: > [{quoted}](name=DoomRPG,realm=NA,application-id=jxzFAe03,discussion-id=TlVfFZo5,comment-id=000300000000,timestamp=2018-12-06T19:28:33.284+0000) > > (I could have made it clearer, but Tul'Sha is actually inside the earth, she has the ability to fade through walls indefiently. However I don't consider it unbelievable for her to forget too occasionally.) > Tul'Sha was rather startled by the ronin's disarmament of the trap. > "I was kinda hoping for a case of curiosity got the cat." She responded before casually floating to the surface fading past rock and dirt in the way. > > "So know that I'm trapless hows your day been? You look like a wanderer type so I hope you don't mind me tagging along. I do like seeing what happens." > Tul'sha, now in the light of day, was surprisingly well armed. Though her guns and throwing knives were concealed, but the rest of her equipment was in plain view. The dress itself was standard Ionian fare, but noticeably baggier Watching the already odd woman seemingly float to the same platform he stood on with the ease of a spirit, the Wanderer took a slight step back and placed his grip around the hilt of his blade. She still didn’t seem too hostile, nor very dangerous at all really. But her size and weapons told a different story. Though it wasn’t too uncommon to encounter traveler’s from other places who had kept themself aptly prepared in the face of danger. His free hand reaching around to rub the back of his neck, he gave a small sigh at her request to travel along the path with him. “You start by setting up childish tricks in my home, and now you wish to tag along with me… I’ve got a feeling that even if I said no, you’d follow me regardless. Be pretty good at it, too.” Taking the time out to inspect what she had armed herself with in case the worst arose, it was nothing that he hadn’t encountered before. Recognizing the culture that the dress had been from, a bit of curiosity had touched his mind on the much… heavier nature of the dress. Had there been more weapons underneath? Starting on a slow stroll over the strap and past the woman, Yasuo had already been back at sipping at the alcohol within his canteen. “I haven’t gotten your name yet, despite the request. Care to share?”
> [{quoted}](name=Šorye ge ton,realm=NA,application-id=jxzFAe03,discussion-id=TlVfFZo5,comment-id=0003000000000000,timestamp=2018-12-15T23:51:32.132+0000) > > Watching the already odd woman seemingly float to the same platform he stood on with the ease of a spirit, the Wanderer took a slight step back and placed his grip around the hilt of his blade. She still didn’t seem too hostile, nor very dangerous at all really. But her size and weapons told a different story. Though it wasn’t too uncommon to encounter traveler’s from other places who had kept themself aptly prepared in the face of danger. His free hand reaching around to rub the back of his neck, he gave a small sigh at her request to travel along the path with him. “You start by setting up childish tricks in my home, and now you wish to tag along with me… I’ve got a feeling that even if I said no, you’d follow me regardless. Be pretty good at it, too.” > > Taking the time out to inspect what she had armed herself with in case the worst arose, it was nothing that he hadn’t encountered before. Recognizing the culture that the dress had been from, a bit of curiosity had touched his mind on the much… heavier nature of the dress. Had there been more weapons underneath? Starting on a slow stroll over the strap and past the woman, Yasuo had already been back at sipping at the alcohol within his canteen. “I haven’t gotten your name yet, despite the request. Care to share?” Tul'Sha chuckled for a moment before responding. "Curses, you found me out!" she sarcastically exclaimed. "I am Tul'Sha, a rascal by some measures." Said rascal then took out some water for the purposes of drink. "I guess I should share the drinking 'spirit'. A real shame I'm all out of spirits" (For those unaware. Spirit is the term for a hard liquor, something like whiskey or vodka. Or VERY, aged wine. Last I checked Sake isn't considered a spirit, but I might be wrong.) (TL:DR. It's a pun.)
: > [{quoted}](name=DoomRPG,realm=NA,application-id=jxzFAe03,discussion-id=gPZeIElu,comment-id=0002,timestamp=2018-11-25T01:39:27.902+0000) >//It's good! Had it been in another place, under other circumstances, maybe no one would have ever noticed the intruder. She would have sneaked into the temple and taken that which she was looking for, and its guardians would notice it too late to do something about it. But this was the Shadow Monastery, the lair of the Order of the Shadow. The evil magic permeated everything; the air, the plants, the buildings and the soil. The people. Expecting Zed not to notice when someone broke inside his lair was expecting too much. He wandered the enclosure of the temple, following the trail like a beast would follow the distant scent of a prey. It was strange for him that there was no evidence of it, yet he felt the presence as one would feel a leech latched on their skin. It took not long though, to figure out where the intruder was hiding. Zed stoped when he reached a small clearing not far away from the path that went up the mountain. He could hear the pines rustling in the silence, whispering their secrets against each other. He took a step to the side, scraping the ground with his boot. "I know you are here", he said, apparently to no one. "It is impressive that you have managed to get past the defenses; just for that, I will not kill you. Now show yourself".
> [{quoted}](name=ABladeInTheDark,realm=EUW,application-id=jxzFAe03,discussion-id=gPZeIElu,comment-id=00020000,timestamp=2018-12-09T23:29:06.512+0000) > > Had it been in another place, under other circumstances, maybe no one would have ever noticed the intruder. She would have sneaked into the temple and taken that which she was looking for, and its guardians would notice it too late to do something about it. > > But this was the Shadow Monastery, the lair of the Order of the Shadow. The evil magic permeated everything; the air, the plants, the buildings and the soil. The people. Expecting Zed not to notice when someone broke inside his lair was expecting too much. > > He wandered the enclosure of the temple, following the trail like a beast would follow the distant scent of a prey. It was strange for him that there was no evidence of it, yet he felt the presence as one would feel a leech latched on their skin. It took not long though, to figure out where the intruder was hiding. > > Zed stoped when he reached a small clearing not far away from the path that went up the mountain. He could hear the pines rustling in the silence, whispering their secrets against each other. He took a step to the side, scraping the ground with his boot. > > "I know you are here", he said, apparently to no one. "It is impressive that you have managed to get past the defenses; just for that, I will not kill you. Now show yourself". Tul'sha pondered if she should attempt a surprise attack from beneath. Then again the unknown voice had found her already. It may very well be expecting that... After about two seconds of internal decision making, she suddenly reached out of the ground as she reached for Zed's left shin. However it was all a feint; right before she managed to make her grab, she instead turned her hand and slammed it onto the ground. Then pulled herself out of the ground with all her strength. Bursting forth feet first at a surprising pace, then Tul'sha hoisted herself into the air giving her a slight moment of reprieve to rapidly scan the area. Upon landing she quickly shuffled, staring at Zed all the meanwhile, away pausing after a good twenty feet distance was established. Breathing lightly in spite of her exhaustive feat, caring to make it silent as showing weakness would likely spell trouble, Tul'sha spoke kneeling half respectively and half warily. "I have shown myself, I am Tul'Sha, and you are?" (I'm under the impression that Tul'Sha was under mostly dirt, with a layer of stone and maybe carpets, stuff a human at or slightly above peak physically should be able to at the least push away with effort. The idea being that while Tul'sha is physically exhausted from the strength feat since it's pushing her limits, she's pretending it was easy to not show weakness. If you think it's unbelievable I'll change it.)
: > [{quoted}](name=DoomRPG,realm=NA,application-id=jxzFAe03,discussion-id=TlVfFZo5,comment-id=0003,timestamp=2018-12-05T01:55:06.274+0000) > > [Tul'Sha](https://docs.google.com/document/d/1cKKE98XTk-zTlkO_Ox8ZEZXQANBzEapSONzMTOgs8cU/edit) was calmly relaxing just slightly underneath one particular Ionian rode. In her hands, a bucket of water, in front of her a hidden pitfall. Once someone, anyone, walked into the trap, it would be priceless to see their face! > > *In hindsight I shouldn't have put a "Step here" sign above ground* The bored Wraith thought to herself as the hours passed > > (Yey, new Yas. Let me know if you want me to change anything.) Decent eyesight was a gift that the Wanderer had been fortunate enough to receive. But it also helped that due to the spacious and clear Ionian environment, it was fairly easy to spot oddities from a distance. This was the case with a rather suspicious culmination of leaves. Since it took awhile to truly make it to there, he got to stare for a decent amount of time. The thought crossed his head that it could be a natural formation as well, and tampering with it could be seen as rude to whatever spirits or elementals were involved.. That was at least until the distance between them became shorter, and laying his eyes onto a crudely crafted “STEP HERE” sign caused him to pause for a moment. Yasuo had seen many pranks in his lifetime. Hell, he was the crafter of plenty that costs him numerous scoldings from his an-ar, em-ai, elders and classmates. The part that surprised him was how if the sign hadn’t been there, someone probably might have fell into the trap. Deciding the best course of action may have been to just rid the road of it, he separated himself as far as possible and quickly slashed at the trap to reveal what was underneath. Laying eyes onto an oddly dressed woman, Yasuo blinked and stared at her for a moment before giving a low hum. “Uh… You had something going there for a little while, but the sign may have been too much. You plan to dump that water on who falls through?” (It's great to meet you! The post was great, Tul'Sha seems like quite the colorful individual and effective troublemaker!))
> [{quoted}](name=Šorye ge ton,realm=NA,application-id=jxzFAe03,discussion-id=TlVfFZo5,comment-id=00030000,timestamp=2018-12-06T13:01:35.930+0000) > > Decent eyesight was a gift that the Wanderer had been fortunate enough to receive. But it also helped that due to the spacious and clear Ionian environment, it was fairly easy to spot oddities from a distance. This was the case with a rather suspicious culmination of leaves. Since it took awhile to truly make it to there, he got to stare for a decent amount of time. The thought crossed his head that it could be a natural formation as well, and tampering with it could be seen as rude to whatever spirits or elementals were involved.. > > That was at least until the distance between them became shorter, and laying his eyes onto a crudely crafted “STEP HERE” sign caused him to pause for a moment. Yasuo had seen many pranks in his lifetime. Hell, he was the crafter of plenty that costs him numerous scoldings from his an-ar, em-ai, elders and classmates. The part that surprised him was how if the sign hadn’t been there, someone probably might have fell into the trap. > > Deciding the best course of action may have been to just rid the road of it, he separated himself as far as possible and quickly slashed at the trap to reveal what was underneath. Laying eyes onto an oddly dressed woman, Yasuo blinked and stared at her for a moment before giving a low hum. “Uh… You had something going there for a little while, but the sign may have been too much. You plan to dump that water on who falls through?” > > (It's great to meet you! The post was great, Tul'Sha seems like quite the colorful individual and effective troublemaker!)) (I could have made it clearer, but Tul'Sha is actually inside the earth, she has the ability to fade through walls indefiently. However I don't consider it unbelievable for her to forget too occasionally.) Tul'Sha was rather startled by the ronin's disarmament of the trap. "I was kinda hoping for a case of curiosity got the cat." She responded before casually floating to the surface fading past rock and dirt in the way. "So know that I'm trapless hows your day been? You look like a wanderer type so I hope you don't mind me tagging along. I do like seeing what happens." Tul'sha, now in the light of day, was surprisingly well armed. Though her guns and throwing knives were concealed, but the rest of her equipment was in plain view. The dress itself was standard Ionian fare, but noticeably baggier
: > [{quoted}](name=DoomRPG,realm=NA,application-id=3ErqAdtq,discussion-id=oz4dlZAg,comment-id=000100000000,timestamp=2018-12-05T01:03:39.976+0000) > > Apparently fighting games are all casual. Universally I might add, because 50/50s are bloody rampant in the genre. > With a few having 25/25/25/25s. Either Neeko's RNG isn't real because unlike Zoe it isn't random at all, or your saying every single 50/50 mechanic in the entire universe is RNG. > Which... it isn't... Okay. There are no tells because she has 100% control over the clone until she attacks. So yes it is litteraly a 50/50. Just like Leblanc. Just like 50% critical strike. If she chooses not to use an attack you have no way of telling which one is real, so you are left with the choice of following one of them or neither of them. If you chose wrong you get nothing. If you chose right you get the kill. But there is no tell to it if she doesn’t give you one by attacking.
Yeah, it's a 50/50. If your gonna say that 50/50s FIFTY FIFTYs make a game casual. Then your saying that EVERY SINGLE fighting game is a casual game. As fifty fiftys are rampant in fighting games. Fifty fifties aren't issues, I personally like the RNG and I don't think they make the game more casual. If Hearthstone, which is filled to the brim with RNG, can have a competitive scene, League can as well. Especially since League has much, much, MUCH less RNG then Hearthstone.
: wow so Italy is actually gonna ban vaccines
I... I. This can't be happening Brb while I look this up By. God it's true. I've lost my faith in humanity. *Grabs Gun*
: The blade above all things... except a good drink. (Ask Yasuo/Open RP)
[Tul'Sha](https://docs.google.com/document/d/1cKKE98XTk-zTlkO_Ox8ZEZXQANBzEapSONzMTOgs8cU/edit) was calmly relaxing just slightly underneath one particular Ionian rode. In her hands, a bucket of water, in front of her a hidden pitfall. Once someone, anyone, walked into the trap, it would be priceless to see their face! *In hindsight I shouldn't have put a "Step here" sign above ground* The bored Wraith thought to herself as the hours passed (Yey, new Yas. Let me know if you want me to change anything.)
: > [{quoted}](name=Salvor Hardın,realm=NA,application-id=3ErqAdtq,discussion-id=oz4dlZAg,comment-id=0001,timestamp=2018-12-04T17:58:19.940+0000) > > Where's the RNG in Neeko? (seriously) Her clone ability is just another 50/50 being thrown into the game.
Apparently fighting games are all casual. Universally I might add, because 50/50s are bloody rampant in the genre. With a few having 25/25/25/25s. Either Neeko's RNG isn't real because unlike Zoe it isn't random at all, or your saying every single 50/50 mechanic in the entire universe is RNG. Which... it isn't...
: and about the art,it's from Starcraft,right?
As for who created Aegis. Idk And the art is indeed from StarCraft. (StarCraft 2 specifically)
: > [{quoted}](name=DoomRPG,realm=NA,application-id=A8FQeEA8,discussion-id=z2BI4nVs,comment-id=00010000,timestamp=2018-11-29T08:19:37.935+0000) > > I'd personally hardly consider his abilities complex, just hardly standard, they're all press a button do a thing. > > if you did a global wall it wouldn't last a second. It would literally only be active for a single frame because you made it last zero seconds. Whilst some snipes COULD be made with this, it's not like Aegis can reliably troll/secure with the wall. > > As for ult resetting cooldowns, > It doesn't completely reset them and has conditions (it won't effect abilities if they're at or above 7s) > > His ultimate DOES apply a long stasis effect, but it's gimmicky nature makes it hard to optimize, and thusly it likely be lower impact then a bard ult. > > You do bring a point about how his abilities last too long. 4 seconds is indeed too much. 2.5 seconds seems reasonable as none of his CC is exactly easy to land reliably. So it should be on the strong side. > > As for his long cooldowns, Aegis can if he lands good Q's get what is effectively 65% CDR on his basic abilities with like 70-90% uptime. Which means his CDs are long, but deceptively short. He can also reset his primary utility abilities. Again making them shorter then they appear. > Aegis is like bard. Unique playstyle that can screw over his team as well as the enemy. Newer support players should stay away from him, but a master support player can be a nightmare to face against. > > Edit: > As for Aegis's damage, he does pure physical damage. and has no base damage. As such his damage is based more so on his opponent, if he becomes fed an armor item or two will reduce his damage significantly. > What's more he can't really build any armor pen, as he's a pure spellcaster with AP scalings. I think since every ability had such a long description i just got lost in it all and couldn't keep the pieces connected. Thanks for the clarification.
It's moreso I'm atrocious at explaining myself clearly and concisely. So more so my bad, then you having a misunderstanding.
: New champion idea for a "Team Player" (Champion who gets more better the more champs near)
This character seems like they'd suffer from standard enchanter support issues. Either they are inferior to the other enchanters and can't be used seriously. Or they are the only "good" enchanter support on the basis of being the strongest in raw value, negating the others to either counter picks, or troll pick if this champ isn't banned. As a concept itself however I do like it.
: So,who he is? Is something like aliens for us?like: He is from the other planet for seeking something or studying of the Runeterra,like Vel'koz but with different intentions?
Aegis is a sentient supercomputer. Alien yes, but the supercomputer aspect is more important. Is an alien fork really going to be "Alien" (Unless starfish/eldritch aliens are in effect) As for his purpose, Blue and Orange Morality is a hallmark of sentient AI in fiction.
: So his abilities seem super complex with tedious reward. There are many aspects of his kit that seem pretty hindering. In regards to allies, everything revolves around his Q to NOT negatively impact them. That seems a dangerous stipulation to have because there is an ability lock on it if a passive effect is on any champion in the game. His E also seems to be incredibly strong because of how this ability can be angled to cut, quite literally, the entire map in half through the river. Creating a nearly infinite wall that will eventually slow enemies by 90% on a basic ability is real discouraging to play against. Then there is the risk of also slicing your allies MS, which would feel bad, even if you gave them a shield. Kind of a weird, backwards effect. His ult can make a lot of champions incredibly broken by resetting their cool downs. Imagine a double Twilight Shroud Akali, two minefields from Ziggs, the list goes on and on. I admit a counter to that is breaking the channel, but enemies not under the Q passive influence are stuck in a stasis for an extremely long time, not to mention allies based on the description. All of his abilities last way too long. You know how Redemption feels like an eternity before it heals you? That's only 2.5 seconds. Imagine being slowed by 90% for 4 seconds! That'd feel terrible. No where near fun to try and play around (like Nasus slow). A support that does both maximum AND missing health percent damage is a very strong support already, but putting all this elongated CC that can easily cripple your own teammates into the kit with long cool downs that can't be reduced by itemization makes him very difficult to imagine enjoy playing with, as, or against.
I'd personally hardly consider his abilities complex, just hardly standard, they're all press a button do a thing. if you did a global wall it wouldn't last a second. It would literally only be active for a single frame because you made it last zero seconds. Whilst some snipes COULD be made with this, it's not like Aegis can reliably troll/secure with the wall. As for ult resetting cooldowns, It doesn't completely reset them and has conditions (it won't effect abilities if they're at or above 7s) His ultimate DOES apply a long stasis effect, but it's gimmicky nature makes it hard to optimize, and thusly it likely be lower impact then a bard ult. You do bring a point about how his abilities last too long. 4 seconds is indeed too much. 2.5 seconds seems reasonable as none of his CC is exactly easy to land reliably. So it should be on the strong side. As for his long cooldowns, Aegis can if he lands good Q's get what is effectively 65% CDR on his basic abilities with like 70-90% uptime. Which means his CDs are long, but deceptively short. He can also reset his primary utility abilities. Again making them shorter then they appear. Aegis is like bard. Unique playstyle that can screw over his team as well as the enemy. Newer support players should stay away from him, but a master support player can be a nightmare to face against. Edit: As for Aegis's damage, he does pure physical damage. and has no base damage. As such his damage is based more so on his opponent, if he becomes fed an armor item or two will reduce his damage significantly. What's more he can't really build any armor pen, as he's a pure spellcaster with AP scalings.
Qazsarea (NA)
: I'm looking at it from a pretty noob perspective, but to me it seems worse than Karthus levels of UP/OP. The damage on these things is CRAZY high and the various utilities are pretty crazy too. However you did try to offset this with massive cooldowns, which I don't think works, especially for a support character. Again, you have tried to offset this with Chronos Breaker, but for how massive the other cooldowns are, it's not quite enough to make them immediately useful in the case of a bot lane deciding to all in. It seems most of his poke and real utility will come from his Q, and a lot of his other abilities will get lost. Admittedly I have little experience in balancing. I am however, a lore buff, and this idea (while totally cool) has some serious flaws. First being that Aegis doesn't really belong anywhere. While you set him in Piltover (a step in the right direction), to add him into official lore would require riot to confirm a definite alien species as another faction. I doubt this is super viable. There is also the issue of how Heimerdinger got his hands on it, instead of any of the richer clans in Piltover. In terms of lore/game crossovers, I'm not a huge fan of the phrase you use for his ult. "Aegis mathematically proves time cannot exist logically." is a HEAVY topic, and doesn't really make sense in the context of . . . anything really? Time kind of exists. There's even a special skin line universe based around it. Come up with a different explanation and it'd be much better. Maybe something along the line of overlapping timelines? That's be a little bit more logical. Overall, cool af idea! Just needs a lot of polish to fit in to the LOL universe.
It's more for fun of a concept lore wise. Fantasy and Sci-fi don't mesh well. They are literal opposites, but I like mixing them in anyways. As for why heimerdinger got to Aegis first instead of the wealthy clans. What would they do with Aegis? They can't sell him, they can't bargain with him, and Heimerdinger doesn't exactly take payment to serve nobles (last I checked anyways.) Aegis is literally crashing time with his ultimate. Since he doesn't use magic, how could he merge a timeline? He's simply using MATH to break it. It's like with Darkseid and the Anti-life equation. It's just math, and yet it can enslave anyone once they've heard of it. As for actualy gameplay. Unless he builds tons of damage, he lacks the bases to deal damage, all of it is percentage, and thusly scales moreso with his opponent rather then himself. Aegis is supposed to be the reset support, offering enough utility that he isn't a pure win more champ. He has high cooldowns so that his resets actually matter. One Photon wall isn't that great, and one set of portals is an arguably inferior bard portal, but an extra wall, and extra set of portals. Instantly turns him into a high value support. Especially since he's bulky late game (He should be able to easily get into the ballpark of 6+k HP. He also has 200 resistances for free.) enabling him to position with impunity in a teamfight. Just my personal thoughts on it, as the creator I'm probably biased tohugh.
Rioter Comments
ZaFishbone (EUNE)
: > [{quoted}](name=DoomRPG,realm=NA,application-id=3ErqAdtq,discussion-id=kFsBBTk0,comment-id=00010000,timestamp=2018-11-27T18:58:52.148+0000) > > Unless your monsterously fed you can't kill anyone from 100-0 with ult > AA > ignite > > Now maybe if they had less then 100%, or your respectably fed you can kill them with > > Ult > Q >E+auto > ignite Maybe i was exaggerating just a bit, but zed really is VERY forgiving right now. It's a natural consequence of his mobility tool being on a very long cooldown, they have to make it easy to use efficiently when it is up. And from my experience, you really don't need to hit with all three E, Q and auto if they aren't at 100%. With R and ignite, just 2 of those are enough.
Fair enough. Maybe I'm biased as a zed main, but I personally consider Zed's both ease of kill and having an easier time with finish. (A Zed can W E AA a 35% squishy to kill em. A talon still probably needs his Q or R. All other factors are equal of course) As a sort of strength unique to him. Given that he tends to be screwed over hardest by "FUCK YOU!" Ults like Lissandra (again in my opinion) it's a trade off.
Rioter Comments
: > [{quoted}](name=DoomRPG,realm=NA,application-id=A8FQeEA8,discussion-id=l9ggglIQ,comment-id=,timestamp=2018-11-27T18:27:52.919+0000) > This commentary will be focused on gameplay-balance, not lore or interactions. > Abilities > Basic Idea > Ali-Cara would be a skirmisher with a slower more tactical approach, sacrificing raw damage and mobility, for defense and utility. Sounds like nothing that Riot has... mostly because the slow fighter in this game is the one who dies quickest. > Passive: Scholar's Appraisement/Noble's waste. > > Ali-Cara spends 10% less on every sword, or sword-like item, (So not just Long sword and Stormrazor, but also things like Hextech gunblade and daggers) With a 5% increase to every stat. > > Barring consumables (potions elixirs and wards) Ali-cara spends 10% more on every other item, with a 10% decrease to every stat. So, first of all, this is moderately impossible with certain items because of how the item costs will be balanced out. Take, for example, Hextech Gunblade; you have two Longswords in the build path, so that's 700g right there; a Vampiric Septer (900g +10% of itself, unless built out of a longsword which is... what? 550 Gold on top of the 350 for the Longsword, but since Vampiric Scepter is *not* a sword, it's total price would be increaced by 10%, while Longsword *is* a sword, it has it's purchase price *decreased* by 10%, so total price is not changed. But then your Ult levels change the pricing of sword, which then means that it's going to play hell with the fact you can rebuild items for cheaper at level six - so it's very tempting to just eco and stay in lane until 6 no matter what. However, since the Hextech Revolver portion of the Gunblade *is not a sword,* nor are the build-into items (Amplifying Tomes), the entire item has a 30% increase in total cost of a Gunblade. So, in total, you're only getting about a 10% price decrease without ult being leveled. However, on the flip side, there is a standard top-lane defencive go-to item; Ninja Tabi. Neither the Cloth Armor or the Boots are sword-type items, and as such, the whole item together has 30% increased cost. This effectively means that you are forced to pay *more* in a lane you're probably already losing if you are forced into Tabi. > Q. Sidewinding Strike 15/13/11/10/8 seconds CD \ 55 mana at all ranks 460 unit range > Ali-Cara dashes either left or right 350 units (depending on which side the mouse cursor is closest too) before slamming down with his greatsword. > Dealing 25/50/100/125/150 physical damage with 60/80/100/125/150% AD scaling. CD is halved if it hits a champion or large/epic monster. Any target hit near the end of the blade is slowed by 30% for a second, but enemies hit near the center or base are slowed by 90% decaying to 30% for three seconds. > Respectable mobility tool, with 40% CDR and hitting it, it should be up every 2-3 seconds late game. A respectable slow as well. Positioning with this will be an absolute nightmare. Also, how wide is the strike? Becuause you state 'any target hit near the end of the blade' rather bluntly. Where is this sweet spot for the slow? How does it target the area? > W. Parrying Strikes 10/9/8/7/6 second CD \ 140/120/100/80/60 mana > Ali-Cara brings out his greatsword gaining 65 range on his auto attacks. For the next 3/4/5/6 auto attacks in the next 5 seconds he will generate two stacks of parry. Up to a maximum of five, every time an enemy champion or large monster hits Ali-Cara whilst he has a parry stack in his auto attack range will be nullified and they will take 2/4/6/8/10% of their current health as bonus physical damage (doubled against large monsters or ranged champions) > > An incredibly strong defensive tool, both for jungling and trading, but it has a very high mana cost, thusly it can't be spammed too much early on without something like the blue buff. As well as requiring some attack speed too get the most value of it. +65 range is, on occasion, noticeable. However, I do have a problem with this system on two fronts. One, you don't tell us this character's base range, so nobody can say whether or not this would be overpowered. If the unit has a base range of, say, 110, then this would be the only way the character can be used as a fighter as their total AA range would come up to 175 - roughly what Riven has without her ult being active. Two, the Parry effect already exists with Fiora's W, and this is simply much weaker than that ability; Fiora can block incomming damage, crowd control and/or status effects for 1.5s before dealing magic damage in a line. If the ability has soaked a Root, Taunt, Stun, Entangle, Disarm, Silence, Suppression, Knockup, Knock-Aside, Suspension, Charm or otherwise Hard Crowd Control effects, it will stun instead of the normal 20% slow. This defensive ability only blocks attacks within *Ali-Cara's* attack range, meaning that anything with a higher AA range is not blocked - meaning a 8-stack Cho'Gath would potentially be able to hit them without reprecussions. Overall is just a much weaker Fiora W with potential for auto resets. > E. Spell Seal 24 second CD \ 60 mana at all ranks > Ali-Cara enters a defensive stance with his greatsword for 0.7 seconds. Absorbing all abilities during that time. > For Every absorbed ability Ali-Cara will gain a shield equal to 33% of the total damage taken, lasting 3/4/5/6/7 seconds Every 100 shield health will reduce Spell Seal's Cooldown by two seconds. > Spell seal can be reactivated whilst the shield remains in order to burst it. Dealing 100% of the shields maximum hp (when it was formed) As well as 50/65/80/95/110 magic damage with 25/50/75/100/125% AD scaling. As well as rooting all enemies whom are with 200 units away from Ali-Cara for 1/1.25/1.50/1.75/2 seconds whilst those further away, up to 600 units away are slowed down by 80% for 1/2/3/4/5 seconds (Duration and amount scale by distance. So weakest at 600 units) > > Another good defensive ability that rewards proper use. Though it has a long cooldown, late game a single blocked ability should reduce it by 6-8 seconds. If you block several you can even reset it completely .7s is not a long amount of time, and would probably be better to scale with levels, say .7/1.4/2.1/2.8/3.5s. Also, depending on how many enemies will be attacking you during this timeframe, this might just be a fluke that gets completely jebaited out and suddenly is leaving you exposed against three assasins and a 11/0 Tristana on five items (same could be said for anything, really). Also, from the sounds of things, this shield has a blast radius total of 800 Range, which is significantly larger than a Caitlyn AA range, where the internal radius roots. This root is, if memory serves, about the same radius as Lissandra's root, on top of a Sion W recast capability with damage scaling from AD - which this character has reduced price for most AD items. > R. Scholar's Knowledge 95/75/55 CD \ 100 mana at all ranks > Passive: Upgrade Scholar's Appraisement by 5/10/15% (So now sword items are reduced by 15/20/25% and stats gained are 10/15/20%) does not effect Noble's Waste in the slightest. > > Active: Ali-Cara makes a lunging stab forward up to 850 units. All enemies pierced will lose 15/25/35% of their Armor OR Magic resist (depending on what they have more of.) For 3/6/9 seconds. For every enemy champion struck Ali-Cara will gain Insight for 1/2/3 seconds. Reducing Sidewinding Strike's Cooldown by 2/4/8 seconds (Allowing it to be cast non stop, even if it doesn't hit anything at max rank for both abilities) Parrying Strikes lasts an additional 1/2/3 seconds, and no longer has a limit on auto attacks. Finally Spell Seal will uncap the attack speed limit whilst the shield remains. > > A primarily team fighting ultimate that deals no damage on it's own, but has a potent armor/MR piercing effect, and provides hefty buffs for his other abilities. Also serves as an emergency escape 850 Units is at least half a screen. 'Insight' is not a known status effect, perhaps you mean True Sight or some form of it? Additionally, if you are given any form of hard CC during this ultimate, you will be forced to stop using your Q (since it's a Dash, it cannot be used while Rooted, Grounded, Silenced, Stunned, Charmed, Taunted... you get the idea). And, again, the passive is the most disgusting little interaction that most certainly needs to get squashed. Overall, kit design is pretty strong to a point in terms of gold efficientcy, but also incredibly weak at other points. Because, quite honestly, you can buy Sheen and get reduced price on it because the image is that of a sword, yet it does not grant physical damage stats - only Mana and an on-hit active effect. Reads like a heavily nerfed Fiora-Aatrox hybrid with some ridiculously strong gapclosers in the kit as well.
Thanks a lot for the critique Blue. I suppose I'll respond, and my thoughts on how to fix each problem, maybe wait for your thoughts on em before actually including them. As for the basic idea Well yeah he WOULD be a slower fighter, but the notion would be the W and E which are borderline broken defensive abilities would counteract it. Passive. Well Ali-Cara's gimmick isn't a master swordsman, but moreso a scholar of swords. So even if it's a monstrosity to program, I'd imagine something akin to the current form is in effect. Q. Shoot I do admit to forgetting to including width. I was thinking a bit larger then Yasuo Q, which I believe is like 20~ units wide, so a width of like 30-40~ units wide. Not impossible to dodge just by walking to the side, since even if it's larger its also more paragraphed. I'd imagine the sweet spots would be at the 10~ units near Ali-Cara and the 10~ units at the end. W. I know a "parry" effect is already on Fiora W, but I couldn't really think of a different name, suggestions welcome. As for Basic auto range. I'd imagine it be like 125~ base, which I believe is like amumu, since he's about using his abilities he should be weaker without them so I thought that was sane. Whilst by itself Fiora W is better overall, when it comes to PURELY blocking auto attacks, especially since it can do up to 20% current hp as bonus physical damage. Yeah it's shortranged, but Ali-Cara IS melee. E. A 3.5 self root that makes you invincible to abilities is arguably ultimate worthy. It's a defensive ability on a skirmisher so I argue having to time it is essential. Not as strong as say Yi's Alpha or Fiora W, or Yas W, so it has a bit more leeway (fiora W lasts either 0.5 or 0.25 seconds I can't remember off the top of my head.) As for the shield burst. 600 units is the max range not 800. with 200 units being the sweetspot. (Which should probably be reduced to 100.) R. Insight is the name of the buff he gets. Where he upgrades his abilities. He doesn't gain anything akin to true sight. For every champion hits his self buff lasts longer. 850 units is half the screen? good to know, I'd say 550 or 650 units seems better. I don't see why Q stopping mid dash is an issue, other characters can be stopped mid dash As for your other comments. I'll trust that they are correct
: Akali shroud
I'd say it also be a good idea to make the potential duration a bit longer if this was the case. If you aren't in a laggy environment then it's not impossible to keep a mental track of Akali and hit her with targeted abilities. Especially if she needs to hit you to extend the duration, or just use AOE, the MS boost isn't enough to dodge some good skillshots.
ZaFishbone (EUNE)
: Zed "mechanical hard champ" LOL! Ult->AA->Ignite = Kill.
Unless your monsterously fed you can't kill anyone from 100-0 with ult > AA > ignite Now maybe if they had less then 100%, or your respectably fed you can kill them with Ult > Q >E+auto > ignite
: Again. WHY THE FUCK DOES AKALI HAVE A HEAL ON HER Q?
If Akali buys D-shield her kill potential drops pretty badly. Since it does nothing to increase her damage. Second not only did Akali ALWAYS have sustain as an assassin, but her current sustain is not only weaker, it generally means she wont be able to kill you if she only uses it for the sustain on some minions. All other factors being equal of course. Third. Akali does need a second level of defense, as her mobility is better used for offense, and smoke screen is one of the worse defensive abilities in the game by itself. If you do a good job keeping a mental track of her, you can still get her with targeted abilities, and it does very little to stop AOE abilities under those same conditions (keep a mental track of her.)
Rioter Comments
: guys let us be real for a moment rhaast will win no matter what for a lot reasons most of them is because rhaast is already winning if you pay attention to kayn arm you can see that rhaast already have been corrupted him the only reason he didn't take over his body is because his shadow magic that slowing rhaast from taking him over so rhaast is gonna win but it gonna take long time and two rhaast is immortal demon who can't die and keep recover him self over and over endlessly and he is almost a god in league of legends world but kayn is just a human with no super powers come on guys who wins undead immortal demon who have the the strength too destroy the world with insane recovery speed or an edgy teen age boy who barely ??
Rhaast manages to corrupt Kayn's arm and eye, and that's it. Compare that to Varus who was able to instantly possess HIS hosts, legit only the power of love is stopping them from ceasing to exist period. Kayn has put a stop to Rhaast possession. Of course regular Kayn loses to Rhaast in a fight, he's one of the weakest characters lore wise. However their IS a theory that suggests Shadow assassin Kayn is actually Kayn after undergoing Ascension. So Shadow assassin Kayn *might* be on par with Rhaast, but most likely is still inferior. But Rhaast isn't Fighting Kayn in a 1 on 1 matchup. He's trying to possess him, and so far he's made like. What 12% of the way there? Then reached deadlock, so mathematically Kayn is winning on the current status quo. Lore wise Kayn is currently chilling in Ionia doing SHADOW ASSASSIN things. If in game doing assassinny things allows Kayn to overpower Rhaast, instead of fighting foes recklessly like Rhaast dictates. Then why should lore be different?
: The Temple of Shadows [Ask Zed]
[Tul'Sha](https://docs.google.com/document/d/1cKKE98XTk-zTlkO_Ox8ZEZXQANBzEapSONzMTOgs8cU/edit), wearing her standard garb for Ionia was not liking the current web of fate. It was stressful dealing with an order of assassins, but she had a mission to find THAT artifact. The evidence trail lead to the Order of Shadows, and it was time to pay a visit to their leader. Quietly sneaking throughout the monastery by hiding underneath the ground taking peeks when it seemed safe. The good news was that she wasn't going in circles. The bad news is that she was lost. (Seem good?)
Ask Kayn (NA)
: > [{quoted}](name=DoomRPG,realm=NA,application-id=jxzFAe03,discussion-id=YiWZEZcE,comment-id=002b,timestamp=2018-10-19T17:44:04.902+0000) > > [Tul'Sha](https://docs.google.com/document/d/1cKKE98XTk-zTlkO_Ox8ZEZXQANBzEapSONzMTOgs8cU/edit?usp=sharing) moved ever closer to her destination. That of the land of the Order of Shadows. She had her fun being a complete prick to random villagers, and now was time to do something more productive. > > She was wearing a standard Ionian dress, although one that was noticeable on the baggy side, Not enough to hinder mobility of course. However it was reasonable to assume that there was likely some level of concealed items inside of it. However she was also visibly armed, between hammer and blade, a knife on the right leg, and pouches of unknown content on the abdomen. Tul'Sha was by no means or opinions defenseless. Sensing a disturbance as she walked across the road through the forest she grabbed the strap of her bag and holding it. Let the rest of the bag sink into the ground. Once only the strap was visible she gave it a hearty tug only to find it completely unmoving. > > "Hmm. Well either I'm going insane or something is amiss. Could be either or..." She intentionally pondered out loud. > > (Hope this is good I can delete/rewrite if any of it seems off.) _Hunt them down_ "Visitors again?" Kayn lifed his chin arrogantly as his leg hung from the tree's branch. He had been idling in the forest after he failed three times to properly meditate. Rhaast's whispers were becoming a poignant murmur in his mind, at times mixing with his own thoughts. It was dangerous but he was completely certain everything was under control. "My legend is clearly growing." _Is it? Smells like another lost wanderer_ "Another?" Kayn glanced down and he saw the figure between the fresh bamboo leaves. Yes. She seemed completely lost. Rhaast was rewarded with a glare. _Feed her life essence to me. If you keep killing perhaps someone will notice you, Kayn_ "Enough". The movement was swift, the leaves of the bushes behind the girl barely shifted before a reaping slash was almost aimed to split the girl in half. But he didn't. Instead, he wanted to see those reflexes, measure the ability of the little (unwilling) invader. "Surprise!"
> [{quoted}](name=Ask Kayn,realm=NA,application-id=jxzFAe03,discussion-id=YiWZEZcE,comment-id=002b0000,timestamp=2018-11-13T05:30:52.423+0000) > > _Hunt them down_ > > "Visitors again?" Kayn lifed his chin arrogantly as his leg hung from the tree's branch. He had been idling in the forest after he failed three times to properly meditate. Rhaast's whispers were becoming a poignant murmur in his mind, at times mixing with his own thoughts. It was dangerous but he was completely certain everything was under control. > > "My legend is clearly growing." > > _Is it? Smells like another lost wanderer_ > > "Another?" Kayn glanced down and he saw the figure between the fresh bamboo leaves. Yes. She seemed completely lost. Rhaast was rewarded with a glare. > > _Feed her life essence to me. If you keep killing perhaps someone will notice you, Kayn_ > > > "Enough". > > The movement was swift, the leaves of the bushes behind the girl barely shifted before a reaping slash was almost aimed to split the girl in half. But he didn't. Instead, he wanted to see those reflexes, measure the ability of the little (unwilling) invader. > > "Surprise!" (apologies for taking so long to respond, I forgot to check in, and once I did that, I stopped checking in xD) Tul'sha rapidly turned to face Kayn, fading into the ground rapidly to observe what Kayn would do next. After a second she responded to Kayn's "surprise" comment. "Yes, you must be the protégé of Zed. A first to fight someone who can also fade into the world."
Rock MD (NA)
: > [{quoted}](name=DoomRPG,realm=NA,application-id=3ErqAdtq,discussion-id=uLbJHIyp,comment-id=0004,timestamp=2018-11-24T23:48:13.611+0000) > > I actually agree with your points a lot. > However you need to improve your presentation if you actually WANT people to take you seriously. > > Include more space between your words. Although you didn't do Grammar any offense overall, I'd say it's a bit too cluttered. > > Also pull down the hyperbole. You have far, far too much. Oh boy another NPC response from the boards to excuse their own childish behavior. I agree with you though. He should definitely https://boards.na.leagueoflegends.com/en/c/gameplay-balance/kQZgc6Nr-theres-no-more-hope-for-riot stop being https://boards.na.leagueoflegends.com/en/c/gameplay-balance/jb5b95ac-windwall-is-so-skillful so aggressive https://boards.na.leagueoflegends.com/en/c/gameplay-balance/9dneHBwB-the-game-is-now-even-more-snowbally-and-the-dmg-is-even-higher and exaggerating so much. https://boards.na.leagueoflegends.com/en/c/gameplay-balance/o6ErsAeh-dear-santa-riot-for-christmas-i-would-like-a-new-balance-team Otherwise how can he expect https://boards.na.leagueoflegends.com/en/c/gameplay-balance/qxAGoVWW-wtf-happened-mid-season-5-that-made-riot-lose-all-grip-on-reality his arguments to be gain traction https://boards.na.leagueoflegends.com/en/c/gameplay-balance/fksl9UfE-can-we-all-agree-the-balance-team-doesnt-know-what-theyre-doing and to be taken seriously?
Calm down. I was merely offering my comments. Namely two factors. One. I read, and AGREED with the OP's suggestions and comments. Two. I thought that if he wanted to actually be taken seriously he needed to improve his presentation. I guess you just can't tolerate someone trying to be nice, and having a differing opinion to you at the same time.
: People on the Boards act like they know better than professionals and it's sickening
I actually agree with your points a lot. However you need to improve your presentation if you actually WANT people to take you seriously. Include more space between your words. Although you didn't do Grammar any offense overall, I'd say it's a bit too cluttered. Also pull down the hyperbole. You have far, far too much.
: Three words that immediately come to mind: bouncy floaty elastic In other words, terrible. How come every single one of his animations are like that?
Whilst some times those are bad (namely the Fiora one) For Shaco a bouncy floaty and elastic animation with lots of energy seems like a pretty good fit to me. He is basically the closest League get's to a joke character. In the sense that he's a reference to the Joker.
Seba7290 (EUNE)
: What do you want from a Gragas lore update?
He needs to get buffed that's what. He's one of the weakest characters in the lore xD
: Look at dat swagger Viktor walking animation update
LOVING that swag walk holy shit. That is amazing I love these little animation updates. I feel like the tiny polish things that Riot loves to throw around are one of their greatest strengths ^_^
Ñaofumi (NA)
: Lack of new lawful good characters is upsetting
I concur to an extent. I personally feel like modern culture is too obsessed with darker themes, whilst it's alright to have edge in a story. I feel that optimism and full on good guys aren't receiving any representation in the slightest. Like seriously the last 100% good guy champion to be released without any tragedy or drama or anything. Was release Jayce who was an homage to comic book superheroes. (Compare Defender of Tomorrow. To Superman's Man of Tomorrow) With rework Galio being the most recent, and rework poppy behind him.
Hotarµ (NA)
: Hard to swallow fact: Support-Assassin can be done and be done healthily
I agree that not only is support assassin is a very real viable yet balanced possibility. In fact I personally think Pyke is one of the best designed champs in the game. Yeah he has faults (Namely that he shouldn't be able to build tank.) However I personally disagree with your statement about adding lethality scalings. The reason for that is in my opinion there is nothing wrong with lethality and assassin items on a base level. The problem is that there are THREE. Two in practice, if Dusk and Ghost slightly nerfed, and a slew of other lethality items to cover a few niches in utility. I think Assassins would become much easier to balance, and be more fun overall. Whether they're Pyke in bot lane, rengo in jg or what have you. (Apologies for tangent.)
sobi999 (EUW)
: Clearly stated not a Yas OP thread and yet i see replies focusing solely on assumptions that i never made. People clearly disregarding the point of this discussion, which is how his kit gives him so much safety without Yasuo doing anything on his part. Not like i am surprised seeing as how clever the boards usually is.
Its almost like Skirmishers need good safety nets or they become nearly useless. Yasuo is literally designed to be as aggro as possible. If he didn't have really good safety nets. He would be nearly worthless as a skirmisher. Their would only be one type of Yas players. Those that went frozenforce, which nowadays is garbage. Yas pretty much either needs to have his base stats brought up to skirmisher standard. Or have stronger free defense. He's currently an inferior Jax. He shouldn't also be a strictly inferior character.
sobi999 (EUW)
: Given to Yasuo, on a Silver Platter
3)Yas shield is one of the weakest in the game. He also has a lower base HP then most of the cast. 1)Yasuo is already one of the most aggro characters in the game. If his ult didn't place him out of turret range (if it could) he'd become the worst towerdiving skirmisher IN THE GAME. Given how aggro he is that would be like making pantheon unable to lane bully. 2) How does the animation work? Does it just pop into existence instantly. I've honestly never seen a right on top of you windwall block projectiles. It does not happen as often as people state. Yasuo does not have infinite mana. In fact he does not have mana at all. His windwall COULD block infinitely, if it didn't have a finite duration. Yasuo does not have infinite dashes. He has conditional mobility. Infinite dashes is closer to Nidalee, as even Kassadin is gated by mana.
: > [{quoted}](name=DoomRPG,realm=NA,application-id=3ErqAdtq,discussion-id=Qrt96ueW,comment-id=0000,timestamp=2018-10-27T01:27:48.281+0000) > > Yas E also does like. On average 1/13 of Fizz Q You trying to troll bro? Fizz isn't an aa champ, yasuos tool is simply to close the gap so he can faceroll you before you can press a button.
Im aware of the fact Yasuo is an AA champ. However this was directly comparing abilities, not champions
5050BS (NA)
: One more example of how Yasuo's "Kit" has advantages that other champs dont.
: How to Balance Master Yi with only Small Changes
These actually seem like good and reasonable suggestions ^_^ Although if you want to give them any serious attention it probably be better to put these in Gameplay+
Ask Kayn (NA)
: The Path of Shadows [Ask Kayn]
[Tul'Sha](https://docs.google.com/document/d/1cKKE98XTk-zTlkO_Ox8ZEZXQANBzEapSONzMTOgs8cU/edit?usp=sharing) moved ever closer to her destination. That of the land of the Order of Shadows. She had her fun being a complete prick to random villagers, and now was time to do something more productive. She was wearing a standard Ionian dress, although one that was noticeable on the baggy side, Not enough to hinder mobility of course. However it was reasonable to assume that there was likely some level of concealed items inside of it. However she was also visibly armed, between hammer and blade, a knife on the right leg, and pouches of unknown content on the abdomen. Tul'Sha was by no means or opinions defenseless. Sensing a disturbance as she walked across the road through the forest she grabbed the strap of her bag and holding it. Let the rest of the bag sink into the ground. Once only the strap was visible she gave it a hearty tug only to find it completely unmoving. "Hmm. Well either I'm going insane or something is amiss. Could be either or..." She intentionally pondered out loud. (Hope this is good I can delete/rewrite if any of it seems off.)
FéliXXX (EUW)
: dude this is not the way to buff zed at all i mean he rly needs buffs but aa on teh shadows and energy regen are bad af... ill lower his w cd to 18 and give him back the %ad on the w but lower than it was back then then id delete the rape ad thing of his ult id give him his as back then id lower the snapbck to 0.25 and id lower the w range and make it faster then ill ad dmg on his e cos that shit does like 0 dmg and ill get the bork build back
MY goal wasn't to buff Zed. My goal was to make Jungle Zed viable. Which could be considered a "buff" Thanks for misinterpreting my intentions with such skill
Ask Kayn (NA)
: The Path of Shadows [Ask Kayn]
Hey is this still going on or is it canceled? I was curious since it seemed like something I'd enjoy. So alright if I hop in or am I just embarrassing myself?
: > [{quoted}](name=DoomRPG,realm=NA,application-id=3ErqAdtq,discussion-id=6xnRY1fA,comment-id=000200000000,timestamp=2018-10-16T00:29:29.378+0000) > > Well Lightning is a "Jolt" of energy. His passive lacks the visuals to support it, but wouldn't it be cool if when it activated volibear was struck by lightning every few seconds. Receiving a burst of MS and health? Extending the longer he's in combat. > > Bears aren't known for throwing jack shit. In fact the only animals in the entire world that can really call "throwing Stuff" to be their forte you get... Humans. >Tangent begin! (In fact some evolutionary scientists, not unreasonably, believe that humans evolved getting really good at throwing shit and as a consequence got more intelligent. Since whilst it's so basic and mundane to us, to the VAST majority of the animal kingdom throwing shit you picked up with over 70% accuracy is really fucking hard.) <Tangent over > > I can agree with his E though, perhaps a more offensive oriented version of WW E? The thing is I believe Voli should remain somewhat simple similar to when WW was reworked. > > As for the ult I agree very much. Maybe make his theoretically new passive trigger more often inside the storm, but weaker outside of it (for the duration of the ult.) Turning it into a longer ranged, but less murder Illaoi ult. You are right, bears don't toss things but they do knock over dumpsters. lol Fish are weak against lightening and bears, so Volibear should get some new interactions with Fizz and Nami too. https://www.youtube.com/watch?v=K-Tfq6dARGk {{sticker:slayer-jinx-wink}}
Well yeah, but given that its his ENGAGE I'm pretty sure if Voli Q was a knock back instead of a flip it would be... Well let's say underwhelming. I do like the idea for new interactions though. New interactions never hurt. On a side note can you give me your thoughts on the ideas I actually gave though? I'm curious and deprived of answers ;_; it hurts
5050BS (NA)
: I said no because there was no option for just one. Swain Soul Fragment requirement is total trash. If you look at all other champs that have a requirment like that, the ult has a VASTLY lower CD. Take Yasuos Ult. HE can make a knockup in any fight but needs a knockup so he has a 30s CD (this is total CT BS) Swain needs soul frags and he can make them with Passive or W (Passive needs him hitting with E a very ez to dodge spell) or someone else (just like Yasuo) but his ult is on a 120s CD?! WTF Riot. It should be on a 45s CD that starts when his Ult ends. Just shows how FS CT designs are.
Then again 5 fragment Swain R does hurt really bad. I'd probably take the 5 frag ult over the lower cooldown. You also have to take into account that last breath's dmg is rather mediocre (Zed akali and talon all do comparable dmg on their passives. While fighters don't think it hurts that much. Tanks the pen does hurt though. Mage ults deal way more as well.) As for the whole "option just one." I Agree that was 100% oversight. (Personally I really like all of CT designs outside of Kalista whom is an abomination. Thresh was super broken on release, but he's fine now. A champion should be their own unique threat you need to address uniquely to them. If you take on a Yasuo the exact same manner you take on Yi. You deserve to die in my opinion.)
: > [{quoted}](name=DoomRPG,realm=NA,application-id=3ErqAdtq,discussion-id=6xnRY1fA,comment-id=0002,timestamp=2018-10-15T23:37:00.009+0000) > > I think of the things I'd do would be... > > Weaken Volibear's passive, but make it potentially stronger. > Something like it heals less, but it has respectable scaling with HP, or maybe it extends if he damages people with his abilities. > > I think his Q is respectable, it's a bit weak later in the game, but personally I think it's good early-mid. Maybe give it a good AD scaling to help with it late game? > > I don't really like the W, I think if it was more like xin Q, with the bite at the end, plus an AS steroid would make it fairly solid. > > With some dmg added to his roar to make it a bit more then CC (maybe extend the CD early) > > Ult could do with some serious changes though. Maybe once you activated it you'd start building charge (More if you hit people with your abilities) that would extend into a massive chain lightning effect on your next auto. Personally, I don't see how Volibear's passive has anything to do with a "Lightening Bear". They call his passive Call of the Storm, but it has nothing to do with a storm at all. I think it'd be better if they just removed his passive in general since it doesn't have anything to do with his thematic. His Q makes more sense, because throwing a person is something a bear would do. Same for his W, seems bear like (since bears bite). Don't care much for his E, I think it's boring and unoriginal. There's some room to do something cool with Majestic Roar. Volibears ultimate feels not very creative as well, I think they should turn it into something more outspoken and interesting instead of just giving him a Statik Shiv on his R. Would be pretty neat if a huge lightening storm occurred around Volibear in a radius of him after he used his ultimate, causing AoE lightening bolts to strike down both randomly around him and also nearest to where he was auto attacking.
Well Lightning is a "Jolt" of energy. His passive lacks the visuals to support it, but wouldn't it be cool if when it activated volibear was struck by lightning every few seconds. Receiving a burst of MS and health? Extending the longer he's in combat. Bears aren't known for throwing jack shit. In fact the only animals in the entire world that can really call "throwing Stuff" to be their forte you get... Humans. >Tangent begin! (In fact some evolutionary scientists, not unreasonably, believe that humans evolved getting really good at throwing shit and as a consequence got more intelligent. Since whilst it's so basic and mundane to us, to the VAST majority of the animal kingdom throwing shit you picked up with over 70% accuracy is really fucking hard.) <Tangent over I can agree with his E though, perhaps a more offensive oriented version of WW E? The thing is I believe Voli should remain somewhat simple similar to when WW was reworked. As for the ult I agree very much. Maybe make his theoretically new passive trigger more often inside the storm, but weaker outside of it (for the duration of the ult.) Turning it into a longer ranged, but less murder Illaoi ult.
: > [{quoted}](name=DoomRPG,realm=NA,application-id=3ErqAdtq,discussion-id=et2zEzQO,comment-id=00020000000100000000,timestamp=2018-10-15T23:40:11.742+0000) > > Define &quot;He didn&#x27;t play that well&quot; Are you saying he never wind walled properly. Never dashed properly. Never landed optimum tornados. Didn&#x27;t perform any air/bey blades. He failed to properly use his ult? Did he legit walk up to your team and did nothing but AA and Q? > > Again it bears to note that if Yasuo is so braindead. With motherhumpin Tryndamere requiring more brains. Then how come Jax Yi Riven and Fiora aren&#x27;t completely retardedly broken? All of them (except Trynd) have either higher base stats or scalings. Sometimes both He was irrelevant for the first 3/4ths of the game hence his farm. Late game his scaling was such that his split push constantly required 3 people to stop him. The loss had more to do with my teammates being bad than him being good. However, the fact that i could be completely helpless against him as a huge jungle is just absurd.
Well Yasuo IS a late game champ in the same vein as Jax and Yi. They don't have atrocious early games, it's just far weaker then their late. As for scalings Jax deals MUCH more damage and is far tankier to boot throughout the entire game. A good YI can kill a whole team in 1/4 the time an equally skilled Yasuo can kill three. Riven Can 1v1 anyone with her health being nearly irrelevant if she plays well. Fiora can legit kill a 600+ armor malphite with over 10k HP in FIVE attacks. Dealing over 100% health true damage. Yet you aren't complaining about them being "Broken Beyond Belief" As for your team, are you sure they weren't being made to look bad by Yasuo skillfully dodging with sweeping blade and blocking with wind wall? Or were they missing on a stationary target without a windwall? How badly did they play and how good did the Yas play? Without more information about what occurred I think it's safe to conclude your simply butthurt
: > [{quoted}](name=DoomRPG,realm=NA,application-id=3ErqAdtq,discussion-id=et2zEzQO,comment-id=000200000001,timestamp=2018-10-15T23:02:45.255+0000) > > Do you have ZERO idea what a smurf is? He could have very well diamond+ very realistically. Especially if he was able to 1v3 as you claim. > > Especially since again Yasuo is statistically weaker then several skirmishers. Shouldn&#x27;t they be broken as well? He didn't play that well. His champion was just busted late game.
Define "He didn't play that well" Are you saying he never wind walled properly. Never dashed properly. Never landed optimum tornados. Didn't perform any air/bey blades. He failed to properly use his ult? Did he legit walk up to your team and did nothing but AA and Q? Again it bears to note that if Yasuo is so braindead. With motherhumpin Tryndamere requiring more brains. Then how come Jax Yi Riven and Fiora aren't completely retardedly broken? All of them (except Trynd) have either higher base stats or scalings. Sometimes both
: If you were to be part of a Volibear VGU.. What would you add or change?
I think of the things I'd do would be... Weaken Volibear's passive, but make it potentially stronger. Something like it heals less, but it has respectable scaling with HP, or maybe it extends if he damages people with his abilities. I think his Q is respectable, it's a bit weak later in the game, but personally I think it's good early-mid. Maybe give it a good AD scaling to help with it late game? I don't really like the W, I think if it was more like xin Q, with the bite at the end, plus an AS steroid would make it fairly solid. With some dmg added to his roar to make it a bit more then CC (maybe extend the CD early) Ult could do with some serious changes though. Maybe once you activated it you'd start building charge (More if you hit people with your abilities) that would extend into a massive chain lightning effect on your next auto.
: {{champion:14}} R: Deals bonus damage based on Sion's Max Health. If an enemy dies upon contact, Sion doesn't stop running and the duration will be extended by an additional 5 seconds for every enemy killed in this manner. Damage and Movement Speed will continue to ramp up the longer he runs. Also deals damage to turrets, if a turret would die from the charge, Sion will run through it and continue running as if it were an enemy.
Ooooooo, I like this change. It feels very fitting ^_^
: > [{quoted}](name=DoomRPG,realm=NA,application-id=3ErqAdtq,discussion-id=et2zEzQO,comment-id=0002,timestamp=2018-10-15T22:00:34.548+0000) > > It seems in all likelihood that the Yasuo player was a smurf. That or he had a very high A game, but smurf seems more reasonable. In which case as a matter of skill you stood zero chance. > > Yasuo is statistically weaker then other skirmishers. Yi and Jax can both stomp Yas with ease. So in all likelihood it&#x27;s fair to say that Yas simple hard carried because he was a smurf. No. He was plat. I'm gold/plat. My friends were plat. It was pretty evenly matched. He stomped a singed in lane who was bad, granted. But I stomped his entire team. It just literally didn't matter.
Do you have ZERO idea what a smurf is? He could have very well diamond+ very realistically. Especially if he was able to 1v3 as you claim. Especially since again Yasuo is statistically weaker then several skirmishers. Shouldn't they be broken as well?
: Yeah, he is pretty nutty with his bugs. His ult really doesn’t like being cast in melee distance, His ult has like a 25% chance of not dropping tower Agro and just killing you inside of them. His q sometimes won’t deal damage on the spin His e won’t path through the base gates. His q half the time won’t proc sudden impact If lissandra Ults you right before you go inside of her, you get stunned for the full duration when you get out. It’s bad lol.
Huh, Didn't notice any of these problems myself. Think on the bright side though. He could be mordekaiser and have legit an entire book describing his bugs
: Friendly reminder that Yasuo is still broken beyond belief.
It seems in all likelihood that the Yasuo player was a smurf. That or he had a very high A game, but smurf seems more reasonable. In which case as a matter of skill you stood zero chance. Yasuo is statistically weaker then other skirmishers. Yi and Jax can both stomp Yas with ease. So in all likelihood it's fair to say that Yas simple hard carried because he was a smurf.
Infernape (EUW)
: Ekko's Chronobreak will automatically trigger itself upon him taking fatal damage if it's available to cast. If combined with a GA, the GA effect takes priority.
That actually seems like a pretty good buff, doesn't seem to absence, and adds a nice bit of safety without bringing back the abomination of tank Ekko.
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DoomRPG

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