Nalisai (NA)
: There's only one champ that's completely uncounterable in URF - Yuumi. She starts heal, attaches to someone like a Garen and just spams heal non-stop until Garen has ridiculous regen anyway. And once he does, she's level 10-12 and she starts roaming. And by roaming I mean just clinging to other champions who might actually have a chance of dying at this point. At the very least, Riot needs to let her be AoE targetable when she's attached. Hell, Malzahar and Cho'gath's silences don't even touch her.
Yummi might be one. I'd argue Yi, with an item, is a game breaker. But even he has a little meta. Yummi never seems too bothersome. But attach her to predator ramus like I had before making this post, where you have to wait 12mins or whatever for the hero on your team to no longer have a vote that matters, while ramus free-farms the entire map. . . no thanks.
Jbels (NA)
: The biggest problem is CC. The 25% Tenacity does literally nothing in most cases (Since in most cases, the CC is a knock up anyway) because you die in a fraction of the normal amount of time the CC would be effective for. Either tenacity in the mode should be buffed, or the amount of it should.
Spam CC is a problem. But it's pretty limited. And there are tools to work around it or game it. Instant spammable one-shots and perpetual gray screen, not so much. Fine if the game ends reasonably timed. Horrible if the enemy team decides to let minions win the game.
Rioter Comments
: Patch 9.5 Notes
I had never read Yorick's R name before today, and I did a double-take because I first processed it as Urology of the Isles. I had just woken up. Or maybe I am losing my mind.
: [Bug Report]: I think the League Client Broke.
Same. Started for me on the PBE. True of active game mode, too.
: pretty sure it will show to everyone next to his health bar, kinda like how it does with zoes w
You're right. It does. Okay. Was a little worried there.
Rioter Comments
Hotarµ (NA)
: > [{quoted}](name=Dollie Llama,realm=NA,application-id=3ErqAdtq,discussion-id=hM8l63P1,comment-id=00000000,timestamp=2018-12-26T02:10:28.263+0000) > > Maybe not with any formulaic means, but non-meta picks in non-meta lanes who mop up the place with no problems are a pretty good indicator; as are all-in types who land their kills over and over. Clearly they are better than the people they are laning against. I get bad matches happen, but this stuff starts to feel intentional as consistent as it is. Win a game or two, and a magical smurf appears. That's fine and all if that's how they want to balance your WR, but why must one (or 5 + all the people getting carried who are probably bored out of their mind by how unnecessary they are to the match) sit through it for 20+ mins? > > FF15, sure, but too many people are adamant they can do anything about it. Sometimes they are right. 1/5 maybe? I'd rather not even bother, personally. Especially when all the flaming starts. The problem is that smurfs will usually disguise their tactics by intentionally sandbagging (dropping) after a few good games just to make it seem legit. Taking a guess at who is and isn't a smurf would definitely result in false positives and just wouldn't be worth the risk.
I guess the only strategy then is to learn how to play like a masters so when you face a masters it doesn't hurt so bad. But if you're barely gold, like me, that's a lot of people to learn to play better than when they're smurfing. Maybe there's a safer way to help them win without looking like you're throwing? I mean, I could get banned for that, but by all means, I am supposed to enjoy/sit through a smurfing match? Bad enough when it happens in my own lane (bot) and I can somewhat control it depending on the type of smurf. Absolute nightmare when it's another lane that got the smurf and I can't do anything about it, and by the time I am forced to try, they are already in snowball avalanche mode.
Hotarµ (NA)
: If there was an easy solution to smurfing, Riot would have addressed it by now. The whole issue with smurfing is that you can't _always_ detect who is and isn't doing it.
Maybe not with any formulaic means, but non-meta picks in non-meta lanes who mop up the place with no problems are a pretty good indicator; as are all-in types who land their kills over and over. Clearly they are better than the people they are laning against. I get bad matches happen, but this stuff starts to feel intentional as consistent as it is. Win a game or two, and a magical smurf appears. That's fine and all if that's how they want to balance your WR, but why must one (or 5 + all the people getting carried who are probably bored out of their mind by how unnecessary they are to the match) sit through it for 20+ mins? FF15, sure, but too many people are adamant they can do anything about it. Sometimes they are right. 1/5 maybe? I'd rather not even bother, personally. Especially when all the flaming starts.
Rioter Comments
: You do not get one-shotted at level 1. From the moment you enter the game you should be learning from those you play against. Because they aren't destroying you simply because they're higher elo; they're destroying you because they're playing better than you.
I never said get one-shotted at level one. You can refute my point as much as you like, even if you're wrong, but at least do so staying on course. Hell, even context reading would indicate I in no way was talking about a level 1 champ. I'm not even talking about the opponent in your lane necessarily.
: If you, as someone who's always playing in games with people who know what they're doing, do not learn from watching what they're doing, that is not an Elo problem; That's called a learning deficiency. How do you think people reach high elo? By learning from high elo players when they were low elo. By playing against better players. You do not get better by playing with bad players, you get better by playing with good players. You do not learn from bad players; you learn from good players. That's the way that this game has ALWAYS been. And TBH I would much rather be grouped with high elo players as a low elo player than be grouped with low elo players as a high elo player. It really hurts the motivation and positivity when you're playing on a team with people who don't understand the benefits of proper farming and vision control. Oh hey, that's something you learn from playing against high elo players. I remember when "Unskilled" was a report option, and instead of punishing those reported for being unskilled they were instead sent to play manditory tutorial and bot games. Too bad they removed that.
Generally speaking, your logic is fine and fair. Generally. Get to a certain point in the game, end up against higher elo players, learn from your mistakes. That is not the experience OP nor I would be addressing. I think you understand that. Perhaps you're ignoring it. But that's fine. As you say: get constantly matched up against players who are 10x better than you, can one-shot you because they are farming the heck out of their ezmode matchup, and I guess you learn something. The only thing I can possibly think of that a low elo player would learn in this scenario is how to setup ff15.
: Low Elo /= New Player Low Elo means frequent losses. It means you're not playing at the level that's expected of those who play this game. It means you should go through the tutorial, play against bots, come to boards to ask what you're doing wrong or watch Youtube videos. If you are a new players, well...of course you'll get beat. You have no idea what you're doing and are just playing the game.
But most new players are low ELO logically. And playing against bots doesn't really do anything to teach you the game. If anything, it teaches you to play incorrectly. It's only purpose for training is really to get you to understand the functional basics of the game. My point is still reasonable. I don't care how well you know your champ and the game, when you get stuck against a high ELO player, there's no lessons to be learned, especially if they were feeding outside your lane.
: I agree, but im a stubborn bitch so i do it anyway {{sticker:sg-miss-fortune}} I cant play Soraka because she got gutted but i do play {{champion:412}} {{champion:267}} and sometimes {{champion:40}}. I love how my adc disappears in .01 seconds then flames me for it, i now have to play overprotective support and if my ADC isnt RIGHT behind me, AWAY from the river, 110% HEALTH, and smart, i dont let them push forward in lane. If the jungle is kayn i dont let them leave turret
Yeah, the whole reason I stopped playing true supports was I got tired of ADCs playing derpy then blaming me for not fixing (read: everything was on CD and my AA wasn't going to help, and I wasn't about to give 2 deaths away) their mistake. This was worst on Soraka for me. ADCs saw a healer and they acted like they had a multipass to do whatever they wanted. Fine, but after I am at 10% health from heal spamming, and then I get all-ind, and they still die. . . no thanks. Add to it that supports are generally totally useless if they are left alone in the lane. So the option was hand turrets over, or try to defend and hand yourself and your turret over. Zyra for the win.
: Thank you for the advice. I don't think this is the game for me. Been trying all day and frankly the physical heroes just stomp everything. From what I saw they have lots of cc, lots of hps, ridiculous damage, and generally get to play at least 3 levels above everyone else. (Had one game where master uber was 7 levels ahead?). The melee just seem to be ahead at level 1 with the game mechanics. Got tired of HotS and its current state. Read LoL was the number 1 game. I was hoping LoL would not be heroes of the stomp but I think it is as well. Good luck and happy holidays.
It really is a decent game and fun. But you have to get to a point where the matchups are more balanced so that new account smurfs aren't rolling around in your blood. That's somewhere around the level 30 mark, sadly. And even then, champs like Master Yi--especially if you're stuck in a forced-loss matchup (that is, put up against a player much better than you to balance your win rate)--just have it made. So, play draft mode and ban Yi, and your games will be a lot better in general. That said, there are still a few other snowballers out there, but the worst of them all in my opinion is Yi.
iiGazeii (NA)
: Master Yi is who I'm assuming you're talking about. The best way to deal with him is to get better at the game and rise to an MMR where he's no longer played. Once you get a bit of team coordination and properly-layered hard CC, Master Yi is toast. In order to prevent yourself from getting one-shot, building health and armor is usually the way to go. Each role usually has at least one defensive item you can build situationally. If somebody is attacking you in the early game, look at the minion wave. If your wave is bigger, attack them back, they messed up and will take more damage from your minions. If their waver is bigger, you overstepped. Back up and let the wave push to you and continue to farm it. This is called "lane priority". Whoever clears minions faster gains priority and gets the opportunity to be aggressive.
Nah. New players are forced to go up against one-hit-wonder smurfs. I don't see why anyone new would keep playing when they see that nightmare coming. Yi is one of the all-time faves for farming new players. He's also one of the champs that you basically have to build and play around, especially if your team doesn't deal with him correctly from the go. So, best way to deal with Yi in low ELO/new games is to play draft mode and ban him. Even a bad player can wreck a game playing Yi.
: "I'm tired of [good] players in [bad] player games" is a weird complaint, tbh. I'm just saying. We, everyone who plays this game, are expected to play at a certain level. If you can play at that expected level, elo won't really matter. It'd be less about getting stomped and more about learning small lessons that you may not have known before.
It doesn't pan out that well. There's nothing to learn against a player with a distinct advantage against you and your team. He becomes an impossible raid boss. If, however, he were on even-footed matches, he wouldn't get nearly as far ahead most likely, and the match would balance. Then, when you make a mistake, you can tentatively learn from it. There's no lesson in the new player experience (where this mismatching issue is very obvious/prevalent) where you frequently find smurfing Yi jg, Riven tops, Zed/Yasuo mids who snowball hard with their mismatch booster seat. You're facing a player who gets a huge gold advantage while you're stuck at a much lower advantage. Then he comes to your lane and cleans you up with his huge item advantage. No lesson to be learned at all. You're still stuck in your lane, and quite likely couldn't lock that player down anyway. And even if you could, you risk the integrity of your own lane and gold farming, which ultimately puts you behind.
: I know this is such an unpopular opinion but im tired of high elo players in normal low elo games
I think what I dislike the least are the very distinct matchups where you're given a much weaker team than you, and then ALSO put up against a team with at least one hard-carry player. I mean I started a new account to help a friend learn how to play, and one of our matchups was against two gold+ smurfs, whereas my entire team was pretty new to the game (or very low ELO). In this case, it was a mid-lane zed who kept roaming hard, securing tons of kills against his laner who AFK-quit in like 10mins. Zed hard carried. He realized I was decent, so he didn't all-in me until I called him out, then he had something to prove with his 19-0 near full-build against a bunch of newer players and he farmed me hard, completely avoiding trying to win the game to troll easy kills.
: Keystones are the main reason the game is how it is, nerf them or remove them
Perhaps, if anything, keystones should be picked up as you level in the game, and then keystones should have clear counters as balance.
: This is getting out of hand.
They are nerfing it, and it's still decently potent, but not going to be the best pick for everyone. It is a late game investment, and it's pretty difficult to farm it up, and if you don't, then it's no good.
: So tanks being worthless was intended?
RIP 1v5 Garen and Darius. Was fun knowing you for several seasons.
: Can you report uncooperative players
Is it possible he was newer to jungling and was trying to better understand how to farm?
: Does anyone know when will Neeko get released?
Hopefully they fixed her W bug. Last I checked they had not.
: I don't see how dark harvest is a problem. I had a 14/5/14, 35 minute game on Karthus with it and only did 2800 damage with the rune. That is sub par compared to other champions using different keystones. I did 2700 damage with press the attack on Shyvana when going 9/16/21. Dark harvest was only 6% of my total damage. Press the attack was 10% of my total damage and when I use it on Taric top it is usually around 15% of my damage.
> [{quoted}](name=AlienPrimate,realm=NA,application-id=yrc23zHg,discussion-id=QX4Th18p,comment-id=0019,timestamp=2018-12-02T17:22:14.315+0000) > > I don't see how dark harvest is a problem. I had a 14/5/14, 35 minute game on Karthus with it and only did 2800 damage with the rune. That is sub par compared to other champions using different keystones. I did 2700 damage with press the attack on Shyvana when going 9/16/21. Dark harvest was only 6% of my total damage. Press the attack was 10% of my total damage and when I use it on Taric top it is usually around 15% of my damage. It's not that the total damage is necessarily bad, it's that it can help you get several kills you might have otherwise not been able to get. Wouldn't be a problem if several runes offered that to several champs, but this rune is pretty unique in that regard.
: Champions that are seriously a problem with dark harvest
I hate to say this because I enjoy things as they are for me, a Zyra main. But getting several procs on DH from a team fight is really easy for Zyra. And DH procs on Sion's passive, which should be fixed. But to be honest, DH in some form of its current state is what gives Zyra great pushback for a change. I am happy with it because it gives her the power she once had. I will be sad to see it go. But it's good times right now :D
rawiazam1 (EUNE)
: for all those "casual" ranked players in preseason:
They're likely riding the wave down so they can enjoy the Iron murderfest.
wolf jade (EUNE)
: YOUR fun. shouldn't come on others fun.
That's matchmaking balance more than it's fun ruination. Think of it this way: you probably had a few good games, and now Riot wants to put you in a game that you likely can't win, so they give you that 4-month-AFK guy who forgot how to play in order to even the odds against you. Or something like that.
: I was expecting to get slagged with insults (I welcome it cause in all honesty I am going to wake up tomorrow and laugh when people rib me, humor is humor), but it was cool the first comment was some advice. Thank you for the advice, this game does anger more then most so this is probably a good thing.
My fix is usually a good dose of whacky meta bot games. I think Blitz will help when that's finally out. I mean, LOL is slated as a strategy game, but it has more arcade action than not, and when you're trying to play it strategically and getting melted by champs with a pocketful of quarters (going back to the arcade analogy), it's frustrating. Bot games aren't frustrating. Unless Lux/Karthus. But nah, they are tons of fun.
: $90 is nothing man. I’ve easily got over a grand invested. This game is super tilting with the garbage matchmaking. I fear I’ll get banned and if I do I won’t be coming back.
I think this is exactly what causes a lot of the toxicity. People don't see the mac truck coming, and when it does, no one can objectively state, "This is a forced loss matchup for whatever reason." So everyone gets mad at everyone, and it's a 20 minute guaranteed loss with a bunch of radiation for good measure. Once I realized how the matchmaking generally works (win a few, then get stuck in a hard losing streak combination of players you HAVE to carry and/or against teams that CLEARLY outMMR you; and I've seen too many games where I get stuck in something effectively my team is bronze, their team is near gold, and I am somewhere in the middle). Anyway, I just got to a point with it that if I am losing that game due to an AFKer or getting stuck vs. a hard snowball 1v5 demigod, it's just Riot forcing me into a 50% winrate bottle. They balance matches around extreme matchups instead of keeping everyone in the match roughly the same, it seems. And if I had a dollar for every time I solo Q my way into a vs. 5man premade (with maybe a duo on my team?), I'd play the game just to get rich. So, for all of us, you win some, you get stuck losing some. When you see your game is following a "forced loss" matchmaking problem, just mute all, play the best you can, and laugh. It's funnier than it is unsettling when you actually see the mac truck coming and can appreciate how the LOL universe works.
: Instead of nerfing everything, let's try this... (dark harvest discussion)
5x DH is dangerous no matter how they nerf it. And DH shouldn't proc on sion passive. But all said, I finally feel like I matter in matches now as a Zyra main. I feel like her late-game damage is back on track. DH is an investment rune, and if you can't scale it, it's pretty useless. But the concept of the rune is giving old champs and new metas a chance. Enjoy it while it lasts. It's going to be trashed soon, I am sure. There's just no way to contain it without making it useless I don't think.
Jo0o (NA)
: Which is the game they claim was inting/griefing? Edit: Sorry, nevermind. You blatantly inted your most recent match, as is clearly evident by the massive batch of deaths under mid turret and throughout the enemy jungle. Props to the Lee on your team for carrying as hard as he did despite your actions.
Yeah, so you died mid lane under their turret at 2, 3, 4, 5 minutes, then died in top lane 6 min, then bot lane 7 min (under enemy turret), and so on. What exactly were you doing? And then that one deep jungle death at 8 min?
: I understand, and I am saying I would be otherwise happy to link the match in question, But I know it will be dismissed in favor of: -mocking my builds -telling me how bad/trash I am -telling me how much of a troll I am because of my builds. Then they would go back through the previous matches and throw in other matches to laugh at and mock. they will completely abandon the point of the post in favor of using this new match history as a source of personal attacks, trolling/inting accusations (I dont int, I have more self-respect than that), and otherwise abandoning the whole reason I posted the match in the first place. This is how Little faith i have in this community as a whole. so thanks, but I will spare myself the added personal attacks and "mad cuz bad" or "troll build" attacks.
So how do you build? How do you play? Even with all the factors I stated in my own post in this thread, Raka is still relatively useful and can do well even in a mediocre team, if and only if you're using/building her on par with what she's good at--healing. I just had a match with someone doing ADC raka, and I mean they were irritating at first, but after I hit some power on Zyra, she fell off hard. For example.
: Flamed for playing Soraka (your "proper" support), back to darius supports.
To be honest, Soraka is potent in strong hands (better stated, with the right team and modestly good players in your team), but overall, she is pretty unimpressive--at least in lower ranks. This is not intended as a flame to you, but it seems you're bronze 5. Soraka is very hit-or-miss in low ELO, and very miss in the bronze range from my own personal experience. I was a Raka main for a year, and I just didn't know how to use her nor how to play the meta of the game mechanics at the time. A lot of players in bronze are very much stuck there. They play OP builds they see in videos or champions they got destroyed by in a previous match. They make bad calls. They get TOO comfortable with a Raka (this is the biggest thing I noticed), thinking she will fix every single one of their mistakes and have a spammable heal at level 2--or 1 in many cases. Anyway, that you got flamed was wrong, if that happened. That Raka will struggle in your tier is a given. And you will have far more success and enjoyment mastering a damage dealing champ in supp, like Zyra, my main. At that level, anyway. Don't forget you have a mute button. Play Raka. Get better with her. Or if you're good but your team is misusing her (i.e. overestimating her ability to save their mistakes and also letting you get destroyed in the back as she is prone to see since she gets global aggro), play another champ until you are in a higher MMR that knows how to work with Raka better. Just my 50 cent. In other words, getting flamed for playing Soraka in a lower ELO game is pretty much the norm, usually related to the deficiencies of other players as per their expectations of what she can do, should do, vs. what she actually can do (which is very limited since healing is pretty weak anymore it seems).
: clearly, you have never learned the mighty "three finger technique!" XD though honestly, I don't remember you being able to pause during the other player's turn I actually dont' know what it would be called, but you hold your thumbs on the buttons and pivot your right hand to get the start button
I don't know this technique you speak of. I am going to need a Tardis now.
: i didnt get end seasion gift
Did you get a recent chat ban or related?
: Why do low skill supports do this?
I haven't seen this before, but then again, I play support. I will do things like pop a W in the pit or in the river bush and pop back. My counter-question would be why do ADCs seem to only want to engage a 2v when I am not right there to back them up? :P
: > [{quoted}](name=Dollie Llama,realm=NA,application-id=3ErqAdtq,discussion-id=625rzeP9,comment-id=000500000001,timestamp=2018-11-26T18:25:39.635+0000) > > My observation of tanks in PVP games over the years, league no exception, is how do they make them useful? I mean, full tank with no threat = ignored tank. So games seem inclined to waffle between (or sometimes simultaneously) CC bots and 1v1 "slow and steady (rarely seems slow)" win potential, or what we sometimes see as 1v5 win potential. Tanks are only needed when tanking is no longer the focus it seems. Then no one can figure out how to make a useful tank that isn't just blatantly ignored or brutally dangerous. Maybe something like "does damage but only after this person is held in a large area over a period of time." Kind of like how Illaoi has her area of effect, but less terribly designed since she can burst you, where my thing would only do damage at the end. Come to think of it... Why don't they change her to be that way? Instead of your damage to vessel instantly transmitting, it does it after the vessel disappears with a heads up how much it will be...
IDK. I am definitely not a game designer, but I've played enough to know that tanks in a multiplayer experience always seem awkward or OP when taken out of a PVE environment. Maybe in this case it's tanks that are only useful when around other players, and even then, they either have a buff kit (which makes them a focus threat), or perhaps they have single target lockdowns (which would also make them a threat). But anymore, it seems ignoring the tank is just as dangerous as focusing them.
: gaming pretty much took off in the 90's after the 80's nintendo phase, simply due to the ease of use of the internet in that period while nintendo was a huge market success (and still is), it would be hard to call anything from that time competitive other than locally
Clearly you never had a 2nd controller fighting your friend who got Mario by pressing Start right as he was about to jump over a pit. :D
Talh (NA)
: Lol, you are an Elder Dragon!
Well, next year, we can finally talk about how "when I was your age, Vanilla WOW, ahhhhhhh! Pepperidge Farms remembers."
Talh (NA)
: I am now a Forumer, NOT a Summoner
Jesus Christ! He says 23 is a grandpa in games. I am 38. I shoulda died about 14 years ago according to OP.
D357R0Y3R (EUW)
: Did you read the thread? Tanks dominated because of broken CCs and initiation, not because of a good defense that allowed them to tank Combined that with Riot believing that defense shouldn't matter and giving %hp damage to all tanks {{champion:31}} {{champion:79}} {{champion:113}} {{champion:516}} {{champion:154}}{{champion:98}} then how the fuck do you not get a tank meta If you want to talk about season 2 meta, then explain to me how we had bruisers and tanks played in the same game? Literally the game in the screenshot had Rumble Yorick Jax Maokai Alistar banned We had tanks, bruisers, and even Vladimir/Rumble being gamebreaking with spellvamp what else do you want more? You want 5 mage comp? 5 ADC comp? give me a break
My observation of tanks in PVP games over the years, league no exception, is how do they make them useful? I mean, full tank with no threat = ignored tank. So games seem inclined to waffle between (or sometimes simultaneously) CC bots and 1v1 "slow and steady (rarely seems slow)" win potential, or what we sometimes see as 1v5 win potential. Tanks are only needed when tanking is no longer the focus it seems. Then no one can figure out how to make a useful tank that isn't just blatantly ignored or brutally dangerous.
: And every tank that does get buffed gets MOAR DAMAGE
I think the last 2 seasons have been overwhelmingly frustrating because of that, albeit seems less annoying late season 8 than it was previously. Nothing like getting one-shot by a garen stacking full tank stats while your full unload does like 10% damage to his health pool. It seems many games have an experience with struggling to figure out a way to balance buffers vs. tanks and killers vs. killers against tanks. IDK.
: Too be fair, if silver, which makes up of nearly 50% of the entire playerbase on it's own, doesn't enjoy the game. Then perhaps there is an issue with the game.
Silver always felt like a dumping ground of randomness and FOTM gatekeeping. I imagine that will now be the Bronze tier, while Iron will be the new "ELO hell". Either way, there's little consistency to this game for the average player, and it's awful counter-intuitive I think. You got people who play a small roster of champs they like/can afford, and that either works or it doesn't. I mean, I was a soraka main the first year I played, then I tried every other "true" support champ out there, and in the silver/bronze range, it was a huge punishment. What was it, like 2 seasons ago (now three) where hardcore turret diving was all-the-rage, basically making true supports useless in lower ELO. That's when I decided to go Zyra, and I've remained that ever since--only truly despising Brand supp counter-matches. Either way, your comment makes sense. They spend money, too, but I am guessing the sum of silver player $$ is much less than whatever audience they pander to with these changes.
: my reply to someone asking a similar question as yours: Let me ask you, which is more offensive? Cat, or F*ck/ Rape him? Not saying names should have no meaning because technically most names have meaning so trying to avoid the inevitable is stupid. Avoiding what's offensive and bad however is an option." With the obvious out of the way, are you seriously more worried about people getting "triggered" because a fictional character is being called sth. that it isn't over an offensive inappropriate slur being used day to day and becoming a norm? idk about you but our priorities are way different, and no offence but i advise you to rethink yours.
Seems like a fair point, but it really isn't. Of course no one wants to be offensive in making consumer goods. But there are practical limits. I suggest people getting offended over the sound of things relating to their native languages as something offensive rethink their perspective. It'd literally be like having a conversation in English and avoiding a slew of words that are harmless and common to us because we find out they sound offensive in someone's native tongue. Too exhausting and pointless.
King Lego (EUNE)
: > [{quoted}](name=Zyranium,realm=EUW,application-id=6kFXY1kR,discussion-id=b3Jh1EfU,comment-id=000200000000,timestamp=2018-11-22T14:48:04.932+0000) > > They won't change names of champions just because some of them have a similar sound to gross words in your language. Hey i'm not forcing them to change it. I know they won't anyway. The memes about Neeko is already out loose it was already too late literally 5 minutes after her reveal. All i'm asking is to consider and take better precautions, that's all.
> [{quoted}](name=King Lego,realm=EUNE,application-id=6kFXY1kR,discussion-id=b3Jh1EfU,comment-id=0002000000000000,timestamp=2018-11-22T14:58:40.334+0000) > > Hey i'm not forcing them to change it. I know they won't anyway. The memes about Neeko is already out loose it was already too late literally 5 minutes after her reveal. > All i'm asking is to consider and take better precautions, that's all. tons of languages all around the world. The time needed to invest in avoiding crossing "the line" in any given language is just too much. Maybe accept that just because a word sounds the same in your language and has a meaning in your language accordingly is just incidental. It happens. And it can be great fun. Enjoy it. Like the Indian Nip*le song. Not sure if that word is banhammer worthy, so playing it safe.
: Arab here as well and let me tell you, this community gives 0 f*cks when it comes to regional issues and culture differences. Had many resposes that gives the meaning of "it's not in my language then why should i care" and assumptions that i was making my post for the sake of stirring controversy or that i had a hidden goal behind it all, when all i wanted, just like you, was to raise awareness about the issue and suggest a solution. https://boards.na.leagueoflegends.com/en/c/general-discussion/5TtrYq2b-people-seem-to-miss-the-point-on-why-the-name-neeko-is-offensive I tried and it was all in vain (both eu and na servers) Got told by a moderator? that if i have such an issue with this i could send a ticket or sth. but i doubt that would change anything. Btw the solution is as simple as changing the name from Neeko to Neko preventing the name from being pronounced with a ي as in نيكو and instead as نَكو thus solving the whole issue. but i guess that's too much to ask.
Then she becomes "cat" in Japanese. That might offend another culture, especially if there's some negative connotation to something clearly not a cat being called a cat. IDK. JS.
King Lego (EUNE)
: Riot, you might need to consider something what I call the "Arabic Meaning"
Neeko summon Aery. Neeko, Neeko! Aery make Neeko stronger. Am I doing it right?
: She can't Mimic on demand, as it is her passive. And attacking or being attacked drops the mimic, so how on earth would that scenario evolve while laning? What is she doing? Sitting in a bush letting the ADC 2 v 1 so that she can distract them after he's been pushed out of lane by her nonsense? As a support, she's going to be more like Morgana. She has a root that passes through minions and an Ult that also roots. The only times I really see her being able to use her passive effectively as a Support during the laning phase would be when they both return to lane so long as the ADC is on board with starting a fight instead of CSing. It will give them a moment of confusion to take advantage of. This can also be done with the jungler with a bit of coordination. Edit: Actually, it's starting to very much look like she can Mimic on Demand if her Passive is available. Still not sure how well this would translate in the laning phase as you would literally have to lose sight of both of them for that "switcheroo" to be effective.
I don't think you have to lose sight of both of them. If she gets right on her ADC, transforms before/after in range, and pops a W and everyone scrambles around, it will be nearly impossible to really keep track of. Now getting people to coordinate that effectively and make use of it is the hard part. But the strategy and usefulness is definitely there.
: I actually don't think she will be a decent Support. I suppose she can, but her passive will just be silly. Everyone knows the ADC not CSing is the Neeko. That's why I mentioned Ivern. More of a Utility Jungler.
You use it a bit differently than for a lane cosmetic. As a tactic goes, her clone interacts with attacks and spells. She can goad/soak Morgana Q and hooks. If positioned and timed correctly, her W could be used as a shield for your ADC. Her passive would be more for playmaking when you know you can instill some doubt. I don't know that we will end up with a reliable way to determine if the champ coming at us is her or not as consistently as one might like.
Naalith (NA)
: She looks like she plays nothing like LeBlanc at all. LeBlanc is a hyper mobile champion and her mobility makes her ridiculous, Neeko has basically no mobility and is all about jukes and actual trickery. She looks like she plays more like Zyra but with shapeshifting rather than plants and a melee ult. Her Q, root, and R mimic Zyra really hard, but she probably does more spell damage since she has no plants.
She plays a LOT like Zyra. She feels pretty natural and familiar to me as a Zyra main, which is why I will probably try really hard to make good use of her as a support.
Show more

Dollie Llama

Level 64 (NA)
Lifetime Upvotes
Create a Discussion