: I havent played that one but the ....game developer? Koji Igarashi if i got the right guy, has some pretty funny trailers made with the game.
> [{quoted}](name=Thefrostyviking,realm=EUW,application-id=yrc23zHg,discussion-id=6Zz3WPEk,comment-id=0001,timestamp=2019-07-15T08:44:36.501+0000) > > I havent played that one but the ....game developer? Koji Igarashi if i got the right guy, has some pretty funny trailers made with the game. Unlike some, it looks like he can actually take criticism with some grace, and even uses it to help improve the game!
Jamaree (NA)
: My only problems with the game are that it copies SoTN a little too much at times, and there are like two parts that have NO indicator on where or how to advance, besides that, amazing game.
> [{quoted}](name=Jamaree,realm=NA,application-id=yrc23zHg,discussion-id=6Zz3WPEk,comment-id=0000,timestamp=2019-07-15T06:19:02.184+0000) > > My only problems with the game are that it copies SoTN a little too much at times, and there are like two parts that have NO indicator on where or how to advance, besides that, amazing game. I suppose they were trying to make it a TRUE spiritual successor. But I do understand your gripes with it too.
: Looks pretty awesome I love me some metroidvania
> [{quoted}](name=Hypochondria9,realm=NA,application-id=yrc23zHg,discussion-id=6Zz3WPEk,comment-id=0002,timestamp=2019-07-15T12:48:20.864+0000) > > Looks pretty awesome I love me some metroidvania Now all we need to do is make Death Stranding a success and this can be the year of "Stick It to Konami!"
Rioter Comments
Blyr (NA)
: He would be bad if he couldn't ult through CC.
> [{quoted}](name=Blyr,realm=NA,application-id=3ErqAdtq,discussion-id=Acke35RN,comment-id=000200000001,timestamp=2019-07-15T02:30:41.159+0000) > > He would be bad if he couldn't ult through CC. Other CC, I can sort of get. But a Silence is well... A Silence. Going by tropes established by both this very game and other games (Such as RPGs) that feature a silence, we're supposed to not be able to use special abilities when inflicted with it.
: > [{quoted}](name=EbonyBladeJ88,realm=NA,application-id=3ErqAdtq,discussion-id=Acke35RN,comment-id=00020000,timestamp=2019-07-14T19:40:29.398+0000) > > Yup. Done it to him with Garen and Cho who both have Silences. He can still do it. No CC can stop him from using his Ult. are you new at the game or what? he was always like that. for 10 years. and it was never an issue, just take ignite top and a poky champ or play melee rush {{item:3076}} and win the lane. that champ was never a fucking issue. im a teemo main myself but i if trynd main bans teemo i just pick neeko these days or nasus and rush {{item:3076}} {{item:3057}}
> [{quoted}](name=Heko The Man,realm=EUW,application-id=3ErqAdtq,discussion-id=Acke35RN,comment-id=000200000000,timestamp=2019-07-14T21:28:57.654+0000) > > are you new at the game or what? he was always like that. for 10 years. > and it was never an issue, just take ignite top and a poky champ or play melee rush {{item:3076}} and win the lane. > that champ was never a fucking issue. im a teemo main myself but i if trynd main bans teemo i just pick neeko these days or nasus and rush {{item:3076}} {{item:3057}} https://i.kym-cdn.com/entries/icons/original/000/018/467/1355331549061.jpg
Hotarµ (NA)
: > nerfs dont fix the fundamental problem league has in melee vs. range matchups. > > melee champions need ways to answer this kind of ranged poke, so these lanes can become more than "can i interact as little with my opponent as possible until my jungler may or may not show up?" You're right, there needs to be abilities in a melee champion's kit that allows them to survive heavy ranged poke and also get in close to do their own damage. Oh but wait, when Riot **actually** implements that into a champion's kit, the community hates it, calls it cancer, and constantly complains that it's OP. {{champion:157}}
I'm pretty sure he didn't mean it in THAT fashion. Oh wait, I should probably post this: Your Post: Me: https://i.kym-cdn.com/entries/icons/original/000/018/467/1355331549061.jpg
: > [{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=292drrqz,comment-id=0001,timestamp=2019-07-14T19:56:12.517+0000) > > nerfs dont fix the fundamental problem league has in melee vs. range matchups. > > melee champions need ways to answer this kind of ranged poke, so these lanes can become more than "can i interact as little with my opponent as possible until my jungler may or may not show up?" It's good enough to prevent the players from playing those champions Top Tho that won't work for Ryze , he will always be played Top no matter how much you nerf him
No, I don't think these will get rid of Jayce and Kennen. Neeko MAYBE, but I think Jayce and Kennen would still be seen Top. They might become a bit more rare, but I don't think they would be entirely gone. Of the 3, Neeko is the only one getting a change (At least as listed in the OP) on her Movement Speed steroid. Jayce and Kennen, at least as shown in the post, still have the same levels of MS Steroid, meaning they can still play the same "Keep-Away" game as before, they will just do slightly less damage with each rotation, meaning it just adds a few more cycles of it before they can all-in you, if they are halfway decent with the champ and with resource management. This adds more time for the Melee Champ's JG to perhaps come up and help, but if they've already determined your lane is a lost cause, then you just get to spend more time getting... well, let's allow TFS's DBZ Vegeta say it: "It's like the whole world just wants to bend me over and Find me in the Alps". I'm pretty sure we can guess what he's paraphrasing. {{sticker:zombie-nunu-tears}}
: Silly you, that wouldn't sell that many skins and maybe upset her mains. You do realise they cried like hell was gonna open when these """"nerfs"""" were coming around?
Yup, when in truth it was a net buff disguised as nerfs. Can't have Tanks or Fighters BEATING a Skirmisher, now can we?
: The current problem is mostly one of melee laners not being able to counter attack after hitting level 3 powerspikes due to already being poked down by ranged top laners. With that poke going down, this means they have more health for that potential play as well as these champions dealing less damage in that potential duel (whereas currently it's not uncommon to simply lose to them in a melee slapfight at level 3 after being poked). I do think Kennen E and Neeko E are a little ridiculous (100% MS increase on a not-so-long cd and 1.8s nigh-undodgeable root level 1) but this at least opens up more viable top picks into them and makes their current counterpicks even stronger against them.
The problem with Neeko is that the very thing you're supposed to use to block poke from abilities like Jayce's Q or other Skillshots, which is hiding behind minions, LITERALLY does not work with Neeko's Root, because it gets EMPOWERED by hitting minions before getting to the melee champ. I fully realize this is a problem with Neeko only, but the fact nonetheless exists. Of the 3 listed in the OP, she's the only one getting changes to the Movement Speed aspects that Ranged Champs often use to keep away from Melee Champs in the event that the Melee tries to go in on them. Jayce and Kennen, while getting damage reductions, will still have their Movement Speed boosts at the same levels, and thus will STILL be able to play the same "Keep-Away" tactic as they have before, they will just deal slightly less damage each time. So it doesn't really answer the Ranged Poke problem, it just means they will have to do maybe 2 to 3 more cycles of it before they can All-In you. True, this is time bought that a JG can come up and help the Melee laner, but if the JG has already decided that your lane is a lost cause, the overall experience remains unchanged; it just lasts slightly longer.
: nerfs dont fix the fundamental problem league has in melee vs. range matchups. melee champions need ways to answer this kind of ranged poke, so these lanes can become more than "can i interact as little with my opponent as possible until my jungler may or may not show up?"
If that ain't the truth... Problem is if the ranged champ you're facing has even HALFWAY decent map awareness, they'll often have wards to see your JG coming (Possibly with a Control Ward in the River Bush to rub salt in the wound by rendering your own wards useless), which only solidifies the "Welp, Top's boned, might as well go help Mid or Bot", and you are pretty much resigned to failure. Depending on who your Melee Champ is and who their Ranged one is, you're not even able to move much beyond your own tower. Even if these nerfs were to go through, it also doesn't change the fact that Top-Lane is one of the most counterpick-heavy areas in the game, especially in Draft Pick. Being 1st pick as the Toplaner in Champ Select means you're screwed if you pick a Melee. Because something I've noticed whenever I've had the misfortune of being that first pick, is that the enemy Top-Laner, is LAST, meaning they get ALL the agency over the lane (Because they have ALL the time they need to figure out the best counterpick to your champ), and you get none. The only times when this doesn't really apply, is if THEY choose a Melee top too. I fully agree that there need to be answers for the ranged poke. Unfortunately, I don't really know what to suggest, because every time there is something that MIGHT, just MIGHT help toplaners, another lane (Usually Bot) figures out a way to break it for THEIR lane's meta, forcing Riot to change or even outright remove it, if it even gets implemented to begin with.
Infernape (EUW)
: I'm pretty sure Trynd can ult while silenced.
> [{quoted}](name=Infernape,realm=EUW,application-id=3ErqAdtq,discussion-id=Acke35RN,comment-id=0002,timestamp=2019-07-14T18:21:40.584+0000) > > I'm pretty sure Trynd can ult while silenced. Yup. Done it to him with Garen and Cho who both have Silences. He can still do it. No CC can stop him from using his Ult.
: You had me at childhood.
> [{quoted}](name=Chocolate Frost,realm=NA,application-id=Ir7ZrJjF,discussion-id=40ERyVO3,comment-id=0001,timestamp=2019-07-13T07:33:41.815+0000) > > You had me at childhood. This one is a forgotten gem, in a way.
: Borrow !? Man are we in debt!
> [{quoted}](name=MalignMetal,realm=NA,application-id=Ir7ZrJjF,discussion-id=40ERyVO3,comment-id=0000,timestamp=2019-07-13T07:25:44.127+0000) > > Borrow !? Man are we in debt! _Morde and Trundle hear enemy teammates coming down the lane_ {{champion:82}} : Oh ho, sounds like another collection for us poor Juggers, eh Trundy-boy? {{champion:48}} : Yeah, sweet charity! Heh heh...
Mitsuk3 (EUW)
: - Bloodmoon Kayn - PROJECT : Kayn - PROJECT : Hecarim - PROJECT : Draven - Odyssey Darius,Garen,Syndra,Lucian,Jhin.
> [{quoted}](name=Mitsuk3,realm=EUW,application-id=6kFXY1kR,discussion-id=g1UGEOjv,comment-id=0027,timestamp=2019-07-12T22:07:51.907+0000) > > - Bloodmoon Kayn > - PROJECT : Kayn > - PROJECT : Hecarim > - PROJECT : Draven > - Odyssey Darius,Garen,Syndra,Lucian,Jhin. Just curious on the Odyssey ones. Who would play the roles (If we were to follow the theme as established by the existing Odyssey skins)? Like would Garen or Darius play the "Bad Guy" role like Kayn? Or would they be the "Ship Captain" ala Yasuo? Either one can do both, though I think it would be interesting to see Garen as the "Bad Guy" while Darius is the "Good Guy", since in the skin themes they've shared (God-KIngs and now possibly Demacia Vice) Garen was the "Good Guy" and Darius is the "Bad Guy". (By that I mean in terms of appearance; God-King Garen looks like the typical "Angel" type and God-KIng Darius looks like "Demon/Devil" type.) For Syndra I can only assume she'd be the Templar akin to Sona. Sorry if that seems cliché. Lucian and Jhin would presumably be the shipmates for captain Garen/Darius?
Rioter Comments
Rioter Comments
: Top lane priority.
https://i.giphy.com/media/65HKKkJvUbzASr0RuC/giphy.gif
Xavanic (NA)
: we are finally having a champ to address mundo, im okay with this
> [{quoted}](name=Xavanic,realm=NA,application-id=3ErqAdtq,discussion-id=WpIANJ3v,comment-id=0000,timestamp=2019-07-04T00:30:27.421+0000) > > we are finally having a champ to address mundo, im okay with this I don't play Kled, but this buff doesn't feel like it's throwing Kled players a bone, more like... "Umm, we have to give him something guys." "How about GW?" "Awesome. Job's done, let's go get some coffee." Besides, there are already options for dealing with his (And other Champion) regen/sustain. {{item:3123}} and {{item:3033}} for AD? {{item:3165}} for AP? {{item:3076}} and {{item:3075}} for fellow Top-Laners? {{summoner:14}} ? Not counting those that already HAVE GW in their kits? Such as {{champion:55}} Ult, or Varus's Hail of Arrows?
Rioter Comments
: > [{quoted}](name=GonahtanuGepardi,realm=EUW,application-id=3ErqAdtq,discussion-id=km8QM9yJ,comment-id=0000,timestamp=2019-07-03T20:21:53.654+0000) > > Those ults are not the same at all though. J4's ult deals damage and can trap multiple people (both already different from morde and camille). The cage radius is also smaller so if a target is in it, it's easier to land skill shots on that target. J4 ult also creates terrain which means people who are not the targets can't pass either without dashes or blinks. > > You can escape camille ult by knocking her out of it and you can escape morde ult by using QSS. hes correct though that jarvans kit could still use an update. it feels extremely limited and outdated. its basically like his e + q combo is his whole kit, and if he misses it, hes kinda useless. jarvan was the first champion that was supposed to have a "1v1 me bro" ult, and it just didnt work out. since its so easy to escape for the vast majority of the champion roster, he almost devolved into a full lethality playstile to try and assassinate squishies with e + q + r in a single rotation. its similar what happened to wukong after he didnt manage to keep up in top lane anymore. i also hate how anti-synergistic his ult is with {{champion:86}} as a whole. jarvan and garen are supposed to be friends and almost like brothers. they should form the ultimate tag team. instead, {{champion:59}} just locks him out of a fight even when theyre on the same team. at least making jarvans ult closer to {{champion:83}} w and letting allies pass through or leap over the wall would be a start. if they could somehow add a grounded effect into jarvans kit on top of that to be able to keep enemies within the arena even just for a little while, it might already suffice. they probably have to increase the arena radius to go along with that. picking up yoricks health point mechanic to allow trapped enemies to destroy sections of the wall might work aswell to keep some counterplay and justify the grounded effect. jarvan in his lore is famous as a dragon hunter. so technically he should know how to ground and pin down enemies with his extendo spear.
> [{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=km8QM9yJ,comment-id=00000000,timestamp=2019-07-03T23:09:03.606+0000) > > hes correct though that jarvans kit could still use an update. it feels extremely limited and outdated. its basically like his e + q combo is his whole kit, and if he misses it, hes kinda useless. > > jarvan was the first champion that was supposed to have a "1v1 me bro" ult, and it just didnt work out. since its so easy to escape for the vast majority of the champion roster, he almost devolved into a full lethality playstile to try and assassinate squishies with e + q + r in a single rotation. > > its similar what happened to wukong after he didnt manage to keep up in top lane anymore. > > i also hate how anti synergetic his ult is with {{champion:86}} as a whole. jarvan and garen are supposed to be friends and almost like brothers. they should form the ultimate tag team. instead, {{champion:59}} just locks him out of a fight even when theyre on the same team. > > at least making jarvans ult closer to {{champion:83}} w and letting allies pass through or leap over the wall would be a start. > > if they could somehow add a grounded effect into jarvans kit on top of that to be able to keep enemies within the arena even just for a little while, it might already suffice. they probably have to increase the arena radius to go along with that. > picking up yoricks health point mechanic to allow trapped enemies to destroy sections of the wall might work aswell to keep some counterplay and justify the grounded effect. > > jarvan in his lore is famous as a dragon hunter. so technically he should know how to ground and pin down enemies with his extendo spear. Hey, you got what I was trying to say!
Rioter Comments
: > [{quoted}](name=CarpeConundrum,realm=NA,application-id=yrc23zHg,discussion-id=HI7AaAdY,comment-id=0004,timestamp=2019-07-02T14:16:53.993+0000) > > No, juggernauts should be midgame champs, not powerful at every stage of the game. Their early game should suck and they should fall off late game. this would be the most useless class ever in existence. how are you supposed to spike midgame with a terrible early game? why would you not literally play any other type of champion? even if you defeat all the odds and manage to get the ball rolling and become an actual champion midgame, you still fall off late game? i could just play jax, camille and irelia and have a shitty early game thats at least rewarded with a decent midgame and really powerful lategame. juggernauts are carries. there is no reason they shouldnt scale. and garen is a special case even among juggernauts. you literally cherry picked the only champion in that class who doesnt have any feasable source of in combat sustain and gets all the defense frontloaded instead. on top of that, he doesnt even have a single ranged ability, and has even more power budget pushed into defense as a result. if he was able to get away from a 1v3, then he was either already fed and multiple levels ahead, and/or burned flash while he was already close to his team or turret.
> [{quoted}](name=Critmaster Garen,realm=NA,application-id=yrc23zHg,discussion-id=HI7AaAdY,comment-id=00040000,timestamp=2019-07-02T16:27:47.444+0000) > > this would be the most useless class ever in existence. > > how are you supposed to spike midgame with a terrible early game? why would you not literally play any other type of champion? > > > even if you defeat all the odds and manage to get the ball rolling and become an actual champion midgame, you still fall off late game? > > i could just play jax, camille and irelia and have a shitty early game thats at least rewarded with a decent midgame and really powerful lategame. > > juggernauts are carries. there is no reason they shouldnt scale. and garen is a special case even among juggernauts. you literally cherry picked the only champion in that class who doesnt have any feasable source of in combat sustain and gets all the defense frontloaded instead. on top of that, he doesnt even have a single ranged ability, and has even more power budget pushed into defense as a result. > > if he was able to get away from a 1v3, then he was either already fed and multiple levels ahead, and/or burned flash while he was already close to his team or turret. Seems to me like this guy developed a massive hate-boner for Garen and Juggernauts in general. 2 of his so-called "points" are singling them out specifically.
Rioter Comments
: > [{quoted}](name=The thigh guy,realm=NA,application-id=3ErqAdtq,discussion-id=yLWg3Ewk,comment-id=0002,timestamp=2019-06-27T23:17:32.269+0000) > > Juggernauts are Just tanks with damage tacked on for no real reason. > > Idk about you, but I have a harder time killing a Darius than a sion. {{champion:111}} hooks the enemy carry, chain cc's him with his passive and aoe slow from his e, and has a ranged direct targeted knockup to initiate teamfights with. {{champion:36}} heals a lot and deals a lot of auto attack damage. but yea, k. juggernauts have exactly the same strengths as tanks with damage tacked on. not every jugger is fucking {{champion:31}} a champion i still disagree with.
> [{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=yLWg3Ewk,comment-id=00020000,timestamp=2019-06-27T23:49:43.624+0000) > > {{champion:111}} hooks the enemy carry, chain cc's him with his passive amd aoe slow from his e, and has a ranged direct targeted knockup to initiate teamfights with. > > {{champion:36}} heals a lot and deals a lot of auto attack damage. > > but yea, k. juggernauts have exactly the same strengths as tanks with damage tacked on. not every jugger is fucking {{champion:31}} a champion i still disagree with. Well, {{champion:31}} isn't even a Juggernaut anyways. He's a Specialist; a champion who has a strangely or uniquely designed kit that they can't be nailed down as one class or another. I mean, look at his kit. Passive: Sustain that scales with level for killing units or structures. Q: Two Forms of CC, on 1 skill. A 1 second Knockup followed by a 60% Slow for 1.5 seconds afterward. W: Another CC, Silence for 1.6 to 2 seconds dependent on the rank of the skill. E: 1.5 Second decaying slow to units hit. R: True Damage Ult that, if it kills a champion, minion or monster, gives him free health. You could almost call it an Execute since most Cho players use it to finish off targets. What do we see? Well first off, he's already got every Juggernaut beat on CC. He's got 3 separate kinds! A Knockup, Multiple Slows and a Silence! Most Juggernauts have at most 1 Hard CC and 1 Soft CC. Usually just the one hard CC and none of the soft, or vice-versa. This large quantity of CC disqualifies him as a Juggernaut. What's next, his passive sustain? Sure, it's locked behind last-hitting minions, but it's still sustain so some people might claim that the sustain makes him a Juggernaut. But it's not really the case. With the exception of those Juggernauts whose forms of sustain are essentially just boosted regen ({{champion:86}} ,{{champion:36}} and {{champion:106}} ) or Nasus with his Soul Eater passive that just is free life steal, no Juggernaut gets Sustain for simply existing. So no, the PASSIVE doesn't qualify him as a Juggernaut either. Last but certainly not least, the ult. It's True Damage, something that certain Juggernauts have. It even gives him free stats if it kills someone, like Darius with his Noxian Might, or even Morde with his new Realm of Death, or maybe even Trundle with Subjugation, and Nasus with Fury of the Sands. The thing that sets his apart from theirs though, is that his free stats are PERMANENT. He keeps the Free HP he gains for the rest of the game, unlike the Juggernaut Ults (Or passive, in the case of Darius) that I've listed, who lose the free stats they gain after a certain amount of time. Thus, his ult is SIMILAR, but still NOT CLOSE ENOUGH to qualify him as a Juggernaut. But, despite these differences (And I'm sure more that I haven't listed here), people STILL seem to that think he's a Juggernaut. https://img-9gag-fun.9cache.com/photo/4000676_460swp.webp
Rioter Comments
: im gone for a week, and i come back to this
The look so reminds me of something like Beverly Hills Cop. Alexia, play Axel F. https://www.youtube.com/watch?v=qmz-fJKPmDk
: What it's like to play Teamfight Tactics for the first time
"I suggest a new strategy: let the Robot win." https://i.giphy.com/media/iAlxBZN0M9w4g/giphy.gif
: My last message to all support Lux's
https://i.giphy.com/media/RI4LTRjrVJhTskGtrb/giphy.gif
ΙreIia (EUNE)
: Can't they just give Teemo an axe and call it a day?
> [{quoted}](name=ΙreIia,realm=EUNE,application-id=3ErqAdtq,discussion-id=GgGPqase,comment-id=0000,timestamp=2019-06-15T19:34:58.515+0000) > > Can't they just give Teemo an axe and call it a day? True, I forgot Bandle City. Though I'm not sure it would work all that well since Yordles are rather small creatures, and Juggernauts are usually huge buff looking guys or gals.
Rioter Comments
: What is the best runes on the new Mord?
Well, so far I've seen people run the following: Conqueror with Resolve secondaries. With the way his "Darkness Rises" works, he's able to build Conq pretty quick. I was personally going to test Grasp with Precision secondaries, as the passive could probably build the 4 stacks needed for that pretty reliably too. Just fool around in Bot games and the Practice Tool. Throw things at the wall and see what sticks.
: Mages: Exist
Them: https://i.giphy.com/media/3og0IFZdKP1Y7XsSnC/giphy.gif
IAmWoralo (EUW)
: Top Tahm, full def build, 2 x damage vs everyone else
Funny when a Tank (Subclass being Warden) can beat nearly all Juggernauts (Who are Fighters, who are intended to be ADVANTAGED against Tanks) in lane. Yes, I realize that other Tanks can win against Juggernauts as well, but I think with them it's not QUITE so easy. For Tahmy boy? AA you 3 times, Q, then W, rinse and repeat until opponent is dead or has somehow managed to escape. Most Melee Champs lose lane against him simply by virtue of him existing.
Rioter Comments
Rioter Comments
Rioter Comments
: Taric counters AD assassins like Qiyana
Wasn't it more like she'd be on the PBE in 9.13? Or did I miss something?
Liƒt (NA)
: When you're just getting a leash...
http://2.bp.blogspot.com/-C7A3gF92YJU/T3733fHnUSI/AAAAAAAAB7M/tlz6PDeQMIE/s640/rustled-jimmies-4-bronwinningg-tumblr.png
Rioter Comments
Jøkèr (NA)
: New Champion Teaser!
Hold your doggone horses! We haven't even gotten Morde yet! This brings back memories of the time when Riot was releasing new champs almost every patch a number of years ago. It's great that we are getting more NEW content rather than VGU, New Champ, VGU and so on, but based on my memories of that time, constantly giving new things before people get a chance to acclimate to what has already been added... didn't go so well.
: Qiyana: Awesome visuals, but one big missed opportunity.
I know she only just got revealed, but the design of her weapon looks stolen wholesale from Tira of Soulcalibur. Here's an image for comparison. https://vignette.wikia.nocookie.net/soulcalibur/images/0/0d/SC6_Tira.jpg/revision/latest?cb=20180821102334 Then we look at Qiyana. https://cdn.upcomer.com/esports/__sized__/content/4234-qiyana-crop-c0-5__0-5-780x312.png It's just that since I've played all the Soulcalibur games, and seen Tira in action many times, I can't help but notice the similarity. I'm sure as more gets revealed about Qiyana the similarities will lessen, but as it currently stands, well... yeah.
Rioter Comments
: Playing Yuumi on a Feeding Team
Teammate Yuumi is attached to: https://media.giphy.com/media/SWjCswum5dc0E/giphy.gif Yuumi: https://i.giphy.com/media/UWovEBGTAjFra/giphy.gif
: Tfw I own every MF skin for.... reasons.
> [{quoted}](name=Laughing Fish,realm=NA,application-id=Ir7ZrJjF,discussion-id=067YJ5gc,comment-id=0000,timestamp=2019-05-31T15:19:44.443+0000) > > Tfw I own every MF skin for.... reasons. https://i.giphy.com/media/6UpQJVXTiOGuA/giphy.gif
Kazekiba (NA)
: > [{quoted}](name=EbonyBladeJ88,realm=NA,application-id=yrc23zHg,discussion-id=LEpNt1rZ,comment-id=0002,timestamp=2019-05-31T20:16:44.147+0000) > > The thing is, Top-Laners just aren't popular enough to sell skins for the most part. They aren't money-makers like champions such as Ahri, Lux, Ezreal or many others who have oodles and oodles of skins. Ah yes, Udyr the iconic champion. Never has league seen a champ as popular as ... uhh.. who was Udyr again? Or that sun girl with the big shield. Leia?
> [{quoted}](name=Kazekiba,realm=NA,application-id=yrc23zHg,discussion-id=LEpNt1rZ,comment-id=00020000,timestamp=2019-05-31T20:23:46.272+0000) > > Ah yes, Udyr the iconic champion. > Never has league seen a champ as popular as ... uhh.. who was Udyr again? > > Or that sun girl with the big shield. Leia? You're talking about the one with the wand and sunny disposition, right? Lu...minous or something like that? Or am I thinking of the Orb one with the tails? The one with Vulpine aspects?
XafeMode (NA)
: So project Vayne is basically Thanos
{{champion:67}} : "With the proc of my W to Tanks and Fighters they would all cease to exist. I call that... mercy."
: ultimate skins for top laners
The thing is, Top-Laners just aren't popular enough to sell skins for the most part. They aren't money-makers like champions such as Ahri, Lux, Ezreal or many others who have oodles and oodles of skins.
: This Volibear should keep / get with his VGU
Perhaps something that could inspire them is the design of the bear antagonist Mor'Du from the Pixar Movie Brave. This Guy: https://vignette.wikia.nocookie.net/disney/images/9/9e/Mordu.jpg/revision/latest?cb=20130520133910 https://vignette.wikia.nocookie.net/villains/images/b/b9/Mor%27du_transparent.png/revision/latest?cb=20180922110736 https://vignette.wikia.nocookie.net/disneyvillainroleplay/images/6/67/Mordu.png/revision/latest?cb=20140301070547 I'm not saying base the new Volibear DIRECTLY on this, but his design, similar to some of the concept art we've already seen, DOES match up with that "Thousand Pierced Bear" thing we know from Voli's new lore. Broken weapons are sticking out of Mor'Du, like some of the new Volibear concept art. He's got scars and battle wounds all over him like the idea of a "Thousand Pierced Bear" like Voli would.
darkdill (NA)
: Is there any thought to making a Champion with a "We are the Swarm" motif?
I'm not saying it can't be done, but I have to say that there IS a problem with a "Swarm" or "Hive-Mind" design to a champion. That problem is, MOBAs, while obviously inspired by the Real-Time Strategy games of the past (The whole GENRE came from the DOTA mod of Warcraft 3 after all), they ARE different game types. Real-Time Strategy games revolve around controlling multiple, usually large armies of units at one time. Certain maps of the storyline campaigns of those games would give you certain "Hero" units, usually empowered versions of existing units with increased stats or the occasional exclusive power such as a Magic Spell, or some other ability/power. However, MOBAs lock you into to the use of ONE character, essentially locking you into those "Hero" units, and the regular footsoldier type units you build at the Barracks or Training Facility of whatever races in a RTS game, are not controllable. If you don't understand, let me put it this way. For all intents and purposes, those types of characters, the ones you call "Hive-Mind" types, at least I think in a MOBA, are an example of a "Minion-Mancer", or a type of champion that summons creatures, and then use said creatures that they summon for additional effects. This type of champion/character or whatever you want to call them, I personally think are as close to a "Hive-Mind" type of character we could probably get. {{champion:90}} along with {{champion:143}} and {{champion:83}} are, to the best of my knowledge, the main champions designed in this fashion in League of Legends. {{champion:90}} summons Voidlings which he directs through use of his other spells. {{champion:143}} plants her Seeds, which create additional units dependent on what spell she uses to activate said seeds. {{champion:83}} creates graves via his passive and Q, and then summons Ghouls from said graves, directing them to targets with his skillshot E. Note, that with any of these 3 champions, that there is a way to affect, or direct the actions of the units they summon/create, but they CANNOT be controlled DIRECTLY BY THE PLAYER. The player can INFLUENCE the actions of those units, but not control them directly. TL;DR: MOBAs just aren't designed for the control of multiple units at one time.
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EbonyBladeJ88

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