: Twisted Treeline
This sucks... i have a solid team of three players ive been rocking with for years because its hard to get a team of five. Now were stuck with 5s or chess... The games are way faster, and easier to find teammates. I really hope there is a serious backlash if they remove it because it will be a shame, we have our own community and it will be disappointing a LOT of people.
Rioter Comments
: I actually wish each tier of turret would be different from one another. Nexus turrets should get S6's Inhib turret laser. Inhib Turrets should be the ones to attack really slow but to hit really hard. (that way sieging at inhib turrets doesn't take an hour.) Inner Turrets should attack really rapidly with high missile speed, (like URF Ezreal Q speed.) Outer Turrets should be the same, except they should ramp up much harder.
> [{quoted}](name=Hildebrand,realm=NA,application-id=3ErqAdtq,discussion-id=5X6GdHc7,comment-id=0022,timestamp=2016-11-20T04:25:37.334+0000) > > I actually wish each tier of turret would be different from one another. > > Nexus turrets should get S6's Inhib turret laser. > > Inhib Turrets should be the ones to attack really slow but to hit really hard. (that way sieging at inhib turrets doesn't take an hour.) > > Inner Turrets should attack really rapidly with high missile speed, (like URF Ezreal Q speed.) > > Outer Turrets should be the same, except they should ramp up much harder. maybe
: Revert Akali Changes
bring back old akali, rework even w the changes on 6.23 she sucks. atleast bring her ult dmg back so i can play her again
: I actually wish each tier of turret would be different from one another. Nexus turrets should get S6's Inhib turret laser. Inhib Turrets should be the ones to attack really slow but to hit really hard. (that way sieging at inhib turrets doesn't take an hour.) Inner Turrets should attack really rapidly with high missile speed, (like URF Ezreal Q speed.) Outer Turrets should be the same, except they should ramp up much harder.
> [{quoted}](name=Hildebrand,realm=NA,application-id=3ErqAdtq,discussion-id=5X6GdHc7,comment-id=0022,timestamp=2016-11-20T04:25:37.334+0000) > > I actually wish each tier of turret would be different from one another. > > Nexus turrets should get S6's Inhib turret laser. > > Inhib Turrets should be the ones to attack really slow but to hit really hard. (that way sieging at inhib turrets doesn't take an hour.) > > Inner Turrets should attack really rapidly with high missile speed, (like URF Ezreal Q speed.) > > Outer Turrets should be the same, except they should ramp up much harder. thats a different way to look at that too.
: Should turrets do more damage? Poll included
: I'd like to see it increased against champions, but if you increase damage to minions too it's going to make last-hitting under tower a mess.
> [{quoted}](name=G4LLOWSC4L1BR4TR,realm=NA,application-id=3ErqAdtq,discussion-id=5X6GdHc7,comment-id=001c,timestamp=2016-11-18T04:35:11.590+0000) > > I'd like to see it increased against champions, but if you increase damage to minions too it's going to make last-hitting under tower a mess. perfectly said. 100% agree
: I used to be an adventurer like your cousin, then I took an arrow to the knee
> [{quoted}](name=Takeuchi 17,realm=NA,application-id=3ErqAdtq,discussion-id=5X6GdHc7,comment-id=0002000000000000,timestamp=2016-11-17T19:15:37.084+0000) > > I used to be an adventurer like your cousin, then I took an arrow to the knee wat does this even mean xD
GinkoG (NA)
: Turret: Hm...this one champion hit him once and is now just sitting there while the others kill my friend...I MUST KILL THE ONE WHO HIT HIM FIRST!
> [{quoted}](name=GinkoG,realm=NA,application-id=3ErqAdtq,discussion-id=5X6GdHc7,comment-id=0019,timestamp=2016-11-17T17:37:51.268+0000) > > Turret: Hm...this one champion hit him once and is now just sitting there while the others kill my friend...I MUST KILL THE ONE WHO HIT HIM FIRST! hahahaha
: > A mid mage shouldn't be able to tank 5 shots and live to see the day The vagueness of this statement alone demonstrates that you have absolutely no idea what you are talking about and are vaguely QQing because you got dove after fucking up in lane. Not warding is a possibility.
> [{quoted}](name=Tobias Brackner,realm=NA,application-id=3ErqAdtq,discussion-id=5X6GdHc7,comment-id=0016,timestamp=2016-11-17T09:04:21.429+0000) > > The vagueness of this statement alone demonstrates that you have absolutely no idea what you are talking about and are vaguely QQing because you got dove after fucking up in lane. Not warding is a possibility. youre an idiot. lol obviously you havent read anything bye !
: No. They should give them the TTT affect where they have 2.50 AS and have AD and armor the more champions attacking it. Maybe not the AD and armor but it should really have 2.50 AS.
> [{quoted}](name=ubersupreme1,realm=NA,application-id=3ErqAdtq,discussion-id=5X6GdHc7,comment-id=0018,timestamp=2016-11-17T15:34:35.455+0000) > > No. They should give them the TTT affect where they have 2.50 AS and have AD and armor the more champions attacking it. Maybe not the AD and armor but it should really have 2.50 AS. agreed. just the whole point of this is that squishys should never be able to tank turrets lol not 4 shots not 5 not 6 its insane
: A big problem to this is probably Ghost on a super low cooldown. Nerf Ghost and people won't get out of tower range that easy.
> [{quoted}](name=Poorly Dressed,realm=EUW,application-id=3ErqAdtq,discussion-id=5X6GdHc7,comment-id=0017,timestamp=2016-11-17T10:38:03.026+0000) > > A big problem to this is probably Ghost on a super low cooldown. Nerf Ghost and people won't get out of tower range that easy. yea but this doesnt change the fact any idiot can stand under turret for 6 shots and not die ahha
: Pretty much since preseaons 6, even supports can dive without concern. Yeah they need buffs.
> [{quoted}](name=ZT Xperimentor,realm=NA,application-id=3ErqAdtq,discussion-id=5X6GdHc7,comment-id=0015,timestamp=2016-11-17T05:15:34.490+0000) > > Pretty much since preseaons 6, even supports can dive without concern. Yeah they need buffs. exactly. a squishy should not be able to survive 6 turrets shots lol thats absurd
: I think turret damage used to be fine, the issue is that as players as a whole have gotten better at the game tanking turret has become less and less of a risk. Players have adapted their strategies to learning how to avoid as much damage as possible under the turret. Due to this it is highly punishing for players who don't know how to do this, so I don't think a flat damage buff is what is needed. Instead I would like to see turrets get flat armour pen, or perhaps lethality. Their damage would go up, but it would be based on level, so it would be less punishing for under leveled players, and at the same time it wouldn't shred through tanks, who are meant to tank it. Just an idea though, I am certain there are better solutions, but I don't think flat damage is a good one.
> [{quoted}](name=Fondling Gems,realm=NA,application-id=3ErqAdtq,discussion-id=5X6GdHc7,comment-id=0014,timestamp=2016-11-17T04:53:33.490+0000) > > I think turret damage used to be fine, the issue is that as players as a whole have gotten better at the game tanking turret has become less and less of a risk. Players have adapted their strategies to learning how to avoid as much damage as possible under the turret. > > Due to this it is highly punishing for players who don't know how to do this, so I don't think a flat damage buff is what is needed. Instead I would like to see turrets get flat armour pen, or perhaps lethality. Their damage would go up, but it would be based on level, so it would be less punishing for under leveled players, and at the same time it wouldn't shred through tanks, who are meant to tank it. > > Just an idea though, I am certain there are better solutions, but I don't think flat damage is a good one. damage per level is good but that video this guy showed is insane lol like taht cant happen thats not fair
beastly (NA)
: "Do turrets deal damage?" http://webm.land/media/0k8Y.webm
> [{quoted}](name=Euthanatos,realm=NA,application-id=3ErqAdtq,discussion-id=5X6GdHc7,comment-id=0013,timestamp=2016-11-17T04:50:50.267+0000) > > "Do turrets deal damage?" > http://webm.land/media/0k8Y.webm 100% what i hate...
: I'd like to see 2 things done with towers. First I'd like them to do more damage in the early game, late game dives are fine but early game it should take more than just 1 champ and a minion wave. Second I'd like them to make it so that if a champion is targeted by a turret, then the turret is guaranteed 1 shot at them. This is to help those that are forced under tower early so that they can farm more safely without getting harassed.
> [{quoted}](name=WarlockLaw,realm=NA,application-id=3ErqAdtq,discussion-id=5X6GdHc7,comment-id=0010,timestamp=2016-11-17T01:46:26.035+0000) > > I'd like to see 2 things done with towers. First I'd like them to do more damage in the early game, late game dives are fine but early game it should take more than just 1 champ and a minion wave. Second I'd like them to make it so that if a champion is targeted by a turret, then the turret is guaranteed 1 shot at them. This is to help those that are forced under tower early so that they can farm more safely without getting harassed. we need a fix , after 6 they are to weak to champs. reddit this so we can make it popular
: Should turrets do more damage? Poll included
just played a game, lucian was able to tank 6 turret shots from full health and had 25% health left at level 14. thats dumb.
: well, tanks should be able to tank turrets, but they really should at least threaten everyone else...right now you can just turretdive as an adc without a care in the world.
> [{quoted}](name=Don Eulrich,realm=EUW,application-id=3ErqAdtq,discussion-id=5X6GdHc7,comment-id=000e,timestamp=2016-11-17T01:15:46.641+0000) > > well, tanks should be able to tank turrets, but they really should at least threaten everyone else...right now you can just turretdive as an adc without a care in the world. exactly thats what i want to avoid, or atleast make it so adcs and mages cant sit under 7 towers shots and live lol its absurd.
: Rengar still does 1700 damage in 0.27 seconds.
turrets need to do more dmg to champions.
: scrying plant is broken and needs to be removed or nerfed hard
VladTheMage (EUNE)
: [PETITION] Bring back old ELO system, with visible MMR
: I agree and disagree, the argument against making them stronger is the games would be longer as a result and more than likely push the meta to favoring only siege comps and the variety of champions played would suffer as a result.
true also, but not make the health strong or anything to minions. just damage to champions. realistically when sieging u want minions there any way. Just specifically talking about the damage to champions needs an increase rather then the tower as a whole. They just arent scary.
: I was once Anivia and had a rammus chase me under tower at level 6 for a whole minute with me using my entire mana bar with walls and slows and spamming mastery in an attempt to kill him with aggro. He managed to kill me through my egg passive and walk away at 3/4 health anyway.
thats insane, like its just unfair.
6Sfool (NA)
: Last hitting would be pure hell. I do miss the lazers though.
so true the turret damage to minions i think is fine. 100% . Just damage to champs past 6, is just so damn weak.
: Ah, hell no. Especially not with outer towers, it's hard enough to snowball a lead as a dps juggernaut already.
hmmmm so im assuming to rock the top lane? or adc?
: #Bring back the lazers.
: Personally, i'd like to see ALL turrets get the laser that the nexus turrets used to have. And yeah, a damage increase would be nice too.
: unless you are {{champion:33}} or {{champion:54}} Prepare for death in the mid game.
sadly ive had them on my team and against me and its just so cheap haha and after they tank 14 turret shots they taunt and walk away with 75% health haha
: We need that turret from twisted treeline with 2.5 as
the change could be that simple i think that would be sick xD
: I wonder if a change to the damage as true damage would make a difference. I am pretty sure that turrets do more damage per each hit on the same target but it is all physical damage, so if you are building armor it helps mitigate that some.
could be , i think true is a tad much. it does do consecutive but not nearly enough. i can so many hits as mid and get kills its unfair.
: ***
its quite annoying, atleast the consecutive hits would eliminate this ya no?
: Yes turrets are brain dead asf to dive right now.
haha I couldn't agree more. I figure if I get enough people to poll they might atleast see it or think about it
Rioter Comments

Dr ClitFlick

Level 134 (NA)
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