: > [{quoted}](name=Ed2Cute,realm=NA,application-id=3ErqAdtq,discussion-id=XxFmTOpe,comment-id=00030000,timestamp=2017-01-04T01:52:09.349+0000) > > Everything you said is bullshit. You're stupid and you don't understand anything. You parrot shit you've heard without thinking anything of it. > > 1. You cannot say "You will carry." No. One person's skill is not determined whether or not he can win with a detrimental team comp. This isn't team death match. There are objectives to get. And you cannot a) force your team to do better and b) 1v5. It is a fallacy because it is not inherently true and it is founded on blatantly unfounded statistics. If you are good, you will fucking carry. If you aren't good enough you will eventually cap out. You don't need many statistics. Those who are good advance, those who are not do not. The flaw is not in the statement, it is in the gross understatement of what it means to be "good" at this game. > 2. In solo/duo, it is a total gamble. Between 60%-80% you don't know. Choosing to gamble doesn't mean you deserve to lose. Yes it fucking does. If you gamble and you didn't have to then you deserve to lose every single thing you do lose as a result. If you gamble and don't rig the odds in your favor then again you deserve to lose even more. > Those people also duo, vastly outskill, meta slave out, and start at ranks where not everyone has down syndrome. e.g. they don't fuck around and they climb. By the way those same people when they do end up in that position they climb anyways because again, they don't fuck around. They don't hope and prey that luck will save them. They go into bronze and win 80-90% of their games. The problem isn't the phrase, its the lack of emphasis on what it means to be good at this game. > They played much earlier than most and they also invest far more time and energy than 99.99% of the player base. They also come with notoriety on their smurfs that makes other players listen to them. None of which has anything to do with chance. This is what happens when you tilt the odds in your favor. Things like "being the common factor in all your games" is just the one of many parts of getting out of low ELO in ANY GAME AT ALL. Dealing with trash teams takes a completely different style of gameplay than more advanced teams. > 3. You're putting all the other players at the same skill level, you can't do that. Like I said, if I'm the best in my game, but the 4 worst are also on my team, then we lost. That's it. It's about the average skill level, and isn't as simple as, "If you are silver 3 and they're all silver 4, you win. End of story." It's something called _nuance_. Bullshit You can't assume that your four will be the worst and I am not assuming that yours are on the same level. My only assumption is that you aren't full of shit in the implication your skill level is anything special. Again the issue is what "good" really means here. If you are gold "good" trying to get out of plat you are going to decelerate the closer you get to gold and you aren't going to get far. This is the nature of team games. If you are "good" you WILL carry. > 4. Yes you do if your team is farming and you're in the enemy base trying to get that shit. trying? what the fuck is trying? What the fuck is this trying bullshit you're spitting at me? https://youtu.be/ZXsQAXx_ao0https://youtu.be/ZXsQAXx_ao0 > 5. If I go 13/0 in lane and get two turrets but overall game is 14-23 and we're down 4 turrets it doesn't matter how good I was. you went 13/0 in lane and all you could get is two turrets? What the fuck were you doing? > 6. The only players that are rewarded are players who go professional. Who chose that. The only free rewards you get are based on rank, which don't have a concrete bearing on how good you are. Bullshit. There are also teams that can enter smaller tournaments. Privately paid for most likely but this stuff exists and people as low as plat rank can enter. All you have to do is be "good" enough to get recognized and recruited by a team or just make a team with somone, there's always someone looking on the recruiting boards. > 7. I want hope that skill will be recognized in the game. It simply is not. When QTPie smurfs and goes 9/10 placements, what does anyone think about that one loss? That he wasn't good. That's all people see and it is stupid bull shit. What people see this they see that QTpie wins 90% of his games and climbs with ease. The placement matches are just bullshit put in place to keep people from bitching about whatever. Placements don't matter outside of 5v5 ranked
Forgive the formatting, but I'm trying to do it like you, I'm just not exactly sure how to do it. >If you are good, you will fucking carry. If you aren't good enough you will eventually cap out. >You don't need many statistics. Those who are good advance, those who are not do not. >The flaw is not in the statement, it is in the gross understatement of what it means to be "good" at this game. Then that is setting the skill floor so high. Many consider "good" to be Diamond 3 minimum. So if I'm not at a borderline professional caliber, I'm not good enough to carry. So while I may have considerable skill (roughly Plat 5-1), I'm not "good" enough to carry. I need to be gooder. >Yes it fucking does. If you gamble and you didn't have to then you deserve to lose every single thing you do lose as a result. If you gamble and don't rig the odds in your favor then again you deserve to lose even more. Not in a game where skill is supposed to be a factor. I should reasonably expect a Silver 4 to beat a Silver 5. However, a Silver 3 can destroy a Plat 3 player. It shouldn't a total gamble. It's not like counting cards where you can have statistics and shit to back you up. The difference in skill level between silver 4 and 5 is so vast and it grows throughout Bronze to Gold. >None of which has anything to do with chance. This is what happens when you tilt the odds in your favor. >Things like "being the common factor in all your games" is just the one of many parts of getting out of low ELO in ANY GAME AT ALL. Dealing with trash teams takes a completely different style of gameplay than more advanced teams. It does. These are facts. And they do not 100% apply to League. It is an incredibly unbalanced game that chooses to focus only on the broader image. That's like saying, "Well America won the U.S. Ezpz they were just gooders than the Indians." But if you look at the fine details you see lots of horrible shit and some nuance to that. >You can't assume that your four will be the worst and I am not assuming that yours are on the same level. >My only assumption is that you aren't full of shit in the implication your skill level is anything special. >Again the issue is what "good" really means here. If you are gold "good" trying to get out of plat you are going to decelerate the closer you get to gold and you aren't going to get far. This is the nature of team games. If you are "good" you WILL carry. No, you can carry a tdm. But let's look at like a domination game mode. If your team is playing tdm while in domination and you're the only one trying to cap, you're gonna lose. End of story. Doesn't matter if you went 300/10. >you went 13/0 in lane and all you could get is two turrets? What the fuck were you doing? Probably TP'ing into other lanes, kill their shit. Then they immediately back for whatever reason instead of pushing. Making extremely poor decisions. Or they die in the fight so they can't push. >There are also teams that can enter smaller tournaments. Privately paid for most likely but this stuff exists and people as low as plat rank can enter. All you have to do is be "good" enough to get recognized and recruited by a team or just make a team with somone, there's always someone looking on the recruiting boards. That is true. I was in a tourney last year. You don't even have to be ranked. But a group of Plats beat a group of Diamonds and I feel like that really says something about the state of the game. >What people see this they see that QTpie wins 90% of his games and climbs with ease. >The placement matches are just bullshit put in place to keep people from bitching about whatever. Placements don't matter outside of 5v5 ranked It's there to try and give people a chance to place better. Stopping challenger players from just keeping challenger.
: Thing is, that would encourage to play to save their kda instead of playing for their team. IMO, there's no effective way to measure how good a player is. And tbh, the only place you really need to hard carry is bronze - silver, and in that elo, it's very easy to do so. Hell, a few games ago, my team were playing like idiots, yet I was still able to carry by keeping the enemy team from being able to push down our mid turret
Well like I said, I don't think it's impossible to carry. But I do think it's impossible to carry when every other member (4) of your team is weaker or not as good as all of the enemy team. If I'm the best in the game, but all 5 people can outplay my other four team members, that leaves incredibly low odds for a carry. Especially if my team is being salty about getting their asses whipped early.
: Nice win rate op LOL
ya it's not as good as my season 4 and 5 :/
: With a sample size of a single game you're right, that saying is bull****. However, it is very true when you are playing hundreds of hundred of games over a season. Just like a good gambler can make thousands or millions of dollar off of gambling a good player can climb with relative ease.
If they're making a living on gambling, they aren't gambling. Things like poker have gambling in them, but it rides heavily on skill as well. I think League is more like craps. Sure, you can have a technique to throw dice, but we all know luck is a much bigger factor.
: > [{quoted}](name=Ed2Cute,realm=NA,application-id=3ErqAdtq,discussion-id=XxFmTOpe,comment-id=,timestamp=2017-01-03T22:24:36.215+0000) > > "If you're good, you will carry" is a total fallacy. It's akin to a gambler saying, "if I lost 3 in a row, my win is gonna be guaranteed soon." Bullshit, there is no resemblance here. "you will win soon because you lost so many times" is a fallacy that suggests that your past losses somehow influence your current situation which is also bullshit but "if you're good, you will carry" is not fallacious. It is not based in improper logic. It is either true or false. While "good" is objective it is mostly agreed upon that good is something that results in wins. Can someone really be good? Yes they can apparently or the same people wouldnt be the highest ranks over and over. "you will win soon because you lost" is a fallacy that says that games in the past influence the present "If you are good you will win" is a non-fallacy that says if you stop playing like shit you will absolutely have a positive influence on your matches >Because League, being a team game, is a total gamble on who you will get in your games. Bullshit For one its not a total gamble, if it is a gamble it is because you chose to gamble. Stop bullshitting Two, There's also the matter of others doing just fine under the same system repeatedly, too many times to be called coincidence. People are able to escape certain ranks so the random teams bullshit is just that, bullshit. You cannot guarantee that any one game will be won, but if you are good you will carry. And this relates to the whole, "If you're good, then your team only has 4 people who could be bad, where the enemy team could have 5." The fact of the matter is that, even if I'm the best in the game, it doesn't make my other four players better than any or all of the enemy team players. Flex queue is a decent alternative, but that depends on having friends who are always on and continues to rely only a fraction on yourself. Bullshit, make friends, teach them to play. Also bullshit again because you seem to be suggesting that the math is somehow wrong. If you have 1 on your team (you) who is better than the other team in every game then the odds of your team being stronger is better than theirs. Cut the shit, you cannot argue against this. If one slot on your team is rigged and none of theirs are then they are the ones relying on luck not you. > No champion can 1v5. bullshit, it doesnt matter. You don't have to 1v5 you have to 1vnexus > And if you expect one player to do all the work, then you're relying on poor play from the enemy. Whether they don't group or just decide to afk, you're relying on people to be specifically bad instead of overcoming skill. If you are good most plays are poor against you > The game is inherently way out of balance likely due to intentional involvement from Riot (ie: sell skins on strong champs, sell new champs, etc). And that's fine. All I really want is an actual reward for being a good player. they reward good players constantly with money, RP, IP, and fame. >The Honor Initiative lost steam practically the day they announced it and didn't offer anything. And as the game stands now, it doesn't matter what your kda or your farm at 10 minutes is, all other players look at is the actual rank. Bronze and Silver are handicapped, Gold and Plat are decent and likely meta slaves, etc. The only consolation you get from playing well and losing is, "Don't worry, you'll eventually rank up." And that holds ZERO merit as I outlined above. Mastery is basically, "Oh, you played this champion soooo much. Good for you." And doesn't offer anything. There are people with 1,000 games in Bronze and they're still trash. You want a reward for being good while losing? What the fuck? > Thoughts? Do you agree or disagree? Do you think there is balancing to be done or are you complacent with the state of League of Legends as it is? gtfo
Everything you said is bullshit. You're stupid and you don't understand anything. You parrot shit you've heard without thinking anything of it. 1. You cannot say "You will carry." No. One person's skill is not determined whether or not he can win with a detrimental team comp. This isn't team death match. There are objectives to get. And you cannot a) force your team to do better and b) 1v5. It is a fallacy because it is not inherently true and it is founded on blatantly unfounded statistics. 2. In solo/duo, it is a total gamble. Between 60%-80% you don't know. Choosing to gamble doesn't mean you deserve to lose. Those people also duo, vastly outskill, meta slave out, and start at ranks where not everyone has down syndrome. They played much earlier than most and they also invest far more time and energy than 99.99% of the player base. They also come with notoriety on their smurfs that makes other players listen to them. 3. You're putting all the other players at the same skill level, you can't do that. Like I said, if I'm the best in my game, but the 4 worst are also on my team, then we lost. That's it. It's about the average skill level, and isn't as simple as, "If you are silver 3 and they're all silver 4, you win. End of story." It's something called _nuance_. 4. Yes you do if your team is farming and you're in the enemy base trying to get that shit. 5. If I go 13/0 in lane and get two turrets but overall game is 14-23 and we're down 4 turrets it doesn't matter how good I was. 6. The only players that are rewarded are players who go professional. Who chose that. The only free rewards you get are based on rank, which don't have a concrete bearing on how good you are. 7. I want hope that skill will be recognized in the game. It simply is not. When QTPie smurfs and goes 9/10 placements, what does anyone think about that one loss? That he wasn't good. That's all people see and it is stupid bull shit.
XinCrin (NA)
: You cannot win every game. But you can win most games. If you have a win rate at or above 55%, you **will** climb. If your good, (good as in you know how to close out games) you should have a higher than 55% win rate. However, that just means you win 6/10 games or 11/20 games. You still lose about half your games. Even if you are good.
Well yeah, that's how things work. I understand that. It's _getting_ the 55%. Hell, you will actually climb with a 50% wr. It's just that, no matter how good you are, there isn't a guarantee that your team will not be a greater hindrance than what you can bring to the table. And I'm not saying any champ needs to 1v5, but I do think certain play styles should be rewarded. Riot clearly endorses and meta and they need to embrace that and give players something, even if it's just 0 or less LP loss for a lost game when they clearly demonstrated they know how to play and do well.
XinCrin (NA)
: While you cannot usually carry the whole team by yourself ( you can though sometimes), if your really good, you can make it much easier for your team to win the game by handing them advantages and guiding them to victory. You can minimize your mistakes and try to capitalize on there mistakes. Thats the trick to carrying and winning games.
I'm aware of this and don't deny. I'm just saying that people treat that theory like it is the word of God and true for every player. Realistically, it is possible for someone to receive a disproportionate amount of unwinnables.
Rioter Comments
: there's no problem. Most bruisers have a limit to how combat effective they can get. If they go with a few damage items and get tanky you can actually counter this by getting some defense or with an offense so extreme they cant afford it.. or you can go the normal utility route and just kite the crap out of them. yes, they will walk away and live, it doesn't matter. Kills are not the objective in this game. This confuses people for some reason but when you see something like {{champion:201}} {{item:3091}} {{item:3078}} or {{champion:164}} {{item:3078}} {{item:3748}} you should get a defensive item if they are able to touch you for some reason It will increase your damage and zoning potential.
The problem is, their general cc lasts longer and is stronger, they only need to land one to end you. On top of having generally far better mobility. "Don't get hit" is not counterplay.
: > [{quoted}](name=Ed2Cute,realm=NA,application-id=3ErqAdtq,discussion-id=QeumLAIZ,comment-id=,timestamp=2016-12-24T02:25:22.164+0000) > > Tanks are inherently imbalanced at this point in the game, if not always. Especially bruisers. are we talking about actual tanks or fighters who take a long time to die
Mostly fighters who take a long time to die, but with there are a few tanks who take that description as well.
Rioter Comments
Rioter Comments
: i was Platinum 2 last season im currently looking for a duo partner
Season 4 & 5 gold. I play everything. Can main jungle and/or top. Love long walks on the beach and having a good time in League.
: TOP laner LF team/duo
I'm down. I can play everything, but I'll jungle to add pressure. gold season 4 and 5.
: Looking for a duo for Ranked
s3 right now. g4 season 4 and 5. didn't play season 6
: Looking For Good Duo
add me. Gold season 4 and 5. didn't play much season 6
Budds (NA)
: Looking for beast adc for duo
I'm in, leggo. I'm Silver 3. Was gold season 4 and 5
: The discrepancy is the game calculates whether the E was successful or not at the time of cast, not at the time the E connects ~0.25 seconds later. An excellent example of this is in Dunkey's 'Slam Dunkey' Video. An hourglassing fiddles flashes out of E as Dunkey STARTS the cast. Watch this at 1:07, slow the speed down to 0.25x and you can clearly see what I'm talking about. https://www.youtube.com/watch?v=m2ONLDKum38 Fiddles is CLEARLY out of range by the time the axe LOOKS like it grabs, but since the grab is decided before the animation even finishes, too bad, so sad. Fiddles gets pulled across lane 1400 units. If Riot won't change the pull metric to detect .12 seconds later they could at least adjust the tooltip.
The least they could do is not let Flash go off. That's the big issue here. Why the hell do I have Flash if, when I Flash out of your range, I still get hit?
Vistha Kai (EUNE)
: >All of the main things you mentioned have no animation delay. Bullshit. Each single one of them has a delay. It's called "cast animation". Look it up. >And Jinx's Q is an auto-attack, so yes it will follow you. You asked for: >Name one [ability] that's AoE. By laws of this game it's an ability and is AoE.
There isn't. https://www.youtube.com/watch?v=P0SsxZecoOU check out a spotlight on Annie. So technically Bard's passive is an ability then that follows through Flash... JK NO, IT IS NOT! It's his passive that modifies his auto attacks. It's not a skill shot ability, it's an auto attack. Granted, I should have clarified skill shot ability... but you're also stupid for completely missing the point that AoE skill shots should miss if you Flash or kill and not let you Flash.
: How are new players supposed to learn the game when...
stvnstar (NA)
: I'm also wondering how this discussion got started. Did you refuse to flash when you were low health near Darius until after he tried to pull you back? (in which case i have no sympathy for you). Or did he flash pull bringing you from a safe distance and you tried to predict it but flashed a little late still being in the hit box when the ability was triggered (but not enacted)? The only situation I can see where you being in danger of Darius' pull and not either being flashed on or flashing late is if your flash comes up exactly when he pulls, you flash immediately and are still registered as pulled. Other wise its an archaic mechanic that could be updated if it was more abusive and wide spread, but Riot is busy fixing things that are actually broken with the game in a way that harms everybody's experience (invis nid spears) and can wait to fix a problem that wouldnt exist with proper positioning. --- tl;dr - other stuff more important to fix dont be in the wrong spot
Or let's say you got flashed on and hit with a targeted stun that allows Darius to walk up. Regardless of situation, if you Flash out of the hook radius before the ax pulls you in, you should be out or not allowed to Flash at all. It's bullshit that it goes on CD. Also, this impacts games just as much as invisible Nidalee spears, however it's easier to fix.
: they need to fix this, there is literally zero reaction time because by the time you can even see the animation your already pulled. same goes with this ulti soon as you see him lift his axe your already hit, donest matter what happens after that. darius already have a passive on every skill i dont think he needs to have this as well. plz fix this riot
His R is targeted so I don't mind it. Plus, you can stun him while in the air and it will interrupt his ult. Also, his E does not apply stacks or damage. Just a pull and armor pen.
Vistha Kai (EUNE)
: * Cho'Gath's Feral Scream * Mordekaiser's Siphon of Destruction * Annie's Immolate * Nidalee's Swipe * Kassadin's Void Pulse Honorable mention: * Jinx's Swicheroo
All of the main things you mentioned have no animation delay. They're instant abilities. Also, none of them negate your ability unless they kill you (which, if it kills you, flash shouldn't go on CD). Darius' E specifically mentions a delay. And Jinx's Q is an auto-attack, so yes it will follow you.
Vistha Kai (EUNE)
: 1) I ain't even gonna comment on the number of abilities that follow through flash. 2) It's sole purpose it's to pull things toward Darius.
Name one that's AoE. Ori's ult's sole purpose is to pull things to her ball... can still flash it though.
: > [{quoted}](name=Ed2Cute,realm=NA,application-id=Ir7ZrJjF,discussion-id=eoTNe9yd,comment-id=0000,timestamp=2015-05-18T03:13:50.053+0000) > > That's a magpie, not a raven. its a tiny black bird, CLOSE ENOUGH ):<
: Darius's pull, like most similar abilities, determine whether or not a target was hit when the spell is cast, not when the animation plays. Many abilities do this, however Darius' apprehend is a bit more noticeable than most due to: * It's long cast animation * It moving your champion This has to do with how this ability, and similar abilities, are coded. It has been a known factor for years and isn't anything new.
It's not a long cast animation. It's the same as Tristana jump. And it's a pull! Of course you would want time to give the opponent to react! Otherwise that's called a "No Counterplay" ability. And that's why Corki's Q got nerfed.
: got my first penta as swain
That's a magpie, not a raven.
º O (NA)
: The problem is that no one so far has yet to address why it acts in this way. http://i.gyazo.com/dc99c5d9190b9ef9807316671af5bdce.png http://i.gyazo.com/ead945333f4b55feb05b83f18e45294d.png Most people flash away from Darius in the direction in which he's trying to pull you from. As you can see he has 125 extra range from your flash, for you to not be pulled in when flashing you have to already be 125+ range away when flashing to not be pulled back in. Which is certainly not the case for many people. I'd suggest if you're not far enough away to actually get away when flashing that you let him pull you in and then flash away. You also have the option of flashing to the left, right, and even behind Darius. Remember folks, running to your tower isn't the only way to escape someone.
Darius' range is 125, but I assume you knew that since you went to the LoLWiki page. So if he can't auto you, your flash should escape his Apprehend... which it doesn't. And he would only use Apprehend if he can't auto you because Apprehend has no damage and does not apply bleed stacks. Therefore, it IS the case for many people when they Flash out and still get pulled. And I don't care if you Flash in the direction of his bull if you Flash _out of its range_.
Vistha Kai (EUNE)
: People followed Hitler with their own free will. Despite I'm not fond of what he did you can't blame everything on him. I already told you. You can't stop blinks with any kind of CC. It's them who are a problem, not that one spell that does what's it's suppose to.
1.) This whole thread is about how you CAN still get hit with an ability while flashing away. 2.) That spell doesn't do what it's supposed to do. And people need to fix it.
: So glad that a 3-month bug is around that is being abused by everyone.
Nick Allen said they have lots of people who work on bugs. Like 3 different teams. Now if only those people would work on fixing in game issues instead of decimating insects.
: LF for a solid duo (Silver+)
Just seeing your last 10 games; 8/10 had more deaths than or equal to kills. 8/10 games had 9+ deaths. Tip: Play safer/smarter. Doesn't matter how big you are if you die all the time.
Vidiot (NA)
: WTF is with this matchmaking?????
Normals MMR =/= Ranked MMR. Not even sure normals have MMR. Probably 100% luck.
Rioter Comments
: they cant even test their changes not to mentiongather apropriate feedback, so again i cant blame them but its a fact that they need this stuff to ballance a competetive game... so its a right thing to blame them for not getting a tool to test their ballance
You can blame them because than afford to do so, and chose to not.
Vistha Kai (EUNE)
: Blitz doesn't pull you, because of how blink abilities work. The way Apprehend is codded bypasses what makes blinks otherwise uncounterable. Since when the counterplay is a bad thing? By your logic you shouldn't be able to blink if Blitz already grabbed you by your throat, but you still do for some unfathomable reason. See? Simple change of perspective and I made blinks being at fault.
Yeah, and Hitler did nothing wrong. By my logic, NEITHER Blitz or Darius pulls should get you if you blink out. Just like how you aren't hit by Ziggs ult if you flash out. The way Darius' Apprehend is coded is that it goes off before the animation does. Caitlyn had that on her auto attacks before and it was considered a bug and fixed. All signs, all precedents point to Darius' Apprehend needing to be fixed.
: yeah it kinda is but i wouldnt realy blame darius as much ... other champions are simply owerloaded as fk compared to him and ballance wise riot cant compensate darius with simple power nor longer pull as it would make him 100% broken
I don't blame him. I blame Riot. Riot has shown time and time again that they don't know shit about balance and an ineptitude to fixing bugs.
Vistha Kai (EUNE)
: Hard CC and snares prevent usage of movement abilities, but won't stop those in progress. Only dashes can be stopped by airborne CC, all blinks with channel times can be interrupted with any hard CC and snares(Fiddle, TF and Shen's ults) Well, the thing is Darius is a pull/knockback while Cho'Gath is a silence, then there is Annie with a stun and Morde with raw damage. Other than that it's the same mechanic. You got tagged durning the cast time = you will suffer all effects of the spell. Why does that work? Well, in case of Kassadin and Ezreal's blinks can't be interrupted with CC durning their cast times. Darius' pull applies the CC after a delay when both Kassadin and Ezreal finished their blinks. Yes, it's kind of stupid, but funny to watch as Ezreal waits for your pull for so long he has to blink away or he'll die. Then you pull him! It's still hard to time Apprehend aganist Flash, though.
The thing is, Blitz doesn't still pull me when I flash away. Darius' E isn't a targeted ability, therefore it if it misses it should goddamn miss.
: > [{quoted}](name=Ed2Cute,realm=NA,application-id=3ErqAdtq,discussion-id=WZieVYEG,comment-id=00060000,timestamp=2015-05-16T20:13:58.651+0000) > > Cho's won't stop you from flashing even though you get silenced. Also, Zilean's bomb doesn't do that and Trist's is targeted. no but what I am saying is that they are the same mechanics. zil and trist are single targeted, darius and cho's are AOE. all they would have to do to fix this. is delay that mark to the same time as the actual proc of the ability. that way if you flashed out of range then it would not affect you
Zilean's is actually an AoE he throws on the ground now. Idk if you've played him or with him since his change. And yes, that is all they would need to do. ALSO, because latency is a huge issue in this, they could invest in some goddamn servers instead of trying to host 30 different tournaments every week in 150 different locations. Lower latency = more precise actions. I could flash Cho Q if he didn't cast it 2 seconds ago and I just got the update on that.
: Chogaths scream does the dame thing. its kind of a delayed effect. once the champ cast's the ability in an area, evrything inside it is marked including you, meaning that regardless of rather or not you are out of the the range of the animation, you will still take what ever effects that ability has. its similer to zilians and trist's bomb. it sticks to you. but with the case of darius and cho, the CC are delayed with it.
Cho's won't stop you from flashing even though you get silenced. Also, Zilean's bomb doesn't do that and Trist's is targeted.
: I heard some {{champion:72}} players complaining about this a few months ago. They said Skarner's ult use to do the same thing, but they fixed it. So... why can Darius still do this?
The thing is, Skarner's ability is targeted, so it at least made a little sense. If it goes off, well it went off. But Darius' E is like if you flashed out of the line of Nidalee spear and still get hit. Like wtf?
Renaille (NA)
: > [{quoted}](name=Ed2Cute,realm=NA,application-id=3ErqAdtq,discussion-id=WZieVYEG,comment-id=,timestamp=2015-05-16T09:50:56.488+0000) > > Because I don&#039;t see that bug with literally any other hook Probably because it isn't a hook.
Or vortex. It's one of those, yes it is.
: > [{quoted}](name=Ed2Cute,realm=NA,application-id=3ErqAdtq,discussion-id=WZieVYEG,comment-id=00000000,timestamp=2015-05-16T10:14:24.690+0000) > > No, Ezreal E specifically gets OUT of hooks (idk about Darius E). And Jayce E will knock you back after your flash is over, but still in the direction away from Jayce. Darius' E specifically DOES NOT HIT YOU... and then pulls you back. You, sir or madam, are stupid. I agree having this mechanism on Darius's e is particularly more powerful than on ezreal or jayce. Seeing as how it pulls you in. What gets me isn't so much the fact that he can do it so much as how easily he can do it. Even if he started .1 seconds before you flash you still get pulled. When flashing you don't get enough of an indicator to tell you that it'll be too late. Would be nice if you got to see him go through the animation a bit before deciding its either okay or not okay to flash. If the flash will be in vain or not. As it stands you think you got the flash off early enough before he began his pull.. But nope he still pulls you. It punishes good reflexes/good reaction time this is why I dislike it.
Yeah, exactly. Or there should be a procedure that runs that refunds flash if it were rendered null or wasted. Like if I flash from Darius and get pulled anyway, refund the flash. Why the hell should it be wasted when it's the game own poor mechanics? Not if you like die from ignite, but it was was genuinely like you did not flash at all.
: THAT is exactly why I love playing Darius, I've seen a metric ton of ragequits after a couple of successful flash-snatches are executed on the enemy carries. Everytime I get s successful pull on some weasel ADC I can hear that guy from Mortal Kombat >"GET OVER HERE!" Good times.... and they said Darius is a bad jungle, mwahahaha. {{champion:122}} {{summoner:4}} {{champion:81}} nooooooooooo!!!!!
Yes, the Darius player is happy about this. Just like Nasus players were happy when his ult had a 1:1 ap ratio or Cinderhulk players could 1-shot everyone (both on PBE). Or just like how I was happy in WoW during Cataclysm when paladins could do millions of DPS with Divine Storm and Seal of Truth. BUUUUUUUUUT that doesn't mean it's ok.
: because darius's e is a delayed pull first you get tagged as someone who got hit with the pull then you flash out and then darius actualy pulls you
Yeah... and it's lame as fuck.
: if the animation started before you flashed, it still hooks you back. yes, its a game mechanic and exists in other places. its one reason for example, why you cant flash garens ult. if you flash, when the animation already started, its still gonna hit you where you arrive. even though youre already far out of the initial cast range.
It's not a game mechanic. Show me the text that says it is. In game says he just sweeps his enemies up with his ax. LoLWiki says that, after a brief delay, he'll pull enemies in front of him. Neither text implies you can't flash out. LoLWiki actually implies you should be able to flash out because if you flash to _not in front of him_ then you would get away. Also, Garen's ult is a targeted ability. Darius' e is not. You can't miss Garen ult, you can miss Darius e.
Qwandee (NA)
: you're stupid that's a game mechanic ezreal e and jayce e and all kinds of shit does that.
No, Ezreal E specifically gets OUT of hooks (idk about Darius E). And Jayce E will knock you back after your flash is over, but still in the direction away from Jayce. Darius' E specifically DOES NOT HIT YOU... and then pulls you back. You, sir or madam, are stupid.
Rioter Comments
: Received 2 Notifications Just Now...
Got 'em too. Both very old. Both very broken.
TomA3X (EUW)
: Really? Wow, what about dragonblade? That one is my favorite. I thought they did bring it back for a short while, I can't remember when though
I don't like Dragonblade because of her splashart and hair. :p I think we can agree that Crimson Elite is the worst. And no, Champ Riven didn't come back.
: Hey buddy, read this real thoroughly then delete your thread, ok? https://support.riotgames.com/hc/en-us/articles/201751834-MMR-Elo-Boosting
> [{quoted}](name=Valkyrie Witch,realm=NA,application-id=K6EGEal2,discussion-id=qQ1GAjXh,comment-id=0000,timestamp=2015-05-13T08:19:25.546+0000) > > Hey buddy, read this real thoroughly then delete your thread, ok? > > https://support.riotgames.com/hc/en-us/articles/201751834-MMR-Elo-Boosting Technically, if he duos instead, it's not against the rules.
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Ed2Cute

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