their game for the sake of promoting yourself bothers me. It's like a NBA player going to a children's basketball game and then bragging "yep, I'm better than all of you, come by my merch." It's not a great comparison but it really explains that someone who knows the game is going to be better at it than someone learning the game, so bragging that you know the game to sell stuff is just beyond toxic IMO. Those are the smurfs I think should be banned because they are intentionally trying to hurt others.
: Tbh the problem for tanks IMO is that everything scales too hard. Assassins, mages, fighters, skirmirshers all scale too god damn hard, none of them fall off enough for it to matter. But who cares about game balance and health when all that matters is making it exciting for the pro play.
Couple that with most tanks just using their base damage numbers while everyone else has AD/AP ratios that scale into the game. So to help them, tanks get % health base damage, leading to even more damage creep while rewarding a tank for build AD/AP items instead of tanky.
datfatguy (OCE)
: This game started to plummet during season 6. Keystones were added in season 6.
Agreed but from a different point of view. As a support main, the runes/keystones just seem weird. As a Lulu, I can whimsy my ADC and because of Aery they will get my move speed and attack speed buff and also get Ardent, leaving me to shield our tank or whoever is soaking damage. As a Soraka, I can just Q the enemy and thanks to font of life everyone who hits that person gets Ardent despite me only giving them a 2hp heal. Hell, as Nami I can E my ADC and give them a shield and Ardent and slowing auto attacks. Like, none of this makes sense. I've literally saved teammates because of Aery shield by using some random ass ability. I kept my teammate from dying to ignite by speeding them up as Zilean and standing really close so Aery would return fast so I could do it again. Like, it takes a level of mechanics to do that, but it's also just dumb that a level 5 Zilean can save his teammate from ignite by making them faster. Most people know what each champion can do. So when a Karthuis ults someone who's 100hp and they don't die, normally he can look at the menu and say, "ah, Janna must've shielded them". But when you somehow prevent your teammate from dying as Braum because you just happened to be standing near them with Guardian, it's not instantly apparent and makes it even harder for people to figure out how they were outplayed. I don't feel like adding these choices did anything besides add a ton of random damage to an already damage heavy game. Even though my whole post is showing examples of using the runes to save people, it also shows how it's made it easier. As Lulu, I can almost freely whimsy my ADC and save my shield for when they are really in trouble, whereas before if you wanted to apply Ardent you needed to "waste" shield to apply it. As Nami I can E my ADC first to apply Ardent and save my heal for the tank/person taking damage instead of trying to make sure I apply Ardent to the right person. Like, this just doesn't really make sense to me. Additionally, runes like conqueror and electrocute kinda defeat the purpose in my mind. Rammus taunts a Yi and Yi gets to deal true damage and heal from it. Doesn't make any sense. Assassin missed everything but landed the point and click ability and a few autos and be rewarded with instant burst. And why not give every tank Leona's W or give every champion Ashe's passive. Why should GP and TF be the only ones who earn extra money in lane? Why should that tank suddenly take more damage because someone autoed them 3 times? These things just aren't necessary in my eyes and just make it even harder to balance this game in my opinion.
Uraraka (EUNE)
: I play supp and usually don't bother about this; there are times that my ADC keeps aa farming when I am actually playing 1v2 and trying to get a kill as 1v1 trade , right at last moment they flash in for kill and don't use heal to save me. It is still 1v1 trade so I don't worry much. But problem is they actually say that I fed opponent ADC, even if it was adc for supp trade and my adc actually gain more xp+gold because they didn't die. They don't understand this logic and keeps wasting time to chat and trash talk, instead of capitalizing on the advantage gained. When they trash talk me, I sometimes wait for them to die first in fights and then take the kill; when I do what they do or simply copy paste what they write they lose their minds. So, if you're not a supp try to always secure the kill for yourself and ADC thinks that every role doesn't need gold, like supp and literally take it granted that they can ks from solo laners.
Yeah, some ADC players just don't know. I had a game once as a Brand support, I got engaged on and full comboed the enemy bot lane and got them both to like 150 hp before they killed me. My Vayne finally sees them low and decides to stop farming and go for kills, so she flash autos with her Shiv auto attack. They both somehow survive that, but my passive burn kills them both and she cries, "STOP KS BRAND." I'm literally dead and being blamed for KSing after doing basically 95% of the damage. I have no words for players like that.
: Yah, I think the it should give full champions tbh. Makes up for it tbh.
I could accept that if it was an account that didn't have all the champions already. But if you do, it just feels like a slap in the face. For example, I got Elementalist Lux skin shard in one of my hextech chests and the next one I get a Master Yi champ shard which is 90BE.
Rioter Comments
: level 30 adc without a brain continues to feed enemy laner
Literally just had a game where you can watch the enemy Rengar walk into our bot lane bush, so I ping it. ADC ignores and instantly dies. I watch the Rengar put a control ward in said bush, watch the enemy sups Aery fly into said bush and disappear, and don't see either of them leave on the ward I had in their lane bush, so I ping the bush again. ADC ignores, instantly dies, and then says "ward that damn bush sup". Like, there's only so much you can do to stop people from dying to really obvious things.
: The amount of time it takes to open token loot is too dang high
Exactly, opening a chest or capsule, fine, it's a "wait for it" kinda moment with a "oh wow" or "well, that's ok" moment. But when I say "give me this specific skin", it's not an "oh wow" moment when the animation reveals that I got what I asked form.
Krexxon (NA)
: Soliciting Advice
My biggest advice is learn to look at the game and lose interest in a lost game so you don't tilt from it. If the loss isn't your fault, let it go. I had a game where we started out bot lane with Soraka getting a 2 for 1, then I hear top and mid die 2 times within 3 minutes. We get another kill bot lane and it is now 3 to 5, with all 3 kills on bot lane. The ADC said, "so, is the game literally a loss already". Around 10 minutes in we get gangbanged by the 8/1 top laner, the jungler, and the enemy bot lane only to lose our tower first. The most fed person on our team was the 2/1 Soraka. Like, unless the enemy team royally screws up, this game is over and it wasn't the bot laners fault. I've had similar experiences to the above one in most of my recent games, and the best thing you can do is either stop playing, or accept that people are going to make bad plays and just do your best. I literally ping a bush multiple times and ping the enemy Rengars name 3 times and watch as my ADC just walks forward with no vision and is surprised by Rengar being in that same bush not ones, not twice, but three different times during that game. And he blames me for not warding a bush that I know is control warded and assume has 3 people in it when we can literally see them enter said bush from a different ward I placed. There is only so much you can do each game. Unless you play a splitpush champion like Tryndamere and can end the game before your teammates get caught too many times, then you will always be at the mercy of your team and the only thing you can do to help yourself is to separate your bad plays from your teammates bad plays. For instance, my ADC showed up late to lane so that put us behind and then he got hooked and died a few times which put us further behind. The enemy hook jng, hook sup, and fed ADC are beating on our tower. I back up but my ADC walks into hook range and gets hooked. I try to save him. Him getting hooked is his fault. Me trying to save him is my fault. When he got hooked, I should've just left him. Me trying to peel the enemy team off him though is my fault, so despite my intentions being good and me trying to peel for my ADC, I made a mistake by staying to save him. Yeah, if he hadn't been there, both of us wouldn't die, but there was no reason for me to die anyway and you need to make that distinction. Blaming your team only works so far. At some point you need to look at what you could've done during that game to save it. Maybe you didn't ping enough, maybe you didn't punish that one mistake, maybe you didn't CS well enough, etc. Yeah, some games are out of your control, but you should always try to focus on yourself because you are the only part of the game you can control. The fewer mistakes you make, the less opportunities the enemy has to punish.
: Why the heck can enemies use QSS in Morde's ult?
It's coded as a suppression. When Morde points at his target, him and his target are suppressed for a second. If you QSS at that moment, it cancels the ult. I don't know if you can QSS later and escape once in the death realm, but you can during that 1 second. It's the same with Urgot ult. If you wait until the chains are dragging you back to Urgot, you can QSS it. You can also use unstoppable abilities to avoid being dragged back at all like Sion ult, etc.
: Hahahaha you're actually expecting people to play this game as if they were a team lmao. The game is all about who can get fed the fastest and do the most damage to snowball and carry. Riot took that ability away from marksmen last season when they removed them from the game. I don't even know why people still play them. Also to people's comments about marksmen "split pushing", well maybe it's because they need the gold, and if they group mid, the jgl and mid take all the cs, and if the marksman doesn't split, no one else will so the waves just get pushed into tower basically forfeiting the game because no one else in low elo understands why waves need to constantly be pushed. New players just want to do a ton of damage and solo carry. Let's face it no one cares about marksmen anymore because they DON'T want to have to protect them. When in reality marksmen players are probably the smartest players on the team and know better than to go into jungles without vision. Know not to engage when they are alone. Know when they are able to help and not help. But everyone just lives on an island in their own little world and wants to pass blame on everyone else for their own mistakes. If one more person tells me not to shoot their front line when that's the only target I have access to (because no one peels or protects and their front line isnt just gonna let me walk by them to hit a squishy) and marksmen are dps tank killers, I'm gonna flip some tables. No one that plays this game respects marksmen. When in reality they should be following their lead more often than not. So many people complain about marksmen "not helping" so they just spam ping the player. How about you go help the marksman do whatever their doing? Hmmm? Ever thought about that?
While I generally agree with your post, I can't save every ADC when they do dumb stuff. In my last 20 games I've had ADCs making questionable moves time and time again despite me trying to help them. An Ezreal that E's under the enemy tower trying to kill the 300 hp Lucian while the Fiddlesticks support is clearing a ward in the bush beside him, and Ezreal is surprised that the Fiddle has a fear. A Jinx that sees the enemy pop Herald right in front of her (she W'd them) and decided to stand between the enemy team and the tower instead of just giving it. She dies and so do I because I dumbly stay to try and defend her. Then have her complain about how useless the support is since her support can't protect her from 3 people when she's stunned in place for 5 seconds. Surprisingly though, I barely out damaged our ADC on that useless support. A Lucian that can plainly see that the enemy hook jungle, hook support, and hyper carry ADC are beating on our tower and our own jungler is on the opposite side of the map. Instead of giving the tower, he hovers just at max hook range, gets hooked, and dies, bringing me with him because I dumbly tried to save him instead of just walking away. My personal favorite is the Jhin in this one game. I have a ward in the enemies lane bush and I watch Rengar walk over that ward and into our bot lane bush. For some reason I couldn't get my danger ping to work so I resort to a standard ping and ping Rengars name 3 times. My jungle is keen on ganking for whatever reason and neither of them understand what I'm trying to say in the 2 seconds I had and then blame me for not communicating that there was a Rengar in that lane bush. I literally see Rengar place a control ward in our lane bush and then notice as the supports Aery flies into that bush and disappears. So, I assume they are in that bush and assume my ADC is smart enough to figure out that as well. Or, if he doesn't think Rengar is there, that he at the very least assume the enemy ADC and sup might be hiding in that bush. ADC doesn't seem to notice, walks up to CS, instantly dies again to the jungle and enemy bot laners that were hiding in said control warded bush, and then whines that I need to "ward that damn bush" to which I say, "I'm not warding a bush with 3 people in it". He also dies to the Rengar hiding in that same bush another time later that game as my ADC is solo splitpushing without vision, then says, "I bet our sup has the lowest vision score" (I had the highest in the game) and ends the game with "most useless team, sup learn to play". -------------------------------------------- I completely agree that when your ADC is playing properly that you should defend them so they can do damage, but ADCs also need to learn there is only so much I can do as a support. If I am first pick and pick Nami and they counter with Blitzcrank, then you need to stand back because I can only do so much if you get hooked. If I first pick Yuumi and they counter with Alistar, then you need to stand back because I can't stop his engage. If I last pick Brand to balance out our all AD team, then you need to stand back because I have 1 stun and a ton of damage, so that's all I can use to save you. Even if I counter pick Leona Kat Yi with Janna then you need to realize that I can't only peel so much when the rest of our team went full damage low CC champs vs this all in enemy comp.
: Honestly what to do if your bot lane is useless?
I love how people say this and then don't help bot lane. If losing bot lanes makes you feel like you instantly lose the game, then help bot lane get ahead. That seems like a simple solution to me. Alternatively, look at your team and see who can deal with the fed enemy bot laner. For instance, I had a game where the enemy mid and jungle came bot 6 different times during lane phase, twice the jungler came solo, and the other 4 times the mid was with him. They spent so much time bot that our mid lane Katarina who was 4/0 before mid started roaming bot and ended the game 15/4. Getting that Kat fed worked out because she blew up the 5/0 Vayne before a team fight even happened, didn't matter how ahead Vayne was. Those are literally your two options, either help that lane so they aren't losing, or help the person who can shut down the enemy ADC.
: I mean the game seems to be so early game focused nowadays I don't wanna reconnect anyway lol. Whenever someone on my team DCs I always pray they don't make the remake timer and I've even had people vote yes on remake even when we see "summoner reconnected". Call me an ass but here is what happens in the majority of reconnect cases, they feed. They don't play like they are behind, go for the same plays they would do if they were fed or they don't give up CS and just die for it. Usually tilting and being extremely toxic in the process because they want someone to win their lane for them since they DCed. I, personally, have never had someone in my lane , top, come back from being afk and not feed me to the point game was over. To the point both mid and jg have to gank to help because turret can't stop me then I just get a triple. It's honestly just not fair.
While I agree, there is no punishment for being behind now. If you counter jungle and put the enemy jungler behind, he'll catch up in two camps. If you are AFK for 10 minutes, give it like two waves and now you are the same level as your support. I had a game where the enemy ADC afked, so I froze the wave by my tower and just farmed because the jungler and support were duo'd so I figured he'd be bot often. My support didn't like that and instead used his abilities on the waves to push it. After pushing the wave, he went forward and, not surprisingly, died to the jungler ganking. Jungler got 4 or 5 kills off my support doing this non-stop push behavior that he just hard carried the game despite the ADC only have 1 item.
Pika Fox (NA)
: > [{quoted}](name=DemainaNyx,realm=NA,application-id=3ErqAdtq,discussion-id=EtmNNO86,comment-id=0005000000000000,timestamp=2019-06-14T19:19:02.281+0000) > > If you are playing Leona or Ali, then sure, because both of them have abilities that make them near impossible for anyone to kill besides a full 5 team focusing you. However, as Naut or Braum, I've been chewed through multiple times by a Zed because I blocked them from getting to my ADC so he ult combos me basically to buy him time to escape afterwards. If you die from a single zed combo as naut, youre playing the game wrong. Youve got enough CC and damage to kill him first. Likewise, braum can shield a ton of zeds damage and negate it. Sure, it means you need skill to press the right direction for your shield, but still.
I did, I used my CC to prevent Zed from getting to my ADC. I hooked and ulted and autoed him so he couldn't get to my ADC, then he ulted me so he didn't die because he was half health and comboed me and I died. Having all the CC in the world doesn't matter if no one is there to deal damage to the person sitting in place for 5 seconds. When you manage to save your 100hp Jinx from the assassin ghostblading to her, you think that's enough but then he just pops you instead because no one is helping you.
Rioter Comments
: What is your honor level, and how did you get there?
4.1 Honestly, I never really talk in games. Normally when I notice myself starting to type it's because someone is blaming others for losing the game and that triggers me. If that's the case I normally say one thing and then mute them so I don't type more. Assuming that isn't the case, I may say things like "bot pushing, no wards" or "we need to group" but that's about it.
Pika Fox (NA)
: > [{quoted}](name=PB4UAME,realm=NA,application-id=3ErqAdtq,discussion-id=EtmNNO86,comment-id=00050000,timestamp=2019-06-14T17:05:48.676+0000) > > Every single game for the last oh, 3+ years. The TTK for tanks is less than a 6th of what it was pre season 5. You mean exactly 0 games for the last 3+ years? I can be down 3k as a support tank, and it will take 3 full rotations for any assassin to solo kill me. As a support tank. Not even a tank tank.
If you are playing Leona or Ali, then sure, because both of them have abilities that make them near impossible for anyone to kill besides a full 5 team focusing you. However, as Naut or Braum, I've been chewed through multiple times by a Zed because I blocked them from getting to my ADC so he ult combos me basically to buy him time to escape afterwards.
: Two Morde's ulting
One for all Morde will be interesting then.
: The case for mobility + burst damage allowing for too much agency in a team game
I never understood why we have champions like Ashe who has no mobility and some sustain damage and then you have champions like Lucian who have insane mobility and a ton of burst damage. I get that Ashe offers utility to her team, but is her utility that high that she should do so little damage to balance out her power budget? Yeah, a team wide slow is amazing, except for the fact that she's dead before she can apply it to anyone because everyone can dash to her and kill her. When the only counter to a champion is "just CC them," it's a bad design IMO. CC is just as strong against an immobile champion as it is vs a mobile one, so why play an immobile champion then? IMO, immobile champions should do more damage to balance out the fact they can't instantly dodge things like a mobile champ can, but that's not how it is. Honestly, I would love to see a breakdown of each champions power budget just to see what Riot thinks makes X champion strong. Like giving us actually percentages on these things to see what is supposed to be strong on each champion. Maybe then they'd have to sit down and look at some of these champions and realize that some are way over tuned vs others.
: honestly stop making chroma packs for skins that belong in a skin line its dumb
Agreed. Bloodmoon skins should be red. Winter Wonderland skins should be blue/white. Arclight should be yellow-ish gold and white. Making Arclight or Bloodmoon skins blue doesn't fit the skin line. Same with Winter Wonderland being red or yellow. Why even bother calling it that skinline when you're just gonna throw chromas on it to mess with the coloring. Not every skin needs a chroma. Imagine a chroma for Silver Kayle and Black Alistar. Yeah, it would be dumb playing a red Silver Kayle skin, so stop doing it for your other color based skin lines. I mean, what's the point of prestiege skins with the same animations as the base skins if there are also gold chromas for other skins that use that skins specific animation?
: They patched that a while back as far as I know. If you swap too often you apparently get threatening messages saying you'll lose the right to have separate rankings.
Good to know, since that was beyond dumb. But still, it seems like people just do whatever they want when not in their main role, which sorta ruins the whole point of this position system.
: I'll be honest: If you are complaining about Janna standing behind you, you don't know her kit. That's where she SHOULD be. But she should be doing more than just shielding.
Late game yeah, but early game she's really strong at poking, hence why the recommended item for her is spell thief. If you take spell thief and never do anything except press E, you might as well take coin so you actually make money from your support item and get your sight stone earlier. And I do know Janna's kit. She has a really strong W and Q that can not only be used to disengage, but also to engage. Early game, she can W the enemy ADC and E herself to avoid taking return damage. Or, start a tornado out of vision, run up to the ADC, press W on them, press Q when they are in the path of your tornado, and hopefully your ADC notices the knocked up target and finishes them off. Believe me, there's a lot a Janna can do in lane besides just spam E on cooldown.
: 1) Let the incompetent ADC die instead of making it a double kill trying to save him. 2) Let the incompetent ADC die again instead of making it a double kill trying to save him. 3) Ignore his complaints about you letting him die instead of making it a double kill trying to save him. 4) Let the opposing bot lane take all the turret plates. 5) Let the incompetent ADC die again instead of making it a double kill trying to save him. 6) Let the opposing bot lane take the turret. 7) Ping off your jangler. 8) Pray that your other lanes are winning. 9) Profit. {{champion:142}}
This exactly. If someone is being dumb, let them be dumb alone. Better to be losing 1 kill instead of 2.
: Lol from playing both roles it does go both ways. I would say there are more horrible supports then adc.
The problem is that Support dictates the bot lane, so if you are a competent ADC but your support has no clue what to do, then you basically lose your lane phase because of it. It's even worse when you are a lane winning ADC/support. I had a game where the enemy Thresh was roaming around the map while my Leona stood behind me letting the solo Caitlyn free farm. Like, zone her. She's alone. Just walk up into the bush and throw abilities at her if she dares get near the wave. Boom, now Cait is behind and will be extremely worthless during her mid game. Or, go counter Thresh's roams and stop leeching exp. Or, you have supports like the "I'll stand 9 feet behind you and shield" Janna's who take Spell thief without using a single ability on the enemies so you're essentially in a 1v2 with 200 extra hp now and then. Great... Or the "I don't want to actually support" Veigar's that miss every Q and cage (like not even trapping them inside it, just straight up misses), gets fed up because you aren't playing aggressively enough when he misses, starts taking farm, pushes the wave, runs forward after you start backing, dies to the obvious jungler who's been in that bush on a ward for almost 2 minutes now, and then blames you for leaving him. At least with an incompetent ADC I can at least use them as bait cause the enemy team will think "we have to kill that ADC" so maybe we can get return kills on our actually fed members. Or, if all else fails, hope the ADC knows how to stand still and right click late game and pray the enemy team doesn't notice that they got their 4 items and now actually do damage despite not knowing what to do. Plus there is always the age old adage of "you used all that to kill a support, lul".
: Can we corale mages out of the support position
Just make Enchanters worth it again so they can actually defend people with their abilities instead of just being walking double kill for the assassins/divers when trying to defend the ADC. And fix all the mages that the mage update screwed up and they'll be able to survive in mid lane again. But until then, I'm going to play what I need to play in order to win my games. If that means that my teamcomp of Fiora, Rengar, Talon, Vayne, and Brand isn't fun, I can't help that, but I need to be the AP, AOE, and waveclear my team needs since none of them thought those were important qualities. Would've picked Zyra for easier CC, but since the enemy has an Irelia and my plants become just a free gapcloser for her, I'll just hope my AOE damage makes up for our lack of CC since no one else on my team thought that was an important thing to have vs that Yi pick. Literally, there are so many games I've had where teammates ignore obvious team comp issues and just pick whatever they want to play and I'm stuck trying to cover 14 different things from the support position. At least having a viable mage support helps for those instances. Granted, I would rather not be the APC of our team when I'm 3 levels down and 4K gold behind the enemy APC, but that's the hand I'm dealt so I work with it. If mages were more fun to play mid, maybe more mid laners would choose them.
: Nobody cares to be fair. This entire season is a big joke. People have already started to not log on anymore. Automated system throwing out bans like candy.. oh unless you say "I lagged" when you feed, of course. This entire year is a joke. You autofill me and expect me to give 2 dangs? Man I'ma just type "Sorry, lagging" in all chat and run it down to end the game faster. After all, #NotMyRole.
Just duo your way to masters. Get a friend and you queue up for his role and him for you role. Then just swap in champ select. Now you get to play against lower tier players and get the winning points put on your main role. Easy way to rank up from what I've heard.
: > [{quoted}](name=huhndog,realm=NA,application-id=3ErqAdtq,discussion-id=AVk0peBh,comment-id=0001,timestamp=2019-02-19T15:21:36.605+0000) > > My issues been bot lane. They feed a double kill in the first 5 and flame me for not ganking when the enemy Lucian is 7/0. After that they just troll and keep running down mid saying in all chat "GG better jungler wins". Its infuriating Try ganking top lane. In my experience I sit under tower. SAFELY. Then at 11 mins their mid roams top with jungle dives me. Or they take herald. Or both. Whilst my mid and bot suck and feed. As does my jungle. /Matchmaking
Literally me whenever I'm autofilled top. I was a Trundle vs a Nasus. I couldn't kill him because he'd just W me and run away and he couldn't kill me because of my ult. So I froze the wave near my tower and just chased him off whatever farm I could while he stood there dancing (literally). He's near my tower, spamming dance, and the Rammus was too busy trying to gank a Leblanc to even notice the free kill top lane on an infinite scaling champ.
: Why not just give everyone true dmg tho? Remove physical and magic damage from the game and just give every single champ that exists flat true dmg with 0 mitigation.. since riot likes it so much and since basically everyone has it or access to it in some way or another the point in true dmg before was that it wasn't something everyone had and that's what made it a nice thing.. but now who gives a flying fuck? true dmg adds "flavor" to new kits when they can't think of better options, and certainly isn't something to simply fill in gaps to while making clueless rito programmers feel clever amirite.. facepalm
Same with knockups. Used to be rare to have knock up comp, and now you can literally have a knockup comp without even trying.
: nerfing tahm kench when he's at a 44% winrate
Agreed, it's so dumb. That was one of the rare things you could do with him, sorta like how Ryze can ult a teammate to safety. The fact that teams don't understand you need to stop Tahm isn't the Tahm players fault. It's like people complaining about Soraka being OP because she can heal the ADC or Thresh being OP because he can lantern people out of danger. Tahm at least needed to sacrifice his ult to do this, and you could cancel it by hitting him. Like, this wasn't necessary. If anything, just nerf the range from which you can jump to Tahm if in combat, that way it isn't as safe an escape and requires the Tahm player to position better to save teammates.
: Prestige Points and new prestige edition skins
I'm with everyone else that this is just too much for a gold chroma. I understand it's a FREE game and you need to pay for all the servers and such, but after saying: "Prestige Edition skins are meant to be collector’s items - rare and hard to get editions of a skin. Our goal is to make them instantly recognizable as a special edition for you to show off to your team and opponents." Yeah, spending $100+ on a game is hard for some people, but I would rather it be locked behind some other method. You could make the tickets be a % drop after each game played. Or maybe you get some tickets if you get S rank (though that encourages being a KDA player instead of a teammate so maybe not). Or allow us to trade in blue essence for a ticket so that people who play the game a lot can grind for it (even brand new players could grind for it). Or tie it to the honor system so that seeing someone with a gold skin lets you know that they are an honorable person and you probably won't be flamed this game. Like, there are plenty of ways you could've tied these skins to meaning something. We already have ultimate skins that are tied behind a massive paywall (or luck) but those at least feel special. These do not. Not to mention that the points expiring is so dumb. I might be waiting for a prestige skin for a champion I love playing, but if you don't decide to make it for them this year, that it means all those points I earn this year go to waste. It basically just encourages me not to buy anything from you until I see a prestiege skin I like. So it does nothing to encourage me to keep supporting you. I'll just continue to not buy anything until I see something I want and then decide if I want to support or not.
: One Extra Punishment Step
For a Zero Tolerance case, I think that makes sense. Sometimes people argue in chat and they seem to think that's an ok thing to do. I even had a teammate tell me, "I was having a conversation with him, not you. if you don't like us talking, mute us." They also seemed to think it was ok because "I did more damage than you anyway." They weren't saying anything out right horrible, but stuff like "are you even human?", "you humanoid", "you have a micro dick", "tiny dick loser", etc. The thing was more they did it from the first minion wave spawn to the end of the game. So I reported them after the game because they were just distracting the entire time and insulting each other. We couldn't use pings cause they ? pinged each other. We couldn't use chat because they were talking all the time. So if one of these players had just had a 14 day ban and then had a match like this where nothing was outright horrible but just more frustrating to deal with, they might be banned for what they think is completely fine behavoir. At least by having another ban phase it gives them one more chance in cases like above where nothing the second time was zero tolerance but rather something that generally wouldn't be punished that hard or at all.
: I'm confused
It depends why you were banned previously. I'm gonna assuming flaming since it's the most common. One thing to do is say the flame out loud instead of typing it. You can rant and rave all you want in your home and they can't ban you for it. That might get it out of your system instead of you bottling it up. Do your best to ignore others mistakes. You will most likely never see your teammates/enemies again unless you are high elo. So telling someone that they suck does literally nothing because you'll never see that person again. Yeah, they are ruining this one game for you, but that's one game out of hundreds. If you are good, you'll climb. This one set back isn't the end of your climb. Literally had a promo series two years ago where first game my top AFK'd after 2 deaths, second game my top AFK'd after 4 deaths, third game my top and mid stomped the enemy team into them AFKing, and fourth game my top AFK'd after 1 death. It was painful to get those games so close to ranking up, but it just took me 2 games to get back to 100 and 2 wins to promote. So while sucky teammates make the game feel horrible, try to focus on yourself rather than others since your skill is what will help you win the next games, not their skill. Change/Remove your enter key. I don't know how most people do it but you can run a simple AHK script that makes your enter key act like another button. That way, you physically can't type in the game and even if you get really frustrated and try to use enter to open the chat it won't do anything. Check around, I'm sure there are other ways to disable your enter key that probably are easier to implement. It's a game. A competitive one, but still a game. If you aren't having fun, take a break. Alternatively, get up and walk around after each game. This helps get you out of your head. It's easy to stew in that anger over that one lost teamfight where Lulu didn't ult the right target or whatever misplay ruined the game. If you get your mind off it though, you should be able to let go of the frustration instead of carrying it to the next game. Or, take a minute between games to write down what happened that game. That way you write out all your frustrations. You can then see after a few games how it's been going and either play another or decide today just sucks and go do something to relieve stress. I did that a lot when I started playing ADC and noticed I had a 33% winrate on Caitlyn. When I started tracking what happened in games, I noticed that a lot of the losses we due to teammates, so while it shows up on my winrate, it didn't mean I was the reason we were losing those games, it just meant I wasn't good enough at ADC to carry when behind. I also noticed I started losing a lot on weekends, so I stopped playing on weekends and only played norms or something non-ranked. Learn when a game is lost and don't get down about it. If your bot lane is 0/20 at 15 minutes, the game might already be over. So, if you lose this game, don't get mad about it. Yeah, we all hate losing, but if you can identify when a game is lost and basically lose interest in it, you shouldn't be too worried about mistakes your teammates make. I once had a game where our Top laner was hovering Jax. The enemy team banned Jax, so he started inting. It was the dumbest thing I'd ever seen and I just instantly ignored this game since if he's going to int over the ENEMY team banning his champion, I highly doubt he'd be able to carry this game anyway. Obviously do your best during the rest of the game, continue on like you might have a chance because there is always that change you'll stall out for that 40 minute coin flip teamfight, but just let yourself and your teammates off the hook a bit. Had a game where our mid laner AFK'd after one death at 5 minutes. We ended up winning the 4v5 40 minutes later because their 20/2 Rengar kept killing me (1/8 Kog'maw) instead of killing the 10/3 Darius or the 5/1 Malphite or the 8/2 Brand support. The rest of their team didn't stand a chance cause Darius would reset off killing Rengar and with Malphite to get a good engage Darius and Brand just murder all of them with his fully stacked passive and Brand's AOE. If we had lost that game though, you just chalk it up to AFK teammate and don't blame yourself for it. It sucks, it happens, report them for AFK and move on. /mute all is your friend. I rarely get upset but when I do I tend to be a passive aggressive person or I "defend" myself/others when picked on. Obviously this is the wrong thing to do since I'm just ruining the game for 3 people who aren't attacking me. So, if you find yourself responding to flame, just mute all at the beginning of the game and play. I've learned to stop talking in games without needing to mute all, but even then I still get teammates who think I've muted them since they haven't seen me type all game. If at any point someone starts getting to me, I just mute them. It's not worth them getting in my head. They aren't worth the stress.
: Not needed 1 report is enough to flags for review. Even though others forget your report is more than enough. And i wish you all a happy 2019 {{sticker:vlad-salute}}
While I agree that one report is enough, I don't think that's what this person is talking about (or maybe I'm just projecting). Sometimes I just want to get out of a game as soon as possible because teammates are arguing or just being frustrating or whatever. So after the victory/defeat screen shows I click the X or play again button, and then immediately remember that that one guy said some racist thing and I forgot to report him for it. Or I hear a random noise in my house as the game is ending, so I leave my computer to see my dog knocked something over, and when I return I click to play another only to remember that player flaming that other guy. Now, I can hope that someone else reported these people, but it would still be nice to be able to go back and report them for my own piece of mind. Even if it was a short time, like you can only report someone for 30 minutes after leaving a game or something, that would be useful instead of having to send in a support ticket with a link to match history so they can look into my report and then tell me one more time that I should "use the report system in the end game screen".
: Do not be afraid to report through tickets. Riot Support cares and hears you. Proof.
Literally had someone do the same thing in a game with me recently but forgot to report him for it after. Might go send a ticket and see what happens.
: > [{quoted}](name=I Follow Christ,realm=NA,application-id=3ErqAdtq,discussion-id=oG7lQtIT,comment-id=00010000,timestamp=2019-01-09T02:58:04.410+0000) > > Yes, but if he locks me outside of the wall, then I can't kill the enemy. Oh, gotcha; I was thinking more about being locked in rather than locked out.
I ran into the unforetunate instance where a Jarvan ult was in a choke point, and me clicking near his ult made me turn around and attempt to walk all the way around the normal wall it was intersecting. Was the stupidest fight ever as my J4 has trapped two people in his ult and as a Brand I'm literally running back and forth trying to get in range to cast an ability and pathing is screwing me up.
: Im more interested in how much times he can use mages busted ults with his seemingly 20 second ult steal on same person cooldown. Wonder how long until people call him busted cause he can riddle off ults and not blame that so many mages and adcs and some fighters have such high ult base damage despite having great ult scaling too. Karthus Lux Katarina. I also want to know if he gets the enemy's scaling or has to rely on base damage or he gets to use the scaling from his own build along with the base damage. Id also like to see him steal jax ult use it then steal olaf ult and kill those broken back liners.
I think it uses his scalings but his ult converts some of his stats to compensate those ults. So even if he's an AP mage, him using an AD ult would convert some of his AP to AD for that ult alone. Maybe I read it wrong but that seems to be what it does. Not looking forward to an AP mage stealing an Ashe ult. That seems fair and balanced. I always wanted to get hit by a 600 base damage + 100% AP ratio 3 second stun so that if I some how survive he will have enough time to run and finish me off.
SirGank (NA)
: I find both to be a problem. Damage is too high, leaving very little room to counter or making 1 mistake seem exponentially worse. CC on the other hand doesn't seem like an issue at face, so it usually goes under the radar. If you get cced, you often end up being chain cced for much longer, as mid laners and supports already offer a lot of cc. Then a large number of top laners, junglers, and even some adcs offer lesser forms. The easiest place to see this happen is in ARAM. I've been CCed for like 5s and more even with tenacity there, just cuz the layers of cc. (Ahri charm + morg bind / ult + varus ult). It is the most unfun thing to play against. In SR its probably not as bad since team fights start later into the game.
While I agree that CC chaining is frustrating to play with, that actually takes skill. The number of people who can't hit a stun on a GA'd or Zhonya'd target baffle me when they are literally standing in the same spot for 2 seconds giving ample time to prepare. Damage being so high though is the reason that CC chaining is frustrating though IMO. Getting CC'd for 5 seconds sucks, but generally you don't even notice it because they kill you in 3 seconds. Eat a Lux bind from Fog and if you don't die from her someone else will show up to throw their combo at you. Worse part is you can't do anything about 90% of the CC in this game. At least with the Lux bind you can buy Merc's / QSS, but that Yasuo Tornado isn't reduced, neither is that Kayn W or Alistar combo.
: I played a Pyke game today, was doing well at first with what I had. Roamed mid around lvl 7-8 with 100% full health. Got hit with a sleepy bubble through the wall, 0.5 seconds later I was dead. (Zoe had only 100 ap, not even finished first item) That was fun.
Literally played a game against a Zoe who I was able to dodge every ability of hers and died to her stupid W and auto attacks. Like, WTF. She casted like 5 Q and 2 E, ignited me twice, and flashed. Meanwhile I was Vel'koz and she ate one passive proc and literally only lived because I didn't have my ult since I was the support and she was the mid laner. While he E is stupid (should be like half the sleep duration and the trap duration), I hate her W even more.
: Price Fight should definetly not have a 1v2 scenario at all...It very often will cause stupid scenarios where one person with les than 50% health has to fight 2 enemies, one of them likely being really fed or strong overall and then another one too. It also sucks that it happens in the transcention from the second fight to the third fight, and now this one person has to win 2 fights in a row, which he very VERY likely will not and oh the team literally was given a free win AND you are getting flamed by your team for having lost a 1v2. It should just clear the teams entirely and make it a 2v2, 2v2, 1v1 fighting series. it would also be fairer if the classes of both teams are matched. Example: If an enemy team has, let's say, Syndra, Teemo, MF, Lee sin and Pyke and our team has Aatrox, Zed, Jhin, Vel'koz and Ezreal Then It should match the classes together in the sense that the two Melee's of both team, speak Zed and Aatrox, would duel Lee sin and pyke. The Marksmen of both teams would fight, speak Teemo and MF VS Jhin and Ezreal. And the Mages would fight one another for the last stand off. In this specific scenario being Vel'koz vs Syndra It feels ridiculously unfair being matched against opponents you can't even beat if you were ridiculously fed and they were not. Example, Twitch vs literally any melee with engage.
> [{quoted}](name=Eternal Torment,realm=EUW,application-id=ELUpwER8,discussion-id=HFMUxiVV,comment-id=0023,timestamp=2019-01-08T19:35:17.143+0000) > > Price Fight should definetly not have a 1v2 scenario at all...It very often will cause stupid scenarios where one person with les than 50% health has to fight 2 enemies, one of them likely being really fed or strong overall and then another one too. It also sucks that it happens in the transcention from the second fight to the third fight, and now this one person has to win 2 fights in a row, which he very VERY likely will not and oh the team literally was given a free win AND you are getting flamed by your team for having lost a 1v2. > > It should just clear the teams entirely and make it a 2v2, 2v2, 1v1 fighting series. > > it would also be fairer if the classes of both teams are matched. > > Example: > > If an enemy team has, let's say, > > Syndra, Teemo, MF, Lee sin and Pyke > > and our team has > > Aatrox, Zed, Jhin, Vel'koz and Ezreal > > > Then It should match the classes together in the sense that the two Melee's of both team, speak Zed and Aatrox, would duel Lee sin and pyke. The Marksmen of both teams would fight, speak Teemo and MF VS Jhin and Ezreal. And the Mages would fight one another for the last stand off. In this specific scenario being Vel'koz vs Syndra > > It feels ridiculously unfair being matched against opponents you can't even beat if you were ridiculously fed and they were not. Example, Twitch vs literally any melee with engage. The reason that there is that 1v2 fight is to give that one team a chance to win after already losing two rounds. If left side wins the first two rounds, the last person on the right side will have to win two fights to win. Otherwise, left side wins. If you could win the first two and lose the 1v1 and lose the round, it would be really unfair to the four people who won their rounds. At least this way 1 person was able to fight off 3 people, thus making it seem more fair when the right side is awarded the win. Granted, it really sucks to be that one person fighting the 2v1 and the 1v1, but if you win, you look like a god. I do agree with your matchup suggestion though. I had a game where I was a Jinx vs a Morde and Irelia. Both had no health so I was able to win because of my range, then I was matched against a Varus and I won with 20 hp. Very next game, I was a 1/3 Jinx vs a 15/0 Jax (on fire, so more damage and lower cooldowns). Like, thanks game. None of these match up were fair, but I lucked out the first time and got majorly screwed the second for no apparent reason. At least with the first matchup they intended to match me against another ADC, so I can accept that, but that second match up is just straight up Jax favored.
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