: Expectation for Kayle
Kayle is becoming less of a Yasuo counter, with her autos no longer bypassing his W. Still should be a decent Yas counter tho. If you want a different Yas and Zed counter, look into Morgana mid. Rush RoA, max W. You invalidate literally every assassins' lane phase, and just wear Yasuo down too hard for him to do anything in lane, so he ends up useless in mid-game.
Lapis (OCE)
: Why do people feel entitled to the support's champ choice?
Because ADC/support synergy is one of the more important things in the game. The ADC doesn't really care what their toplaner is, just as long as they're beefy and can keep them off of them. They're not going to notice a difference between an Ornn and a Malphite - by the time the ADC has to care they do basically the same thing. But if you compare something like Sona or Soraka, you suddenly have a **vastly** different lane effectiveness. But even as a support, your specific ADC doesn't matter as much. Leona's still gonna do Leona things, regardless of whether her support is a Vayne or a MF. But that Vayne could suddenly be very screwed if that Leona decides to be a different support - one less able to peel her. Also, I assume a huge amount is people being sick and fucking tired of mage "supports" that take ring, rush Luden's, and fuck up 90% of the farm and steal 80% of what they don't fuck up.
: Concerning the RP update
Making RP cost more and decreasing the price would be fucking pointless, so it's safe to assume "no".
: > [{quoted}](name=DuskDaUmbreon,realm=NA,application-id=3ErqAdtq,discussion-id=Nvg7zMeI,comment-id=0000,timestamp=2019-02-20T12:58:18.020+0000) > > So is there any argument in this post besides "REEE TRUE DAMAGE"? > > Because she's meant to be a fucking hypercarry. Hypercarries are meant to, in literally every instance, kill tanks. This is done with %hp damage and/or true damage, with only a few having neither (typically, however, they have some variant - Yasuo gains 50% armor pen, for example). > > Kayle before shredded armor and MR. Kayle now no longer has armor and MR shred. Ergo she has to have something else to make her actually fucking useful against a tank. Jinx and Tristana have % HP damage? Huh. Edit: To add meat and facilitate discussion to my post I wonder if Riot included it as a counter to Adaptive helm
Jinx and Trist are the only real exceptions, due to their *huge* effective range and AoE damage.
: Sure is nice having a chinese overlord controlling your company like that.
This has nothing to do with Tencent. This has to do with you having literally no platform to stand on.
: Everyone suddenly "loves" the old Kayle, meanwhile she is one of the top 4 least played champions.
What a surprise - A rework happens and people that have mastery 2 on the champion at **most** crawl out of the woodwork to claim Riot is "Ruining their OTP!!!!!!111". Not like we haven't seen this before.
Exin0 (EUNE)
: > [{quoted}](name=eOTIS,realm=EUNE,application-id=3ErqAdtq,discussion-id=WEoQeQEc,comment-id=0000,timestamp=2019-02-20T12:10:48.865+0000) > > well if you didnt know in the next patch yasuo will get a nerf i dont know if its a big or a small one but at least its a nerf -3MS?
-3 bAD and -30% crit damage - Essentially it's a revert to the buffs.
: Exalted Kayle(level 16) is such a giant "Fuck You" to the whole community
So is there any argument in this post besides "REEE TRUE DAMAGE"? Because she's meant to be a fucking hypercarry. Hypercarries are meant to, in literally every instance, kill tanks. This is done with %hp damage and/or true damage, with only a few having neither (typically, however, they have some variant - Yasuo gains 50% armor pen, for example). Kayle before shredded armor and MR. Kayle now no longer has armor and MR shred. Ergo she has to have something else to make her actually fucking useful against a tank.
: Lawyer
Technically, you can sue anyone for anything. However, as Umbral said, you have basically no case. Riot can handle the entire thing by bribing some guy on the street with a sandwich, because your odds of actually winning are zero. You broke the rules, they removed you from their private property, and their EULA that you agreed to says that nothing you bought here is actually yours.
: i apologize i was just informed he has been penalized
Yeah, dude. Banning, even for something like this, is never truly instant. You have to give it like 20 minutes.
: Are you horny, immature homosexual guy or hetero gal who would only play sexy men with absurd bodies? https://vignette.wikia.nocookie.net/leagueoflegends/images/7/71/Sylas_OriginalCentered.jpg/revision/latest/scale-to-width-down/1215?cb=20190109034515
goekhan77 (EUW)
: Zoe Q vs Corki R
Corki's R also procs and activates on-hits (such as sheen), and is far easier to land (and deal significant damage) than Zoe's Q. Also, iirc, it has a lower effective CD and a lower mana cost. And it actually does something worth a shit if they're in your face. And, most of all, **Corki has damage outside of his R, while Zoe's damage without Q is fucking pathetic and couldn't kill someone 7 kills down on her if they aren't dumb enough to just let her slowly beat on them**. EDIT: And isn't Zoe weaker than Corki rn...?
: Maybe it's a sign if champs have nearly 80% ban rate, that they're overpowered
Maybe if a champion is getting nerfs literally tomorrow you should read the patch notes before saying they need nerfs. Maybe banrate has piss all to do with actual strength, given that people have always had a hate-boner for Yasuo even when you were basically inting if you picked him.
: If Kayle really does deal True damage every AA at level 16
I'm pretty sure being a melee hypercarry who probably can't jungle qualifies as a shit early game.
: 5/0 Nunu vs 0/3 Yi with half a brain cell. Who wins?
I'm assuming you let him scale despite being 0/3, and you didn't build much health. It's almost like a late-game anti-tank hypercarry is supposed to win 1v1s against tanks.
: Did you guys saw what Riot suggests to do as Kayle?
The answer to that question is "Any ELO that bans Yasuo when he isn't a counterpick or a targeted ban"
: > [{quoted}](name=LynchLuxPlayers,realm=NA,application-id=3ErqAdtq,discussion-id=B0zYIWui,comment-id=00010000,timestamp=2019-02-19T22:53:32.270+0000) > > Probably won't apply to NA **GLOBAL** pricing, global.
NA isn't a globe, so it can't apply. Only applies to globes. o3o
SIayton (NA)
: How to counter Yasuo? I have a 100% lose rate to him currently.
Break his shield before doing shit, try to bait his W, respect his E range, and keep an eye on his Q. The best time to trade against him is after he fires Q3, you've recently broken shield, and while his W is down.
Glîtchy (NA)
: Yasuo fanboy: "Because Yasuo would be too underpowered if we couldn't dash and/or wind wall every 2 seconds" My input: yet everyone hates him because he's so overwhelmingly strong.
The truth: OP's suggestion would actually gut Yasuo, and "everyone" hates him because they're idiots and keep ulting into his W when it's already in place.
: > [{quoted}](name=DuskDaUmbreon,realm=NA,application-id=3ErqAdtq,discussion-id=ztPt7E6O,comment-id=0000,timestamp=2019-02-18T06:50:17.176+0000) > > Reproducible against real targets? It may be that the dummy is coded as a minion or monster instead of a champion (And the cap at that rank is only 15 less damage than what was dealt), in which case yes this may be a bug, but isn't relevant since it'd be practice-tool specific. Dummies are coded as enemy champions hence why runes are able to be procced against them.
Sometimes things get coded strangely for certain abilities and interactions. For all we know, his W *does* think the target dummy is a minion.
: Explain to me how exactly does this work Riot, is this champion actually broken or your game is?
Reproducible against real targets? It may be that the dummy is coded as a minion or monster instead of a champion (And the cap at that rank is only 15 less damage than what was dealt), in which case yes this may be a bug, but isn't relevant since it'd be practice-tool specific.
: Getting warning notifications for name I never owned?
Odds are a mod misclicked your name for the warning message. Head to [this](https://boards.na.leagueoflegends.com/en/c/community-moderation) board and tell them, and they should be able to give you a hand. :3
DigiDank (NA)
: perma banned
Sure, that's totally what you meant by that. And I'm the queen of England, who has actually been a trap this entire time.
: Why is yorick doing everything fiora can do but better?
Her late game is far stronger, and she wins higher skill 1v1s usually. She's also less dicked over by CC and can actually escape.
: What was the most facepalm-worthy fail you done on a league match
I flamed the ghost I controlled as Morde. EDIT: It was because of where he was going. Not even because of some bug or something, I just legit didn't realize he was the ghost, nor did I remember telling him to go there.
: > [{quoted}](name=DuskDaUmbreon,realm=NA,application-id=yrc23zHg,discussion-id=RVyYKIi1,comment-id=00010000000000000000,timestamp=2019-02-17T11:51:46.100+0000) > > How am I wrong? She still feels pretty much the same at her core. There's differences, yeah, but ultimately there's not a huge difference. > > Also, yes, it sometimes needs to happen. If the core identity of a champion is toxic to game health (e.g. they're a bland draintank statcheck), their core identity needs to be scrapped. You don't play Akali, so you don't know the difference. Hmm, then what about some bruisers? Most mages? They are stat checks and never got gutted like Akali, yet the heal which was the ONLY thing that is from old Akali got removed. If it ever happened to your most favorite champion, you would be a hypocrite.
> [{quoted}](name=VolatileAkali,realm=EUW,application-id=yrc23zHg,discussion-id=RVyYKIi1,comment-id=000100000000000000000000,timestamp=2019-02-17T12:38:45.833+0000) > > You don't play Akali, so you don't know the difference. > > Hmm, then what about some bruisers? Most mages? They are stat checks and never got gutted like Akali, yet the heal which was the ONLY thing that is from old Akali got removed. If it ever happened to your most favorite champion, you would be a hypocrite. "Most mages are statchecks" Wut "You don't play Akali" Hm. Someone should have told me I didn't play her. I never knew that. Brb, gotta go tell however many goddamn games I have on her that I don't play her.
: > [{quoted}](name=DuskDaUmbreon,realm=NA,application-id=yrc23zHg,discussion-id=RVyYKIi1,comment-id=000100000000,timestamp=2019-02-17T11:45:11.531+0000) > > Honestly? She still feels a lot the same. She's different, yeah, but in a same-y kind of way. > > Regardless, though, sometimes identities have to be removed in favor of a better game. When Aatrox got reworked, for example, there wasn't much identity able to be salvaged, because basically his entire gameplay was running at enemies and slapping them to death while you out-sustained everything, or you died. Nope, your completely wrong. No that shouldn't happen, it probably never happened to your champion(s).
> [{quoted}](name=VolatileAkali,realm=EUW,application-id=yrc23zHg,discussion-id=RVyYKIi1,comment-id=0001000000000000,timestamp=2019-02-17T11:48:31.705+0000) > > Nope, your completely wrong. > > No that shouldn't happen, it probably never happened to your champion(s). How am I wrong? She still feels pretty much the same at her core. There's differences, yeah, but ultimately there's not a huge difference. Also, yes, it sometimes needs to happen. If the core identity of a champion is toxic to game health (e.g. they're a bland draintank statcheck), their core identity needs to be scrapped.
: Does riot purposely place you with bad people after having a win-streak
No. It's called "luck" - you get good teammates and you get bad teammates. It's what happens.
XtrZPIayer (EUNE)
: > [{quoted}](name=DuskDaUmbreon,realm=NA,application-id=3ErqAdtq,discussion-id=EQW4JIUa,comment-id=0000,timestamp=2019-02-17T10:00:59.291+0000) > > The problem with draft URF was that there was extremely little variance. You picked the most OP things that weren't banned, or you lost. > > Now, yeah, it's RNG dependent. But at least that RNG can roll 10 champions that aren't OP, rather than it always being the same top 20 champs. And that's why we need another queue. One for those who assume their risk and want to play against OP champions, with OP champions as well, and one for those who want to play as you said, varied. It is simply not fair to put some people who try their best to win with some random dudes who prefer only to play just for the sake of playing. Is it fair to have a 2/19/2 player with also one who has 19/8/6? I think not, for both players. The player with the lower score will keep playing "just4fun", despite it will be detrimental to the other teammates, who try everything they can to win. So, let's put the players who only want to play in one queue, and another for those who will most likely tryhard.
Two problems with that: 1) It's a rotating gamemode, it doesn't have huge numbers of players. Splitting the queue would just result in huge queue times. 2) If there's a "for fun" queue and a "tryhard" queue, what's stopping the tryhards from going into the for fun one? It's basically one of the fundamental rules of gaming that if there's something that's designed for fun, tryhards **will** ruin it.
: > [{quoted}](name=DuskDaUmbreon,realm=NA,application-id=yrc23zHg,discussion-id=RVyYKIi1,comment-id=0001,timestamp=2019-02-17T09:35:34.784+0000) > > Akali has the delay because **fair** assassin have delays to important parts of their kit. It's what allows counterplay to exist. No, her Q>AA is not really significant time on its own. > > Yeah, it gives them more time to react. Because you're **supposed** to be able to react to her. She has her W to wait out some of the time on it, anyways. > > Also, if she could chain both back to back it'd be too strong for escapes. The "Fairness" costed us the identity of the champion. I prefer my old Akali not this abomination that this community hates anyways.
> [{quoted}](name=VolatileAkali,realm=EUW,application-id=yrc23zHg,discussion-id=RVyYKIi1,comment-id=00010000,timestamp=2019-02-17T10:47:55.079+0000) > > The "Fairness" costed us the identity of the champion. I prefer my old Akali not this abomination that this community hates anyways. Honestly? She still feels a lot the same. She's different, yeah, but in a same-y kind of way. Regardless, though, sometimes identities have to be removed in favor of a better game. When Aatrox got reworked, for example, there wasn't much identity able to be salvaged, because basically his entire gameplay was running at enemies and slapping them to death while you out-sustained everything, or you died.
: > [{quoted}](name=DuskDaUmbreon,realm=NA,application-id=3ErqAdtq,discussion-id=gVyL2dr0,comment-id=0000,timestamp=2019-02-17T09:31:53.692+0000) > > 1) No. Your title isn't even vaguely accurate. > 2) Yasuo's banrate is almost always just from idiots who refuse to learn to deal with him. You beat him easily if you put the effort needed into it. Pop his shield with a single auto, bait his W, and fucking play around his E and Q3. "It's easy! Just do this, this, this, this and this"
Well, it's pretty basic shit. Knowing their threat range, dodging a vital skillshot, and baiting/wasting their defensive abilities are all rather standard points of counterplay.
XtrZPIayer (EUNE)
: Can we talk about URF?
The problem with draft URF was that there was extremely little variance. You picked the most OP things that weren't banned, or you lost. Now, yeah, it's RNG dependent. But at least that RNG can roll 10 champions that aren't OP, rather than it always being the same top 20 champs.
: Game crash
You really need some more specific detail. "When the game loads it crashes and doesn't let me connect" could mean anything from some software being out of date, to you downloading too much shit, to a bug, or just your computer shitting the bed. When making any kind of bug report, the more detail you can provide the better.
: How to fix Akali
Akali has the delay because **fair** assassin have delays to important parts of their kit. It's what allows counterplay to exist. No, her Q>AA is not really significant time on its own. Yeah, it gives them more time to react. Because you're **supposed** to be able to react to her. She has her W to wait out some of the time on it, anyways. Also, if she could chain both back to back it'd be too strong for escapes.
: Yasuo is as good as 9.1 galio was while having over double his ban rate.
1) No. Your title isn't even vaguely accurate. 2) Yasuo's banrate is almost always just from idiots who refuse to learn to deal with him. You beat him easily if you put the effort needed into it. Pop his shield with a single auto, bait his W, and fucking play around his E and Q3.
: How to Fix most of the problems with akali. Revert her.
> [{quoted}](name=Irelia Bot,realm=NA,application-id=yrc23zHg,discussion-id=RVyYKIi1,comment-id=0000,timestamp=2019-02-17T09:03:08.722+0000) > > How to make Akali more frustrating to deal with when remotely strong, and return her to the days where she couldn't do a thing to anyone who wasn't a complete idiot before level 6 and autowon lane after 6, even if down 3 kills. > > Revert her. FTFY
: Trash teammates
You know they match you at your skill level, right?
Wuks (NA)
: The issue is still on-going, and the source has not been made apparent to me yet.
: jhin's gun
It loads a single bullet at a time at the bottom of the grip.
: whyyyyyyy
> [{quoted}](name=Alluring Agony,realm=NA,application-id=yrc23zHg,discussion-id=runmUdcn,comment-id=00010000,timestamp=2019-02-17T06:38:07.265+0000) > > whyyyyyyy I'm not wiping my ass with something that has holes in it.
: It’s not a bug, that’s *intended* by the galaxy brain devs at riot There are 2 types of bounties Kill bounties and cs bounties Kill bounties are for, well kills after 1 that are uninterrupted by death Cs bounties are for *cs leads* and are calculated by looking at the average cs gold on the other team, not counting the support, and since he had more cs gold than everyone, rito decided he’s ahead of them It turns into a shitty deception when they’re combined into the 1 number you see
201 isn't enough more than their average, and the game also reduces your bounty if you're behind. It's most likely a bug or oversight.
Kei143 (NA)
: someone was just banned for taking their allies pick to troll them. https://boards.na.leagueoflegends.com/en/c/general-discussion/c7EL1bBz-riot-legendarys-response-to-taking-ghostcleanse?comment=0056
It was more than just stealing their pick, there.
: CS on enemy team was 199, 172 143,88,19 My CS was 201, 2nd in cs behind 203 Overall our team had 125 more CS 15 total kills, 14 assists Their team had 41 total kills and 71 assists. At no point should i have had a bounty.
That's definitely a bug then.
NiamhNyx (NA)
: People banning your pick will never be a ban worthy offense. You can ban any champion for any reason. How "YOU" react to it is your problem, not theirs. I have had my champion banned many many times, (people think sona and lulu are 100% useless.), all i do is pick another and play. and as stated above, same with not surrendering (to an extent). The 3 and 4 hour OCE hostage games come to mind, not perm ban worthy, but worthy of a slap to the wrist atleast.
There's a difference between 6+ people fucking over the rest of the game, and just not surrendering because the game *isn't* over to them. The 3-4h hostage games **were** actually one of the few instances where players were being held hostage by their team. 99% of the times people are being "held hostage", it's just a 0/2 Yasuo (literal or metaphorical) whining that his collective 14/1/34 team won't surrender.
: Its only in a small case, of when a duo refuses to ff a game that is clearly lost and just want them stuck in that game as long as possible. In that case they are being held hostage in that match, because if they go afk they get reported for afk.
And how do you define "clearly lost"? Are you able to foretell the future? I've seen and BEEN IN comebacks from over a 10k gold deficit. 4v5s, 4v6s, 3v4s, won those too. It's incredibly rare a game is truly lost, especially at the tier we're at (people throw games without meaning to all the fucking time in bronze-silver). People also often miss the larger picture, like the fact that Nasus just hit 700 stacks and all of their kills is in a single person who Nasus invalidates completely. Yeah, you're down 10 kills, but 12 of their kills are in a single person and that person can't do shit against someone who scaled up to handle them. People will also often miss objective or gold leads from things other than kills, and they'll forget that scaling is a thing. So, unless you're able to foretell the future, you really **don't** know when a game is actually over that often.
: Meta Champions
Playing a meta champion but not knowing how to play them well does you jack shit. Same for counterpicking - don't do it unless you know how to play the counter. Nasus versus Darius is one of the easiest lanes in the game for me, simply because people go "Oh Darius beats Nasus let's play Darius", and they just get their ass kicked because they couldn't pull off a combo on him to save their lives.
: The Way Reports Are Reviewed Needs Updated
"Not surrendering" should never be reportable under any circumstances.
: > [{quoted}](name=DuskDaUmbreon,realm=NA,application-id=3ErqAdtq,discussion-id=nYZFu73F,comment-id=0001,timestamp=2019-02-17T02:33:13.666+0000) > > The problem is there's not much counterplay to him, and his entire kit revolves around endless sustain. > > You take someone like Warwick, and the sustain isn't the centerpiece of his kit. It's there, and it's not insignificant, but it's not something he's entirely reliant on, and it's not something that absolutely mandates {{item:3123}} to ever be able to kill him. Or you take Nasus, who primarily needs the sustain to get through early game, until he can scale into actually being useful. Again, the sustain isn't the core part of his kit. > > Champions who's only real identity is draintanking everything aren't exactly healthy, and it generally leaves them in an unbalanceable state, based solely on whether or not their sustain is enough to survive past GW. Mundos good but he has dozens of direct counters, from Velkoz and Veigar to Garen to Ashe. his whole thing is countered by kiting or rooting. What he excels at is zoning opponents and forcing them to back up or die, which is WAAAY healthier for the game than Assassins, movement-denial type casters or ADCs
Counterpicks and counterplay are not the same thing at all.
: Here Are A Few Reasons Why Yasuo Isn't As Broken As Everyone Claims
The reason he's not as broken as everyone thinks he is is because the boards are the worst at judging balance. They can and *have* unironically claim(ed) a 48% winrate champion is/was OP. They have no concept of what's actually strong or not. It's just what they *think* is strong, which rarely ever is what is actually strong.
Baa Woof (EUW)
: [GAMEPLAY] Kindred's ultimate doesn't seem to work.
Looks like it had already hit you before then, it just completed the flash animation before actually killing you. Probably just a visual oddity rather than an actual bug.
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DuskDaUmbreon

Level 93 (NA)
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