: What country are you from?
I hail from the (not so) frozen wasteland of Canada. A fine place if I say so myself.
: Rito finally put my waifu in a cinematic so I taught myself to paint over 3 days to make art of her
The shading is pretty extreme, but I like it. You did a good job. {{sticker:slayer-pantheon-thumbs}}
: > [{quoted}](name=TrikzterzArma,realm=EUW,application-id=yrc23zHg,discussion-id=1lAdAk9c,comment-id=00050000,timestamp=2019-07-21T19:28:33.829+0000) > > Ehm.. What? u were just uncovered nothing more
> [{quoted}](name=Šªcrificë,realm=EUW,application-id=yrc23zHg,discussion-id=1lAdAk9c,comment-id=000500000000,timestamp=2019-07-21T21:31:11.630+0000) > > u were just uncovered nothing more (satire)
NiamhNyx (NA)
: Just a reminder this is still happening all to often
: Can you rework Teemo ?
They currently are. Check the PBE to see.
: Ashe Arror Fix
Hey! I don’t know if you’re newer here, but I’ll see if I can explain why Ashe’s Ultimate has pretty low damage. The main reason is because of a concept called power budget. Power budget explains why certain aspects of a champion kit or ability are weak. For an example, I’ll use Blitzcrank’s rocket grab. This ability has really bad damage, and will rarely ever kill an enemy, even if blitzcrank builds damage items. This is because most of it’s power budget is allocated to the utility it provides. The ability to pull one enemy to a position where they are in danger of dying is very strong. Likewise, Ashe’s Ice Arrow has one of the longest stuns in the game if hit from a long distance. 3.5 seconds is more than enough to catch up to any champion running away and kill them through other means. Secondly, in LOL, you cannot interrupt displacement. This because of how the system works under the hood, as most displacements move a champion a certain distance over a certain time or set them as airborne. Without changing the systems in place already, Ashe’s arrow couldn’t interrupt any displacement.
TakaDama (NA)
: Why was Fizz given a net nerf?
I’m not sure why he was nerfed. I always pick Vel Koz against him for the safety and true damage, but if you were a champion like Swain or Anivia, I can get the frustration. His playful trickster can completely negate the effectiveness of some kits that rely upon hitting one ability to start their combo. Lee Sin and Amumu probably have a hard time ganking him for that reason.
ßoro (NA)
: why does morde do so much damage
His passive is pretty weak on it’s own. Liandry’s and Rylai’s make it strong. If Morde is building these items then focus on either getting some slow resistance and move speed to kite him, or burst him down to his more squishy nature when building around his passive.
: Humans are so stupid
I too, a jellyfish, am pleased with this statement at a rudimentary level, as I cannot comprehend the meaning of it all with my mere 2 points in intelligence.
: > [{quoted}](name=EATARI,realm=NA,application-id=yrc23zHg,discussion-id=ehgTcEuE,comment-id=00030000,timestamp=2019-07-19T13:18:38.080+0000) > > But she’s fun to play against. I love it when she misses all her abilitys and kills me anyways
> [{quoted}](name=Godfather Star,realm=NA,application-id=yrc23zHg,discussion-id=ehgTcEuE,comment-id=000300000000,timestamp=2019-07-19T13:27:13.370+0000) > > I love it when she misses all her abilitys and kills me anyways That usually doesn’t happen unless you ignite flash into her face at a time when you can’t kill her yourself.
: Veigar fix idea
1. He doesn’t need to be fixed. 2. How does this fix him?
: If you don't get 3+ items by Krugs, leave.
Or alternatively, focus on picking up late game synergies, going eco with lose streak gold and interest, and completing your synergies late with plenty of rerolls available.
: I have a better idea, remove zoe from the game
> [{quoted}](name=Godfather Star,realm=NA,application-id=yrc23zHg,discussion-id=ehgTcEuE,comment-id=0003,timestamp=2019-07-19T12:55:34.891+0000) > > I have a better idea, remove zoe from the game But she’s fun to play against.
R4ndom F1nn (EUNE)
: Swain rework murdered him
The new Q will take some getting used to for most of the mains, but his ult and passive scaling is an overall buff. I think he’ll settle in really nicely within the next week or two.
Pale Mask (EUW)
: How sad is your champion (professional, scientific, objectively true)?
Taliyah has some of most genuine yet upbeat reactions to everything in her life. I think she has a pretty healthy amount of sadness, and is probably the best waifu in lol. Whole post was pretty good TBH.
: Maybe Riot should have done something about the 10 years old code, something like a rebuild
They did a complete rebuilding of the abilities structure and design on the back end. That’s why there’s so many bugs. {{sticker:zombie-brand-clap}}
Xavanic (NA)
: > [{quoted}](name=EATARI,realm=NA,application-id=3ErqAdtq,discussion-id=1E0HhfEM,comment-id=00000000,timestamp=2019-07-19T00:14:46.943+0000) > > My only issue with Zoe support is that she can’t get W shards from minions without taking CS. taking 1 cs once in a while isn't a big issue
True, although it still hurts a little after being trained to never lose CS.
Rockman (NA)
: Tim Hortons is overrated
They have pretty solid donuts at least, and they’re only 2 kilometres from my home. All it takes is a quick dressing in my wind breaker and tuque and I’m ready for the walk on any Sunday morning. The colour is sometimes difficult to differentiate between some flavours, but the French text on the menu always makes me feel at home. But they’re better than the USA’s coffee conglomerate that is Starbucks, eh?
: I have fun with "meme picks" Ever tried attack speed ivern? How about zoe support? Even Vi Adc/mid is fun (unless ur against syndra or taliyah) And I have had massive success on all of them (Got a penta on Vi adc a month or so ago) Normal games are for having fun, and if people have fun on their off meta picks then whats wrong with that?
My only issue with Zoe support is that she can’t get W shards from minions without taking CS.
: Troll picks don't work. They're not fun, they simply ruin the game for your team. Stop doing it.
I mean, my Sona top did really before they nerfed it. And I have a 55% winrate with Ahri ADC in blind pick. I don’t think either of them are troll picks however. There’s always a reason I play them in that fashion. That’s the main difference between a troll pick, and an off meta pick. If you play Teemo support for teh luls and max move quick, it’s probably trolling. But if you play Teemo support because of insane trading power of using Q on the enemy ADC, and use mushrooms to disengage from the enemy bot lane, then it’s an off meta pick. I run Sona top because it’s a relatively slow and safe solo lane that allows her to abuse her early game harass and Klepto to rapidly scale into a one shotting team fight machine. I play Ahri ADC because of her great team fight mobility with R and her strong single target CC with E. My most effective strategy is to take lethal tempo and Sorcery, using absolute focus for better early damage and manaflow band for better lane mana sustain. You then trade by hitting Q and then landing E 1.5 seconds later on the ADC before attack several times and resetting to neutral. It’s a little weak early, but is exceptional late game when taking crit. I’m getting on a tangent so I’ll finish up. TLDR; Troll picks are not okay, but off meta picks are. The difference is if thought and reason is put into the pick, and there is still intent to see the victory screen.
Eybdoog (NA)
: Hey Riot Here’s a Cookie
he used sport ball so i understand
: Assumptively unpopular opinion: Old Death Recap was better from what I can see
The main improvements are the addition of CC time, and that it can show more than 3 sources of damage per unit and more than 3 units. Although not successful, the main goal was to restructure the underlying code for how abilities were read, in order to solve the “taking 800 magic damage from flash” problem. Them changing how abilities code was organized is likely how so many bugs cropped up this patch, but hopefully they can fine tune it soon. When it works, I think it’s an improvement. I do hope they’ll separate damage from items in the future though.
Tomosima (EUNE)
: Give Aatrox his double E back
Heavily disagree. The single E forces Aatrox to make more meaningful decisions and prevents it from becoming a “Solved” combo. It gets boring just using E-Q1-W-E-Q2-Q3-AA all the time. Additionally, it’s unfun to play against from the opponent’s point of view. He does essentially get the double E at max rank + 40% CDR, so his late game does become that, but only once it’s all team fights. Having only one E per combo forces Aatrox to either look for opportunities to punish over extended players, or settle for E-Q1 poke, creating a counter attack opportunity. Aatrox is in a great spot right now, and while the loss of the revive is saddening from a thematic standpoint, it’s for the best in order to balance his high level play.
: Seperate settings for every Champion
This sounds pretty obtuse and difficult to implement.
Jinxalot (NA)
: Arcane Comet vs Aery -- More Damage?
Time for some **SUPER COMPLICATED MATH**. Firstly, we need separate users into two groups: Physical and Magical. Secondly we’ll assume a reasonable mid/late game AD and AP using the adaptive ratio. 180 bonus AD for physical users and 300 AP for magical users. Third, due to Arcane Comet’s cooldown reduction mechanic, I’ll reduce it’s cooldown by a flat 40%, but this will vary in-game due to how often you hit your spells. Similarly, I’ll add a flat 2 seconds to Aery, to account for average travel time. This too, varies in-game. _Physical_ _Arcane Comet_ At level 1, hitting Arcane Comet every time it’s off cooldown with the rules described: 30+0 damage per 12 seconds. That’s **2.5 damage per second** at level 1 with 0 bonus AD. At level 18, hitting Arcane Comet every time it’s off cooldown with the rules described: 100+63 damage per 4.8 seconds. That’s nearly **34 damage per second** at level 18 with 180 bonus AD. _Summon Aery_ At level 1, hitting Aery every time it’s off cooldown with the rules described: 10+0 per 4 seconds. That’s **2.5 damage per second** at level 1 with 0 bonus AD. At level 18, hitting Aery every time it’s off cooldown with the rules described: 40+27 damage per 4 seconds. That’s **16.7 damage per second** at level 18 with 180 bonus AD. _Magical_ _Arcane Comet_ At level 1, hitting Arcane Comet every time it’s off cooldown with the rules described: 30+0 damage per 12 seconds. That’s **2.5 damage per second** at level 1 with 0 AP. At level 18, hitting Arcane Comet every time it’s off cooldown with the rules described: 100+60 damage per 4.8 seconds. That’s nearly **34 damage per second** at level 18 with 300 AP. _Summon Aery_ At level 1, hitting Aery every time it’s off cooldown with the rules described: 10+0 per 4 seconds. That’s **2.5 damage per second** at level 1 with 0 AP. At level 18, hitting Aery every time it’s off cooldown with the rules described: 40+30 damage per 4 seconds. That’s **17.5 damage per second** at level 18 with 300 AP. _Conclusions_ Aery and Comet both have similar damage in the early game, but Arcane Comet simply scales much faster. Some things that are important to note is that Arcane Comet is not guaranteed to hit unless you CC them before proccing it. (Or CC them as the proc.) That’s why you’ll see champs like Soraka prefering to take Aery. Secondly, champs that build AD and hit many abilities on champions can make good use of Comet due to it’s surprisingly good bonus AD scaling. That’s why Aatrox works so well with it. (That, and the cooldown reduction mechanic is easy to proc with Q.) In conclusion, take Aery if you need the early game poke or are using it for shields. Take Comet instead if you have AD scaling or consistent CC at your disposal to help guarantee hits. One final note I want to mention, Comet is AOE, so it can sometimes hit multiple champions in teamfights. Hope this helps you decide.
: Someone hacked into my account and got it banned and Riot refuses to unban it.
My little sister also hacked my account and wrote that mean comment on youtube.
: Riot will respond to a post about Bilgewater cats
Well, Bilgewater cats are more fun than TT after all.
: THQ needs to come back..
Cars 2 for the Nintendo DS and Spy Kids 4 were some of their last games. I’m okay with them fading away into obscurity.
: In this thread we list things Dark Souls 2 did that were far better than Dark Souls 3. I'll start:
UnityOE (NA)
: Should Swain have a toggle-able style similar to Kai'Sa where he puts on his coat?
The coat is so unreasonable that it makes it seem like something he does in spite of people telling him otherwise. I love it.
DalekZec (EUNE)
: So...Katarina...we all know that Katarina...
#thatssome #relatable #soxdrandom
: I personally think that Swain might actually have pretty big gun, iykwim.
> [{quoted}](name=DGAGAAsharpAGD,realm=EUW,application-id=yrc23zHg,discussion-id=mL9cgU0t,comment-id=0000,timestamp=2019-07-15T15:16:59.743+0000) > > I personally think that Swain might actually have pretty big gun, iykwim. uwu
Manxxom (NA)
: The gang going in to storm area 51
huhndog (NA)
: Taliyah or Diana mid
{{champion:163}}
Ieafboom (NA)
: Would you rather have an mountain drake or a cloud drake?
: Pretty sure most people would recognize either of Ryze, Ahri, or Katarina instead. Teemo has never been a mascot more than those three.
Teemo and Jinx were the only champs I recognized before playing myself.
: What are the 10 hardest skillshots to land?
{{champion:136}} Q You feel pretty epic, having this lane sized star as you charge towards mid lane, but before you get the epic climax, Ziggs walks to the side and ignores it.
: pykes excute has to be the worst designed excute in the game
But Cho doesn’t need to stack to use his ultimate. He gets stacks of HP off of Ultimate kills, with a max of 6 from non-champion/epic monster kills.
Manxxom (NA)
: When you die but you somehow get a pentakill thanks to the turret.
Falrein (EUW)
: Which champions get interacted with the most in-game? (Spoilers, it's not Lux) - A List
I’m not surprised to see my boy Sol up there. He’s the diss master of boops after all. {{champion:136}} **”Boop”**
Mc Raton (NA)
: Okay Nerf or Rework Tryndamere, it's not funny anymore.
I honestly don’t have a problem with Trynd, but I do find him flat and uninteresting to lane against. His ult has a base cooldown of 140 seconds, so there’s plenty of opportunity to shut him down after baiting it out, and all his damage is stat centric, causing him to be very reliant on farming well to be relevant mid game. That still doesn’t change that I don’t have much fun playing as or against him.
Copic (NA)
: TFT requires no skill to win, prove me wrong.
Deezus is an Oklahoman competitive smash player who is Diamond 1 in LOL. He has a 60% winrate. I’m Bronze 1 and I have a 10% winrate. There’s probably something a little more than just luck that separates us.
MrNoisey (EUW)
: 3-lvl-3-vs-0
The issue is that at least 7 other Ahris were picked up, reducing the pool of Ahris in the game. It might of been possible that every Ahri was gone already. I’d suggest reading the chat to pay attention to when another player gets a two star of a champion you’re trying to get to three stars. When this happens, shift focus and don’t waste gold on rerolls for a champ you can’t get to three stars.
: The one big problem with Qiyanas stealth field
I think I already heard that one before she dropped.
: Remider: We still want bans in ARAM back
I mean, I didn’t really like bans all that much. They seemed a little unnecessary and delayed getting into the shortest gamemode by about a minute. I personally think most champions are well balanced for ARAM and don’t really struggle against the Veigars and Sonas many others complain about. To be clear, I’m glad you want bans, but you don’t speak for everyone in the LOL community on this issue.
: > [{quoted}](name=Yasashi Kokoro,realm=EUW,application-id=yrc23zHg,discussion-id=bPRvFsVi,comment-id=0000,timestamp=2019-07-03T02:31:55.528+0000) > > The most important emote: > https://i.imgur.com/0aOMZDf.jpg[] > Using anything else is just bm xD I replaced that with the good job buddy emote :3
> [{quoted}](name=How Do You Meta,realm=NA,application-id=yrc23zHg,discussion-id=bPRvFsVi,comment-id=00000000,timestamp=2019-07-03T04:02:19.106+0000) > > I replaced that with the good job buddy emote :3 I replaced it with Naut Bad.
Nrsh (EUNE)
: Let's Have a Discussion - Deception Champions
I personally loved deceiving people with Neeko. Running from the river as an Ahri makes enemies instinctively run behind minions to avoid the charm, only to be surprised when Neeko roots them through the wave.
: Don't need a ranked ARAM, not until they remove the ARAM only accounts. What they need to add back are the bans. I liked not having to ever see veigar in ARAM again (he was ALWAYS my ban).
> [{quoted}](name=HorseProofBacon,realm=NA,application-id=yrc23zHg,discussion-id=in2pogJc,comment-id=0003,timestamp=2019-07-01T23:27:31.107+0000) > > Don't need a ranked ARAM, not until they remove the ARAM only accounts. What they need to add back are the bans. I liked not having to ever see veigar in ARAM again (he was ALWAYS my ban). Or alternatively, Ranked ARAM could have every champion in the pool, regardless if you owned them or not.
: What's the most evil thing you've done to win a game?
I once played Anivia toplane while maxing ice wall. I used glacial augment, rylai’s, and GLP-800. The enemy top laner was a Darius. Now that was some fun stuff.
iiGazeii (NA)
: The changelist hasn't fully been implemented yet, like the Q radius increase or the extra health from your passive during the ult, but yeah, this is what New Swain should have always been, a health-stacking demon that slowly grows to unstoppable might.
> [{quoted}](name=iiGazeii,realm=NA,application-id=yrc23zHg,discussion-id=iWiUlzg8,comment-id=0001,timestamp=2019-07-02T18:27:08.197+0000) > > The changelist hasn't fully been implemented yet, like the Q radius increase or the extra health from your passive during the ult, but yeah, this is what New Swain should have always been, a health-stacking demon that slowly grows to unstoppable might. > I’m pretty sure the health is supposed to stay the same while ulting, as it costs half your stacks and doubles it’s effect for the duration of the ult. So if I have 20 stacks, granting 100 hp, and I ult, than I’ll have 10 stacks, granting 100 hp. Then after I finish the ult I’ll have 10 stacks, granting 50 hp. Not sure if I love the change to Q spread, but going through minions is nice.
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EATARI

Level 147 (NA)
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