: Hey again! I'd like to submit [Mallus, the Deacon of the Demons](https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/T8E8APeo-mallus-the-deacon-of-the-demons) to this CCOS! Trying my hand at a champion that doesn't fit directly into a playstyle, so hopefully it'll work out!
Entry confirmed! (you really do want to fit into a playstyle though, what happens is that if you have no reliable outputs or role, you're not getting picked ever)
bigchubs (NA)
: https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/zb4l9mlm-sir-oswald-the-humble-knight Been working on this guy for awhile, finally decided to finish him and post him here. Good luck to everyone else, can't wait to see what you guys come up with. Cheers!
: https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/jfRyTfFE-more-darkin i hope i did this right
No, you did everything wrong! EVERYTHING! Nah I'm just foolin', entry confirmed. Don't forget to review someone or something outside the CCOS!
Eclairius (EUW)
: https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/w7uKtkBj-champion-concept-siulv-the-scarlet-orphan Taking the leap of faith for the first time. Good luck to everyone.
Grau (NA)
: https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/XYJ6Q62p-champion-concept-telford-the-beast Another CCOS, another champion. Badaboom
: https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/tBBNEE1J-champion-concept-tor-the-techmaturgical-thermomancer I haven't entered a CCOS since last year. It's about to change now.
: https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/oKLKLeYs-champion-concept-lynn-the-intruder Bagar bagar, here's Lynn :U I write lorez later.
Rioter Comments
: Hecarim: Drawing of Elderwood Hecarim
Why doesn't this have more attention? That looks awesome.
Stacona (NA)
: The passive is still a choice between short range and target selection or very long range and you lose that selection forcing closest target damage, you still can choose which ally you attack which has a choice there, including the fact that the mirrors are target-able for Xayaza only so she can control her extended range there. I am thinking that I may bring up her minimum bonus damage a little bit so that the enhanced damage is a 50% damage boost when using an allied champion rather than double damage. Doing this addresses that control aspect a little bit, but still encourages team play heavily, which I want her unique element to shine through rather than just be another normal marksman and this is why she is ability power for that control and allow her to be unique (also allows for low base value spells for high ratios). A part of the balance to the long range is closest target because I know how powerful having a bunch of range is, so if the long range has a predictable element for the opponent then they will not feel cheated when playing against Xayaza, and her defensive element is a short ranged skill shot stun with no mobility unless you bounce your Q off a mirror to hit Xayaza, which requires skill for that mobility - so her escape (stun) can be dodged so it does not feel cheap, also her offensive tool when used with Q bouncing back and forth between the target and a mirror (like the non-RNG controlled version of Fiddle's E). **** Ashe actually has as much crowd control as any support in the game excluding some exceptions like Nautilus who has a root for his passive, plus she has global vision with hawk shot, Varus has pretty similar utility but trading a stun for a root for more damage. Xayaza is in the same boat where instead of initiating on her own, she can set up her team to initiate using her mirrors for reflection and extending their skill shot ranges like they are a Vel'Koz Q which I think would be super cool (should be obvious, but only projectile line skill shots apply, so this cannot work for things like Lux or Vel'Koz ultimates since they are not projectile line skill shots). Imagine having Amumu on your team where he can bounce his Q off a mirror, essentially roughly doubling its range, and stunning a back line target with it with the reflection by angling everything correctly (non-smart cast / non-quick cast will show how it gets reflected off the mirror). Xayaza has a team heal, an unique trigonometry spell that allies can use for cool playing making, a shield, and a stun for following up on allies. But her damage is still there between her basic attacks and Q+E setup. Her focus is mainly damage as well, even though she has strong supportive elements in her kit. ****
> The passive is still a choice between short range and target selection or very long range and you lose that selection forcing closest target damage, you still can choose which ally you attack which has a choice there, including the fact that the mirrors are target-able for Xayaza only so she can control her extended range there. Or I can play Caitlyn and hit anyone within that generous 650 range. Comparative to any other marksman, Xayaza still suffers from a lack of target accessibility. No other marksman has this restriction, and it's misleading to claim that Xayaza still has choices on who to target. > I am thinking that I may bring up her minimum bonus damage a little bit so that the enhanced damage is a 50% damage boost when using an allied champion rather than double damage. Doing this addresses that control aspect a little bit, but still encourages team play heavily, which I want her unique element to shine through rather than just be another normal marksman and this is why she is ability power for that control and allow her to be unique (also allows for low base value spells for high ratios). ...except that the passive damage is far, far too high, purposefully overblown just to make the AP marksman work. Increasing the minimum damage flattens her weaknesses and makes her even more overwhelming. A good champion has identifiable weaknesses that aren't a pain in the ass for their player. The few identifiable weaknesses for Xayaza are a massive pain in the ass for her player compared to any marksman because you're using an entirely different scheme to hit people. The entire passive is one of the core problems plaguing this champion - it needs to be replaced entirely, preferably with something that doesn't give Xayaza at least 40% AP ratio on attacks. > Ashe actually has as much crowd control as any support in the game excluding some exceptions like Nautilus who has a root for his passive, plus she has global vision with hawk shot, Varus has pretty similar utility but trading a stun for a root for more damage. This is incorrect. Ashe and Varus, along with most other marksmen, with only their basics, have nothing but slows. That's why an ultimate with actual crowd control is such a big deal for them, since it's very much out-of-class CC. Contrast with this incomplete list of supports: Thresh: Stun, knockback, the single biggest slow in the game Leona: Spammable stun, brief root, AoE stun Nami: Stun, slow, knockup+slow Janna: Stun, slow, massive AoE knockback Lulu: Slows, not-quite-a-stun-but-close-enough, knockup Morgana: Longest root in the game, potential 5 man stun Rakan: Knockup, charm That includes their ults, yes, but even with their basics they're bringing much stronger CC than any marksman short of Vayne near a wall can ever hope to bring with their basics. That's why it's such a game-changing deal that Xayaza has a stun as a basic, and why it skews her power disproportionately. > Xayaza is in the same boat where instead of initiating on her own, she can set up her team to initiate using her mirrors for reflection and extending their skill shot ranges like they are a Vel'Koz Q which I think would be super cool (should be obvious, but only projectile line skill shots apply, so this cannot work for things like Lux or Vel'Koz ultimates since they are not projectile line skill shots). Imagine having Amumu on your team where he can bounce his Q off a mirror, essentially roughly doubling its range, and stunning a back line target with it with the reflection by angling everything correctly (non-smart cast / non-quick cast will show how it gets reflected off the mirror). This is actually a convincing argument to focus exclusively on support. Extending ally range is pretty powerful and deserves a whole kit to itself. It does not belong on the same kit with massive damage and CC. You're right though, that would be pretty cool. > Xayaza has a team heal, an unique trigonometry spell that allies can use for cool playing making, a shield, and a stun for following up on allies. But her damage is still there between her basic attacks and Q+E setup. Her focus is mainly damage as well, even though she has strong supportive elements in her kit. Who are you talking to? This is a summary statement that doesn't make any sense when used as a counterargument.
Stacona (NA)
: Nukes also have high base damage, this is entirely ratio based excluding your base AD, an then mitigated by magic resistance. The other factor that needs to be considered is that the reflected attack always goes to the closest enemy which either is a minion or tank. Plus the damage hits a massive fall-off when you are not utilizing your team for this. Also Nashor's Tooth, Rageblade, Gunblade are all things that support it, but mainly you need Nashor's Tooth and attack speed boots. With Nashor's Tooth it turns into 95%AP, crit marksman could be between 300 - 800 damage an auto, this is the middle ground of about 500 damage an auto with Nashor's Tooth included in a late game build, so you are looking at more of the average damage and does not include magic resistance reduction in that. The reflecting attack hits the closest enemy to that target, you can still choose who you attack, but this is to showcase that marksmen are meant to hurt tanks, not squishies since that is the closest target to you. Also offers better counter play for the opposing team since they know that Xayaza is either short ranged or can only hit the closest enemy at a long range. **** Her own abilities reflect off the mirrors as well, so she can bounce around her Q+W everywhere and everyone can play a game of PONG with this mechanic, it is a fun element to the game and that is the most important part. The base shield can probably go down some more focusing on the ratio since the purpose here is have a champion gold reliant, not level reliant. You can have a supportive damage dealer, that is why she is ability power based, she is a hybrid of a marksman and a mage, but most of her damage is still going to be from basic attacks unless you really set up your abilities for offense. Boom-Back is set up to be a multiple use case spell, you can use it as a defensive projectile block for a few projectiles (the return projectiles are easily avoidable), use it to help bounce around your your Q+W a bunch which means you do not want the enemy to break the mirror, or use it as a mini anivia wall to wall of someone's escape path (it is like one-fourth of the size). Also need to keep in mind where her power is at and when her power is at and if there are opportunities of weakness that the opponent can take advantage of. Yes, she has a lot going for her and is very strong with her team by using them to buff herself up while dealing a ton of damage, but if she is ever alone then she is fragile and easy to blow up, she requires a lot of skill to play well and is not an easy champion in the slightest, requires teamwork to be strong, also her early game is on the weak side and requires 2+ items before becoming strong, and considering how her passive works she is very vulnerable if you can get on top of her. Plus if you have ways to separate Xayaza from her team that is a point of hard countering with champions, like use a Gragas or Lee Sin ultimate. Her defense mechanism is her short ranged stun, which is a skill shot so it can be dodged, allowing room to destroy her in that case. Unlike Wind Wall, the mirror can actually be destroyed, and a lot of her power comes from using that mirror to boost up her power meaning you do not want to place it to block things and instead use it to make yourself more powerful or setting up a teammate to do well. The one thing I can do is reduce the stun duration on Bouncy Bounce and add in an ability power ratio to reduce snowballing with it and still allow for the long stun duration at 500+ ability power. Downside would be in an unrealistic 1,000+ ability power she would get a 3+ seconds stun, but in this case everyone can have multiple forms of tenacity between mercs and health elixer that gives tenacity so it ends up not being that big of a deal in the end - also still a line skill shot so can be dodged and if it is bouncing around everywhere then as long as the squishies are standing behind something they can never get hit by it, especially with its short range. **** For passive damage, I think I may split up the damage between flat and % max health so less effective vs everyone while still being strong against tanks.
I'll take this one step at a time. I wrote this post up in the middle of editing, so some of it is already addressed and I'm too tired to make any further editing. > Nukes also have high base damage, this is entirely ratio based excluding your base AD, an then mitigated by magic resistance. I have no idea what this statement is addressing. None of this concept's bases are very high, nor do I care much about those numbers. > The other factor that needs to be considered is that the reflected attack always goes to the closest enemy which either is a minion or tank. Plus the damage hits a massive fall-off when you are not utilizing your team for this. This is...exactly my argument, actually. Since Xayaza's target selection is a total write-off, you're generally better off with a marksman capable of actually hitting their target if you can't capitalize on having a tank next to your enemy of choice. It's not fun having the concept's AA damage locked behind unreliable ally positioning. > Also Nashor's Tooth, Rageblade, Gunblade are all things that support it, but mainly you need Nashor's Tooth and attack speed boots. With Nashor's Tooth it turns into 95%AP, crit marksman could be between 300 - 800 damage an auto, this is the middle ground of about 500 damage an auto with Nashor's Tooth included in a late game build, so you are looking at more of the average damage and does not include magic resistance reduction in that. Nashor's Tooth is 3000 gold and unremarkable before completion. Rageblade is 3000 gold and makes a solid case on why the passive's damage is overtuned. Gunblade is a whopping 3400 gold. Rageblade and Gunblade also waste some gold efficiency on AD bonuses the player isn't really going to use. Meanwhile, Infinity Edge is 3400, but any upgraded Zeal item is 2600. Having the two is already a pretty significant power spike, while the aforementioned items in that build require the whole thing to come together before taking off. Your average crit marksman will get online much faster and with generally more useful items, inflated ratios notwithstanding. > The reflecting attack hits the closest enemy to that target, you can still choose who you attack, but this is to showcase that marksmen are meant to hurt tanks, not squishies since that is the closest target to you. Fundamentally incorrect. Large amounts of flat damage tend to splatter squishies and have noticeably less impact on tanks. That is part of the definition of tank and squishy. Also, not helping the passive's case here - while I can't speak for everyone, I personally like to be able to hit whoever I please as a marksman player myself. > Also offers better counter play for the opposing team since they know that Xayaza is either short ranged or can only hit the closest enemy at a long range. This is negated by the rest of her kit, which closes out all gaps. When a marksman can stun and set up targetable walls, the "counterplay" of having a short normal range doesn't have much of an effect. It's also still frustrating for the Xayaza player. > Her own abilities reflect off the mirrors as well, so she can bounce around her Q+W everywhere and everyone can play a game of PONG with this mechanic, it is a fun element to the game and that is the most important part. Who are you replying to? No, seriously. This isn't part of my critique at all. > You can have a supportive damage dealer, that is why she is ability power based, she is a hybrid of a marksman and a mage, but most of her damage is still going to be from basic attacks unless you really set up your abilities for offense. Yes, it's possible to have a supportive damage dealer - see Ashe - but they're still predominantly a damage dealer, and their kit reflects as much. Without her ult, Ashe still has less CC than any support you can name. That's because if you have support-level CC on a champion with marksman-level autoattacks, the resulting champion sets themselves up, has little to no weaknesses, and is generally nigh-uncounterable. Xayaza isn't at that point, but she's close, and requires a disproportionate effort compared to the amount of effort she needs to put in to be stopped. Also, given that Xayaza's all about AP scaling, having strong autoattacks also means having strong spells. That's kind of a core problem with the assertion of a support damage dealer. > Boom-Back is set up to be a multiple use case spell, you can use it as a defensive projectile block for a few projectiles (the return projectiles are easily avoidable), use it to help bounce around your your Q+W a bunch which means you do not want the enemy to break the mirror, or use it as a mini anivia wall to wall of someone's escape path (it is like one-fourth of the size). I have to reiterate: Who are you replying to? I already understand how the kit works. Explaining it to me again is not a proper substitute for a reasoned argument. > Also need to keep in mind where her power is at and when her power is at and if there are opportunities of weakness that the opponent can take advantage of. I do keep these things in mind. Xayaza's really good at making sure she has no opportunities of weakness by using the wall to block incoming projectiles and/or people as well as just stunning them and walking away. The only way she's getting caught if she's aware of her enemy is if the enemy burns summoner spells or other significant cooldowns. Given that nothing obliges Xayaza to ever go anywhere alone, it's also reasonable to assume her (presumably) tank support is accompanying her. Being caught out alone is not a weakness if you have no reason to ever be alone. > Yes, she has a lot going for her and is very strong with her team by using them to buff herself up while dealing a ton of damage, but if she is ever alone then she is fragile and easy to blow up, she requires a lot of skill to play well and is not an easy champion in the slightest, requires teamwork to be strong, also her early game is on the weak side and requires 2+ items before becoming strong, and considering how her passive works she is very vulnerable if you can get on top of her. Since I addressed the first bit there, let me just kinda zero in on this one bit in particular: > she requires a lot of skill to play well and is not an easy champion in the slightest High skill floor doesn't excuse sheer power. That's why Azir has been such a balance issue in the past. Eventually people are going to figure out how to play a champion well, and then they end up broken and in need of nerfing. Requiring teamwork is not a weakness. That is a basic gameplay tenet. It's really hard to have a bad early game when you can stun people for 1.5 seconds from level 1. It's really, really hard to have a bad early game when you can self-sustain and block abilities. Xayaza's items are expensive, yes, but given this kit makes supports envious, this isn't much of a downside. > Plus if you have ways to separate Xayaza from her team that is a point of hard countering with champions, like use a Gragas or Lee Sin ultimate. Given that most marksmen die to this, it's not really a character-specific hard counter. Shared class weaknesses do not offset these kinds of strengths. > Her defense mechanism is her short ranged stun, which is a skill shot so it can be dodged, allowing room to destroy her in that case. Unlike Wind Wall, the mirror can actually be destroyed, and a lot of her power comes from using that mirror to boost up her power meaning you do not want to place it to block things and instead use it to make yourself more powerful or setting up a teammate to do well. Who are you replying to? I never made mention of how she was lacking a defense mechanism. If anything, her ENTIRE KIT is a defense mechanism, and that is a significant problem. > The one thing I can do is reduce the stun duration on Bouncy Bounce and add in an ability power ratio to reduce snowballing with it and still allow for the long stun duration at 500+ ability power. Downside would be in an unrealistic 1,000+ ability power she would get a 3+ seconds stun, but in this case everyone can have multiple forms of tenacity between mercs and health elixer that gives tenacity so it ends up not being that big of a deal in the end - also still a line skill shot so can be dodged and if it is bouncing around everywhere then as long as the squishies are standing behind something they can never get hit by it, especially with its short range. ...no, that is not "the one thing you can do". That is far from "the one thing you can do". There are many things you can do here. My recommendation is to pick whether Xayaza is a marksman or a support, and balance accordingly for that role, instead of trying to be both and being terribly overloaded with both incredibly high damage and incredibly good CC and utility. In any iteration, though, a 1.5 second stun is massive for a marksman - Vayne's the only marksman capable of stunning with a basic, and she has to knock an enemy into a wall to get that 1.5 second stun. I'm honestly trying to help here. Right now, any weaknesses Xayaza has are almost totally mitigated by her overwhelming strengths letting her safely cover everything. As either a support or a marksman, it's too much, and Xayaza needs to be focused down one role and focused down one particular unique output.
Stacona (NA)
: Xayaza, the Mirror Born
Well, that's actually a neat take on the whole mirror concept. Don't think I've ever seen anyone attempt to hit their own teammates to extend their range. Pretty cool. The concept, however, is filled with bad patterns that will pan out poorly in practice. They certainly look cool and flashy, but they're not the least bit practical. To begin with, current itemization doesn't support the AP marksman. Attempting to blend them results in having to buy very expensive items just to keep the same pace as the traditional crit marksman. This is "solved" with an obscene 80% AP ratio on the passive under certain circumstances, which leads to incredibly abusive gameplay under those circumstances (80% tends to be the realm of hard-to-hit nukes, not autoattacks) but mostly blows up in the player's face since the player has no fine control over their targets and has to hope that their ally is within AA range and that their ally is near the target they want to hit. Since target selection's really important to a marksman's functionality, that means the passive's a both a crutch to make the concept work at all as well as an outright liability as the player can't reliably hit their intended targets if they have to rely on allied proximity. It succeeds at being rather innovative and unique in applying autoattacks, but doesn't work on a practical level. The rest of the kit is alarmingly overloaded to make a support carry functional. With how much damage Xayaza can output, having even a 1.5 second stun and a wall that also reflects projectiles is far, far too much. The typical marksman generally carries only one utility option, sometimes two if the first one is just a slow. It's intended to be their fallback pattern if they can't get ahead - a 0/8 Graves still has his Smoke Screen, a 0/8 Ashe can still slow and initiate fights, and so on. Xayaza's "fallback" pattern seems to be to play as a full-blown support, which is incredibly dangerous given the nature of the passive. Having a stun (on a reasonable 1 to 1.5 second duration, mind - 2.5 seconds is too long) is okay. Having a wall is okay. Having a heal is okay. Having all three of these tools on what is ostensibly also a marksman is NOT okay. If they're already really powerful while behind, imagine how oppressive it is to play against them while they're ahead. Lastly, while reflection mechanics are really cool in certain games, League is not one of those games. Very often, what's going to happen with the ult is that it's just a shield - an admittedly powerful shield, but also a brief shield that can be easily waited out. Because of constant movement, most reflected shots aren't going to hit anyone. The shots that do hit someone are going to cause immense frustration; absolutely no one wants to fire a Morgana Q or Caitlyn critical headshot at someone and watch that bounce back and hit them - or worse, their squishy ally. This also has awkward interactions with pulls that I'm not sure can be reconciled. I think there's some potential here, but the concept needs to be either a marksman or a support. It can't be both - while we have supporting marksmen like Ashe and, to a lesser extent, Varus, they're still predominantly marksmen. Trying to combine both of them means incredibly high damage and incredibly high utility, which leads to an incredibly high ban rate. Once the concept's role is solidified, the abilities should theoretically sort themselves out - about one ability could be retained without issue as long as the others are replaced with something that suits the role.
Rioter Comments
: Champions that actually need reworks. BADLY.
Then by all means post a rework. This IS Concepts and Creations, home of fan creations, up to and including champion reworks. If you're looking to bug Riot about it though, you're better off in Gameplay or General Discussion. Otherwise, let's hear what you've got in mind.
Arakadia (NA)
: [Thaumatope arrives to uncover the secrets of old! ](https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/mJTTyW0x-thaumatope-the-curatorial-ccos-champion-concept-entry)
: [Kwon' Za The Entity of the Void](https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/qbGGG9d9-kwon-za-the-entity-of-the-void)
Grau (NA)
: Here's a thing for ya https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/Fm6E4yyH-champion-concept-wren-the-thousand-blades
rumu11 (EUW)
: First time participating, with my first concept above 90% completion :3 Here's the link: [Red, Claimant of the Transistor](https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/FEXwVBz1-champion-concept-red-claimant-of-the-transistor)
Entry confirmed, even if I should probably disallow obvious crossover concepts like that.
: First concept ever! Hope i can still get in! Here is the link: [Syadi, the Shadow Kin](https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/cmwTlhaO-champion-concept-syadi-the-shadow-kin) {{sticker:slayer-jinx-catface}}
: [Lu Zho, the Memory of a Shattered World](https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/OTp1TEWn-champion-concept-lu-zho-the-memory-of-a-shattered-world) I'm entering once more after Spirius, let's try again and hopefully do better. ;)
I see the lore now. Entry confirmed!
: > [{quoted}](name=Echoing,realm=NA,application-id=A8FQeEA8,discussion-id=LEKPNrsc,comment-id=00120000,timestamp=2018-02-28T16:44:00.829+0000) > > Can't confirm without a lore. Once that's up, you're good. Will do, hopefully tomorrow his lore will be finished. I still have time, correct?
: [Lu Zho, the Memory of a Shattered World](https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/OTp1TEWn-champion-concept-lu-zho-the-memory-of-a-shattered-world) I'm entering once more after Spirius, let's try again and hopefully do better. ;)
Can't confirm without a lore. Once that's up, you're good.
: ***
There should be a delete button for your own posts.
: Right, well, not wanting to wait any longer than I should. So here's my entry: [Bargros, the Plagued One](https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/a1AKJeub-champion-concept-bargros-the-plagued-one)
: I would like to enter, please! Here is my submission: https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/GmLQsGdA-champion-concept-zaratha-priestess-of-the-oasis
ExpStealer (EUNE)
: You are running through a dark forest, panting and terrified of a demonic laughter, coming from an unseen assassin. A shadowy figure appears from nowhere right in front of you and screams. You turn to run back, but all you see is an assassin leaping at you with a deafening shriek. Bound by an unknown force you can do nothing but stare in what seems like slow motion as her swords penetrate your chest. A second later the world goes black and dreadfully silent. [Umbra, the Possessed Explorer](https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/kf56ARyn-champion-concept-umbra-the-possessed-explorer), has killed you.
: Here's one I just made, since it's still February, it should count. Hope ya like it. Might be a kit that's either over-filled with things, or not enough, but that'd be up to Rito to figure out. Even includes a picture to get an idea of what his face may look like. [Kronn, Master of the Kumungu](https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/VIjfZEVr-kronn-master-of-the-kumungu) {{sticker:slayer-pantheon-thumbs}}
Echoing (NA)
: [CCOS] February CCOS Entry Time! Enter Here!
Because of the delay on the last contest, I ignored the Outreach requirement. I didn't expect everyone who had posted so far to keep looking back for updates. I'm not ignoring it this time. Make sure you've got a review on a concept that, at the time of posting, is NOT in the CCOS, and link to that post in your champion thread, or you'll get zero points!
: https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/TFzpQnaY-champion-concept-ghisin-the-hundred-year-specter Ghisin sneaks into the competition (I'll add lore, don't worry XD)
: As anyone from the Discord may have guessed, I'll actually be entering this month. [Ril'Jek, the Unconquered](https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/ANiE9zBI-champion-concept-riljek-the-unconquered)
Senteth (NA)
: So this time it's actually open? Alright then, let's give this a shot. https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/OcppKKGT-rags-the-last-of-the-dainnarune
: This is my first time ever entering a CCOS contest and this is my first ever champion concept. I may have over did a few things, but I'll give it a shot xD Here's the Link to: [Maxus the Demacian Craven](https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/ZPMTEX3I-champion-concept-maxus-the-demacian-craven)
Entry confirmed! Welcome to Concepts and Creations! Make sure to report any nasties so I can drop anchor on their faces.
Keundt (NA)
: First entry! :) Here is [Logan, the Most Vigilant Player](https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/0EGEL0Iq-champion-concept-logan-the-most-vigilant-player). He's the champion I've always wanted to play. I've been updating this champion concept since December. He's finally ready to be submitted for review!
: Never entered a CCOS before, so let's give this a whirl! I put forth [Dolga, the Singularity's Reach](https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/3E8WWTAP-champion-concept-dolga-the-singularitys-reach)!
Entry confirmed! Welcome to the CCOS!
: First entry to the CCOS! Hopefully this'll go down better than Harlin did XD Submitting [Kin'Noa, the Void Child](https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/ArZsrF4Z-champion-concept-kinnoa-the-void-child). I couldn't come up with a better title lol
: Do the designs you make have to from an existing region (ex. Noxus,Ionia,Demacia, Piltover) or can we make one up? If we can, will this affect on the score we receive?
LuaDotExe's correct. However, using the existing regions is probably easier for you since you're working with known constants that already fit within the story. You don't need to fabricate a proud warrior race if you're making a Freljordian or Noxian character, after all. The rubric is concerned with the characterization of the champion. If you can convey that clearly, the region's just window dressing. The region will inevitably inform the characterization of the champion though.
: OK i wasn't able to submit last time due to college work, BUT THIS TIME I'M SURE I CAN SUBMIT SOMETHING IN! Don't know whether to go with my original submission or my other concept brewing though.
Oh shit you're still around. Awesome. Impatiently waiting for your submission.
Rioter Comments
: January Contest: Definitely Not Jinx
Should have messaged me about this earlier. Pinned. I've informed the C&C Discord about this, accordingly.
: First place really deserved it, gj. Thanks Echoing!
No problem. I was pleasantly surprised on seeing your entry, and I hope to see more from you.
: @The Djinn | I Challange You
You forgot a condition if he wins. Come on, at least sweeten the deal a bit.
: Is this memes and games?
Archivist here. It's borderline but does bring up a good point re: Kled's place in the new Noxian lore, so I think we're good here despite the meme-y intro.
: question: has there ever been a perfect score in the history of the CCOS
Not that I know of. I think I'd smite the first judge who would give one.
Echoing (NA)
: [CCOS] December-January CCOS Entry Time! Enter Here!
[Results are up.](https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/2MchhNRO-ccos-december-january-results-are-here)
Rioter Comments
: Does RIOT actually look at our concepts and consider adding any of them to the game?
Riot will never do a 1:1 port of anything from C&C for a laundry list of legal reasons. They will, however, occasionally take a look, especially if they've got a theme in mind and are looking for other iterations on that theme to see what people think matches that theme. A few skin ideas, like Surprise Party Fiddlesticks and Battle Bunny Riven, also started from the boards. Generally, do things for the art, and smile if Riot releases something vaguely similar - don't do it specifically to see your stuff in-game.
NAWDORKY (NA)
: Hey Echoing, if I can interject here, since I can't help but feel this is all my fault since my comment started all this, but what exactly is the problem?
It's not your fault. Don't blame yourself. Mostly it's because I'm sick and tired of catching flak for doing my best and falling short anyways. It feels like there's this ongoing expectation that the CCOS is some sort of fundamental right instead of just a guy trying to help the community improve their art. Mainly, I'm really pissed at the lack of understanding re: quality, real life issues, and why these cause delays. It'll be better this month, don't worry.
Màx (NA)
: Lol. I literally said XD, you're being **too** sensitive dude. (The fact that you even asked people to upvote you because you didn't do any judging in December, and people didn't like it is being too sensitive.) I was gonna judge next month anyway, so it's not like I had a concept ready.
Ah yes, clearly the best response to getting banned from participating in the next CCOS for laughing at the hope that the results will arrive on time is to laugh some more, call the person running it too sensitive, and then declare you're going to judge next contest. All without even the slightest hint of respect or remorse. Judging application denied. If you continue, you won't be participating in any other CCOSes as a contestant or a judge.
Solicitude (EUNE)
: But its unfortunate that you have only one more judge. With so many people in the boards i thought there would be more who would want to become judges. I was planning to make to make a concept for the next CCOS, but as things seem to be, id rather be one of the judges.
It's a toss up as to how many I get. Usually, at least one doesn't make it to the end either. Email me or DM on Discord if you're interested.
NAWDORKY (NA)
: I didn't mean to be disrespectful or make a snide comment. All I did is make a simple statement about me wishing that it won't be late again, I know real life has a funny way of taking our plans and throwing them into the gutter at a moments notice. I apologize if my statement offended or upset you and if it is late again then I'm sure you have your reasons. I understand that this is just something for fun and to help give feedback that is meant to be constructive and helpful so you aren't actually bound by any real real obligation to get it down on schedule.
Oh no you're fine, no worries there. That was aimed at Max.
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Echoing

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