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: Yas buff being reverted. Hec isn't competitively viable. Orianna is dominating mid lane. Zoe is being nerfed. I think you're just over exaggerating.
> [{quoted}](name=AirKingNeo,realm=NA,application-id=3ErqAdtq,discussion-id=YO3t9JAh,comment-id=0004,timestamp=2018-08-08T18:35:17.163+0000) > > Yas buff being reverted. > Hec isn't competitively viable. > Orianna is dominating mid lane. > > Zoe is being nerfed. > > I think you're just over exaggerating. Why are you downvoted? Your info is accurate lmao
: Can you link the original comment?
https://boards.na.leagueoflegends.com/en/c/gameplay-balance/jrJE0uVG-scarras-thoughts-about-the-game-right-now?comment=000a Adding it to the post as well.
Rioter Comments
: Please listen to this man, he speaks for most of us!
I stand behind this 100%. A lot of the more well-known pros or streamers are afraid of speaking up and out against the game they play for their income. In truth, League doesn’t have to incessantly fester in this state in the way it did throughout the distasteful Ardent meta. It feels lately as though Riot has more narrow/narrow-minded goals and funnels in on achieving said goals, without fully considering potential outcomes or ways chasing said goals could negatively impact their game. It more or less leaves me with the impression that they’re in pursuit of a selfish and personal desire and ignoring the possibility of manipulating something for the (objective) long-term health of the game. And while yes, we’re aware Rioters have internal discourse revolving around balance and game design(ideally), the changes and lasting effects often cause it to appear as though it’s a single individual dictating every major lasting change.
D357R0Y3R (EUW)
: Why are people complaining about new Akali's mobillity?
Boards often reacts to things at face-value. New Akali has high CDs, conditional damage, and as a result she has a strong diving tool. The stealth isn't absurd IMO, neither is her map-wide pursuit/dash, it's conditional and she's gated by high CDs/energy costs.
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Nhifu (NA)
: We really need to increase base resistances
Begs the question; do we have less of a power creep and more of a lack of defenses? :?
Riyotous (NA)
: This game turned the wrong direction after season 4.
**This game turned the wrong direction** After 5.22*
: Champion design idea: Ghostcrawler, Ruiner of Games
**Hotfix**: "*The ambitious **Ghostcrawler** has been performing very poorly, often struggling to purchase/access his own passive items/passives, secure kills, or properly utilize a hard-earned lead; as a result, we're giving him a chance by scrapping the previous low-performance passive.* *In exchange, the pacing of the game will now be in **his** hands.* **REMOVED** *The 5 Pillars of Gameplay* ~~Passive: Every 5 minutes you have the ability to create a new item or passive of your choosing.~~ **NEW** *Damage Creep is the best Skill-Expression* Passive: Upon enterting the Rift, Ghostcrawler gives himself as well as his allies access to 1 of 9 **Keystones**, grand sources of power which can affect the flow of the game substantially.
Rioter Comments
: Season 1 Veteran here; Riot has NEVER suceeded with the Assassin class.
If you could alter Assassins to remain a class, yet function healthily, what would you do/propose?
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Antenora (EUW)
: > [{quoted}](name=Colton147,realm=NA,application-id=3ErqAdtq,discussion-id=sofmYuBY,comment-id=0006,timestamp=2018-06-09T20:01:06.411+0000) > > {{champion:145}} is a very mechanically intensive champion and has a high skill ceiling. No she isn't.
https://images.duckduckgo.com/iu/?u=https%3A%2F%2Fi.imgflip.com%2Fidn78.jpg&f=1
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Onotori (NA)
: Shower thoughts on making autos less cancerous but still reliable.
While adapting to the change could make for a scary transition, I'd be interested in this being implemented for testing. )b Upvoted.
: Can we go back to honoring EVERYONE again?
One could even argue that not making efforts to implement the feature BACK is ignoring simple efforts that could be made to help avert the toxicity. (^:
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Risen29 (NA)
: Orrn's unstoppable nerf was so unnecessary
TBH After the removal of the unstoppable, I went from playing Ornn with relative frequency to not playing him at all. ): He was pretty fun in the Support role.
Rioter Comments
: Proof? Sounds like a bunch of wild speculation to me
: You mean they want minions to spawn at 00:00 ?
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: Lets see how it actually plays before calling it an incredible patch.
It's incredible in the sense that the Balance Team is finally addressing a lot of things that makes SENSE rather than throw numbers and cooldowns here and there. It shows an attention to detail and an understanding that I honestly had believed they'd lost. It just restores my faith a bit is all.
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EyasHawk (EUW)
: To be honest nerfing duskblade might turn out to be a blessing in disguise. Sure, we can expect to see a significant drop in winrate for AD assassins like Talon and Zed but that will just help Riot realize how bad of a spot assassins and lethality truly are in. I mean, you basically NEED to rely on an overloaded item to do anything at all. So maybe nerf the item, and fix the champions. That way it won't be abused by people who shouldnt be building it and assassins will get some power back.
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Lovesick (OCE)
: > [{quoted}](name=EinarUlfar,realm=NA,application-id=3ErqAdtq,discussion-id=q7rA7Te2,comment-id=00000000,timestamp=2018-02-15T11:42:39.040+0000) > > The fuck? How long have you been playing this game and where have you been? > > The jungle’s a joke right now. With extremely high influence, low camp respawn timers, mostly healthy clears, and little exp/gold drawbacks for frequent influencing of lanes rather than farming. Literally the only thing objectively wrong in his Jungle points is “influence lane **OR** game.” Everything else is accurate, and appropriate changes would greatly benefit the flow of the game and potentially Top Lane as well. No, camps take ages to respawn, that's why junglers are pretty much sitting in lanes for almost 2 minutes at a time. But your other points are entirely correct.
I meant low as in they respawn very infrequently. Sorry, I should have been more clear on that. Was in a rush to reply before class!
: Literally all your points about jungle are wrong. Just thought I'd point that out.
The fuck? How long have you been playing this game and where have you been? The jungle’s a joke right now. With extremely high influence, low camp respawn timers, mostly healthy clears, and little exp/gold drawbacks for frequent influencing of lanes rather than farming. Literally the only thing objectively wrong in his Jungle points is “influence lane **OR** game.” Everything else is accurate, and appropriate changes would greatly benefit the flow of the game and potentially Top Lane as well.
: Bruh what are you asking? If this happened then the balance team would get like, 5 dashes added onto their kit.
Rioter Comments
: So junglers are stronger because they can gank more because towers are squishy and its easy to shutdown toplaners. Towers have received ONLY BUFFS since Season 5. Top laners being easy to shutdown is a completely abstract idea and only depends on the players in a game, it has absolutely nothing to do with any changes that have been done to the game. ADCs coming online at 1-2 items is just not true, the only adcs that are strong with one item are the ones that build Rageblade, and Kog just received a nerf this patch. In Season 7 players overwhelmingly complained that ADCs were too weak, which is why they got their item costs reduced, thats the only notable change to them since. They don't abuse the new runes in any way, their options are Fleet Footwork, which is at best on par with the old Warlords, Press the Attack, which is Fervor with less damage on the actual ADC plus amplification for other sources of damage which previously didn't exist, and Lethal Tempo, which is a niche rune that pretty much only Kalista takes. If there is anything wrong right now with the botlane, is the fact that Tank supports are too tanky, especially Alistar with Aftershock, but thats about it. Duskblade really isn't that much different from Youmuus, the only champion that can easily abuse the bonus damage is Kha. In fact, if you look at the different builds for Zed and Talon, they have a HIGHER winrate going Youmuus before Duskblade, so basically, another complaint thats total bogus. And even if Duskblade was significantly better than Youmuus, I don't know why that would be a bad thing, plenty of champions have to rush specific items, and in the past, the only option AD assassins had for first items was Brutalizer which built into Youmuus. That was literally the only early penetration item they could build. So still, all your arguments are just parroting of other peoples opinions, arguments that are flat out wrong, but amplifying the negativity by implying the balance team should be fired, has no idea what they're doing and what not. At some point, there was even a post with the opggs of the riot balance team, which were nearly all diamond accounts. In literally every Season and every meta with no exception, players have complained when they have obviously no clue what theyre talking about.
They CAN gank more because camps have more downtime whilst offering substantial EXP in relation to Lane CS/EXP. If you haven't watched the #1 Korean Jungler, you've been missing out. It's literally red(or blue)>wolves>blue(or red) then camping the respective side he ends that Lv3 clear on until they're unable to be relevant. Then does that pattern again (or doesn't) followed by camping another lane until that side of the map is irrelevant on the enemy team. Shutting down Top Lane **is** more easily done following the changes to Jungler camps + Smite, in turn allowing Top Lane to be a 2v1 / 2v2 more frequently with Junglers having less downtime(from lanes), Smite to heal, What is your logic in believing otherwise? FYI Towers have NOT only received buffs since Season 5, that's false. In 5.5, Inner Mid turrets lost their shield alongside the ability to shield nearby champions. In 5.12, Turret Lasers lost their slow and Champion Damage Reduction. In 5.22, ALL inner turrets lost their ability to shield nearby champions. Atop this, AP Damage VS Turrets was altered in a way that AP Champions are more effective in their damage VS turrets. In 6.9, they were given the ability to be affected by MPEN + ARPEN/LETHALITY. In 6.15, Turret's Fortification Duration was reduced, and Bot Lane's Outer Turret completely lost the Fortification buff. In 6.22, Turrets lost the lasers; which were more consistent sources of damage for the protection of inhibitors than turret shots are. ADC's coming online at 1-2 items is ABSOLUTELY true. You would be standing alone if you actually held the false belief that Stattik Shiv + IE isn't enough for ADCs to come online now. You'd be arguing against players AT THE HIGHEST LEVEL of the GAME if you argued against that. I'm not saying it's not justified, because even Imaqtpie has argued that it's debatably necessary for his class (among those using Crit) to deal with the current game pacing. Rageblade Users and Kog have been very solid Laners, and that's why they've been meta (and not just mere exceptions to your belief that ADCs aren't scaling faster) -- because the game pacing is increased, and being a solid laner is VERY important in a faster-paced LoL meta in which allowing a tank to scale is dangerous at the moment. On that note, Tanks don't all-around feel bad, (part of why Riot is being so careful with the new Bone Plating) but Bruisers do. Notice I didn't say Bruisers couldn't win games, I said they feel bad to play. I'll agree 100% with the lack of abuse cases on the Precision keystones. From what I've seen, Riot took care of ensuring none of them would heavily outshine the others in terms of power after evaluating where they sat in the beginning of S8. As far as the Duskblade issue, we can agree to disagree. After doing the math using collective total of games and games won rushing either item first, Duskblade has a significantly higher % success rate on Talon. The gap between the two on Zed is much smaller, however. So it ultimately boils down to a case-by-case basis, but my issue OVERALL with Duskblade is I genuinely feel we could give more to AD Kits of Champions that get a ridiculous powerspike from it. The powerspike from DB is very noticeable as a first-item-rush, enough to often feel overbearing to the opposition (I also feel the ward detection isn't necessary on top of the damage passive) but that may admittedly be because it's a damage-centric item with a guaranteed massive spike in BURST upon completion. And again, my arguments aren't parroting off of other's opinions; I don't need nor DO I borrow the opinion of the Boards or Challenger players prior to making my own analysis. I merely view the game and it's changes in a way that others do as well. I'm not here to "amplify negativity", but rather to share my frustration with the game's direction and how much of a stark contrast where we ARE is to where we WERE. Boards members will always complain, whether justifiably or not; but regardless, at the end of the day, you need to get your facts straight if you're going to resort to Rank Shaming to attempt to hold up your argument on the boards. My post does not call for the firing of the Balance Team, but it is an effort to call OUT the Balance Team for their decisions. I've been saying for some time now that the Balance Team should reconsider their approach to the game, and if you'd like, I've got proof of a Rioter apologizing for the state of Season 7 and leaving me with the sentiment that they personally feel Duskblade should be looked at as well as the pacing of the game -- so I'm not alone in the way I feel about the game. I'm not some loony Silver-Gold player -- I try my best to do my homework before I speak.
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EinarUlfar

Level 89 (NA)
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