: While I don't like people who int myself, I can still see where you went wrong in the situation. Instead of simply opening bottom lane, you could have just have played it out until the ff @ 15-20 came out. At least, that is how I deal with situations like this. Then, I simply report the inter after the game.
Why should I have to bang my head against the wall dealing with a 1v3? Bad enough they were duo on comms but they also have a walking gold+XP buffet? No thank you
SanKakU (NA)
: I like teamwork, I find teamwork fun. It's too often in this game that teamwork means winning the game. Teamwork should be the rule, not the exception.
What does this have to do with someone inting and ruining a game?
Rioter Comments
: the new tutorial isn't enabled for all accounts yet.
Why not? And how do they decide who gets the new one and who gets the current Ashe Trash?
Rioter Comments
Rioter Comments
: Someone's explained this before but if it were an ad shield you really wouldn't see it. It would have to be a gigantic shield to actually block anything or it would be deleted before you noticed it.
So why not replace it with something healthier, more impactful and actually interactive?
BIFF (NA)
: Does nullifying orb and maw stack? I think because they both trigger at 30% you only get one bubble. The greater of the two. Would be interesting to see can someone confirm?
They both proc Orb will always go first though, so if it blocks enough it might even save Hex from proccing too
Rioter Comments
: Wait, people actually take this rune? And you think it’s overpowered? It’s a fill in for champs like Vlad when they want Phase Rush but don’t have mana, at best.
Um... why wouldn't Vlad want Nimbus? And also going by that flawed and outright incorrect logic of no one taking it wouldn't that be all the more reason to replace it? Not to mention again Banner was the exact same thing, niche but incredibly unhealthy when used.
Xcion (NA)
: these items are cheap to give all those stats. Presence of mind pretty much give the mana back after an assist.
Excuse you? 3200 Gold is cheap? {{item:3070}} (850) + {{item:3802}} (1300) + (1050) is CHEAP?! Not to mention you then have to fucking stack the damn thing to unlock that shield you dare to open your fucking mouth on. And really? GLP? The fucking niche as shit item only good on a beyond tiny select few because Riot in their infinite wisdom decided to remove its ability to go through minions?
Rioter Comments
: Honestly I find Zhonya’s to be enough. Its basically an AP maw, and the active basically every time an assassin tries to combo you is more than enough. Plus you shouldn’t get caught more than every ~120 seconds and if you know it’s on cooldown then play safer.
How can you use the active every time if the thing has a cooldown twice as long as most Assassin Ults?
: I thought minion snow ball was a 'come back' factor since it helps the losing team in some ways more than the winning team. Since more minions of theirs live for you to collect at your towers giving you more gold and XP than they get.
Maybe that could have been a plausible reason when it was first introduced, but now with damage being at an all time high and towers being nerfed back to back it's nothing but another hurdle keeping comebacks from actually happening.
Rioter Comments
bbQsauçe (EUW)
: ***
Now correct me if I'm wrong but doesn't lethality scale? So they end up negating {{item:3191}} (Which also needs a whole 30 CS to fully stack btw~)
: I would like another item too, but I can see form a play style standpoint as to why there is not. Almost every AP champion is burst and/or combo based or DoT based (Swain and Cassiopeia for example). Where most AD is either continuous (such as in AA based marksmen and fighters) or burst after a delay (like Zed's ult for example). {{item:3155}} is a great passive to counter burst. The shield can prevent most combos from 1 shotting while the amount of MR can soften up the poke damage to a somewhat more manageable rate. {{item:3157}} is great vs combo burst champions who have to all in to kill (mainly assassins). The active makes any combo less effective, if not completely nulled. The armor also weakens the poke from abilities. And for just 1100g, the 45 armor and 35 AP from just {{item:3191}} is not a bad deal, plus it has no cooldowns to deal with, unlike {{item:3155}}. The reason they are set up like this is because most AP champions either out range or can out maneuver most AD champions. Champions like Lux, LeBlanc, or Xerath should have no issue with harassing a squishy immobile marksmen from range or with their mobility. So the amount of incoming trade damage should be small. 45 armor should be enough. Where as an immobile and squishy AD would have minimal opportunity to win the trade/poke war, let alone the instant kill threat. The shield prevents the threat of instant death every so often and the MR staves off some of the chip damage. In this case I would say Zhonyas is actually preferred. It does everything that is needed for a burst AP champion to be effective and also counters the burst assassins, as well as stops a lot of abilities from working properly, as well as stalls for your abilities to come off of CD. Now, there are those champion which do not follow the "rules" and make the items work better than intended. These are AD fighters. Champions with enough natural defensive stats to make them not squishy, and with good enough AD stats to make them a damage threat, along with mobility and/or massive sustain/shielding. The number 1 offender is obviously {{champion:157}} followed by currently {{champion:39}}. Sad thing is that there is not an easy way to introduce an item to counter only these champions without benefiting the counter to others more so than they need. For example, lets say a new item is made that gives a good amount of AP (like 70 or so) and also mitigates AD damage taken by the same champion by 20% for 5 seconds (think adaptive helm passive). This would prevent fighters from dealing that crazy repeated damage, but also would inadvertently nerf all marksmen severely. tl;dr I agree it would be nice, but it probably could be very hard to make because of how it could significantly hurt other champions who are not part of the issue.
Wow you AP oppressors sure can't read, spare me your BS "Oh I wish it could happen hurr durr" {{item:3157}}: 120 second CD Common AD Burst champ items: {{item:3147}} {{item:3071}} {{item:3142}} and the best addition {{item:3508}} What do all of these have in common? CDR which will reduce their combo cooldowns even their Ultimates to something WAY FUCKING BELOW 120!
Rioter Comments
Kharlon (NA)
: Pyke is not in a good state, even early in his career, a rather straightforward assassin should not be hovering around 40% winrate. He needed something, he just is not in a good spot at the moment. It may be with him being a new archtype, but he needs something to bring him up to where he isn't a troll pick.
Or maybe it's because you have brainless idiots picking him for the first time with no prior experience. Nah, that couldn't be it that'd make sense.
: Nice that its now just as useless versus mages as it is versus adcs
70% damage reduction is useless?
: you can kill someone 1000 times but if you dont get towers you wont win the game. On the other hand someone can die 1000 times but as long as they get towers they will win.
0 Damage {{champion:23}} for example.
: I feel like most of the people that complain about League are actively trying to NOT have fun
I mean most games do spiral out of control just from that 1 kill, that's how bad snowballing has gotten nowadays.
: > [{quoted}](name=BQwuabtAY4,realm=NA,application-id=yrc23zHg,discussion-id=9Ee3A7AL,comment-id=00150000000000010000,timestamp=2018-05-27T20:50:14.110+0000) > > You mean your time is more important than 2* people's, seeing as that's how many dickheads it takes to stop an FF vote. > > At least you openly accept your own entitled prick nature, now if only you could dispel these delusional notions that you're somehow good enough to win a game 3 other people have given up on. Because by sticking it out all you're going to do is piss them off more and get to a point where people will start trolling because they don't want to deal with you and whatever other selfish douche that's holding them hostage. Notice how you resent anyone who doesn't agree with your desire to surrender? If you start trolling over a lack of surrender, then you should not have started the game in the first place. That is the point I have been making.
> [{quoted}](name=Busty Demoness,realm=NA,application-id=yrc23zHg,discussion-id=9Ee3A7AL,comment-id=001500000000000100000000,timestamp=2018-05-27T21:14:22.647+0000) > > Notice how you resent anyone who doesn't agree with your desire to surrender? > > If you start trolling over a lack of surrender, then you should not have started the game in the first place. That is the point I have been making. No your point is how you're entitled to waste the time of others so long as there is so much as a 0.0000000000000000000000000000000000000000000001% chance of a victory. Which is wrong, like your whole post.
: > [{quoted}](name=BQwuabtAY4,realm=NA,application-id=yrc23zHg,discussion-id=9Ee3A7AL,comment-id=001500000000,timestamp=2018-05-27T11:38:05.257+0000) > > Most games end 20-35, the longer of which only being due to people like you trapping others despite not even having a decent score or overall impact on the game. > > There is no long haul anymore, just stubborn idiots trapping players with their nonsensical delusions instead of just accepting the fact you lost and its time to move on. Let me put it this way... **I don't care if you feel trapped, which is clearly out of entitlement to a successful surrender vote as one person out of five.** **I am not required to agree with your belief that a game is lost simply because you called for the surrender or because the enemy has a clear lead.** **Regardless of whether I agree with you, Riot expects you to play the game out from beginning to end no matter how you feel.** I know that you prefer to just give up because you see one champion on their team fed. I understand that you'd rather not do anything even slightly difficult knowing that it's going to be simply due to one or two teammates playing poorly. And I fully understand that you'd rather force a loss by not playing at your fullest just because you didn't get the surrender you wanted. You are 1 person out of 5 roughly equal individuals on a single team. Your time and effort is no more valuable than any other single teammate. So when you decide it is, you say "my time is worth more than the cumulative time of 4 other people". And that's nothing but you being an entitled brat.
> [{quoted}](name=Busty Demoness,realm=NA,application-id=yrc23zHg,discussion-id=9Ee3A7AL,comment-id=0015000000000001,timestamp=2018-05-27T18:32:06.098+0000) > > Let me put it this way... > > **I don't care if you feel trapped, which is clearly out of entitlement to a successful surrender vote as one person out of five.** > > **I am not required to agree with your belief that a game is lost simply because you called for the surrender or because the enemy has a clear lead.** > > **Regardless of whether I agree with you, Riot expects you to play the game out from beginning to end no matter how you feel.** > > I know that you prefer to just give up because you see one champion on their team fed. I understand that you'd rather not do anything even slightly difficult knowing that it's going to be simply due to one or two teammates playing poorly. And I fully understand that you'd rather force a loss by not playing at your fullest just because you didn't get the surrender you wanted. > > You are 1 person out of 5 roughly equal individuals on a single team. Your time and effort is no more valuable than any other single teammate. So when you decide it is, you say "my time is worth more than the cumulative time of 4 other people". And that's nothing but you being an entitled brat. You mean your time is more important than 2* people's, seeing as that's how many dickheads it takes to stop an FF vote. At least you openly accept your own entitled prick nature, now if only you could dispel these delusional notions that you're somehow good enough to win a game 3 other people have given up on. Because by sticking it out all you're going to do is piss them off more and get to a point where people will start trolling because they don't want to deal with you and whatever other selfish douche that's holding them hostage.
: This actually helps a behind team more. The enemy minions auto-push towards you, so that you don't have to go out into enemy territory to farm. Meanwhile the team ahead *does* have to push into the dark
Too bad it just screws the losing team even harder cause the enemy minions will be hard shoving any time you try to roam towards fights
: Can we stop attacking people for mistakes they’ve made?
Only if they learn from the mistake and don't consistently repeat it. If they keep fucking up despite you being calm with them then don't act as if you deserve any compassion when your team finally snaps on your fuck up ass.
: > [{quoted}](name=BQwuabtAY4,realm=NA,application-id=yrc23zHg,discussion-id=9Ee3A7AL,comment-id=0015,timestamp=2018-05-27T00:47:59.361+0000) > > The opposite is even worse, getting delusional stubborn fuck-wits that think a game is still winnable when the enemy has gotten every dragon throughout 20 minutes and hasn't lost a single turret while you're down to your inhib tower Mid. > > People need to start realizing that it's much more productive AND FUN to just get a miserable game over with early and get into a fresh one instead of being those one or two selfish %%%%s that hold the rest of their team hostage in a doomed experience because they think they're the next Faker. If a losing early game is so miserable to you that you're unwilling to play past it, you should find a different game. League is still a long haul game, despite many of Riot's changes. I've helped make plays where my team's morale almost completely reversed and we ended up pulling out a win, even though there was one stubborn person who didn't want to be carried. It's also entirely possible to reverse situations like being down 5 dragons and all towers, albeit unlikely. And those wins are very rewarding because you pulled through.
> [{quoted}](name=Busty Demoness,realm=NA,application-id=yrc23zHg,discussion-id=9Ee3A7AL,comment-id=00150000,timestamp=2018-05-27T09:15:19.601+0000) > > If a losing early game is so miserable to you that you're unwilling to play past it, you should find a different game. > > League is still a long haul game, despite many of Riot's changes. I've helped make plays where my team's morale almost completely reversed and we ended up pulling out a win, even though there was one stubborn person who didn't want to be carried. > > It's also entirely possible to reverse situations like being down 5 dragons and all towers, albeit unlikely. And those wins are very rewarding because you pulled through. Most games end 20-35, the longer of which only being due to people like you trapping others despite not even having a decent score or overall impact on the game. There is no long haul anymore, just stubborn idiots trapping players with their nonsensical delusions instead of just accepting the fact you lost and its time to move on.
: Here's my problem with most of the community surrendering so easily:
The opposite is even worse, getting delusional stubborn fuck-wits that think a game is still winnable when the enemy has gotten every dragon throughout 20 minutes and hasn't lost a single turret while you're down to your inhib tower Mid. People need to start realizing that it's much more productive AND FUN to just get a miserable game over with early and get into a fresh one instead of being those one or two selfish %%%%s that hold the rest of their team hostage in a doomed experience because they think they're the next Faker.

DongsAndShrooms

Level 33 (NA)
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