: Pantheon has a 100 % presence in worlds
Champion -> Has Global-ish Mobility Ultimate/Ability and a Half Decent Kit -> Pro Play All-Star Until Nerfed {{champion:136}} {{champion:3}} {{champion:80}} {{champion:98}} {{champion:223}} {{champion:163}}
: So are we going to openly ignore that Garen, Pyke, and Morgana are nearly all permaban status?
I dont think anyone, even Riot based on the PBE, are ignoring those first two.
: A Little Taste of Fear - Fiddlesticks VO
FYI Fiddlesticks rework is still 3 releases away. According to what a Rioter said a while ago, Senna, the "zen" marksman, and the Ionian Juggernaut will come before Fiddlesticks. Based on this knowledge, they likely don't have his VO ready.
Sucction (OCE)
: I dislike point and click cc due to it being very frustrating, but I think Fiddle's is fine as long as he doesn't keep the silence. Being cc'd for a couple seconds is okay, but cc'd for nearly fucking 5 is not.
Lexy123 (EUNE)
: Pantheon was step in the right artistic direction Volibear is not!
GreenLore (EUW)
: Teemos Mushrooms and Twitch
Not gonna lie, I'd be down with a secret Yordle Underground society in Zaun.
: Fiddlesticks point-and-click fear is good and deserves to stay, here's why:
I think Fiddlesticks will keep his point and click Fear, but it won't be ALWAYS usable. I think he will have to apply "Horror" or whatever to enemies before he can fear them for maybe like, 2.5 seconds or maybe 2 seconds and with an MR reduction.
: Why do people keep saying jg is losing xp it's not stop saying it.
Because Riot said so in their Preseason Gameplay Changes post. > We’re increasing base minion XP slightly so solo laners level a bit faster, and we’re reducing the amount of bonus XP generated when allies share XP so bot lane levels a bit more slowly. We're also slightly decreasing jungle XP.
DevinJK (NA)
: Artifact: The Dota-Uh, I mean Legends of Runeterra! The League of Legends Card Game!
I am looking forward to it. Artifact flopped because a.) the market system in it was awful and b.) it was very complex for a genre where the most played archetype is Aggro/Burn often. The games took very long too, which isnt what most card game players want. This seems much simpler, and people are more attached to League lore and characters than Dota characters.
: Garen's New Q interaction with Shen's W, DESTROYS the matchup.
The movement speed buff on Garen's Q has always been separate from the enhanced attack. What?
Rioter Comments
: Will Senna have a dash?
Will she have mobility? Maybe in some form. A dash though? I have doubts. It would look pretty awkward with how big her gun is, and not even in a cartoon-y goofy way that a yordle like Tristana gets away with. At best I think she might get a much weaker tiny Lucian dash, but probably not something you can do every two seconds.
: Is legends of runeterra canon???
Yasuo's brother does exist though.
: I think he will leave a lot of still clones of himself around the map, so he'll be able to pose as one of them, for ambushes and mind games. Clones will need to inflict some kind of penalty to their attackers though, else every ranged champ will just auto to check if real of fake.
Maybe he can leave effigies around the map and can use a channeled ability to teleport to them. That way, even after the initial fright of realizing the effigy isnt Fiddlesticks, the enemy still knows that that might not be true the next time they look at that effigy.
: Roadmap! Oct. 2019
I like how it seems like Fiddlesticks kit will work. The point and click Fear staying... makes me a little nervous, but everything else sounds great. From the way it sounds, he'll be a Burst Mage that revolves around the hysteria that fear can cause.
: Do not put execute on the elder buff
I think it depends on when the execute is. We have no numbers. Since Elder is losing the stat buff, it could end up not adding any damage.
: but it recommends 48% winrate build. That doesnt sound right. This was like that since 2 years. They are very niche items rn
Mainly because Guinsoo's was recently nerfed. It used to be a pretty powerful item on Jax, but it was nerfed. Its more a recent shift in power level of the item than it not being a good item for Jax.
Remus Wins (EUNE)
: Senna Confirmed as the next champion
I personally don't believe its Senna. There's a chance, but I'm not on that boat. If it is Senna, I won't be surprised, but, especially after Senna is still stuck in the lantern after the current story, I just don't see how.
: I think I've discovered the key to supporting in this meta.
This is an interestingly obvious strategy and I hope most people were doing this already... please?
: After worlds riot have no excuse to not look at melee top laners
I just want a single melee champion option thats a Tank that encompass that old feeling a few Tanks used to have of "Im a brick wall and you're gonna need an absolute sledgehammer to make me leave this lane". Nothing is really like that now. And I dont mean someone that can kill too. Just someone that shrugs damage off like a champ and doesn't have to play like a scared rat to do so.
: Are stimulants considered cheating?
Uh, no. I mean, there's no way they can catch you. And in pro play I guarantee there is already rules for it in place.
: Blitzcrank armor nerf.
The only thing that saddens me about this is the fact that a champion's defensive capacity is once again nerfed to buff their offensive capacity.
: The state of the mage class is unacceptable atm
I think its more one big simple issue: Whatever a Fighter/Tank can provide, a Mage can provide better? So, what would you usually be picking a Fighter or Tank over Mage for? Tankiness and durability. And right now in the game the difference between a Mage dying and a Fighter/Tank dying is negligable. Fighters and Tanks, at the front line of a fight, usually last about 4-6 seconds. They are glorified meatshields at best, throwing out their abilities and hoping to the Rito gods that they don't die. The only Fighters that are worth using are Fighters that deal so much damage and have so much mobility that they almost act closer to Assassins than actual Fighters. Meanwhile Mages not only have access to more defensive oriented item cool downs, but dont even need to be in "Danger Range" to interact in a fight. Range is incredibly powerful in League of Legends, as seen whenever a ranged champion becomes dominant in Top Lane. They usually just dominate and it feels miserable to play against. And unlike Dota 2, there are no turn rates to make kiting tactics weaker in League, PLUS most of the passive movement speed itemization is given to ADCs and even Mages. So ranged champions not only have more defensive cool down items to deal with melee champions (Fighters and Tanks) but also more passive mobility to help deal with them. Lets compare a list between the roles (and of course some hybrid champions could pull from both, like Ekko, Vladimir, Rumble, etc.) **Mage Defensive Items-** {{item:3102}} {{item:3157}} **ADC Defensive Items-** {{item:3072}} {{item:3026}} {{item:3156}} {{item:3046}} **Fighter Defensive Items-** {{item:3812}} {{item:3053}} **Tank Defensive Items-** {{item:3194}} {{item:3193}} {{item:3143}} {{item:3065}} {{item:3190}} {{item:3110}} **Assassin Defensive Item-** {{item:3814}} Of course, there is much overlap if you are an AD Fighter, or maybe a CQC ADC, or AP Fighter, or such. However, notice the difference between the ADC/Mage Defensive Items and the Fighter/Tank Defensive Items. The Fighter and Tank defensive items are mostly passive benefits rather than powerful limited time effects. Guardian's Angel and Zhonya's Hourglass are two incredibly powerful items that have been rebalanced constantly due to their power. Banshee's Veil and Phantom Dancer are also two not quite as strong, but rather powerful defensive items that are often underestimated in impact. People like to diss on Banshee's Veil, but you will love the item when someone like Zed or Zoe try to kill you in one combo. Meanwhile Fighter and Tank items have had more passive and underwhelming benefits that do much less than provide absolute mitigation. Even worse, most Tank and Fighter defensive items get entirely negated usually by True Damage and other anti-defense mechanics, like Grievous Wounds and such. Meanwhile there is little you can do when a Mage activates Zhonya's or has a spell shield, or an ADC simply has a free partial revive or a shield that passively activates. And most importantly and once again, this is all compounded by the difference in WHERE these two different groups of classes are in fights. Mages and ADCs have at least comparable defensive items to Fighters and Tanks all while being miles further away from the frontline than both Fighters and Tanks. Mages have been in the highlight as of late because they provide crowd control equivalent to that of Tanks, but are supposed to be weaker due to decreased defenses and usually less mobility. However, as said, thats just not the case due to how quickly Fighters and Tanks die and the ignorable difference in the defensive items of Mages vs Fighters/Tanks. TL;DR Mages are dominant because their main weakness when compared to Fighters/Tanks are null and void in this day and age. You pick Tanks and Fighters due to how much more durable they are, but thats negated when they die extremely quickly in fights nevertheless.
: Why Patch 9.19 needs to be REVERTED after Worlds!
We'll be 2-3 patches down the road by the time Worlds ends.
: Remove 3 champions from the game
While Im against removing champions because I know some people enjoy and champions wont always be meta, I wouldnt be sad if I never saw these champions again: {{champion:114}} {{champion:39}} {{champion:157}} (I like to call them Mosquito champions because they buzz around like a bug)
: That is a Magic Undergrowth card. It was too costly to use though
It doesn't have Undergrowth, but it does interact with creatures in your graveyard. I wouldn't say 3 mana is too costly, even if you have to exile a creature in the yard every turn. There is just better options, although rotation did just happen so who knows.
Brobdingnag (EUNE)
: Why not add a fifth ability kinda like how some heroes in dota have 5-6 buttons for spells alone. Just saying. Other than that the design is pretty clean theoretically.
Champions in League have 5 slots: Passive, Abilities 1-3, and Ultimate. Until Riot makes the UI flexible and shows that its possible, Im gonna design within the game's restraints.
Jamaree (NA)
: Hey, that's Charnel Troll, I'm surprised that didn't see more play TBH.
Still has another year before it rotates, who knows.
Rioter Comments
94372148 (NA)
: Why play a tank when you can't tank shit and assassins do more dmg and often more cc?
Igglet (EUNE)
: Top 10 Most Powerful Champions [Lore]
How is {{champion:101}} below {{champion:75}} when it took both Nasus and Renekton to not kill Xerath, but just to seal him into a tomb. And even then Renekton had to be sacrificed.
Irèlià (EUW)
: Mordekaiser is an unhealthy champion to the game and should be nerfed just like Irelia got nerfed
Glîtchy (NA)
: Why do yordles get the absurd mechanics?
Surprised you talked about Heimer's missile and not his no duration turrets if we're talking about what makes them unique.
: Someone who only plays league would never know Noxus is not evil
Noxus is the "Horde" of the League universe. Dealt a bad hand and forced to find new land to really get the resources they need, they are forced to war with others. However, this kind of life style DOES attract the negative and evil type. An empire where expansion and therefore war is common is a breeding ground for the iffy types, especially a place like Noxus where the only rule is that strength rules. This doesn't mean that Noxus is evil, but the climate of Noxus molds its people into warriors that, to an outsider, are evil. Noxus makes you ask a lot of questions about morality and should be a perfect example of somewhere where just because its most notable inhabitants of history were questionable doesnt mean the empire itself is evil.
Zeanix (OCE)
: I... don’t understand the champion choices for the new Star Guardian skins?
I know that they had plenty of more upfront and obvious villain choices. But Zoe can be pretty evil. Zoe also matches very well with the theme of Star Guardians.
: I just notice jinx pick rate and winrate numbers, where is her nerf for real ?
You know, it makes sense, but scenarios on the boards like these always felt strange to me. A champion could go completely unnoticed for a few patches, other things having people's focus. But then slowly people begin to see their numbers, not even feeling oppressed by them in game, and call for nerfs. Not that it doesnt make sense, its just interesting.
9NexterCz9 (EUNE)
: Which story would you like to move forward after demacia ?
I'd like to see literally anything significant done with Bandle City.
: Galio is the Perfect Example of Modern League
Nah, I think Galio is a pretty good representation of League. He's one of the only viable tanks, and he's only viable because he does most things a Tank does PLUS does damage. Because everything should deal boat loads of damage.
: And he no longer has a situational revive.
"Im here to piss off legendary warriors and revive from death and... oh shit."
: In terms of lore; Who is the most physically powerful (Strong) champion?
{{champion:136}} He's as big as half a planet minimum
: Fiddlesticks Rework Concept Designs (Thank you @Kindlejack)
C is amazing I can do with both the hands and the long tongue appendage though. He needs a scythe though, or something maybe multiple of the hands can wield... or two at a time, which constantly shifts. I don't personally enjoy the current Fiddlesticks. He is ok, but I think he could be so much more. A scarecrow as the base is fine, but JUST a scarecrow with glowy eyes isn't enough for me. I want something that a kid would see in their nightmares as it wades through a forest or field to get them as a storm of crows fly over head. Whispers of death in the wind that become maddeningly louder as the figure draws nearer and nearer, its raspy breath, like a tortured spirit clinging to something to anchor it down, echoing in the air.
: Garen mini-rework? Thoughts?
Get ready for my {{item:3006}} {{item:3153}} {{item:1416}} {{item:3748}} {{item:3022}} {{item:3071}} Lethal Tempo Garen build! Full build, with Legend: Alacrity and the Attack Speed Shard taken while Lethal Tempo is proc'd, thats 31-32 (depending on if it rounds) ticks! With 50% damage, thats... 124%~ current health damage with {{item:3153}} 62%~ max health damage with {{item:1416}} and 77.5 plus 15.5% (557.6 if we don't get health bonuses from runes) of my max health as damage with {{item:3748}} All while shredding armor with the spin itself plus {{item:3071}} and slowing with {{item:3022}} ! And so then we add on the base damage of new spin, with 31 ticks, being 868 plus 1085% of my 298 AD, totaling out at 4100 physical damage... increased by 25% to 5125.2. So, grand total, we got: 5202.7 (+15.5% Max Health/557.6) plus 62% of the enemy's max health and 124% of the enemy's current health (current health damage going down per tick of damage, but thats too much math) over 3 seconds And then 4100 plus potentially the Titanic Hydra cleave damage to other enemies around me. Jank and probably unrealistic to get to, but those are SOME numbers.
: Do tenacity runes even work? Are they placebo runes?
I mean, unless they are, in fact, bugged, I think you aren't actually being stunned for 2 seconds. And if indeed they don't work, there is a "Report a Bug" section in the forums.
: So, we kind of have a problem with the aspect being *dead* dead. If it were totally dead, the concept of war would die with it. (Yes, they're mortal. But it takes cosmic warfare to kill a concept...) But war itself did not die, so my current thinking is that the aspect itself was effectively knocked out by taking Aatrox's blow for its host (Atreus of course) and keeping Atreus alive. Pantheon, once a hostile aspect that preferred near-total control over its hosts, is now being reshaped by Atreus, perhaps into a more symbiotic concept. Sharjo's theory is a similar possibility, though.
I dont think the Targonians are actual embodiments of concepts. Im pretty sure they are just a space dwelling race of extremely powerful entities. They are worshiped around the concept each has the most affinity with. Pantheon isn't the idea of war itself, but rather has an extremely high affinity for war to the point of being called a god of it. Also, war would be a complicated thing to get rid of, because war isnt something you feel or a natural occurrence. Its more a description of the highest escalation of a conflict. If war died, could people still fight? And if they could, could they simply not go past a certain point of aggression? And how does one define when something becomes a war? War is hard to define and therefore say if its dead or not. You dont FEEL war and its not something that grows naturally. It just happens once a feud gets big enough.
NY64 (NA)
: Can we get a Juggernaut Support?
{{champion:106}} and {{champion:48}} used to be viable Supports.
: Pantheon's Opinion on Bard?
Pantheon probably has no idea what Bard is.
: What the fuck happened to Swain?
What Swain are you playing?
: Pantheon's New Kit
If Pantheon is indeed completely invulnerable to enemies in the selected direction during his E AND can move during it AND also does damage in that direction during it, I have no idea how you are going to trade with him in lane outside of just trying to hit him when his abilities are down, which a good Pantheon can make sure never happens at less than ideal times. I wonder how it interacts with stuff like Zed ultimate. Does Pantheon just need to point his E towards wherever Zed is when the ult pops to block out the damage?
: Calling Out The Aspects
Atreus: I've come to make an announcement. Pantheon, the Aspect of War is a b$%&# a%& m$#%#&$#%&$#!
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