Rioter Comments
Rioter Comments
Rioter Comments
: > [{quoted}](name=EbonyBladeJ88,realm=NA,application-id=3ErqAdtq,discussion-id=gy4fyx4K,comment-id=00020000,timestamp=2019-01-02T22:05:00.306+0000) > > You could make his E change to where instead of gaining additional damage every 3 levels as he does now (Alongside leveling up the skill itself of course), he now spins faster or slower according to his Attack Speed. Just a random and completely silly idea. Considering it already has the interactions with Crit that it does and the attack speed that some of those items grant (And how he is the only Juggernaut that I can think of off the top of my head that actually HAS interactions with Crit) it could work. > > As for the Q, I can fully get behind that one. It's stupid as crap that I'm in the middle of the animation, and a Teemo or a Quinn with their Blind or those that have a Disarming CC can use said powers to completely negate the attack just because I'm in the middle of the attack animation. i made a thread like this like half a year ago. wanted them to add an attack speed scaling to his spin, that adds spins for building bonus attack speed. however, just as an additional scaling. because otherwise youd be forced to build attack speed on him to make the spin useful. the goal with the additional scaling would just be to bring attack speed items up to the same gold efficiency on garen as flat ad items. this would allow him to build {{item:3086}} and get the same damage increase as from a {{item:3077}}
> [{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=gy4fyx4K,comment-id=000200000000,timestamp=2019-01-02T22:09:24.517+0000) > > i made a thread like this like half a year ago. > > wanted them to add an attack speed scaling to his spin, that adds spins for building bonus attack speed. > > however, just as an additional scaling. because otherwise youd be forced to build attack speed on him to make the spin useful. the goal with the additional scaling would just be to bring attack speed items up to the same gold efficiency on garen as flat ad items. Yeah, and I probably saw and commented on it. Oh well, you forget things over time.
: id be content for now if they buffed its damage scaling. also make the q animation speed scale up with his base attack speed, so its not the shittiest auto reset in the game at least at 20 min anymore.
> [{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=gy4fyx4K,comment-id=0002,timestamp=2019-01-02T21:56:00.154+0000) > > id be content for now if they buffed its damage scaling. > > also make the q animation speed scale up with his base attack speed, so its not the shittiest auto reset in the game at least at 20 min anymore. You could make his E change to where instead of gaining additional damage every 3 levels as he does now (Alongside leveling up the skill itself of course), he now spins faster or slower according to his Attack Speed. Just a random and completely silly idea. Considering it already has the interactions with Crit that it does and the attack speed that some of those items grant (And how he is the only Juggernaut that I can think of off the top of my head that actually HAS interactions with Crit) it could work. As for the Q, I can fully get behind that one. It's stupid as crap that I'm in the middle of the animation, and a Teemo or a Quinn with their Blind or those that have a Disarming CC can use said powers to completely negate the attack just because I'm in the middle of the attack animation.
: Tell that to {{champion:420}} who has ONE keystone. They ALMOST gave her another one with Dark Harvest if they left it how it worked on the PBE but they removed the way it worked with her Spirits so its bad.
> [{quoted}](name=XXXMurderPenguin,realm=NA,application-id=3ErqAdtq,discussion-id=9LIFArwv,comment-id=0002,timestamp=2019-01-02T21:50:22.549+0000) > > Tell that to {{champion:420}} who has ONE keystone. They ALMOST gave her another one with Dark Harvest if they left it how it worked on the PBE but they removed the way it worked with her Spirits so its bad. Are you referring to Klepto? Because to be honest I hardly ever even SEE {{champion:420}} as of late , so I don't have much experience to draw from.
: Phase Rush is actually really nice on Garen if you know how to auto reset
> [{quoted}](name=iPooUnicorns,realm=NA,application-id=3ErqAdtq,discussion-id=9LIFArwv,comment-id=0001,timestamp=2019-01-02T21:24:12.262+0000) > > Phase Rush is actually really nice on Garen if you know how to auto reset I use it myself, usually against Darius.
Moody P (NA)
: garen actually has better keystone choices than most despite being such a shit champ. You can look at riste's stream and he has a rune page for different matchups and almost never uses Grasp. He actually opened my eyes to the use cases Garen has for alternate rune pages and I've been really enjoying alternatives to Grasp. IIRC his choices range between predator, phase rush and glacial depending on his matchup and lane and he's more than comfortable playing garen mid as well. i wouldn't say that garen has poor keystone options, it's just that despite his range of options he's still Garen, and Garen sucks
> [{quoted}](name=Moody P,realm=NA,application-id=3ErqAdtq,discussion-id=9LIFArwv,comment-id=0000,timestamp=2019-01-02T21:18:43.935+0000) > > garen actually has better keystone choices than most despite being such a shit champ. You can look at riste's stream and he has a rune page for different matchups and almost never uses Grasp. He actually opened my eyes to the use cases Garen has for alternate rune pages and I've been really enjoying alternatives to Grasp. > > IIRC his choices range between predator, phase rush and glacial depending on his matchup and lane and he's more than comfortable playing garen mid as well. > > i wouldn't say that garen has poor keystone options, it's just that despite his range of options he's still Garen, and Garen sucks I didn't say that Grasp was LITERALLY the only one used, it is simply the one most often SEEN being used. 2nd being Conqueror, I think.
Rioter Comments
B1GTYMER (NA)
: Fix Tryndamere with conqueror rune (also Garen with Grasp of the Undying and other top lane oddities
While Conqueror and Tryndamere are whole different beasts as subjects, as a Garen player that uses Grasp of the Undying, let me put in my two cents. For Garen, there's not a whole lot of options when it comes to Keystone runes. Let's just look at Resolve, since that is USUALLY what I see Garen players take as their main path. Grasp of the Undying- Deal 4% of my max health to heal 2%, and permanently gain 5 health with a basic attack around roughly every 4 to 5 seconds of being in combat. Health is the stat that Juggernauts usually want to build (Alongside resistances), as their own base AD along with maybe one to two AD items like {{item:3071}} or {{item:3078}} is enough in the damage department. So, 5 health for free for simply doing what a Juggernaut is supposed to do, attack? Sure, I can get behind that. Aftershock- Immobilize a champion to gain resistances, and then deal damage in a circle around you after a short delay. If I remember correctly, Garen has no way of even proccing this Keystone. The Silence on his Q does NOT count as an immobilizing effect, so that can't proc it. Bonus Actives on certain items like {{item:3742}} or {{item:3143}} that Garen usually buys don't count for it either I believe. So he can't even USE this one at all, and taking it causes it to be switched for Grasp. Guardian- Grant a shield to yourself and an ally upon using a unit-targeted ability on them. Garen also has no way of proccing THIS Keystone either, as he has no abilities that affect allies. The only way he could proc it is by tanking a skillshot or something while in range of an ally. When you're up in top-lane in the laning phase, generally by yourself, that's not going to see much use. So just in the Resolve tree, we can see that the only one that Garen really has, IS GotU. Then, let's expand our study. Looking at Electrocute in Domination, or Phase Rush in Sorcery, they both require 3 different attacks to proc them. So for Garen, that would be AA, then Q, then E, just as an example. I'm pretty sure that the pattern of attacks doesn't have to EXACTLY be that, but it Is the most reliable way of proccing them when one takes these Keystones. These Keystone runes CAN work, though it's usually in niche situations where he needs what whichever keystone respectively gives, and it makes Garen more of a glass cannon than a durable warrior, just in my personal experience. If you were a Garen player that can proc these reliably, then great! More power to you. But that makes it more of a "Hit and Run" rather than the "In your face all the time" playstyle that Juggernauts are USUALLY supposed to be known for. Then there's Predator in Domination. That requires Boots and a channeling time of 1.5 seconds. While the MS Boost can sync well with his Q, using it leaves him without a Keystone for almost 3 minutes, to a minute and a half, depending on his level. Next, Dark Harvest. He has to have the opponent at 50% health or lower. While this isn't necessarily difficult for a Garen to do, if he's up against a person or team that can kite him, it's not the best option. Then, Arcane Comet in Sorcery. It requires using an ABILITY to proc. Meaning for Garen, his Q, E or R. Not exactly difficult, but Arcane Comet isn't certain to hit EVERY time one uses it. Now, Glacial Augment in Inspiration. A free slow every once in a while on an AA. Not bad, but he has items he can purchase that grant the same effect. {{item:3022}} or the Momentum effect of {{item:3742}} come to mind. {{item:3143}} can do it in the form of an Active as well. I know that the things mentioned above isn't every Keystone in every Rune path, but its the ones that I can think of that that a Garen player COULD choose to take. Granted, they could take ANY one they wanted, but these are the ones I think they would logically choose based on what he and his kit can do. Last, but certainly not least is Precision. Press the Attack- Gotta land 3 AA's in pretty much rapid succession. But, while some Juggernauts do (Like {{champion:48}} , {{champion:102}} and some others) function on AA's, Garen for the most part, ISN'T one of them. He isn't known for fast AA's. Lethal Tempo- More attack speed related stuff. Garen's not exactly a AA Juggernaut, he's more of a Caster, damaging with his abilities. Fleet Footwork- A free heal and bonus movement speed. While the movement speed could be nice, his Q grants largely the same effect, and the heal really isn't that much; Grasp with the percentage heal is more reliable, since Garen will have, for the most part, a large amount of Health, and thus heal more THAT way than the flat amount that FF's heal gives. Conqueror- Ahh, one that Garen can use effectively for a change! Although, with the Villain passive already granting true damage (Granted it's only on 1 champion at a time, the point nonetheless stands) all he can really count on it for is the AD boost, and if he is facing a champion that he can really use the True Damage conversion against. This might be WAY too long of a response for your post, but I'll make it anyway.
: Repeat: Magma Chamber
I honestly think that a new 5v5 map would be a great addition. It could show that the world of Runeterra REALLY IS LARGER than just seeing Summoner's RIft, Howling Abyss and Twisted Treeline's limited exposure can grant. It could be in the same 3 lane style as SR (I'm NOT saying a new style of 5v5 map couldn't work; it's just that if they are short on ideas, SR's general style works, so why not?), just set in an entirely different location. Replace the Jungle monsters with creatures that fit more to the theme of this new area; the indigenous beasts, in other words. Scorpions and other desert-related things for Shurima, Hacked Hextech-Robots and other creations for Zaun/Piltover, the list is endless. Sure, it might just seem like a map skin at that point, but still, just a change of scenery can be INCREDIBLY good at soothing a sense of monotony, as it can get tiring seeing the same 3 lane map over and over again.
: Is there a lore reason why Shen is the least ninja-like of his fellows?
I don't know, but this is why I've been advocating that they create more tank/slow champions for Ionia. Ionia is rife with quick, mobile champs, but if Ionia is really as diverse as the lore and other factors have led us to believe, there's more champions there than just the mobile Assassin, Diver/Fighter or what have you. It's not an explanation for why Shen is the least ninja-like of his fellows, but I think it's at least a factor. As I've said in some past posts of mine, Ionia, along with Targon and the Void, are missing Juggernauts in their champion pools, for example. Ionia to be specific has only 1 champion that falls in the true Tank area: Shen himself. All the others are either Slayers/Assassins, Fighters/Divers, Slayers/Skirmishers, Junglers (With Ivern) ADCS and the odd support being Karma. I've suggested that they create a Juggernaut for Ionia in the style of a Samurai, since Ionia obviously takes cues from Chinese and Japanese culture. This character wouldn't even have to be a Juggernaut; he could be a full-blown Tank.
Rioter Comments
: i might get hate for this, but i think skirmishers and divers step way too much on juggernauts toes
How did I not see this post yesterday? You hit the nail right on the head. Although, I've read some of your comments, and that one where you mentioned that Garen mains have moved on from {{item:3071}} to {{item:3078}} , I must have missed the memo. I still use {{item:3071}} and find relative success with it. Of course, you could have simply been saying that more have been using {{item:3078}} rather than {{item:3071}} because of the way the meta has gone. If that's what you meant, I fully get it.
Rioter Comments
: Why nerf PTA? Outside of Renekton and Tristana I have yet to see someone take it. And what about other bs like comet, gathering storm and especially taste of blood (quite literally everyone takes it) ?
> [{quoted}](name=ankoanko19,realm=EUW,application-id=3ErqAdtq,discussion-id=z92rezG8,comment-id=0002,timestamp=2018-12-22T00:32:46.299+0000) > > Why nerf PTA? Outside of Renekton and Tristana I have yet to see someone take it. And what about other bs like comet, gathering storm and especially taste of blood (quite literally everyone takes it) ? Because this is a hypothetical post on my own changes I would personally make at this time. There are more people than just {{champion:58}} and {{champion:18}} that take it. I've seen junglers like {{champion:102}} , or {{champion:19}} and {{champion:5}} take it, just to name a few. For example, Each of Xin's strikes on his Q count as a proc for it. Shyvana's Twin Bite gives her two procs in a single attack, like Renekton with his Ruthless Predator. It's not as much of a niche pick as some may think. I would most likely just reduce damage on https://vignette.wikia.nocookie.net/leagueoflegends/images/e/e5/Arcane_Comet_rune.png/revision/latest?cb=20171126182011 Arcane Comet. On https://vignette.wikia.nocookie.net/leagueoflegends/images/8/8c/Gathering_Storm_rune.png/revision/latest?cb=20170926025345 Gathering Storm, I would most likely reduce the amount of AD and AP gained over time. With https://vignette.wikia.nocookie.net/leagueoflegends/images/8/8d/Taste_of_Blood_rune.png/revision/latest?cb=20171004082111 Taste of Blood the amount one would heal upon proc would be reduced.
: These changes don’t look too bad, but then people would have to deal with a lot more Sorcery stuff since you left it untouched.
> [{quoted}](name=The entire team,realm=NA,application-id=3ErqAdtq,discussion-id=z92rezG8,comment-id=0001,timestamp=2018-12-22T00:09:55.660+0000) > > These changes don’t look too bad, but then people would have to deal with a lot more Sorcery stuff since you left it untouched. I most likely would just reduce damage on the damaging runes like I did with these. Jut a general damage sweep reduction. The same would apply to any damage runes in Resolve or Inspiration.
Rioter Comments
: Riot, if you need recipes for this game, I got you.
_The Cooking Skin champs are seen in a kitchen, panicking!_ {{champion:2}} : The customers want something new! {{champion:84}} : We don't have anything new! Not since Master Chef Tahm left! {{champion:89}} : We need some new recipes, and fast! {{champion:80}} : I'm a Baker, not a Magician! _Ignis calmly walks through the door. Everyone looks at him in confusion. He cracks his knuckles._ Ignis: Let's see what I can whip up.
Rioter Comments
: Arent they doing just that? I grew up on war craft 3 so I'm all with you. I am disgusted with wow and how it's not a strategy game so I never touched it. Anyways, I heard that they're having a remake of war craft 3 or something
> [{quoted}](name=Around999People,realm=NA,application-id=yrc23zHg,discussion-id=jFUF3Nkd,comment-id=0000,timestamp=2018-12-14T17:50:23.621+0000) > > Arent they doing just that? I grew up on war craft 3 so I'm all with you. I am disgusted with wow and how it's not a strategy game so I never touched it. > > Anyways, I heard that they're having a remake of war craft 3 or something They are doing a remake of Warcraft 3, calling it Warcraft 3: Reforged or something like that.
Rioter Comments
Dr Dog (NA)
: in this meta? other way around man, supports are the dmg dealers in lane
> [{quoted}](name=Dr Dog,realm=NA,application-id=Ir7ZrJjF,discussion-id=EoBAFf1k,comment-id=0001,timestamp=2018-12-11T20:28:41.101+0000) > > in this meta? other way around man, supports are the dmg dealers in lane I didn't say WHICH one was represented by the Metroid. Only that one was taking the other on a walk.
: That's not accurate. The balloon isn't walking straight into certain death, dying in a fire, and flaming everyone in chat.
> [{quoted}](name=Der Lindwurm,realm=NA,application-id=Ir7ZrJjF,discussion-id=EoBAFf1k,comment-id=0000,timestamp=2018-12-11T20:26:04.427+0000) > > That's not accurate. The balloon isn't walking straight into certain death, dying in a fire, and flaming everyone in chat. Well, I've been in a Metroid playing mood (Hoping and praying we actually find out more about Prime 4, or hopefully even another 2.5D Metroid game maybe since the Samus Returns remake did well), so I equated ADCs with the life-sucking effect of the Metroids. (Since they leech off the Support and usually get the lion's share of the Kills, CS, etc.)
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Jokera (NA)
: Dreadnova/Space Marine Sion
Rip and Tear, until it is done! Looking forward to Doom Eternal quite a bit.
: Ill Field any {{champion:82}} questions
> [{quoted}](name=Mordepool,realm=NA,application-id=yrc23zHg,discussion-id=g3nPXABE,comment-id=0002,timestamp=2018-12-07T01:31:01.274+0000) > > Ill Field any {{champion:82}} questions Pardon me if I pick your brain then, but I've been hankering to pick up our wondrous lord of all things metal ( Both literally and musically) to add him to my list of better-played Juggs. What's your general build? Runes, Items, etc.
: What do you think of yorick's lvl 1-5?
> [{quoted}](name=CHEWYARMS,realm=NA,application-id=yrc23zHg,discussion-id=g3nPXABE,comment-id=0001,timestamp=2018-12-07T00:40:47.845+0000) > > What do you think of yorick's lvl 1-5? if you're asking if I think he has a weak start off, it REALLY depends on your playstyle with him. I personally always like to try and lull my lane opponent into a false sense of security when I play Yorick, by NOT using my ghouls at every available opportunity. Instead, I try to get them to overextend themselves or overcommit themselves to any fights they or I start, and THEN, I use my ghouls/wall/slow, etc. and lock them down, to hopefully get a kill. If that doesn't work, then I just do what any other Yorick player does. Outpush them.
Moody P (NA)
: the sentiment is nice but given that most of boards has an irrational hate for the fairest champions in the game i doubt you'll get a lot of traction that being said i'd be OK with anyone tagging me for any of these champs except for trox, yorick, and shyvana
> [{quoted}](name=Moody P,realm=NA,application-id=yrc23zHg,discussion-id=g3nPXABE,comment-id=0000,timestamp=2018-12-07T00:26:05.307+0000) > > the sentiment is nice but given that most of boards has an irrational hate for the fairest champions in the game i doubt you'll get a lot of traction > > that being said i'd be OK with anyone tagging me for any of these champs except for trox, yorick, and shyvana It's the thought that counts, after all.
Rioter Comments
: > [{quoted}](name=EbonyBladeJ88,realm=NA,application-id=3ErqAdtq,discussion-id=4fP7wWje,comment-id=00030000,timestamp=2018-12-04T23:57:29.308+0000) > > With all due respect, I actually find the new Yorick MUCH more enjoyable than the old, and this comes from a person who played the old Yorick quite a bit. ^
> [{quoted}](name=ValiantKiller,realm=NA,application-id=3ErqAdtq,discussion-id=4fP7wWje,comment-id=000300000000,timestamp=2018-12-05T00:13:51.888+0000) > > ^ Well, despite the downvoting, at least I've found another brother (or sister, if you're a lady) in the Shovel Order. Give 'em their last rites, my brother.
: Good let {{champion:83}} be left alone so he can be reworked again.
> [{quoted}](name=boricCentaur1,realm=NA,application-id=3ErqAdtq,discussion-id=4fP7wWje,comment-id=0003,timestamp=2018-12-04T23:53:22.302+0000) > > Good let {{champion:83}} be left alone so he can be reworked again. With all due respect, I actually find the new Yorick MUCH more enjoyable than the old, and this comes from a person who played the old Yorick quite a bit.
Rioter Comments
: Thoughts immobile melee not bringing enough to the table to justify their existence?
If the Meta were to go back to Tank-favorable, Fighters/Immobile Melee champs will be back in the spotlight, along with ADCs, because of the two classes sustained damage being better at wearing Tanks down than Bursty ones. That's of course, in an IDEAL meta, and truthfully, there can never be an actually ideal meta.
: garen needs to be nerfed
Look, Garen is a Juggernaut. Juggernauts are DESIGNED to be able to deal large amounts of damage. Killing you or any other opponent just means he's doing his job. But, if you want to get into the nitty-gritty, here's an in-depth look at his kit and the complexities it has. Let's look at it one part at a time. His passive only boosts his Regen when it is active. Hitting him with one auto-attack or damaging ability places it on CD, reducing his Regen. Granted at LVL 11 the cool-down to reactivate it is reduced from 9 seconds to 4, but the same rule of ONE Auto-attack or ANY damaging ability STILL places it on CD. He cannot activate it at will, he cannot reduce it's CD by buying CD reducing items, and, if you have something that applies Grievous Wounds, his Regen will FURTHER be reduced while it is on CD. Constant poke PREVENTS him from getting his Perseverance, and thus his Regen. His Q, upon activation CLEANSES him of all slows currently affecting him. With proper timing, a Garen can remove a slow nearly instantly after it has been applied to him. But, it does NOT say he is IMMUNE to slows afterwards. Meaning, if you can get the Garen to use his Q PRIOR to you applying your slow, you can render the MS boost he gets to be ineffective. Consistent or repeated slowing effects, such as {{champion:22}} 's Frost Shot or {{champion:48}} 's Pillar of Ice can remove his speed boost almost as quickly as he can gain it. Next, his W. For the first 0.75 seconds once activated, he takes 60% less damage and gains 60% Tenacity. For the remaining duration, he takes only 30% reduced damage. Through wise use, his W can act very similar to {{champion:114}} 's Riposte. But remember, that initial Tenacity and DMG reduction only apply during the first 0.75 seconds. The remaining duration has no Tenacity and the DMG reduction is halved. For his E, it applies 33% more damage to a SINGLE unit. Meaning, if he is hitting more than one unit, such as a group of minions and a champion, or even a single minion and a champion, those ticks of his E will NOT apply the additional damage. It means the Garen player must position himself wisely to get the very most out of his E. Lastly, his R. It is an execute that deals bonus damage based on missing health, the amount dependent on the rank of the skill. (28.6% for 1, 33.3% for 2, and 40% for 3). The more health you have, the longer it takes for Garen to get you low enough to execute you, which if played around wisely, can let you occupy him so that other team-mates can come and aid you against him, or allow you to escape and prevent him from getting a kill, if your character has a dash or a blink or a knockback to boot him away. Next, here's what the tool-tip itself says about the Villain passive: "The enemy with the most kills in the last 5 minutes is marked as the Villain. The mark cannot be assigned to another champion while Garen is in combat with the Villain. If more than one enemy has the same bounty, the enemy who received it first is marked the Villain." The Villain passive ONLY comes into play at LVL 6 at the earliest. Meaning, if you can shut him down early and keep him from getting levels, you keep the Villain passive away for as long as possible. Also, it REQUIRES that a member of the opposing team has gotten some kills. If he is in a low-kill game, yes, someone will be marked as the Villain, but that also means that as long as that does not change, the bonuses granted do NOT apply to someone that it COULD be more effective on, reducing his ability to shut down that potentially more threatening opponent, until he finally kills his current Villain. So there we are. Yes, his kit IS Simple. But, by looking at the tool-tips and what they entail it CAN reveal some complexities and mechanically intensive aspects. I NEVER said he had ALOT of complexities, only that he had SOME.
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: > Taric, I would say mainly has his Shield from W, and the Invulnerability from his R (Delayed though it may be) for his defensive powers. One could also say the heal on his Q is defensive as well. You forgot to mention the increased armor {{champion:44}} gains and grants with Bastion. Also, if you count Taric's heal as defensive ability, I think you should count Nunu & Willump's heal as well.
> [{quoted}](name=DerMangoJoghurt,realm=EUW,application-id=3ErqAdtq,discussion-id=dh5FgpRQ,comment-id=0000,timestamp=2018-11-16T22:06:23.019+0000) > > You forgot to mention the increased armor {{champion:44}} gains and grants with Bastion. > > Also, if you count Taric's heal as defensive ability, I think you should count Nunu & Willump's heal as well. I did say correct me if I'm wrong, so I'll edit the post to include those things. Thanks!
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: Ok which one of you broke into Riot HQ?
I snuck in, and when anyone ever asked who I was, I just said I was the new intern.
Vexilus (NA)
: Riot needs to give Thanksgivings a VGU
Well then we'll have to give it special interactions with Black Friday. When Black Friday is on the enemy team: "Oh no, you can't be here. I filed a restraining order; you have to stay at least ONE DAY away from me." "Psh, always stealing my thunder, aren't you?" "Oh look, I'm the day where everyone stays up all night for some stupid kid's toy!" "Ahh, Black Friday. Lines form at 1:00 AM. Doors open at 2:00 AM. Shoving and trampling roughly around 2:05. Followed by tear gas and riot police at 2:15!"
Rioter Comments
: being first pick is shit.
Well, when I get first pick, I like to ask my teammates if there are any champs I can lock for them, as long as said champ doesn't get banned. Some take me up on the offer, some don't.
: Pretty sure the last game I finished was Dream Drop Distance, too. So, we're gonna narrow it down to games I'm close to finishing/currently playing. Prince Noctis. Tamesis the Pale(my Dark Elf in Skyrim that knows every spell/shout in the game(does this even count)). Minaal the Crusher(my Khajiit in Skyrim that is a thief/assassin that sneaks up behind people and hits them upside the head with a fucking _warhammer_). Diver in Subnautica. Take your pick, kids.
> [{quoted}](name=4 Step Cadence,realm=NA,application-id=A8FQeEA8,discussion-id=BB6caEF4,comment-id=0002,timestamp=2018-11-02T01:43:04.283+0000) > > Pretty sure the last game I finished was Dream Drop Distance, too. So, we're gonna narrow it down to games I'm close to finishing/currently playing. > > Prince Noctis. > Tamesis the Pale(my Dark Elf in Skyrim that knows every spell/shout in the game(does this even count)). > Minaal the Crusher(my Khajiit in Skyrim that is a thief/assassin that sneaks up behind people and hits them upside the head with a fucking _warhammer_). > Diver in Subnautica. > > Take your pick, kids. Well, Noctis has guest-starred in almost everything else, so what the heck?
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EbonyBladeJ88

Level 126 (NA)
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