: When you get demoted
https://tenor.com/view/promotion-demotion-lesser-promotion-fred-armisen-gif-11792709
: First Game
Are you looking for some advice? I can give you a lot of advice on Garen, and other Juggernaut/Top Laner champions.
: Hexakill!
The Hexakill/6-player Games on TT are fun, but I'd actually like to see the Hexakill on SR return. Back when it was the Featured Game Mode, I was having computer issues and was unable to play it. Those that DID get to play it said it had its problems, just like URF and some of the others, but I'd still like to try it for myself.
: If your main could have any skin line which would it be?
Well, something people have suggested in the past with my two mains ( {{champion:86}} & {{champion:122}} ) is a "Role-Reversal" type skin. Considering they just got Legendary ones with the God-King/VS Skins, I don't think they'll be up for new ones any time soon. But the idea is interesting; seeing Garen as the "Lawful Evil/Chaotic Neutral" and Darius as the "Lawful Good" type character. The hypothetical name often suggested for this line was "Noxus Garen" similar to the "Noxus Poppy" one and "Demacia Darius". I think someone even used one of their lines, switched to the other character, as an example of how this could work. "Noxus" {{champion:86}} : They will regret opposing me. "Demacia" {{champion:122}} : We fight for those who cannot. You could apply this "Role-Reversal" type of hypothetical skin-line to nearly any rivalry in LOL. I've seen concepts for the following rivalries/champs: "Lunari" {{champion:89}} and "Solari" {{champion:131}} "Shadow/Traitor" {{champion:98}} and "Balanced/Successor" {{champion:238}} And there are plenty more, but I think you get the idea. Next, I'll look at {{champion:83}} since he's my 3rd-most played champ. I'll take anything, as long as it's better than how Arclight turned out. You could make him part of the Battlecast Resistance like with {{champion:420}} and {{champion:51}} . His Shovel could be a Ripped-Off Battlecast Robot arm, and the Ghouls he summons are reprogrammed drones, with the Maiden being a reprogrammed Battlecast Robot.
: that's a sight i miss
> [{quoted}](name=Insanity Song,realm=NA,application-id=Ir7ZrJjF,discussion-id=ePEkjR4E,comment-id=00000001,timestamp=2018-10-11T02:24:05.283+0000) > > that's a sight i miss Well hello there! There's a friend I haven't seen in a while. I've seen ya logged in on the client but haven't been able to get a hold of you to play some games together. Hopefully can rectify that in the future. How ya been?
Rioter Comments
RoG Vahn (NA)
: > [{quoted}](name=EbonyBladeJ88,realm=NA,application-id=yrc23zHg,discussion-id=IHz5K8nl,comment-id=00030000,timestamp=2018-10-07T23:34:42.359+0000) > > Nothing like a refresher to prepare for the main event! do you know if the new "the story so far" collection will have ALL playable games or is it just going to have cut scene movies?
> [{quoted}](name=RoG Vahn,realm=NA,application-id=yrc23zHg,discussion-id=IHz5K8nl,comment-id=000300000000,timestamp=2018-10-08T00:36:14.358+0000) > > do you know if the new "the story so far" collection will have ALL playable games or is it just going to have cut scene movies? My guess is it's 1.5 + 2.5 + 2.8, meaning that 358/2 Days, Re:Coded and X-Back Cover will be the same as they were in those compilations. Meaning the first 2 still aren't actual games, and Back Cover is still the CGI/FMV movie.
RoG Vahn (NA)
: I am playing through the series right now for probably the 10th time! I just finished The Roxas prologue on KH2.5!
> [{quoted}](name=RoG Vahn,realm=NA,application-id=yrc23zHg,discussion-id=IHz5K8nl,comment-id=0003,timestamp=2018-10-07T23:19:11.396+0000) > > I am playing through the series right now for probably the 10th time! I just finished The Roxas prologue on KH2.5! Nothing like a refresher to prepare for the main event!
Håppy (NA)
: Bl00dyBizKitz summed everything up for me. I'm scared for the game mechanics, but excited for the story. Ya girl Aqua been 'Norted..
> [{quoted}](name=Håppy,realm=NA,application-id=yrc23zHg,discussion-id=IHz5K8nl,comment-id=0004,timestamp=2018-10-07T23:31:56.344+0000) > > Bl00dyBizKitz summed everything up for me. I'm scared for the game mechanics, but excited for the story. Ya girl Aqua been 'Norted.. The moment that was revealed, you could hear the screams of "NO!" across the KH community.
Noctús (NA)
: KINGDOM HEARTS 3 HYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYPE
> [{quoted}](name=Noctús,realm=NA,application-id=yrc23zHg,discussion-id=IHz5K8nl,comment-id=0002,timestamp=2018-10-07T22:56:54.732+0000) > > KINGDOM HEARTS 3 HYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYPE I DID say relate excitement. {{sticker:sg-lulu}}
Jikker (NA)
: Anyone having trouble with the "Watch & Earn" mission?
Same here. I've watched 3 or 4 games (Not actual factually LIVE, because of timing) but no dice on the completion.
: > [{quoted}](name=EbonyBladeJ88,realm=NA,application-id=yrc23zHg,discussion-id=20EtdzW3,comment-id=0000,timestamp=2018-10-07T20:40:28.811+0000) > > I'd like to offer my services, since I've been thinking about getting back into Ranked as of late. I'm a Top-Lane main for the most part, dabbling in JG, Support and Bot from time to time. > > However due to the nature of my work schedule, timing is often an issue for me. What times may work for you to play might not jive with my schedule, and more often than not I usually only have time for 1 to 2 games, and have to move on from there regardless of if they were wins or losses. > > I'm Silver 2, if that has any bearing on things. > > Thanks, from EbonyBladeJ88 eh any time around4pm central time or 8 pm central time works for me
> [{quoted}](name=SSGSS Ahri,realm=NA,application-id=yrc23zHg,discussion-id=20EtdzW3,comment-id=00000000,timestamp=2018-10-07T21:13:23.943+0000) > > eh any time around4pm central time or 8 pm central time works for me So, if I'm looking at this correctly, you are 2 hours ahead of me. UTC-7 is my timezone; in other words 2pm for me is 4pm for you, and so on. I think I can manage that, though there still might be the occasional difficulty.
: > [{quoted}](name=4 Step Cadence,realm=NA,application-id=yrc23zHg,discussion-id=IHz5K8nl,comment-id=000000000000,timestamp=2018-10-07T20:39:05.991+0000) > > One day my brother told me that the guy that plays Axel/Lea in Kingdom Hearts(Quinton Flynn) plays a champion in League. > He told me it was Jhin. > And over 600k mastery with him later, I regret nothing. AXEL IS JHIN? WHAT? To OP: I appreciated the actual normal combat abilities as well. The fact that you had so much you could do in KH1 via abilities gained made things so interesting. The combat itself originally was pretty average, but then you unlocked all these abilities that made it more and more interesting and those were some of my favorite things in the series. I'm kinda scared they're overloading KH3 as well. I believe KH3 is being made by the same team that made Birth By Sleep, and while Birth By Sleep was a good game, I'm kind of scared that some of the combat problems that were in it are going to be put in KH3. I mean 0.2 had some combat issues as well, with aiming blizzard for example.
> [{quoted}](name=VoraciousX,realm=NA,application-id=yrc23zHg,discussion-id=IHz5K8nl,comment-id=0000000000000000,timestamp=2018-10-07T20:53:58.770+0000) > > AXEL IS JHIN? WHAT? > > To OP: I appreciated the actual normal combat abilities as well. The fact that you had so much you could do in KH1 via abilities gained made things so interesting. The combat itself originally was pretty average, but then you unlocked all these abilities that made it more and more interesting and those were some of my favorite things in the series. I'm kinda scared they're overloading KH3 as well. I believe KH3 is being made by the same team that made Birth By Sleep, and while Birth By Sleep was a good game, I'm kind of scared that some of the combat problems that were in it are going to be put in KH3. I mean 0.2 had some combat issues as well, with aiming blizzard for example. {{champion:202}} : "You... shout and throw over-sized shuriken with flames? How quaint." But anyways... That's why I included that portion explaining my original idea of what the combat in BBS would be like. Perhaps my "ideal" version, if you will. You could extend that to Re:Coded and DDD as well. Standard Combos in those games are borderline useless, or it sure FEELS that way sometimes, because many enemies and bosses don't flinch when hit by them. They just seem like they are just there to fill the dead air between Deck Command attacks while they reload. The attacks that the Deck Commands themselves do aren't inherently bad; I just think they could have been like the way they used MP like in KH1, or how Limit Form used MP in KH2 Final Mix. In other words, they would still be there, they could still be powerful like they are, it's just they are locked behind MP usage. Standard attacks still get most of the job done; these would be abilities that could give you that extra edge when needed from time to time.
: > [{quoted}](name=EbonyBladeJ88,realm=NA,application-id=yrc23zHg,discussion-id=IHz5K8nl,comment-id=00010000,timestamp=2018-10-07T20:31:21.519+0000) > > Unlike some, I'm not all that much of a "TL;DR" person, so you can go more in-depth if you like. {{sticker:slayer-jinx-catface}} That's good to know then. I love having good discussions about games. But unfortunately I don't have all my _Kingdom Hearts_ wits about me right now, I've been spending most of my free time finishing up _Automata_, and haven't actually thought about KH for a short time, kind of ironically. But one thing I have also always loved is how great of a villain Xehanort is. He has easily become one of my top favorite villains in anything, mainly because he's the only villain that I know of that actually spends the _entire_ series winning every single time throughout all the games. I've always had some mad respect over that fact. I'm just mainly looking forward to how the actual story is gonna go, that's easily my favorite part. I'll probably just have to do some playing of some of the other games to get back into the feel of things so I can have some better thoughts, _Automata_ just has some serious weight to it even now.
> [{quoted}](name=Jack Walter,realm=NA,application-id=yrc23zHg,discussion-id=IHz5K8nl,comment-id=000100000000,timestamp=2018-10-07T20:45:56.543+0000) > > That's good to know then. I love having good discussions about games. But unfortunately I don't have all my _Kingdom Hearts_ wits about me right now, I've been spending most of my free time finishing up _Automata_, and haven't actually thought about KH for a short time, kind of ironically. But one thing I have also always loved is how great of a villain Xehanort is. He has easily become one of my top favorite villains in anything, mainly because he's the only villain that I know of that actually spends the _entire_ series winning every single time throughout all the games. I've always had some mad respect over that fact. I'm just mainly looking forward to how the actual story is gonna go, that's easily my favorite part. I'll probably just have to do some playing of some of the other games to get back into the feel of things so I can have some better thoughts, _Automata_ just has some serious weight to it even now. Finally, wrinkly old Xehanort and Sora will come face to face in KH3. While the fact that KH3 is finally on its way, and the events that will occur during it are certainly nothing to be sneezed at, I'm curious to see what villain may arise after we've finally (I HOPE) put the X-man 6 Feet Under. The series IS supposed to continue after 3, after all. This was just the first "Saga". Perhaps throughout the game we might see new mysterious figures watching the events of KH3 with keen interest; the battles between Sora and Co and Xehanort's many cronies and counterparts could be entertainment for them as they wait for their chance to come into the spotlight. Perhaps the secret boss fight of the game (Since that's pretty much become a series staple at this point) could be that this presumable new villain sends one of their underlings (Or they themselves go) to challenge Sora and Co. Test the waters, so to speak. I dunno, just spitballing about ideas.
: Looking for a top or jg main for ranked (silver/ gold mmr)
I'd like to offer my services, since I've been thinking about getting back into Ranked as of late. I'm a Top-Lane main for the most part, dabbling in JG, Support and Bot from time to time. However due to the nature of my work schedule, timing is often an issue for me. What times may work for you to play might not jive with my schedule, and more often than not I usually only have time for 1 to 2 games, and have to move on from there regardless of if they were wins or losses. I'm Silver 2, if that has any bearing on things. Thanks, from EbonyBladeJ88
: I've been a big fan of the series since I was about 4, and have become a massive Square Enix fan in general because of it. So far III is looking pretty great, but there has been something that I would love to see when it comes to the worlds in the game, and that would be more Square Enix based worlds. Like, yeah, Disney is cool and all, but I would love to see a world based off of something like _Bravely Default_ or _NieR: Automata_ (yeah that one was only published by Square, but the themes involving what makes us human seems like it would fit very well with _Kingdom Hearts_). Unfortunately that's most likely not going to happen, as Nomura has mainly added in characters he's designed himself, so that unfortunately won't go anywhere. But on a gameplay standpoint, I do agree that the command deck system is a little weak. It’s a little annoying having to wait on cooldowns in those games, and it makes the combat feel a little less fluid compared to II’s, in my opinion. But given the fact that III is looking to combine some of the better features from the Command Deck based games (Shotlocks from BBS, Flowmotion from 3D), it looks like it’s gonna be a real blast to actually get to playing. I think I’ve got plenty more thoughts on the matter, this is probably not even scratching the surface given my excitement for III and love for the series, but since this is pretty much my first Boards comment, I’m not sure how much is too much, so I’ll end it here before the wall gets any bigger.
> [{quoted}](name=Jack Walter,realm=NA,application-id=yrc23zHg,discussion-id=IHz5K8nl,comment-id=0001,timestamp=2018-10-07T20:24:00.679+0000) > > I've been a big fan of the series since I was about 4, and have become a massive Square Enix fan in general because of it. So far III is looking pretty great, but there has been something that I would love to see when it comes to the worlds in the game, and that would be more Square Enix based worlds. Like, yeah, Disney is cool and all, but I would love to see a world based off of something like _Bravely Default_ or _NieR: Automata_ (yeah that one was only published by Square, but the themes involving what makes us human seems like it would fit very well with _Kingdom Hearts_). Unfortunately that's most likely not going to happen, as Nomura has mainly added in characters he's designed himself, so that unfortunately won't go anywhere. > > But on a gameplay standpoint, I do agree that the command deck system is a little weak. It’s a little annoying having to wait on cooldowns in those games, and it makes the combat feel a little less fluid compared to II’s, in my opinion. But given the fact that III is looking to combine some of the better features from the Command Deck based games (Shotlocks from BBS, Flowmotion from 3D), it looks like it’s gonna be a real blast to actually get to playing. > > I think I’ve got plenty more thoughts on the matter, this is probably not even scratching the surface given my excitement for III and love for the series, but since this is pretty much my first Boards comment, I’m not sure how much is too much, so I’ll end it here before the wall gets any bigger. Unlike some, I'm not all that much of a "TL;DR" person, so you can go more in-depth if you like. {{sticker:slayer-jinx-catface}}
: > [{quoted}](name=EbonyBladeJ88,realm=NA,application-id=yrc23zHg,discussion-id=IHz5K8nl,comment-id=00000001,timestamp=2018-10-07T20:20:34.786+0000) > > Salutations! > No worries about the designing Keyblades for champs and stuff, because the KH community has no limits on what they can fantasize being in the KH universe. Keyblades for LOL champions is very tame compared to some of the stuff I've seen (And wish, but cannot, unsee). > > In regards to the spoilers, I don't know what you mean. All the things I mention in this post are things that have been shown in trailers and gameplay videos, both for KH3 and the past KH games, so the fact that they are in them doesn't make them spoilers. I'm the type of person that doesn't like to know anything before hand to retain the magic of discovering it for the first time. If I know what's in the game, be it the worlds, the mechanics, ect, it doesn't feel as magical when I experience it for myself.
> [{quoted}](name=4 Step Cadence,realm=NA,application-id=yrc23zHg,discussion-id=IHz5K8nl,comment-id=000000010000,timestamp=2018-10-07T20:25:30.926+0000) > > I'm the type of person that doesn't like to know anything before hand to retain the magic of discovering it for the first time. If I know what's in the game, be it the worlds, the mechanics, ect, it doesn't feel as magical when I experience it for myself. Ahh, I see now. Sorry, didn't understand you the first time.
: Yeah I'm not reading that. I know too much already. Fuck the internet, really. Why do I have to go off the grid just to avoid spoilers? Come on, people. You're ruining the surprises. Hi, though. I only play League of Legends because of Kingdom Hearts. I also designed Keyblades for all the champions because I'm bored trash. That's it, really.
> [{quoted}](name=4 Step Cadence,realm=NA,application-id=yrc23zHg,discussion-id=IHz5K8nl,comment-id=0000,timestamp=2018-10-07T19:45:06.266+0000) > > Yeah I'm not reading that. > I know too much already. > Fuck the internet, really. Why do I have to go off the grid just to avoid spoilers? Come on, people. You're ruining the surprises. > > Hi, though. > I only play League of Legends because of Kingdom Hearts. > I also designed Keyblades for all the champions because I'm bored trash. > That's it, really. Salutations! No worries about the designing Keyblades for champs and stuff, because the KH community has no limits on what they can fantasize being in the KH universe. Keyblades for LOL champions is very tame compared to some of the stuff I've seen (And wish, but cannot, unsee). In regards to the spoilers, I don't know what you mean. All the things I mention in this post are things that have been shown in trailers and gameplay videos, both for KH3 and the past KH games, so the fact that they are in them doesn't make them spoilers.
Rioter Comments
: When a new player loads into the game, expecting to have fun
https://i.giphy.com/media/3tt3TivbZ8hby/giphy.gif
drash79 (NA)
: Urgot Ur got Ur god Your god Our God {{champion:6}} {{champion:6}}{{champion:6}}{{champion:6}}{{champion:6}}{{champion:6}}
https://i.ytimg.com/vi/EQu7cOctAvg/hqdefault.jpg
RéktSai (NA)
: I see youre a man of culture as wel
https://i.kym-cdn.com/photos/images/newsfeed/001/236/841/075.jpg FTFY.
: Is Jax going to get a VGU?
If it happens, at least ONE THING must remain: https://i.ebayimg.com/images/g/oyIAAOSwjqVZG3cw/s-l300.jpg The Lamppost weapon.
Doge2020 (NA)
: That sir, was one of the best answers I have seen to the GAreN DeALs TOo MuCh DAmaGE! RitO nERf BraIndEaD ChaMp argument. Nobody in low elo except us understands the point of juggernauts and their overall weaknesses. A lot of people think that all Juggernauts are tanks for some reason and refuse to listen to any explanations that I tell them.
It's like the third or fourth time in just the past week I've had to post this comment. I originally posted it in another thread of this nature about Garen about 2 months ago as of this time of writing, and have referred back to it and various continuations I've made of it ever since. It's like, Come on! How many times do we have to go through this!? https://i.giphy.com/media/RQMkfKODe8Okw/giphy.gif (An L7 Garen in Champ Mastery as well, so I think, trying not to sound condescending or rude or anything, but I think I should know what I'm talking about.)
Vhan8765 (NA)
: I'd ~~tap it~~ buy it.
Rioter Comments
: Garen as a champion
Garen, like most other Juggernauts, has an Auto-Attack resetting skill, his Q. This makes it synergize very well with Auto-Attack procced Keystones like Grasp, or Conqueror and others. In regards to his kill pressure, it simply means he is doing his job as a Juggernaut. Juggernaut champions are DESIGNED to be able to deal out large amounts of damage, while also being able to tank large amounts of damage. But this comes at a cost. The cost being among some of the slowest champions in the game, with very limited (Or in the case of {{champion:82}} , none at all) Crowd Control. While simple on paper, Garen's kit (Thanks to his Visual Update and the Juggernaut Update) DOES have its complexities. Garen, unlike a Juggernaut like, say {{champion:122}} , does NOT have a strong early game. His Villain passive on his ult, for example, ONLY comes into play once he's LVL 6 at the earliest, AND a member of the opposing team needs to have gotten at least 1 kill for it to even activate; while {{champion:122}} gets his Noxian Might at LVL 1 as long as he can apply all 5 stacks of Haemorrhage. In addition to that, his lane opponent might not even BE the one that gets made the Villain depending on how the kills are flowing in a particular game. In low-kill games, for example, the Villain passive can be near-on useless because there might be a long period between kills, and thus, no one on the enemy team is getting marked as the Villain. Garen's W's passive that gives him free armor and magic resist requires him to get good CS rates, as kills (Whether of minions or of champions) are the ONLY things that increase it. Thus preventing him from farming not only reduces the amount of gold he can get, and thus items he can buy, but ALSO keeps him from getting stacks of his W's passive, making him less capable of tanking damage. His W also has a LONG CD, meaning if you can get him to use it prematurely, you've taken away his defensive capabilities even more. His E does 33% increased damage when hitting a single unit. By standing with another champion, or in groups of minions, you prevent him from getting that potential damage boost. It can also critically strike, but due to the way most crit items work, it's not exactly the best idea to build it on him. (Critmaster Garen or others might take flak with this, but just speaking from my own experience) His normal passive, his Perseverance/Regeneration, can be put on cool-down with something as simple as an auto-attack. Damaging abilities can also put it on CD. DoT (Damage over Time) abilities are even MORE effective as each tick resets his passive's CD. Constant poke keeps his passive on CD, thus greatly reducing his ability to regenerate and sustain through the laning phase. Do it enough, and you could (Depending on your chosen champion) get him low enough for an all-in, as by constantly poking him, you prevent him from regenerating. Let's Continue. Garen, like all Juggernauts, is susceptible to being KITED. He's actually one of the MOST susceptible, because unlike someone like {{champion:122}} or {{champion:75}} or some other Juggernaut, his CC is not a Stun, Slow or Pull or something else. It is a Silence, which, yes, prevents the use of movement abilities such as Dashes, but it does NOT hinder actual movement speed, meaning you CAN move away from him after he's used it, and he largely can't do anything to stop you. His play-making abilities revolve ENTIRELY around his {{summoner:4}} , because, like I said above, he doesn't have a Pull, or a Slow, or a Stun for his CC. Get him to blow his {{summoner:4}} and you've reduced his play-making abilities even more. This is probably a way too long, and way too wordy response for such a short post as yours, but I'm making it anyway.
: " Due to their mostly melee nature, Assassins must put them themselves into dangerous positions in order to execute their targets. Luckily, they often have defensive tricks up their sleeves that, if used cleverly, allow them to effectively avoid incoming damage" People dont get this and assume because they are mobile and have a get out card they dont have a risk reward play style.
That's why I made this post, and others like it in the past to try and rectify this mistake. Explain discrepancies and misconceptions about champion classes.
: Specialist is terribly named. Not sure if it was you or Riot who did it, but Specialist would denote an area of expertise, a category they excel in. What you're talking about is a Jack of all Trades or a Generalist.
I did not name it, Riot did. Since they named them Specialists, that's what I have to call them. It might be nonsensical, but, they're the developer, not me.
Solicitude (EUNE)
: Two mistakes i spotted. 1) Fighters are not meant to start fights, the vast majority of them have no or unreliable ways to do so. Starting a fight is the job of tank vanguards. Fighters are supposed to keep up the fight. 2) For the tanks, this isnt the entire truth of what this class is to do. Vanguards' job is to initiate a fight and keep it going. Wardens' job is to peel for their back line. Of course these are their primary objectives, but they can do both more or less. Poppy, for example, one of the best wardens, has as primary job to peel for the back line. She can initiate but its unreliable and situational.
1) That "Start a battle" part usually refers more to the Divers than the Juggernauts, since Divers have more blitzy, dash, blink and otherwise initiatory moves than their slower, tankier brethren. And besides, some Juggernauts (The Freight Trains) have more speed and CAN get a fight started if they use their speed boosts wisely. 2) I know, but this is just a generalized description, in hopes that it will pique the interest of readers to look more in-depth and thus learn what you described here, and other things as well.
: > [{quoted}](name=EbonyBladeJ88,realm=NA,application-id=3ErqAdtq,discussion-id=GE9vAZgR,comment-id=,timestamp=2018-10-01T20:06:34.378+0000) > > "Battlemages (also known as Warlocks) get into the middle of the fray, seeking to wreak havoc upon the entire enemy team with their overwhelming sustained area damage. Due to their relatively short (but not melee) combat ranges and the need to burn down their opponents over time, Battle Mages have significant defensive capabilities that range from sustaining endlessly to literally defying death for a short period of time." > Mage that can "defy death for short period of time" hmmmmmm who? I want to play that mage lol, whichever one you're talking about. You talking about ap {{champion:23}} ? Not sure he counts. Otherwise {{champion:26}} is a fearsome battle mage lol
It would be {{champion:30}} in reference to the "Defy death for a short period of time". {{champion:23}} falls under the Slayer Category with a Subclass of Skirmisher. {{champion:26}} is actually placed with the Specialists.
: I think, first, it should had been Supports (less commonly known as controllers) I don't think I ever heard them referenced as a controller by anyone else.
I'm just going by Riot's official naming convention. If they're called "Controllers" in Dev Blog posts and elsewhere, then they're controllers. If Riot calls a character a Slayer and their Subclass is Assassin, then they're a Slayer/Assassin. (Slayer being the main class and the slash leading into their subclass) All the information used here is based on Riot's posts, comments, Dev Blogs and Nexus posts that I've looked up and researched in regards to champion classes in preparation for this post. Even the subclass description information I took from the LOL Wiki is taken from this post originally: https://na.leagueoflegends.com/en/news/game-updates/gameplay/dev-blog-classes-subclasses
Rioter Comments
: Garen is a trash champion that needs to get deleted.
Alright, once and for all, let me explain. Garen is a type of champion known as a Juggernaut. Juggernauts are a subclass of the Fighter group of champions; Juggernauts specialize in dealing and tanking large amounts of damage. The damage comes from high base stats, the damage-focused abilities in their kits and usually the purchase of 1 to 2 attack-related items; the resistance comes from innate tankiness via high health pools, sustain through regeneration or conditional heals in their kits, and can be boosted by the purchase of Armor, Health and MR items. This high damage output AND damage resistance comes at the drawback of being a relatively slow champion that can have a hard time sticking to a target if said target is more mobile than them. The fact that Garen, or any other Juggernaut can kill ADCs and Mid-laners (Whether Assassins or Mages) or any other champion, just means he is DOING HIS JOB AS A JUGGERNAUT. Being a slow, but powerful melee (Or in the case of {{champion:6}} , limited ranged) carry once they can get their traction going, like the powers of his subclass namesake, the Juggernaut of Marvel/X-Men Comics. I fully realize that the word or term "Juggernaut" did not originate with the character, but in terms of a NON-League representative, he does a good job epitomizing what the Juggernaut subclass in LOL is intended to exude in terms of thematic. In terms of your remarks on an "elementary kit", Garen is designed to a simple, pick-up-and-play style champion. A beginner-level champion, but he has the potential for more intricate play once you get the basics down. His builds can be quite varied for example, but all have the potential for success if you play it right.
: > [{quoted}](name=EbonyBladeJ88,realm=NA,application-id=3ErqAdtq,discussion-id=JlwbBuAt,comment-id=0000,timestamp=2018-09-28T19:26:14.771+0000) > > If that proves true, then we can expect all the followers to do the same. > > "Pros did it at Worlds, so it's a viable and fair strategy!" > > Sure feels like Juggernauts are the game's punching bag sometimes. i mean its a bunch of pros who started it, and you start seeing it pop up in solo que. so yea, its kinda going to be rylais meta all over again, when that item was busted. i really hope it doesnt show up.
"Oh, you have {{item:3742}} ? And a {{item:3800}} ? Too bad. You'll still be moving at the speed of hip-replacement patients." Hoping not, but if trends go the way they have in the past... {{sticker:slayer-jinx-unamused}}
: i have a feeling, glacial augment is going to get nerfed after worlds
If that proves true, then we can expect all the followers to do the same. "Pros did it at Worlds, so it's a viable and fair strategy!" Sure feels like Juggernauts are the game's punching bag sometimes.
Anìmê (NA)
: Garen is E tier because he is extremely unhealthy. He is designed as a simple champion which is fine, but in his case he is over simplified causing there to be a lack of counter play for a large group of champions against him. Also his villain mechanic is ridiculously idiotic. Punishing people for doing well. Kinda like old Veigar Ult. Yorick has become less fun and less unique sense his rework. He is kinda like Nasus where he just split pushes nonstop and only joins the team for neutral objectives. Maybe I'm not a super fan of Juggernauts, but I mean Morde is super fun IMO put he is bugged to shit and that is the main reason he is Trash. I don't mind playing against them I just see some unhealthy mechanics on each one. As for Mundo, he needs a complete rework. He is not unique or healthy. He has practically nothing worth keeping. Morde just needs to work. Udyr needs actually abilities and he would be fine. Like right now you get a tiny ability when you activate a spell but it needs to be more, so there is more desicion making on when to use the spells and what they are for. So yes I agree they are lacking complexity.
Garen's kit actually does have complexities. Let's look at it one part at a time. His passive only boosts his regen when it is active. Hitting him with one auto-attack or damaging ability places it on CD, reducing his regen. Granted at LVL 11 the cool-down to reactivate it is reduced from 9 seconds to 4, but the same rule of ONE Auto-attack or ANY damaging ability STILL places it on CD. He cannot activate it at will, he cannot reduce it's CD by buying CD reducing items, and, if you have something that applies Grievous Wounds, his Regen will FURTHER be reduced while it is on CD. Constant poke PREVENTS him from getting his Perseverance, and thus his Regen. His Q, upon activation CLEANSES him of all slows currently affecting him. With proper timing, a Garen can remove a slow nearly instantly after it has been applied to him. But, it does NOT say he is IMMUNE to slows afterwards. Meaning, if you can get the Garen to use his Q PRIOR to you applying your slow, you can render the MS boost he gets to be ineffective. Consistent or repeated slowing effects, such as {{champion:22}} 's Frost Shot or {{champion:48}} 's Pillar of Ice can remove his speed boost almost as quickly as he can gain it. Next, his W. For the first 0.75 seconds once activated, he takes 60% less damage and gains 60% Tenacity. For the remaining duration, he takes only 30% reduced damage. Through wise use, his W can act very similar to {{champion:114}} 's Riposte. But remember, that initial Tenacity and DMG reduction only apply during the first 0.75 seconds. The remaining duration has no Tenacity and the DMG reduction is halved. For his E, it applies 33% more damage to a SINGLE unit. Meaning, if he is hitting more than one unit, such as a group of minions and a champion, or even a single minion and a champion, those ticks of his E will NOT apply the additional damage. It means the Garen player must position himself wisely to get the very most out of his E. Lastly, his R. It is an execute that deals bonus damage based on missing health, the amount dependent on the rank of the skill. (28.6% for 1, 33.3% for 2, and 40% for 3). The more health you have, the longer it takes for Garen to get you low enough to execute you, which if played around wisely, can let you occupy him so that other team-mates can come and aid you against him, or allow you to escape and prevent him from getting a kill, if your character has a dash or a blink or a knockback to boot him away. Next, here's what the tool-tip itself says about the Villain passive: "The enemy with the most kills in the last 5 minutes is marked as the Villain. The mark cannot be assigned to another champion while Garen is in combat with the Villain. If more than one enemy has the same bounty, the enemy who received it first is marked the Villain." The Villain passive ONLY comes into play at LVL 6 at the earliest. Meaning, if you can shut him down early and keep him from getting levels, you keep the Villain passive away for as long as possible. Also, it REQUIRES that a member of the opposing team has gotten some kills. If he is in a low-kill game, yes, someone will be marked as the Villain, but that also means that as long as that does not change, the bonuses granted do NOT apply to someone that it COULD be more effective on, reducing his ability to shut down that potentially more threatening opponent, until he finally kills his current Villain. So there we are. Yes, his kit IS Simple. But, by looking at the tool-tips and what they entail it CAN reveal some complexities and mechanically intensive aspects. I NEVER said he had ALOT of complexities, only that he had SOME.
Anìmê (NA)
: My Champion Design Tier List
Why are {{champion:86}} and {{champion:83}} E Tier? Just curious. All the Juggernauts in fact are on your lower portions, C and lower. Do you have some vendetta against them? I mean, some I can understand, as {{champion:36}} {{champion:82}} and {{champion:77}} are in desperate need of VGUS (And if Riot's past words are to believed, hopefully at least Morderkaiser and possibly Mundo will be getting them in 2019). Do you think that their kits lack complexities or intricacies that would otherwise make them more fun to play?
Anìmê (NA)
: Quick Thoughts on All Champions (Bard-Darius)
Well, I'm going to post a response to your words on Darius. The idea of him being able to instantly stack his passive when in his Noxian Might only applies during the 5 second period he has the passive procced. Auto-Attacks renew it once procced, yes, but just having his Hemorrhage on a champ does not. I know it's easier said than done, but the best way to beat him is to keep him at arms-length, by whatever means possible. If he can't close the gap, then he's pretty much helpless. Next, the large amount of damage is part of his inherent design as a Juggernaut champion. Juggernauts are designed to deal and tank large amounts of damage. If you're a squishy and Darius (Or any other Juggernaut for that matter) gets on you, OF COURSE it's going to hurt! The blame (please don't take this the wrong way) is on you for letting him get in range in the first place. Once again, I know, it's easier said than done to keep him at a distance at times, especially when he's built items like {{item:3071}} (For the Phage MS Boost) {{item:3742}} (For the Momentum MS Boost) and {{item:3800}} (For the Active's MS Boost). The above 3 items, and other factors, such as speed boosts from other allied champions of his that he could have on a prospective team, like {{champion:40}} or {{champion:15}} or {{champion:43}} , (And I'm sure there are more, but those are just examples) allow him to close the gap very effectively. But once he's used those things and you're someone with a knockback, like say {{champion:134}} or {{champion:67}} , you can boot him away and he's right back where he started. One major bane Darius has is CC. Unlike say, Garen, he doesn't get free Tenacity on his W, or anything defensive in his kit at all, really. He has to get Tenacity through items like {{item:3111}} or the Tenacity Rune from the Resolve Tree.
Rioter Comments
Rioter Comments
: First of all, mages don't just get executed in Demacia. They get relocated to villages on the border, basically exiled. Demacians don't hate magic, they are just very suspicious of it's destructive potential and don't want to risk having it in their borders. That's why I don't think it would matter if Jayce's hammer is magical or not. What matters is that is has a power source with enough energy to create a giant explosion should it malfunction. And Demacian border patrol definitely won't allow something like that in their country and deny Jayce entry.
> [{quoted}](name=DerMangoJoghurt,realm=EUW,application-id=6kFXY1kR,discussion-id=tNLzsUVj,comment-id=0003,timestamp=2018-09-20T11:26:13.183+0000) > > Demacians don't hate magic, they are just very suspicious of it's destructive potential and don't want to risk having it in their borders. > And Demacian border patrol definitely won't allow something like that in their country and deny Jayce entry. It's like Papers Please! They'd probably treat it similar to contraband like in the game. Demacian Border Worker: Maybe you should not have come. {{champion:126}} : Pardon? _Worker presses detain button._ _Out walk Garen and Poppy, and they point their weapons at Jayce inside the booth._ {{champion:78}} : OUT! {{champion:126}} : What?! B-but I- _Poppy E's him into the wall, knocking him out._ _Garen heaves Jayce over his shoulder while Poppy grabs his Mercury Hammer. They look at and salute the border worker._ DBW: Glory to Demacia. NEXT! (This is for kicks and giggles and not meant to be taken seriously.)
Rioter Comments
: > [{quoted}](name=EbonyBladeJ88,realm=NA,application-id=3ErqAdtq,discussion-id=e5Niaoit,comment-id=000300000000,timestamp=2018-09-14T19:18:26.597+0000) > > Do you have any particular champions you like, or are you still testing the waters by picking whatever sounds good at the time? > > This is so I'll know who to give advice on. I really like Kai'sa and after her lucian, sivir, jhin, vayne are the ones I've been playing. I'm starting to get a bunch better, but still can't seem to crack S teir.
Ahh, both {{champion:145}} and {{champion:236}} are bot-laners that can have mixed builds, depending on the enemy comp. Kai'Sa more so than Lucian, since she has the Living Weapon upgrades that depend on stat growth/items, while Lucian has AP ratios on his W and R, the ratio is 90% for W and 10% for his R. Mixed AD/AP builds aren't ALWAYS the best for him. Really though, it depends on the enemy team comp. Sivir, things usually go this way: Poke with Q and W, block spells with E and when the enemy is low enough, R to run in to secure the kill. This isn't ALWAYS the case, but it's what I've seen with her in-game (Whether playing as, with or against). Jhin, my personal favorite marksman. (And this isn't just because he's good with Hail of Blades and such. He's been my favorite marksman ever since his release) Always try to aim his Q to get as many kills as it can BEFORE it hits the champion (I assume) you're aiming for to get the damage boosts on the next bounce. Some Jhin players use his W to poke, but I personally save it and use it ONLY when I'm sure I'll root my target. Usually with the 4th shot primed. If you have a target low enough and you don't have your ult, you CAN use it to try and snag the kill, I do that upon occasion. I use the E Lotus Traps as mini-wards, somewhat like what Teemo does with his mushrooms. Thing is, you have to remember to pay attention to them, because sure, they'll go off when someone steps on it, but it's on YOU to react and use your W fast enough to root them so they'll take full damage. They can also be useful when placed under YOUR turret for wave-clear purposes when you're returning to base. A well-placed one might get you some unexpected CS gold to get that item you were just a penny short for. Only activate his ult when you KNOW you're in a safe place because you are a SITTING DUCK while it is active. Don't just blow all four shots willy-nilly. If you need to, take time to focus and line them up. Sadly, I can't give a whole lot of advice when it comes to Vayne. I don't play her.
: Darius problems go far beyond conqueror Riot..
Darius is a Juggernaut. Juggernaut champions are described as such by Riot: "Juggernauts are melee titans who relentlessly march down the opposition and devastate those foolish enough to get within their grasp. They are the only subclass who excel at both dealing and taking significant amounts of damage, but in turn they have a tough time closing in on targets due to their low range and extremely limited mobility." So, based on that description, we can surmise that Darius is INTENDED to be able to dish out large amounts of damage, like his fellow Juggernauts. His durability is granted from the defensive items he buys and his Q heal. So, the idea of him having good scaling in his kit is because he, like many of the other Juggernauts, are basically all-in, all the time. Pure Offensive Playstyles. Go big or go home. How else can I put it? However, unlike some Juggernauts, such as {{champion:86}} with his W's passive and active, {{champion:48}} and his Armor/MR steal with his Ult, or maybe {{champion:6}} and {{champion:77}} with the shields on their respective W's, Darius does NOT have any PURELY DEFENSIVE aspects built into his kit. One could perhaps say that his Q's heal on the outer circle is defensive, but I personally (An L7 Darius player, just as a heads up) don't consider that defensive. It is simply the survivability that he as a Juggernaut is afforded. He does not have an ability that grants him DMG reduction, or Tenacity, only a Heal which is only applied when hitting Champions with the outer circle of the Q blade. Hitting with the inner circle does only 35% damage and it doesn't heal OR give him a stack of his passive. Next, where does it say that {{item:3078}} gives him additional true damage? Sheen gives him a boost on his next AA after using an ability, yeah, but IT doesn't give true damage. Phage gives him an MS Boost, but it doesn't give true damage. Sure, taking https://vignette.wikia.nocookie.net/leagueoflegends/images/2/20/Conqueror_rune.png/revision/latest/scale-to-width-down/64?cb=20180314225947 Conqueror gives him more true damage, by converting 20% of the damage he already dealt INTO true damage. But considering his Ult ALREADY DOES True damage, the conversion is meaningless, and the only purpose it serves is giving him bonus attack damage upon proccing it. Since he already has that in the form of his Noxian Might, it's not as effective on him as other Keystone runes might be. Sure, he obviously won't say no to more free AD, but at LVL 1 he gets 30 AD from Noxian Might, which is just 5 less than what Conqueror gives at LVL 18! At LVL 2 he gets 35, and at LVL 3 he gets 40, outscaling it in 2 whole levels. Darius is off-set by the fact that unlike these Juggernauts {{champion:86}} {{champion:102}} {{champion:77}} {{champion:106}} maybe a few others that I might not remember off the top of my head, he does not have a Speed Boost built into his kit. He has to BUY the items that will grant him such things, items like {{item:3800}} {{item:3044}} and the like. Yes, Darius is strong. He's DESIGNED to be strong as a Juggernaut. Play people who are quick and moblie, or can kite him and you'll have him cursing your name to the high heavens. He CAN BE BEATEN.
: is it okay if i do a series based off this but more centered on the top lane instead of juggernauts? i have a really good idea for the plot
Also, here's the remaining chapters. https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/H4tIK8by-the-juggernaut-club-part-31 https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/Vs5xqW7i-the-juggernaut-club-part-32 https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/LNn2IJlM-the-juggernaut-club-part-33 https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/fp4ZAE0k-the-juggernaut-club-part-34 https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/QVs0kNdI-the-juggernaut-club-part-35 https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/mNAdgju0-the-juggernaut-club-part-36 https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/j86gJEF5-the-juggernaut-club-part-37 https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/uHJ3jRWJ-the-juggernaut-club-part-38 https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/wcoOUBNr-the-juggernaut-club-part-39 https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/8TRpK36K-the-juggernaut-club-part-40 https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/1NAmNuJH-the-juggernaut-club-part-41 https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/iog3z1qY-the-juggernaut-club-part-42 https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/LIme5Po6-the-juggernaut-club-part-43 https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/oGEg0EnA-the-juggernaut-club-part-44 https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/wl9cVOUy-the-juggernaut-club-part-45 https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/zdvs4Ud0-the-juggernaut-club-part-46 https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/fMyusr1z-the-juggernaut-club-part-47 https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/XAYAMo2E-the-juggernaut-club-part-48 https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/40v6QOh7-the-juggernaut-club-part-49 https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/4y3A7Ztc-the-juggernaut-club-part-50 https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/06P46eMx-the-juggernaut-club-part-51 https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/EAaQjh1O-the-juggernaut-club-part-52 https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/wnKjsiAp-the-juggernaut-club-part-53 https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/XKABHRcl-the-juggernaut-club-part-54 https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/iKW4GYva-the-juggernaut-club-part-55 https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/Lim8yv2O-the-juggernaut-club-part-56 https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/HfbWN8IW-the-juggernaut-club-part-57 https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/ozEb8bev-the-juggernaut-club-part-58 https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/y2xYBt43-the-juggernaut-club-part-59 https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/Eq55gHX5-the-juggernaut-club-part-60 https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/JW3Hgfwa-the-juggernaut-club-part-62 https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/hMAY9NKQ-the-juggernaut-club-the-final-chapter You'll notice I didn't include #61. It's the post we're commenting on, so I figured I wouldn't need to include a link to it. I'll also be perfectly honest with you about this whole "story" I wrote. While I did have some inklings/general idea of what happened, most of it was literally made up as I went along.
: is it okay if i do a series based off this but more centered on the top lane instead of juggernauts? i have a really good idea for the plot
Go for it. I just did this out of my lover for Juggernauts and boredom during the downtime at my job, really.
: can you compile the full list of links for all the parts? thanks!
It'll be a long list, as a heads up. https://boards.na.leagueoflegends.com/en/c/memes/bvAExpG8-the-juggernaut-club https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/jlQ3LdeO-reuploaded-the-juggernaut-club-part-2 https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/sQ9PGcdT-reuploaded-the-juggernaut-club-part-3 https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/Mdw49lcx-the-juggernaut-club-part-4 https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/81ZYbTYA-the-juggernaut-club-part-5 https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/AQNMrOX9-the-juggernaut-club-part-6 https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/lEFOvIfw-the-juggernaut-club-part-7 https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/BFycjN9I-the-juggernaut-club-part-8 https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/m3gt1PAP-the-juggernaut-club-part-9 https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/1XTIrMj2-the-juggernaut-club-part-10 https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/EjAryubA-the-juggernaut-club-part-11 https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/mhvmyeXB-the-juggernaut-club-part-12 https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/14wpiWUl-the-juggernaut-club-part-13 https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/ZgPQrzAU-the-juggernaut-club-part-14 https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/VZ2tIJKE-the-juggernaut-club-part-15 https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/73RQkuM5-the-juggernaut-club-part-16 https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/83qZ0M8a-the-juggernaut-club-part-17 https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/cQotjHs0-the-juggernaut-club-part-18 https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/HEYOi5z8-the-juggernaut-club-part-19 https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/oeYOwwZL-the-juggernaut-club-part-20 https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/Gwgc8L7t-the-juggernaut-club-part-21 https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/Vkat1Msf-the-juggernaut-club-part-22 https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/EOVEzQMy-the-juggernaut-club-part-23 https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/VM4pqB75-the-juggernaut-club-part-24 https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/iYEQN6NJ-the-juggernaut-club-part-25 https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/oLrZFY6m-the-juggernaut-club-part-26 https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/y2mKTJTf-the-juggernaut-club-part-27 https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/AyL6vFWh-the-juggernaut-club-part-28 https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/m3Psrozy-the-juggernaut-club-part-29 https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/Thj6UrRV-the-juggernaut-club-part-30 There's the first 30 (30? Holy cow, just how many of these did I WRITE!?) to start. Don't want to overwhelm you, with ALL OF THEM in one comment/post. Gimme a second and I'll get the rest.
: Thanks for the stories Ebony. Darius' reaction to Garen's story was well set; he really wasn't expecting that. WE knew Darius would have a soft spot to reinstate him though. {{sticker:sg-lulu}}
_As Garen runs around, dancing for joy that he's got his membership back, Darius says the following:_ {{champion:122}} : Now that you're back, you idiot, I'm going on a MUCH NEEDED VACATION! {{champion:119}} : Ooh, ooh! Can Draven come? We'll make it a family vacation! {{champion:122}} : NO! I swear, how in the name of all that is strong did you not consider all the CRAP we went through a vacation!? You spent more than HALF of the time away being carried by Volibear, for goodness sake! {{champion:106}} : I'm gonna need a good chiropractor on account of you! {{champion:82}} : I certainly hope you've learned your lesson. {{champion:119}} : Draven has! _Everyone looks at him expectantly._ {{champion:102}} : And...? {{champion:119}} : And what? {{champion:75}} : And WHAT'S the lesson you learned? _Draven opens his mouth to speak, but stops suddenly and puts a hand on his chin. After mulling it over for a bit, he grumbles._ {{champion:119}} : OK, OK! So Draven didn't learn any big lesson! Sue him. {{champion:36}} : Mundo looking up lawyers right now! {{champion:122}} : You can't. {{champion:420}} : Why ever not, DIctator? {{champion:122}} : You know what Shakespeare said about lawyers in Henry the Sixth? _Everyone nods their heads yes._ {{champion:122}} : Well we did. {{champion:48}} : Did what? {{champion:122}} : Killed all the lawyers. {{champion:266}} : Do you Noxians ALWAYS take things so literally? _However, Darius ignores Aatrox's question._ {{champion:122}} : Mr.Chief-of-Staff! {{champion:86}} : Yes? {{champion:122}} : _Darius points at Aatrox_ It seems we have a new member on our hands. 2, actually! _He then points at Urgot, who is trying, but failing, to sit in Olaf's old chair at the conference table._ {{champion:6}} : I'll get it, eventually. {{champion:86}} : So? {{champion:122}} : So what? Do your job. Nicknames. That ring any bells? _Garen snaps his fingers._ {{champion:86}} : Oh yeah! I DID do that, huh? _Garen looks intently at Urgot and Aatrox._ {{champion:86}} : I think we'll call you... OH, who cares!? I GOT MY MEMBERSHIP BACK! Thanks for letting me back in, Dictator! _Garen looks at Darius' chair, but, he's gone? Taped to it is "On Vacation"._ {{champion:77}} : Wow. How'd he move so fast? _Garen shrugs his shoulders._ {{champion:86}} : Oh well. As my first act as acting-leader, WE'RE GOING TO DEMACIA TO PARTY AT THE ROYAL PALACE! _Everyone else is flabbergasted, but then break out into cheers._ _Later... Lux and a still wheel-chair bound, but improving Xin Zhao are seen standing outside the finally repaired royal palace._ {{champion:99}} : _Wipes some sweat off her brow_ Finally! We finished the repairs! _Xin Zhao looks sadly at his wallet. It's completely wiped out, down to his last red cent._ {{champion:5}} : All the money I earned from serving all the past kings AND Jarvan's dad... _Suddenly, the two hear rumbling footsteps coming their way. They slowly turn around._ _The entire Juggernaut Club, with Garen at the head, are coming up over the hill!_ {{champion:86}} : Clear the way, the Juggernaut Club's incoming! {{champion:5}} : AAAAAHHHHHH! _Xin rolls away in his wheel-chair as FAST AS HE CAN! Lux just smiles._ There you go. One more, you could call it the epilogue, even.
: Fighter items are really expensive. The 2 core for almost all bruisers these days are {{item:3078}} >{{item:3053}}. These cost 6933 gold to complete. But at the same time they give a lot of stats. What I essentially mean is, I would want some sort of rework to the items so they dont give as much free stats as they do right now but at the same time arent so incredibly expensive that you have to snowball inorder to get them. Hence ''Make them less oppressive for the actual fighter if he is behind but also less oppressive for the enemy if the fighter is ahead''. Yes I would add kit changes to some champions. Irelia was just the champion I listed at the top of my head since I know personally what exactly Riot could do to make her less frustrating (in this case decrease mobility but increase her 1v1 potential). But I would do major changes to some champions like {{champion:420}} {{champion:58}} {{champion:254}} Since these characters are always either trash or really oppressive to play against.
Ahh, now I see. Yup, I was misreading things then.
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EbonyBladeJ88

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