: There are 30-50 of these threads posted every day. At the end of the day it still reeks of "okay but what about" - the best you can do is report people who break rules and hope for the best. Take control of your own actions and try to enjoy playing league. Winky face winky face.
The sad truth is there has to be a good amount of posts like this. Cause you just said that we have 30-50 posts like this every day and Riot is still not doing anything about it. That means we need to try and increase this number so eventually they'll do it. It's like petitions, the more people you get to sign, the more likely it'll have an effect.
: > [{quoted}](name=Dr Rick Report,realm=NA,application-id=ZGEFLEUQ,discussion-id=AVt9c1yI,comment-id=,timestamp=2020-01-14T15:48:51.388+0000) > > I'm gonna try and keep myself as civil as possible and I'd like to ask commenters and the (very common) downvote bombers to do the same > > I just got chat restricted (woohoo) for toxicity. It was a good thing, I totally deserved it. However it made me realize how easy it is for you to get away with doing action based damage to the game. You can do soft inting, you can AFK while moving around once a minute (or with rangers, you can just have it auto the gromp and it'll periodically reset), you can do a lot **AS LONG AS YOU HAVE CHAT OFF** > > The last publicly announced update (on the punishment side so excluding honor 2) was 4 years ago when the new IFS system launched. Since then we have replays (so we could have the community review these cases and judge inting), Riot probably got a lot better in using machine learning so they could probably train a model to figure these out as well.. > > I just want to try and get someone at Riot to realize that the approach they are taking (to honor positivity rather than discourage negativity) is a bad direction and I genuinely don't feel good playing ranked cause every time I get an inter or a mini faker that thinks he's the best and goes AFK after dying once, I know I'm completely powerless. I won't be able to do anything cause the report system won't get it for sure, I totally feel like player support isn't doing anything with those tickets either so the only thing you can do is break the summoner's code yourself and just go AFK too (no, I don't believe in 4v5 comebacks.. it happened to me twice since Riot made it impossible back in season 6) > > I'd really love to see this post reach someone at Riot and try and get them to push towards a feature CS:GO has been using for a while to clean up cheaters (with great success rates I may add.. most blatant cheaters are gone after 1-2 games while less blatant ones are gone within 1-2 days) or at least improve on their non-existent reporting system. > > I'm going to be disabling chat from now on (why is that a thing when the game is clean of toxic ppl?) with the hopes of seeing this system come to life in early 2030 ;) I read all of that and I never got the point of it all. Not being sarcastic at all, I'm genuinely confused. What are you trying to say, OP? You were talking about AFK's and then you jumped to cs:go cheaters? Hmm.. cheating is taken very seriously in League! I don't see any cheaters at all. In comparison to cs:go? Its littered with cheaters. Or used to be when I was playing it a few months back, atleast! As for AFK's, they get punished if they do it often enough. I agree that it can be annoying though!
Let me clarify myself then. Overwatch is a feature in CS:GO used to catch cheaters (cause it's hard to train a model that can catch newly released hacks without humans). Players review cases (with names anonymized of course) and decide what offenses a player committed. What I'm saying is Riot should do the same with inting and griefing. Have players download anonymized replays, watch through them and decide what the player did. They didn't have replays back when the IFS got released, but they do now
: Been playing for 8 years, never been chat restricted. You can have all of the conspiracy theories you want about punishments and throw out "what about"s, saying what other people do is much worse than whatever you've done, but at the end of the day you need to take responsibility for your own actions. Pointing fingers and saying "sure I'm bad BUT" gets you absolutely nowhere.
The thing that actually sparked the idea of this thread was in fact a personal chat restriction (which I totally get, I deserve it so I won't even try and appeal it), but rather the fact that out of the 3 games that were included (should've been 1 where I actually went far, not 3), 2 of them (the 2 where I tried my best to keep calm so not the one where I lost it) had horrible players in them. In the game where I went too far, I had my midlaner wish me death, call me nice names (won't say them cause board rules but you know what keep yourself safe really means ;) ) and he was happily going on 2 hours after that game and I feel like the system only went downhill. So despite knowing how heavy this topic is with downvote bombs, I decided to try and submit feedback, hoping that it'd reach the right person. (I'm guessing it will by 2030 :) )
: > I'd really love to see this post reach someone at Riot and try and get them to push towards a feature CS:GO has been using for a while to clean up cheaters (with great success rates I may add.. most blatant cheaters are gone after 1-2 games while less blatant ones are gone within 1-2 days) or at least improve on their non-existent reporting system. Why are you trying to prove a (bad) point by comparing apples and oranges? Cheating is a totally separate offense from everything else that you're describing. Let me clue you in to a couple things. 1.) "Soft" inting doesn't exist. You are either intentionally feeding or not. The issue boils down to determining the person's intent. Players are very, very bad at determining the intent of other players. They call EVERYTHING inting, trolling, & griefing whether accurate or not. 2.) Being AFK is handled by a separate system. Neither of these are cheating. Additionally, you really don't know how massively huge the player base of League is compared to CS:GO, do you? There are reasons why player-reviewed cases of gameplay offenses don't work for League. They tried it before. Please do some research.
> Soft inting doesn't exist. Depends on how you look at it to be honest. How I define it is like this: Are you blatantly running it down? You're hard inting in my eyes Are you one of those mini fakers that died once and decided to give up and feed? You're a soft inter > Being AFK is handled by a separate system. Managed by the same team at Riot and you have an option to report someone for being AFK as well so I feel like it can stay. > Please do some research. I actually used to participate in the tribunal back then. While I didn't really clarify that I feel happy with the state of the chat based punishment system, I meant that a system like CS:GO's Overwatch should be present for inting cause that's clearly where Riot needs more eyes rather than throughput like with chat. (and more players, more eyes for that system so saying that it wouldn't work cause of the playerbase is larger is invalid)
Rioter Comments
: Join Us Oct. 15th to Celebrate 10 Years of League
Community: With the new riot logo, they can't do anything worse... Riot: Hold my beer!
: TFT - New Item Distribution System
Absolutely loving this change! My weeks of being a crybaby on every possible platform did pay off. Thank you to the entire team for considering this change!
: NA Clash test starts August 19
well... I'm stuck on honor 1 last checkpoint for months now.. guess I shouldn't have said "shut the fuck up" to a griefer I had in my game back then.. GLHF to the testers and the smurfs who are in a similar situation to me but they'll use lower elo accs to avoid the burden! :)
: Teamfight Tactics patch 9.15B notes
Still not seeing anything related to bad luck protection (no, constantly getting 9 gold isn't something that should happen), nor anything towards fixing the champs going AFK... But I noticed that as of today, I started getting 9 gold more often compared to yesterday or the day before... so thank you I guess
: Because riot cares so much about the purchases of a single player.
> [{quoted}](name=Cind3rkick,realm=EUW,application-id=3ErqAdtq,discussion-id=OERNuLea,comment-id=0000,timestamp=2019-07-30T19:44:40.932+0000) > > Because riot cares so much about the purchases of a single player. If you check the NA patch notes, around 60-70% of the comment section is full with comments about the legacy cursor. So it's definitely not just one player :)
: Patch 9.15 notes
I don't like the contents of this patch (been like this for months now), the new TFT patch brings nothing to people that get 9 gold in pve almost every game.. But the removal of the legacy cursor will be more than enough for me to not play this game at least til the next patch.
CopCarl1999 (EUNE)
: TFT
Buddy... nobody is forcing you to play TFT. League isn't going anywhere, it's not like Riot is ditching regular SR for TFT. If you don't like it, select one of the other 3 maps and play regular league of legends.
: We have a grouped up damage icon for "items" "runes" and "unknown" in the rare cases we are still unsure of the source.
> [{quoted}](name=RiotScruffy,realm=NA,application-id=A7LBtoKc,discussion-id=kAGAwamn,comment-id=00040000,timestamp=2019-07-01T18:35:28.790+0000) > > We have a grouped up damage icon for "items" "runes" and "unknown" in the rare cases we are still unsure of the source. I know this might not be your expertise but how can you not be sure about the source of the damage? Isn't death recap calculated server side?
: The Good, The Bad, and the League: 6/13 - 6/26
> Hopefully none of them break the servers too much. Bold to say after the TFT playerbase straight up killed EUW several times {{champion:74}}
Flaithet (NA)
: Riot, you're a child
and now, instead of just filing a ticket asking for a manual review, you flamed the living hell out of them and got the punishment those people deserve (and actively get, unlike griefers..)
: Patch 9.10 notes
> Those with more experience won't find Master Yi significantly better or worse, but he won't continue to dominate in average play. Slight correction: His winrate will go down from unacceptably high to average in average play, that's right. But it'll go down from the toilet all the way to the sewer in higher elo... and I thought you can't put yi into a worse position than where he is right now. You proved me wrong!
: Early 9.10 Patch Discussion
For every single thing I read on twitter as well as here regarding the new Yi changes, all I can say is: THANK YOU! THANK YOU! THANK YOU! From the bottom of my heart, THANK YOU! Finally Yi will have a chance in higher MMR without relying on his teams. THANK YOU!
: Ranked 2019 — /dev Update #2
Thank you for fixing the issues with the ranked system! It's nice to see it slowly but surely moving to a right path. So... inting report system when? Actual AFK detection system when?
Meddler (NA)
: Quick Gameplay Thoughts: February 1
"The XP changes seem to have put junglers on average at the intended levels by game time. While they can look large on paper, effect on total jungler XP hasn't been that dramatic given changes to XP scaling (not base), don't kick in immediately and junglers do get some other sources of XP." ... behind every single laner except for the support. Every jungler who needs lvl3 to be useful is dominated early and late by aggressive lvl2 junglers. Nerfing red smite means that you'll soon be able to take that item out as well since it's pretty much useless now and everyone is trying to switch away from it. I'd like to pitch reverting some of these jungle changes since they feel like an indirect nerf to every single character except for the really strong early ganking junglers (I'm looking at you camille and graves). - Red smite revert pretty please C: - Either reduce the time between camp spawns or make them feel more rewarding (don't let go of AFK farming junglers please) - Allow the jungler to have more vision around the map. Having 2 wards for the entire jungle is not enough. If your laners are refusing to ward in spots where it's rewarding for the jungler as well, they are in a really bad position. Thank you!
: > [{quoted}](name=Dr Rick Report,realm=NA,application-id=A7LBtoKc,discussion-id=bdBcjHbB,comment-id=001500000000,timestamp=2019-01-17T13:36:45.433+0000) > > If you suck at jungle, you should be matched with lower tier people to help you get better instead of getting you frustrated about autofill. How would you do this without positional ranks, though? Say I'm hardstuck plat 4 on both mid and supp. I can't think of a way to avoid this abuse: - Play poorly on mid so the system thinks I'm bad at mid - Queue up for supp and climb until I reach P4. - Switch to mid for easier matchups so I can climb higher than my actual skill. > I talk about the people who see support next to their name and lock in cleanse-ghost nunu because they are autofilled and just want the protection as soon as possible. I'm sure there are some people like that. However, I would also guess that a lot of these people decide to int *because they see it as a guaranteed loss already*, so they might as well get it over with more quickly. I also remember Riot saying that when you're autofilled in particular, you'll get bigger LP gains (not losses) in your main role, compared to the normal splashing. So, I hope that these players will think, "I'll get a decent amount of LP in my main role if I win, and I'm against worse players this game so I might actually have a chance even though I'm autofilled, so I guess it's worth trying instead of playing disco nunu." I guess we'll have to see whether "less consequences for trolling" or "actual possibility of winning" is a bigger deal. > In my other comment to Sap, I told him that this idea could work out decently if the folks that are responsible for the report system were to do their job and take care of people like these f**kheads. Amen. For inters, I've taken to reporting them both postgame *and* in a support ticket. It's pretty effective (lots of instant feedback messages). > As a jungle onetrick, I always try to prioritize someone if I know they are autofilled. Interesting. When I know someone is autofilled I usually prioritize other lanes, since they're not on comfort so they're unlikely to carry even if they get fed. (Of course I'll also adapt as the game goes, if it turns out they're good at the champ but just don't know how to play the lane, for example). > You can feed in my games, I don't mind. AS LONG AS YOU ARE LEGITIMATELY TRYING! But you can't help someone who decided not to care during champ select. I think this is a pretty common sentiment. For me, weird as it sounds, I actually prefer inters to people who are **both** inconsistent *and* don't communicate (either or is fine). When someone is inting, they're consistent. It just means I'm playing League on hard mode. It's like playing Dark Souls. I'm probably going to get my ass handed to me, but at least I know what to expect, so I can still judge whether I played well. When a teammate is inconsistent *and* doesn't communicate, they're impossible to play around, and that's super frustrating to me (note: You can communicate with gameplay, too. If you press W and run forward on blitz, I know exactly what you're trying to do, even if you didn't ping or type a word).
> [{quoted}](name=Hyrum Graff,realm=NA,application-id=A7LBtoKc,discussion-id=bdBcjHbB,comment-id=0015000000000000,timestamp=2019-01-18T02:34:25.476+0000) > > How would you do this without positional ranks, though? Say I'm hardstuck plat 4 on both mid and supp. I can't think of a way to avoid this abuse: > > - Play poorly on mid so the system thinks I'm bad at mid > - Queue up for supp and climb until I reach P4. > - Switch to mid for easier matchups so I can climb higher than my actual skill. > > I'm sure there are some people like that. However, I would also guess that a lot of these people decide to int *because they see it as a guaranteed loss already*, so they might as well get it over with more quickly. I also remember Riot saying that when you're autofilled in particular, you'll get bigger LP gains (not losses) in your main role, compared to the normal splashing. > > So, I hope that these players will think, "I'll get a decent amount of LP in my main role if I win, and I'm against worse players this game so I might actually have a chance even though I'm autofilled, so I guess it's worth trying instead of playing disco nunu." I guess we'll have to see whether "less consequences for trolling" or "actual possibility of winning" is a bigger deal. > > Amen. For inters, I've taken to reporting them both postgame *and* in a support ticket. It's pretty effective (lots of instant feedback messages). > > Interesting. When I know someone is autofilled I usually prioritize other lanes, since they're not on comfort so they're unlikely to carry even if they get fed. (Of course I'll also adapt as the game goes, if it turns out they're good at the champ but just don't know how to play the lane, for example). > > I think this is a pretty common sentiment. For me, weird as it sounds, I actually prefer inters to people who are **both** inconsistent *and* don't communicate (either or is fine). > > When someone is inting, they're consistent. It just means I'm playing League on hard mode. It's like playing Dark Souls. I'm probably going to get my ass handed to me, but at least I know what to expect, so I can still judge whether I played well. > > When a teammate is inconsistent *and* doesn't communicate, they're impossible to play around, and that's super frustrating to me (note: You can communicate with gameplay, too. If you press W and run forward on blitz, I know exactly what you're trying to do, even if you didn't ping or type a word). 1. Of course, you can't do this without some sort of ranking system based on your current role. But that doesn't mean that they shouldn't iron out all the caveats first (including the punishments for the aforementioned disco nunu players) 2. Absolutely! I see why people are doing it. Not my proudest moment, but I did end up playing another game (Hearthstone was bae back then) when I was filled once, effectively being AFK. Corki ADC vs a draven, mid and top were not better at all. So it was a loss during champ select. Never did it again, but that account is fine. Not even a game of low prio queue. 3. I prioritize them because if they start sucking too much, they'll just start inting. If I keep them in a position where they can at least CS comfortably, they might end up doing well during a teamfight where their damage is the only thing that matters. (this example is for autofill ADCs tho, on toplane, I just don't want them to start inting) But who knows? Maybe 2019 will be the year most players have been waiting for. We get a working report system for people who stop caring after a tough matchup, not just the ones who use their mouth more than they should.
: > I went thru all of the posts that were strictly about the positional ranking (including this post on the boards) and what I saw is nothing but pure negativity towards the idea. The negative comments are always louder than the positive ones. For example, I'm *really* looking forward to positional ranks. Right now I can't play jg in ranked (and shouldn't really play top, either), because if I do I'll get my ass handed to me. With positional ranks, I can play mid and supp in high gold / low plat while *also* playing jg in low gold (or maybe high silver?), where my jungling skills belong. > the amount of people who int autofill games will at least double But the point is to do the exact opposite. Today, the Gold 4 top/adc main who sucks at support gets autofilled, has to play support in Gold 4, and feeds his ass off. With positional ranks, he'll still be autofilled, but he'll be playing support in a silver game where he has a chance.
> [{quoted}](name=Hyrum Graff,realm=NA,application-id=A7LBtoKc,discussion-id=bdBcjHbB,comment-id=00150000,timestamp=2019-01-16T02:50:38.130+0000) > > The negative comments are always louder than the positive ones. For example, I'm *really* looking forward to positional ranks. Right now I can't play jg in ranked (and shouldn't really play top, either), because if I do I'll get my ass handed to me. With positional ranks, I can play mid and supp in high gold / low plat while *also* playing jg in low gold (or maybe high silver?), where my jungling skills belong. > > But the point is to do the exact opposite. Today, the Gold 4 top/adc main who sucks at support gets autofilled, has to play support in Gold 4, and feeds his ass off. With positional ranks, he'll still be autofilled, but he'll be playing support in a silver game where he has a chance. 1. You're right! The negativity will always be louder, but don't forget that people who like the idea can just upvote a post, while people who disagree with them are the people who'd like to provide feedback (just like I did) 2. That part is absolutely fine! If you suck at jungle, you should be matched with lower tier people to help you get better instead of getting you frustrated about autofill. 3. You got that part wrong. I wasn't talking about the people who feed because they are legit bad at the role they got filled into. I talk about the people who see support next to their name and lock in cleanse-ghost nunu because they are autofilled and just want the protection as soon as possible. This system will give them exactly that, but with less LP loss on their main role. In my other comment to Sap, I told him that this idea could work out decently if the folks that are responsible for the report system were to do their job and take care of people like these f**kheads. You can feed in my games, I don't mind. AS LONG AS YOU ARE LEGITIMATELY TRYING! As a jungle onetrick, I always try to prioritize someone if I know they are autofilled. But you can't help someone who decided not to care during champ select.
: I can see why it might look like we're not paying attention to feedback or being open-minded if you're looking at feedback through the lens of Reddit/boards comments. I want explain why that might not be the entire picture: - Reddit and boards are communities that tend to bias toward certain qualities (mostly western, etc), so they don't provide a clear picture of our entire player base even though they're large. As a result, we have to look at additional data from surveys to understand how players feel about things we're working on - Players are significantly less likely to post about how they like a feature. As a result, oftentimes neutral-to-positive sentiment gets under-represented compared to negative sentiment to a large degree - Hopefully we've shown through posts like [/dev: Addressing Your Feedback on Ranked for 2019](https://nexus.leagueoflegends.com/en-us/2018/06/dev-addressing-your-feedback-on-ranked-for-2019/) that we're definitely listening and making changes All that aside, we want to test out position ranks because we really think we're onto something. Right now, it's super frustrating to play off-positions because those games feel less winnable. As a result, even if you otherwise _want_ to play multiple positions competitively, you feel like you can't because the games won't be fair and your rank will suffer. When we look at win rates for off-positions and how frequently players play off-positions in Ranked compared to other queues, we can see those are real problems. Positional matchmaking and position ranks gives us a shot at fixing those and giving players a lot more transparency and insight into how good they are at different positions. We totally agree there's a chance it won't work out as intended, which is why we're testing the ability to revert position ranks in case of any major issue, technical or otherwise. We're not afraid to scrap work if we make something that's genuinely bad, but we believe position ranks is a legitimate upgrade to matchmaking and the Ranked experience. We're open to being wrong, but we plan to see how the previews go before concluding it's not feasible. Thanks for your feedback, really appreciate you taking the time to write it up.
> [{quoted}](name=Riot SapMagic,realm=NA,application-id=A7LBtoKc,discussion-id=bdBcjHbB,comment-id=00150001,timestamp=2019-01-17T01:15:43.558+0000) > > I can see why it might look like we're not paying attention to feedback or being open-minded if you're looking at feedback through the lens of Reddit/boards comments. I want explain why that might not be the entire picture: > > - Reddit and boards are communities that tend to bias toward certain qualities (mostly western, etc), so they don't provide a clear picture of our entire player base even though they're large. As a result, we have to look at additional data from surveys to understand how players feel about things we're working on > - Players are significantly less likely to post about how they like a feature. As a result, oftentimes neutral-to-positive sentiment gets under-represented compared to negative sentiment to a large degree > - Hopefully we've shown through posts like [/dev: Addressing Your Feedback on Ranked for 2019](https://nexus.leagueoflegends.com/en-us/2018/06/dev-addressing-your-feedback-on-ranked-for-2019/) that we're definitely listening and making changes > > All that aside, we want to test out position ranks because we really think we're onto something. Right now, it's super frustrating to play off-positions because those games feel less winnable. As a result, even if you otherwise _want_ to play multiple positions competitively, you feel like you can't because the games won't be fair and your rank will suffer. When we look at win rates for off-positions and how frequently players play off-positions in Ranked compared to other queues, we can see those are real problems. > > Positional matchmaking and position ranks gives us a shot at fixing those and giving players a lot more transparency and insight into how good they are at different positions. We totally agree there's a chance it won't work out as intended, which is why we're testing the ability to revert position ranks in case of any major issue, technical or otherwise. > > We're not afraid to scrap work if we make something that's genuinely bad, but we believe position ranks is a legitimate upgrade to matchmaking and the Ranked experience. We're open to being wrong, but we plan to see how the previews go before concluding it's not feasible. > > Thanks for your feedback, really appreciate you taking the time to write it up. First of all, I'd like to thank you for taking your time to answer my comment. I have one extra comment I'd like to add. While I understand your point that not all of us (mostly people from non-English speaking regions I guess) uses comments or the boards (or any medium that can be used to gather quick feedback). But in my opinion, people would probably be less scared of this if the folks over at the Player Behavior team were to take their jobs seriously. Like my only reasonable bullet point was the fact that on EU servers, inting is an issue that exists, especially when people get autofilled and while this idea might not be good for now (where League has basically no report system for inting or griefing), I'm 99% sure people would have a different opinion with a working report system (where they don't have to be scared of people straight up throwing games just because they got autofilled, losing even less LP than before) While I'm wishing you good luck (with the hope that your work will pay off) on regions like NA, where you can mute bad people, I definitely won't be playing League until this feature is enabled on any EU server without a working report system.
: Position ranks and split rewards coming to PBE today for 9.2!
"We aspire to be the most player focused company in the world" - Riot Game back then What has happened to this guys? I went thru all of the posts that were strictly about the positional ranking (including this post on the boards) and what I saw is nothing but pure negativity towards the idea. 1-2 positive comment next to 10s if not 100s of negative ones. Either you need to give glasses to the person who said that we like the idea or you need to fire that person altogether. I'm sorry, but if this change goes live, a lot of people will most likely quit playing ranked (or League altogether), including me. Riot made a ton of bad stuff over the years to help cover the other bad ideas instead of removing/fixing them. You tried to make role picking reasonable with autofill instead of removing the feature. (which is fine, probably even better this way) The balance folks ruined the smart part of the game by taking away everything related to vision (pinks revealing stealth, green smite, sightstone, etc.) just because esports wasn't good enough. I'm basically the second support as a jungler, I should be getting autofill protection for every single game I play as jungle. But this update is different. Ranked with these updates was bad, but still playable. But when this goes live on EUNE, the amount of people who int autofill games (which you don't take care of, since the report system is a pile of trash for anything other than chat) will at least double. You asked for the opinion of the community, you got replies from every region indicating that they don't want it (including NA which has a lot less inters compared to EU), so please man up and say that okay guys, this was a bad idea, we're scrapping it. Please!
: Probably another Jinx skin
Or an Ahri skin. I bet those engineers are not going to work on fixing the real issues here
: Thanks Riot, Genuinely
I completely feel you! While I do have to say that I'm a Yi onetrick, so I'm somewhat biased, but I'll try and keep things objective: Game balance in general sucks. Akali's W cannot be countered, not even by going under towers... unacceptable in my opinion. (if you want to say pick against her, what if she's the last pick?) Riven, Jayce.. just pick ignite for both champs and build a page using conqueror, next year, you can expect your challenger rewards in the mail. Let's not even mention how much it's influenced by the LCS instead of the real game (removing sightstone, green smite, etc.) or how much they don't care about champs that are not in the LCS or not in the general NA meta. The report system is non-existent. Sure, it can ban you for saying "kys", but unless you go 0/19 like Hashinshin did, you won't get a punishment for your in-game actions. Overall, I lost more games due to a soft-inter in my game than I lost due to the enemy team having a better teamcomp or because they made smarter decisions. Bugs in this game are simply not getting fixed, only after a couple of patches (if you're lucky). Again, in order to stay objective, I'll leave the yi bugs out. How long did we not have a visual on the FF vote? 2-3 patches? For how long did we lose the chat message for the "I'm on the way" ping? Or even better, loots. For this entire year, I have to click on loot first, then go into the store and back onto loots in order to have a chance to see anything. I think this should deserve priority if Riot messed it up in the first place. But who knows, I work for a smaller company, maybe our scale explains why I get the bugfix tickets before new feature tickets. As the last one, I want to list the fact that a lot of us were against positional roles, yet here we are, Riot is delivering "what we wanted". Same deal with the "anticheat". Riot would rather lock some legitimate players as well as linux users out just to lock out some of the less experienced cheat developers. So cheaters > legitimate players. I really hope somebody at Riot will realize how big of a problem some of these are and start getting the game back in the right direction as I really like this game. But from seeing what they've done the past 1-2 years, I'm really starting to lose hope.
Meddler (NA)
: Quick Gameplay Thoughts: November 22
Meddler, you forgot to mention Master Yi from the "we hit him hard" list. His winrate dropped really hard on the higher tiers and while I admit that he's not really a part of the LCS, it would be ideal if you could find a solution so high elo yi players don't feel completely ignored.
: Preseason Dev Update Number 2!
While I appreciate this work and I'm sure it'll help out in a lot of games, I'd love if ff15 wouldn't require all 5 people to press yes, kinda annoying when you have a troll and you have to play the game for 5 more minutes and the report system is not getting worked on either.
: An Update on In-Game Performance
I'm really glad to see that Riot is finally fixing what actually matters for all players, thanks guys! :) But is fixing the spectator experience part of this process as well? I'd love to watch some replays, but it's not worth it when I have to restart the client every time I try to seek somewhere.
Reav3 (NA)
: Master Yi is fine. He is a simple Champion that is great for new players (Like Garen and Annie) It is good to have some Champions like this in the game.
> [{quoted}](name=Reav3,realm=NA,application-id=6kFXY1kR,discussion-id=0YgbTFIJ,comment-id=000300000001000000000000,timestamp=2018-08-22T20:02:00.150+0000) > > Master Yi is fine. He is a simple Champion that is great for new players (Like Garen and Annie) It is good to have some Champions like this in the game. While Yi doesn't need a VGU (as you said, he's a simple champion), but please, please fix his Alpha Strike finally. I know, not a design issue, but it's a really big gamebreaking issue for any Yi player. (including said new players to whom this would be a really bad first impression) Please try and get the appropriate team to stop ignoring this bug. PS: I should say untargetability instead of just Yi's Q as it applies to all champs. (Kayn's ultimate being my favorite one and Yi's Q being the most annoying one)
: Patch 8.16 Notes
Now after every single movement speed buff yi players could use are nerfed to levels below useless, can you finally take a look at yi's R movement speed boost so not all champs with tier 2 boots outrun him? I know, i know... Yi is not in pro play and high elo NA and you only focus those 2 areas, but please...
: Patch 8.15 Notes
I'm just here patiently waiting for the jungle leveling revert. Ever since it came out, it featured strong early game characters or those ones, who can sufficiently fight without level 3. Having to do a fiesta for crab kinda sucks still. Also, even that extra ER damage will be a complete bust for Yi, Jax and even Trynda, so I'd like to ask you, please don't nerf Yi because somebody didn't know what (s)he was doing with that ER buff.
: Dear team, warding is NOT just the supports job
EU jungle is no difference. Since riot got rid of both warding items (green smite, sightstone) i'm useless in the jungle because I have no vision on the enemy laners and I have 2 wards for the biggest area on the map...
: If i pick before yi, and I don't have a strong CC that will deal with the 7 second murder window, then he will melt me, there is a 1 second window between his autos which deal about 500 physical and 500 true at full build, twice a second. Now let's say that i'm actually better than the yi, i'm still in silver, my teammates will likely be eaten alive. He is currenly functioning like a yasuo without the skill component
> [{quoted}](name=T3H UB3RN07,realm=NA,application-id=3ErqAdtq,discussion-id=vGAuUrBs,comment-id=000000000000,timestamp=2018-05-31T15:04:03.327+0000) > > If i pick before yi, and I don't have a strong CC that will deal with the 7 second murder window, then he will melt me, there is a 1 second window between his autos which deal about 500 physical and 500 true at full build, twice a second. > > Now let's say that i'm actually better than the yi, i'm still in silver, my teammates will likely be eaten alive. > > He is currenly functioning like a yasuo without the skill component Well, welcome to league then, the teams holding you back feeling is not gone until d3 (i was d5 before decaying down so I don't know this from experience) so until you reach high diamond, one troll/feeder/unlucky player (tho i don't believe luck is involved in this game too much) and your game is gone. Btw. jax is a lot more retarded with some of these items, pretty much permanent E
tigar93 (EUNE)
: 8.11 Kha'Zix Evolve on Ulti [R] - doesn't work. Since newest patch
: you could always try to CC him
> [{quoted}](name=Chocolate Frost,realm=NA,application-id=3ErqAdtq,discussion-id=vGAuUrBs,comment-id=0000,timestamp=2018-05-31T14:53:21.413+0000) > > you could always try to CC him The title says silver, the silver way is to just permaban yi
: The game's now balanced around uninteractivity, around inevitability. If Yasuo gets one or two kills, he'll start snowballing extremely hard. If toplane Quinn or a midlane assassin gets one or two kills, they start roaming around the map killing everyone. If a jungler dies early in a duel for scuttle, the game is now a 4v5 and that jungler is basically a walking jungle creep for the enemy team. If a botlane feeds and no leads are made by the feeding botlane's team, the game is over. If midlane feeds any said champion that snowballs hard, the game is over. If someone on a team feeds and has a useless build, the game is over. If your team gets wiped once and you weren't ahead, the game is over. If League of Legends continues down this path, Riot is over.
> [{quoted}](name=FCJAAAAGOOOO,realm=NA,application-id=3ErqAdtq,discussion-id=dAYEpyhI,comment-id=000a,timestamp=2018-05-30T17:36:39.310+0000) > > The game's now balanced around uninteractivity, around inevitability. > > If Yasuo gets one or two kills, he'll start snowballing extremely hard. > > If toplane Quinn or a midlane assassin gets one or two kills, they start roaming around the map killing everyone. > > If a jungler dies early in a duel for scuttle, the game is now a 4v5 and that jungler is basically a walking jungle creep for the enemy team. > > If a botlane feeds and no leads are made by the feeding botlane's team, the game is over. > > If midlane feeds any said champion that snowballs hard, the game is over. > > If someone on a team feeds and has a useless build, the game is over. > > If your team gets wiped once and you weren't ahead, the game is over. > > If League of Legends continues down this path, Riot is over. I can't upvote you for some reason, but man, this right here is the truth!
: Fuck the Jungle Changes
Don't worry, soon they'll finish reworking all roles in the game and the entire playerbase will go away, I'm 100% sure another company (hopefully one with a better balance team) will make a better MOBA than what we have left from League today.
: > [{quoted}](name=rengaryasuogg,realm=NA,application-id=ZGEFLEUQ,discussion-id=gM3L03HB,comment-id=00030000,timestamp=2018-05-30T00:15:58.115+0000) > > If he isn't toxic with you then it's really not fair to judge him based on his honor. People get tilted. huh ? If his honour is low, he is constantly toxic, don't justify toxicity with tilt. Even being tilted you shouldn't decrease team performance and must not abuse anybody. And read again "I don't want to see a toxic player in my **team**". I don't want my duo to negatively affect the team.
> [{quoted}](name=ScoundrelRuffian,realm=NA,application-id=ZGEFLEUQ,discussion-id=gM3L03HB,comment-id=000300000000,timestamp=2018-05-30T02:15:58.634+0000) > > huh ? If his honour is low, he is constantly toxic, don't justify toxicity with tilt. Even being tilted you shouldn't decrease team performance and must not abuse anybody. > And read again > "I don't want to see a toxic player in my **team**". I don't want my duo to negatively affect the team. I've been honor 0 since the system came out (had a bad start) and it never recovered since then and I'm never really toxic anymore (stopped caring about my rank)
Meddler (NA)
: Quick Gameplay Thoughts: May 23
> Possibly a few more champs (e.g. might be small buffs to Kindred, Yi, Nocturne, Diana). Please give a .1 AD buff to Yi's Q. There has been one for his W when you nerfed him to total crap. (the devourer nerf) There has been one now for his E, the quote on quote yi buffs, time for the .1 AD buff on Q C:
9 X (NA)
: The solution is more likely to be found in assigning actual people to ensure everyone is given their just desserts. Yes, expensive considering the mess that is League now but that's the price for putting it off for so long. But the price improves with time. If you take care of actual problem players consistently and fairly, people will be less likely to do troll things, making more players happy and less likely to do troll things because they aren't expected to be a perfect gentleman in every single match in the face of constant adversity. The need for manpower decreases, improved mood means more skins actually bought, more recommendations for other fresh faces to play the game... **_Rito Games, do you remember what brought League of Legends to the dance in the first place?_** Hell, I don't get paid enough for this.
Hiring more and more people (even for a company in a better state like Riot) simply doesn't scale. You can't keep hiring more and more people who'll most likely leave after a few months given how bad a job like "Report Reviewer" would sound like. What they need is something similar to what I've said in the other thread. Make a system that allows both IFS to train itself for inting/trolling behavior while maintaining this general idea of having a group of players (honor 5, g3+ or maybe p5 and above) who can judge by watching their replays (since replays are supported now, in the tribunal ways it wasn't) and tell the system if they were griefing or inting or doing what they were reported for. This worked out quite well for CS:GO, why wouldn't it work out for League as well? A scalable, human controlled solution. Plus you get to train IFS so maybe it'll learn why it's wrong in some cases via the tons of new data it would be able to gain.
Kaioko (NA)
: 1.) Might have been my fault -- when I said design I didn't mean go out and do the coding that was what I mean by the "implementation phase." All I meant was to offer a viable solution that we could at least think through. 2.) OPs numbers are way off and speaking from personal experience -- as someone who was on the old tribunal -- it just didn't work both in terms of toxic detecting or trolling/feeding. The number of cases we were behind was so huge even when they implemented RP rewards for us. Worse even -- people use to almost solely vote "guilty" even when the party wasn't. They would remove the people who abused this obviously but that only made our backlog bigger. Lastly Riot's P&L (as does most gaming industry ones) does not revolve on a high labor Opex. That just doesn't happen. Games might reach millions of end users but the core FTEs that actually handle the work is very few. Last I checked it was around 2,650. Majority of which have to be designers/coders/marketers/corporate supports and a whole bunch of other things you don't think of (have you done international tax for intellectual property -- *spoiler alert* it's fucking hard and takes a whole team of people!)
Took my time to re-read the rules before posting this. With the last paragraph, I have to agree. No doubt. But I think having more people hired for that job could have a really big ROI given the amount of people I know personally who quit the game or just refusing to buy stuff (because (s)he's really thinking of quitting too) because of trolls. NA is solely toxic, but on EU, it's a lot lot lot worse. On EUNE if they don't like a game (or the jungler), they will start trolling and mute everyone so the IFS won't do anything to them. A lot of lost money there too. I think having a feature similar to Overwatch in CS:GO (with a group of honored (honor 5 only maybe?) and high/mid tier players) could be a viable solution to help both the community and also the IFS with some data it can use to work better. With AI, the more data you have initially, the better your accuracy will be. Why not have this with the most loyal and not-toxic players? With the systems riot has today (including the honor system mainly), the trolls/cheap wh**es could be filtered out easily.
Kaioko (NA)
: Designing a skin is much easier than finding a way to automatically detect feeding/afk dodging. I mean instead of complaining about the problem why don't you design an actual implementable solution that Riot can then develop? All I ever see people is complain about an issue but they never offer a solution.
The point is there. But I have 2 concerns: 1. People at Riot do get paid a monthly salary to work on this stuff. I don't. If I were to get their salary, I'd be more than happy to design a solution. I'm trying to specialize towards AI and ML so it would be a good fit for me as well. 2. Riot did find a decent solution. The OP said 16K reports for everything not toxic and 65K for toxic so I'll use the same numbers. Why would it be hard for Tribunal to come back for these types of reports? Replays are downloadable and watchable now, everyone can add features easily thanks to the new client, etc. Toxicity is handled by IFS just fine. It works a bit more often than I want it to xP But all the others. The Tribunal would be fine for those with a Rioter (or more) checking maybe 10-20 games a week and their results to see if players are just voting for random stuff (and of course ban those players from using the system).
: PSA: Why the tribunal is never coming back
IFS is perfectly fine when it comes to toxicity. That should stay the way it is. The problem with this system is when it comes to anything else but the chat. Haven't had anyone of my trolls get banned (or at least given low prio queue) for ruining multiple games since minute 1. Running it down mid, standing still, being AFK somewhere on the map, etc. But don't worry, Riot, our savior for today is here with some new skins C: PS: Yes, feel free to downvote me, I'm used to it.
Mig89 (NA)
: Their IFS is not the same. Their accounts are tied to their government IDs and perma Bans are rarer. Theyve talked about it before in Riot posts(not sure if it was on the boards or elsewhere) and each region handles PB&M differently.
I'm not saying that permabans should occur a lot. But having completely zero punishments for anything other than flaming in chat is unreal. Had a lot of teammates lose lane (even after me ganking them a lot of times) then they just told me to kill myself and started trolling some way (going afk, running it down, feeding even more, you name it, they did it) and receiving completely zero punishment for it. That's what I'd like to have changed.
: Yeah I'm gonna focus on this instead of the tangent you went on about toxicity, which honestly makes it look like you were trying to get off this subject quick > Second of all, I quit the game on a death timer, when I thought my team could end without me, and then when I noticed they weren't good enough to end it, I simply reconnected and helped them end. There really should not be any argument here. The client takes god awful to load when its hidden during a game, and if you watch me at all, I ALWAYS close my game early. This time a bit too early, but again, I reconnected and ended the game. Even if you were on a death timer and thought the game was done, that doesn't give you reason to quit a game or the multiple other times you've also admitted to 'always' be doing this You queued up for it So you commit, stay until the end and finish it regardless if you're a rando not even lv30 account or challenger Well unless an emergency popped up or your internet d/ced you, but I doubt ether of those happened, not to be rude or anything edit - Nice circlejerk, I'm still not wrong though, regardless who he is Everyone should finish games
Given that some people clearly hate on you for saying that, let me give you an insight into why both Cowsep and me (and a lot of others) quit the game before it ends: This new client still eats 1-2 GBs of RAM which for my smaller desktop (with only 4 GBs of RAM) is a lot. So we decided to enable the "close the client during games" feature. If you finish your game, the client takes ages to load back up. Sometimes I even miss the honoring phase of the end game screen because the client fails to load back up. So to save some time, instead of showing my emotes off or flashing, I just quit the game to save that extra 5 seconds from the end game animation and some extra time (roughly 5-7 seconds) while the servers end the game too to have my client ready for both the honoring phase and the general end of game screen. I hope this short novel clears this quitting thing up for you :)
Cowsep (NA)
: Cowsep's Response AND a great chance to talk about KOREAN SERVER toxicity!!
The sad part is he has no idea that (other than the chat toxicity stuff) the report system is exactly the same deal everywhere. Had 3 accounts get into a 14 day suspension just because I got feeders/afkers game after game AND I GET PUNISHED FOR FLAMING THEM. Riot really has to realize that in order to stop flaming, they should start with the obvious and start banning people who run down lanes or go afk not with people who say "fuck you for ruining this game"... I mean there is a reason League is starting to lose its #1 place in game directories, this being one of them.
Meddler (NA)
: Quick Gameplay Thoughts: February 21
I'm really curious about this, but why did Riot feel the need to make the jungle role into pretty much a second support at this point? Having to rely completely on your team pretty much made me quit playing League completely and I think somebody should rethink the way the jungle is treated. - 2.5 minute respawn timers and if your teammates can't be ganked, you're fucked for at least a minute without anything to do. Happened to me quite a lot, both in high and low elo. - Removing both sightstone and tracker's knife made it impossible for me to ward my own jungle, so if the enemy jungler picks after me and he picks a counter, I'm gone completely since he can counterjungle all day since I won't have enough vision for both jungle sides. - Don't even want to mention that if your teammates don't want to give you a leash, you have to waste at least an extra 3-5 minutes just to get back properly, this should not happen Can I have a comment on this matter please?
Meddler (NA)
: Looking for topics for Friday's post
{{champion:11}} Maybe some actual news on the supposed rework would be nice
Meddler (NA)
: Quick Gameplay Thoughts: January 31
Regarding the upcoming Master Yi changes, can we have the people responsible for it talk to the community that actually plays the champion (/r/yimo for example) because given what we've seen so far on PBE, they are clearly heading to the wrong direction. (AKA bronze ppl will start crying again that yi is unkillable while high elo games with yi will still suck)
SEKAI (OCE)
: > On the note of Master Yi buffs, can we address the issue of the reliabiltiy of alpha strike? The untargetability frames do not match the frames in which he is actually untargetable. There have been many instances where Yi is cc'd or damaged right before his character model appears on the screen. Do you know how frustrating it is to be hit by something before your character model even appears on the screen? Vlad's pool, Camille ult, Fizz pole, Xayah ult, Kayn ult; these untargetabilities all work fantastic and Kayn even gets a second of untargetability after he finishes his ult. What about Yi? Get's cc'd before his character model even appears. None of the untargetability spells are working perfectly, in fact, Kayn's work almost as bad as Yi's. But that's just a feeling, the reality is that they all work as equally as bad, just Kayn and Yi's are most noticeable because their use of untargetability tend to be more punctual on the timing and the kind of situation they tend to pop their untargetability in. Untargetability has been bugged for ages, ambiguous starting time aside you do often get unintended damage during the untargetability frames, and Riot claims it's unfixable. Just swap it with something else already.
> [{quoted}](name=SEKAI,realm=OCE,application-id=3ErqAdtq,discussion-id=ah5JWNRN,comment-id=0000,timestamp=2018-01-19T18:41:26.208+0000) > Untargetability has been bugged for ages, ambiguous starting time aside you do often get unintended damage during the untargetability frames, and Riot claims it's unfixable. Just swap it with something else already. If riot were to realize that all they should do to somewhat fix alpha's reliability is to remove the cast time, I could've saved myself at least 2 mice and a lot of unnecessary rage. I would legit be happier with a working alpha from S3 without all the fancy dodging abilities than what we have now that's 100% based on luck.
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