ßoy (NA)
: We had a lesson on Yasuo in Biology Class today...
funny fact, riot, in its PC california bubble (MAGA here), banned the word cancer.
: "Assassins do too much damage"
Assasins are still great in solo Q, they are just harder to use now, and require more planning.
: Ah if only that were the case though, first of all top really only develops into a noodle fight when neither party manages to kill the other early on, something that a good toplaner very much should try to do because a couple kill advantage can dumpster a lane. And yeah it isn't always gonna happen, sometimes you have the maokai vs malphite and unless the malphite goes roa first item Q max hail mary to kill the maokai it probably won't happen, but if bad players could "Play a tank, not push, not get caught, and not get punished" than it wouldn't happen, its easy to say "play defensive" but really unless the matchup is an inherent you will die if you are at your wave matchup than playing defensive is usually the wrong choice. You don't want to feed your opponent, but playing aggressive enough to draw the jungler toplane is a huge benefit (that often will go unnoticed) to your team. A jungler spotted top is one that can't stop the bot snowball, or the dragon take. And the diversity of the toplane cast means that wet noodle fests only really happen during a super stale meta, a jax/fiora/darius isn't gonna sit top and go, darn my opponent is tanky guess nothing is gonna happen in lane, no they fight. I have no idea what game you are playing if your top is "mostly a wet noodle fest". Also personal opinion time since I don't play much mid, but outplaying your opponent mid is, get them out of position and blow them up before they can blow you up. Outplaying in top is numerous smart trades until your opponent either has to stay back and not farm and sometimes even get xp, back or if they try to step up taking advantage and knowing your exact numbers to kill them. In top more often than not you don't have the luxury of extremely overkilling someone with your "burst" it comes down to knowing thresholds and exploiting them. But again I don't play much mid so I am pretty biased in seeing top trading as more complex than mid trading.
> [{quoted}](name=Shibe the Doge,realm=NA,application-id=3ErqAdtq,discussion-id=Rz5ndVzY,comment-id=00010000000100030000,timestamp=2016-07-04T04:20:42.307+0000) > > Ah if only that were the case though, first of all top really only develops into a noodle fight when neither party manages to kill the other early on, something that a good toplaner very much should try to do because a couple kill advantage can dumpster a lane. And yeah it isn't always gonna happen, sometimes you have the maokai vs malphite and unless the malphite goes roa first item Q max hail mary to kill the maokai it probably won't happen, but if bad players could "Play a tank, not push, not get caught, and not get punished" than it wouldn't happen, its easy to say "play defensive" but really unless the matchup is an inherent you will die if you are at your wave matchup than playing defensive is usually the wrong choice. You don't want to feed your opponent, but playing aggressive enough to draw the jungler toplane is a huge benefit (that often will go unnoticed) to your team. A jungler spotted top is one that can't stop the bot snowball, or the dragon take. And the diversity of the toplane cast means that wet noodle fests only really happen during a super stale meta, a jax/fiora/darius isn't gonna sit top and go, darn my opponent is tanky guess nothing is gonna happen in lane, no they fight. I have no idea what game you are playing if your top is "mostly a wet noodle fest". Also personal opinion time since I don't play much mid, but outplaying your opponent mid is, get them out of position and blow them up before they can blow you up. Outplaying in top is numerous smart trades until your opponent either has to stay back and not farm and sometimes even get xp, back or if they try to step up taking advantage and knowing your exact numbers to kill them. In top more often than not you don't have the luxury of extremely overkilling someone with your "burst" it comes down to knowing thresholds and exploiting them. But again I don't play much mid so I am pretty biased in seeing top trading as more complex than mid trading. Yeah, that only works in gold 5, silver, bronze. Having a jungler come top in those leagues is great because they suck so bad you can probably 1v2 them and get an easy double.
: This could be you next..Please read
You sound like a dishonest person, regardless. I think the ban was spot on.
: Tahm Kench Feels Bad to Play After 6.13 Changes
he is pretty insane top lane now though.
: Hey another top main here, with my secondary main being support. Wanna give my 2 cents. Support is definitely the easiest role to just plop yourself into if you are bad (Please don't stop reading here, I have more to say) You grab a gold gen item and you try to stick to the most fed carry lategame (and if you are lucky that ended up being your adc) but just because it has the lowest barrier to entry does not mean its the easiest role (nor will I say what I think is the easiest role because I think you shouldn't really talk shit on what you don't do) there really is a ton of depth to the role though. I think too much credit is given to warding, that is you can argue however much how strategic your wards are but honestly more often than not if you aren't in lane you try to go for the closest chokepoint that people go through and the nearest objective to ward, ideally you expect the other major objective to be covered by the other laners. But I think people don't focus on the real stuff supports do, usually in some way shape or form they have a way to catch an enemy (There are fringe cases like soraka but in general) and good usage of these abilities to get the players around them is hugely important. What can your adc do to keep someone still? Not much, if you don't catch the enemy unless they make a dumb attack you aren't going to get ahead. The support (and jungler sometimes too) have the responsibility to make sure the carries get fed, most of the time the support is most capable to get the adc fed but the truly good supporting is when you can also translate your advantage into getting another lane fed (typically mid) of course every game is different, sometimes mid gets fed and helps bot, sometimes jungle gets both fed, sometimes bot helps mid, it all depends on the situation but the support is like a jungler with the sole purpose of improving their team (junglers also have to worry about becoming strong themselves, something more on the backburner for a support) I guess really when you come down to it the support is kind of the jungler with even more of a focus of making sure everyone else on the team is good. Though you also were extremely dismissive of toplane which while the other guy is ~~kind of~~ an asshole. If you think all there is to top is buying {{item:3025}} you are pretty unknowledgeable about the role as a whole. First of all a good toplaner adjusts their build depending on the game, I won't lie there was a period of sunfire iceborn where that was just "what you got" but that was a period of poor balance for the lane. Top has an incredible amount of thought depending on the champion too in my opinion and probably the most flexibility of "what you want" out of your lane. You can pick for splitpushing and trying to keep 1-2 people out of the fight at all times to deal with you, creating space for your team, you can pick a teamfight champion like malphite where your goal is to be the front line of the team, start good fights and sometimes lead objectives even more than the jungler (possibly a symptom of being taken more seriously than a support even if they can fill a similar role in this case) they could pick the niche damage carry, which can be broken off into splitpushing even more or even trying to get the rest of their team fed not unlike a support, there really is an extreme amount of variety to the role, something I wish to see more of with support, as right now your categories for support are either (imo), protect the adc by keeping them healthy and the enemies away, or protect the adc by killing the enemy and getting them strong enough to protect themselves, or category 3, be thresh and do both for no reason :^) I could write a lot more about both roles and why they both have a lot of strategy any why the OC is an ass or why you came of kinda like an ass, or maybe even identify how I probably came off like an ass but I think I got my point across. **TLDR** Both Top and Support are smart beautiful sexy ~~women~~ roles that have a lot to offer.
> [{quoted}](name=Shibe the Doge,realm=NA,application-id=3ErqAdtq,discussion-id=Rz5ndVzY,comment-id=000100000001,timestamp=2016-07-03T07:36:03.497+0000) > > Hey another top main here, with my secondary main being support. Wanna give my 2 cents. Support is definitely the easiest role to just plop yourself into if you are bad (Please don't stop reading here, I have more to say) You grab a gold gen item and you try to stick to the most fed carry lategame (and if you are lucky that ended up being your adc) but just because it has the lowest barrier to entry does not mean its the easiest role (nor will I say what I think is the easiest role because I think you shouldn't really talk shit on what you don't do) there really is a ton of depth to the role though. I think too much credit is given to warding, that is you can argue however much how strategic your wards are but honestly more often than not if you aren't in lane you try to go for the closest chokepoint that people go through and the nearest objective to ward, ideally you expect the other major objective to be covered by the other laners. But I think people don't focus on the real stuff supports do, usually in some way shape or form they have a way to catch an enemy (There are fringe cases like soraka but in general) and good usage of these abilities to get the players around them is hugely important. What can your adc do to keep someone still? Not much, if you don't catch the enemy unless they make a dumb attack you aren't going to get ahead. The support (and jungler sometimes too) have the responsibility to make sure the carries get fed, most of the time the support is most capable to get the adc fed but the truly good supporting is when you can also translate your advantage into getting another lane fed (typically mid) of course every game is different, sometimes mid gets fed and helps bot, sometimes jungle gets both fed, sometimes bot helps mid, it all depends on the situation but the support is like a jungler with the sole purpose of improving their team (junglers also have to worry about becoming strong themselves, something more on the backburner for a support) I guess really when you come down to it the support is kind of the jungler with even more of a focus of making sure everyone else on the team is good. > > Though you also were extremely dismissive of toplane which while the other guy is ~~kind of~~ an asshole. If you think all there is to top is buying {{item:3025}} you are pretty unknowledgeable about the role as a whole. First of all a good toplaner adjusts their build depending on the game, I won't lie there was a period of sunfire iceborn where that was just "what you got" but that was a period of poor balance for the lane. Top has an incredible amount of thought depending on the champion too in my opinion and probably the most flexibility of "what you want" out of your lane. You can pick for splitpushing and trying to keep 1-2 people out of the fight at all times to deal with you, creating space for your team, you can pick a teamfight champion like malphite where your goal is to be the front line of the team, start good fights and sometimes lead objectives even more than the jungler (possibly a symptom of being taken more seriously than a support even if they can fill a similar role in this case) they could pick the niche damage carry, which can be broken off into splitpushing even more or even trying to get the rest of their team fed not unlike a support, there really is an extreme amount of variety to the role, something I wish to see more of with support, as right now your categories for support are either (imo), protect the adc by keeping them healthy and the enemies away, or protect the adc by killing the enemy and getting them strong enough to protect themselves, or category 3, be thresh and do both for no reason :^) > > I could write a lot more about both roles and why they both have a lot of strategy any why the OC is an ass or why you came of kinda like an ass, or maybe even identify how I probably came off like an ass but I think I got my point across. > > **TLDR** Both Top and Support are smart beautiful sexy ~~women~~ roles that have a lot to offer. To be honest, top is pretty no skill, since its mostly wet noodle fights. Even bad players can play a tank, not push, not get caught, not get punished.
: But it works :^)
> [{quoted}](name=AngusBoomPants,realm=NA,application-id=ZGEFLEUQ,discussion-id=Qo2WeYHP,comment-id=00020000,timestamp=2016-07-02T18:57:00.704+0000) > > But it works :^) only in solo Q
Seenan (NA)
: Haunting Guise/Liandry's are still way too pricey
its good on mages which dont need mana, like kat, kennen, teemo, kayle, rumble. That is who it was meant for. Rylai's isnt necessary for this item (although it helps). as a note, you dont get the full burn effect from it just by having a rylais, since the slow on rylais does not last as long as the burn double damage proc (meaning u will get a proc of burn single damage). what would be nice would be some scaling on the passive portion with AP. Often times it feels better on tanks than it does mages (which isn't necessarily a bad thing, but on non mana mages, it feels SLIGHTLY underwhelming at times)
: I think fiora is a fantastically designed champion.
as a kennen main, i don't think it's fair her parry completely removes my W's passive proc. Not only do i lose the proc on her (fair) but i also lose the W charge, meaning i am basically dead because theres no way to get even a safety stun off. I actually think this is more of a bug, since this used to be how it worked with panth, until they changed it so i dont lose the mark when a shot is blocked.
Josh1735 (NA)
: So how exactly am i supposed to learn League 2?
whining and bragging in the same thread is how you learn.
: The Real Reasons Riot is Forcing Dynamic Queue
not really convincing. They don't need to completely remove solo Q in order to bolster interest for the game. I suspect there are similar reasons as to why riot made dynamic Q, but not exactly as you point out.
Jasiwel (NA)
: I don't know about you guys, but I always sigh with relief when I see a Nasus. So much better to have on the team than a suiciding Yasuo Top that didn't pick with the team in mind. At the very least, Nasus can tank.
> [{quoted}](name=Jasiwel,realm=NA,application-id=3ErqAdtq,discussion-id=3TnBzHUX,comment-id=000d,timestamp=2016-06-12T15:58:53.262+0000) > > I don't know about you guys, but I always sigh with relief when I see a Nasus. So much better to have on the team than a suiciding Yasuo Top that didn't pick with the team in mind. At the very least, Nasus can tank. A good nasus will split push all game untill inhib is gone. A bad nasus will usually team fight every chance he gets, and be generally useless.
: Eh, he doesn't have to do anything for his free sustain unlike most other champions. Darius, Illaoi, and Swain all have to hit something for their sustain AND spend mana for it where Trundle just has to stand there. That and he snowballs pretty hard (getting 1 kill in lane just turns him into oppressive status) while "losing" lane usually just means going even since you will just scale with the tank lane opponent.
> [{quoted}](name=My Waifu Chocola,realm=NA,application-id=3ErqAdtq,discussion-id=FUqaG7WQ,comment-id=00220000,timestamp=2016-06-08T14:30:19.073+0000) > > Eh, he doesn't have to do anything for his free sustain unlike most other champions. Darius, Illaoi, and Swain all have to hit something for their sustain AND spend mana for it where Trundle just has to stand there. That and he snowballs pretty hard (getting 1 kill in lane just turns him into oppressive status) while "losing" lane usually just means going even since you will just scale with the tank lane opponent. in practice, none of the tanky top laners really do anything for their sustain. Its pretty much impossible to bully anyone since there is so much sustain. Its also too risky, due to being ganked by a jungler. So although I agree with you, it really doesn't matter, since no1 dies top lane ever anyways unless they are playing non meta champions i.e. anyone who is not a tanky top with sustain.
Rioter Comments
iTams (NA)
: Dota's Manila Major had 95/111 Heroes Picked
It has to do with STR AGIL and INT balancing heros much better than simple "+ damage". It helps to balance differences in champion kits, since STR gives literally every stat a tank would want , agil gives balance against all but base damage spells (see why carries build bkbs or linkens) and Int gives casters more spells and damage without giving them HP or armor (once caught, they are done for) So say if you have a hero who has X skills. These X skills are worth a certain amount of balance points. With dota, they simply need to adjust STR gains, since each point gives a uniform amount across all champions. With LOL, they need to adjust all these different stats individually for each champion, which is why some champions are usually weaker than others. This is also why items in Dota2 are superior, since the items each give unique values depending on who uses them (so, for example, a carry buying a BKB does not gain an extra 10 damage, since they do no benefit from str). I cant tell you the number of times carrys in LOL buy items orignal designed for tanks throughout its history, but it is a ton (warmogs, sunfires, sterraks, hexdrinker, black cleaver, atmas, heart of gold, leviathon, ) theres probably more as well.
: Why do people pick offmeta garbage?
spombjop (EUNE)
: > [{quoted}](name=Jelly Mac,realm=NA,application-id=3ErqAdtq,discussion-id=lXQTjPXT,comment-id=00100000,timestamp=2016-06-08T11:54:45.857+0000) > > Because everyone in Bronze is terrible at the game so never get punished for their mistakes etc. It's the purest example of a clown Fiesta. I played a ton of normals and was matched up against golds, plays, and diamonds, I still don't play at that level but when I returned to ranked I was able to get out of Bronze easily, twice. u don't get punished in gold and low plat for your mistakes either
> [{quoted}](name=spombjop,realm=EUNE,application-id=3ErqAdtq,discussion-id=lXQTjPXT,comment-id=001000000000,timestamp=2016-06-08T12:28:29.006+0000) > > u don't get punished in gold and low plat for your mistakes either u dont even get punished in high plat
: Can we address how frustrating it is to play against Trundle?
hes literally no different than any other tanky top laner.
Rioter Comments
: please revert kennen nerfs
In plat + he is pretty underwhelming.
Rioter Comments
soh1gh2 (NA)
: sorry but u are wrong kennen is low key broken atm he got reduced energy costs ult damage buff and his core items now give cdr witch allows u to pretty much chain cc the whole enemy team while doing massive damage i would say u need to just practice with him more cause he's actually pretty broken
> [{quoted}](name=soh1gh2,realm=NA,application-id=3ErqAdtq,discussion-id=ex5nJbrj,comment-id=0000,timestamp=2016-05-30T00:48:15.383+0000) > > sorry but u are wrong kennen is low key broken atm he got reduced energy costs ult damage buff and his core items now give cdr witch allows u to pretty much chain cc the whole enemy team while doing massive damage > > i would say u need to just practice with him more cause he's actually pretty broken you are silver 5. You probably shouldn't comment on balance. At higher levels, he is not broken.
: Would yorik support work?
yes it could work design wise, not sure about numbers wise. In theory you would use yorick support when the enemy comp makes it cost ineffective to peel for you carry, all while being extrmely hard to engage on. You would want a carry like kogmaw, ashe, varus, or mf. Your team comp should be strictly cc and counter engage (zyra. oriana, fiddles, gragas, sejuani, naut, darius, nunu,) One of the big problems would be slows not stacking anymore.
ShadowBz (NA)
: Why Is Ryze still allowed to be Broken
Rioter Comments
Rioter Comments
: Great Idea. I'll pitch it to live gameplay team.
> [{quoted}](name=Beluga Whale,realm=NA,application-id=A7LBtoKc,discussion-id=a4Az9htA,comment-id=0050000000000000,timestamp=2016-04-09T10:31:40.641+0000) > > Great Idea. I'll pitch it to live gameplay team. First of all, the new zhonya changes are pretty good for kennen, but they will not correct all of his current problems (actual design flaws and problems, not simple complaints) I have about 2k kennen games played, and have played him since release (back when haunting guise had spell vamp, where he was arguably the most powerful). Here is the TLDR for riot on what buffs I think he needs that am POSITIVE would NOT make him overpowered or cancerous. **W - 7.5% CD reduction at max rank (no less), Gain an empowered auto after 8 seconds not in combat E- larger AOE, so it is easier to tag champions and land a Q after OR Q- Easier to hit at extremely close ranges E- -5 to 10 energy at early levels** Reasons- W- He needs to be able to double proc W. Currently, Kennen should run flat 7.5% cdr runes (or 6.67 and 1.67 at level 18 ), since it allows him to continuously cast W if he is chasing down a target. This in essence gives him a semi targeted stun (since you need to land an intial skill shot or at the very least empowered auto). This allows him to buy sorc boots. Although kenen loves lucidity boots for the flash and tp reduction, the damage you lose is really disheartening. The changes to zhonya will weaken his relative power overall, since as an energy champion, kennen does not naturally scale well with CDR. This is why the runes were such a good pick on kennen, because he needs exactly 7.5 cdr for an important threshold (not 10%). Allow kennen to use AP runes without punishing the effectiveness he got before from CDR runes, since the new items will lower his power a bit when compared to other champions (2.5 of the cdr will essentially be wasted after zhonya finishes, along with the early game power lost from the 7.5 cdr runes where kennen scales with AD rather than ap (meaning losing the CDR runes is an even larger nerf, due to base damage scaling). The not in combat mark gain is really just to reduce RNG. Currently, kennen suffers from an RNG problem of if he has a mark up and needs to roam immediately or teleport immediately. I feel kennen does not need to needlessly suffer for not having a mark up since it is relatively RNG if kennen has happened to auto 4 times in a row at any given time. He would still suffer slightly and could be punished, however, a skillful kennen should be allowed to gank with a relaible stun and not have to auto the rift scuttler on the way to a gank, or just be SOL. Gnar suffers a similar problem in this regard, however, I feel it is MUCH more punishing to kennen, since Gnar's kit is inherently designed to deal with RNG, while kennen's was not. Although this would give him a slight boost in damage, It shiouldn't effect too much in pre 9 laning phase, considering his damage is already slightly underwhelming (the sustain and survivability on many tanks top lane causes some kennens such as myself to prefer to max Q first on certain MUs, since it is easier to farm with, and you realistically wont accomplish much. Its not really fun to know you can't damage some melee tanks, but it is the reality none the less) Q/E change - This skill is pretty antiquated, considering kennen is an old champion. A very small aoe around Kennen should proc his E, simply because his Q is very narrow and hard to hit at close ranges. A good kennen MUST use his E to deal damage when he can, however, it is quite an unreliable and pain in the ass skill to use. This is because you must be literally on top of someone to hit them. Once you hit them, you need to land your Q, which is extremely hard and extremely unsafe, since missing it means you will most likely not get the kill or die. The Q is one of kennens best scaling damage skills, and it is very unreliable currently. I believe this was one of the unintended consequences of a width nerf on his Q that happened a long time ago when kennen was considered an "overpowered" top lane. E - Simply put, his energy costs on his E are wrong. While they are intended to prevent him from being too ungankable early, this is not the case. he is actually a fairly safe champion at levels 2-3, since the jungler and enemy champions are fairly WEAK compared to kennen at this level. It is every level after this which is unfair to kennen. A 100 energy cost usually makes the skill nearly unusable, since kennen MUST use his Q's to farm. This is due to the nature of thunderlords decree, which is by far his best mastery (his empowerd autos count as two, and W gives a proc. A luden proc'd Q and W also activate TLD). Using deathfires is viable on kennen, but it is not preferred, since kennen's kit is burst. Q does not have a sustainable energy cost, and can be easily outclassed by other poke champions, meaning kennen must rely on close range to deal damage eventually (hence the burst). To add to this, here is a quote from the topic about the mastery changes - before he could deal more damage at any time he wanted due to masteries being linear, but now opponent can dictate when he can attack, which kennen inherently suffers from since energy costs dont replenish well. So for example, say you land a nice TLD proc on the enemy champion, and then he pushes the lane. There is not much you can do against this situation besides use your Qs and autos to farm or miss farm), since your TLD is not up, and it will most likely not even be worth it to land an empowered W (depending on the lane matchup). This is why I think he needs lower energy costs on his E, since it is his E skill which is almost unuseable at certain early game times, through no fault of the kennen player This does not mean that poke kennen should never be used, but the point is that his having so much damage tied to landing every mark he can when TLD is up, kennen has suffered tremendously from having too high of energy costs. I believe lowering the cost on his E will be best, since it is clear that riot wants to reward kennen players who use LR as an offensive tool effectively. Currently, it is simply too hard to use this tool. thanks for the time
: Mid Year Mage Updates - Vel'koz Direction
allow his passive to deal % hp true damage. W no longer can proc marks (but can add them and extend time) E - 2 sets of paralell, perpendicular beams around a point (think tic tac toe board). Units hit by beam are briefly stunend. You are welcome riot pls hire
: Mid Year Mage Updates - Low-Scope Mage Directions
First of all, the new zhonya changes are pretty good for kennen, but they will not correct all of his current problems (actual design flaws and problems, not simple complaints) I have about 2k kennen games played, and have played him since release (back when haunting guise had spell vamp, where he was arguably the most powerful). Here is the TLDR for riot on what buffs I think he needs that am POSITIVE would NOT make him overpowered or cancerous. **W - 7.5% CD reduction at max rank (no less), Gain an empowered auto after 8 seconds not in combat E- larger AOE, so it is easier to tag champions and land a Q after OR Q- Easier to hit at extremely close ranges E- -5 to 10 energy at early levels** Reasons- W- He needs to be able to double proc W. Currently, Kennen should run flat 7.5% cdr runes (or 6.67 and 1.67 at level 18 ), since it allows him to continuously cast W if he is chasing down a target. This in essence gives him a semi targeted stun (since you need to land an intial skill shot or at the very least empowered auto). This allows him to buy sorc boots. Although kenen loves lucidity boots for the flash and tp reduction, the damage you lose is really disheartening. The changes to zhonya will weaken his relative power overall, since as an energy champion, kennen does not naturally scale well with CDR. This is why the runes were such a good pick on kennen, because he needs exactly 7.5 cdr for an important threshold (not 10%). Allow kennen to use AP runes without punishing the effectiveness he got before from CDR runes, since the new items will lower his power a bit when compared to other champions (2.5 of the cdr will essentially be wasted after zhonya finishes, along with the early game power lost from the 7.5 cdr runes where kennen scales with AD rather than ap (meaning losing the CDR runes is an even larger nerf, due to base damage scaling). The not in combat mark gain is really just to reduce RNG. Currently, kennen suffers from an RNG problem of if he has a mark up and needs to roam immediately or teleport immediately. I feel kennen does not need to needlessly suffer for not having a mark up since it is relatively RNG if kennen has happened to auto 4 times in a row at any given time. He would still suffer slightly and could be punished, however, a skillful kennen should be allowed to gank with a relaible stun and not have to auto the rift scuttler on the way to a gank, or just be SOL. Gnar suffers a similar problem in this regard, however, I feel it is MUCH more punishing to kennen, since Gnar's kit is inherently designed to deal with RNG, while kennen's was not. Although this would give him a slight boost in damage, It shiouldn't effect too much in pre 9 laning phase, considering his damage is already slightly underwhelming (the sustain and survivability on many tanks top lane causes some kennens such as myself to prefer to max Q first on certain MUs, since it is easier to farm with, and you realistically wont accomplish much. Its not really fun to know you can't damage some melee tanks, but it is the reality none the less) Q/E change - This skill is pretty antiquated, considering kennen is an old champion. A very small aoe around Kennen should proc his E, simply because his Q is very narrow and hard to hit at close ranges. A good kennen MUST use his E to deal damage when he can, however, it is quite an unreliable and pain in the ass skill to use. This is because you must be literally on top of someone to hit them. Once you hit them, you need to land your Q, which is extremely hard and extremely unsafe, since missing it means you will most likely not get the kill or die. The Q is one of kennens best scaling damage skills, and it is very unreliable currently. I believe this was one of the unintended consequences of a width nerf on his Q that happened a long time ago when kennen was considered an "overpowered" top lane. E - Simply put, his energy costs on his E are wrong. While they are intended to prevent him from being too ungankable early, this is not the case. he is actually a fairly safe champion at levels 2-3, since the jungler and enemy champions are fairly WEAK compared to kennen at this level. It is every level after this which is unfair to kennen. A 100 energy cost usually makes the skill nearly unusable, since kennen MUST use his Q's to farm. This is due to the nature of thunderlords decree, which is by far his best mastery (his empowerd autos count as two, and W gives a proc. A luden proc'd Q and W also activate TLD). Using deathfires is viable on kennen, but it is not preferred, since kennen's kit is burst. Q does not have a sustainable energy cost, and can be easily outclassed by other poke champions, meaning kennen must rely on close range to deal damage eventually (hence the burst). To add to this, here is a quote from the topic about the mastery changes - before he could deal more damage at any time he wanted due to masteries being linear, but now opponent can dictate when he can attack, which kennen inherently suffers from since energy costs dont replenish well. So for example, say you land a nice TLD proc on the enemy champion, and then he pushes the lane. There is not much you can do against this situation besides use your Qs and autos to farm or miss farm), since your TLD is not up, and it will most likely not even be worth it to land an empowered W (depending on the lane matchup). This is why I think he needs lower energy costs on his E, since it is his E skill which is almost unuseable at certain early game times, through no fault of the kennen player This does not mean that poke kennen should never be used, but the point is that his having so much damage tied to landing every mark he can when TLD is up, kennen has suffered tremendously from having too high of energy costs. I believe lowering the cost on his E will be best, since it is clear that riot wants to reward kennen players who use LR as an offensive tool effectively. Currently, it is simply too hard to use this tool. thanks for the time This is from a topic i made earlier. Please read and consider it.
Nyhver (NA)
: Why are Zed Mains So Egoist?
>liberals actually think this way
Rioter Comments
: > [{quoted}](name=DontBanMeImDrunk,realm=NA,application-id=mNBeEEkI,discussion-id=Ag9TAAJ5,comment-id=0000000000000001,timestamp=2016-04-09T19:18:39.711+0000) > > also, to be fair, kennen has no word of an update to my knowledge, and it is the mid season mage update (he is a mage, comparable to ryze or lissandra) he is one of the 9 champs hit in the broad sweep, which will be usability updates check s@20
> [{quoted}](name=Maid of Plays,realm=NA,application-id=mNBeEEkI,discussion-id=Ag9TAAJ5,comment-id=00000000000000010000,timestamp=2016-04-09T19:21:24.644+0000) > > he is one of the 9 champs hit in the broad sweep, which will be usability updates > > check s@20 appreciate it, still as I do hope they take my suggestions in particular into account. I'm not convinced he needs much more.
: "I did illegal things and got evicted from my apartment..."
I think riot does a pretty poor job of banning people when they do nothing wrong other than use offensive language. But they cater to their base, which are helpless liberal weaboo nerds who are young and probably never had a job in their life. These type of people have been proven to spend more money for perceived social justice. I support banning people who ruin games via intentional feeding, but offensive chat is completely subjective, not objective. Banning people because they use word X y or Z on the basis it is "offensive" is not the right control method. I for one, do not like snarky people in my games, passive aggressive people, or hell, people not the same skin color as me. That does not mean the mute option does not exist, nor does it make me a bad person in the eyes of law (because, anyone who has attended jury duty will know there are no right or wrong answers in court). and for reference, I do not have an attitude problem, nor do I get reported (to anyone even reading this garbage).{{sticker:slayer-jinx-catface}}
: electric rato deserves to get FUCKING DELETED
> [{quoted}](name=Pony Montana,realm=NA,application-id=mNBeEEkI,discussion-id=Ag9TAAJ5,comment-id=0004,timestamp=2016-04-09T19:15:57.260+0000) > > electric rato deserves to get FUCKING DELETED I thought that too when kennen first came out. Then Vlad came out, and i won 15 games straight
Elisheva (NA)
: As a kennen player... I think he's fine as is ._. Honestly the only thing I think really needs changed are the skill visuals, they all function fine.
> [{quoted}](name=Deiformis Ira,realm=NA,application-id=mNBeEEkI,discussion-id=Ag9TAAJ5,comment-id=0003,timestamp=2016-04-09T19:15:47.400+0000) > > As a kennen player... I think he's fine as is ._. Honestly the only thing I think really needs changed are the skill visuals, they all function fine. He has a 45% win rate as a lane bully in a meta where games are decided in the laning phase. What?
: > [{quoted}](name=DontBanMeImDrunk,realm=NA,application-id=mNBeEEkI,discussion-id=Ag9TAAJ5,comment-id=00000000,timestamp=2016-04-09T18:37:10.340+0000) > > I understand that, and I understand maxing E is sometimes preferred (split pushing or when behind versus hard to poke safely comps, or a need for constant mobility) which is why it needs ONLY to be reduced at early levels. It having a high cost is due to riot's mistake and kennen's current design flaw, not a conscious decision. As stated, it is due to the TLD becoming an inherent part of his kit's damage (spending more time using Q to farm causes less energy available for E at early levels) everything you just said has a huge chance to change his primary changes will be a rebalance of energy and cooldowns to shift around the feeling of his playstyle (he is old and clunky, this is part of his repolishing like anivia will get), and a rebalancing of damage to make him less single ability dependent, like you're complaining about i would also expect the random nature of his ult to go
> [{quoted}](name=Maid of Plays,realm=NA,application-id=mNBeEEkI,discussion-id=Ag9TAAJ5,comment-id=000000000000,timestamp=2016-04-09T18:41:41.838+0000) > > everything you just said has a huge chance to change > > his primary changes will be a rebalance of energy and cooldowns to shift around the feeling of his playstyle (he is old and clunky, this is part of his repolishing like anivia will get), and a rebalancing of damage to make him less single ability dependent, like you're complaining about > > i would also expect the random nature of his ult to go also, to be fair, kennen has no word of an update to my knowledge, and it is the mid season mage update (he is a mage, comparable to ryze or lissandra)
: > [{quoted}](name=DontBanMeImDrunk,realm=NA,application-id=mNBeEEkI,discussion-id=Ag9TAAJ5,comment-id=00000000,timestamp=2016-04-09T18:37:10.340+0000) > > I understand that, and I understand maxing E is sometimes preferred (split pushing or when behind versus hard to poke safely comps, or a need for constant mobility) which is why it needs ONLY to be reduced at early levels. It having a high cost is due to riot's mistake and kennen's current design flaw, not a conscious decision. As stated, it is due to the TLD becoming an inherent part of his kit's damage (spending more time using Q to farm causes less energy available for E at early levels) everything you just said has a huge chance to change his primary changes will be a rebalance of energy and cooldowns to shift around the feeling of his playstyle (he is old and clunky, this is part of his repolishing like anivia will get), and a rebalancing of damage to make him less single ability dependent, like you're complaining about i would also expect the random nature of his ult to go
> [{quoted}](name=Maid of Plays,realm=NA,application-id=mNBeEEkI,discussion-id=Ag9TAAJ5,comment-id=000000000000,timestamp=2016-04-09T18:41:41.838+0000) > > everything you just said has a huge chance to change > > his primary changes will be a rebalance of energy and cooldowns to shift around the feeling of his playstyle (he is old and clunky, this is part of his repolishing like anivia will get), and a rebalancing of damage to make him less single ability dependent, like you're complaining about > > i would also expect the random nature of his ult to go He isn't single ability dependent, he must use all of his skills, which makes him fun to play. Judging whether or not to use E offensively or defensively while engaging is not only enjoyable as a kennen player, but also a healthy interaction as it has clear chances for counter play. He is certainly not dependent on his W for all his damage since it scales poorly (except in the early game, which makes sense, since his ult scales by allowing more targets to be hit as the game progresses). Right his only problem (which I agree, but carefully) is antiquated kit. His E is hard to use, because his Q is hard to land at close ranges. That is where the MAJORITY of his problems come from, the other being the new zhonya changes. Well, I guess you could say he is a bit reliant on W due to the nature of TLD and energy interactions, but as I have said, that is really only effecting his early game where his energy costs are making him TOO vulnerable (riot did not intend this) or too weak offensively (you see, before he could deal more damage at any time he wanted due to masteries being linear, but now opponent can dictate when he can attack, which kennen inherently suffers from since energy costs dont replenish well. So for example, say you land a nice TLD proc on the enemy champion, and then he pushes the lane. There is not much you can do against this situation besides use your Qs and autos to farm or miss farm), since your TLD is not up, and it will most likely not even be worth it to land an empowered W (depending on the lane matchup). This is why I think he needs lower energy costs on his E, since it is his E skill which is almost unuseable at certain early game times, through no fault of the kennen player (which is why i even take deathfire grasp vs hard lane matchups where landing 1 or 2 TLD procs wont make up for the difference of farm lost due to harass or the safety lost due to agression i.e enemy lee sin or shaco jungler.))))))))))
: its high cost is due to its low cooldown at max rank those two factors need to be balanced against each other for a better availability dynamic i'm sure he'll receive energy cost and cooldown updates
> [{quoted}](name=Maid of Plays,realm=NA,application-id=mNBeEEkI,discussion-id=Ag9TAAJ5,comment-id=0000,timestamp=2016-04-09T18:23:14.427+0000) > > its high cost is due to its low cooldown at max rank > > those two factors need to be balanced against each other for a better availability dynamic > > i'm sure he'll receive energy cost and cooldown updates I understand that, and I understand maxing E is sometimes preferred (split pushing or when behind versus hard to poke safely comps, or a need for constant mobility) which is why it needs ONLY to be reduced at early levels. It having a high cost is due to riot's mistake and kennen's current design flaw, not a conscious decision. As stated, it is due to the TLD becoming an inherent part of his kit's damage (spending more time using Q to farm causes less energy available for E at early levels)
Rioter Comments
Rioter Comments
: I have always hated that w can only be used on marked targets but not on targets that you have just stunned and removed the marks. It has happened so many times that after using a full combo or chasing an enemy down you need that extra bit of damage to kill him but because of the fact that you just stunned them it removed the marks from your q or ulti and you cant use w. This could be easily fixed by allowing it to hit targets that have received the stun less buff (after you stun a champ once then next stun in a short period is going to be shorter) or simply allowing it to hit all targets that are in the circle of his ulti.
> [{quoted}](name=I am Pacman,realm=NA,application-id=3ErqAdtq,discussion-id=znEoMaiE,comment-id=0001,timestamp=2016-03-12T22:43:08.292+0000) > > I have always hated that w can only be used on marked targets but not on targets that you have just stunned and removed the marks. It has happened so many times that after using a full combo or chasing an enemy down you need that extra bit of damage to kill him but because of the fact that you just stunned them it removed the marks from your q or ulti and you cant use w. > > This could be easily fixed by allowing it to hit targets that have received the stun less buff (after you stun a champ once then next stun in a short period is going to be shorter) or simply allowing it to hit all targets that are in the circle of his ulti. They pretty much fixed it with the buff to his ult (allowing W to be use inside with non mark targets), that will rarely be an issue. Like i say, take 7% cdr, it will happen even less because you chase targets down and will always get a W proc off. I'm not disagreeing with you, but he has many other problems. For one, his ult only works vs single targets pre level 16. Like you should be able to land sick ults all game, why should I have to wait till 16 in order to stun all targets with ult, its so stupid. You can't make a champion have horrible AP ratios AND a utility SCALING ult, that makes him a support. Except theres no good support item for kennen, so he fucking sucks at that too (HERP DERP MANA REGEN DERP)
Rioter Comments
: Well, the mana sustain from her passive is about half of what makes her one of the few mages viable in top lane. If you get a new passive, you might end up restricting her to mid. Not that this is an issue for everyone, but something to keep in mind. As far as passive ideas, maybe a mage version of Ashe. All her abilities have slows attached so there's already a start, all abilities have increased damage on slowed targets and maybe the slow/damage can stack a couple of times.
> [{quoted}](name=Jelly Mac,realm=NA,application-id=3ErqAdtq,discussion-id=v3eeAMLM,comment-id=0005,timestamp=2016-03-12T17:07:23.097+0000) > > Well, the mana sustain from her passive is about half of what makes her one of the few mages viable in top lane. If you get a new passive, you might end up restricting her to mid. Not that this is an issue for everyone, but something to keep in mind. > > As far as passive ideas, maybe a mage version of Ashe. All her abilities have slows attached so there's already a start, all abilities have increased damage on slowed targets and maybe the slow/damage can stack a couple of times. right now she does everything kennen does but better, jsing. buff kennen.
: He made our whole team stop fighting :'(
its good to hide from problems in a virtual reality. thats how the real world works afterall.
Rioter Comments
Sinlaire (NA)
: It's not broken because it's intended. i have seen this post several times over several years and a few back a Red actually answered the post. They said the ult only drags a target to a set distance because they felt it would give Shyvana too much power to drag all champs struck by the Descent to her landing point. if they let her drag all targets to her landing point it would allow her to; 1. completely disengage all champions diving into her team by shoving them out 2. Allow her to completely zone all champions from attempting to arrive at an objective to contest or defend (shoving a team away from falling turret,baron, dragon) 3. Allow her to shove potentially an entire enemy team into a singular point to receive splash damage from all three of her attacks as well as set up overly potent ally abilites. {{champion:32}} {{champion:34}} {{champion:1}} {{champion:245}} {{champion:3}} {{champion:420}} {{champion:59}} {{champion:55}} {{champion:54}} {{champion:85}} {{champion:21}} {{champion:267}} {{champion:20}} {{champion:61}} {{champion:37}} {{champion:157}} {{champion:62}} {{champion:143}} every one of the champions listed above have at least one ability with the potential to devastate an enemy team if all 5 were caught. if shyv could push them all into a singular point, her ability to fatally synergize with a large portion of the roster would increase dramatically.
> [{quoted}](name=Sinlaire,realm=NA,application-id=3ErqAdtq,discussion-id=kRfcfFEm,comment-id=00030000,timestamp=2016-03-07T00:38:52.253+0000) > > It's not broken because it's intended. i have seen this post several times over several years and a few back a Red actually answered the post. They said the ult only drags a target to a set distance because they felt it would give Shyvana too much power to drag all champs struck by the Descent to her landing point. > > if they let her drag all targets to her landing point it would allow her to; > 1. completely disengage all champions diving into her team by shoving them out > 2. Allow her to completely zone all champions from attempting to arrive at an objective to contest or defend (shoving a team away from falling turret,baron, dragon) > 3. Allow her to shove potentially an entire enemy team into a singular point to receive splash damage from all three of her attacks as well as set up overly potent ally abilites. {{champion:32}} {{champion:34}} {{champion:1}} {{champion:245}} {{champion:3}} {{champion:420}} {{champion:59}} {{champion:55}} {{champion:54}} {{champion:85}} {{champion:21}} {{champion:267}} {{champion:20}} {{champion:61}} {{champion:37}} {{champion:157}} {{champion:62}} {{champion:143}} > > every one of the champions listed above have at least one ability with the potential to devastate an enemy team if all 5 were caught. if shyv could push them all into a singular point, her ability to fatally synergize with a large portion of the roster would increase dramatically. still doesnt change the fact that the ult is wonky.
: Okay, rather, here's my point. Tanks shouldn't do too much damage if they have a lot of reliable CC. Alistar does piddling damage if built full-tank, but he's incredibly reliable and also probably the tankiest tank ever with his ult. Sion has a lot of CC, but it's also unreliable, and so does quite a lot of damage and his defensive abilities aren't too great. Nautilus, I will fully admit, is actually rather out of line with how much damage he does for how reliable he is and how great his defensive abilities are.
> [{quoted}](name=charcharmunro,realm=NA,application-id=3ErqAdtq,discussion-id=dRhZHfIE,comment-id=0002000000020000000100000000,timestamp=2016-03-03T02:02:34.708+0000) > > Okay, rather, here's my point. Tanks shouldn't do too much damage if they have a lot of reliable CC. Alistar does piddling damage if built full-tank, but he's incredibly reliable and also probably the tankiest tank ever with his ult. Sion has a lot of CC, but it's also unreliable, and so does quite a lot of damage and his defensive abilities aren't too great. Nautilus, I will fully admit, is actually rather out of line with how much damage he does for how reliable he is and how great his defensive abilities are. ap alistar is also really retarded right now
: I think I'm gonna uninstall Heroes of the Storm...
HotS is a pretty fun game, I enjoyed it. I think removing the item system was a really smart idea, since it removed a factor which is hard to balance, ESPECIALLY without STR AGIL and INT. In fact, one of the biggest problems in LOL is that items and masteries are hard to balance. HOTS is really a great concept, and is really well thought out. Really the worst part that I personally find about HotS is that the champions aren't all that interesting to me, personally. Another really great part about the design philosophy of the game is the multiple map system, to encourage different types of play.
: A 2009 Player's Plea to Riot Games.
I find it ironic you named everyone who HAD been just nerfed (admitidedly its probably not enough, and zed for instance wasnt touched) but you forget ppl like darius and Lux. I agree with you, but please edit the list so udyr and fiora arent on there anymore. I mean, at least try a few games to see if they are still a problem, not just whine to make a point. To be honest, the game made alot more sense to me when tristana had huge range (s1 and beta), but was mainly there for clean up while everyone else did the real fighting. Now it feels like riot promotes heros like maphite and lux, who are literal no skill heros. The reason malphite wasn't op before was because his ult never stopped dashes. Now that he is both solid and viable, riot needs to nerf his solo top (cancer). Oh wait... they did that. TL DR: please complain about lux zed talon darius quinn, as they are the true cancer right now
: Kog'maw lost his identity
yeah I agree, having a kogmaw change his auto attack to a skill shot based on cursor position would be SOOOOOO much better. Wp man. He should basically be a xerath pre-rework, for AD. basically an easy to play seige tank, reliant 100% on positioning. I would even go as far to say remove his "minimum range" so he can't even fire when enemies are close to him
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DontBanMeImDrunk

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