: lucian have 30% pick rate... he's still strong
Pick rate has nothing to do with strength. There are a lot of strong champs with low pick rates and weak champs with high pick rates
: Riot has no idea how to balance Black Cleaver.
> Sadly, only two of them are noticely too strong Cleaver, Graves and Lucian. ......Graves and Lucian arent even strong right now lol {{champion:104}} is sitting down at 46% after multiple rounds of nerfs {{champion:236}} is sitting at 48% after his nerf and BortK indirect nerf
: If i dc b4 the 3 min forfeit option expires for my team, I should not get the full penalty of leaver
> If i dc b4 the 3 min forfeit option expires for my team, I should not get the full penalty of leaver .......but you're a leaver at that point........
: If I roam I lose CS and can't carry, If I stay in my lane all the lanes feed and I still can't carry
You are roaming incorrectly. Shove your wave under tower before roaming. You'll lose like 3 CS by the time you get back
Voluug13 (NA)
: 3% for a champion's main role is small. 1% for a very off/side-role is decent.
Jungle isnt Wukong's "very off-role". He has a 1% pick rate Jungle and 1.2% pick rate top lane. He has had a 50/50 split between Jungle and Top for 5 years
Lakrosin (NA)
: > [{quoted}](name=Eedat,realm=NA,application-id=3ErqAdtq,discussion-id=f63uEzBP,comment-id=0015000100000000,timestamp=2017-06-21T21:30:24.230+0000) > > Jesus Christ.... > > [54% on leagueofgraphs](http://www.leagueofgraphs.com/champions/stats/malzahar) > > [55% on op.gg](https://na.op.gg/champion/malzahar/statistics/mid) > > [55% on champion.gg](http://champion.gg/champion/Malzahar/Middle?league=) > > [55% on lolking](http://www.lolking.net/champions/malzahar#/overview) What part of Jungle, support, and mid are different lanes did you not understand? You have overall, mid, mid, and overall. Malzahar used to be jungle as well and you want him nerfed. You need to look at his mid **and jungle** at least. Support is only secondary, but people have gotten used to using him as support. He has a 51.39% winrate in challenger overall. It's not 55%. He has 52.23% winrate including all other ranks. The fact op.gg doesn't list his jungle winrate is disturbing.
> Malzahar used to be jungle as well Nope. Nobody played Jungle Malz. No site ever displayed Jungle Malz's stats because nobody outside of like 5 people ever played it. Your argument is ridiculous. Thats like saying "Well Draven is strong right now but we shouldn't touch him because op.gg doesnt display his jungle win rate and I dont think he's good in the jungle" Thats ***INSANE*** I've provided data but its quite obvious you dont give a damn about an actual discussion and are desperately trying to cling to any completely insignificant detail you possibly can. > Challengers on op.gg have a 51% winrate. Legitimately worthless. Its about as worthless as me saying [BUT MALZ HAS 63% WINRATE IN EUNE CHALLENGER! SO OP!](https://eune.op.gg/statistics/champion/) Nobody gives a damn about sample sizes of 50 because they're worthless
Lakrosin (NA)
: > [{quoted}](name=Eedat,realm=NA,application-id=3ErqAdtq,discussion-id=f63uEzBP,comment-id=00150001,timestamp=2017-06-21T21:11:22.086+0000) > > I literally linked two sources in the original post > > # ? 2 =/= 3 or 6
Jesus Christ.... [54% on leagueofgraphs](http://www.leagueofgraphs.com/champions/stats/malzahar) [55% on op.gg](https://na.op.gg/champion/malzahar/statistics/mid) [55% on champion.gg](http://champion.gg/champion/Malzahar/Middle?league=) [55% on lolking](http://www.lolking.net/champions/malzahar#/overview)
Paroe (NA)
: > [{quoted}](name=Ryuumoku no koke,realm=EUW,application-id=3ErqAdtq,discussion-id=f63uEzBP,comment-id=0010,timestamp=2017-06-21T04:15:17.125+0000) > > My issue isn't only his passive... but more important his stupid and point & click root is all but fair Its self CC. How can you say self CC isnt fair? In a 1v1 its used as an execute. In a team fight hes very likely to get blown the frag up if he ults at the wrong time or even in lane if the enemy jungler is nearby.
> Its self CC. Thats extremely misleading. Its a mutual CC in which the target is taking a ton of damage and Malz is free from any sort of retaliation from said target. Malz can also cancel it at any point if he feels he's in danger
Voluug13 (NA)
: 55% winrate but with what playrate, really? Because that is just about the same winrate that Malz had. pre-rework, for years. That 3% playrate is just about the same that it was before, which means that once again Malz is on the right power levels that he should be as a midlaner. And even there, as a Malz main since s3, I can easily say that his damage, specially his burst, is rather mediocre and too conditional for the most part except against maybe Fizz or someone with very low AoE. No, the real problem here, is, as you mentioned, the shield, but also the on-demand voidlings, and the why they where added. The shield serves no purpose other that to consume power budget and make Malz a more ''accesible'' champion by lowering his skillfloor. Meanwhile the on-demand voidlings lower his skillfloor massively (on demand voidlings for like 40 mana compared to pre-rework voidlings that costed like 350+ mana and had easily triple the cd? wth rito!?), and are simply a poorly veiled way to consume power budget, in a sustained, unreliable damage source, in a way that cant kill assassins/assassins can counter. As long as the shield and o-d voidlings, and the intention to nerf/downplay Malz's anti-assassin, anti-dive niche exists, Malz will always be a problem. The whole ''no burst, more sustained'' is also completly unviable on a squishy mage with low range without the mage being overtuned. TL;DR: As long as Rito sacrifices Malz's entire role just to make him more ''accessible'' and assassin-friendly, he will be a mess. The entire rework is a problem and a revert could be the most feasible situation.
3% isnt a low play rate. I main jungle Wukong who has a 1% play rate with a 50% win rate. According to your logic Wukong is in need of massive buffs (which he isn't). That line of logic is god awful. Assuming his playerbase is "only mains" because he has a 3% pick rate is a meaningless assumption that you can't prove.
Lakrosin (NA)
: Where did you get your "55% winrate" from? Challengers on op.gg have a 51% winrate. He also switched from multiple rows back and forth.
I literally linked two sources in the original post # ?
FNC Jinx (NA)
: You aren't providing and answer the question, so I hope you can provide an actual answer: **What's the counterplay to 100 to 0 from sealth?** This time it was Wukong, but it could be Eve or Rengar or anything with stealth that can 100 to 0 from stealth. And I hope you're not suggesting to buy armor on an ADC because then you really have a problem.
Hate to be the bearer of bad news, but this isn't going to be much counterplay to a hyperfed diver/assassin/etc other than getting some wards down so you can see them coming. Wukong's Stealth isnt tied to a gap closer. He has no means of hopping over a wall to get at you unless you walk in range of his E. If you can get vision of where he is before he gets in range to jump you, you can simply just leave and avoid him. > And I hope you're not suggesting to buy armor on an ADC because then you really have a problem. {{item:3026}} {{item:3047}}. A lot of Diver/Assassins blow their load then have little else afterwards. If you survive his burst combo via the revive passive on GA, that should give your team some time to deal with him as he's a glass cannon himself. Unless you get caught by yourself in which case you have nobody to blame but yourself
: Add yi to blood moon mode
Pretty sure the only reason {{champion:164}} got in is because she was the brand new Champ when the mode first came out. Also, I agree {{champion:85}} shouldn't be in there too
Dasdi96 (NA)
: Mindless gameplay should not be rewarded.
> Mindless gameplay > {{champion:119}} {{champion:92}} {{champion:114}} Huh?
Rioter Comments
: It's because ori is a really good champion. Long range, shields, high dmg that can be outputted in 1 go, cc, and can make team faster.
I wouldnt consider her "long range" by any means. Even so, thats just an arbitrary list of some things she can do. You can make any champ sound strong by doing that.
Rioter Comments
Rioter Comments
FNC Jinx (NA)
: Hi Riot: What's the counterplay to 100 to 0 from Stealth?
Gonna need more details for that. For all we know he's 20-0 and you're behind with zero armor. Probably not a coincidence that you're not posting on the account it actually happened on
: BFerrisTV - Fiora Video - Feedback Appriciated!
Hey friend, I believe this belongs on the [Concepts & Creations Board](https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts)
: Data that shows true state of the game - smurfs / boosters in 95% of Silver / Gold games
This is extraordinarily inaccurate. Look at it this way. Diamond+ is roughly 2% of the community. Even if every single Diamond+ player logged on to a smurf at the exact same time (which is absurdly unlikely in and of itself), it would STILL be mathematically impossible for one to be "in 95% of Silver/Gold games"
OHminus (NA)
: It kinda sucks when I see a Lee and they just build full tank in a game mode full of assassins.
Lol you cant even buy tank items in Blood Moon
: I've come back after 6 months ... here is what I have noticed has changed
6 months ago we were in the Lethaility Meta. If you havent noticed the drastic amount of change between then and now, you never will. You're just gonna waste your time coming back in 6 months
: RIOT: Talon treated unfairly by "balance team"
> Every melee assassin except has a way to engage/gap close/get on top of ranged mages/marksman You need to use the terrain. Talon has a ton of mobility
: YouTube Channel - EUNE Server
Hey friend, I believe this belongs on the [Concepts & Creations Board](https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts)
: Wukong didn't change so... i don't think he really need to edit it... U can still watch his old video (the marathon is great). Btw even high Wu Euw players don't otp him once they reach M1 (Akabane, NInja wukong...). Except Mad maybe.
A champion doesnt have to be directly changed to be changed. Meta's shift, other champs are buffed/nerfed, and new items can really shake things up
: Autofill is truly amazing
> i keep getting autofilled in ranked. This is the 5th time its happened today https://na.op.gg/summoner/userName=WrekitRalph360+ You've been autofilled once today
: Was doing something similary to this when i started lol. And whatched Allorim {{item:3074}} {{item:3142}} {{item:3071}}. but i think u delay "ur getting cdr", and without cdr ur lacking of survivabilty and burst. I mean during many sec u are naked and useless. Teamfight usualy start before u finish ur 3rd items (before its usualy skirmish). But yeah when u have 3 item with Wu, u delete any squishy... unless they build {{item:3812}} or and {{item:3026}} {{sticker:slayer-pantheon-popcorn}}
Allorim doesnt play Wukong anymore really unfortunately. His guide hasnt been updated since like preseason :/
: > {{item:3147}} This item really isnt bad to be fair. I think its just slightly worse than {{item:3142}}. I wouldn't pick this up over Youmuu or DD ever, but I definetely don't consider it "bad" on Wukong. Might just be personal preference. If u take {{item:3147}} its not instead {{item:3142}} , but along.
Not a fan of full Lethailty Wukong. Maybe before Lethaility got nerfed, but not now. You can still delete squishies with {{item:3074}} {{item:3142}} {{item:3812}} but you have much higher overall survivability with this build
: Question for Wukong/Vlad mains... ?
I've mained Wukong since season 3 but I'm only G4 so i dont know if you'd want my advice. Here's how my lane Wukong build works. * If I'm snowballing, I'll rush {{item:3142}} first because its a cheap early powerspike. {{item:3074}} is nice early, but be its 600g more expensive overall and the build path doesn't provide the same raw AD as the {{item:3142}} buildpath. If I'm still snowballing heavily I'll build {{item:3074}} second Keep in mind that Wukong scales extremely heavily with raw AD. This means he snowballs very heavily with kills. The {{item:3142}} rush is to snowball. If you dont feel confident, just get {{item:3074}} first because its a much better overall laning item. * {{item:3074}} is amazing on on Wukong because it solves two of his major issues which are sustain and waveclear. When/if I build this in lane is situational. If I'm going even in lane and I'm getting pushed in a lot I'll buy it first. Or if I'm facing a champ with a lot of built in sustain themselves. * {{item:3812}} I would build this every game over {{item:3074}} if Wukong had decent waveclear. ***DD is better in every situation other than pushing.*** This item is amazing especially because I value CDR very highly on Wukong. Hands down better than Hydra if you don't need the extra waveclear. * {{item:3071}} I used to consider an absolute core 2nd item on Wukong before they changed it. The buildpath is abysmal on Wukong because you're sitting on only 15 AD from Phage until you complete the whole thing. The armor pen was also nerfed not too long ago. It does give a lot of great stats for Wukong. Like I said earlier, I very highly value CDR on Wukong. The HP is more efficient because you get some armor/mr from your passive. Keep in mind though that Wukong's passive is more or less completely useless in the laning phase. I wish they didnt nerf the flat AD on BC so much. The armor shred passive synergizes extremely well with Wukong's kit. Overall I still build {{item:3071}} in most of my games. It's very situational as to when. Normally 2nd-3rd item. If I'm ***really*** snowballling and my team isnt feeding an enemy that can delete me, I'll skip BC * {{item:3026}} I find myself building this a lot as a 3rd-5th item. If you're ahead, the BF sword pickup is a huge amount of power because of how well Wukong scales with flat AD. He's a diver so the completed GA revive passive is amazing. This is a great item for Wu. * Dont forget you can pick up an early {{item:3155}} if you're having trouble in lane. {{item:3156}} is actually a quite good item on Wukong if you need the MR, but I normally wouldn't finish Hex into Maw until a 4th-5th item. * As top Wukong, I never build any boots other than {{item:3047}} {{item:3111}}....... {{item:3009}} are pretty shit in general and {{item:3158}} arent worth it IMO. You are a melee diver. You are going to take damage and be focused to some degree no matter what. Its not the same as playing a glass cannon mage. Keep that in mind You have to keep in mind that you are still a diver. If you build glass cannon because you're very far ahead, but your team mate is feeding the enemy Syndra, you're going to get locked down, exhausted, and blown up in team fights. Keep in mind that glass cannon Wukong is better played as a split pushing assassin rather than a team fighter if there are fed enemy carries. If the threat level is relatively low though you can absolutely decimate entire teams. This is why I generally build Wukong ***slightly*** off-tank most games unless its a stomp. An example build if I'm a bit behind would look something like this (in order): {{item:3074}} {{item:3071}} {{item:3742}} {{item:3156}} {{item:3026}} An example build if my team is doing just OK: {{item:3142}} {{item:3074}} {{item:3742}} {{item:3026}} {{item:3156}} An example if I'm snowballing out of control: {{item:3142}} {{item:3074}} {{item:3812}} {{item:3026}} {{item:3071}} An example build if Im getting absolutely crushed (Tank Wukong): {{item:3071}} {{item:3742}} {{item:3194}} {{item:3193}} {{item:3026}} I build at least two damage items before I consider buying a tank item. Full tank Wukong is complete trash unless you got absolutely demolished early and dont have a choice. If you get crushed, still grab {{item:3071}} first so you can at least spin cleaver stacks on the enemy team for your other carries. Obviously you can swap out {{item:3742}} for an MR tank item depending on what damage you're taking. #Items I DON'T like: {{item:3078}} SUPER expensive, CDR is nice, extremely strong early in a 1v1, falls off heavily mid/late. Tri Wukong is fun but its more of a gimmeck like Triforce Darius. It can work but if it doesnt you're fucked. Super cheesy and risky. Your burst is pretty nuts with just a E>auto (+tri proc)>Q (+thunderlords) though {{item:3072}} Just NO. There is absolutely zero reason to ever pick this over Hydra or DD. Just dont. {{item:3147}} This item really isnt bad to be fair. I think its just slightly worse than {{item:3142}}. I wouldn't pick this up over Youmuu or DD ever, but I definetely don't consider it "bad" on Wukong. Might just be personal preference. {{item:3153}} Dont. {{item:3193}} Wukong with no damage is complete trash. You have to be ridiculously far behind to consider tank Wukong {{item:3053}} Meh. Keep in mind you have a .8 **BONUS** AD ratio on your E and Steraks only gives base AD. Wukog also doesnt have fantastic base AD to begin with for this item to multiply If you want I can go over lane matchups too
: You completely ignored my argument comparing the two. If you are going to disagree then actually read the content and talk about the things stated.
I did read it. You said Lee's Q is safer somehow even though it involves him diving into a team as opposed to Blitz who pulls enemies into his team. The logic of that is very confusing. I can't fathom how Lee's Q is safer.
: A Fair Nerf To Lee Sin
> Both Qs seem to be about the same speed, however {{champion:64}} is capable of making a solo play off of his Q (usually involving killing the target) while {{champion:53}} requires a team to capitalize off of his Q save for specific scenarios. Blitz's Q is hands down one of the strongest basic abilities in the game. It can single handedly swing games. Trying to play Lee's Q off as being stronger than Blitz's hook is pretty ridiculous imo. Blitz Q > Lee Q by a very large margin
Rioter Comments
Keyru (NA)
: Boards Moderation Discord Verification
: A huge problem with this board
I agree with a lot of this. I pointed this out in a thread like twenty minutes ago. I use this board as opposed to the main reddit because the main LoL subreddit is extraordinarily diluted with E-Sports, Pro/Streamer drama, highlight reels, he said/she said BS, etc that its extremely hard to have a discussion about actual gameplay. Although we're much smaller in numbers, this is our outlet were we can have our discussions with each other and have it been seen by Riot as opposed to it getting shoved to page 3 of the "new" tab in 10 minutes on reddit. This "{{champion:107}} frenzy" is making it more similar to reddit in that its diluting other gameplay issues that we're trying to discuss.
: Rengar
> why is there so many posts about rengar? All the threads are getting linked on /r/rengarmains. This is disproportionately upvoting the threads to make it seem like the community wants the changes when in reality its just a subreddit bloating the upvotes way out of proportion. I think Rengar needs some change but at the same time there is definitely some deception going on
AmazoX (EUW)
: > [{quoted}](name=Meddler,realm=NA,application-id=3ErqAdtq,discussion-id=mg1RWfwL,comment-id=0013,timestamp=2017-06-15T17:43:06.266+0000) > > Janna X RubicK: "I make things up and then present them as quotes" Savage.
Volgaria (NA)
: Zed ult blocking damage
I may be able to clarify. > Death Mark > FIRST CAST: Zed ***vanishes*** for 0.75 seconds while dashing behind the target enemy champion, marking them on arrival, becoming Ghost ghosted for 3 seconds, and spawning a Living Shadow.png Living Shadow at the cast location (lasts for 6 seconds) For clarity: > Vanishes: This is not a form of stealth. Zed leaves the game entirely becoming: > * Untargetable (even from the fountain laser) > * Invulnerable > * Completely Invisible (even when near a source of true sight) Do not confuse this with being untargetable or invulnerable. An untargetable champion can still die while being untargetable if they have a DoT on them (example: {{summoner:14}}) before becoming untargetable. In comparison, Invulnerable champions do not take any damage what-so-ever. Even from fountain lasers or DoTs Hope I could clarify the differences for you
: What does Riot have against unique and varied forms of vision?
> Why does Riot refuse to make vision unique? Why don't we have unique and interesting expressions of vision? More cool ways of getting information? {{champion:22}} {{champion:1}} {{champion:268}} {{champion:42}} {{champion:41}} {{champion:79}} {{champion:427}} {{champion:59}} {{champion:429}} {{champion:96}} {{champion:99}} {{champion:57}} {{champion:76}} {{champion:17}} {{champion:412}} {{champion:48}} {{champion:4}} {{champion:19}} {{champion:143}}
: > [{quoted}](name=DrCyanide,realm=NA,application-id=3ErqAdtq,discussion-id=N2E3G6Zm,comment-id=00000001,timestamp=2017-06-15T17:20:04.327+0000) > > You've got the quote wrong. > > They're talking about how similar these two look at first glance. > http://ddragon.leagueoflegends.com/cdn/7.11.1/img/item/1006.png http://ddragon.leagueoflegends.com/cdn/7.11.1/img/item/2031.png > > * Both very round in shape, almost the same diameter > * Both extremely similar in size > * Both take up the same place in the item portrait (you've got to really zoom in to see a slight difference) > * Both a shade of green (probably made worse with certain kinds of color blindness) > * Both 150 Gold I have never seen anyone buy a healing bead by mistake ever.
: If you say Aurelion is top tier, then nunu is too, considering you use op.gg's 7.11 winrate(and only winrate) as a source
> If you say Aurelion is top tier, then nunu is too He is. ?
Voluug13 (NA)
: > still you guys further nerf assassins while mages do the same shit from range. Where have you been living, Riot has been nerfing the fuck out of mages {{champion:63}} {{champion:136}} {{champion:90}} {{champion:143}} and AP items in general. Most AP items are crap, and most mages are rather mediocre or very, very niche.
That's odd because{{champion:136}} {{champion:90}} are top tier right now and {{champion:63}} it's still perfectly viable
: I was fine with veigar's old scaling on ult. It punishes people who don't know how to build MR
No his old scaling were a God awful design. It made it impossible to get ahead because you had to dump gold into MR to deal with your 0/3 lane opponent because he scaled off your lead. What an awful mechanic.
Avienal (NA)
: > [{quoted}](name=HateDaddy,realm=NA,application-id=3ErqAdtq,discussion-id=QPeqP4xP,comment-id=,timestamp=2017-06-14T23:58:37.687+0000) > > Even after the nerfs, which did actually reduce his power quite a bit by bringing his winrate down 3%. However, this hasn't changed the fact that he is basically in every game. He's still incredibly popular in competitive. > > I'm not advocating more Lee nerfs here. What does that say about the jungle? What does that state about the current junglers and meta that a 47% winrate champion is the most popular jungler by far - it's not even close. Sure, Lee has always been popular but when he's clearly been weak, his popularity has significantly dropped before. And nerfing him clearly isn't going to change that so all we've done is made him weaker when in reality, the issue is largely a problem with the current state of the jungle and meta in general which is largely dictated by the jungle meta anyway. > > Lee needs some power shifts in my opinion. But more than anything, this current jungle meta needs to be changed. I think the variety in junglers being rather lacking contributes to that. But most junglers perform pretty decently statistically so the issue is clearly a problem of "sure you could pick x and do well but y exists and can do just as well for half the effort." A conscious effort needs to be made on finding a balance between farming and ganking junglers because we constantly go from farm jungler to gank jungler. And that shit is lame and it impacts the game so much. > > Tl;dr > > Change jungle, buff other junglers and introduce ways of making more champions viable in the jungle so a sub 50% winrate champion isn't the most popular pick by far in the jungle. What they really need to do is make Lee sin 'demand' more damage on his abilities (less base and basically make the scaling require bonus AD or more of it to work), get rid of that missing health scaling and just like with {{champion:55}}, remove the ability to 'target' wards for his 'target ally champion/unit/war' to jump to and maybe kill the range on how far he knocks back someone with his R since most of the time its used as a abusive 'knock the enemy out from under their turret, Q chase them and nuke them with the laning partner. If he was made to be a semi-tankie fighter then a full on tank fighter his safety shenigans would be less of a problem since a proper 'nerfing' could force him to not let him dive under turrets and face roll combo your rear and get out with a ward hop. But definitely a removal of the ward hop ability could get him to stop being basically the only champion who buys {{item:3711}} to exploit it to ridiculous levels. {{sticker:slayer-jinx-unamused}} You have to ALSO recall that when the jungle revamp was still new, Lee Sin was literally (or the one who stood out the most) on being able to go red buff to 'pre-exp nerf' Krugs and instant gain level 3 and then proceed to use that level 3 spike to instant massacre the level 2 players with one of the earliest ganks a jungler can pull off in a lane basically, at least that i know of, which is basically Tank Yasuo and Tank Ekko all over again, champions with insane enough damage to just go beefie and EZ thru the normal obstacles most champions are suppose to be presented with but a champion like Lee'sin EZ's thru it because of his energy cost, freedom to 'build' tankie and 'extra actions' he can pull off on all 3 of his basic abilities.
All his ratios are ***bonus*** AD already.
Pyro (EUNE)
: Fizz and LB yeah, but the other aren't nearly as good at escaping as Lee. > He needs a target for his W and Q but let's just call them free. He does not need a target for W. Wardhopping is an exploit that was never supposed to exist, but people got too used to it to remove it now. Lee would have been balanced if it wasn't for wardhopping. And again, you bring up a few good examples of champions who can go in and out - LeBlanc, Katarina, Renekton - and a few who cannot go out as easily as they go in.
Hey buddy, wards are a finite resource.
: Lee Sin is still the most popular jungler by far.
> Lee Sin is still the most popular jungler by far. Lee is ***always*** a popular jungler. Even when his winrate is down in the 46% range he is a popular jungler. Even during the Cinderhulk meta he was a popular jungler. Even during Feral Flare meta he was popular. http://imgur.com/a/u7N5m At this point if he's not overtuned which you agree he isn't then just let people play him if they want to. Sure, when he's strong his pick rate does go up, but that happens with almost every champ. He's always popular because he's fun to play. Again, not denying he becomes more popular when he's stronger, but there has to be a reason people still pick him even when he's really weak as well. Thats a reason champs with low win rates have high pick rates. Look at other examples like Lucian and Thresh. Both retain high pick rates even if their win rates are bad > What does that say about the jungle? What does that state about the current junglers and meta that a 47% winrate champion is the most popular jungler by far There are ***plenty*** of viable junglers right now. Lee is legit just ALWAYS going to be picked. I don't see an issue with it if his stats aren't out of line. It doesnt mean 'the jungle is unhealthy'. It doesn't mean 'there are no good alternatives'. Just let people pick what they want to pick. Seriously who gives a damn
: Popular champions are SUPPOSED to have low winrates...
Yeah all those newbies in Plat+. That's a great point. All those new players in Plat dragging his win rate down. Lee's only been popular for how many years now? You're right. Nobody knows how to play him. Yup. Awesome logic.
Rioter Comments
Fawksea (EUW)
: So i just saw a yi auto my talon after he ulted twice in my game?
> Challenging Smite can be cast on enemy champions, ***revealing them for 4 seconds***
: I'm technical, I didn't consider those to be delete posts.
Seenan (NA)
: 'Blade of the Ruined King's on-hit effect no longer applies a stack of The Black Cleaver'
> bugfix > Why was this a thing? You answered your own question. It was an unintended interaction that they fixed.
Show more


Level 30 (NA)
Lifetime Upvotes
Create a Discussion