Doge2020 (NA)
: My favorite part about aphelios’s interaction with Hurricane is that an auto attack only consumes one ammo. This gives aphelios WAAAYYY too much wave clear when paired up with Hurricane lol For other people: watch AnkleSpankin’s video of aphelios on YouTube, you don’t need to watch the entire video but towards the end of it (I would guess 25 min mark) he buys a hurricane and you get to see the Infernum and Hurricane interaction in-game. (To Captain- that last part was for those that didn’t see the interaction, it’s obvious you and I seen it lol)
Meh, i dont think its that busted. Any ADC with Hurricane melts waves. He pays for it by having TERRIBLE wave clear on any weapon that ISNT Infernum until he does get Hurricane. Seriously, without Infernum equipped, he may have the worst clear of all ADCs, or damn near close.
: Those are both temporary and ware off tho. These weapons are different states for AA range that dont go away unless u press a button. I feel like its more a hassle just for, it might cause a bug in the indicators and it could be a little off similar to alot of indicators.
They go away if you AA or use your Qs enough. His AA range is just as varying.
: if you wanna lose ALL your braincells go to the official LoL reddit.
r/leagueoflegends is basically 90% pro scene garbage. So theres not really much there in terms of content to kill your brain cells anyways.
: Ad items have more options since they're more types of champions. The majority of ap champions are just a different type of mage, there is one juggernaut, like 3 divers and I guess a marksman maybe two. Cass wants similar items to a arhi whereas a cait wants VERY different items from a talon. Like mages may play differently but overall they want the same things when it comes to items. I will agree with you. There itemization needs more diversity items like {{item:3157}} or {{item:3285}} need to be changed so they can't be built on basically every ap champion. We need more items like {{item:3152}} or {{item:3027}} they help a specific type of champion while not being good on most.
The thing is, there ARE different types of AP champions. They were even designed as such. But because there arent enough items to support it, champions that SHOULD be AP bruisers, like Diana, are just forced to be AP assassins anyways. So then they get balanced like that, and pushed more towards the playstyle that wasnt intended, so AP champions start to all look the same.
: Can someone tell me why Kai'Sa is still the best adc in the game over a year later?
Im tired of seeing Kai'sa everywhere as well (especially in every pro game), but your argument as me confused. What is your list of win rates by people who Main have represent? The numbers arent absurd. They are pretty much straight par for the course for Main win rates, in fact I would say it is quite surprising to see someone ith a less htan 50% win rate on a champion that they play A LOT of and are considered good with. Most other Mains that i went and checked out hover between 52-57% win rate, depending on the champion,
SiG DxD (EUNE)
: ikr the passive is pure insanity and so is her Q damage it does over 200 dmg at lvl 2 which is extremly absurd she does bring money with skins but this champion kit is pure absurdity and should be nerfed A LOT
I love to shit on OP champions as much as the next guy, and Kaisa needs to be fixed. But a lvl 2 Q does not deal 200 damage, even if ALL hits only hit a single target (in WHAT universe is that happening in a lvl 4 fight?), a best it does ~140, if all hit a single target.
Vlada Cut (EUNE)
: > [{quoted}](name=Durzaka,realm=NA,application-id=3ErqAdtq,discussion-id=vJwobMv4,comment-id=000f000300000000,timestamp=2019-11-13T18:25:07.814+0000) > > ummm ok? > > Thats literally what I said should be nerfed. If she Qs a turret, then only the healing portion of the Q should active, not the damaging portion. No, if she Q's a turret then she should NOT damage the champion behind it and NOT heal for the damage dealt. She shouldn't be healing for damage dealt to structures, no champion does that not even with ravenous hunter.
... Her Q isnt a life steal heal. The amount it heals is not based on how much damage it does. It is 2 separate calculations, the heal has its own AP and AD ratio attached to it. She NEEDS to be able to Q turrets because her heal requires a target, and she needs to be able to use it for herself with at least SOME control, not just when there are enemies in front of her. How many other heals have a restriction like that? The closest i can think of his Sorakas only being usable on Allies, but that is because she sacrifices her own HP to heal and has a heal on another part of her kit.
Vlada Cut (EUNE)
: > [{quoted}](name=Durzaka,realm=NA,application-id=3ErqAdtq,discussion-id=vJwobMv4,comment-id=000f0003,timestamp=2019-11-13T01:59:18.193+0000) > > I think a compromise would be if she Qs a turret, it will only heal allies, not damage enemies as well. Say that to Solo lane Senna where she can punish melee champions for sitting behind turrets where she gets to both hit a turret for a turret plating while damaging the enemy at the same time.
ummm ok? Thats literally what I said should be nerfed. If she Qs a turret, then only the healing portion of the Q should active, not the damaging portion.
: > [{quoted}](name=The King Diamond,realm=EUNE,application-id=3ErqAdtq,discussion-id=MEVaxFMl,comment-id=0008,timestamp=2019-11-12T17:15:50.987+0000) > > Isnt it like... fkin overpowred? > So much permanent stats technically for free? > Or I don't understand something? Senna is mostly ad and will get ap if she wins. Thresh gets critchance and range which is useless (unless u go ad thresh)
You underestimate the damage and impact of Thresh's AA.
Vlada Cut (EUNE)
: Her being able to hit turrets with her Q is too much. Either let Lucian's Q hit the same way or remove it. Also, just wait and see till Senna becomes new Karma and Kayle on top lane with Kleptomancy, her Q actually procs One Klepto stack.
I think a compromise would be if she Qs a turret, it will only heal allies, not damage enemies as well.
: Support had never been about just protecting carries. If that was the case why are champions like Alistar, Leona and Blitz played as supports? They engage and lock down targets. They can be used to peel but that is not their forte. Support has always been about being a champion that can work on low income. What they do range from shielding and healing, engaging and peeling or being a secondary source of damage
Alistar and Leona are absolutely defensive/protecting supports. They CAN engage. But try engaging ON an Alistar and youre gonna get knocked up and knocked away and the engage ends. Engage on Leona or her ADC and she dives on you stuns and they both can walk away. Doing multiple things doesnt negate the other things. Blitz is the same way, but he is more focused on the pick. But his knock up and ult can definitely protect his carry a lot more than a more damaging support can.
: Riot gave up on supports being supports when they made Pyke.
I would argue they gave up on supports being supports way back when they let Morg, Annie, and Karma into bot lane. Ever since then its basically been downhill.
KABLUMP (NA)
: > [{quoted}](name=Durzaka,realm=NA,application-id=3ErqAdtq,discussion-id=8rWvVwbA,comment-id=0006,timestamp=2019-11-08T16:08:28.626+0000) > > I guess I just dont really get this one. > > ive had FOMO for stuff, but never for League. The only thing you "miss" out on is cosmetics. And while I like skins, I absolutely will not get stressed out about whether I will miss a skin that is around for a limited time. > > I highly doubt a majority of people who drop off would cite the event passes as their reason. I mean, if you spent 6 years gradually accumulating a collection and then that collection's value was reduced by the in game equivalent of spam then maybe you'd get where I'm coming from Completionists aren't rare, and many of us feel used by this marketting type
Your collections value isnt being reduced. Nothing is changing. They are releasing more content that you can collect. It still costs money just the same as any other skins you were going to collect. But I disagree and think that completionists in this capacity ARE rare. I bet there are less people who are completionists for skins than there are in Diamond (id say master, but I cant find any hard number). You are NOT supposed to collect every skin in the game, its never been designed for that, its never been targeted or marketed as such. The fact that YOU decided you wanted to drop aprox. 5 grand buying them all because you want to be a completionist is entirely on you, not Riot.
KABLUMP (NA)
: Don't blame urf for dropoff, many of my friends quit due to FOMO burnout
I guess I just dont really get this one. ive had FOMO for stuff, but never for League. The only thing you "miss" out on is cosmetics. And while I like skins, I absolutely will not get stressed out about whether I will miss a skin that is around for a limited time. I highly doubt a majority of people who drop off would cite the event passes as their reason.
GankLord (NA)
: Look at my name. I feel all of this. Also the thing about the laner going 0/4 you're a lot nicer than I am. If you go 0/3 in 5 minutes that tells me what kind of player you are. I'm not coming to your lane. You're going to have to figure that out on your own unless I'm super fed because 9 times out of 10 that laner expects me to come and soak up all that damage for a chance to kill that Laner. I'm not going to risk feeding them even more or getting counter ganked. Also yes dude I hate when people don't move in for objectives the minute it's an ez take. The farm will always be there and those dragons translate into an ezier time in lane. I especially hate when we can get a Red dragon really early safely but my laners decide to get that one last wave before coming up when I start it. Out of everything that infuriates me. You're telling me you'd rather get 6 more cs than a permanent damage advantage over your opponent with no threat to your life. Those are Fuccboi/Fuccgirl laners. That really triggers me.
My favorite is when a laner goes like 0/2 or 0/3 before you can get to their lane, bu when you DO gank, you secure a kill. Then on every repeat visit you get a kill, but your team mate is still consistently losing badly. And then they blame you for fucking up their lane and minions, even tho you only hit minions with collateral damage. Meanwhile youre 10/0/7, and their 4/4/5. Im not bitter about a recent game or anything like that.
Myrmiron (EUW)
: > [{quoted}](name=Durzaka,realm=NA,application-id=3ErqAdtq,discussion-id=lv4RrPHt,comment-id=00020000,timestamp=2019-11-07T23:06:33.704+0000) > > I remember when being Gold 5 put you in the top 30%. > > Back in, season 3 or 4 I think. Funny, I remember Gold+ being top 5% in Season 1 & parts of 2. Honestly at this point they may as well just give the Victorious Skin to anyone. Shit has been devalued so much it lost all meaning.
I didnt play ranked in S1 and 2, but wasnt it simply MMR and there wasnt a tier associated with anything, it was just im X MMR?
: And do you know what I am tired of? The hypocrisy you jungle mains carry with you'll. It's almost as if you expect me to help you when the opponent jungler invades for fear of falling behind, but how often do I see you junglers change your pathing to help the top laner who is being camped and turret dived continuously? It's almost as if you'll don't care about yourselves falling behind. Moreoever it's like junglers want to take no responsibility these days and feel like they don't hold a niche in the game. The junglers on the boards create extravagant posts where they'd rather bray about how it isn't "their responsibility to win laner's their lane" but fail to realize that the only excuse to not create map pressure through ganking is if your laners are either constantly overextended or you're playing a late game carry jungler such as Master Yi. But don't you dare call out the bad junglers for doing absolutely nothing to influence games or else they'll come to the boards and cry about how they're being victimized. I hardly see good junglers (the ones who gank, path right, and/or actually focus on objectives) get flamed. Just the afk farmers in instances where the opponent jungler makes the lives of laners hell. We aren't in a powerfarming meta.
>but how often do I see you junglers change your pathing to help the top laner who is being camped and turret dived continuously? Well first, good junglers SHOULD be doing that. OR that should be taking the advantage of the pressure top lane to apply pressure mid or bot instead. The jungler has the whole map to worry about, you have your own lane, and your own jungle to worry about. So when you ignore your jungle, that becomes a failure of yours. Now, if the enemy shows top 3 times in a row, and your jungler hasnt done anything mid or bot, or taken dragon, then totally fair game, hes shitting the bed just like you shit the bed when you dont collapse to help your own jungler in your own god damn jungle.
Cräfty (EUW)
: A message from a jungler to all lanes!
As a fellow jungle main, saying louder for those in the back!
Dukues (NA)
: Used to be silver 3 was top 50% now it's gold 4. Even though I benefited from this change this season I still hate it (hit plat 4). I get why Riot changed it but ruined rankings for me and maybe others lol. Same tier distribution from season 3-8 and then... meh... f it. The Riot Games way indeed.
I remember when being Gold 5 put you in the top 30%. Back in, season 3 or 4 I think.
: I find a huge problem is that Tanks have lots of options on how to gain armor and it provides diverse builds and such but if the tanks is going MR. well its pretty much 3 choices and none of them are great, tanks need good MR itemization again its the primary reason why ornn is actually a valueable tank since he can get the so useful 100 MR abysall mask
Very much disagree on armor providing diverse builds. We have: Frozen Heart Dead Man's plate Randuins Omen Gargoyle Stoneplate (mixed, doesnt really count) Thornmail Sunfire Cape Thats it. Sunfire cape and Dead Man's are hot garbage and no one builds them unless they NEED the passives from them (like Shen needing the help with wave clear). FH and Omen do very similar things, but FH has mana on it and no HP so very few tanks are building it in general. and very few are building Omen right now unless tthere are multiple AA on the enemy team who are going to carry. So that leaves.... Thornmail and the mixed stats Gargoyle Stoneplate. Not exactly the greatest variety of items when you consider what other classes have.
: Sej was busted nunu is busted mundo is doing pretty good do that's 3 tank junglers that do well. Sej got hit with the nerf bat so much now shes not. Skarner viable zac has a pretty solid stance in the meta so with all these your telling me tank junglers are just shit all season long?
Well, first Mundo is not a tank, hes a Juggernaut. Skarner is also not a tank, hes a diver. So that leaves Sej, Nunu, and Zac. Sej was busted as hell for a while, no disagree. And Nunu is busted right now. Zac is doing pretty good ever since they unnecessarily buffed him last patch (even Zac mains were like, wait why are we getting this?) But youre missing the point entirely. A champion can be busted. Their kit can have overtuned numbers, or imbalanced mechanics. But the class as a whole can still have a lot of problems. Which is the case when discussing tanks. Just a couple over examples of tanks right now: Alistar Amumu Leona Malphite Maokai Nautilus Ornn Rammus Sion Braum Galio Poppy Shen Tahm Kench Taric Of these "tanks" at least 2 of them prefer to just build AP. And of the supports, only really Leona and Naut see any play. Taric, Alistar, and Braum are in the dumpster right now.
: what if marksmen have reduced AD ratio on basic attacks like how kalista works?
uh, ADCs are definitely not the only source, or even the biggest source, of damage in the game right now. Bruisers/fighters, and Assassins have truck loads of damage. All this would do is force marksmen out of the meta and put mages bot lane again.
: Let's put this theory to the test. The most picked mid laners at worlds are, in order: {{champion:13}} 24 games {{champion:84}} 12 games {{champion:134}} 11 games {{champion:10}} 10 games {{champion:7}} 10 games {{champion:61}} 8 games {{champion:246}} 7 games This means that of 148 mid lane champion picks, 75 of them, or 50.68%, are mages, and that's from only the top 6. In total, in the mid lane, 99 mages have been picked (excluding things like TF who generally built full AD), or 66.89% Jungle has Gragas building full AP, and Elise, as 2 of the 3 most picked champions in the role. 43.24% mages via 64 picks. Top lane has seen 40 mages, or 27.02% Support and ADC have the lowest mage representation, and even they both are above 0, at around 9% each. Source: https://gol.gg/tournament/tournament-stats/World%20Championship%202019/
AP and Mage are not the same thing. That list has 3 mages on them total. And we all know that Ryze is a pro play anomaly and not worth talking about for 99.9% of player base, so that really leaves 2 mages, and the rest are Assassins (and whatever you want to classify Kayle as, but it isnt a mage).
: Take a second, read the rest of the posts, realize your not the only one with the problem, you will accomplish two things. 1. You wont contribute to spamming the forums. 2. You will know that this isn't just you. Simply stop posting if there are other posts just like what you are about to post.
This is literally the first one on the front page when sorting by Hot. Sounds like you need to take a chill pill.
: > [{quoted}](name=Durzaka,realm=NA,application-id=3ErqAdtq,discussion-id=bg7zOp5F,comment-id=00000004,timestamp=2019-11-06T22:36:38.126+0000) > > Nailed it. > > Tanks already have a rune so good that nearly anyone who can proc it wants to take it anyways (aftershock). > > Tank items need to be looked a across the board. Aftershock is only really good on engage supports --not tanks... If it was so amazing for the class, then this discussion wouldn't even be a talking point right now.
naut, Nunu, Rammus, Zac, Sej, Mao. The only tanks NOT taking Aftershock are the ones who have to fight people in lane and NEED Grasp in order to stand a chance. OR they have niche runes that fit them better (like malph being ap, or Gragas using Predator)
: that's how long it takes the game to end, not how long it takes to win just back when first tower blood was introduced, the team that got it had like a 73% chance of winning and it has only gotten higher since then
Remember when team that got First Blood has a ~70% chance to win? How about when the team that got First dragon back in the day had a 70% chance of winning? Those statistics are a poor basis for an argument because they have existed since the games inception basically. The better team is more likely to get the advantages early to let them win the game. The worse team isnt going to get First Tower unless something extraordinary happens.
: There are two problems. 1st, runes. All runes pretty much add damage. Even defensive runes are something like "prevent some damage and deal some damage" like Grasp. We should have pure defensive runes too. 2nd, defensive items suck. Items like Dead man's plate and Sunfire have been nerfed to oblivion. Everyone buys stuff like stopwatch instead, because stasis helps much more than overpriced tank stats. I don't see anyone building e.g. Randuins anymore, because the cost-effectiveness is just crap. Pretty much all defensive items should have their stats increased by 10-20%.
Man, you just reminded me that I cant remember the last time I built Randuins (and I play a lot of tanks). Maybe when the enemy has 3 champions who rely heavily on AA and im playing someone who doesnt want Frozen Heart. Tank items are depressing.
: i mean its what they did to stoneplate, but that was mainly due to how Cho was abusing the item
Stoneplate is reactionary tho. You can pop it after you blow your load and stay in the fight longer (or pop it at the start to waste enemy spells before you even do damage). This would just make you weaker the more you fight. And idk about you, but as a Zac main, I have A LOT of fights that last a long time due to my sustain. So this would not feel great for me.
: So complaining about tanks 2while nunu is both a tanks and a busted jungler means.. tanks arent that weak, they are by no means strong. But they arent helplessly weak either
Thats not it works. If you have ONE example of a tank being busted, thats the champion being busted, not tanks in general. Tanks in general are not in the greatest place, ESPECIALLY outside the Jungle where they basically dont exist unless they are a support.
Saezio (EUNE)
: Tanks need one tanky rune to be introduced. No, aftershock is not a tanky rune, it's a rune designed to make people tanky for really small amounts of time and of course deal some damage, tanks don't really synergize well with this (except support tanks) Tanks need a rune that rewards them for staying in the thick of the fight and harassing the enemy carries (NOT WITH ONESHOT DAMAGE POTENTIAL). I am thinking something like the conqueror rune, but for tanks. Something like this > For every 1/2/3/(whatever makes sense) seconds in combat(or landing spells/autos) with enemy champions you gain X amount of armor and MR, at max stacks gain Y% incoming AND OUTGOING damage reduction (could be pre mitigation on incoming or both) and heal for that amount. This makes tanks tankier, healthier gives them incentive to stick in the midst of things, also makes them want to deal their damage before the rune procs (adds an extra level of difficulty and skill expression) and they won't be lane bullies(**cough** no tank meta) due to the reduced damage they deal.
As a tank, that rune is juicy. BUT I think that would get abused very very easily by bruisers. Also, reducing outgoing damage just will feel bad for players, I doubt Riot wants to go in that direction. It would be a super delicate balancing situation, and lets face it, Riot isnt exactly a Scalpel when it comes to balance decision (more like a butcher knife)
Velasan (NA)
: Counter argument... sort of... What if both gave you a little bit of stats every 2 minutes instead of only at ten minutes into the game? The old runes were as you leveled up. What if it was either 2 of a stat per min (so 2 per min, or 2 armor/magic resist per min) OR 2 of a stat per level and then it would max out when you hit level 18 so it wouldn't infinitely scale anymore. The problem with both conditioning and storm is that they take 10 minutes to come online. Where as before even if you had scaling stats you were gaining some amount of those stats as you leveled up eventually going even with the person taking flat early stats at level six or so. The other issue is that there is nothing to punish anyone for taking early stats because on the new runes you can have both. Nothing is stopping someone from taking both early game poke damage AND a scaling rune. So, the person who also has early game poke in their choices (like cheapshot or scorch) will still scale up as the game goes on from their other runes. That doesn't make storm or conditioning terrible, but it does put an arbitrary handicap on champions who want to use those runes by keeping them weak for the early game, and usually a lot of those champions already have weak early games (such as most tanks or scaling mages who require their ultimates).
This is definitely something to consider. With the direction the game keeps going in, early game is king. And by 10 minutes, matches can be swayed to one side or the other to the point of being won/lost (although obviously not always, its a good indicator).
: I don't know, though. I think tank itemization needs to be looked into before buffing tank runes. You just run the risk of everyone running the good tank runes, and _everyone_ getting tankier across the board. I think we just need real, strong, affordable tank items that really give tanks some lasting power in a teamfight again.
Nailed it. Tanks already have a rune so good that nearly anyone who can proc it wants to take it anyways (aftershock). Tank items need to be looked a across the board.
: {{champion:31}} {{champion:54}} {{champion:57}} {{champion:111}} {{champion:154}} dream team
I miss Zacs old Q. Made a bruiser build super legit. Now its more of a niche thing you sometimes sprinkle into a tank build. Sometimes.
: But there not. Did you even look? They are moving the xp around nothing else. That is not a nerf it's a shift. All there are going to letting people hit 3 on both sides of the map which does not fix much but it's not a nerf.
They specifically said they were nerfing the XP for Jungle. First clear is the thing that is getting shifted around, so you dont get a shit load of XP for krugs and very little for Gromp. They are doing it specifically for first clear diversity and nothing else. In case you want to argue more, hers the direct quote from the Preseason post: > We’re increasing base minion XP slightly so solo laners level a bit faster, and we’re reducing the amount of bonus XP generated when allies share XP so bot lane levels a bit more slowly. **We're also slightly decreasing jungle XP. **
PB4UAME (NA)
: A juggernaut, ala {{champion:86}} {{champion:122}} {{champion:6}} {{champion:420}} {{champion:106}} {{champion:102}} {{champion:83}} {{champion:48}} not a tank, ala {{champion:201}} {{champion:57}} {{champion:32}} {{champion:12}} {{champion:89}} {{champion:54}} {{champion:111}} {{champion:98}} {{champion:113}} {{champion:223}} {{champion:44}} {{champion:154}} When was the last time you saw a ZAC, Shen, Taric, Mao, etc in any of your games other than ARAM?
Im pretty biased but I really only like to play tanks, AND im a Zac main, but Zac is definitely the wrong champion to point at right now. He's got a 9.5% pick rate on OP.gg, and a 5.5% pick rate in plat+ on u.gg. Those are pretty healthy numbers. Nautilus and leona also have a 14% and 11% pick rate respectively. So also fairly healthy pick rates. Top lane they definitely suffer, no question, so numbers for champions like Malph, and Shen are bad. And of course Kench has just been put in the fucking dumpster, so no amount of tank changes is going to fix him without a rework.
Barkley (NA)
: What's a Zac? is that some kind of ward skin?
Hey, Zac is seeing a resurgence since his ult revert. Hes got like a 6-7% pick rate right now with a 52% win rate. Dont diss the blob.
Ahri Baka (EUNE)
: > [{quoted}](name=General Esdeath ,realm=NA,application-id=3ErqAdtq,discussion-id=EE3HkQBJ,comment-id=0004000000000001,timestamp=2019-08-20T02:38:36.873+0000) > > Oh well in that case we can take away any and all visual indicators that aren't there for the deadliest abilities in the game. > > {{champion:103}} green orb, {{champion:84}} spinning her weapon, {{champion:12}} chains, {{champion:201}} passive marks, {{champion:42}} ult isn't that strong so let's remove the bar below his HP too, {{champion:28}} heart forming above you, {{champion:39}} passive, {{champion:40}}'s W, {{champion:202}}'s 4th shot spin and his bullet counter, {{champion:157}} flow counter, just everything. Ahri Green orb isn't really deadly , it heals her
Hes referring to the true on return I imagine.
: Yeah i think that the only champion that Banshee's currently has an impact on is Brand, if u block his E you don't get his passive on you so he cant stun you with his Q, so u can basically go in on him every time it's up and there isn't a damn thing Brand can do about it, but Banshee's is pretty much worthless against everyone else
Zac gets really sad when the enemy team has it. Being immune to the E engage is a killer for him.
Bârd (NA)
: Banshee's needs a buff. It's designed for a different game than what we're playing today.
Or better yet, lets make it a tank item again so tanks can have a half decent generic MR item instead of a handful of niche MR items.
: please tell me what tank junglers strugle
Sej and Zac are basically the only 2 good tank junglers right now. The rest are completely irrelevant.
: Kayle is frustrating... To play as
I think the biggest thing with kayle is she is designed like a carry from Dota 2 would be designed. Horrendous early game that requires baby sitting to reach a godly late game. The problem is, kayle cant go bot lane to get the support she actually needs to reach her power, because of how the rest of the game works. So she is stuck suffering in a solo lane praying for the best.
: I don't know what I'm supposed to be looking at? My main question is if it still increases the ults crit like before. The tooltip doesn't change like it used to.
The Curtain Call 3 final shot will Critical strike icon critically strike for (100% + Infinity Edge item 25%) bonus physical damage. It literally says in the tooltip of the wiki.
FURRY V2 (EUNE)
: Monster hunter world is an AAA game and the only thing I bought was the base game. Then it got one or two free DLC in every single month (or less). I do not remember the correct number, but it is more than 20 I believe. It is not AAA game problem. It is only developer.
MHW is an exception, not the rule tho.
: There's no point in rushing Manamune/ Muramana though. You're better off buying Tear asap and then let it stack while you buy your first actual item. The same goes for every Tear item, finishing the tear item before you stacked tear to 750 mana is just stupid.
Manamune is by far his most rushed item. It also stacks on AA and it also stacks mana faster, the sooner you get it the better.
: He actually does *not*. He has one of the highest Damage to Champion outputs in the game. https://champion.gg/statistics/#?sortBy=general.totalDamageDealtToChampions&order=descend He's like fifth in the list. The only ADC passing him is Kog'maw.
Thats more because all of his damage is poke. He throws out a shit ton of it, so it adds up. But in the end, a lot of the damage is irrelevant. Same reason Ziggs and Xerath are at the top of that list as well. Someone like kaisa, or Jinx put Ezreals damage to shame in terms of actual dps.
Tomoe Gozen (EUNE)
: Your argument falls apart when every champion has at least a few skins (let's say 3 on average - an understatement). And then let's say that they all cost the same 975 RP on average just to simplify the math. There's 145 champions currently in the game and between them, 435 skins. At a cost of 975 RP, that's 424,125 RP. That's roughly 2945 euros. And i don't think many people want every single champion skin to spend that kind of money. The same as you'd likely don't want Eternals for every champion you've ever played. Comparing prices like this is stupid since we can compare other types of content in League that's paid for with money and the same attitude that drives people to buy it - not everything in League is everyone's cup of tea and therefore, the vast majority of us is not after the Completionist achievement.
> [{quoted}](name=Tomoe Gozen,realm=EUNE,application-id=yrc23zHg,discussion-id=GzEypZmE,comment-id=00020002,timestamp=2019-08-15T10:10:17.735+0000) > > Your argument falls apart when every champion has at least a few skins (let's say 3 on average - an understatement). And then let's say that they all cost the same 975 RP on average just to simplify the math. > > There's 145 champions currently in the game and between them, 435 skins. > At a cost of 975 RP, that's 424,125 RP. That's roughly 2945 euros. > And i don't think many people want every single champion skin to spend that kind of money. The same as you'd likely don't want Eternals for every champion you've ever played. > > Comparing prices like this is stupid since we can compare other types of content in League that's paid for with money and the same attitude that drives people to buy it - not everything in League is everyone's cup of tea and therefore, the vast majority of us is not after the Completionist achievement. Achievements are NOT comparable to skins. This kind of shit arent even achievements, its literally tracking stats the game used to track for you for FREE. (In case you werent playing in season 1-3, before the Client update, the old client told you like a dozen stats for each champion you had played in ranked. Kills, Deaths, Assists, CS, etc. etc.). The rewards for this might be cosmetic (and trash cosmetic at that), but the principle behind PAYING to track stuff that should be tracked for free is fucked up before belief, stop trying to defend it.
: Their location isn't anymore out of the way than Gromp, which many people take. Unless you're hyper-focusing on mid specifically for whatever reason, there's not an excuse for not taking them, especially if you can't contest scuttle.
what? Yes they are more out of the way than gromp. You can walk directly from Blue to Gromp, its a very short distance. Its just as short as from Blue to Wolves or Red to Raptors. Krugs you have to go all the way around the wall (one way or another, either before you engage if your gap closer is on CD or after its dead when your gap closer is on CD). Unless your specifically pathing there to go through tri to gank that lane, it is very out of the way.
: Jungling isn't that bad. Literally just do Krugs.
Most people ignore Krugs because of their location, not because they think they arent worth it. On top of that, Krugs easily take twice as long as other camps to clear, if not more.
: It would slow his target only as long as they remain in the circle. With a small circle they can quickly walk out of it and leave the slow. It would still provide Ezreal some safety if they get to him and then he dashes away after applying the slow at close range but he wouldn't be able to permanently apply slowing fields that have a meaningful effect with my proposed change.
: All they need to do is make the freeze zone AoE based on distance you are from your target. They could then increase the AoE when on top of your target and reduce it to nothing at something like 700 range. This would make the slow zone from Ezreal mean nothing if he is at a distance but be effective if he is on top of his target and buff IBG on every melee user. Alternatively, they could also do the same thing with slow effectiveness by increasing it to 40% scaling down to 0% at longer range.
Wouldnt this still let him slow his primary target, which lets him continue to land Qs on them, so while it would be a nerf, it wouldnt stop him from using it.
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Durzaka

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