: Zed overkill at pro play from 100-0
The Zeds landed absolutely everything though. Also, how is Zed going game win rate wise in pro play and normals?
: "Sex sells" is legitimate as long as it does not hinder character identity/theme/coherence
Ok, I understand the conversation here... but why is Lulu there?
: Why Urgot changes on PBE shouldn't go through (at least yet)
The reason he's getting nerfs is likely a preemptive nerf with the Conqueror changes that are going through. Urgot benefits fairly heavily from them.
: New Conqueror Changes
This seems really busted on DoT champs... HOWEVER, DoT champs don't really have a real keystone right now. This is also a good keystone for some champions that don't have one truthfully right now, like Rumble. Notable Champs Im Thinking Of: {{champion:34}} {{champion:136}} {{champion:268}} {{champion:63}} {{champion:69}} {{champion:42}} {{champion:9}} {{champion:74}} {{champion:55}} {{champion:10}} {{champion:85}} {{champion:90}} {{champion:82}} {{champion:25}} {{champion:68}} {{champion:13}} {{champion:27}} {{champion:163}} {{champion:17}} {{champion:6}} {{champion:161}} {{champion:8}} Biggest ones being {{champion:63}} {{champion:69}} {{champion:74}} {{champion:10}} {{champion:90}} {{champion:82}} {{champion:68}} {{champion:27}} {{champion:17}} {{champion:6}} {{champion:8}} IN PARTICULAR OF THE BIG ONES THAT IM REALLY WORRIED ABOUT... are Brand, Malzahar, Mordekaiser, Singed, Teemo, Urgot, and Vladimir. They JUST nerfed Urgot, and this is a gigantic buff to him.
BigFBear (EUW)
: Lol your list of champions is questionable. I don't play them all but I play Voli and he is absolute garbage vs Tanks. Why you even put him there? He has no Truedamage, he has no anti armor or anti MR he has no target max HP damage. Because of his W? It doesn't work with target max HP. It just says your W damaged is increased for every 1% target is missing. So if he deals 500 dmg vs a Squishy on 20% Life he also deals 500 dmg vs a Tank on 20% Life with the o ly difference that Tank has 60% AD reduction because of his Armor so it's more like 200 dmg.
His E does deal % health damage if you kept up with patch notes.
: Actually, due to the nonlinear scaling of defensive stats, Penetration/Shred items ({{item:3020}} {{item:3135}} {{item:3036}} {{item:3147}} {{item:3071}} etc) reduce the effectiveness of your stats by less than their percentual amount, since you're always taking off the "useless" top of the stack first (if that makes sense).
Armor and MR doesn't scale non-linearly, it is just eventually more useful to build health since Armor and MR are essentially % increases to your health against the chosen damage type. More and more Armor and MR doesn't get less effective the more you get. 0 Armor = Physical damage just has to deal with your base health - It takes 2 seconds to kill you (lets say) 100 Armor = You have 100% more effective health vs Physical Damage - It takes 4 seconds to kill you 200 Armor = 200% more effective health - It takes 6 seconds to kill you 300 Armor = 300% more effective health - It takes 8 seconds to kill you 600 Armor = 600% more effective health - It takes 14 seconds to kill you Technically, yes, it does provide less % damage reduction, but every 1% additional damage reduction you have is better than the last.
Moody P (NA)
: how exactly does Jax have a weak early?
Same way ranged champions are less durable than Melee, despite the health difference at Level 18 usually only being about 100-300 health, armor difference of maybe 6-14, and mr difference of about 12.
: Why do tank stats feel so bad to build?
{{item:3036}} - All Armor is reduced in Gold Efficiency against this champ by 35% {{item:3071}} - All Armor is reduced in Gold Efficiency by up to 24% if this champion hits you a bit {{item:3031}} - Allows champion to ignore even more of your Armor through True Damage {{item:3020}} - Basic item majority of Mages purchase {{item:3135}} - All Magic Resist is reduced in Gold Efficiency against this champ by 40% {{item:3153}} - Building health can now slightly benefit an enemy if you don't combine it with a Thornmail as life steal procs off the % health damage {{item:3151}} - More % health damage {{summoner:14}} - Baseline form of ignoring armor and magic resist Conqueror- All Melee DPS passively have it so 20% of their damage cannot be reduced Total Champions With an Anti-Tank Mechanic in their Base Kit (% Health Damage (except % missing health), True Damage, Anti-Armor, Anti-Magic Resist, Some Form of Tank Stat Stealing, Grievous Wounds, etc.) {{champion:266}} {{champion:103}} {{champion:32}} {{champion:63}} {{champion:164}} {{champion:31}} {{champion:42}} {{champion:122}} {{champion:36}} {{champion:60}} {{champion:28}} {{champion:114}} {{champion:3}} {{champion:41}} {{champion:86}} {{champion:150}} {{champion:79}} {{champion:59}} {{champion:126}} {{champion:30}} {{champion:10}} {{champion:141}} {{champion:203}} {{champion:240}} {{champion:96}} {{champion:64}} {{champion:90}} {{champion:57}} {{champion:11}} {{champion:82}} {{champion:75}} {{champion:2}} {{champion:516}} {{champion:78}} {{champion:421}} {{champion:58}} {{champion:113}} {{champion:98}} {{champion:102}} {{champion:27}} {{champion:14}} {{champion:134}} {{champion:223}} {{champion:48}} {{champion:29}} {{champion:6}} {{champion:110}} {{champion:67}} {{champion:161}} {{champion:254}} {{champion:106}} {{champion:19}} {{champion:62}} {{champion:5}} {{champion:157}} {{champion:83}} {{champion:154}} (Thats 57 champions for those who don't want to count, about 39.86% of the cast has baseline options to help them deal with tanks, with some of these champions being designed as strict hard Tank counters) Gee, I wonder why tank stats feel so bad to purchase? Lets exemplify this further by comparing "defensive offense items" to the actual big defense items that Tanks get: {{item:3812}} 30% Damage Delay w/ Spell Vamp vs {{item:3194}} 20% Magic Damage Reduction Against the Same Source After Its Already Been Dealt {{item:3026}} Flat out revive for with 50% base health vs {{item:3193}} Situational large defensive stats and can temporarily double your health with downside attached {{item:3046}} 12% Reduced Damage Against Your Target vs {{item:3110}} 15% Attack Speed Reduction Aura Even if you could argue that sometimes the Tank items are more powerful, look how just... boring their stuff is. It doesn't innovate how you play hardly at all and is usually just a bundle of Tank stats, often thats not even gold efficient in the first place before all these extra ways of ignoring it come into the picture. For example, for every 100 Armor I buy against an enemy team that has an ADC with {{item:3036}} and anyone that can use {{item:3071}} , Im actually only getting 49.4 Armor before any further reductions apply and ways of working around it apply. Majority of the Armor I purchased is almost completely wasted.
jama655 (NA)
: DID SOMEONE SAY SHIELD?? {{champion:39}}
: You lose full LP on ALL ROLES when you dodge. ie: You lose more LP for dodging than for losing.
Or, you know, don't dodge and waste everyone's time... and get good at the game you're playing. All in all, the game will autofill people less when people at a large don't dodge because majority of the time when I get assigned Support, its because someone has dodged about 2-3 times in a row.
: The Akali heal nerf might be too much
Im ok with the healing being gone from there, but the complete lack of any kind of compensation is very surprising.
: My only question: will Morde remain a Noxus/Shadow Isles champ?????? Please!
He's already baked into the lore as such, so I dont think they'd change that. I think it is fair to say that, barring some of the extreme cases such as current VERY disconnected champions (see Dr. Mundo and other very unattached lore-wise characters), all the champions are currently baked into where they are supposed to be in the lore even after they get a visual update.
: With people becoming more and more familiar with Sylas, we need to talk about AP Bruiser Itemization
AP Bruisers also have {{item:3152}} {{item:3102}} {{item:2065}} fyi Although {{item:2065}} is kind of hybrid Support and AP Bruiser Also {{champion:27}} is the OG AP Bruiser
Moody P (NA)
: If Vi is going to be less burst-focused, she'll need better sticking power
I wish they'd make her Vault Breaker also slow her target afterwards based on time charged. Like, maybe 10-30/35/40/45/50% for 1-2/2.25/2.5/2.75/3 seconds based on time channeled.
: Genuinely Curious, Why Does Dr. Mundo Exist?
He's extremely old. He's fun to play just because of how stupid it can be sometimes. He is a champion they are looking to rework, but there are a decent little number in line before him, so he won't be soon. If he ever DID get reworked, I would guess he would likely revolve around one thing: Pain. The dealing and receiving of it. I'm not saying he would become a DPS character, no. I'm more just saying he'd become a champion that cares about people around him hurting, including himself, and probably heal off of it. Like, an aura type ability that just causes him to be healed for a % of the damage dealt to units around him, forcing you to focus him, except he is also super durable. Something like that I imagine. Dr. Mundo's niche is basically being an unkillable murder machine that YOU HAVE TO KILL because he doesn't do small amounts of damage at all. Except, as said, he's stupid hard to kill.
: Crowd Control is OUT of control.
I think CC isn't all that much more insane now than it was back then. The difference now is what can happen during the CC chain that happens now. Heck, before we just had long duration targeted CC.
: Honestly the new essence reaver was a cool experiment but it failed
Why do you say {{champion:126}} ? He doesn't have an ultimate to proc it? {{champion:11}} makes much more sense with it than Jayce since Yi can multiply it's effects.
: Alternate Nasus Buff Suggestion
This would rarely happen, but wouldn't this give him infinite stacks once he has 1000 stacks and has it Rank 3?
Dr Dog (NA)
: so nasus, more dmg buffs really?
Yeah, lets just wipe out Nasus' weaknesses so that when the meta does eventually change to favor champions like him, he is just this unstoppable beast that undoubtably will be complained about. Look, if you're going to suggest something so foolish as to remove a champion's weaknesses, then you deserve the game you get when your wish is fulfilled.
: 4 New Tank Items (Concept)
Defender's Crest I think has more applications in coordinated play than I think you can imagine. Essentially, anyone with Defender's Crest now also has the mobility of their most mobile ally if this has the same properties as most dashes that home onto a unit. In coordinated play, this would get heavily abused by champions that would become broken the instant they had a good dash. There isn't much trade away as well, since the stats are extremely solid. Anything that has almost Warmog's levels of health as well as a solid 50 of either Armor or Magic Resist AS WELL AS health regeneration and cool down reduction is going to be an almost instant pick up on any ally that doesn't plan on building entirely offensive.
: > [{quoted}](name=dracocrash,realm=EUW,application-id=3ErqAdtq,discussion-id=rccb6AE7,comment-id=0000,timestamp=2018-12-06T19:00:34.480+0000) > > I don't really see morde abusing it, his Q counts as DOT for some reason, so reduced healing. E and W are AOE, and R is dot, so they get reduced healing as well. He also prefers AP over AD. > > I can see all the potential problems with this item, but I am kinda excited for it. > > As skarner you never had the option to build life steal because ur damage was so mixed, with DD fighters with mixed damage might become better (shyv, skarner, AD mundo (?), hecarim, warwick) Morde still builds gunblade despite those drawbacks, and with his AD scalings, I see no reason why he can't fit DD into the build. I'm already seeing this experimented with at diamond elo, so it's not just a bronze thing. Some of the other examples in the OP though are just blatant fear-mongering over dumb shit. I see no reason for kayle to try and pick up deaths dance, and it wouldn't make any fucking sense on teemo either unless teemo is trying for an on hit build rather than an AP build.
Im not fearmongering. Im sharing knowledge of things people might want to try.
: So the king of item abuse gets a new item to abuse
Is it really abuse when the item was actually made for champions exactly like Ezreal? On the contrary, this is possibly one of the items Ezreal is SUPPOSED to use well.
: Neeko is surprisingly fun to play against
I just wish her interactions with the UI weren't so buggy.
: Practicing ADC Has Made Me Hate Pyke
Rioter Comments
: Death's dance now heals for ALL damage dealt
The lack of mention that {{champion:82}} can now build {{item:3812}} is most disturbing. Come on guys...
Moody P (NA)
: Balancing around people who cant play well is absurd
There's a game for people who don't want a MOBA that is easy to access and don't want it balanced so even worse players feel like they are capable of winning. It's called Dota, and if you wanna play it, you're welcome to. This is, however, League of Legends, the game that became a hit success because of how easy it is to pick up and feel like you are good in very quickly.
: I'm highly certain his ult & taunt is what made Shen being "Shen". His old W was shitty af, and his Q is a point & click that does nothing but either tickles or annoy his enemy laner.
Stupafly (NA)
: Neeko's Sexual Preference is Irrelevant.
People who say she's the first haven't read the lore or know of the habits of: {{champion:103}} {{champion:28}} {{champion:110}} But I don't care. Imma let the people be happy, because it doesnt affect me at all.
SanKakU (NA)
: It's totally forced. They don't even remember to add a horrified line for her mimicking Urgot but made sure to add the grossed out line for her mimicking Graves. Allow me to rephrase it so you don't misunderstand. She transforms into Urgot without a complaint, but complains about doing so for Graves. They aren't consistent with the execution and so it's clear they rushed the decision.
Paroe (NA)
: > [{quoted}](name=CakeMix,realm=EUW,application-id=3ErqAdtq,discussion-id=U6P3Jt8V,comment-id=000f,timestamp=2018-11-29T21:53:26.564+0000) > > I believe as a rule, you are right. > It should be sustained damage but specific ADC's should have a bit of burst so they don't all do the same job (we all know were that leads) > {{champion:236}} {{champion:21}} {{champion:42}} {{champion:202}} > > One of the big problems we have today is that damage has got ridiculously high, this not only creates the obvious but it really just places characters into 2 classes. And that is Sustained vs Burst. > Before there was a lot more categories to place characters in and this made the game as a whole more interesting. > (but apparently riot thinks using your brain is bad so they simplified everything) > > {{champion:3}} Used to be the anti mage tank > {{champion:131}} Used to be more of an AP bruiser. AP bruiser? whats that? > {{champion:54}} Used to be an Anti-melee tank... not just an walking R button that can delete multiple squishies and reduce others to 25% hp. > {{champion:36}} used to be a solid block of HP and literally went where he fucking wanted. He didn't have a lot of damage because he was more of a pest than a walking wall that will 3 shot squishies before he himself gets 100-0 in 2 seconds instead of 0.5. > > ...i could go on... i could even mention that the Dodge stat was not actually that bad.... made Jax a bit interesting. But... Mundo, diana, and malphite havent gotten changes. ALso dodge was originally (and poorly) implemented as a direct counter to crit, since crit was _SO STRONG_. But dodge proved the greater of the two evils, so crit has remained.
Dodge was never intended to be a counter to crit what? It was just a counter to basic attack reliant champions in general, not just crit.
Poske (EUNE)
: you can combine it with hexflash btw
: This "League of Dark Harvest" meta is just like the "League of Thunderlords" but worse.
I remember when the community’s opinion actually influenced balance on the PBE... Skarner in the Juggernaut Patch Released with 63% Win Rate because the community actually has no idea how to balance the game. The PBE has never been about balance.
: I really....really....really miss being able to completely build runes totally around one champion..
Old rune system still let you stack a ton of Armor and MR though. And the new one still does that. You can start with 10 extra Armor now. (And the base armor on champions has gone up since before)
: Actually as a Player (experienced) of the game being referenced, and a DM (novice admittedly), i'm not entirely sure you grasp the alignments you are referencing. LAW vs CHAOS have nothing to do with national laws. LAWFUL/CHAOTIC references that you have a strictly adhered to code of conduct or don't as the case may be. Neutral on that same scale being that you obey laws more or less because if you don't you'll wind up jailed. On the GOOD/EVIL end its not about doing good deeds or not. its basically you care about the Sanctity of life, or you don't. neutral on this axis being that you really don't give a fluff about preserving or taking life, long as the job gets done. Undead are unnatural, though not inherently evil, nor are they always the result of evil magic (this IS admittedly the norm). Also if the undead Choose to Follow yoric, he has not enslaved them, and is therefore not inherently using dark magic. If he IS forcing them to serve then yes he would be evil. Revenants (which i believe is his ult) are created by unfinished tasks, not magic, and are therefore inherently neutral (not having a mind outside their task)
I'd say Yorick is most definitely probably a Chaotic Neutral or Chaotic Good. He's using dark magic (The Black Mist is evil) for good reasons. His ultimate, "The Maiden", is THE Black Mist. The epitome of evil in Runeterra. He doesn't really enslave the ghouls, but more gives them form and directs them. He doesn't make them do what he wants, but he IS raising them from a form of "bodiless" undeath to normal undeath. Like giving a spirit haunting a house a body to interact with the living directly with. Then he kind of "carrot on a stick" directs them, though likely with more control than that. He's not forcing them to do anything, but he is controlling them like a master would a pair of hunting dogs. Yorick is very much basically a "Warlock"-ish character, except he uses Undead instead of the usual demon, fey, or otherwise. He's been given a form of power through the Black Mist, but its constantly trying to consume him (The Maiden that is). Not exactly a "Warlock", but somewhat similar in certain ways. I don't think Yorick has a code of conduct at all or a "morale" limit so to speak. He just has a job and is going to use dark means to do it. He is trying to save life on Runeterra by beating undead WITH undead.
: Not sure Kalista is Chaotic. Nor is she "evil" Neutral at best. Undead does not = evil. Just saying, for example a zombie can't be evil... it isn't smart enough to choose what it is so it is most likely neutral, and if they have to obey orders then they're lawful. Hell Kalista might be Lawful Good because she takes other people who have been betrayed, ties them to a contract with her and evokes revenge for them. Then once the contract is fulfilled let's the soul go free and restarts the cycle.
I'd say Lawful Neutral. I would not say Kalista is Good since she encourages revenge.
RyuuBloke (EUNE)
: > Or even that old faux father figure spitting random unfiltered advice? Have you met Ivern?
Ivern isn't too Lawful though. Pretty True Neutral.
: Lack of new lawful good characters is upsetting
Galio is very much Lawful Good or at least Neutral Good. He's a giant stone colossus that is all about defending his homeland and upholding the rules of the land by protecting his people from dangerous outside mages. > Where are the self righteous peons of the law? The prudent but kind white mage? The holy paladin in armor? Or even that old faux father figure spitting random unfiltered advice? Self righteous peons of the law sounds more Lawful Neutral to me. Someone who is dedicated to the law, whether good or bad, sounds not exactly good (or evil) to me. Just a tool that will carry out law no matter what. Issue is we have a decent number of lawful neutral characters already: {{champion:22}} {{champion:268}} {{champion:51}} {{champion:3}} {{champion:86}} {{champion:39}} {{champion:126}} {{champion:10}} {{champion:89}} {{champion:98}} {{champion:5}} {{champion:26}} They all cover most of the archetypes Lawful Good has. Only one we don't have you named was the White Mage somewhat. Some of these can be argued to be Neutral Good or Lawful Neutral, but thats any Lawful Good character. They usually lean towards a neighboring morale standpoint. Theres not many characters that just epitomize any of the character archetypes like that. Closest we have is probably Caitlyn, Kayle, and Shen. Also, I dislike fitting non-D&D characters into the D&D character archetype system, especially since even a solid number of D&D players dislike the system because characters usually change over time in the story.
: What happened to reducing damage in pre-season Riot???
I dont know where they said damage overall would be reduced.
: What are the chances Mordekaiser's gonna have a German accent/manner of speech in his VGU?
Hmmm... sure. They'd have to do it right though. Mordekaiser's VGU HAS to make him into an extremely evil and corrupt being of pain and destruction. He needs to be the ultimate evil champion. That's what he was always meant to be.
: What if the "Chained Champ" is actually the "Chaining Champ"?
Could be both. An escaped Demacian prisoner that uses his prison's chains as his main weapon.
: Vi needs it bad. Camille just does her job better in every way. Vi is required to build practically full damage and if she doesn't one shot she is useless because she does instantly herself and has long cooldowns. Vi does not fit her fantasy at all. She is out dated and needs a full VGU. Karthus is much more arguable for just a small VGU.
That's less an issue with Vi than Camille. Vi still does her job plenty well and in an at least acceptably healthy fashion. Vi can be made to have her own niche with number changes and a minor rework at most. I'd say focusing Vi more around what she currently has Camille beat with (Crowd Control) would be a good idea.
: Can you guys name me every champion that can Use tiamat, Trinity Force and Sterak Gage?
That CAN!? Hmmm... well... you CAN build it and be decently successful on at least... {{champion:122}} {{champion:41}} {{champion:86}} {{champion:420}} {{champion:59}} {{champion:75}} {{champion:2}} {{champion:78}} {{champion:58}} {{champion:102}} {{champion:48}} {{champion:77}} {{champion:19}} {{champion:62}} {{champion:5}} {{champion:83}}
: Veigar's E Is Ridiculous
Someone just got stomped it seems like, cause I assure you if you build QSS against a non-fed Veigar, you won't die.
: What's wrong with Illaoi's visuals?
Its less her visuals, and more her gameplay has been problematic since Day 1. Similar to Aatrox's recent rework.
: that's not the reason why top lane is a shitt role. the reason why top lane is a shitt role is because riot doesnt care about top lane {{sticker:sg-janna}}
I mean, with how many champions needing reworks in the lane, these two arguments overlap a good bit.
: That is fine they all need it.
Replace {{champion:56}} with {{champion:9}} and I'd be perfectly ok with that list.
Rioter Comments
: Champions That Need VGUs
I'd disagree with Karthus and Vi a ton for major VGUs. Karthus really doesn't need much at all, and Vi needs NOTHING. I'd actually argue Malphite needs a major VGU more than Karthus or Vi. My top six champions based on my own priority would be: 1. {{champion:9}} (literally busted kit that is really useless and frustrating at the same time, his entire budget is in his Q and R, somehow manages to be frustrating for almost every party involved unless the match 100% goes his way) 2. {{champion:82}} (literally is the "Supreme Dark Lord/One True Evil" archetype in League and lives up to his title... not at all... also still pretty damn buggy... and pizza feet... at the very least feels functional at times) 3. {{champion:106}} (new lore makes his current kit feel stupidly lackluster, and his kit is really statchecky, which him either getting kited and cc'd forever or absolutely mauling your face off while building almost full tank) 4. {{champion:35}} (also falls flat on his face as far as potential for the theme goes, and his kit is so janky and potentially unfun that he has been made into a bit of a joke, even if some people somehow make use of his kit) 5. {{champion:80}} (one of, if not the most unfun champions to play against when they are meta... also is a god of war and the only god-like thing he does is his ult...) 6. {{champion:36}} (similar to many others on this list, he has so much potential, but ends up feeling bland and wasted... his visuals and stuff could be so much cooler as well)
Moody P (NA)
: dota2 has far more (real) rng than LoL ever did and it's got way more competitive value than LoL does
Thats because Dota 2 has much more baseline depth in the game than League. Dota 2 has: - Day/Night Cycle - Differing Levels of Terrain - Destructible Terrain (Trees) - Courier - Buyback - Bounty and River Runes - Side Shops and Secret Shops - Much different jungle mechanics as well as all its stuff (ex.: stacking) - Shrines - Turn Rate (this helps balance melee vs ranged combat a butt ton btw, surprised League doesnt have it) Theres just so many more baseline things you gotta learn and take advantage of in Dota 2.
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