Jansuo (EUNE)
: What If The Randomness Of The Item System Got Removed?
Imagine this gamers, An auction instead of a draft There are items/champions in the middle of the room, as many choices as there are players left in the game. Everyone gets to place a blind bid on a champion of their choice, and if their bid was the highest, they get their pick. If not, then they get nothing. Accompany this change with normalized item drops (quantity), but still random items. Now the most "OP" items come at a steep price and you have the option to go for a cheaper, safer option if you want.
: How does having a rank2 pyke with 3 spear of shojins by the 2nd carousel = pro gamer skills?
> [{quoted}](name=DirtyDocking,realm=NA,application-id=RaE1aOE7,discussion-id=e1PhiXWu,comment-id=00010001,timestamp=2019-07-11T10:31:01.771+0000) > > one has elite gaming skills **and/or better luck**. come on kiddo don't ignore the other half of that statement
: so... what's your solution Rembrandt? you want they should remove items from the draft circles? cause i'm all for that.
No need for sass babygurl, it would be enough to just remove the welfare for losers. There is no need for it in a game like this. It makes sense in League of Legends because it never gives the loser more than the winner, and it rewards you for actually doing something hard. If someone is on a kill streak and some feeder shuts him down, he gets a boost but it's nowhere near the wealth the pro gamer has already amassed. In Teamfight Tactics the people who are ahead are not gaining a massive gold advantage over the people who are behind, the main difference between the two is one has elite gaming skills and/or better luck.
They should just make an item that makes you stun immune
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