Rioter Comments
: > [{quoted}](name=Elite4Runner,realm=NA,application-id=yrc23zHg,discussion-id=vco8xxME,comment-id=000100000000,timestamp=2019-12-13T22:55:03.553+0000) > > {{sticker:sg-ahri-1}} {{sticker:zombie-brand-facepalm}} ? When we had someone afk at five minutes in we just sat in the base. Why would we play that out?
> [{quoted}](name=Morgana Paragon,realm=NA,application-id=yrc23zHg,discussion-id=vco8xxME,comment-id=0001000000000000,timestamp=2019-12-13T22:57:51.402+0000) > > ? When we had someone afk at five minutes in we just sat in the base. Why would we play that out? So if I lose connection for some reason or actually need to afk, but am able to come back, ... instead of trying to hold some ground so that we have any chance of winning when I get back, you're just going to be utterly useless? I've won games with an afk that returned after 20 minutes. I've even won games where they never came back at all because we simply out-macro'd the opponents. But who cares right, it's only RANKED. I kinda hope you don't get to play the game,.. but I'd 100% prefer to have someone afk because they're literally afk, not just throwing a tantrum because the game requires them to step up.
: > [{quoted}](name=Elite4Runner,realm=NA,application-id=yrc23zHg,discussion-id=vco8xxME,comment-id=0001,timestamp=2019-12-13T22:26:25.311+0000) > > .... This isn't really the focus of your post, but looking at your last 3 games, ... how come in both of your Xin matches you have zero vision score? > > You have an 11 in your Jax match, but I wouldn't be surprised if that is from your ward hopping. > > Are you really not placing or clearing wards? I afk when my team is afk. No point.
> [{quoted}](name=Morgana Paragon,realm=NA,application-id=yrc23zHg,discussion-id=vco8xxME,comment-id=00010000,timestamp=2019-12-13T22:41:05.562+0000) > > I afk when my team is afk. No point. {{sticker:sg-ahri-1}} {{sticker:zombie-brand-facepalm}} Weird though that you're literally the only one in those matches with a zero vision score. {{sticker:zombie-brand-mindblown}}
: dear riot: when can I play league again?
.... This isn't really the focus of your post, but looking at your last 3 games, ... how come in both of your Xin matches you have zero vision score? You have an 11 in your Jax match, but I wouldn't be surprised if that is from your ward hopping. Are you really not placing or clearing wards?
: Literally imposible to play a melee champion when every single ad carry is rushing stormrazor.
I guess I have been lucky enough to not play into this yet... 75% slow seems harsh, agreed. but it's a slow, which doesn't effect gap closers, and it's for only a half second. Also, .. AD Carries have a tendency to use their basic attacks on minions when they're farming. This will consume the paralyze effect, giving you a window to engage. If they aren't already a super fed kiting machine gun, you can probably engage on them without getting hit with this.
kurdt911 (EUW)
: Riot forcing me to change nickname so i found one that i never will forget
I really don't understand why people that hate the company so much, continue to play the game. It's pretty pathetic actually.
: Ahri's inspiration is irrelevant because she's supposed to be a full blooded Vastaya in the current lore.
Hm, okay I'll concede that. I actually didn't know they changed her lore that much. They even changed the name of her passive to Vastayan Grace. Neat! I'm definitely okay with this.
: Fair point, but he's only half Ionian. His dad was a Noxian, and they seem to have a standard level of hairiness. Furthermore, even if he was entirely Ionian, he looks like he waxes his entire body lmao. The Ionians aren't *that* unhairy.
... and what if he does wax his body? He's clearly a showman. Showing off his muscular physique wouldn't be surprising at all.
: > [{quoted}](name=Elite4Runner,realm=NA,application-id=6kFXY1kR,discussion-id=bqf1uzlf,comment-id=0007,timestamp=2019-12-13T21:11:43.766+0000) > > Ahri is a kitsune, or a fox spirit. She is based on eastern traditional lore for being a spirit / demon that disguises itself as a beautiful woman in order to charm (hence her charm ability) men in order to devour them. If you listen to some of her voice lines, they're pretty menacing. > > As for Sett, his bestial strength and innate use of magic are his Vastayan traits, aside from his ears. > [{quoted}](name=LightswornLance,realm=NA,application-id=6kFXY1kR,discussion-id=bqf1uzlf,comment-id=0006,timestamp=2019-12-13T21:06:55.155+0000) > > He's a half, half breed. Half, half animal. if this is true that means riot has admitted that vastayans are cannonically the result of furries in runeterra. thank you for coming to my ted talk.
I don't think this would be a problem for them. We only find it odd as a culture because we don't live with another species with a similar enough social structure to share emotions such as love. Runeterra does. So it is no stretch to imagine that a human could love a Vastayan, Yordle, Celestial, a sentient construct .. even potentially a Void or a Darkin.
: Sett talks about being a half-breed, and talks about his fur, but....
Ahri is a kitsune, or a fox spirit. She is based on eastern traditional lore for being a spirit / demon that disguises itself as a beautiful woman in order to charm (hence her charm ability) men in order to devour them. If you listen to some of her voice lines, they're pretty menacing. As for Sett, his bestial strength and innate use of magic are his Vastayan traits, aside from his ears.
: Ivern Support Crash
I did have this happen, but I wasn't playing Ivern. I was playing support, but it was Neeko. I have also been able to load in as Neeko support and as Senna support since then without issue. I was on the live server actually. Have you tried and had this issue with a different champion / position? Edit: I was able to reconnect and start the game at the same time as everyone else, so it didn't ultimately crash the client. COULD just be a connection issue, but not certain.
: My ideal new female type of champ.
Part of the biggest issue with character design that Riot has had, to date (hopefully this will be changing with Riot Forge) has been in conveying a character's personality through their model and limited dialogue / actions. They have no in-game story! You have any idea how often I see streamers still refer to Illaoi as a male? And lets not even talk about Rek'Sai... If it wasn't for her lore, you'd have zero hint at that she's a female. In order to address this issue, Riot needs to make a female character VISIBLY FEMININE, or their gender becomes ambiguous. A visibly strong AND visibly feminine character looks like what you see in most female characters in the game. Too strong looks masculine. Too thin looks weak.
pwc2016 (NA)
: FUCK RIOT
https://fm.cnbc.com/applications/cnbc.com/resources/img/editorial/2015/09/01/102962809-maxresdefault.530x298.jpg
Rioter Comments
: {{item:3748}} {{item:3078}} {{item:3110}} {{item:3053}} {{item:3065}} {{item:3111}} ez win
So are you in favor of AD in every situation? Are there any situations where you think AP is better? Even as support, considering support budget?
Rioter Comments
HàrrowR (EUW)
: > [{quoted}](name=Elite4Runner,realm=NA,application-id=3ErqAdtq,discussion-id=22nXb4p6,comment-id=0002,timestamp=2019-12-12T18:38:09.166+0000) > > OP has no match history with Diana & one ARAM with Yi (Lost) > > {{sticker:sg-miss-fortune}} I have multiple accounts?
: does a very small and pointy high heels look anything like those prosthetic legs ?
> [{quoted}](name=Leona is SO HOT,realm=EUNE,application-id=yrc23zHg,discussion-id=FnQ580JP,comment-id=00060000,timestamp=2019-12-12T20:57:32.630+0000) > > does a very small and pointy high heels look anything like those prosthetic legs ? I'm suggesting that the principle is similar. If the 'heel' is spring loaded, it would theoretically increase his movement speed, .. and he does have a movement speed buff in his kit
: WHAT ARE THOSE ?!
http://www.kerosene.digital/wp-content/uploads/2017/01/Feet.jpg
: I mean....yeah. That's. That's kinda why I'm putting the feedback here now so that it's known. That-. That's the point of a critique. Solve the issues now before being put onto live. Even following that logic, Sett really isnt all that powerful. He's just new, as with any new champion they seem strong at first but some just fall off as soon as they go live because people learn how to play against them. Taliyah was a great example. Sett is extremely easy to kite, even by the supposed tanks he counters. If Riot really wanted to profit off of a champ being OP, they'd strive for that. Right now, I can safely say Sett sure as heck aint OP. His only truly strong abilities are Q and W. That's genuinely about it.
: Sett is surprisingly great, but:
Pre-released champions on PBE are really intended to establish function, not balance. Riot has a robust development process that takes place pre-PBE, so there are rarely major issues with performance, but it's still a valuable step since the community, as a larger entity, is more likely to discover minor issues through sheer force of numbers. Riot also benefits from a champion being strong on release because the community wants to play new / strong champions, and that means $$$$. The second benefit from releasing strong champions actually plays a part in establishing balance. Again, people want to play new / strong champions. The more a champion gets played, the more statistics Riot has to determine what is 'unbalanced' for that champion. So your feedback is good, but .. it's early.
HàrrowR (EUW)
: Diana must be in top 3 worst and most frustrating champions to deal with in this game
> [{quoted}](name=HàrrowR,realm=EUW,application-id=3ErqAdtq,discussion-id=22nXb4p6,comment-id=,timestamp=2019-12-12T17:47:41.867+0000) > > Seriously, she's easier to play than Yi OP has no match history with Diana & one ARAM with Yi (Lost) {{sticker:sg-miss-fortune}}
: Um... I was trying out the Yuumi changes and uh...
Could it be that they're commenting on how your name suggests that you're a one-trick Yuumi player? And, .. I see people refer to players as though they were the gender of their champion all of the time. Yuumi is a female (cat, albeit a magical cat). Corki is a male (Yordle). Inter-species flirtation might be a little odd in our context, but maybe not so strange in Runeterra.
JVee3 (NA)
: Need advice on playing games out when your team won't ff and *playing macro* & win conditions.
Quick addition (I'll try not to do too many more of these, ... unless you want me to..) about wave management. SoloRenektonOnly talks about this a lot, so I would say if you had to pick one of the ones I mentioned, watch him. Anyways, he will help you to identify if a wave is pushing ON ITS OWN, or not. Sometimes you'll see a lane, usually top or bottom, that will slowly push in or out if nobody goes to it. People often ignore those lanes unless there are two waves pushing into their tower. A slow push will often get ignored though. If you learn how to identify or create a slow push, this will help you put free pressure on that lane so that you can go and pressure somewhere else on the map at the same time. I think this is one of the more subtle strategies that can really turn a match around if you do it correctly.
JVee3 (NA)
: Need advice on playing games out when your team won't ff and *playing macro* & win conditions.
It really depends on your team comp, .. but generally ... Gaining control AROUND objectives (Dragon, Baron, Towers... even your own jungle if you're far enough behind) is the way you come back from a deficit against a stronger team. VISION IS #1 - You should avoid walking into parts of the map where you have no vision and gaining / clearing vision will avoid getting collapsed on as you're trying to regain control. This is important in knowing if the enemy is already on, near, on their way to, or nowhere near the objective. Wave management - You'll often see players push out mid lane, and top for Baron, or bot for Dragon. This gives the enemy waves to respond to and pressure on those lanes if they do not. This also helps with vision as minions provide vision. If your team has a split pusher, they will often split on the opposite side of the map to draw enemies away from the objective, or again, pressure that lane if they do not. Numbers advantage - First of all, I mentioned split pushing, .. this is a better strategy if the split pusher is able to hold their own against two or more enemies, or is able to disengage from two or more enemies with relative safety. If they are able to do so, the enemy team must respond to them with multiple members of their team, allowing you to force a numbers advantage around the objective. IF NOBODY CAN DO THIS, it's best to fight as five, and look for a pick. Killing or forcing at least one of the enemy team out of the fight gives you, an advantage. Take objectives! - Don't force fights over nothing. Don't chase enemies for kills. Don't even worry about getting an ace, unless you can easily. Remember, you're looking at this from the perspective of being behind. If you get any advantage, use it to take an objective. If a single kill allows you to take an epic monster or an enemy structure, it's worth it. If you can't, you're not making good use of your advantage. You mentioned one of the best things you can do though. Watch videos! These are my go-to YouTubers for each lane. SoloRenektonOnly - Top CaptainMonk - Jungle Redmercy - Mid Anklespankin - Bot I0ki - Support Redmercy is good, but his videos are probably the most difficult of these to learn from because he doesn't explain himself as much as the others. In contrast, SoloRenektonOnly and CaptainMonk are VERY good at explaining why they make certain plays.
iiGazeii (NA)
: Conqueror has always been the sustained damage keystone. As long as you stay in the fight and keep fighting, you get bonus stats and healing. It's easier for ranged champs to stay in the fight, so they get less stacks and less healing.
I agree, .. "it's easier to stay in the fight" .. but poking at range every 6 seconds isn't "staying in the fight" Hell, mobility boots kick in after 5 seconds!
: > [{quoted}](name=Elite4Runner,realm=NA,application-id=3ErqAdtq,discussion-id=0EEziTEm,comment-id=,timestamp=2019-12-10T19:20:07.990+0000) > This is an ALL-IN keystone! You shouldn't be able to poke enemies at range to keep your stats up until you're ready to finally go all in. No it isn't. Don't you remember the original best user of Conqueror? {{champion:122}} It's {{item:3071}} Lifesteal Edition: The Rune.
You need to stack, AND CONTINUE TO DEAL DAMAGE in order to get healing. That's practically the definition of ALL-IN. It requires stacking to prevent it from being a poke or burst keystone.
Rioter Comments
: Remove Spear of Shojin from ARAM??????
Maybe they removed it from SR because of the Cloud Dragon buff reducing ultimate cooldown. No Cloud Dragon on HA
Jacksin (OCE)
: I'm just so frustrating with Riot's refusal to push past gender stereo types.
Keep in mind that these characters are generally expressing their personality from a three-quarter top- down view, and a limited range of movement and vocalization. They don't get extensive cut scenes and dialogue within the game. I think Riot has done a phenomenal job with their character expression given this limitation. With the lack of character development, simplicity expresses personality quickly. I still see people call Illaoi a he all of the time. She's muscular and has a deep voice. By not giving her a stereotypical body or voice, they've lost some clarity in the expression of her character. An even more extreme case comes from Rek'sai. Granted she's not human, she's a void monster, but with no voice, a non-humanoid model, and even a void name, there is nothing but her lore that tells you she's a female.
iSennª (NA)
: Add the healing back on relic shield items
I don't really agree with this. A support isn't inherently meant to provide sustain to their carry. Many supports have heals built into their kit, which is actually an argument AGAINST having a heal also integrated into the item. The increased resistance, health pool, and crowd control that typically comes from a melee support is a generally good counter to the safety of poke supports. The carry will often built sustain of their own. Many carry champions will start with Doran's Blade. Just buff the healing from this and it should balance out.
: > [{quoted}](name=Elite4Runner,realm=NA,application-id=yrc23zHg,discussion-id=cqf8q8sQ,comment-id=0004,timestamp=2019-12-04T14:55:31.683+0000) > > I feel like support is in the strongest position it's been since I started playing the game. {{sticker:sg-lux-2}} How? >For example, support Pantheon.... I've played support Bard with Electrocute before. {{sticker:sg-ahri-2}} Now I see. From my experience, I would say that the pool of viable supports has actually shrunk. Especially enchanters and tanks seem to be in a terrible state. Having more early gold in exchange for having a late-game option heavily incentivizes aggressive play as scaling supports can no longer get to the point where their superior scaling would be effective. With that, it´s obvious that lane bullies such as bard, bruisers, and hook-supports would fare pretty well in such an environment. Nevertheless, the idea that you are always on borrowed time as a support and that you will be stuck with 2 items if you don´t play balls to the wall and snowball is absurd to me. As a Bard main, it always seemed a bit controversial to go full ap instead of tank/ultility, a lot of players did go tank, but what back then looked suboptimal ( I simply assumed that the Bards that built tank were beginners ) can now only be described as sabotage. With the way, botlane works now, with turret plates, early support upgrades + gold for additional items, there is no excuse for not bringing a high dmg threat as a support and trying to bully as hard as possible.
> [{quoted}](name=Dorans Pants,realm=EUW,application-id=yrc23zHg,discussion-id=cqf8q8sQ,comment-id=00040001,timestamp=2019-12-05T00:44:07.171+0000) > > {{sticker:sg-lux-2}} How? > > {{sticker:sg-ahri-2}} Now I see. > > From my experience, I would say that the pool of viable supports has actually shrunk. Especially enchanters and tanks seem to be in a terrible state. Having more early gold in exchange for having a late-game option heavily incentivizes aggressive play as scaling supports can no longer get to the point where their superior scaling would be effective. > > With that, it´s obvious that lane bullies such as bard, bruisers, and hook-supports would fare pretty well in such an environment. Nevertheless, the idea that you are always on borrowed time as a support and that you will be stuck with 2 items if you don´t play balls to the wall and snowball is absurd to me. > > As a Bard main, it always seemed a bit controversial to go full ap instead of tank/ultility, a lot of players did go tank, but what back then looked suboptimal ( I simply assumed that the Bards that built tank were beginners ) can now only be described as sabotage. With the way, botlane works now, with turret plates, early support upgrades + gold for additional items, there is no excuse for not bringing a high dmg threat as a support and trying to bully as hard as possible. Eh, yeah. The viability of genuine supports has fallen off, I can agree with that angle. I think the reality of this situation is that the gold balance of supports has leveled out to the point where genuine supports can receive buffs that allow for them to scale better with items. This actually brings them easier to balance and allows them to be better flex picks.
Eedat (NA)
: Wrong board
: Shadow and Rhaast Kayn forms and the flame Shadow Assassin receives
Rhaast has a much flatter skill expression. You don't need to be ahead or to outplay your opponents. You can literally walk into a team fight and take a shitload of damage, as long as you get your ultimate off before you die, you and your teammates are very likely to at least trade a kill for your life. If you're not ahead with Shadow Assassin Kayn, you need to catch a squishy alone with less than half health, and even then, it's 50 / 50 at best that you can even kill them,.. which is pretty much his whole job.
: Bring back reroll champ shards into champ permanent ?
The current conversion system allows you to get BE that goes toward getting a champion of similar value or one that is more expensive with a little additional gameplay. Don't forget that the system is designed to encourage you to and reward you for playing the game. Also, think of how what you're suggesting would impact those of us that have all of the champions. At least now I can use the champion shards to save up for the next new champion and the BE sales. The reroll system would be useless to me
: > [{quoted}](name=Elite4Runner,realm=NA,application-id=yrc23zHg,discussion-id=cqf8q8sQ,comment-id=00040000000000000000,timestamp=2019-12-04T15:42:41.172+0000) > > ... this doesn't change anything. > > There are supports with burst damage, there are assassin and mage supports, .. or assassins and mages that can be played as a support. > > Honestly, the biggest obstacle(s) that a champion needs to be contend with in order to function as a support is sharing experience and having a gold budget. The new items really do a lot to help the gold issue. Carries typically don't need experience as much as they need gold. Otherwise they benefit from the protection and utility provided by having an additional champion in lane with them. > > I honestly do understand your point, .. and I would be all for having additional keystones. I just don't think the way you're going about classifying supports, or support specific keystones, really fits into the way the game is actually designed. this is why runes need a re-reworking
> [{quoted}](name=CaptainAntiHeroz,realm=NA,application-id=yrc23zHg,discussion-id=cqf8q8sQ,comment-id=000400000000000000000000,timestamp=2019-12-04T15:53:07.992+0000) > > this is why runes need a re-reworking Because you don't like them? False
: > [{quoted}](name=Elite4Runner,realm=NA,application-id=yrc23zHg,discussion-id=cqf8q8sQ,comment-id=000400000000,timestamp=2019-12-04T15:06:39.460+0000) > > I don't think it is Riot's goal to make any keystone FOR any specific role. Honestly, the only keystone that I think has the problem of being too role specific is Guardian. Personally, I think that should be changed so that it ISN'T as role specific. electrocute and dark harvest are for burst champs like assassins and burst mages conq is for consistent DPS dealers both bruisers and mages pta is for most standard adcs aftershock is for cc tanks guardian is for some engage supports aery is for poke omnistone is for entertainment specific roles have specific things they tend to be good with Enchanter supports have lesser runes to work with an can sorta use things that better serve other roles Its not =
> [{quoted}](name=CaptainAntiHeroz,realm=NA,application-id=yrc23zHg,discussion-id=cqf8q8sQ,comment-id=0004000000000000,timestamp=2019-12-04T15:13:37.090+0000) > > electrocute and dark harvest are for burst champs like assassins and burst mages > conq is for consistent DPS dealers both bruisers and mages > pta is for most standard adcs > aftershock is for cc tanks > guardian is for some engage supports > aery is for poke > omnistone is for entertainment > > specific roles have specific things they tend to be good with > Enchanter supports have lesser runes to work with an can sorta use things that better serve other roles > Its not = ... this doesn't change anything. There are supports with burst damage, there are assassin and mage supports, .. or assassins and mages that can be played as a support. Honestly, the biggest obstacle(s) that a champion needs to be contend with in order to function as a support is sharing experience and having a gold budget. The new items really do a lot to help the gold issue. Carries typically don't need experience as much as they need gold. Otherwise they benefit from the protection and utility provided by having an additional champion in lane with them. I honestly do understand your point, .. and I would be all for having additional keystones. I just don't think the way you're going about classifying supports, or support specific keystones, really fits into the way the game is actually designed.
: > [{quoted}](name=Elite4Runner,realm=NA,application-id=yrc23zHg,discussion-id=cqf8q8sQ,comment-id=0004,timestamp=2019-12-04T14:55:31.683+0000) > > I feel like support is in the strongest position it's been since I started playing the game. The champion pool available for supports has been blown wide open since Riot changed the support items this pre-season. The health / damage stats (including AD) items that scale FOR FREE allow for so many new champions to play the role and end up slightly weaker, if not just as strong as they would be in a solo lane by mid game. ... at least that's my experience. > > I've been bringing bruisers into support. For example, support Pantheon with Press the Attack or Conqueror has great all in potential. I also tend to play support Swain with Grasp of the Undying. He doesn't get to stack health off of it, but between Grasp, Second Wind and getting two or three procs of his passive every spell rotation (if you're good) that healing being amped up by Revitalize. > > I haven't actually played it this pre-season, but I've played support Bard with Electrocute before. His meeps make Q + basic attack automatically trigger it. Lux also triggers Electrocute with her passive. I also feel like Dark Harvest is always great for any poke support with an aggressive carry. > > And of course, there is always Glacial Augment. .. none of those are 'for' supports support isn't great right now and it doesn't help that many of them don't have a keystone for what they want to do
> [{quoted}](name=CaptainAntiHeroz,realm=NA,application-id=yrc23zHg,discussion-id=cqf8q8sQ,comment-id=00040000,timestamp=2019-12-04T15:03:14.495+0000) > > none of those are 'for' supports > > support isn't great right now and it doesn't help that many of them don't have a keystone for what they want to do I don't think it is Riot's goal to make any keystone FOR any specific role. Honestly, the only keystone that I think has the problem of being too role specific is Guardian. Personally, I think that should be changed so that it ISN'T as role specific.
: I feel like supports that don't use aftershock are lacking a keystone
I feel like support is in the strongest position it's been since I started playing the game. The champion pool available for supports has been blown wide open since Riot changed the support items this pre-season. The health / damage stats (including AD) items that scale FOR FREE allow for so many new champions to play the role and end up slightly weaker, if not just as strong as they would be in a solo lane by mid game. ... at least that's my experience. I've been bringing bruisers into support. For example, support Pantheon with Press the Attack or Conqueror has great all in potential. I also tend to play support Swain with Grasp of the Undying. He doesn't get to stack health off of it, but between Grasp, Second Wind and getting two or three procs of his passive every spell rotation (if you're good) that healing being amped up by Revitalize. I haven't actually played it this pre-season, but I've played support Bard with Electrocute before. His meeps make Q + basic attack automatically trigger it. Lux also triggers Electrocute with her passive. I also feel like Dark Harvest is always great for any poke support with an aggressive carry. And of course, there is always Glacial Augment. ..
: Jungler Items
I agree with you, but .. I used to "main" jungle last season, and I'm shaping up to be more of a support main. I enjoy the current state of support, and jungle feels bad. Having already got used to having wards to give out like candy, then getting filled into the jungle feels awful! HOWEVER, the Scryer's Bloom plants are supposed to be jungler's version of visioin control. When Tracker's knife was a thing, good junglers and supports would have perfect vision of the map, so there was never a need to make a risky play. For that reason, as much as I wish I could easily keep my vision score high, I can understand why Riot is keeping wards under control. If they could come up with a compromise, I'd be all for it.
: Why do we even have champion classes?
I imagine after 63 comments, someone else has probably said this, but I'm lazy and don't want to look through all of the other comments. The point isn't necessarily to put the champion into a box for how they preform, but to make the champion easily identifiable BY THE PLAYER. "If you know nothing about this champion, but you enjoy playing champions that are classified under the same category, you may enjoy this champion as well."
: As long as there is some kind of CC then I'm ok with these types of supports. You can make a lot of unconventional things work.
I can agree with that. I listed all of the champions without any cc on another comment. In theory, even those still have high enough kill potential that they can just all in and straight up kill the enemy laners or force them out. Death is the best cc after all lol. And of course there is always Glacial Augment and other items that give cc. I would also look at how some champions really mess with a carry's ability to farm. Lissandra, for example, all of her abilities are AOE, so just trying to harass can sometimes cause her to take minions or at the very least throw off the wave control. I do run into this sometimes when lobbing spears with Pantheon, .. but to be fair, at my level, most ADCs aren't really good at wave management anyways.
: I have always been down to play pantheon support even back in the day. The mans has a point and click stun.
I've played him a lot lately. His Q is great harass, and when the enemy is under 20% health, it's practically an execute. And his ult allows him to roam mid or rotate with jungle super easy.
xelaker (NA)
: as long as they have cc or kill potential you can bring anything to support, new or old items. bot lane is a cluster fudge, but tops act like vayne going there is sacrilege...
Champions without any form of cc {{champion:81}} {{champion:145}} {{champion:55}} {{champion:203}} {{champion:236}} {{champion:11}} {{champion:76}} {{champion:102}} {{champion:15}} {{champion:91}} {{champion:238}} And lets not forget that you can always get cc from Glacial Augment, or from items Arguably, every champion has "kill potential" and many of these have high kill potential. So by this logic, literally everyone can be a support, ... but I'm really looking for good ones. You know, ones that I'm not as likely to get flamed for picking in champion select. > EDIT: Kindred does have a slow
: It’s not a bruiser support meta. It just a bruiser meta in general. They were already crazy strong in s9. Then riot pulled this garbage out of their asses and now they are the only class that matters.
You seem to have taken only the least important points from this post, ... in fact, really just the title. My point, if I was even trying to really make a point, is that the two support items Steel Shoulderguards and the new version of Relic Shield offer offensive stats where the previous Relic Shield only offered health and sustain. With a direct comparison, this is better for a bruiser than a tank. Also, the fact that you don't need to invest gold into upgrades allows for the support to spend more gold on "non-support" items .. leading to better scaling mid to late game. What I was actually wanting, was some ideas of who I should try to play more of. I understand that champions like Kled, Riven, Jax, ... are strong. I don't think they would be great supports though. Granted, .. in the hands of someone who knows how to play them well, pretty much any champion can be effective as a support.
Rioter Comments
Rioter Comments
: Still no way to sort chromas by blue essence price.
Well for one, it's a very short term event in which they do that. And they also tend to give a specific "Essence Emporium" tab specifically so you can find everything in one place.
: i probably got confused reading the champ in surrender@20 you see garen can function with so much ap simply because the sheen and nashors would do a lot of dmg that scalse off of the ap if you want to test a champions viability with a build going beyond 500 ap is questionable you also have to consider resists and then calculate cost of build to damage output and consistency if the ap build is completely useless with 1 of the weapons you can see how the build quickly starts becomming a questionable build currently ive seen the bullet hell ability deal up to 3k dmg with an ad build so it's quite hard to compete with that
When you say resistance,.. are you referring you damage type? Changing your build to AP doesn't impact the damage type for him. His basic attacks might apply on-hit magic damage from items, but all but Gravitum's Q still deal physical damage. I think what you're referring to is how champions typically deal physical damage with basic attacks and making damage with abilities. That's just not the case with him. His passive ability to put points into armor penetration still helps with his damage output. And I agree the 2k AP is ridiculous, but even early on he was dealing a lot of damage with his abilities. Without being able to literally one-shot someone from full health, I could see the viability because you could deal a lot of damage from a safe distance. That's the big trade off from my perspective. You lose the sustained damage that you can deal while in basic attack range, while he does have considerable attack range, you're still close enough to get turned on. In exchange, you need to out-smart and out-play.
: 2k ap does dmg with a 200%ap ratio ability who would have thunk
There is no 200% AP ratio ability. It's 100% lol, .. but you might be surprised how negative people have been toward me for suggesting it. "Why would someone want to play him AP when AD is simply better?" This is why! Yeah, it's incredibly unlikely that you will get 2000 AP in a match, but 500 is easily achievable. Play like he did there at the end and you can just be a backline sniper with Calibrum. You can AOE enemies down with Infernum, or really, ANY version of the ultimate. Apply massive damage and root the entire enemy team with Gravitum. Gain crazy movement speed with Severum And set up devastating sentry turrets. (once again, using Severum as the off-hand gives you massive heals this way)
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Elite4Runner

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