: i hate riot NEW logo
People really do come here to complain about literally anything huh?
: Patch 9.7 notes
Dang, it kind of feels like these patch notes lack heart. "It was bad." Come on Riot. At least give me something a little complex like "It was outrageously questionable of a choice."
: Hashinshin, Kayle is not weak early game, but Jax Early game is weak~
I don't have much experience with new Kayle, but at the very least Jax is as strong as her early game absolutely.
: What is Trundle's role in lore?
Its easy to perform questionable acts when everyone blames the native trolls for them.
: Why does sterak’s give so much?
The shield decays quickly, so equating it to actual health is a little false.
Eedat (NA)
: wtf are you going on about? The original comment says a power neutral change needs to take place then you respond with 'but then it's not a nerf'. Thats the entire point. It's not supposed to be a nerf. It's supposed to be a pwer neutral change. And to answer your example, its a huge nerf. I'm assuming E is supposed to be a heal on both sine you didnt note the change
Anyone else honestly think this is the most meaningless conversation you've ever seen as both of these people say the exact same thing over and over back at each other, constantly essentially agreeing on what they want?
: What if... when you hit Rengar with non-displacement-hard-CC during his passive/Ult leap...
Its because its a basic attack. Its impossible to dodge or negate basic attacks unless through a Blind or Block/Dodge.
: Veigar Reforged: The Good, The Bad, and the Short
This all feels like a huge nerf to me unless you buffed the number of stacks that Veigar got from his Q last hits. Also maybe Im just not as experienced with Veigar, but mana issues are pretty rare for me.
: Is Morde going to be like Ghostbusters II Vigo the Carpathian in terms of personality?
Im hoping for more of a Sauron approach. A whispering madman of intense hatred and evil. He's been said to be increasingly paranoid about his bones being discovered and destroyed.
Saianna (EUNE)
: > Also, how can you say his mushrooms are less useful when you will be able to place more overall as well as, seemingly, them now being unrevealable since they how have Invisibility instead of the normal ward camouflage? I'm quite sure they will be using the same old type of invisibility, which means oracle, lens, dusk, sweeper, lightbringer will be still working on them exactly as they used to. It's just changed tooltip. Riot Jag said nothing about it and believe me, if he did, he'd make sure to bold that "buff" in this nerf-rework. Having to carry 5 mushrooms instead of 3 is a change for the sake of change. POINTLESS. They had somewhat fine damage. Nothing too strong. But now they are nerfed just cause of Riot allowing us to carry 2 more of them. In other words I prefer QUALITY over QUANTITY. > Also like... what? Have you actually done the number crunches on Teemo's new passive. Most of the added damage has been to the DoT part of the on-hit. At Level 18, the only change to the actual immediate damage portion is it does 25 extra flat damage... 1. This will push Teemo into on-hit only build. In fact this will be nerfed (mark my words) after teemo-rageblade will become popular. 2. Even if the end score is a buff on poison damage, it's overall a nerf for mage-teemos that do not capitalize on Q-poison interactions. They will not have enough AS to use the buff properly. 3. By level 18 his passive will have little uses, cause by level 18 any ADC will be close to one/two-shotting teemo before the blind dart hits them. The whole thing with his toxic shot was to capitalize on stronger early game to slingshot into mid/lategame. He will lose that. His poison will not feel anywhere near as strong, so he won't be such a threat for his opponents... untill he gets rageblade. Then his bullying will be twice as strong. > And if you did read the post, you didn't actually READ it. believe it or not, I did read it. It was one huge dose of lubing everything about the rework. The very best criticism you managed to pull was about mushroom invisibility and that was just because you were unsure what the tooltip means. But then you began to lube some more. > I also find it funny how YOU make the connection, also, that just because I play Top, I hate Teemo. My connection wasn't that you played top, thus you hated teemo (you silly strawman you). My connection was you play top, but you do not play teemo, then your text is nothing more than praising this hack of a rework. Like, dude. Isn't it obvious you were killed by teemo few times too many and now you hold the grudge? Teemos rework should NOT shoehorn him into 1 build. He was one of the quite versatile champions. Now his core build, a mage one, is pretty much removed and you are praising this garbage? His E rework is just as trashy and what? You are enjoying it. Obviously you are celebrating this rework, sadly for totally different reason any teemo main would. There's nothing worth in your thread full of false praises.
> This will push Teemo into on-hit only build. In fact this will be nerfed (mark my words) after teemo-rageblade will become popular. If Teemo Rageblade isn't too powerful now, it won't be too powerful then. Again, the actual DAMAGE that Rageblade is going to be multiplying has only been increased by 25 WHILE Teemo's target is poisoned. Wow. Super nerf worthy. I can hear the screams of the damned coming from Top Lane. 25 more base damage at Level 18. Wow. > Even if the end score is a buff on poison damage, it's overall a nerf for mage-teemos that do not capitalize on Q-poison interactions. They will not have enough AS to use the buff properly. Same explanation as above. AS doesn't matter much here. It helps, of course, but the biggest damage buff to Teemo's Toxic Shot was to the 4 second poison portion, not the on-hit. I guess I have to state again so you will see it this time that the only extra on-hit damage Teemo is getting with these changes is an additional 25 base on-hit damage at Level 18. I can't stress this enough with what you are saying. > By level 18 his passive will have little uses, cause by level 18 any ADC will be close to one/two-shotting teemo before the blind dart hits them. The whole thing with his toxic shot was to capitalize on stronger early game to slingshot into mid/lategame. He will lose that. His poison will not feel anywhere near as strong, so he won't be such a threat for his opponents... untill he gets rageblade. Then his bullying will be twice as strong. Where did the Dravens and Jhins touch you that you think the ADC is going to kill you before the Blinding Dart even hits them? > My connection wasn't that you played top, thus you hated teemo (you silly strawman you). My connection was you play top, but you do not play teemo, then your text is nothing more than praising this hack of a rework. Like, dude. Isn't it obvious you were killed by teemo few times too many and now you hold the grudge? So... let me get this straight? You didn't assume I hate Teemo because I played Top Lane. You assumed I hate Teemo because I play Top Lane and lost to Teemo? In this world where we have champions that pop up like Akali, Yasuo, LeBlanc, and pre-nerfs Camille, you honestly think Teemo is the champion I hold a grudge against? Teemo. The champion I myself said I joined League of Legends because of his playstyle. Really? ...you got me. Sherlock Holmes got me fellas. It's true! This whole post! It's all staged. I actually HATED Teemo this whole time and just want him removed from the game. There isn't any other explanation. I just spent about an hour of my time making this long post above because, oh damn, I just hate Teemo so much. I despise the guy. Of course. https://media.tenor.com/images/4ba23f96fe0a2e6e9227455584d47660/tenor.gif For real though. I know these Boards attract a lot of... people that like to complain in very creative ways, as you and I have probably seen a lot over the years if you have been around here that long, but I've been around the block. Trust me when I say that if I hold a grudge against a champion, after all the bullshit I've experienced in League of Legends over the many years... just know that champion has something pretty glaringly wrong about them. See release Juggernaut Rework Skarner. That? That was something to hold a grudge over. Plus, even if the numbers right now aren't right, that's really not what Im saying. I said the direction here was good. The direction of making Teemo be an ambusher style champion that can't just scatter mushrooms around the map, with only a tiny bit of care, is what I want. Skill expression. Something current Teemo has to work really hard to get close to expressing. And Im not saying that because I hate the guy, I hope you know that by now. I love Teemo. But when Im playing Teemo, I feel a lot different than when Im playing someone like Ekko. If this new Teemo needs a damage buff on his Q, SURE! Do it. Buff non-on-hit Teemo. I don't care. I think we both want the same thing here. I don't want Teemo to be a different flavor of Kayle either. I just want playing him to feel much more dynamic and interesting. P.S. Are you seriously going to make assumptions based on my account when you yourself are, seemingly, posting here on an URF Account?
: If Every Champion had a massive brawl, (not including Gods like Aurelion Sol), Who would win?
Hard to say. Also "god" in League is a bit of a flimsy term. Xerath is absolutely a god in terms of power, as he is possibly more powerful than Azir and possibly on equal ground with many Targonian Aspects. I'd probably say it's gonna be a close fight between {{champion:268}} {{champion:31}} {{champion:3}} {{champion:54}} {{champion:82}} {{champion:154}} . Azir is as high in magical power level as you can get before you breach into Xerath and Targonian levels of magical power. He seems to have absolute control over sand and therefore likely any rock that has been broken down a bit. The full extent of his powers has yet to be put on full display. Cho'Gath is really large and really powerful in the lore. Him and Vel'Koz are very close together, but I would say he's slightly more powerful. How big he can get has yet to be seen and if he can truly grow infinitely, there is nothing saying he wouldn't be ginormous. Galio is obvious. A giant, magic absorbing colossus is a really good answer to just about anything. There is magic that could likely bypass him a bit if its power was fully harnessed, but you pretty much have to beat him in a fist fight to really win, and good luck doing that. Malphite is the size of a damn mountain in the lore. He's not Mount Targon big, but he is really damn big. He might not have the magical absorbing properties of Galio, but he seems far more capable of going on the offensive magically than Galio. Mordekaiser is so strong even the Black Mist doesn't screw with him. He is so strong, the Black Mist can't even touch his spirit. He commands his own undead legion and he himself is almost immortal as long as his bones and stuff aren't destroyed. Facing Mordekaiser is the LoL equivalent of facing Sauron from Lord of the Rings. He's impossible to fight in head to head combat. You need to destroy his bones to win. Zac is a big unknown. Its unsure how exactly you could kill him without going killing him on an atom to atom basis. The real strong point in Zac isn't his offensive capabilities, but the fact that killing him is a huge unknown. How do you kill something that can regenerate as long as it has a bit of itself left? Its hard.
Rester (NA)
: Darius ult isn't an execution, for one. Garen ult however, is one.
You need a good reason not to use it as an execute. Same as Cho's.
: Out of the 25 most popular champions in plat+, only four of them are mages
There are 6 roles in the game. Assassin, Fighter, Tank, Mage, Marksman, and Support. If there are 4-6 in the Top 25 for each, that sounds healthy to me, even if there are more Mages present in the game than some other roles.
: Urgot's winrate just did a +5% leap
Jumping from 44% to 49%? OH NO!
Saianna (EUNE)
: I'm sorry but I wholeheartedly disagree. This rework will break Teemo and shoehorn him for one and only 1 type of gameplay, which is on-hit rageblade dart dispenser. 1. His toxic shot in passive, as you said yourself, will weaken his bullying, okay. But also will weaken his damage potential and last hitting overall. And by the time his toxic shot will be maxed it will be useless against almost anyone. 2. Blind dart - In short, now Teemo has to use Q-AA-AA-AA combo instead of Q-AA-AA-AA combo. Damage is moved from Q to AA. What a game changer. The thing is, because his toxic darts will be empowered for few AAs his rageblade damage will go beyond sane levels. 3. You skipped the gotta go fast. It hasn't changed, even though it should have. 4. Guerilla warfare - this one is just.. wrong. On its first iteration it was useless, as it was a camouflage. Now it's useless cause teemo loses invisibility on taking any damage. The 3s active stealth is well. Bad. I'm not sure if this still slows teemo down, but it is just 3 seconds of camouflage outside the brush. 3 seconds. That's definitely not enough to poisition yourself. This design overall can be summed up to "poke and run" Use E+W, get close to enemy, Q-AA-AA-AA and run away, because you just spend all of your power in those 3 AAs. Then repeat in 10-20s. It's lackluster. 5. Mushrooms - Probably the worst of all changes, that only shows Riot Jag doesn't give a crap about teemo and he just wants him shoehoerned into very narrow on-hit APC and nothing more. He wants heavy-ap builds gone. Base damage - nerfed. Ap ratio - nerfed. And for what? For ability to bounce mushroms indefinitely and carrying 5 of them at once. It's garbage. And you say "these changes are amazing."? Let me check your profile. Last time you have played Teemo was 120'ish days ago. But you play quite alot of TOP champions. Which means: You are happy teemo will be reduced to hot garbage. Everything in his kit is overall nerfed or worse than it used to be. And teemo gains nothing of value for this. His build paths, where there were plenty, are reduced to just on-hit. And I can already see the butt full of pain of top laners when teemo starts to pound them with boosted poison with rageblade. Here, I made it some time ago my suggestion to Riot Jag about teemo. have a read: https://boards.na.leagueoflegends.com/en/c/gameplay-balance/qiFZgA1X-riot-jag-regarding-teemo-rework-feedback-suggestions
Im fairly certain you read absolutely nothing in the post and just came here to post your own thoughts on the Teemo rework, that you disagree with. And you make a lot of assumptions. > I loved that play style, as evil as it was at the time. However, over time, it became clear to me that Teemo, while interesting, wasn't a viable high tier pick. While Im not anywhere near a high tier player, I just found it that people on my team seemed to react poorly usually when you pick Teemo. So, I stopped. And if you did read the post, you didn't actually READ it. You just skimmed it and saw what you wanted to see. I also find it funny how YOU make the connection, also, that just because I play Top, I hate Teemo. Like, what does that say about the champion's current state? > Blind dart - In short, now Teemo has to use Q-AA-AA-AA combo instead of Q-AA-AA-AA combo. Also like... what? Have you actually done the number crunches on Teemo's new passive. Most of the added damage has been to the DoT part of the on-hit. At Level 18, the only change to the actual immediate damage portion is it does 25 extra flat damage... Also, how can you say his mushrooms are less useful when you will be able to place more overall as well as, seemingly, them now being unrevealable since they how have Invisibility instead of the normal ward camouflage?
: This is a perfect modernization of Teemos kit. I just want a good VU though.
While these changes are wonderful, a full VGU (more visual than gameplay likely) would most likely benefit him more of course.
: I'm still not buying it, damage nerf on R and Q? No ty I won't be playing league in awhile.
Most of Teemo's damage is from his (old) E anyways (Toxic Shot) and the added ammo on his R means slightly more mushrooms, so the damage is more spread out over the map than localized into one mushroom. If Teemo ambushes someone with a mushroom at Level 18, for example, they will take from one basic attack, a Q, and one shroom: 100% AD + 75 (+30% AP) + 270 (+60% AP) + 210 (+60% AP) + 350 (+40% AP) For a total of 905 (+100% AD) (+190% AP) On live, this would deal: 100% AD + 50 (+30% AP) + 120 (+40% AP) + 260 (+80% AP) + 450 (+50% AP) For a total of 880 (+100% AD) (+200% AP) So the difference is actually... extremely low. Also, if we're being realistic, Teemo will basic attack more than once during this time, and the more basic attacks we add on, the better the new version gets compared to the old. So Teemo actually deals **MORE** damage than before, while also having more utility added on to him due to the overall buffs to the varying uses of Guerilla Warfare. The only times where new Teemo deals less damage is when you aren't attacking an enemy affected by your Mushroom poison (or Q poison cause its counted as such).
Rioter Comments
: Can we get some oil for Morgana’s elbows?
: Veigar. VEIGAR.
QWER? Thats awful sequencing. Its EWQR.
: Patch 9.4 in a nutshell. Frustrating champions edition.
Nah. People have always complained about Zed one-shots. Donno what you're talking about there. Do you not remember? "Zed is unbalanced! If Im forced to buy a {{item:3157}} or die with little interaction, it's poor design!" That was Season 4 Boards.
: How Would You Propose to Make Any Percieved Unfair Champion More Fair
{{champion:9}} has always been an absolute mess when he is viable and downright forgettable when he isn't. Most notably, his Q being a basic, undodgeable 2.25 second stun essentially can make him very difficult to play against during patches when he is overtuned. Giving him a different ability that allows more interaction by the opponent while also helping Fiddlesticks with some his glaring weaknesses and poor QoL gameplay would help a lot.
: Veigar's connection to LeBlanc?
The Black Rose (aka LeBlanc) were an organization that were around during Mordekaiser's time as king and, if I recall, helped bring Mordekaiser's reign to an end by betraying him. This allowed Veigar to rejoin the rest of the world. Furthermore, yes, it is likely that The Black Rose did torture Veigar a bit since they conspired a bit with Mordekaiser during that time.
: Or, alternatively, assume Riot's goal wasn't to sexualize Kayle (which it wasn't), think about this. She is still heavily armoured on her shoulders, legs, and wears her helmet most of the time. The only placethat isnt is her torso, although it is still somewhat armored. Now, think of what perspective you will see her from in game. You wont see her up front, you'll see her from the top down. You'll barely even see the parts that arent armored, and thats intentional. Why put in the extra work, time, and money to create models for things that are barely going to be seen in game.
Sure, but the lack of armor on the part of your body people will hitting most is odd.
Anu3isII (EUNE)
: The only reason for this change from my perspective is to better show her connection to Targon and the whole celestial thing with the aspects. While I loved her old armor (and I find the new one completely unoriginal), it actually makes sense in the current lore setting. What would be cool is if they made a new "Traditional" skin which would represent old Kayle's armour. Doubt they planned one, but if people really liked her old armor and her popularity rises, she may get something similar.
Can you explain further how her armor connects to Targon?
: Unpopular Opinion: Riots last few patches have made this game more fun
Unpopular Opinion: A ton of Boards members dislike League and should really stop playing it and go to another game instead of complaining for about an hour or more a day on the Boards. Some games just aren't for some people.
Zezilian (EUNE)
: Why Zed got buffed ?
He lost about 30~(?) AD late game.
: top lane feels like the worst role to play
Top Lane has been the most straining role for about 3 seasons now. Think of every champion the community hates, and I'd say a solid 66% of them can be or are solely used in Top Lane.
: Not being able to attack while Kayle is ulting one of her teammates feels awful
You wanna be able to give an ally invincibility, have a giant AoE nuke attached to it (500 (+80% AP) (+100% bAD) is pretty big), and also basic attack during it as the character that seems to have the strongest basic attack in the game late game? I mean, just put it on your hyper aggo initiator and its easy damage with little risk.
: Zed overkill at pro play from 100-0
The Zeds landed absolutely everything though. Also, how is Zed going game win rate wise in pro play and normals?
: "Sex sells" is legitimate as long as it does not hinder character identity/theme/coherence
Ok, I understand the conversation here... but why is Lulu there?
: Why Urgot changes on PBE shouldn't go through (at least yet)
The reason he's getting nerfs is likely a preemptive nerf with the Conqueror changes that are going through. Urgot benefits fairly heavily from them.
: New Conqueror Changes
This seems really busted on DoT champs... HOWEVER, DoT champs don't really have a real keystone right now. This is also a good keystone for some champions that don't have one truthfully right now, like Rumble. Notable Champs Im Thinking Of: {{champion:34}} {{champion:136}} {{champion:268}} {{champion:63}} {{champion:69}} {{champion:42}} {{champion:9}} {{champion:74}} {{champion:55}} {{champion:10}} {{champion:85}} {{champion:90}} {{champion:82}} {{champion:25}} {{champion:68}} {{champion:13}} {{champion:27}} {{champion:163}} {{champion:17}} {{champion:6}} {{champion:161}} {{champion:8}} Biggest ones being {{champion:63}} {{champion:69}} {{champion:74}} {{champion:10}} {{champion:90}} {{champion:82}} {{champion:68}} {{champion:27}} {{champion:17}} {{champion:6}} {{champion:8}} IN PARTICULAR OF THE BIG ONES THAT IM REALLY WORRIED ABOUT... are Brand, Malzahar, Mordekaiser, Singed, Teemo, Urgot, and Vladimir. They JUST nerfed Urgot, and this is a gigantic buff to him.
BigFBear (EUW)
: Lol your list of champions is questionable. I don't play them all but I play Voli and he is absolute garbage vs Tanks. Why you even put him there? He has no Truedamage, he has no anti armor or anti MR he has no target max HP damage. Because of his W? It doesn't work with target max HP. It just says your W damaged is increased for every 1% target is missing. So if he deals 500 dmg vs a Squishy on 20% Life he also deals 500 dmg vs a Tank on 20% Life with the o ly difference that Tank has 60% AD reduction because of his Armor so it's more like 200 dmg.
His E does deal % health damage if you kept up with patch notes.
: Actually, due to the nonlinear scaling of defensive stats, Penetration/Shred items ({{item:3020}} {{item:3135}} {{item:3036}} {{item:3147}} {{item:3071}} etc) reduce the effectiveness of your stats by less than their percentual amount, since you're always taking off the "useless" top of the stack first (if that makes sense).
Armor and MR doesn't scale non-linearly, it is just eventually more useful to build health since Armor and MR are essentially % increases to your health against the chosen damage type. More and more Armor and MR doesn't get less effective the more you get. 0 Armor = Physical damage just has to deal with your base health - It takes 2 seconds to kill you (lets say) 100 Armor = You have 100% more effective health vs Physical Damage - It takes 4 seconds to kill you 200 Armor = 200% more effective health - It takes 6 seconds to kill you 300 Armor = 300% more effective health - It takes 8 seconds to kill you 600 Armor = 600% more effective health - It takes 14 seconds to kill you Technically, yes, it does provide less % damage reduction, but every 1% additional damage reduction you have is better than the last.
Moody P (NA)
: how exactly does Jax have a weak early?
Same way ranged champions are less durable than Melee, despite the health difference at Level 18 usually only being about 100-300 health, armor difference of maybe 6-14, and mr difference of about 12.
: Why do tank stats feel so bad to build?
{{item:3036}} - All Armor is reduced in Gold Efficiency against this champ by 35% {{item:3071}} - All Armor is reduced in Gold Efficiency by up to 24% if this champion hits you a bit {{item:3031}} - Allows champion to ignore even more of your Armor through True Damage {{item:3020}} - Basic item majority of Mages purchase {{item:3135}} - All Magic Resist is reduced in Gold Efficiency against this champ by 40% {{item:3153}} - Building health can now slightly benefit an enemy if you don't combine it with a Thornmail as life steal procs off the % health damage {{item:3151}} - More % health damage {{summoner:14}} - Baseline form of ignoring armor and magic resist Conqueror- All Melee DPS passively have it so 20% of their damage cannot be reduced Total Champions With an Anti-Tank Mechanic in their Base Kit (% Health Damage (except % missing health), True Damage, Anti-Armor, Anti-Magic Resist, Some Form of Tank Stat Stealing, Grievous Wounds, etc.) {{champion:266}} {{champion:103}} {{champion:32}} {{champion:63}} {{champion:164}} {{champion:31}} {{champion:42}} {{champion:122}} {{champion:36}} {{champion:60}} {{champion:28}} {{champion:114}} {{champion:3}} {{champion:41}} {{champion:86}} {{champion:150}} {{champion:79}} {{champion:59}} {{champion:126}} {{champion:30}} {{champion:10}} {{champion:141}} {{champion:203}} {{champion:240}} {{champion:96}} {{champion:64}} {{champion:90}} {{champion:57}} {{champion:11}} {{champion:82}} {{champion:75}} {{champion:2}} {{champion:516}} {{champion:78}} {{champion:421}} {{champion:58}} {{champion:113}} {{champion:98}} {{champion:102}} {{champion:27}} {{champion:14}} {{champion:134}} {{champion:223}} {{champion:48}} {{champion:29}} {{champion:6}} {{champion:110}} {{champion:67}} {{champion:161}} {{champion:254}} {{champion:106}} {{champion:19}} {{champion:62}} {{champion:5}} {{champion:157}} {{champion:83}} {{champion:154}} (Thats 57 champions for those who don't want to count, about 39.86% of the cast has baseline options to help them deal with tanks, with some of these champions being designed as strict hard Tank counters) Gee, I wonder why tank stats feel so bad to purchase? Lets exemplify this further by comparing "defensive offense items" to the actual big defense items that Tanks get: {{item:3812}} 30% Damage Delay w/ Spell Vamp vs {{item:3194}} 20% Magic Damage Reduction Against the Same Source After Its Already Been Dealt {{item:3026}} Flat out revive for with 50% base health vs {{item:3193}} Situational large defensive stats and can temporarily double your health with downside attached {{item:3046}} 12% Reduced Damage Against Your Target vs {{item:3110}} 15% Attack Speed Reduction Aura Even if you could argue that sometimes the Tank items are more powerful, look how just... boring their stuff is. It doesn't innovate how you play hardly at all and is usually just a bundle of Tank stats, often thats not even gold efficient in the first place before all these extra ways of ignoring it come into the picture. For example, for every 100 Armor I buy against an enemy team that has an ADC with {{item:3036}} and anyone that can use {{item:3071}} , Im actually only getting 49.4 Armor before any further reductions apply and ways of working around it apply. Majority of the Armor I purchased is almost completely wasted.
jama655 (NA)
: DID SOMEONE SAY SHIELD?? {{champion:39}}
: You lose full LP on ALL ROLES when you dodge. ie: You lose more LP for dodging than for losing.
Or, you know, don't dodge and waste everyone's time... and get good at the game you're playing. All in all, the game will autofill people less when people at a large don't dodge because majority of the time when I get assigned Support, its because someone has dodged about 2-3 times in a row.
: The Akali heal nerf might be too much
Im ok with the healing being gone from there, but the complete lack of any kind of compensation is very surprising.
: My only question: will Morde remain a Noxus/Shadow Isles champ?????? Please!
He's already baked into the lore as such, so I dont think they'd change that. I think it is fair to say that, barring some of the extreme cases such as current VERY disconnected champions (see Dr. Mundo and other very unattached lore-wise characters), all the champions are currently baked into where they are supposed to be in the lore even after they get a visual update.
: With people becoming more and more familiar with Sylas, we need to talk about AP Bruiser Itemization
AP Bruisers also have {{item:3152}} {{item:3102}} {{item:2065}} fyi Although {{item:2065}} is kind of hybrid Support and AP Bruiser Also {{champion:27}} is the OG AP Bruiser
Moody P (NA)
: If Vi is going to be less burst-focused, she'll need better sticking power
I wish they'd make her Vault Breaker also slow her target afterwards based on time charged. Like, maybe 10-30/35/40/45/50% for 1-2/2.25/2.5/2.75/3 seconds based on time channeled.
: Genuinely Curious, Why Does Dr. Mundo Exist?
He's extremely old. He's fun to play just because of how stupid it can be sometimes. He is a champion they are looking to rework, but there are a decent little number in line before him, so he won't be soon. If he ever DID get reworked, I would guess he would likely revolve around one thing: Pain. The dealing and receiving of it. I'm not saying he would become a DPS character, no. I'm more just saying he'd become a champion that cares about people around him hurting, including himself, and probably heal off of it. Like, an aura type ability that just causes him to be healed for a % of the damage dealt to units around him, forcing you to focus him, except he is also super durable. Something like that I imagine. Dr. Mundo's niche is basically being an unkillable murder machine that YOU HAVE TO KILL because he doesn't do small amounts of damage at all. Except, as said, he's stupid hard to kill.
: Crowd Control is OUT of control.
I think CC isn't all that much more insane now than it was back then. The difference now is what can happen during the CC chain that happens now. Heck, before we just had long duration targeted CC.
: Honestly the new essence reaver was a cool experiment but it failed
Why do you say {{champion:126}} ? He doesn't have an ultimate to proc it? {{champion:11}} makes much more sense with it than Jayce since Yi can multiply it's effects.
: Alternate Nasus Buff Suggestion
This would rarely happen, but wouldn't this give him infinite stacks once he has 1000 stacks and has it Rank 3?
Dr Dog (NA)
: so nasus, more dmg buffs really?
Yeah, lets just wipe out Nasus' weaknesses so that when the meta does eventually change to favor champions like him, he is just this unstoppable beast that undoubtably will be complained about. Look, if you're going to suggest something so foolish as to remove a champion's weaknesses, then you deserve the game you get when your wish is fulfilled.
: 4 New Tank Items (Concept)
Defender's Crest I think has more applications in coordinated play than I think you can imagine. Essentially, anyone with Defender's Crest now also has the mobility of their most mobile ally if this has the same properties as most dashes that home onto a unit. In coordinated play, this would get heavily abused by champions that would become broken the instant they had a good dash. There isn't much trade away as well, since the stats are extremely solid. Anything that has almost Warmog's levels of health as well as a solid 50 of either Armor or Magic Resist AS WELL AS health regeneration and cool down reduction is going to be an almost instant pick up on any ally that doesn't plan on building entirely offensive.
: > [{quoted}](name=dracocrash,realm=EUW,application-id=3ErqAdtq,discussion-id=rccb6AE7,comment-id=0000,timestamp=2018-12-06T19:00:34.480+0000) > > I don't really see morde abusing it, his Q counts as DOT for some reason, so reduced healing. E and W are AOE, and R is dot, so they get reduced healing as well. He also prefers AP over AD. > > I can see all the potential problems with this item, but I am kinda excited for it. > > As skarner you never had the option to build life steal because ur damage was so mixed, with DD fighters with mixed damage might become better (shyv, skarner, AD mundo (?), hecarim, warwick) Morde still builds gunblade despite those drawbacks, and with his AD scalings, I see no reason why he can't fit DD into the build. I'm already seeing this experimented with at diamond elo, so it's not just a bronze thing. Some of the other examples in the OP though are just blatant fear-mongering over dumb shit. I see no reason for kayle to try and pick up deaths dance, and it wouldn't make any fucking sense on teemo either unless teemo is trying for an on hit build rather than an AP build.
Im not fearmongering. Im sharing knowledge of things people might want to try.
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Eggbread

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