: Trolls still exist?
> Trolls still exist? The internet still exists, yes.
: So we're all going to pretend like it doesn't matter if you have 4 inting teammates that dont ward or do objectves, if you're good? You can still climb ez with an entire team thats inting and an afk? That's what we're all saying?
Ah, the true meaning of this thread. The classic ELO hell myth. No, diamond+ players don't get hardstuck in silver "because its iMpOsSiBlE to climb". Look at any bronze to diamond series on YouTube for hundreds of examples that ELO hell is bullshit
: Do people that are Master & Challenger have to start over each season?
The highest you can get placed is Plat 1. However, their MMR is still held over from last season so they still will only get matched with other high ELO players
: Counterplay to Zhonyas
Wait for it to end. It's not like they're going anywhere
: Ranked system by role
They tried that this season lol. It was a spectacular failure
xALESIAx (EUW)
: What happens if I miss one day of the anniversary gifts?
You could wait till the last day then complete all the missions at once if you wanted to. They'll all still be there. You don't miss any if you can't play everyday
: https://u.gg/lol/champions/garen/build #1 even on U.GG
Altiverse (EUNE)
: How in hell wasn't Garen hotfixed yet? - Another rant on one amazing team in a big company
I lol'd pretty hard when you tried to make Garen's kit seem overloaded. A real gem that one
: Goku and vegeta batteled in ep 24 and 224 so i don't know what's lol about that.
> Goku and Vegeta beat each other ~~off~~ up a few times. beating _off_ means jerking off/masturbating. Beating _up_ is what you're looking for
: imagine being so blind as to ignore the impact of 4 other people in TEAM game and blaming only yourslef. i mean if you do that more power to you, but i'm just gonna be actually rational and think cause and effect, instead of this self guilt bs.
So incredibly delusional. One game isn't what ranked is about in this game. You have 4 randoms on your team and 5 on the other. The difference in your skill vs the average skill level in the ELO you are currently in is how much impact you have over the match. If you are ***actually*** "OmG sO mUcH bEtTeR tHaN tHiS eLo" then you will have far higher impact and win far more games than lose. Not all of them, like I said sometimes you get a shitty hand. But this is ***PROVEN*** over and over and over and over again by high ELO smurfs absolutely fucking stomping through low ELO with 90%+ win rates. Thousands upon thousand of examples all show this to be true. Find me one example of a Diamond+ player not trolling and actually getting hardstuck in silver. ***ONE***. Hell, ratIRL had a smurf earlier this season where he didn't lose one single game until mid/high diamond ELO Yes, as you approach your true ELO this will slow down as your skill level gets closer and closer to the average of your ELO so you could float around a division. Contrary to popular belief, Riot doesn't go around fixing matches against single players. It's mathematically completely impossible. The shitstomps that occur are a result of people being inconsistent. A player can go 10/0 one match and 0/5 the next. This is why a bit of a grind is necessary but by this point you're already close to your true ELO anyway
: DBZ explains why individual climbing and matchmaking is bad
I mean if Frieza didn't fuck around he could have slaughtered all the Z fighters easily. Literally the only reason they won was plot armor Imagine being this delusional that you think this actually makes sense. It's absolutely fucking insane the lengths people will go to blame anything but themselves. I think y'all need to get your shit together because people, if anything, are creatures of habit and you are really, ***really*** fucking yourself hard in life by allowing yourself to get into this habit. The habit of deflection instead of being self critical and working on improvement. Sure, sometimes you get dealt a shitty hand but you need to figure out a way to work through it and not collapse and find a scapegoat
: I don't understand why you are being downvoted. Although this post has an angry vibe to it and you curse, you are given a pretty negative overall experience and appeal of League's player base. Trust me, I get it. There are a lot of bad people out there. Not just game community wise, but in general too. Usually when people play a competitive game, they flame. When they learn what gets them ahead and are taken away from a teammate, that too is flammable. Because like a sport, it is hard to hinder a teammate if the goal is simple. Though, that is where and why such player behavior negatively applies to player reform. I can't tell you how many times I have received "instant feedback" from a bad playerbase. I managed to keep my cool and find a couple of people I can play with spread out in different time zones. These people are less likely to cause you this distress. I for one, feel broken and have lost most of my will to play hard because league has gotten to that point where putting in a lot of time, effort and soul is bannable by communicating to your team that you need help. The point being made here my dude, is that the higher the ELO, the most likely you're going to be surrounded by people who would rather hurt you because interpretation of everything is different. I see that you're a new account and like most accounts, they're given a massive overflow of bad players exhibiting bad behavior because these accounts are known to be "pre-banned people" for the hate they harbor. Lighten up chap. The larger you become- the more often you are treated better and or are surrounded by the right players.
Probably because he's using one uncommon example to project on to the community as a whole. Generally supports dont get flamed that much except occasionally when bot lane doesnt go so well. Even then it's just as common to see the support flame the ADC as it is the ADC to flame the support. Jungle is really the punching bag role. You get flamed ***far*** more in that role than any other. It's not even close.
Zed genius (EUNE)
: > Of course Botlane is the strongest lane it has two roles on it, it has two players. So they are nerfing bot and buffing solo lanes to equalise that difference. ~~They are also nerfing jungle because i think they hate junglers~~ Where's the fault in that?
Maybe in ardent meta. But Mid has been either the strongest or second strongest role since...... ever lol
: When Mario Kart has less RNG than this "competitive" "esport" game
Bârd (NA)
: Preseason is there to fix the issues in the game, not to add gimmicks.
Preseason has always been the time for huge changes
Nixogan (EUW)
: Fuck autofill
Alright then take away role selection and go back to pick order where you get your role less. Autofill is required for role selection to work as players queue up for different roles more than others. The rest of us aren't waiting in hour long queues because a handful of players are babies that can't handle playing a different role occassionally. This is a team game is not all about you so if you can't handle that then go find a single player or solo game
Bonten (NA)
: i love how 90 percent of people buy ghostblade over duskblade because the little bit of damage isnt enough compared to the movement speed and attack speed of ghostblade. so by reducing the passive of duskblade it would be a 3.3k item with 55 ad and 18 lethality. compared to hourglass which is 400 less gold 75 ap 45 armor and text basically reads do no damage to me and go fuck yourself. and nerfing 5 armor and 10 cdr isnt going make it weak. imagine paying 3.3k gold for 55 ad and 15 armor pen that scales to 22. 3.3k - 2.9k 22 armor pen- 40 armor 55ad-75ap these items arent even comparable
I thought people were over duskblade by now. It's like half an auto attack at this point
: How about we fix the awful AP bruiser itemization as well? Make melee-only AP bruiser items that can be used by Rumble, Singed, Mordekaiser, Sylas, etc. but won't be endlessly abused by Brand and Cassiopeia as well. DoT champs particularly like Singed and Rumble suffer from having really inflexible itemization for damage stats. Singed can't even build magic penetration normally, ffs. And tell me what other combo needs two items to get its full value other than {{item:3116}} and {{item:3151}} ?? You don't get the full Torment passive on your DoT unless you buy a Rylais as well, it's ridiculous. Give us more AP Bruiser/DoT items, please.
You don't need those two to get full value. You just need a slow or CC lol
: "We’re also looking for other small improvements we can make across the item system"
sooooo....... nerf everything but ADC, support, and tank itemization. I see what you're doing here
Kat XD (NA)
: They don't need to build them every single game, the point is that they have more options. So what's the issue, you don't want more item choices in the game? Too complicated for you?
No dude. They have the same amount of options and just like Kat isn't going to build RoA, Zed isn't going to build Mallet. But you are intent on sinking with the ship you set sail on so you just attempt to dismiss a valid point away then deny that ***the EXACT same logic you are using also applies to your argument. *** But hey, you already knew that which is why you only brought up resistance items and ignored HP to begin with. Wow, very "convenient" that you forgot all those. Totally wasn't intentional at all
Áery (NA)
: I really HOPE for S10 the ladder gets a HARD MMR reset
FUCK. NO. Can people not even remember the beginning of this season? The reset was a harder reset than normal and it completely fucked ranked for months
Kat XD (NA)
: {{item:2065}} {{item:3174}} are technically support items, {{item:3001}} does not give AP, and {{item:3001}} {{item:3027}} {{item:3040}} are not cost-effective on energy-based or manaless champions. Hey now. Look at that.
Looks more like you desperately trying to dismiss away the truth. Like all those AD items are built by every AD champ. Lolk. Going down with the ship I see
Kat XD (NA)
: Armor items with offensive stats for AD champions: {{item:3026}} Magic resist items with offensive stats for AD champions: {{item:3139}} {{item:3156}} {{item:3091}} Armor items with offensive stats for AP champions: {{item:3157}} Magic resist items with offensive stats for AP champions: {{item:3102}} As far as the scaling goes, 1 point in either MR or Armor increases a champions effective total HP by 1% per point, they scale identically.
Does HP suddenly not count or something? Hp is far better anyway as it's effective vs all damage types. Including true damge. {{item:3001}} {{item:3152}} {{item:3027}} {{item:3040}} {{item:3151}} {{item:3116}} {{item:2065}} {{item:3165}} {{item:3078}} {{item:3053}} {{item:3022}} {{item:3814}} {{item:3071}} {{item:3748}} so together it now looks like: {{item:3001}} {{item:3152}} {{item:3027}} {{item:3040}} {{item:3151}} {{item:3116}} {{item:2065}} {{item:3165}} {{item:3157}} {{item:3102}} {{item:3174}} {{item:3026}} {{item:3091}} {{item:3156}} {{item:3139}} {{item:3078}} {{item:3053}} {{item:3022}} {{item:3814}} {{item:3071}} {{item:3748}} Hey now. Look at that. Edit: forgot{{item:3161}}
: I missed you all
Haven't played on this account this season enough to get honor 5 but does having no punishments on my account ever since I started in season 3 count?
Verxint (NA)
: "One-shot" has lost all meaning *Someone gets ganked by 3 people* "Wtf he just oneshot me" *Someone is at 1/3 hp, hit by spell and dies* "Wow [that ability] just oneshot me"
Someone gets taken 100-0 over 10 seconds "wtf one shot"
: Classic anti-fact lol community, how do you learn how to play against a yasuo or riven/fiora as yi if they are 5/0?! What i can outplay them? WoW i didn't know i could! Okay i missed the part about me actually not getting one shot or half shot by their farts.
: > [{quoted}](name=Pika Fox,realm=NA,application-id=3ErqAdtq,discussion-id=EI3dJWlj,comment-id=00010000000000000000000000010000000100000000,timestamp=2019-10-14T17:40:56.219+0000) > > "If you buy items, you do more damage". > > That is the argument you are making. You missed the rest of the math. I'll help you out by quoting myself for the second time in this thread. Just making sure no nefarious hiding of data is happening here. > Damage Taken: 24% > Damage from a Talon crit (no AD items): 52 (accounting for Randuin reduction) > Damage Taken: 29% > Damage from a Talon crit (**with item AD** [of 190]): 162 (accounting for Randuin reduction) > Building the same amount of raw AD (190) with no Lethality would take you from 52 damage to 74 damage, an increase of only 0.7 times. > You get an additional 240% damage by building Lethality with that 190 AD than you would if you had only built the 190 AD.
Dude no you dont. Wtf even is this math? If you take 100 physical damage without the lethality, you will actually only take 24 damage. If you took the same 100 damage with the lethality factored in you would take 29. Thats not 240% lmao
: > [{quoted}](name=Eedat,realm=NA,application-id=3ErqAdtq,discussion-id=EI3dJWlj,comment-id=0001000000000000000000000001,timestamp=2019-10-14T17:09:22.842+0000) > > Holy hell ***WUT?*** > > Armor has a cost of 20g each so 67 flat pen negates 1370g, not 2400g. Second, you seem to think that flat pen counters armor when it's literally the exact opposite. Armor and flat pen cancel each other out equally. 1 armor cancels out 1 flat pen and vice versa. However, armor is far cheaper than lethality in both actual cost and opportunity cost. This is why flat pen is absolute dogshit against tanks and why armor is a direct counter to it, not vice versa. Everyone already knows this. You can completely cancel 3 ***full*** lethality items worth of Lethality with a single {{item:3075}} and still have an extra 30 left over to negate some of the AD > > Second, wtf is your math? > Total Armor: 310 > Damage Taken: 24% > Damage from a Talon crit (no AD items): 52 (accounting for Randuin reduction) > Damage Taken: 29% > Damage from a Talon crit (with item AD): 162 (accounting for Randuin reduction) > Effective Armor Negation: 310 - 67 = -67 Armor > Effective Cost Negation (Assassin's of Tank's): 310 armor - 67 armor = 0.21 * 11,250 = 2,431 gold negated > > How the hell does damage taken increase by a fifth but you claim the damage ***triples***? Like what the fuck? Thats not how math works. 5/24 is about a fifth, not triple. The tank would take ***a fifth*** more damage with the flat pen than without it. Triple? What? > > ....Did you calculate the damage a Talon with no items would do then compare it to a Talon with items and then try to say the lethality was doing all of that?? I compared a Talon with no items to at Talon with only Lethality items. The point was that in addition to Lethality, those items add a substantial amount of raw AD for very little cost. This is chiefly what makes them imbalanced. By building purely Lethality items, Talon can triple his basic attack output against a tank with 310 armor. Building the same amount of raw AD (190) with no Lethality would take you from 52 damage to 74 damage, an increase of only 0.7 times. You get an additional 240% damage by building Lethality with that 190 AD than you would if you had only built the 190 AD. Edit: Sorry, my math was wrong. 0.7 times, not 1.7 times. It's even worse than I thought.
> I compared a Talon with no items to at Talon with only Lethality items. You cant be serious {{sticker:zombie-brand-facepalm}}
: > [{quoted}](name=Eedat,realm=NA,application-id=3ErqAdtq,discussion-id=EI3dJWlj,comment-id=00010000000000000000,timestamp=2019-10-14T14:35:21.907+0000) > > Yes dude they negate the damage you build. Negating damage is the same thing as reducing damage. It negates your AD and AP. Thats literally their entire point lol. Armor/MR negate your AD/AP. Pen negates part of your Armor/MR Let me try to explain this. Armor: Reduces a percentage of damage sustained from physical sources. 100 Armor = -50% physical damage. Can be counteracted through one of various abilities or items that bypass armor. Lethality: Reduces an established amount of armor. 21 Lethality = -21 Armor. Can be counteracted by not being anywhere near the champion with Lethality. So let's assume the _only_ method of penetration a champion is applying is All The Lethality Possible. Let's take a look at two builds, with the same number of items. And I'm not even sure I'm calculating Armor right, I'm being generous. {{item:3110}} {{item:3075}} {{item:3143}} {{item:3068}} **Cost:** 11,250 **Total Armor:** 310 **Damage Taken:** 24% **Damage from a Talon crit (no AD items):** 52 (accounting for Randuin reduction) {{item:3147}} {{item:3814}} {{item:3134}} {{item:3142}} **Cost:** 9,900 **Bonus AD:** 190 **Armor Reduction:** 67 {{item:3110}} {{item:3075}} {{item:3143}} {{item:3068}} vs. {{item:3147}} {{item:3814}} {{item:3134}} {{item:3142}} **Total Armor:** 243 **Damage Taken:** 29% **Damage from a Talon crit (with item AD):** 162 (accounting for Randuin reduction) **Effective Armor Negation:** 310 - 67 = **-67 Armor** **Effective Cost Negation (Assassin's of Tank's):** 310 armor - 67 armor = 0.21 \* 11,250 = **2,431 gold negated** **EFFECTIVE GOLD VALUE:** 8,819 vs 9,990 White ONLY these four Lethality items, Talon is inflicting **a little over three times** as much damage as he otherwise would for **1,350 less gold**. Cost negation is ballpark, as it doesn't account for health or utility, but chiefly, these items are damage reduction items. ----- Now let's look at the same build against a Hard AD Jinx build. We'll assume Jinx is using minigun, not rockets. Despite it being one of the top AD items, we **won't use Infinity Edge**, so as to avoid cheesing our crit calculations in favor of the ADC and making my argument look better. We also **won't use any Lethality items**, so the full Armor applies. {{item:3110}} {{item:3075}} {{item:3143}} {{item:3068}} **Cost:** 11,250 **Total Armor:** 310 **Damage Taken:** 24% **Damage from a Jinx crit (no AD items):** 50 (accounting for Randuin reduction) {{item:3812}} {{item:3072}} {{item:3508}} {{item:3095}} **Cost:** 13,400 **Bonus AD:** 290 **Armor Reduction:** 0 {{item:3110}} {{item:3075}} {{item:3143}} {{item:3068}} vs. {{item:3812}} {{item:3072}} {{item:3508}} {{item:3095}} **Total Armor:** 310 **Damage Taken:** 24% **Damage from a Jinx crit (with item AD):** 175 (accounting for Randuin reduction) **Effective AD Negation:** 290 - 0.76 = **-220 AD** **Effective Cost Negation (Tank's of ADC's):** 290 AD - 220 AD = 0.76 \* 13,400 = **10,184 gold negated** **EFFECTIVE GOLD VALUE:** 11,250 vs. 3,216 Wait, _what?_ Ah, but realize that **every AD item in this build is at least as useful for its utility as it is for its AD**. Death's Dance provides delayed damage and self-healing. Bloodthirster provides lifesteal and overheal. Essence Reaver provides cooldown reduction, crit chance, and mana recovery. Stormrazor provides kiting potential and bonus magic damage, which wasn't even added to this calculation at all. **These values are not easy to quantify**, and thus I haven't added them to the effective gold calculation at all. Whereas the tank's items are primarily useful for their high Armor value, Jinx's items - like all finished AD items - are primarily useful for the utility they provide. If I were to make a ballpark estimate of the utility value in all these items, I'd put it around 9,000 gold, which would place Jinx's effective value at 12,216... but again, these figures are almost possible to quantify, so this can't be taken as a practical calculation. Of course, I've also skipped a few of the highest AD items because either A, they added crit damage, or B, they added Lethality. In addition, **the tank's entire job is to be a target and soak damage**. The AD carry's job is to **push objectives and wear down melee fighters from a distance**. A tank having 310 armor isn't preventing the ADC from doing her job. She can just avoid him and split push, let her tank block him while she maneuvers to flank squishies, etc. By stripping 21% of the tank's armor **the assassin is actively making a tank 21% less able to do his job** when he tries to draw the assassin's fire. Moreso if Black Cleaver is factored, because it increases _all_ the damage he takes, not only from the assassin. No tank item reduces all damage an ADC inflicts. ---- **In summary**, Lethality items are cheaper than the items other AD champions build, and they're directly responsible for stripping somewhere in the realm of _2,500 gold_ from the tank's net worth. Hard tanks don't generally get to farm, so that gold isn't easy to come by. More likely, by the time the tank even approaches the last of these items, he's already died to the Lethality Assassin several times because said assassin has all his items already. And this doesn't even account for other items an assassin likes to build. I even put Serrated Dirk in there, and no late-game assassin has Serrated Dirk. Gimping the assassin's build, he _still_ significantly hinders the tank's ability to, well, tank. They are not the same thing.
Holy hell ***WUT?*** Armor has a cost of 20g each so 67 flat pen negates 1370g, not 2400g. Second, you seem to think that flat pen counters armor when it's literally the exact opposite. Armor and flat pen cancel each other out equally. 1 armor cancels out 1 flat pen and vice versa. However, armor is far cheaper than lethality in both actual cost and opportunity cost. This is why flat pen is absolute dogshit against tanks and why armor is a direct counter to it, not vice versa. Everyone already knows this. You can completely cancel 3 ***full*** lethality items worth of Lethality with a single {{item:3075}} and still have an extra 30 left over to negate some of the AD Second, wtf is your math? > Cost: 11,250 Total Armor: 310 Damage Taken: 24% Damage from a Talon crit (no AD items): 52 (accounting for Randuin reduction) > vs. > Total Armor: 243 Damage Taken: 29% Damage from a Talon crit (with item AD): 162 (accounting for Randuin reduction) Effective Armor Negation: 310 - 67 = -67 Armor Effective Cost Negation (Assassin's of Tank's): 310 armor - 67 armor = 0.21 * 11,250 = 2,431 gold negated How the hell does damage taken increase by a fifth but you claim the damage ***triples***? Like what the fuck? Thats not how math works. 5/24 is about a fifth, not triple. The tank would take ***a fifth*** more damage with the flat pen than without it. Triple? What? ....Did you calculate the damage a Talon with no items would do then compare it to a Talon with items and then try to say the lethality was doing all of that??
: > [{quoted}](name=Eedat,realm=NA,application-id=3ErqAdtq,discussion-id=EI3dJWlj,comment-id=000100000000,timestamp=2019-10-14T11:00:24.480+0000) > > Dude this is exactly what armor and MR do lmao. It's their entire point Armor and MR don't negate. They reduce damage on a percentile basis, and they can be bypassed by simply outplaying the other team and hitting squishies first. Lethality literally negates a portion of another player's stat entirely, and the only way around it is to literally avoid the champion building Lethality and not engage at all. Which is the opposite of a tank's job.
Yes dude they negate the damage you build. Negating damage is the same thing as reducing damage. It negates your AD and AP. Thats literally their entire point lol. Armor/MR negate your AD/AP. Pen negates part of your Armor/MR
UniSect (NA)
: You're missing the point. Its not the math or my estimation. Its about if I can exceed 54% cooldown on kassadin's ult. Normally its 2 seconds. 40% is 1.7, then how much is an extra 14%?
: I'm not the most well versed in this stuff, but I think applications that have in game overlays are prohibited. Anything outside the game is fine, but overlays are not. I'd try to get confirmation about that though. Just in case, send a ticket explaining your situation and presenting evidence that a Riot employee actually made a statement about this particular application. The worst that happens is... nothing. You have already been banned, so trying to argue your case can't make the punishment worse. At best, the ban gets revoked and you get a warning if there is actually a problem.
An overlay by itself is no problem. An overlay that displays stats probably would be
: I got banned for using a third party software, yet I never had one.
Real time stats in game may not be allowed. I don't understand why people use these things when they're such a gamble. They can be fine one day then one tweak or new feature crosses the line and you lose everything
: > [{quoted}](name=VanCanBanMan,realm=NA,application-id=3ErqAdtq,discussion-id=EI3dJWlj,comment-id=0001,timestamp=2019-10-14T06:22:23.360+0000) > > Cuz AD assassins are pretty much locked one build path that being {{item:3147}} {{item:3142}} {{item:3071}} {{item:3814}} {{item:3036}}/{{item:3033}} and Duskblade is a MUST HAVE on almost any champ that builds lethality. i think there should be more lethality item diversity I think there should be less lethality. Bake it into kits if it's so important to a champion's success. As I've proven in the past day, it's snap-of-the-fingers easy to come up with assassin kits that rely on something other than armor penetration to do their damage, so why can't that be where the diversity lies? Obviously the answer is "Because Riot won't do that" but that's not the point here. I've never been a fan of Lethality. Any item build that directly negates what another player has built is... unfortunate. Grievous Wounds are the one thing I'm alright with on that front, because healing can absolutely make or break a game, and skilled players can still win fights without lifestealing or getting the heals they're used to. Lethality, on the other hand, takes the core items of an entire role (that of the tank, and partially of bruisers too) and just... negates them. Just flat out cancels them out. Basically, if I build Thornmail for 2900, usually scraping it together because tanks often support... an assassin gets to negate a full 26% of the benefit by just completely ignoring 21 armor, _while_ getting +55 AD, for the same amount of gold. Their 2900 not only gives them 2900 worth of AD, but negates 754 gold worth of my labor just by having the item.
> Any item build that directly negates what another player has built is... unfortunate. Dude this is exactly what armor and MR do lmao. It's their entire point
: does that matter in this thread? another genuine question. what does it serve to state here?
Someone said "must be a NA thing" so I was offering my input
: are you saying im lying then? genuine question cause idk why you would even say this otherwise.
I'm saying I've never seen one
Myrmiron (EUW)
: Must be a NA thing cause I have never seen someone say they're gonna rape someone or force them to work in their kitchen on EUW. On EUW you just get told to "KYS" or to uninstall. ¯\\\_(ツ)_/¯
Been on NA since season 3. Never seen a rape joke or threat. Outside maybe 'I'm gonna fuck your mom'
Kelg (NA)
: How does something like reworked Garen get through to live?
He's OP but not "disgustingly broken". Wouldn't even make my top 10 most busted shit that made it to live
: Wtf is this skill matchup???!!!
Why would you lie about something that's so easy to look up? Like it literally took 5 seconds to see that you are lying lol
Muzen (NA)
: > [{quoted}](name=Eedat,realm=NA,application-id=3ErqAdtq,discussion-id=YtRUmiKz,comment-id=0000000100000000,timestamp=2019-10-13T14:57:27.559+0000) > > No, what is clearly happening is you are just defending your main who is clearly OP because you want him to remain OP and don't want the nerfs that he obviously needs. Hence all the deflection and bias nah i don't care about "op" because i can play any champ in the game. i just like to main garen and WANT TO PLAY HIM but now he is getting banned and i'm getting TROLLED IN ALL MY RANKED because of people like you who create this sort of hype. again i did not have problems in lane with garen before.
Then why do you post in every single garen thread defending him instead of just taking the nerf and getting your champ back? Like you are saying one thing and doing the complete polar opposite. It is quite obvious he needs nerfs. People won't shut up about it when he's this strong. He is going to be picked and banned a lot. If he got nerfs, it would solve all these things and give you exactly what you claim to want. But what you say you want isn't actually what you want. You want him left in this OP state while everyone else but you stops picking him and nobody is allowed to say anything about it. Sorry, doesn't work that way.
: Permanently Banned Because of This?
That's kinda tetering on the line for a chat restriction which is perma in your case because previous punishments. In my book I wouldn't chat restrict that but I don't get a say. All you can do is submit a ticket but overturning a perma is pretty rare. Just be as respectful as possible in the ticket Edit: hold up > Game 2 .... where is game 1? And possibly game 3?
: I MADE IT TO DIAMOND!!!!
QancerClown (EUNE)
: Every site shows that Garen is overpowered
Shaco is 53% WR with 10% pickrate. That is not a "onetrick champion". His winrate spiked at the same time that his playrate tripled. In definite need of nerfs not buffs lol
Muzen (NA)
: > [{quoted}](name=Eedat,realm=NA,application-id=3ErqAdtq,discussion-id=YtRUmiKz,comment-id=00000001,timestamp=2019-10-13T14:32:08.006+0000) > > This is called deflection. Instead of addressing the point, you ignore it and attempt to deflect attention away to something else. It looks exactly like this. It's a complete shit defense that attempts to get people to ignore the topic and focus on something else > > The defense doesn't even make rational sense either. Even if Darius or Yi were busted OP (which they're not), that does not stop Garen from *also* being OP (which he is). i do not care nor want garen to be op because YOU do not know how to play against him so i would still kill you. it's people like YOU that makes my champ to get banned when i did not asked for any buffs ty.
No, what is clearly happening is you are just defending your main who is clearly OP because you want him to remain OP and don't want the nerfs that he obviously needs. Hence all the deflection and bias
Gøtcha (NA)
: So I'm serving a 2 week suspension for intentionally feeding and I just won a game 5/24 Twitch.
You realize that anyone on the same server as you can literally just watch the replay of you inting right? https://gfycat.com/illustriousvaingar
Muzen (NA)
: everyone always complained about garen but nothing is said about darius who can just touch people 5 times and they're dead. plus he can reset his ult and get pentas. what about master yi who can 1v5 your whole team and this has been going forever. it's just that people can't leave garen in peace for a sec. and btw i was ALWAYS winning my lane with garen before and after this buff BUT STILL i am getting trolled in every ranked match. so it doesn't mean ANYTHING.
This is called deflection. Instead of addressing the point, you ignore it and attempt to deflect attention away to something else. It looks exactly like this. It's a complete shit defense that attempts to get people to ignore the topic and focus on something else The defense doesn't even make rational sense either. Even if Darius or Yi were busted OP (which they're not), that does not stop Garen from *also* being OP (which he is).
ZXL (EUNE)
: Shaco mains only
> Shaco mains only Isnt even a shaco main {{sticker:zombie-brand-mindblown}} Second, Shaco is busted rn and needs nerfs lol
: ??
Bundles are only 5% off if you already own the champs
Rioter Comments
: New LoL Launcher...It's not bad!
If anything just make a dark mode for people that don't like the bright client
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Eedat

Level 74 (NA)
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