![]()
She’s been consistently getting buffs patch after patch which has turned her into a solo queue machine. She has no losing match ups this current patch and is quite oppressive in lane, when getting a lead early is everything in this meta. She also synergies very well with the predominant support picks this patch such as nautilus, blitz, and Leona, because of her arrow that can either start the cc chain, or just enhance it to make it better. That is why her win rate has been 54+ for many patches. She’s been like this since her auto attack reset buff on her Q/ buff to her slow on her auto attacks, which was completely not needed, as she was already strong prior to that.
|
|||||
![]()
As a Diamond 2 Karma main, I definitely agree that Karma has been in problematic state for quite some time. She’s had a lot of power given and stripped from her especially this season, but ultimately, I feel like so much more has been taken away from her than what has been given. As such, I really like the options you list here, as I think they will bring a little more back into Karma’s kit, since she is definitely not strong in this current meta at all.
I personally think that giving her the damage component on her Mantra shield back would be good, as this would be a good buff to make sure Karma doesn’t fall off too hard in the late game, where she can become quite useless if not smashing her opponent. This would allow for Karma to have mantra back up a little more quickly, as well as sufficing for the shield that is given to the allies that you didn’t cast the shield on being so god awful. I also agree that implementing the dragons into her kit would be super cool, but I feel like that’s a lot of work that Riot wouldn’t be willing to undergo, as this would mean reworking her visuals. Really great post though. Definitely made me think about all the different directions Riot could go with Karma!
|
|||||
Rioter Comments | new Comments | Views | |||
![]()
I mean yeah, sure they're harder to land than say a Karma Q, but they essentially get you a kill or flash every time you do land it, whereas (let's just take Karma for example), would have to hit her Q on someone around 8 or 9 times before she puts someone in kill range after health pots. So yeah, they're harder to land, but the reward is astronomically high, which is what has prompted me to create this thread in the first place.
|
|||||
![]()
First of all, you didn't read all of my post, because I clearly said that I do not want to go back to the ardent meta. So please read all of what I have to say before you make erroneous comments.
Also, I'm not on a tilt streak, in fact, I've made it to Diamond with almost a 65% win rate, but go ahead and think what you want. Oh and if you're silver, I'm sorry, but I think you still need to understand more of the fundamentals of this game before you start attacking my views on very valid concerns. What I have addressed can be backed up by data and numbers, engage/hook supports are just too strong, that's that. Everyone bitched and complained when Janna was running around with a 53% winrate during the ardent meta, and what happened, she got nerfed (along with every other shield supports), and now shes at a more appropriate power. So yeah, now I'm doing the same for when hooks are blatantly overtuned now. I think if you understood the actual matchups more you'd understand, but data and numbers are very frowned upon by people in this community. Yikes
|
|||||
![]()
Lol I didn't say that. Clearly you didn't read all of my post. I'm just asking that they create more windows for hook supports to be puinished because of the damage, tank stats, engage, gap closers, and other extremely overloaded tools that they have. Once again, look at the support matchups, because then you'll see how disgusting hook supports are.
|
|||||
![]()
First of all, his cds were lowered twice throughout season 8/9. They reverted the cd changes from the second buff, not the first. so you should read the patch notes.
Second of all, Thresh wasn't even weak in the ardent meta. He just wasn't top tier like he has been for the entire season 8 or 9. He has literally been in the top three best supports for two seasons and you don't think that he's too overtuned. ok lul
Lastly, enchanter mains don't just sit their and get carried every game. From that comment alone I can just tell you know nothing about support lol. Clearly you didn't read anything about the numbers I stated in the post or you would know that enchanters have to work super hard just to even lane into hook and engage. Just look at the matchup numbers, perhaps it will enlighten you a little on the role of support.
|
|||||
![]()
However, I would argue that aftershock is the problem contributing to the "League of Oneshot." You not only get a bountiful amount of tank stats so that you can survive when going in, but you then get damage followed up by it. This is why the best change to aftershock would probably just take away the damage completely, as you would still have your tank stats when going in, but the amount of damage that you'd be putting out would be much lower. But that's just what I think
|
|||||
![]()
I completely agree! You said some very interesting and good points. The fact that the tank supports also get sustain makes it borderline impossible to poke them out sometimes. It just feels horrible to play against.
|
|||||
![]()
I understand your point. but bltiz only needs to land one or two hooks to be useful. While I have seen some bad blitz players, even the really bad ones manage to at least pick up one or two kills from hooks in lane, and by then, it's pretty much over. There's barely a negative when he misses his hook, and a massive benefit for hitting it, making it too good of an option to reliably lock down kills.
|
|||||
![]()
CC supports aren't really supposed to protect their adcs though, they're meant to feed them kills. However, due to the current meta having too much damage, aftershock being too good of a keystone, and the base damage for these supports being so high, it makes them way too good at setting up kills, while having no way to punish a "bad" engage. Honestly, hook support players have gotten so used to having so many overtuned tools at their fingertips that they don't even have to think about going in, because for the most part, there are no "bad" engages anymore. Once you lock down a target, your AD will follow up with enough damage to net the kill, so there's really no downside of going in.
Also, the instances you listed are things that even enchanter supports can't deal with either. If kled is charging at my ad, A mantra shield, a janna tornado, nami bubble, wont save them anymore than a blitz hook would, you just have to wait for the ult to be over. Enchanter supports are given cc as well, but its usually soft cc as opposed to the harder cc on hooks. But soft cc isnt enough to consistently peel or set up kills, which is why enchanters are completely outclassed this patch.
|
|||||
![]()
I agree with you that hook champions do fill that kind of archetype. But when every hook champion has around a 52+ percent win rate (except pyke) and have only 1 or 2 losing matchups, its becomes really hard to actually pick something that can go into these hook supports. It's even worse when you have to pick first, because blind picking an enchanter in this game is just asking for you to get hard countered, whereas with hooks, you can blind pick them every game and almost never find yourself in a bad matchup.
Also, yes, hook supports do have long cooldowns early, but around when they start maxing the ability out around 4 or 5, the cd is so low that you really dont have many windows to punish. Its been my experience that you can only really bully these hooks till around level 3. since once they have their full rotation of abilities, you're going to die if you get touched. And even then, poking them early may not even work because of how immensely hook supports increase in power at level 2. The level 2 powerspike for hook supports is insanely deadly, whereas with an enchanter hitting level 2, you can still use this increase in power to maybe find a kill, but it's not even close to the same as other support archetypes.
Additionally, sometimes the threat of just having the hook is more dangerous that throwing it out. So smarter blitz players will just use the fact that they have the cd to run up (or wait in the bush) to you so you have to back off, which makes it feel really bad to play against. Also, the fact aftershock is the best rune in the game and syngerizes so well with these champs in the real issue. It's impossible for you to die once it procs, making the engages extremely safe. So there's really no downside to always throwing out your abilities, which is what most of these players do.
|
|||||
![]()
I couldn't agree more. Riot just buffed the champs they wanted to see at worlds, and nerfed the ones they don't want to see. These changes weren't about numbers, because blitz, fiora, and riven were all fine. It's just sad that they don't care about solo queue or actual data anymore.
|
|||||
![]()
I completely agree! Part of picking an enchanter is for their ability to peel well late game, but because of the nature of meta, games are pretty much decided by around the mid game. Riot has really killed the idea of waiting to scale up for enchanters because of all the tools engage supports have, but you already know this. Lol
If Riot wanted to buff the range on something, it really should have been Lulu W because my god, that champs needs help. XD
|
|||||
Rioter Comments | new Comments | Views |
DivineMantra

Level 75 (NA)
Lifetime Upvotes