: [Poll] Should Riot Avoid Buffing Kalista?
Riot should have avoided releasing her
Neidox (NA)
: I hate Irelia, You lose, even when you're winning.
yup. cancer champion, always on my banlist.
: Why would they rework Irelia? She's the perfect example of what a Dive Fighter should be, or just Fighters in general.
> [{quoted}](name=I am Razgriz,realm=NA,application-id=3ErqAdtq,discussion-id=t1aPWlyT,comment-id=00000003000000010001,timestamp=2016-07-09T02:34:59.452+0000) > > Why would they rework Irelia? She's the perfect example of what a Dive Fighter should be, or just Fighters in general. She`s the perfect example of what a no-counterplay ball of stats champion is. She`s either too strong to kill you and you can`t do anything about it or she`s behind and can't do anything to you (well she can still stun you so your team kills you, so I guess she has that). She is in need of a complete rework (kit wise; I wouldn't say she's really needing a full visual rework like many other champions are). Probably something like Fiora's rework. She is the exact same shit that Xhin Zhao is. Either too strong or too out-of-the-meta; difference is he mainly jungles and she mainly lanes. WuKong should probably get some changes too, ok, but nothing as big as irelia because he is somewhat unique, he has pretty interesting stuff on his W and Ult. Irelia's most interesting thing is her Q refreshes on kill and her stun isn't 100% unreliable, other than that (which honestly isn't anything very special) she is an incredibly generic AND unhealthy champion.
Meddler (NA)
: Nothing concrete. I expect we'd probably do some small work on him if we did a diving fighter update someday. Doubt he'd be one of the champs to get major changes though, he's reasonably distinct and other divers need the work a lot more (Aatrox, Xin, probably Wukong etc).
> [{quoted}](name=Meddler,realm=NA,application-id=3ErqAdtq,discussion-id=t1aPWlyT,comment-id=000000030000,timestamp=2016-07-08T18:30:42.029+0000) > > Nothing concrete. I expect we'd probably do some small work on him if we did a diving fighter update someday. Doubt he'd be one of the champs to get major changes though, he's reasonably distinct and other divers need the work a lot more (Aatrox, Xin, probably Wukong etc). Please don't tell me you guys are going to prioritize reworking WuKong rather than freaking Irelia.
Icebolt (NA)
: God, I miss the old Fiora.
I miss her visuals, she looked much better. And I do indeed miss blade waltz, but overall I think the new fiora is more enjoyable
Flaherty (NA)
: Why do people keep building Gangplank this way?
I assume ionian is built early, then I guess triforce > reaver or whatever, but anyways GP wants CDR early so he builds it early, ER comes into effect (making the build "cost inefficient") pretty late. I assume later on they'll probably sell boots for something else. Also keep in mind the wasted CDR isn't honestly that much wasted gold, it's like buying TForce for manaless champions for example. They'll probably sell the boots later for a more appropriate one, but it's probably not worth it to delay the next big purchase just to sell current boots for another pair.
Darkrown (EUNE)
: [Skin Concept] Void Zyra
genius. I don't really care for zyra at all but I'd be very very tempted to buy her and this skin lol
: >Nerf the champion to punish the players that take the time to develop that particular skill set No, it's more along the lines of "nerf the champion so that his mains aren't blatantly stronger than the mains of other champions".
> [{quoted}](name=APrinnyDood,realm=NA,application-id=3ErqAdtq,discussion-id=YIUkEhYN,comment-id=000600000001,timestamp=2016-07-03T17:31:52.655+0000) > > No, it's more along the lines of "nerf the champion so that his mains aren't blatantly stronger than the mains of other champions". yeah pretty much this
: > [{quoted}](name=Dies to Wolves,realm=NA,application-id=3ErqAdtq,discussion-id=YIUkEhYN,comment-id=0006,timestamp=2016-07-03T16:40:47.105+0000) > > he is one of the hardest champions in the game, really high skill ceiling. His 47% win rate is because new players with him simply suck. He is NOT balanced, he is still overpowered, and win rate does not necessarily mean a champion needs or doesn't need to be nerfed (see LeBlanc like last season being nerfed pretty harshly with like a 46% winrate or something, or when Elise was terrorizing jungle being nerfed patch after patch, I think for a time she had a 44% win rate and was still being nerfed). > > Azir is an hyper-carry lane bully that's also good mid game. That is absurd. He basically has no weaknesses as long as you're an experienced Azir player. But at that point, you're basically saying "Nerf the champion to punish the players that take the time to develop that particular skill set", which if you see my post, is in and of itself nonsense. There are people that attain absurd win rates with select champions, but you don't punish a pool of players for it.
> [{quoted}](name=Diamidmain,realm=NA,application-id=3ErqAdtq,discussion-id=YIUkEhYN,comment-id=00060000,timestamp=2016-07-03T16:43:01.718+0000) > > But at that point, you're basically saying "Nerf the champion to punish the players that take the time to develop that particular skill set", which if you see my post, is in and of itself nonsense. There are people that attain absurd win rates with select champions, but you don't punish a pool of players for it. No, I'm not saying that. I'm saying he is overpowered, and his power is somewhat held back by his difficulty (which lowers his general win-rate, but as skill level goes up, his power goes up DRAMATICALLY - more than it should). Think, say, Orianna. She's also a very challenging champion to play WELL. A mastered Orianna simply isn't as strong as a mastered Azir, though. It's ok for a hard champion to be slightly stronger since playing him makes you more prone to make some mistakes, but his power level is bonkers. Have you ever played table-top RPGs? When you build your character, generally you have a fixed amount of points to put into your stats and powers/advantages, and you could also pick up some disadvantages that, in return, give you more points to spend on strengths and advantages. League kind of works the same way; they have a certain power budget to give to every champion, and when a champion has strong weaknesses, they can compensate by increasing its power in other areas. Difficulty, though, isn't a weakness; it's about how to fully utilize your strengths and advantages, and once you learn how they work, you're good to go - and this makes some classes simply stronger from a "power player" perspective, even if they are harder to utilize well. Azir's power budget is over the top. It's like he has gotten bonus points WITHOUT getting disadvantages. In an environment where everyone knows their champion when playing, like in theory everyone should when going to play ranked in particular at high elos, he's simply better than other champions.
: Why the Constant Azir Attention?
he is one of the hardest champions in the game, really high skill ceiling. His 47% win rate is because new players with him simply suck. He is NOT balanced, he is still overpowered, and win rate does not necessarily mean a champion needs or doesn't need to be nerfed (see LeBlanc like last season being nerfed pretty harshly with like a 46% winrate or something, or when Elise was terrorizing jungle being nerfed patch after patch, I think for a time she had a 44% win rate and was still being nerfed). Azir is an hyper-carry lane bully that's also good mid game. That is absurd. He basically has no weaknesses as long as you're an experienced Azir player.
: Does anybody actually miss Kalista?
No, disgusting cancer champion should never have been released.
: "A point and click one shot like Zeds" Since when has zeds ult **EVER** been point and click one shot? YOu have to land your entire combo for it to do any significant damage?
> [{quoted}](name=Guy Fox Teemo,realm=NA,application-id=3ErqAdtq,discussion-id=lJ2wKfy5,comment-id=0002,timestamp=2016-07-01T08:49:16.110+0000) > > "A point and click one shot like Zeds" > > Since has zeds ult **EVER** been point and click one shot? YOu have to land your entire combo for it to do any significant damage? not to mention it's one of the ultimates with the most available counterplay lol reading some of his other points makes it clear he is pretty clueless on balance
Paroe (NA)
: > [{quoted}](name=Dies to Wolves,realm=NA,application-id=3ErqAdtq,discussion-id=WifkIzUj,comment-id=000b,timestamp=2016-06-28T03:04:26.148+0000) > > I wouldn't say playing Tankadin is breaking the meta considering Tankko and Fish Tank are meta as fuck ... tanks are not bruisers.
> [{quoted}](name=Paroe,realm=NA,application-id=3ErqAdtq,discussion-id=WifkIzUj,comment-id=000b0000,timestamp=2016-06-28T03:10:13.370+0000) > > ... tanks are not bruisers. The exact terminology in this case doesn't matter. They're assassins building tank or bruiser items rather than assassin (?) items. Doing it on a not-so-popular champion isn't breaking the meta, is adapting a not-so-popular champion to the meta.
FormationX (EUNE)
: Bruiser Kassadin
I wouldn't say playing Tankadin is breaking the meta considering Tankko and Fish Tank are meta as fuck
: I think fiora is a fantastically designed champion.
I like her too, I think this was one of riot's better reworks, I was hesitant about it because I always loved fiora. That said, one of those days, even though I only had one armor item (so in theory I shouldn't reduce her physical damage too much), she killed me and my death recap said 63% true damage. Which is pretty damn silly.
: Hey, yah so um... why is Caitlyn allowed to do this?
Never seen this but yet another reason to hate her I find her traps disgusting. 3 were ok, 5 is pure cancer, considering she can safely easily put them at a range in quick sucession.
Caítlyn (NA)
: Can we give Kindred a real passive?
btw veigar's AP scaling IS his passive right now.
: Great idea buffing 3 of Illaoi's abilities in the same patch
i thought she was pretty cancer pre-buff tbh, imo they really did go over the top with this buffing. It's silly how even missplaying hard they can still crush opposition.
: > [{quoted}](name=Dies to Wolves,realm=NA,application-id=3ErqAdtq,discussion-id=nLfItrHj,comment-id=000500000000000000000000000000000000,timestamp=2016-06-22T04:27:31.542+0000) > > McCree ult, pharra ult, hanzo ult, reaper ult, prolly more... if you position then nicely and use them at the right time you kind of just point at their general diretion (or in reaper's case get near them) and press Q. Mercy isn't a "press Q rez all", you need to be a certain range of their bodies, so to get a 5 man rez for example your whole team needs to be dead relatively close to each other and you need to get in there and ult, and the enemy team can kill you / stun you / whatever mid cast animation. A Lucio Ult OTOH is preemptive, gives a REALLY strong shield to everyone near, so you can prevent a wipe... Mercy can undo a wipe... But then again, a well placed offensive ult can also cause a wipe. > I'm really not hyped about overwatch, I thought the game would be shit. I played it during stress weekend, found it "eh, ok". Played again for longer during open beta and realized it's actually pretty fun and feels really balanced to me, so I bought it. See I'm inclined not to believe you that overwatch has easy kill buttons. > The two decidedly OP characters, currently first and only nerf since live hit, were McCree (offensive character) and Widowmaker (defensive sniper), and after their nerf are pretty manageable. McCree still loads of damage, strong ult, murders squishies... but not a tank buster anymore. Widowmaker can't abuse easy-mode sniping anymore and doesn't body-shot one hit kill 150 targets anymore (tracer and zenyatta, a support). See each class can have outliers in it, problems arise when the whole class is an outlier, I'm not suspecting a single support is a problem(like windowmaker for long ranged characters(?)), I'm suspecting all of them are.
> [{quoted}](name=manbearswine,realm=EUNE,application-id=3ErqAdtq,discussion-id=nLfItrHj,comment-id=0005000000000000000000000000000000000000,timestamp=2016-06-22T04:58:49.332+0000) > > See I'm inclined not to believe you that overwatch has easy kill buttons. > > See each class can have outliers in it, problems arise when the whole class is an outlier, I'm not suspecting a single support is a problem(like windowmaker for long ranged characters(?)), I'm suspecting all of them are. There are easy kill buttons, the thing is that the better the opponents, the better they will position against it and know how to deal with them. As an example, Hanzo's ultimate; it's basically a flying dragon that keeps on going forward forever, moving through walls and obstacles and dealing insane DPS to everyone it touches. Against bad players you pretty much wipe their team every ult. Good players will know to spread out, hear for his ult cue (he shouts something before ulting) and run away from it, so it basically turns into a big area denial, unless the enemy team is in a choke point (or, say, stunned by an allie's ultimate), in which case you WILL wipe them all. Mercy's ultimate is indeed easier to use, but again, it has limited range, you just can't rezz your entire team from your spawn point. You need to be near their bodies to ult, you are VERY easily killed, and there's a brief delay before they are resurrected. Anyways, about supports in general, there are four: Mercy has strong single target healing, but can't heal multiple targets at once and she is FREE FOOD if not near her team. (and even near her team can still be singled out by, for example, a sniper). Her ultimate is indeed pretty strong, but in the end I really don't think she's overpowered at all. Zenyatta has good damage (though hard to hit with his projectiles) and is good at helping his team kill tanks or even turrets. His healing outside of his ultimate isn't very strong though (and also single-target) and he is VERY squishy and slow, immobile (easy to kill him). Symmetra isn't even a healer; she's a pretty unique character, placing laser turrets and a teleporter, has good damage (but not easy to apply, short range or easily dodgeable on secondary fire), and applies a pretty small shield to her team. Lucio, now this one I think is on the strong side. Good mobility, harder to kill him than Mercy and his weapon is pretty nice (having a push-back effect that is really strong near cliffs and such). He chooses between a movespeed aura or a healing aura, so he's AoE based, and the effect is by itself not that strong, but he can periodically boost the potency of his auras making for pretty noticeable healing or a really strong movespeed buff. His ultimate gives a very very strong (but rapidly decaying) shield to every nearby ally. IMO, lucio is a bit too strong because he doesn't have noticeable weaknesses compared to the other supports, and his ultimate is really strong; sure, mercy's ressurect is really strong, but if she dies during a push it's useless. Lucio's ultimate, on the other hand, can prevent wipes from happening, countering other ultimate's (Mercy can only counter-wipe if she isn't killed herself along with her team..), you can use it preemptively to push an objective or reactive if you hear a high impact enemy ultimate for example. AFAIK, he is the "go to" support for the pro players. I think he is, as you said about widowmaker and mccree, the outlier for supports :P
: > [{quoted}](name=Dies to Wolves,realm=NA,application-id=3ErqAdtq,discussion-id=nLfItrHj,comment-id=0005000000000000000000000000,timestamp=2016-06-22T02:38:10.201+0000) > > It is pretty balanced. Some ultimates can wipe a team, some can protect a team from wiping, her's revive her team :P Are there any point click team wipe ults? Cause then I'm totally with you, otherwise I'm still fairly sure supports are broken but you are just too hyped over overwatch to see that. But again, that's just my best guess after seeing the abominations of hots.
> [{quoted}](name=manbearswine,realm=EUNE,application-id=3ErqAdtq,discussion-id=nLfItrHj,comment-id=00050000000000000000000000000000,timestamp=2016-06-22T03:50:47.745+0000) > > Are there any point click team wipe ults? > Cause then I'm totally with you, otherwise I'm still fairly sure supports are broken but you are just too hyped over overwatch to see that. > > But again, that's just my best guess after seeing the abominations of hots. McCree ult, pharra ult, hanzo ult, reaper ult, prolly more... if you position then nicely and use them at the right time you kind of just point at their general diretion (or in reaper's case get near them) and press Q. Mercy isn't a "press Q rez all", you need to be a certain range of their bodies, so to get a 5 man rez for example your whole team needs to be dead relatively close to each other and you need to get in there and ult, and the enemy team can kill you / stun you / whatever mid cast animation. A Lucio Ult OTOH is preemptive, gives a REALLY strong shield to everyone near, so you can prevent a wipe... Mercy can undo a wipe... But then again, a well placed offensive ult can also cause a wipe. I'm really not hyped about overwatch, I thought the game would be shit. I played it during stress weekend, found it "eh, ok". Played again for longer during open beta and realized it's actually pretty fun and feels really balanced to me, so I bought it. The two decidedly OP characters, currently first and only nerf since live hit, were McCree (offensive character) and Widowmaker (defensive sniper), and after their nerf are pretty manageable. McCree still loads of damage, strong ult, murders squishies... but not a tank buster anymore. Widowmaker can't abuse easy-mode sniping anymore and doesn't body-shot one hit kill 150 targets anymore (tracer and zenyatta, a support).
: > [{quoted}](name=Dies to Wolves,realm=NA,application-id=3ErqAdtq,discussion-id=nLfItrHj,comment-id=0005000000000000,timestamp=2016-06-21T16:59:37.135+0000) > > I hate healers in general, in most games. I actually think they're really nicely implemented in overwatch. I find them pretty fun to play, pretty unique (each support character feels very different to play and have their own fun mechanics), and they feel both impactful yet not oppressive. I think maybe Lucio feels a bit too strong, but still, nothing game-breaking. > > Almost every game of overwatch I play somebody picks supports even without the team "ordering" them to do so, and when there isn't one, I feel perfectly fine picking one up. They're fun. That's the natural state of a broken support, as I've said, their design is incredible lame and people won't play them unless they are "crazy overpowered". Tell me, which team has the better chance at winning: one with no supports, one with one support, or one with multiple supports? Hots is known for this problem for example, they actually had to switch their blind matchmaking so that teams with 0 supports only go vs teams with 0 supports, because supports were the only class so overpowered that if you didn't have one it screwed you over completely.
> [{quoted}](name=manbearswine,realm=EUNE,application-id=3ErqAdtq,discussion-id=nLfItrHj,comment-id=00050000000000000001,timestamp=2016-06-22T02:31:46.594+0000) > > That's the natural state of a broken support, as I've said, their design is incredible lame and people won't play them unless they are "crazy overpowered". > > Tell me, which team has the better chance at winning: one with no supports, one with one support, or one with multiple supports? > Hots is known for this problem for example, they actually had to switch their blind matchmaking so that teams with 0 supports only go vs teams with 0 supports, because supports were the only class so overpowered that if you didn't have one it screwed you over completely. I can't tell you the answer as far as Overwatch is concerned because I'm not a pro and I have no access to statistics. I think having at least one support is the norm, but at least in my experience playing the game it depends completely on your team comp, the enemy team comp, and the map / objective. Sometimes you win with 3 tanks, sometimes you win with 0 tanks, same for supports. Heck, I won one and it was a pretty hard stomp as a 4 Wiston + Zenyatta + McCree. Generally speaking I'd say you want at least one tank and at least one support but I don't think there's a real meta established just quite yet.
: > [{quoted}](name=OHminus,realm=NA,application-id=3ErqAdtq,discussion-id=nLfItrHj,comment-id=00050000000000000000,timestamp=2016-06-21T17:47:40.548+0000) > > ^This. > > I love playing the support champs in Overwatch. They have less reliable options of doing damage (Mercy especially) but "supports" in overwatch feel fresh and can still impact the game greatly. > > I got several plays of the game by having 3-5 man Mercy Ults. Pretty cool eh :) Ah yes, the permanent revival of teammates, sounds super balanced and not broken at all.
> [{quoted}](name=manbearswine,realm=EUNE,application-id=3ErqAdtq,discussion-id=nLfItrHj,comment-id=000500000000000000000000,timestamp=2016-06-22T02:32:18.410+0000) > > Ah yes, the permanent revival of teammates, sounds super balanced and not broken at all. It is pretty balanced. Some ultimates can wipe a team, some can protect a team from wiping, her's revive her team :P
: Last season we complained about our solo ranks being determined by 4 other people
mid or feed / pick order has nothing to do with solo / dynamic queue. DQ = you can play ranked with as many friends as you want (now limited to 3 in diamond + ) SQ = you can play ranked with at most one friend Choosing your position is the new champion select, not the new queue; just like its previous - not as successful - iteration, Team Builder. Has nothing to do with how many people play ranked with you. That said DQ brings problems mainly to high elos. A lot of people complained about soloQ just like a lot of people complain about dynamicQ. I personally don't mind the DQ itself, but there is ONE thing that I absolutely hate about the change and wish riot would gives us back: Ranked Teams and 5's queue.
dirtroot (NA)
: STOP GIVING US CHAMPS WE CANT PLAY IN ARAM
: > [{quoted}](name=OHminus,realm=NA,application-id=3ErqAdtq,discussion-id=nLfItrHj,comment-id=00050000,timestamp=2016-06-21T13:49:31.816+0000) > > By making Mercy (the primary healer) super squishy and easy to kill. Just kill the healer and stop focusing on the Reinhardt/Zarya/etc that she's healing. You know I'm getting the sense this is as true as "just kill soraka", who you know, is also squishy. Thing is she sits from behind the back line using her abilities to heal ranged champion from range, she is VERY inaccessible. The issue lies deeper than that, healers by design are so lame that unless crazy overpowered the vast majority of people won't play them, and I've seen what they did with hots healers and how cancerous those shits are, I'm going to remain extremely sceptical as to overwatch healers till I can get the opinion of someone who is aware of both how much soraka and hots healers are a miserable failure.
> [{quoted}](name=manbearswine,realm=EUNE,application-id=3ErqAdtq,discussion-id=nLfItrHj,comment-id=000500000000,timestamp=2016-06-21T16:41:38.004+0000) > > You know I'm getting the sense this is as true as "just kill soraka", who you know, is also squishy. > Thing is she sits from behind the back line using her abilities to heal ranged champion from ranged. > > The lies deeper than that, healers by design are so lame that unless crazy overpowered the vast majority of people won't play them, and I've seen what they did with hots healers and how cancerous those shits are, I'm going to remain extremely sceptical as to overwatch healers till I can get the opinion of someone who is aware of both how much soraka and hots healers are a miserable failure. I hate healers in general, in most games. I actually think they're really nicely implemented in overwatch. I find them pretty fun to play, pretty unique (each support character feels very different to play and have their own fun mechanics), and they feel both impactful yet not oppressive. I think maybe Lucio feels a bit too strong, but still, nothing game-breaking. Almost every game of overwatch I play somebody picks supports even without the team "ordering" them to do so, and when there isn't one, I feel perfectly fine picking one up. They're fun.
: Riot's canon policy in a nutshell haha
> [{quoted}](name=SociopathFriend,realm=NA,application-id=Ir7ZrJjF,discussion-id=Aeg3E6MJ,comment-id=00090000,timestamp=2016-06-21T04:15:01.200+0000) > > Riot's canon policy in a nutshell haha Let's delete the IOW? Sure, screw it
: >but I find it unfair for this style to be ok with some champions (twitch..) and not ok with others (rengo). It's not okay. Twitch does something similar, but he's got to be incredibly fed in order to pop out of stealth and murder you that fast. Rengar gets two or three kills and suddenly that exclamation point is more of a death sentence. It's too easy for a Rengar to get that that point where he just instantly deletes champions. If a Twitch is ever killing you that quickly, he got fed and _earned_ it. Rengar usually does not have to. Of course there's also the fact that Ren has stuff in his kit that Twitch can't match up to like hard cc, higher innate stats, and built-in sustain. I'm completely fine with Twitch doing that style since he deserves it for being that far ahead, but it feels incredibly unfair when a slightly ahead Rengar does it. That's the difference.
> [{quoted}](name=BastionKross,realm=NA,application-id=3ErqAdtq,discussion-id=rnTcz9fg,comment-id=0001000000000001000100020000,timestamp=2016-06-20T13:26:06.853+0000) > > It's not okay. Twitch does something similar, but he's got to be incredibly fed in order to pop out of stealth and murder you that fast. > > Rengar gets two or three kills and suddenly that exclamation point is more of a death sentence. It's too easy for a Rengar to get that that point where he just instantly deletes champions. If a Twitch is ever killing you that quickly, he got fed and _earned_ it. Rengar usually does not have to. > > Of course there's also the fact that Ren has stuff in his kit that Twitch can't match up to like hard cc, higher innate stats, and built-in sustain. > > I'm completely fine with Twitch doing that style since he deserves it for being that far ahead, but it feels incredibly unfair when a slightly ahead Rengar does it. That's the difference. I disagree. Yes, Rengar needs to be quite less-fed to get to the point of one-shotting a champion, but he still needs to be very ahead (or if he is slightly ahead and the enemy squishy adc is slightly behind, that makes enough of a difference between them, but then again... he worked to get himself fed and the enemy carry is behind, only natural that this would happen); but again, twitch is ranged. Rengar has higher innate stats because he is melee, he NEEDS it. I don't think comparing CC, stats, sustain etc is a valid comparison; twitch can AoE shoot from 800 range for example. They're different. What they have in common is that both are high damage dealers with stealth; rengar deals damage in less ammount of time, but his stealth gives you time to prepare. Twitch's stealth doesn't. IMO, if one isn't fine, so isn't the other, and both should be reworked. My perspective might be a bit different as I used to main Rengar (don't quite play him anymore tbh), but I'm not even talking in a way to "defend" him (again, I rarely play him nowadays), I just don't find his playstyle that oppressive. And I play a lot of immobile mages which honestly are food for a good rengar, yet I still find it pretty OK to play against him. I don't find it OK to play against a twitch, because even if he doesn't get as strong, the no-warning-at-all stealth is much more frustrating to deal with.
Meddler (NA)
: A fed Twitch certainly kills fast, there's a small, but crucial amount of extra time to respond to him though. On top of that Twitch also needs to be be noticeable more fed to 100-0 a squishy that quickly, plus he doesn't have the same ability to get onto you quickly even when you've got pink wards down. I wouldn't necessarily say Twitch was a strong example of what good looks like, I'm uncertain on that personally. I do feel there's a pretty clear difference between the average Rengar jumping at you and the average Twitch unstealthing as a squishy though in terms of your ability to respond to the attack in a meaningful manner.
> [{quoted}](name=Meddler,realm=NA,application-id=3ErqAdtq,discussion-id=rnTcz9fg,comment-id=00010000000000010001,timestamp=2016-06-20T06:40:29.793+0000) > > A fed Twitch certainly kills fast, there's a small, but crucial amount of extra time to respond to him though. On top of that Twitch also needs to be be noticeable more fed to 100-0 a squishy that quickly, plus he doesn't have the same ability to get onto you quickly even when you've got pink wards down. > > I wouldn't necessarily say Twitch was a strong example of what good looks like, I'm uncertain on that personally. I do feel there's a pretty clear difference between the average Rengar jumping at you and the average Twitch unstealthing as a squishy though in terms of your ability to respond to the attack in a meaningful manner. There is indeed a difference in that Rengar needs to be less fed to one shot you, but OTOH Rengar actually gives you a warning with the exclamation (unless he perfectly flash jumps you, but then again, that uses his flash so he can't do that constantly); he gives you less time to react, but at least he gives you a bit of time to prepare. IMHO a fed twitch is worse to play against than a fed rengar, because he won't give you any warning, can do it much more often (no comparison on the CDs for their stealths), and is ranged. So yes, I agree that Rengar's playstyle isn't the healthiest in the game (though IMO much much healthier than Irelia, Diana, Xhin'Zao and all those assassin-bruiser ball-of-stats champions), but I find it unfair for this style to be ok with some champions (twitch..) and not ok with others (rengo).
Meddler (NA)
: Too early to say much with confidence, I'd expect ability to almost insta kill from stealth's something we'll be looking to remove though, with power offered in other ways instead. A full damage Rengar should kill quickly certainly, but there's a limit on how quick a kill should be possible (without being super fed) that Rengar gets passed too easily at present.
> [{quoted}](name=Meddler,realm=NA,application-id=3ErqAdtq,discussion-id=rnTcz9fg,comment-id=000100000000,timestamp=2016-06-20T05:11:53.994+0000) > > Too early to say much with confidence, I'd expect ability to almost insta kill from stealth's something we'll be looking to remove though, with power offered in other ways instead. A full damage Rengar should kill quickly certainly, but there's a limit on how quick a kill should be possible (without being super fed) that Rengar gets passed too easily at present. In that case why is it fair that a fed twitch can almost insta-kill you from stealth, without an exclamation mark warning and without even needing to put himself at melee range?
: Why would Graves need a cigar when...
: I would be happy if they just let his Q be detonated at close range, Like Anivia Q.
> [{quoted}](name=ApexlnTheCircle,realm=NA,application-id=3ErqAdtq,discussion-id=pqHuwEpl,comment-id=0031,timestamp=2016-06-17T11:55:04.127+0000) > > I would be happy if they just let his Q be detonated at close range, Like Anivia Q. as a diamond aurelion main, that would make him too strong IMO. Melees would get NO chance against him (when he has some items and his ult, they're already pretty screwed against him). It is indeed a pretty noticeable weakness but that's by design.
: Does Zed needs to be changed right now?
I honestly either just ban him as courtesy for my team (who surely wants him banned) or if I'm specifically going to pick a champion in mid which I think would be a bad matchup against a zed. I don't think he's remmotely close to as unbalanced as people claim he is. To me, old kassadin really was worth of being a perma ban; zed? Not so much.
: lux doesn't do true damage same for every mages you listed, when i'm renekton i'm still able to survive her burst in teamfight and i don't take that much damage in mid game. Vel koz sits with his super range, blow you massive slow that isn't reduced on the time (like braum's Q) and unleash his spells in fight then ulti from 1500 range. i enjoy being destroyed because i didn't hard counter him by taking a long range cc, or mobility champs to get out of his ulti.
> i enjoy being destroyed because i didn't hard counter him by taking a long range cc, or mobility champs to get out of his ulti. welcome to league of legends. This isn't a problem specific to vel'koz, and honestly koz isn't a big offender, his shit is dodgeable even if you're not a mobility champion.
Mig89 (NA)
: I don't have a problem with any religion not accepting gays or anyone who is outside the "norm." I do have a problem with any religion who feels that because of their religion that they can demean or attack anyone who is different. No problem at all with them not wanting to marry them in their churches and things like that but targeting them with violence is fucked up. Muslims arent to blame for what this guy did. A radical christian would ahve done the same thing as their religion is against homosexuals. It's extremists that this world could do without. That man doesnt represent islam any more than timothy mcveigh represented christianity. he may have thought he was doing the right thing but the truth is he was a psychopath
> [{quoted}](name=Mig89,realm=NA,application-id=cIfEodbz,discussion-id=GhKpxZ3p,comment-id=001500000000,timestamp=2016-06-13T15:00:19.091+0000) > > I don't have a problem with any religion not accepting gays or anyone who is outside the "norm." I do have a problem with any religion who feels that because of their religion that they can demean or attack anyone who is different. No problem at all with them not wanting to marry them in their churches and things like that but targeting them with violence is fucked up. Muslims arent to blame for what this guy did. A radical christian would ahve done the same thing as their religion is against homosexuals. It's extremists that this world could do without. That man doesnt represent islam any more than timothy mcveigh represented christianity. he may have thought he was doing the right thing but the truth is he was a psychopath I agree with the fact that this was the act of an extremist, and if he was a chrsitian he would have done the same. The problem is religions inspires extremism because it's based on absolute truths inspired by unfailable beings, and this just gives way too much weight to it. It gives too much power to preachers, for example, who abuse that. Sure there are some honest ones who want to make good, but there are way too many that spread disgrace. A simple example, when that disgusting previous pope said that people should NOT use condoms to prevent HIV. This is a push-back to the world. Or women being stoned to death in Muslim countries. Sure, not all muslims agree to that. but their religion does. Making a parallel to nazism, in theory only extremists would be ok with what was happening there, but the thing is that a figure of power was an extremist, and people will follow figures of power. Religion abuses that. Makes it easy for horrible people to get too much power and use it to harm others and help themselves.
: So what exactly happens when nami does 100% slow ?
A rioter commented on this on an ekko discussion (where people were suggesting to make his CC scale from his AP as to nerf tank ekko). He basically said that a 100% slow turns into a root, but IIRC it doesn't stop the target from using mobility skills (a classic root is a 100% slow + Grounded effect - like cassio's new W)
Tup (NA)
: Pick two champions, they produce a baby, how does the baby turn out? [Prize]
: How to actually deal with Irelia?
Ban her, cancerous disgusting champion
: you fed caitlyn? thas your fault m8.
> [{quoted}](name=Caytheles,realm=NA,application-id=3ErqAdtq,discussion-id=ApT4rufg,comment-id=001b0000,timestamp=2016-06-07T14:16:40.235+0000) > > you fed caitlyn? thas your fault m8. not much I can do if I'm the mid / top laner and by the time I'm level 5 or so Cait already has 4 kills lel Regardless, "you fed zed? thats your falt m8", and Caitlyn was just the first generic ADC that came to mind, reffering to the fact that what Zed does is closer to outplaying than what a right-clicker class does
: IronStylus has apparently left Riot
I can't quite remember why because it was years ago (old forum) but I hated him for... something?
majulito (NA)
: Assassin: Do you feel outplayed?
depends but I feel better being killed by zed than being auto-attacked to death by caitlyn.
Pika Fox (NA)
: His auto range was buffed with xin to fit the champ and character model, given that their weapons are spears and it would make more sense to have range that reflected that. His E is 90% of his power budget, which is why most of his kit outside of that are comparatively simple and weaker. His E wasnt obscene, hourglass was obscene. A small cooldown increase on it should be fine, but its not the best place to really hit him, since its easy to make him entirely trash tier useless if you take away access to literally 90% of his kit. W has a lot of hidden power that the person playing against often doesnt know about, cant play around, and coupled with his Q can entirely eliminate a squishy target if fizz is ahead at all, making any real counterplay pointless (peeling fizz off doesnt mean much if the carry is going to die anyway from %HP execute bleed). Imo this would be a far better area to target first to remove frustration, since frustration is his main issue.
I wouldn't consider that to matter that much, yes he does have a pole weapon but he is a pretty small looking guy... either way, gameplay balance should come first His E IS obscene, coupling it with hourglass makes it even more so, but saying that what makes his E broken is hourglass is like saying that what made Kassadin be literally permaban was hourglass. They complement each other to make the champion even more cancer, but it's really just adding icing to the cake - some very good icing to be sure. I agree with your third point, but it doesn't invalidate the previous ones. But yes to be fair I'd much much rather that riot would nerf his W rather than his auto attack range.
Pika Fox (NA)
: Honestly, i hate these nerfs. The attack range nerf guts him being a melee champ. The CD nerf on E is alright, but might be too much of a hit, given his E is literally his entire power budget. Id honestly prefer to see his W get nerfed/reworked in some way that it doesnt just give him free damage so long as he gets somewhat close to killing you, which is how you end up outplaying assassins. I have far more issues playing around that than i do most other things in his kit (the only reason i have trouble dealing with his E if im an adc is because no one knows what "peel" means)
> [{quoted}](name=Pika Fox,realm=NA,application-id=3ErqAdtq,discussion-id=4uGEzLvU,comment-id=0024,timestamp=2016-06-05T21:39:52.677+0000) > > Honestly, i hate these nerfs. > > The attack range nerf guts him being a melee champ. The CD nerf on E is alright, but might be too much of a hit, given his E is literally his entire power budget. > > Id honestly prefer to see his W get nerfed/reworked in some way that it doesnt just give him free damage so long as he gets somewhat close to killing you, which is how you end up outplaying assassins. I have far more issues playing around that than i do most other things in his kit (the only reason i have trouble dealing with his E if im an adc is because no one knows what "peel" means) Other melees manage the 125 range. He doesn't need it, especially considering he passively ignores unit collision so he has an easier time auto-attacking stuff than other melees like say, Talon. His E is obscene indeed but it certainly isn't his entire power budget, considering how strong his ult is and that he doesn't even need the ult to assassinate people. I'd appreciate a W nerf too though :^)
: Premade 1,2,3 Limiter Enabled
Please bring back ranked 5v5
: ***
> [{quoted}](name=Turnupthepower,realm=NA,application-id=3ErqAdtq,discussion-id=UeaLcOQ7,comment-id=0003,timestamp=2016-06-05T22:56:55.190+0000) > > Okay, let me rephrase what I said. I know that Rengar's Q itself can't crit, it's a regular crit with the bonus damage added on top of it. Sorry for the lack of clarification. What I'm suggesting is removing Rengar's ability to crit while his Q is active. Does that make more sense? This would "punish" you for building crit though, which I think probably isn't a good thing. Maybe changing how the Q works (more scaling, more bonus AD, less attack speed?) to incentivize building AD rather than Crit?
: Possible solution for Rengar?
his Q damage isn't amplified by Q, it works just like for example a Talon Q crit; the auto-attack damage crits and then you add the Q damage. With that in mind, if you make it so he can't crit with a Q, it becomes a weird nerf rather than a good fix IMO.
: Lower or Remove Zed's Passive Against Minions
I don't get it why people ask so much for this. It really would make no fucking difference at any decent elo. I guess low level or low elo people might rely on it as a crutch to last hit but seriously an AD champion that even starts with longsword won't have problems last hitting under turret at all (outside of enemy harass, in which case his passive won't make a difference) I don't say this to "defend" zed because I haven't even played him in I guess an year or so. but as someone who plays a bunch of AD melees seriously this would be a pretty useless nerf. I can't understand how some people even complain about how the single shuriken damage nerf was weak and think that this change would balance him.
: Hextech Crafting: Key fragments are almost LESS common than Chests.
I actively avoid getting chests (by playing the same champions). I still get more chests from the occasional ARAM than I can get keys from playing (and I play pretty much strictly in groups, except for the occasional ARAM which I usually go solo or with 1 / 2 friends. The ratio of chests and key is completely screwed up, I can't ever get lower than 3 chests.
: Wait a second... why can't you just wait until that feature is available on the live server? Oh right.. You're impatient, you want it now. You and a lot of others. This impatience is the very reason that Riot was rushed to release the mastery levels before the IP option to buy champion shards was completed and tested on the PBE. They were trying to meet the demands of the players. (Keep in mind that 6.10 was one of the biggest patches to date) Notice that the hex tech crafting infrastructure was already in the live servers before the mastery levels were available? Which is why they were able to release the mastery levels in the first place. Regardless, in 6.11 patch - literally the next patch - is when this IP option will be available in the store; As it is currently being tested and tweaked in the PBE as we "speak."
I'm not saying I can't wait for it. You said: >You don't need chests, keys, or credit cards to achieve mastery level 6 & 7. > >You need to play enough games to earn IP which you buy champion shards with. These champion shards are >disenchanted into blue essence. Not once did I spend money, use a key, or open a chest. I am saying that, currently, you cannot do that.
: You don't need chests, keys, or credit cards to achieve mastery level 6 & 7. You need to play enough games to earn IP which you buy champion shards with. These champion shards are disenchanted into blue essence. Not once did I spend money, use a key, or open a chest. This is how the system has been designed since the beginning and here is the original announcement when Mastery levels 6 & 7 both came out to the Live Servers, in the Patch Notes under the tab "Champion Mastery" http://na.leagueoflegends.com/en/news/game-updates/patch/patch-610-notes#patch-champion-mastery You'll notice it explained that in this two system part of Participation and Performance, The Performance: is the result of the S ratings and & The Participation: is the result of collecting the IP needed to buy champion shards... Champion shards = Blue Essence.... As well as other methods of obtaining blue essence (and these alternative methods favor people in situations that don't apply to you; and they aren't being forced onto you anyways) Here is another follow up to that post (as the post said there would be) specifically on this topic where it reinstates just that: That you don't need chests or keys, or credit cards to get to mastery level 6 or 7. http://na.leagueoflegends.com/en/news/game-updates/features/champion-mastery-levels-6-and-7-live-now
Where do you buy champion shards with IP? I might be missing something or just being blind but I can't for the life of me find the option to do so. So far I'm stuck waiting to get keys (which I almost never get) to open my accumulated chests and hope for champions shards to disenchant or blue essence to finally unlock mastery 7, if I can just buy the essence with spare IP that would be great. Riot has said they're working on implementing buying that with IP, but I don't recall seeing any announcement that they are ready... AFAIK you can't do that YET.
C00LE5T (NA)
: Essence for mastery? Uh.... why?
I am now in the process of spamming ARAMs (fine by me because I enjoy it more than summoner's rift, but then I'm not playing my "mastery" champion...) to get keys, because for some reason they just refuse to drop for me in summoner' rift, so i can finally open my damned chests and get blue essence for mastery 7 on Aurelion Sol.
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Dies to Wolves

Level 11 (NA)
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