Neosphoros (EUNE)
: "Instead, it decides how well you are playing based on a variety of factors and places you in games with players of that skill level" How do you know that? It does it mean exactly the same as division place = skill lvl ?
> [{quoted}](name=Neosphoros,realm=EUNE,application-id=yrc23zHg,discussion-id=9AAXJcEc,comment-id=0001,timestamp=2018-12-11T18:11:01.083+0000) > > "Instead, it decides how well you are playing based on a variety of factors and places you in games with players of that skill level" > > How do you know that? It does it mean exactly the same as division place = skill lvl ? I guess I don't know that exactly, but the system must be using some sort of data to determine that my MMR is in the low- to mid-Silver range even though my rank was several rungs lower than that. I don't know if that involves K/D/A and other deeper stats or if it's just about wins and losses, but it clearly isn't simply saying, "This guy is Bronze II. Let me find some other Bronze I/II/III players and throw him a match with them."
: It doesn't change once you hit silver V(or IV) you get matched against golds , gold V(or IV now) you get matched against plats, it's just a stupid system
> [{quoted}](name=Seiferoth,realm=NA,application-id=yrc23zHg,discussion-id=9AAXJcEc,comment-id=0000,timestamp=2018-12-11T17:22:35.975+0000) > > It doesn't change once you hit silver V(or IV) you get matched against golds , gold V(or IV now) you get matched against plats, it's just a stupid system It goes both ways though, too. Some of those Silver players are only having to beat a Bronze player in order to move up. There has to be some logic to the way it was set up. I assume at some point, a coder thought this method made sense. And maybe it does, I just don't see it.
Rioter Comments
Arcenic (NA)
: Clash was very well made but there was one problem we had was the fact of trying to figure out what lane they are. We are wondering if you can add their role percentage to their history.
I like that. I also think that the scouting page shouldn't show summoner names. In one of our games (and I'm sure many others were smart enough to do this as well), the other team pulled up our match history and saw exactly who we all played in our previous Clash game and banned every single one of the champs we played in that game. We won anyway, but I think that makes the scouting a little too easy. Seeing our most played champs and lane preferences should be sufficient without seeing who we played in our previous Clash matches.
: We're not ready to go into details on this yet, but we'll share more details on this as soon as we feel confident in the plan. There's a lot of variables at play and just refunding the IP and RP isn't going to cut it.
My suggestion is to give people options. Possible options could include: * Refund the IP or RP for anything spent on runes or rune pages in the last year or maybe two years. Any IP or RP spent before that is gone; the summoner got their value out of it through 2+ years of gameplay. No need to refund them. At least not at full value. * Create a few new skins only available to summoners who have spent a certain amount of IP/RP on runes and rune pages. I suggest creating them for at least 3-4 champions to account for different champ preferences. Give each summoner the ability to unlock a certain number of these skins based on how much RP/IP they spent on runes and rune pages (e.g. 5000+ IP earns one skin, 10,000+ can get two, etc.). * Allow summoners to take orange or blue essence at some conversion rate for the amount of IP/RP they spent on runes and rune pages. No clue what a fair rate would be, but some people may value this. * Allow summoners to receive Hextech crafting items in exchange for the IP/RP they spent. Again, I don't know what the conversion rate would be, but if you want to buy a mess of chests and keys and open them to your heart's content, go for it. Sorta like converting your paycheck into lottery tickets -- it's not for me, but you do you. Ideally, I think you should have to pick either the refund option or be able to pick some combo of the final three options. So, say you have 8,000 IP spent on runes and rune pages. You could get one of the special skins for 5,000 IP and convert the rest into blue essence at whatever conversion rate is set. Maybe you'd just get a special "My Shop" set up to spend your rune IP/RP in whatever way you like. If you give people enough options, you are more likely to make most people happy. You'll never make everyone happy, but providing options seems like the best way to try.
: I get what you are saying and have also seen a lot of bad examples of this but isnt it a bit normal that the jokes are genderrelated? For example im going to the pub in an hour with my friends from highschool and i know how its going to go: my fat friend is going to get fat jokes, my alt right friend is going to get nazi jokes, my extreem left friend is going to get commi jokes, i mumble a lot so im going to get it for that, my indian friend is going to get pakistanian jokes, my friend with a lot of small curles is going to get jew jokes,... and my female friend of our old group is going to get kitchen jokes.
The big difference here is that these are your friends. Friendship creates a familiarity that helps us know that we can pick on a friend who is overweight and they will know it's good-natured. Most of the time on League we are playing with total strangers, not friends. Would you walk down the street and pick on passersby for their weight, political beliefs, and race? I certainly hope not, but that's really what you are doing if you mock other League players for such things in game.

DominickRoark

Level 172 (NA)
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