l MrD l (NA)
: I realised pyke is just a better blitzcrank today...
Blitzcrank provides more on-demand responses. You're not pulling anyone with Pyke without advertising it with a charge up. Someone jumps on your ADCs face you can get them off faster with Blitz. That said, yes, Pyke is effectively a squishy high damage Blitzcrank with better fallback options if he misses his hook.
: > [{quoted}](name=DrCyanide,realm=NA,application-id=yrc23zHg,discussion-id=l1lvfvpm,comment-id=000400000000,timestamp=2019-01-20T17:23:20.774+0000) > > You're assuming that the only type of anonymity is real names or personal information, which isn't so. We have reputations tied to our Summoner Names as well. If it wasn't so then Riot wouldn't specify that identifying someone's info by Summoner Name was different than releasing that info Anonymously. We do **share** info that doesn’t directly identify you (like your **Summoner Name**, match history, game stats, and other **aggregate** or **anonymous** info) You still have anonymity from the binary system we use, it's still anonymous information reputation, or not. All you will know is, hey that's **gamer tag** but not know his e-mail, or address, or name. Then to go the extra step and clarify the point that you were trying to make, you wouldn't need to request for the entirety of a chat log if this person was broadcasting live. It would be recorded an you could go back and view it any time unless they deleted their previous broadcasts. Besides their "privacy" an "anonymity" at that point is already compromised to an extent. Which isn't Riot's fault an you've agreed to the legal binding contract that they will provide this information. "But this chat log has **professional player** in it, and whatever they say isn't anonymous, and has no anonymity", but at no point do I know this persons real name, e-mail, or address, or any other personal information. I will only know what they provide in their compromised "privacy" an "anonymity" broadcast, or Twitch profile. Which again isn't Riot's fault with the information you provide **identifying** yourself on another **website** they only have **reserved rights** to **their** game that you're **broadcasting** not what you **say** that compromises yourself. So in no way of them providing me the entirety of a chat log compromises you, I will only know what you say, or post on other websites an all falls back on you. Besides even if you watch LCS the announcers never use the players real name they identify them as their **gamer tag** I will admit you almost had me here...good valid point, but still...it's anonymous information. {{champion:22}} {{summoner:11}} {{item:3151}} {{sticker:slayer-jinx-wink}}
> [{quoted}](name=FancyMaryLynn,realm=NA,application-id=yrc23zHg,discussion-id=l1lvfvpm,comment-id=0004000000000000,timestamp=2019-01-20T18:52:58.337+0000) > > We do **share** info that doesn’t directly identify you (like your **Summoner Name**, match history, game stats, and other **aggregate** or **anonymous** info) You still have anonymity from the binary system we use, it's still anonymous information reputation, or not. All you will know is, hey that's **gamer tag** but not know his e-mail, or address, or name. Then to go the extra step and clarify the point that you were trying to make, you wouldn't need to request for the entirety of a chat log if this person was broadcasting live. It would be recorded an you could go back and view it any time unless they deleted their previous broadcasts. Besides their "privacy" an "anonymity" at that point is already compromised to an extent. Which isn't Riot's fault an you've agreed to the legal binding contract that they will provide this information. "But this chat log has **professional player** in it, and whatever they say isn't anonymous, and has no anonymity", but at no point do I know this persons real name, e-mail, or address, or any other personal information. I will only know what they provide in their compromised "privacy" an "anonymity" broadcast, or Twitch profile. Which again isn't Riot's fault with the information you provide **identifying** yourself on another **website** they only have **reserved rights** to **their** game that you're **broadcasting** not what you **say** that compromises yourself. So in no way of them providing me the entirety of a chat log compromises you, I will only know what you say, or post on other websites an all falls back on you. Besides even if you watch LCS the announcers never use the players real name they identify them as their **gamer tag** > I will admit you almost had me here...good valid point, but still...it's anonymous information. > {{champion:22}} {{summoner:11}} {{item:3151}} {{sticker:slayer-jinx-wink}} Except you're giving an example of another player distributing that information from a first hand account recording, not a case where Riot distributes that information on request. You've admitted defeat by changing who is providing the information. Checkmate.
: > [{quoted}](name=DrCyanide,realm=NA,application-id=yrc23zHg,discussion-id=l1lvfvpm,comment-id=0004,timestamp=2019-01-20T12:43:59.811+0000) > > You keep emphasising "aggregate" and "anonymous", but I feel like you don't know what those mean. > > Aggregate data is data that comes from many different sources. One game's complete chat logs does not count as an aggregate, but a list of locations that you've died at in every game you've ever played would be an aggregate. An aggregate is completely irrelevant here. > > Anonymous also is more complex than you're saying. Note that earlier they reference identifying someone by Summoner Name, and that that's something separate from Anonymous. Your request is structured to easily identify previously Anonymous data, bypassing the Anonymous intent of the data released, and pushing you outside the terms. Anonymous data is data that has an extremely low chance of being linked back to its source - requesting all the chat logs from a specific game doesn't live up to that, but the chat logs from a *random* game (such as in the case of a Tribunal) do. You can't changed what is written and states in the policy they never specified data, it was categorized as info. But anyways the definitions are here for you vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv Aggregate: a whole formed by combining several (typically disparate) elements. Anonymous: (of a person) not identified by name; of unknown name Again they're worried about you being directly identified having access to your gamer tag, and what you typed pre-game in game, or end game do not compromise the anonymity of the binary system we're using as we speak. Imagine if we were in a game of League of Legends right now and this is our discussion in pre-game in game an end game, you still wouldn't know who I am, where I live, my e-mail address, or any other personal information even if they gave you access to this information... {{champion:412}} {{summoner:12}} {{item:3091}} {{sticker:slayer-jinx-unamused}}
> [{quoted}](name=FancyMaryLynn,realm=NA,application-id=yrc23zHg,discussion-id=l1lvfvpm,comment-id=00040000,timestamp=2019-01-20T13:02:07.900+0000) > > You can't changed what is written and states in the policy they never specified data, it was categorized as info. > But anyways the definitions are here for you > vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv > Aggregate: a whole formed by combining several (typically disparate) elements. > Anonymous: (of a person) not identified by name; of unknown name > > Again they're worried about you being directly identified having access to your gamer tag, and what you typed pre-game in game, or end game do not compromise the anonymity of the binary system we're using as we speak. Imagine if we were in a game of League of Legends right now and this is our discussion in pre-game in game an end game, you still wouldn't know who I am, where I live, my e-mail address, or any other personal information even if they gave you access to this information... > {{champion:412}} {{summoner:12}} {{item:3091}} {{sticker:slayer-jinx-unamused}} You're assuming that the only type of anonymity is real names or personal information, which isn't so. We have reputations tied to our Summoner Names as well. If it wasn't so then Riot wouldn't specify that identifying someone's info by Summoner Name was different than releasing that info Anonymously.
: If you've ever request full Chat Logs from a game of League of Legends, use this against them.
You keep emphasising "aggregate" and "anonymous", but I feel like you don't know what those mean. Aggregate data is data that comes from many different sources. One game's complete chat logs does not count as an aggregate, but a list of locations that you've died at in every game you've ever played would be an aggregate. An aggregate is completely irrelevant here. Anonymous also is more complex than you're saying. Note that earlier they reference identifying someone by Summoner Name, and that that's something separate from Anonymous. Your request is structured to easily identify previously Anonymous data, bypassing the Anonymous intent of the data released, and pushing you outside the terms. Anonymous data is data that has an extremely low chance of being linked back to its source - requesting all the chat logs from a specific game doesn't live up to that, but the chat logs from a *random* game (such as in the case of a Tribunal) do.
V3XHQCK6 (NA)
: > [{quoted}](name=PaladinNO,realm=EUNE,application-id=Ir7ZrJjF,discussion-id=fA03fbP0,comment-id=0000,timestamp=2019-01-20T11:14:25.402+0000) > > https://i.giphy.com/media/n59dQcO9yaaaY/giphy.gif?nodirect > > https://vignette.wikia.nocookie.net/disney/images/e/e9/Ep01_1.jpg/revision/latest?cb=20150510211336 "AHHH This isn't a liquid! It's a large number of individual solids that form a hard floor-like surface!"
When you're that rich you can apply ball pit physics to your money.
: >Minor Inconvenience 20 minute wait before you can start a game. Times 5.
If you've stacked it up or it's a Ranked game. Otherwise it's like 5 minutes. Regardless, waiting 20 minutes vs a death threat.
Eedat (NA)
: Someone points a gun to your head and says don't move. There is nothing physically restraining you from moving. You are simply refusing to leave despite having a choice. Logic.
The minor inconvenience of a Leaver Buster punishment is hardly comparable. Besides, a hostage implies that the hostage takers are looking to exchange you for something they want. Is Riot giving out RP in these "hostage" situations?
: Boob plate isn't a problem of functionality. Change my mind.
Here's a picture of a set of King Henry the 8th's armor. The astute viewer may notice that not all of it was "practical", some of it was certainly for fashion. http://images1.fanpop.com/images/photos/2400000/Armour-Wore-by-King-Henry-VIII-king-henry-viii-2430710-1000-1500.jpg
: There are other ways to communicate across language barriers, such as with pings. This would be the same advice I'd offer if you happened to move to a different region. Lag can be pretty annoying whenever it happens. Sometimes AFK leaver buster takes care of that. The times where I've had consistently bad lag, disinterest got the better of me and I just wouldn't play. If you're really ambitious, you could also learn their language.
> [{quoted}](name=Periscope,realm=NA,application-id=yrc23zHg,discussion-id=2jHbkzu5,comment-id=0000,timestamp=2019-01-19T11:42:45.773+0000) > > Lag can be pretty annoying whenever it happens. Sometimes AFK leaver buster takes care of that. The times where I've had consistently bad lag, disinterest got the better of me and I just wouldn't play. What's their incentive to play on NA with lag when they could play on the Chinese server without lag? That incentive is overcoming disinterest that would annoy most players.
YoRHa 9S (OCE)
: Her ult suits a grand dualist theme, successfully 1v1ing offers a large aoe healing for her and her team.
> [{quoted}](name=YoRHa 9S,realm=OCE,application-id=3ErqAdtq,discussion-id=72NEuRVZ,comment-id=000a00010000000100000000,timestamp=2019-01-19T05:57:06.685+0000) > > Her ult suits a grand dualist theme, successfully 1v1ing offers a large aoe healing for her and her team. What "team" is there in a 1v1? That's my point.
: To be fair, it's a glorified Alpha Strike. I'm under the belief it _COULD_ have been balanced, but I believe they chose to remove it to differentiate her from Master Yi. If they can balance Alpha Strike, they could have balanced her old ult.
Alpha Strike is a good comparison, I'll give you that, but how do you make Alpha Strike ult worthy without ending up with the problem that was old Fiora's ult? I think it's a case of too few balance dials - effect duration and damage per strike. Too low on either and it feels like a basic ability, too high and it's overwhelming. They needed some other way to apply the damage if they were going to give it the damage to feel ult worthy without it being overbearing.
: Because it's also a good self heal
A single target heal accomplishes the same results for Fiora while emphasizing her 1v1 theme.
: {{champion:6}}, I think
I thought about including him, but I haven't played much with or against the reworked version. From the rumblings I've seen on the Boards, I suspect he is somewhere in the middle - better in some ways, worse in others.
Ralanr (NA)
: 1. From a gameplay perspective it’s to encourage her to teamfight. 2. From a lore perspective, the heal is more like an inspiration/second wind to her team/audience who are motivated by her skillful display of combat.
I don't think it actually *encourages* her to teamfight though. When was the last time a Fiora saw her teammates low on health and though "gee, I should go join them so I can ult and heal them"? Her teammates are encouraged to help her win her dual so they can heal up, but Fiora isn't encouraged to join her teammates. A second wind would be a heal for just Fiora, which would be fine and would fit thematically. Motivated/pumped up audiences tend to move more (jump up and down, throw their hands in the air, etc) so if you're trying to capture that movement speed would be more accurate. Inspiring teammates on the battle field once again goes against Fiora's 1v1 dualist theme.
Ralanr (NA)
: Why doesn’t Fiora’s ult Match her theme?
She's a dualist, someone who prefers to fights 1v1 instead of with a group. Her ult is a massive AoE team heal. In Fiora's ideal world, she'd never have teammates around *to* heal, so why would a massive heal be her ultimate?
: How about a help option for the deaf?
I agree, this should happen. Not sure I understand the people who say it should require the game audio being muted though. It makes as much sense as turning off the particles of someone using a spell because you can hear the audio of the spell going off.
: Again you still have the option to *not play the game at all* if your latency is above 50ms. Tbh your acting like only the latency would be a problem, when there are ppl. with a 8k connecti9n out there. Sure the signal takes longer, the longer it travels, thats simple physics. Most of the time that is no Problem, but the "cheap" aka bad router that the player has on its own. If you already have bad requirements you cant expect a good outcome, can you?
Anyone who calls it quits at 50ms is spoiled, lol. You've got to be consistently above 100ms before you start having issues in this game, and even then a *steady* connection is often something people can learn to deal with. It's a fluctuating connection that makes people blame their ping. And yeah, I am acting like latency would be the only problem, *because it is*. Assume everyone is cranking out 500 APM in a team fight. That comes down to 8 actions per second for each player. You need 4 bits (which can assign numbers 0 to 15) to tell you what player is doing the action, we'll round up and say 8 bits to tell you what action they're doing (spell, items, attack move, etc), and we'll give another 28 bits for where their mouse is (Summoner's Rift is 15,000 units by 15,000 units, which requires 14 bits per direction). That gives you 40 bits per player, or a grand total of *400* ***bits*** per second of game data to describe a team fight. There will be more bits to tell those packets how to get to and from Riot, but in general you'd have to be trying to have a connection so bad you'd lag as a result of bandwidth. Your problem would be patch days, not playing the game. People have control of one or two connections in their house - their computer to their router, and their router to their modem. Sometimes those are bundled together. But if that's working as good as can be expected, then all the rest of the connection issues would be with the ISP's routers that connect your neighborhood, your city, or your state to the rest of the internet.
: Who is using a Satellit connection to play games? This would be like the equivalent to an iq round about 70. I have a 50k connection with a latency of 16 seconds. This is kind of the least possible pack you can get where i live. So pls tell me, how do ppl have a worse connection than i have, while im having the worst possible connection?
Your latency isn't connected to your bandwidth *at all*. I had a 1Gig bandwidth connection for a while, but still had 70-80ms. Why? Because of the route my connection had to take in order to get to the server and because of how far away from the server I was. Every router your connection has to go through in order to get to the Server adds latency to the connection. Overloaded routers that the ISP hasn't upgraded along the route can add latency. Going from one ISP to another ISP adds latency. In short, there's a plethora of things that are completely outside the player's control that add latency to the connection (including temporary issues), but there's very little that can be done from a consumer end to improve it. Posts that suggest "just buy a better connection" are really posts saying "just move so you can play a free game better." It doesn't make any sense.
: No you only have to contact your provider and pay for a better connection. If you are not able to do that, i would say dont play lol, or better dont ruin the game for the 9 players who are able to play for a food connection. We live in the 21. century, it never was easier to have a good (50k at least) connection. If you cant afford a stabel connection, then dont play, or give me the possibility to report this player for ruining my game. experience. An alternative option would be that the client only allows ppl with a 50k connection or higher to login. Its as easy as that.
If they're constantly having terrible ping, so bad that they're a burden on their team and losing because of it, they'll drop to the lowest MMR rating Riot can come up with. In other words: people with regular connection issues are only a problem if you're absolutely abysmal at the game. Otherwise you're only encountering people with intermittent problems. As a side note, you comment shows a fundamental lack of understanding of what kind of connection League needs. Bandwidth is almost never the issue, it's latency. As the extreme example, consider satellite internet. It can deliver 100Mbps, plenty of bandwidth for all kinds of HD streaming! But it sucks for gaming because of the latency, which in a best case scenario will add around 500-650ms to your ping.
: Yes I read it but my point is. I don't play Fill. I play every role whenever I feel like playing one of them. I hate the going fill usually because most of the time I know what role I want to play. I don't want to be forced to play fill to level up all my roles at a fair rate.
"Fill" in this case is referring to someone who bounces around between many different roles rather than having just one or two that they prefer. Regardless of if you queue up as Fill or if you manually alternate between all the roles, the effect on your climb would be the same - you'd get more LP in all the other positions than someone else would.
: Before heading into season 9 ranked here is one tip
> Before heading into ~~season 9~~ ranked here is one tip FTFY - the rule as it's always been.
: 3 bards in one day
{{champion:25}} {{champion:15}} {{champion:114}} {{champion:2}} all have buttons to prevent a Bard Ult from hitting them.
Dogwelder (EUW)
: Fair but if im gonna finally give in and start cheating after 5 years of playing why would i play nexus blitz yknow?
Which is why I included selling/giving the account to someone else as a possibility. Not everything has to be about winning *in game*.
: ARAM The red headed step child.
I don't think there's *disdain* for ARAM, I think it's seen as the more laid back mode that's perfect to unwind with. If you're getting toxic over ARAM, then you haven't learned that some things in the mode will be out of your control and you just need to roll with it.
Dogwelder (EUW)
: I know man but surely they can check the ip or something? like the games are clearly not me i only play with ppl on my friends list have done for years and are on champs i don't play. During the period the hacker played my account had a different icon and default settings too if there is a way to see that. Like i understand the rationale but thats so much time and money for being hacked while i was at work?
There are ways to see that, absolutely. What's not visible is if you were hacked or if you willingly gave your account to a booster or tried to sell it to someone else. Honestly, Riot *really* needs to get on 2 Factor Authentication.
: Can Riot release something without a bug?
A combination of technical debt, continuous updates, and a fairly strict 2 week release schedule means that no, there will always be new bugs cropping up. They can try to tackle some of the technical debt by throwing more programmers at that, but it comes at the expense of new features that get people excited. And lets be clear, as much as you hate seeing bugs, you aren't skipping ahead to the Bug Fixes section of the patch notes out of excitement to see what got squashed.
Vegito101 (EUNE)
: No
Then in lack of evidence to the contrary, I'm going to assume the moderators worked the same way that they always have, and that you got your notice not for reporting someone but for making a comment.
Vegito101 (EUNE)
: There is first time for everything
Would you care to share a screenshot of the message they sent you then?
QMighty (NA)
: He's gone the fourth-longest without a new skin, after {{champion:77}} {{champion:72}} and {{champion:101}} . I also wanna note that when he got his last skin he was one of the champs that had gone the longest without a new skin... they just don't like doing skins for him.
I think they really hate the massive clock chair and know that'll get replaced down the line, but his kit is pretty solid so they don't want to waste a full VGU on him yet. A similar argument could be made for Udyr, but Skarner and Xerath should not be approaching 4 years since their last skin.
Vegito101 (EUNE)
: I did report,and get anwer that I am a jerk for reporting...some moderators are crazy
I've never heard nor seen a moderator send a message over someone hitting the report button. I've only ever seen them send a message in response to a post.
: > [{quoted}](name=DrCyanide,realm=NA,application-id=3ErqAdtq,discussion-id=72NEuRVZ,comment-id=000a,timestamp=2019-01-18T13:59:26.260+0000) > > {{champion:78}} is overall better > {{champion:14}} has a cohesive kit now (Didn't his old kit have half the abilities scaling with AD, half with AP?) > {{champion:19}} hasn't gotten complaints to my knowledge, gave players more to work with > {{champion:114}} 's new ult doesn't match her theme, but is healthier (*rimtap*) than her old ult > {{champion:83}} can be played thanks to his rework, so that's something > > There are a lot of others that are on the fence, where they're better in some ways but missing the mark in others. > > I think for overall *bad* reworks there are very few. Why can Yasuo have that ult and Fiora can't though... I just love Fiora (and loved her old ult), but i despise Yasuo. I've felt weird about Fiora ever since. she used to be my main but she's so hard now, I still like her but can't do well. :(
Yasuo *doesn't* have that ult. He's not untargetable, he doesn't auto hit everyone in the vicinity, and he isn't able to lifesteal back to full health from his ult.
: Were all remade champs worse than their original?
{{champion:78}} is overall better {{champion:14}} has a cohesive kit now (Didn't his old kit have half the abilities scaling with AD, half with AP?) {{champion:19}} hasn't gotten complaints to my knowledge, gave players more to work with {{champion:114}} 's new ult doesn't match her theme, but is healthier (*rimtap*) than her old ult {{champion:83}} can be played thanks to his rework, so that's something There are a lot of others that are on the fence, where they're better in some ways but missing the mark in others. I think for overall *bad* reworks there are very few.
: > [{quoted}](name=DrCyanide,realm=NA,application-id=yrc23zHg,discussion-id=0uLJbuz6,comment-id=0005000000000000,timestamp=2019-01-17T21:16:51.981+0000) > > I have no idea, I don't know if they've mentioned promos at all yet. Either way it seems like the system is super grindy now. Currently if you get autofilled and win you just straight up get the +20 LP, but with the new system you would get 17 LP in Support and only 3 in Mid. Since Mid is your highest and the one that really counts, then you get punished super hard whenever you get autofilled. I guess it depends on how the splashing works, but I'm not too sure about it.
> [{quoted}](name=Akali is SO HOT,realm=NA,application-id=yrc23zHg,discussion-id=0uLJbuz6,comment-id=00050000000000000000,timestamp=2019-01-17T21:23:43.330+0000) > > Either way it seems like the system is super grindy now. Currently if you get autofilled and win you just straight up get the +20 LP, but with the new system you would get 17 LP in Support and only 3 in Mid. Since Mid is your highest and the one that really counts, then you get punished super hard whenever you get autofilled. I guess it depends on how the splashing works, but I'm not too sure about it. Honest question, which matters more to you: How grindy it is to climb Ranked, or how good Ranked's matchmaking is? For me, grindy is only really a problem if the matchmaking feels bad. If I'm getting good matches, then it doesn't feel like a chore to play Ranked so much as it becomes a queue I want to play.
9CK (NA)
: > [{quoted}](name=DrCyanide,realm=NA,application-id=9hBQwnEU,discussion-id=sAElocky,comment-id=000100000000,timestamp=2019-01-17T20:47:05.625+0000) > > I see the region change, but there's no way to change the year. > > Want an even bigger eyesore? Visit the lolesports.com page on your phone. They basically don't have a mobile site. can't change the year but keep scrolling up you'll see it show december, november, etc. I agree it's not really intuitive and lacks a faster way to go to the games u want but it does work.
Wait... I just found out what you're referring to. There's no way to get to old Vods from the Vods page. If you want old Vods, you have to go to the Schedule page, then scroll up. At this point, I think it's clear that there was no User Experience designer or QA team involved in this redesign.
: > [{quoted}](name=DrCyanide,realm=NA,application-id=yrc23zHg,discussion-id=0uLJbuz6,comment-id=00050000,timestamp=2019-01-17T19:08:51.941+0000) > > I believe (looking at the [API example](https://www.riotgames.com/en/DevRel/positional-rankings-update) for this) that they're completely doing away with an "overall" rank for Solo Queue unless you're Master+. I believe another video on the subject said your end of season rewards will be tied to your highest rank, so in your example you'd get Plat 4 rewards. Does that mean that there won't be any promos anymore? Or will the promos just be based on whatever your highest position is?
> [{quoted}](name=Akali is SO HOT,realm=NA,application-id=yrc23zHg,discussion-id=0uLJbuz6,comment-id=000500000000,timestamp=2019-01-17T21:11:00.193+0000) > > Does that mean that there won't be any promos anymore? Or will the promos just be based on whatever your highest position is? I have no idea, I don't know if they've mentioned promos at all yet.
Kenneky (EUW)
: I'm the hero no one asked for, but the one you deserve, I draw myself my idea for Superhero Galio Skin: http://prikachi.com/images/653/9484653y.png This is just a sketch so its not that much detailed, I change him so many times, It took me 2h to complete. I hope you guys like it. If people actually like the my skin idea I will make more detailed picture. To prove that I am the artist myself I make a screenshot of the program and my client open: (Also enjoy my chibi of Jhin, my favourite champion) http://prikachi.com/images/656/9484656Q.png
Galio is all on one layer, how could you possibly be the artist?
: Lux CD on ult
"Now"? Where have you been? It's been able to dip under 30s CD since Patch 7.7!
9CK (NA)
: > [{quoted}](name=DrCyanide,realm=NA,application-id=9hBQwnEU,discussion-id=sAElocky,comment-id=0001,timestamp=2019-01-16T18:19:48.318+0000) > > # **_~~Wow... that is bad!~~_** > > I went there with 1 goal in mind, the same goal I've had *whenever* I go to lolesports - I want to get to the VODs page. > > Click Videos: No dice, that's just the filler stuff, not the vods. > > Scroll down... just teams, I want to see the entire leage. > Scroll down....... Ad for Alienware... > Scroll down............. Other filler stuff that should be in the Videos tab that I closed... > Scroll down.................. The news feed for LoL Esports. > > No Vods... > > OH, It's in the hotbar?! And that's the only place it's at? Seems pretty odd to ***only*** put the ink for that in the hotbar, considering it's a primary reason to go to the page in the first place! > > Click the Vods link. > "Matches start on Jan 26, check back then for VODSs!" > > OK, but what about watching Vods from 2018? There use to be a way to change the year... > > No UI element, try changing the year in the URL... and it redirects me to the current year... > > ---- > > What's worse, when I resize the window the content gets cut off! Putting it in half screen mode (something that's extremely common for me and Windows has default hotkeys for) I can't see "League OPs", Echo Fox, TSM, The Penta, etc. > > And when I'm on the Vod page clicking the League icon doesn't take me back to the LoLEsports page... > > _***~~WHO DESIGNED THIS?!~~***_ This has the glamor of a page made in 2019 with the usability of a page made over a decade ago! You can still watch the old games just scroll up the page like you were going to the beginning of the page and it will load the old games, keep scrolling up it'll load more, want another league? click its logo by the right. it'll load the games, and you can watch any of them
I see the region change, but there's no way to change the year. Want an even bigger eyesore? Visit the lolesports.com page on your phone. They basically don't have a mobile site.
: Position Rank fucks so many players over.
You might have to play more games, but you're not going to have to play 5x more games. You're going to get more "splash" between the roles than someone who mains one role. Read the section on "A Silver III player who usually queues Fill", it describes your situation: https://nexus.leagueoflegends.com/en-us/2019/01/dev-position-ranks-in-action/
Alzon (NA)
: Ye but it’s a blast of energy slamming someone into the ground from above, not knocking them into the air :(
Malphite charges through the air then hits the ground to knock people up. Why can't energy slamming into the ground knock people up too?
Alzon (NA)
: {{champion:101}} ult now stuns
I believe you mean "Knocks up". \#WinTheWarOnTenacity
: One thing I'm confused about is how getting roles that are lower than your highest MMR will affect your total ranking. For example, I'm Plat IV 100 LP in promos and for Mid I'm Plat IV (my highest) and for my Support I'm Gold II. I get autofilled to support and win the game so I'm now in Plat III. So now my Mid is still Plat IV and my Support is still Gold II, but I'm in Plat III. So that means my skill level with my highest role is Plat IV, but now I'm getting matched against Plat III players? This whole thing seems super weird and confusing so I'm not sure how to feel about it yet. Guess we'll have to wait and try it out and then see how we feel about it after a month or so.
> [{quoted}](name=Akali is SO HOT,realm=NA,application-id=yrc23zHg,discussion-id=0uLJbuz6,comment-id=0005,timestamp=2019-01-17T18:54:40.616+0000) > > One thing I'm confused about is how getting roles that are lower than your highest MMR will affect your total ranking. For example, I'm Plat IV 100 LP in promos and for Mid I'm Plat IV (my highest) and for my Support I'm Gold II. I get autofilled to support and win the game so I'm now in Plat III. So now my Mid is still Plat IV and my Support is still Gold II, but I'm in Plat III. So that means my skill level with my highest role is Plat IV, but now I'm getting matched against Plat III players? > > This whole thing seems super weird and confusing so I'm not sure how to feel about it yet. Guess we'll have to wait and try it out and then see how we feel about it after a month or so. I believe (looking at the [API example](https://www.riotgames.com/en/DevRel/positional-rankings-update) for this) that they're completely doing away with an "overall" rank for Solo Queue unless you're Master+. I believe another video on the subject said your end of season rewards will be tied to your highest rank, so in your example you'd get Plat 4 rewards.
: > [{quoted}](name=DrCyanide,realm=NA,application-id=yrc23zHg,discussion-id=0uLJbuz6,comment-id=00020000,timestamp=2019-01-17T18:41:23.068+0000) > > If I understand right, it won't matter if you play Elise Bot (off meta, but who cares?) If you're winning even 40-45% of the time, it probably won't effect you in the slightest. > > If you're losing more than that with Elise Bot (a 30% win rate or something), then it'll say "maybe this guy isn't a Diamond level Jungle Main after all, he can't keep up with these Gold players", and matchmaking will start seriously trying to pull you down to Plat by whatever means possible. > That Bot game may take you 3 wins in Jungle to make up the LP loss, and you'll be gaining less LP per win in Jungle. this would break the MMR system then, because typically LP gains should be tied to your MMR, if I'm getting matchmade against diamonds, then my MMR gains should be relative to diamond. If I do say get autofilled into gold and my MMR drops drastically because of it, then this new system punishes not just seasoned players but makes autofill even more of a problem, nobody wants somebody who's never played an ADC before on their team, and the person forced into that situation doesn't want to be forced to plat MMR because every time he does get ADC he loses the ability to gain LP for what he's good at. Plus nobody wants to play against a smurf ADC (because if somebody is capable of playing ADC, but they spent the season mid/jg, they basically cause smurf syndrome when thrown into a gold game with better game knowledge). To simplify it, by your description what the new system introduces is; - you get autofilled - you HAVE to win your autofill games otherwise you'll be drastically hurt in your future gains - those who get autofilled more (unlucky) get punished harder for having more unfamiliar positions to lose in during a season - this whole system reveals the biggest issue with not just positional ranks, but positional matchmaking since season 6 as a whole, truth is I wasn't always this tight because everybody was basically autofilled with old ranked pick order and their elo was tided to adaptability. Lets think of another scenario; say somebody is a master tier jungler, but an iron ADC main who seriously can't play the role, not a otp, just bad at it, goes into an iron tier game as draven, loses because not only are they terrible at ADC, but mid is a zac and heimer support gave up after he witnessed 1 axe miss and is running it down, and now this master tier jungles drastically drops from almost being grandmaster to being low master. How is that a fair scenario when instead this player could be autofilled in masters and just accept the small drop without hurting their MMR/LP due to the positional difference? How would they learn the role properly if they can't play with/against what they're use to ? Its like how you can't learn ADC in bots because there's a lot more dynamic to it that those games cannot provide. Like I can get away with Elise bot lane in diamond because I can community with my supports on how to play it out, if I did that shit in a gold game (actually I know exactly what would happen cause I experimented this theory in flex queue and communicate with elise mains on how others are fairing doing the same at different brackets) their mentally is "ff troll pick" and then fuck off supporting mid lane instead. Point is this hurts those that would rather just be their main rank when autofilled.
> [{quoted}](name=Tormentula,realm=NA,application-id=yrc23zHg,discussion-id=0uLJbuz6,comment-id=000200000000,timestamp=2019-01-17T18:51:13.040+0000) > > this would break the MMR system then, because typically LP gains should be tied to your MMR, if I'm getting matchmade against diamonds, then my MMR gains should be relative to diamond. If I do say get autofilled into gold and my MMR drops drastically because of it, then this new system punishes not just seasoned players but makes autofill even more of a problem, nobody wants somebody who's never played an ADC before on their team, and the person forced into that situation doesn't want to be forced to plat MMR because every time he does get ADC he loses the ability to gain LP for what he's good at. Plus nobody wants to play against a smurf ADC (because if somebody is capable of playing ADC, but they spent the season mid/jg, they basically cause smurf syndrome when thrown into a gold game with better game knowledge). > > To simplify it, by your description what the new system introduces is; > > - you get autofilled > > - you HAVE to win your autofill games otherwise you'll be drastically hurt in your future gains > > - those who get autofilled more (unlucky) get punished harder for having more unfamiliar positions to lose in during a season > > - this whole system reveals the biggest issue with not just positional ranks, but positional matchmaking since season 6 as a whole, truth is I wasn't always this tight because everybody was basically autofilled with old ranked pick order and their elo was tided to adaptability. The LP gains are still tied to your MMR, you just have MMR for each position. The MMR gains/losses in one position can effect the MMR in the others if they're substantial enough, both for good and bad. If you got matched at a lower MMR, and traded to a role where you have a higher MMR, then your LP gains are going to be lower because it's going to look at your end position (not assigned position) when giving out LP. The only people who should get punished by this are those people who are beyond dreadful on their side rolls - to the point that even when they're facing opponents *tiers* lower than them they still can't win even an "I'm trying" amount of the time. If anyone is losing that consistently when Matchmaking is babysitting them then it's an overall game knowledge problem. While there will be a bit of "smurf syndrome" (I like that term by the way), if someone can win consistently on their off roles they'll climb on those off roles, removing them from the problem area. The MMR adjustments punish Auto Fill *far* less, but punish Auto Fill trolls and those who don't have overall game knowledge more.
: I'm warning everybody in advance that I won't have much incentive to not just play whatever I want when I get autofilled. I really don't see how riot can make this system work.. if I'm a jg one trick, what this system basically tells me is when I get autofilled for ADC, is I can play my same one trick bot lane, in an easier MMR game, and than just go back to winning in the jg, recovering LP lost in jg after 1 game and over time in the bot lane role with splashing anyway. Heres what I'm visualizing; - autofilled bot lane - game is probably gold or silver while my main tier is D4/3 - I obviously don't care and just go bot lane Elise and see what happens, as long as I try to win riot can't justify punishing me, which tbh is what i already do now, surprisingly win a lot of my autofill games by playing what i'm familiar with rather than trying to carry with something I can't position for shit as. - Then I get back into jg and go back in winstreaks and pretend those "experiment" games never happened, or better yet win those "experiment" games and win even more in the jungle. So far I don't see how riot fixes this issue. "but you'll lose a lot of LP/it will add up over time", if I'm a confident player that climbs, I don't feel worried about the few times I get autofilled, even if I end up losing 200 LP worth from auto fill games, If i'm still confident in moving forward this doesn't bother me. High MMR doesn't really complain about autofill as much unless they're OTPs or scared of hard losing, but I feel like thats exactly what this new system fixes... for better or for worse, better for OTPs, worse for literally everybody else. I'm not trying to troll either, like I said this is just my better odds of winning based on how its been going so far, but with the new system I don't see why players wouldn't just troll or do similar things. I'm already picturing a lot of lux/lee sin/whatever ADCs because smurfs and the like really don't give a shit and just try different things in ranked since it impacts them very little. Hell from my perspective, I'd rather do experiments in my own MMR, I'd like to tell people "yo, look at this dumb build I tried in diamond MMR, it worked surprisingly well" instead of "yo, look what happens when you throw a diamond into a gold game and he stomps because even off-roled he at least knows macro significantly better"
> [{quoted}](name=Tormentula,realm=NA,application-id=yrc23zHg,discussion-id=0uLJbuz6,comment-id=0002,timestamp=2019-01-17T18:27:08.829+0000) > > I'm warning everybody in advance that I won't have much incentive to not just play whatever I want when I get autofilled. > > I really don't see how riot can make this system work.. if I'm a jg one trick, what this system basically tells me is when I get autofilled for ADC, is I can play my same one trick bot lane, in an easier MMR game, and than just go back to winning in the jg, recovering LP lost in jg after 1 game and over time in the bot lane role with splashing anyway. > > Heres what I'm visualizing; > > - autofilled bot lane > > - game is probably gold or silver while my main tier is D4/3 > > - I obviously don't care and just go bot lane Elise and see what happens, as long as I try to win riot can't justify punishing me, which tbh is what i already do now, surprisingly win a lot of my autofill games by playing what i'm familiar with rather than trying to carry with something I can't position for shit as. > > - Then I get back into jg and go back in winstreaks and pretend those "experiment" games never happened, or better yet win those "experiment" games and win even more in the jungle. > > So far I don't see how riot fixes this issue. "but you'll lose a lot of LP/it will add up over time", if I'm a confident player that climbs, I don't feel worried about the few times I get autofilled, even if I end up losing 200 LP worth from auto fill games, If i'm still confident in moving forward this doesn't bother me. > > I'm not trying to troll either, like I said this is just my better odds of winning based on how its been going so far, but with the new system I don't see why players wouldn't just troll or do similar things. I'm already foaming at the mouth picking somebody picking lux ADC because it doesn't affect their main role drastically enough if they lose. If I understand right, it won't matter if you play Elise Bot (off meta, but who cares?) If you're winning even 40-45% of the time, it probably won't effect you in the slightest. If you're losing more than that with Elise Bot (a 30% win rate or something), then it'll say "maybe this guy isn't a Diamond level Jungle Main after all, he can't keep up with these Gold players", and matchmaking will start seriously trying to pull you down to Plat by whatever means possible. That Bot game may take you 3 wins in Jungle to make up the LP loss, and you'll be gaining less LP per win in Jungle.
: My first thought (and maybe this is handled in the video which I have not watched yet) is how will role trading affect where your LP goes? Will it be smart enough you traded Jungle for Support? Will it be smart enough to realize that you were still support as a jungle main, but went support anyway and just took Smite? Trying to game the system by fooling the positional stuff.
> [{quoted}](name=Hethalean,realm=NA,application-id=yrc23zHg,discussion-id=0uLJbuz6,comment-id=0000,timestamp=2019-01-17T18:20:47.583+0000) > > My first thought (and maybe this is handled in the video which I have not watched yet) is how will role trading affect where your LP goes? Will it be smart enough you traded Jungle for Support? Will it be smart enough to realize that you were still support as a jungle main, but went support anyway and just took Smite? Trying to game the system by fooling the positional stuff. They covered that, and games have been tracking where you go mostly accurately for several years now.
: I'm curious as to what kind of effect the new positional ranking will have on overall skill.
I think all in all it'll be a good system that people will complain about regardless. I fully expect a month or two of people saying how awful the system is for this reason or that reason and how it killed 2019 ranked. I think it gets *super* interesting when you think about comparing players though, particularly if you're assembling teams for a tournament. I'm interested to see how well rounded players are. Worth pointing out that in the [Riot API announcement](https://www.riotgames.com/en/DevRel/positional-rankings-update) the ranking for individual roles stop once you get to Master+ in any role. From then on you're just expected to be equally good at everything.
AIradas (EUNE)
: Well... as u can mute him in chat you could mute him in voice right?
Not really. People who are use to voice chat ping less, or when they do ping they use generic blue pings. Muting Voice would be comparable to muting Chat and Pings currently, which puts you in a far worse situation than you would be now.
Jikker (NA)
: > [{quoted}](name=UnboundHades,realm=NA,application-id=yrc23zHg,discussion-id=vgE0ssi6,comment-id=00080000,timestamp=2019-01-17T17:30:15.594+0000) > > Trap isn't offensive though. If I started to get offended by the word cool does that mean it shouldn't be used because I think it means something that it doesn't? Where did you even get the idea that the word trap is offensive in the first place because I can guarantee that it wasn't from someone on here Like I said, I've been informed by members of the moderation team that it is indeed considered offensive whether that is known to most people or not. This was my TIL moment which is why this is the current stance the team is taking. We will be entering talks regarding usage on GD or in meme context. Try to think about it from this perspective -- what if we allowed this type of terminology and it is considered highly offensive? People see that Riot's official Boards allow use of offensive terminology which reflects poorly on Riot and League as a whole. Who knows where things could spiral from there. When it comes to terms like this, it's a difficult line to walk and we do not take the "banning" of words lightly at all. We are still actively discussing this and for right now, we just ask the community to hold off on using the term.
> [{quoted}](name=Jikker,realm=NA,application-id=yrc23zHg,discussion-id=vgE0ssi6,comment-id=000800000000,timestamp=2019-01-17T17:38:33.907+0000) > > Like I said, I've been informed by members of the moderation team that it is indeed considered offensive whether that is known to most people or not. This was my TIL moment which is why this is the current stance the team is taking. We will be entering talks regarding usage on GD or in meme context. > > Try to think about it from this perspective -- what if we allowed this type of terminology and it is considered highly offensive? People see that Riot's official Boards allow use of offensive terminology which reflects poorly on Riot and League as a whole. Who knows where things could spiral from there. When it comes to terms like this, it's a difficult line to walk and we do not take the "banning" of words lightly at all. We are still actively discussing this and for right now, we just ask the community to hold off on using the term. I think it's pretty dependent on how many people find it offensive and how many people use it in that way. I'm reminded of a story where someone was offended at a stewardess saying "Eeny, meeny, miny, moe, pick a seat and here we go", because the original rhyme did not involve catching Tigers by the toe.
IRONSTAR (NA)
: I have been falsly Permabanned
Check your match history, see if there are any games you don't recognize. That'd be your best indication of someone hacking you. You can always try making a Support Ticket and have them look into it more.
: No Bans option in Draft Pick
People are allowed to welcome all challengers. I don't see the problem with that.
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DrCyanide

Level 38 (NA)
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