Rioter Comments
iDarkWind (EUW)
: The E change is disgusting. I can't understand how we're supposed to hit more than one Q now.
I'm thinking that after these changes, Frozen Mallet is going to be a core item on him. With Frozen Mallet weaving AAs into your Q combo: (Q1 - AA - Q2 - AA - Q3) with your E being used to counter Flash/Dashes, most champs will be hit with a similar certainty to that of live [except with hyper-mobile champs (Yasuo/Riven/Lucian) and champs with huge dashes (Tristana/Kha'zix) Honestly, I think riot should have tied Aatrox's E's mobility to his passive/ultimate, for example either: 1. Keep E's CD high (26/22/18/14/10), remove charge system, and make it so passive (static 25 sec CD) resets E's cooldown 2. Make Aatrox's Ultimate give E a second charge for it's duration (available on use of Ult) If [1] isn't good enough, make his AAs reduce passive's CD by 1 sec also, perhaps buff E's healing by increasing it by 10-15%, or based on Bonus AD, or make his ult double his E's passive What do you guys think?
Rioter Comments
GigglesO (NA)
: Riot, can you let us test a gamemode where there is just a 20% debuff to all damage?
The problem with your flat 20% dmg reduction is that the relative % reduction to a particular class is not equal and would further harm the balance we have now. For arguement's sake lets have 3 classes: assassin, tanks, and adcs; and one focus target: an adc. Lets say that a tank can deal 30% of an adc's hp in one second, an assassin cam do 80% of an adc's hp in a second, and another adc can do 15% of an adc's hp in one second. Now apply a 20% reduction to each class and you'll have: * tanks will do 24% of an adc's hp in one second (6% less from target's perspective) * assassins will do 64% of an adc's hp in one second (16% less from target's perspective) * adcs will do 12% of an adc's hp in one second (3% less from target's perspective) Now apply cooldowns to each class (lets say 6 seconds for tank, 10 seconds for assassin, and no cd for adcs). * tanks will go from 3.33 rotations to 4.16 so it takes them 24.96 seconds instead of 19.98 seconds to kill the adc. * assassins go from 1.25 rotations to 1.56 so it takes them 15.6 seconds instead of 12.5 seconds to kill the adc. * adcs go from 7 AAs to 9 AAs so it takes 9 seconds instead of 7 to kill an adc. With this in mind, who really gets shafted by the 20% dmg nerf? Not the tanks, they are tanky enough to sustain adc hits so they wont be dying anytime soon. Adcs will barely notice the difference against themselves. But assassins have similar defenses to adcs, so the additional 3 second downtime results in them being even more likely to die between cooldowns fighting an adc. In other words, a flat 20% nerf hurts high-burst high-cd champs significantly more than low-dmg low-cd champs. And since we are already in a meta where sustained dps is only slightly less bursty than assassins, a flat dmg nerf would make playing anything other than an adc/tank even worse than it is now.
Poske (EUNE)
: Ugh this is so time consuming ); I hope you ll appreciate it Combo where you are waiting somewhere and the enemy is passing by unaware of your position E>AA>Q>RQ>MB4+W (this can all be done extremly fast) This one shots if you have some powerspike item such as {{item:3145}} in 0.1 seconds (According to death recap) but that is just because almost all abilities hit in same time realisticly it takes you 0,3 seconds Long distance combo out of champion sight range (This is why you never switch from yellow trinket / ms isnt important stat on LB) W > RW >Protobelt Q MB4 > AA > W2 There are lots of situational alterations to this combo Such as one below W > AA > E > RW > MB4 > Protobelt > Q > AA > W2 If you know enemy doesnt have vision of you the one below is better With this combos and their alterations I consistently dive 1vs4 1vs5 kill one target and get out (No other champion in game can do that (Zed can but from like 600 less range with less dmg) Copy my runes. **Cookies** + dematerializer is what you want. In easy matchups you can take secondary purple tree with cdr stuff You can cheese level 3 by killing siege minion but you generaly mark melee minions and 1 ranged Le blanc has way to many combos ... + they ll change her again soon so I wont write more combos anywhere as for build / = You alternate depending on situation / get whatever spends most gold No boots build Revolver > Nlr/ sheen > sheen / Nlr > Ludens/ lichbane > lichbane / ludens > / Voidstaff / Proto > Proto / voidstaff > thats your core build Ussualy after core build I get banshee and spam blue elixirs for safety in my Rambo dives (clone has shield to for mindgames) Once you are done with Ludens/Lich guise is a good buy if you back with 1500 over proto / voidstaff Sheen gives more dueling power counters hexdrinker kassadin / galio (you buy it first vs those hard matchups) Nlr gives more waveclear power Atleast have 210 AP when you buy lichbane (i mean its efficient at lower values but this is what i suggest) Ludens is fantastic rush item so generaly go ludens > lich Voidstaff / proto Voidstaff IS OP if you need it you need it else proto again guise if you land at 1500 is fine Most champions even rush void as their second item so you need it more often then not Sometimes you back with 300 gold so you get boots In that case the build is the same you just swap Ludens with boots and try to reach good Ap ammount before Lichbane Dark seal and Doran are my common buys to Never build gunblade Never build Glp never build rabadon never build void never build nomicon Once new items come I ll still try to avoid boots Twin shadow / new item, Lichbane, revolver being cores < mostlikely
I feel stupid for asking, but what Does MB4 stand for? Since I have a MMO mouse i'd assume you mean pressing mouse button 4, which for me is the trinket (since I'm using default keybinds). I'm also having trouble finding your rune setup, are you going down the dom, sorc, or inspiration tree as your main one? Cookies and demat are on the same tier now it seems. For minion demat, which minions do you target? from my experiences I can normally almost one shot the caster minions with a W->Q, so do I kill 1-2 caster minions, 2-3 melee, and 1-3 cannon minions?
Poske (EUNE)
: Or you can like learn how to play her XD. Yes I lolskilled you have no fking idea but thats ok LL explain some stuff I do agree that after certain point she scales bad with cdr I think its around 24% Cdr > [{quoted}](name=Dread Nacht,realm=NA,application-id=3ErqAdtq,discussion-id=z3IbdxEX,comment-id=,timestamp=2018-02-07T07:31:13.054+0000) > > Leblanc is currently one of (if not) the worst assassin post rework (fizz is the other contender, but he has AoE burst/hard CC so he has teamfight potential Leblanc lacks). When Played to her maximun potentional Le blanc is the best assassin in game after katarina (Granted kata just got nerfed) Edit: Well midlane assassin that is. Kha is quite insane assassin in jng > She has to wait 1.5 seconds for a significant portion of her damage to &amp;quot;proc&amp;quot; and the rest of her damage aside from her q and rq is lackluster at best. Also, once she procs her passive, she can&amp;#039;t proc it again on the same target for 5 seconds. Both of these traits effectively make her the epitome of a &amp;quot;feast or famine&amp;quot; champ, because 1.5 seconds is enough time for the ADC to kill you before any of your damage goes off, and on the off chance you somehow survive, you can&amp;#039;t do it again for another 5 seconds, or roughly the time it takes the adc to kill you 3 times. So you need to have a massive lead so you don&amp;#039;t die to them and they get one-shot, both of which are incredibly unhealthy for the game. I consistently One shot People in less then 0.3 seconds with le blanc. But that is because I KNOW HOW TO. Whenever I see Le blanc player talking about the whole 1.5 seconds thats a red alert. Le blanc has enough tools to be unfocusable during those 1.5 seconds reggardless. But hey this implies deep understanding of combos.. which you dont have > Leblanc also likes to build Morrello &amp;amp; zhonyas for sustain and a chance at living through the adc&amp;#039;s barrage between procs, but her passive (which is a significant portion of her damage) becomes extremely clunky due to her abilities essentially &amp;quot;outscaling&amp;quot; her passive, forcing you to wait for your passive to come up in order to do anything, which punishes you for having built CDR in the first place. There&amp;#039;s a reason why the Koreans build Leblanc ADC, it&amp;#039;s significantly less clunky and more rewarding to the player to use her kit to evade and reposition, while not being gimped by the passive. I can see four ways in which Riot can resolve this problem: No she doesnt. Both of this items are subpar on Le blanc. You might ask BUT WHO ARE YOU TO SAY THIS STUFF I am ex #1 LB WORLD. THE FIRST LE BLANC THE BEST LE BLANC THE ONLY GOOD LE BLANC. Idk whats my LB rank atm but sooner or later ll get there again kinda switching to battlerite since league is hot garbage > > 1. Take damage from her passive and move it back to her W and E and make her have autonomy from her passive. That is a massive AOE buff aka you have no idea what you are suggesting > 2. Make her passive hit harder to further reward/incentivize her to build around it (so build less CDR in favor or ROA/Runic Echo/Liandries/etc.) ROA on LB is some SIVHD trolling. there are no CHANGES to passive YOU CAN MAKE WHICH would make Le blanc players go away from the following items {{item:3145}} {{item:3100}} Hint clone can proc those items. So you end up procing each of them twice. This is why Le blanc is still bursty > 3. Make both aspects of her passive scale with CDR, so that building CDR rewards you with smoother gameplay and more options when it comes to ability use. Not every champion needs to scale hard with CDR. Le blanc scales with AP on hit items the best. She is also probably the best ludens user in game granted ludens aint at its strongest > 4. Make both aspects scale with level. Smoother gameplay similar to Option 3. I dont think unskilled le blanc should mention Le blanc smoothness ever > > Analyzing the problems of each change may bring clarity and perhaps more insight on what Leblanc&amp;#039;s identity/intended weaknesses are supposed to be: > > > * Option 1 is akin to simply reverting her back, meaning that her W and E will be too effective and safe for poking and make her extremely unfun to play against and lack counterplay, so I don&amp;#039;t recommend this option. > > * Option 2 would give her way too much early game damage and will inevitably cause her to snowball out of control with her new build will making an already difficult champion to pin down that much harder to kill with all the extra HP she will be building from ROA/Liandries/Rylais. This option is better than option 1 since her mid-late game issues remain the same unless massively fed. This is my third-preferred option. You have no idea what you are talking about. Just straight up. None of your changes would lead to this. And this is also garbage idea and suggestion > * Option 3 incentivizes Leblanc to build CDR/Squishy and leaves her early game the same, while making her a more effective assassin come mid and late game, while still keeping her intended weaknesses to CC and burst. Think Urgot before they stripped him of sterak&amp;#039;s (both of which were on the same power level). Problems could arise as now her passive (without cosmic insight) has .9 sec for the person to react, which might be too short. An easy fix is to make the passive proc at 1.65 seconds baseline instead of 1.5 so that with 40% cdr the proc goes off in 1 second. This is my top-preferred option. Speaking of smoothness rofl XDDDD plz stop suggesting anything Le blanc related. Also your incentive is extremly far from working LE BLANC build is hardcoded it wont change unless you change her ultimate clone. Also changing any AP champion in regards to current garbage AP itemization which needs rework is bad > * Option 4 is similar to 3, but slightly worse due to punishing her for the loss of lane exp when she&amp;#039;s roaming for kills, which goes against the identity of an assassin, but would still be a tolerable change as opposed to what she has now. This is my second-most preferred option. > > I know Leblanc was absolute cancer in her prime and people might still hold a grudge against her receiving any love from Riot, but I believe that her current state prevents her from fulfilling her identity as an assassin. What do you guys think of my solutions, do you have any other options that can be made to accommodate Leblanc? I look forward to reading the responses {{sticker:leblanc-funny}} . Yes never post anything Le blanc related thx Atleast you didnt fail for the whole WE identify Le blanc as burst mage
What are the combos you speak of then? Runes and item builds? Currently, your comment just comes off as condescending and not very contructive. Basically saying my thread is invalid because i dont know how to play her, but you currently offer little insight in playing her besides "i can kill someone in .3 seconds" and a clone mechanic with on-hit items. The latter i didnt know about so thank you for that. At the risk of being baited, id like to know more about playing leblanc, since you seem knowledgeable on her.
Rioter Comments
: What If she's in Irelia's blades, thought. The horsemen of apocalypse had sword, scythe, bow and **scales**. And Irelia has ability called Equi**librum** Strike/Equilibrium Srike. _\*Puts on tinfoil hat\*_
Hoky shit! You're onto something here. If irelia turns out to be wielding a darkin weapon you heard it here first folks!
Rioter Comments
Rioter Comments
Rioter Comments
: Runes are fine, not a big deal. But I have been saying this for awhile now, if they make the items melee only, it will change the play a lot.
hell, just make lethality runes and crit runes the same, and change based on what type of damage you are
: A lot of effects are reduced on ranged champions in the masteries. Just saying.
Only Grasp and Warlords are altered for ranged, everything else is identical (bandit gold generated is also different for ranged/melee my bad)
Rioter Comments
: corki was reworked into a midgame roaming machine on purpose, he is supposed to destroy squishies and do nothing to tanks, and fall off compared to other adcs late game to compensate for his early power spikes
I'm pretty sure the lethality adcs do that role better and stay relevant late game as well...
Rioter Comments
xelaker (NA)
: Should the summoner spell Fortify return?
You know what else bringing the summoner spell would make viable... OHMWRECKER!!!! now you have a counter to the summoner spell in the later parts of the game, but the build path prevents an early ohmwrecker from disabling the turret at 4 min.
Rioter Comments
Eggbread (NA)
: Karthus- Why You NEED To Get Dark Seal/Mejai's On Him
What would you say you end up replacing to fit that into your build? I usually get RoA, Seraph's, Rylais, Voidstaff, Deathcap, and Sorc Boots. if anything, i'm guessing boots become less required when you have the MS bonus from Mejai's
: Lissandra got the shaft.
would you agree that these minor changes would be helpful to her situation?
Rioter Comments
Rioter Comments
Ralanr (NA)
: Honestly I'm fine with either.
Rioter Comments
: > [{quoted}](name=Fyenax Arrowsong,realm=NA,application-id=3ErqAdtq,discussion-id=ZOnynTnQ,comment-id=00000000,timestamp=2015-12-23T21:47:17.847+0000) > > Tanky builds require that your base damage isn't terrible, and generally don't involve a farming mechanic unless your damage comes solely from one thing (Nasus). I don't think garen's w counts because of how easy it is to get. Not to mention Gp lacks any hard CC More Juggernaut that true tank. For me, I only needed enough damage to clear the minion waves. And that's pretty much accomplished once you have tri force completed. And with the slow that comes with his barrels, I can usually beat up anyone who isn't a better duelist.
at this point I'm sure virtually everyone is a better duelist than him he lacks the sustained damage to be in a long skirmish
: I don't see comparing Gangplank to Illaoi holding up, unless she get's abused in the pro scene. And I don't see that really happening because You have less control over the tentacles than you do with the barrels. Though I am surprised how his main build ended up. With his W now granting Missing HP, I thought we would see more tanky builds, rather than glass cannon builds. Still, I find his Barrels to be the most interesting part of his kit, And I wouldn't trade that away.
Tanky builds require that your base damage isn't terrible, and generally don't involve a farming mechanic unless your damage comes solely from one thing (Nasus). I don't think garen's w counts because of how easy it is to get. Not to mention Gp lacks any hard CC. Also, I don't think GP has won any important pro scenes lately, or else they'd have a team skin for him like they normally have.
Rioter Comments
: bullshit, especially that her ult gets completly countered by qss.
lemme just build a qss on brand.... pretty sure ult lasts longer than zhonyas so that's the only option left for those who don't build AD, or build cleanse, which is shitty unless you're in draft pick and can weigh your options better than just blindly taking it
Shahamut (NA)
: Irelia can beat her, but its a skill matchup. If you can bait out her W, you can kill her easily. Fiora is still squishy, and early game her true damage is not that high, whopping 3% maybe 4 if you stack AD runes to the max. Early game, if you want to all in her, just bait out W, she will lose. She might proc 1 or 2 if she gets lucky. Irelia is the best example, but Im pretty sure I could beat her with Renekton as well. Obviously Garen would be good, but you said no Juggernauts right? Vlaadimir is another good choice, much better sustain, and range and escape. And he is point and click. Go Rumble, constant harass from his Q will keep her away from farm and she wont want to trade early. Have you tried any of those?
Irelia's stun is so obvious you can't bait it out, Vlad has a weak early so going all in isn't an option on him, Rumble gets destroyed by her post 6
: Honestly, that idea would make playing fiora extra difficult then it should be. Hitting vitals is her bread and butter, if you fail to hit them then you either lose the trade or you waste you only escape. And that will make hitting her ult even easier as well so you will solve one problem but making another since you will hit the first two vitals that are facing you and when they turn around to run they expose the rest of them.
Her passive is essentially a better version of GP's without the cooldown. She is not balanced in the slightest and she needs something to be done to balance her out or else she's going to end up being perma'd along with garen and skarner (the latter two are getting nerfs so hopefully they become more balanced)
: If they moved with the targets direction it would be impossible to proc
Impossible or too difficult for someone who barely played fiora to pick up? It's going to be difficult, but it's current form means it's game over for whoever she focuses once she hits one of them
Shahamut (NA)
: Those Vitals are not that easy to hit unless your opponent is clueless to what you are doing, Especially in a chain. Unless my opponent decides to fight me, I don't ever get more than 1 in trade, very rarely 2. Late game when she has all of that damage you talk about, its teamfights, and I rarely get more than 1, because I ult priority target, proc 1 vital and my team explodes them for heal zone. Comparing her proc speed to vayne's is silly. Vayne is 3 autos which she doesn't have to maneuver for and she classically has TONS of attacks speed. Vayne will proc 2x faster than Fiora past the first proc. because vayne can proc as you attempt to walk away. Fiora cannot. Changing it so that her passive vital is in orientation with the champion model might actually make it easier for Fiora, since it will be facing her more often and give more opportunities.
Since you seem to know an awful lot about Fiora, how would you counter her without using the juggernauts (which is pretty much cheating)? You can't trade against her since she weaves in and out of combat, chunks your health with a single auto (vitals), heals a decent portion of w/e damage you do manage to hit her with (vitals), you can't setup CC because they're all slow enough for Fiora to parry on reaction alone, you can't outrun her once she hit's your vital (especially if she has a phage); for most champions, Fiora is virtually unkillable. Tank items are mediocre without stacking them and building health achieves nothing. The only difference between Vayne and Fiora is that Vayne has to play safe in the early game, and is generally easy to kill when it's 2-3v1, both of which don't apply to fiora since she builds 2 damage items and the rest are defensive items and still has competitive damage vs full damage assassins.
Rioter Comments
LaceUp23 (NA)
: Yes, because LCS players suck so bad that they can't just dodge the barrel. #hurrdurr
Origen went top lane GP and went 3/3/3 and lost the game, so yeah Barrels OP and stuff
: When barrels can be destroyed faster than the time required to finish the firing animation of parley at nearly all points in the game, you have to go in and melee it for a chance at triggering it against a team that is aware of their surroundings. With the nerfs to tank items GP is going to get slaughtered if he ends up in the middle of the fray, as he has no means of hard CC to ensure his safety against the enemy carries. We aren't talking about inevitably taking damage by messing up dodging a nidalee spear, we're talking about a mechanic that is 100% avoidable at all times by just having the team hit the barrel, but players don't want to participate in the barrel game so they complain about it and make a hard to land ability just that much less rewarding. GP has been played roughly a week and a half less than Fiora who does TRUE DAMAGE with her setup in such a manner as to be better than gangplank in nearly every way. It seems that the plague of flashy plays is seeping into the population, blinding them from the real threats to the league. Not to mention they could have just made armpen 50% effective on his E, making it so that people are dissuaded from building %armpen on GP without screwing over people who build GP to be tankier.
Has Riot learned nothing from what they did to sejuani when she synergized with an item so well? They nerfed Sej's Flail by 50% and then ended up reducing the damage of cinderhulk anyways creating a net loss effectively removing her from the champion pool DURING the TANK META no less. It's only a matter of time until they say last whisper is too OP and decide to nerf the item as well.
: > [{quoted}](name=Fyenax Arrowsong,realm=NA,application-id=3ErqAdtq,discussion-id=Gw8EqRcE,comment-id=00010000,timestamp=2015-08-24T03:02:41.703+0000) > > If it doesn't change much then why bother nerfing it? > > Why don't we nerf riven's q damage by 15% due to its zoning capability as well as it non-reducible form of cc? > > I'm sure you chunk all 5 enemies you managed to hit with it, but against any player with a brain you'll be lucky to blow up the barrel instead of giving them a consistent form of gold generation because 60% + 35% + 6% from masteries of armor penetration = 101%. His barrels if he acquired last Whisper do **TRUE DAMAGE** to those hit. So uhh...600-1k damage E's on a cooldown of 1 second? Hell no that's silly. That's why it got dropped to 45%. To fix the issue with people being able to cross 100% armor penetration thresholds.
When barrels can be destroyed faster than the time required to finish the firing animation of parley at nearly all points in the game, you have to go in and melee it for a chance at triggering it against a team that is aware of their surroundings. With the nerfs to tank items GP is going to get slaughtered if he ends up in the middle of the fray, as he has no means of hard CC to ensure his safety against the enemy carries. We aren't talking about inevitably taking damage by messing up dodging a nidalee spear, we're talking about a mechanic that is 100% avoidable at all times by just having the team hit the barrel, but players don't want to participate in the barrel game so they complain about it and make a hard to land ability just that much less rewarding. GP has been played roughly a week and a half less than Fiora who does TRUE DAMAGE with her setup in such a manner as to be better than gangplank in nearly every way. It seems that the plague of flashy plays is seeping into the population, blinding them from the real threats to the league. Not to mention they could have just made armpen 50% effective on his E, making it so that people are dissuaded from building %armpen on GP without screwing over people who build GP to be tankier.
: > [{quoted}](name=Austinodood,realm=NA,application-id=3ErqAdtq,discussion-id=FJBB1Wsj,comment-id=0000,timestamp=2015-08-24T01:44:02.242+0000) > > and then late game you one shot her team's carries with a barrel "BALANCED"
if the enemy carry is incapable of dodging the barrel he deserves to die
: > [{quoted}](name=Fyenax Arrowsong,realm=NA,application-id=3ErqAdtq,discussion-id=Gw8EqRcE,comment-id=0002000000000000,timestamp=2015-08-24T03:44:24.116+0000) > > If you see gangplank using his q in the direction a bush you should already be walking away, that's a lack of awareness. > > In the laning phase melee should be trying to either bait or attack it as soon as it spawns to throw off Gangplanks tempo with detonating the barrel, ranged people should just autoattack it in teamfights and if they happen to be a vayne/Quinn top (which is again, far more powerful and cancerous than gangplank, but you see nothing being done about that) > > if it had an arming time then it would have to be compensated in some way. evne an arming time compairable to that of a ward going stealthed? aka only Shyvana can really kill it fast enough on her own.
also Leona or anyone with an AA reset really (either nautral or via hydra, which nearly every bruiser builds as their first item if they aren't losing). Since parley's travel time is slower than most attack animations, you wouldn't be able to detonate a single barrel before they autoattack it when it becomes armed unless you're at point blank, which defeats the purpose of using parrrley to poke. so your only option is to walk up to it and smack it yourself, which is pretty much a death sentence with the current meta top picks. Not to mention spell shield block the damage and effect of the barrel (since kog's passive can be blocked in a similar fashion)
: > [{quoted}](name=Fyenax Arrowsong,realm=NA,application-id=3ErqAdtq,discussion-id=Gw8EqRcE,comment-id=00020000,timestamp=2015-08-24T03:29:10.212+0000) > > get's 60% armpen to that ability only*, gets nullified by 3 or less autos > > > gets 50% armpen TO ALL ABILITIES/ATTACKS > > > -both require setup to use, but Yasuo can have teamcomps do all the setup for him, Gp still has to destroy his own barrels. I wouldn't call putting out a barrel where if a melee goes to attack it will get damaged much set up. The bigger issue is the ability to place a second one next to it then attack the first which makes the second go off all in under a second. That makes his zoning even stronger and it is hard to get out of the range of it. I would much rather see the barrels only last 15 seconds, cost mana or have a charge up time before they can explode from another barrel.
If you see gangplank using his q in the direction a bush you should already be walking away, that's a lack of awareness. In the laning phase melee should be trying to either bait or attack it as soon as it spawns to throw off Gangplanks tempo with detonating the barrel, ranged people should just autoattack it in teamfights and if they happen to be a vayne/Quinn top (which is again, far more powerful and cancerous than gangplank, but you see nothing being done about that) if it had an arming time then it would have to be compensated in some way. unless you like how riot "compensated" veigar for similar reasoning
: {{champion:41}} Gets 60% Armorpen on a fairly low cd ability. Considered to be ruined by a reduction to 45% Armor pen. {{champion:157}} Gets only 50% Armorpen on an Ultimate ability. Considered free stats, and dubbed the Feelo Samurai.
get's 60% armpen to that ability only*, gets nullified by 3 or less autos gets 50% armpen TO ALL ABILITIES/ATTACKS -both require setup to use, but Yasuo can have teamcomps do all the setup for him that is virtually unavoidable at times (malph or Wukong ult from nowhere), Gp still has to destroy his own barrels before the enemy team does so. in other words: they're exactly the same and such a comparison is the epitome of the awe-inspiring sense of perception that humanity has gained through it's near 3000 years of existence as a rational being
: Guide to Riven's power spikes! All you need to know to play against her
I'm sorry to tell you this, but people would much rather have Riot nerf riven's damage instead of learning stuff like this, just look at how many people are supporting the nerf to GP's Barrels, they'd rather not have to deal with it instead of just getting an easy 10g or baiting him to blow it up prematurely.
: If it doesn't change much then why bother nerfing it? Why don't we nerf riven's q damage by 15% due to its zoning capability as well as it non-reducible form of cc? I'm sure you chunk all 5 enemies you managed to hit with it, but against any player with a brain you'll be lucky to blow up the barrel instead of giving them a consistent form of gold generation
This nerf only serves as a means for the enemy initiator to yet again ignore a zoning mechanic, and since juggernauts are the new meta, you're making Gp weaker than his already weak-state against tanky opponents.
: 15% loss of armor penetration won't change much to anything. Don't be dramatic until you've tested it yourself. Tried it on PBE today, still chunks enemies like a motherfucker.
If it doesn't change much then why bother nerfing it? Why don't we nerf riven's q damage by 15% due to its zoning capability as well as it non-reducible form of cc? I'm sure you chunk all 5 enemies you managed to hit with it, but against any player with a brain you'll be lucky to blow up the barrel instead of giving them a consistent form of gold generation
: Have you tried whittling the reworked champions health down by using parrrley alone? All you do is burn your mana with no lasting effects on the enemy, his whole kit virtually revolves around his barrels and by nerfing them you're effectively nerfing his overall damage output by 15-20%. Also, 65% winrate probably had very little to do with gangplank and moreso to do with the other lanes getting fed via his global ult assistance. It isn't even a true zoning tool since all it takes is an adc to focus it for a half a second and it becomes useless. I'm going to substitute GP for karthus to show how your argument is a tad misplaced: > That (wall of pain) is way to good for zoning and the fact that it makes buildign armor(and MR) agisnt him far less effective is a bit much. I am seeing people maining Karthus and easily having a 65%+ win rate with him. He is safe early game, has a global ult, CC doesn't matter much against him unless it is chained (Flash+ E+ Zhonyas means enemy team is taking massive amounts of damage in a teamfight). They are nerfign his (wall of pain) which is in fact his hardest zoning tool and it will still be a zoning tool after the nerf on the PBE. Just be glad they are not taking my suggestion and adding a (larger) mana cost to it which would make it a more costly zoning tool to use. < Wording it like you did can make any champ sound OP.
Maybe i'm not looking at it from your point of view because I have never been hit by his barrel, either because it's blatantly obvious when he sets it up or due to being able to destroy if faster than he can set it off. It's like people wanting Nidalee nerfed into oblivion because they can't dodge her spears (despite the missile speed, missile width, and damage being greatly reduced). So again I'm seeing this more as a catering to players who'd rather just be able to tank through easily avoided mechanics rather than go about avoiding/disabling them. Instead of nerfing his E Riot should be buffing the gold given by destroying the barrels to 15-20g from 10g to promote smart plays and punish bad placements of barrels. But no, instead of trying to counter the barrel mechanic people would rather it be more forgiving instead.
: That barrel is way to good for zoning and the fact that it makes buildign armor agisnt him far less effective is a bit much. I am seeing people maining GP and easily having a 65%+ win rate with him. He is safe early game, has a global ult, CC doesn't matter much against him unless it is chained. They are nerfign his barrel which is in fact his hardest zoning tool and it will still be a zoning tool after the nerf on the PBE. Just be glad they are not taking my suggestion and adding a mana cost to it which would make it a more costly zoning tool to use.
Have you tried whittling the reworked champions health down by using parrrley alone? All you do is burn your mana with no lasting effects on the enemy, his whole kit virtually revolves around his barrels and by nerfing them you're effectively nerfing his overall damage output by 15-20%. Also, 65% winrate probably had very little to do with gangplank and moreso to do with the other lanes getting fed via his global ult assistance. It isn't even a true zoning tool since all it takes is an adc to focus it for a half a second and it becomes useless. I'm going to substitute GP for karthus to show how your argument is a tad misplaced: > That (wall of pain) is way to good for zoning and the fact that it makes buildign armor(and MR) agisnt him far less effective is a bit much. I am seeing people maining Karthus and easily having a 65%+ win rate with him. He is safe early game, has a global ult, CC doesn't matter much against him unless it is chained (Flash+ E+ Zhonyas means enemy team is taking massive amounts of damage in a teamfight). They are nerfign his (wall of pain) which is in fact his hardest zoning tool and it will still be a zoning tool after the nerf on the PBE. Just be glad they are not taking my suggestion and adding a (larger) mana cost to it which would make it a more costly zoning tool to use. < Wording it like you did can make any champ sound OP.
Rioter Comments
Rioter Comments
: Replace {{champion:20}} with {{champion:102}} and you have basically the same thing except Shyv can actually kill you and she actually scales.
> [{quoted}](name=Slamurai Jack,realm=NA,application-id=Ir7ZrJjF,discussion-id=z3F9XfNA,comment-id=0003,timestamp=2015-08-14T11:01:53.854+0000) > > Replace {{champion:20}} with {{champion:102}} and you have basically the same thing except Shyv can actually kill you and she actually scales. > Shyv can actually kill you and she actually scales. > she actually scales. > scales. Well of course she does, she is half-dragon after all...
: New Draven Skin Idea - Definitely Not Draven
: Que not canceling?
I'm having the same issue as well, also i cant get into TB when invited into a group, it kicks me out and gives me an error saying: Error Invalid_Context

Dread Nacht

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