Rioter Comments
Rioter Comments
: Depend on your elo. The more you climb the less fun it is for most assassins (by assassin i mean laners). Like Zed is judged broken in low elo, but we're closer of trash in high elo (as top and jungle im more likely to dodge if my mid pick zed). Your issue with Zed in low elo is you dont punish them during lane and low map awarness (like you can't rely on your bot lane to retreat when mid ping SS) Dark Harvest is trash for most.
Zed is weak in Gold... And I never said anything about him LOL. Let me correct myself damage creep is really bad.
: Just a Reminder..
You say this but it's like telling yourself to go on the Internet to expect mostly supportive people. It won't happen. People, in general, are dicks. While this message is good in material, it amounts to nothing because at the end of the day it's not an action - just words that won't be executed.
: I'm not sure if you miswrote in your title; Oracle's Lens is available on Nexus Blitz. Are you talking about Oracle's Extract (the special elixir/potion you can buy on ARAM)?
: Chadshinshin is never wrong. Anyway, without it the game would of been garbage for a lot of melee champs because they would of had no keystone at all to use. Could they have made a different/better/more healthy keystone? Yes, but having conqueror is definitely better than nothing otherwise you are fucking over every melee carry character.
Game is still garbage for most melee champions. It's only fun for assassins who use electrocute/dark harvest.
Rioter Comments
: His execute doesn't scale that well, though. Most carries get like half their damage out of their AP ratios. Pyke gets like a quarter. The thing that makes his ult truly hit so hard is the great base damage that scales with level.
> Most carries get like half their damage out of their AP ratios. {{sticker:sg-lux-2}}
Moody P (NA)
: Animation cancel double standard
> as had far more limited animation cancels removed from her kit for no discernible reason despite not being a champion who's ever been unreasonably strong. At one point she could cancel her E's animation into W, which only worked if she executed it fast enough and also had something to W onto. Has also had W made uncancellable, so she's forced to sit through her long animations When you used never, I had to laugh since upon release she had one of the greatest harasses and ultimates in the game. Her E was murderous and she could easily 1v5.
Rock MD (NA)
: > [{quoted}](name=Electro522,realm=NA,application-id=3ErqAdtq,discussion-id=qPJXK1db,comment-id=00080000,timestamp=2019-01-16T02:48:38.294+0000) > > Sure, it's going back to it's original values, but like I said elsewhere in the thread, it's the CD reduction, which it hasn't had that CD since like season 1 or 2. > > The nerf is not enough with the fact that CD is being reduced. If it was just a straight nerf to the damage, and it went back to it's original values, than yes, that would be fine. It needs something to make it stand out, otherwise all you'll see in the midlane are barrier, heal, teleport, and ghost. And if you're thinking that it'll still be a must pick in bot lane, that's only because Exhaust has been hot garbage for a season or two now. There's really not much else a support can run besides those 2.
Yes, more summoner spell diversity instead of the braindead ignite pick. Who would've guessed that would occur from a healthy nerf
Serkett (EUW)
: If vayn gets lethal tempo, she'll have a very good item statswise (70AD 50% AS on a single item is stunning tbh.) and the ability to perma-stun you. iirc vayne's stun is 2 secs, if she exceeds AS cap she'll just get her CD back before you can recover. only solution is qss, cleanse, or a TK eating you.
She cannot permastun you.
PhRoXz0n (NA)
: Crit Item Explorations Part 2
Keep PD the same as it is right now in the game. It's good for duelists and melee champions but just having it be an AD Maw feels bad.
: I think anyone that does a lot of true damage needs to have that tuned down
1. Conqueror isn't why people do so much damage. It's already proven mathematically and already invalidates your post. 2. Yi and Fiora are weak right now. Vayne is a solid design - hence she had champions based off her and minimal kit changes since her genesis. 3. Garen ult does 50% of your HP as true damage to the villain - killing you instantly at 50% with just a click. That's some burst that Vayne, Yi, and Fiora doesn't even do. In addition, Garen is hypertank with CC and armorshred with a silence packing a movement speed steroid to easily allow his ultimate. Can't take this post seriously when it offers no alternatives, no valid reasons, and no math. This champions are tank shredders for a reason and you're asking to nullify their role. You want less damage - then you're asking for a tank meta and you're nerfing the only champions who can fair well against them. Most ADCs cannot shred tanks with critical strike (EG Caitlyn sucks against tanks unless far ahead) and gets destroyed by Olaf. This is why the Gameplay section is never taken seriously.
Rioter Comments
: Idk, coming from a Darius main if I dont have flash up and a {{champion:154}} I never get near enough to anybody since everyone just plays mages and Adc's in every role. Legit Ill get 5 miles close to the enemy Draven, get slapped with a 600 dmg crit ( AFTER FUCKING MITIGATION) and eat an Ori Ball and pulse for 900 magic dmg and just go back to 'zoning' (Whatever the fuck that means these days), waiting for my red buff to re-heal me to full. The only time a fight starts is when one of the holy damage gods {{champion:238}} {{champion:121}} {{champion:107}} {{champion:164}} catch someone out and one shot them but at this point there team has all gone in thinking they could save their {{champion:268}} before he gets one shot and then the fight starts. The same goes for the rest of these poor fucks {{champion:106}} {{champion:36}} {{champion:420}} {{champion:223}} {{champion:2}} Like, yea we deal alot of damage, we get to ACTUALLY DEAL THE DAMAGE EVERY FIVE FIGHTS. Unless your rushing {{item:3742}} {{item:3800}} and are fed, your just gonna get CC'd and slapped for half your hp (if your lucky)... Anyway, I said this before and I stand by it, nerf the damage bruisers deal idgaf, BUT GIVE ME ITEMS AND TOOLS TO STOP ME DYING IN THREE FUCKING SECONDS TO AUTO ATTACKS EVEN WHEN I FUCKING HAVE {{item:3143}} {{item:3047}} {{item:3742}} AND THE HIGHEST BASE ARMOR AND ARMOR GROWTH IN THIS FUCKING GAME. ty for reading {{sticker:slayer-jinx-wink}}
If you check the damage, mages and assassins deal more damage to you than ADCs on average.
IainG10 (EUW)
: I think the original purpose of Vayne was to be the go-to champ if the enemy took 2+ hyper-tanks. The thing is, Riot have since killed hyper-tanks as a thing. That said I'd rather see true tanks become viable again than see Vayne reworked.....
She was also the OG late-game hypercarry and has been a staple marksmen throughout League history. Hence she's the only champion with so much True Damage in her kit which Riot had removed from other champions since her genesis and other mechanics such as dodge chance. All marksmen are meant to drain tanks but Vayne is meant to be a multi-purpose, hypercarrying killing machine late-game like Twitch and Jinx except she has more game agency and no teamfight potential.
GreyfellD (EUW)
: Tanks and Healers - The Decommissioned Ships of League
Vayne doesn't need a rework. There's a reason they based Kai'Sa off her. She's a fine champion. She's not the reason tanks are unviable. If she were, you could just ban her and you'd be fine. She doesn't have that much of an impact - just literally designed to hardcounter tanks. This is more of you complaining about a champion you lack the skill to beat. You say 0 effort but clearly never played Vayne. This is like those posts saying nerf Zed because he lacks skill. He's only annoying but there are pretty clear struggles he face. And her kit already allows her to pick off isolated enemies. The issue with League is damage and a lot of frontloaded burst for free early on. You want to rework a champion you know nothing about and her community didn't ask for. It's like Riot taking away all the favorite aspects of your main. The issue with tanks is the damage in the game right now and how everyone else can snowball except them. They cannot do their job due to everyone else getting more stats and damage than they can resist. So, moreso, the tanks should get health back, more MR, and better armor items with passives. Can't take this post seriously either when tanks are actually really useful in teamfights still. It's actually more of their scaling comparatively to enemies. I agree scaling auras would be a good idea. You just don't realize how OP it would be for all these changes to go through and how absurd nerfing everything is. You don't go into detail on what to nerf. (BTW, Riot is nerfing ignite and runes). And you don't even give substantial reason or explanation on how these nerfs will change the game.
: I don't get what you're trying to imply with "they can flame you, they can ban you?" Elaborate? Where did you get the source that yasuo is the most played champ of 2018?
Riot Review of the Year It's a quote they place if you play yasuo people flame & ban yas
Rioter Comments
Głaze (NA)
: Honestly, what's the point in PBE?
> Edit: To all of you who keep saying vayne isn't at 54% I said her WR went UP TO 54%. At this point, OP, your post has no credit anymore. The basis of your claim is gone and you're just spouting a complaint without any critical evidence. This is just an echochamber
Rioter Comments
: What comparison is there? Sylas is currently at large, gathering followers in the outskirts of Demacia. Just because he WAS in prison for 15 years doesn't mean he's got to continue to look like a hobo once he escapes. He's got to look charismatic to spark his rebellion and gain followers. He's allowed to shave, get a haircut, and get some new pants in his travels. It makes sense that he kept all of his shackles too, to use them as a costume of sorts to show people what they do to mages in Demacia, and how they can break free of the tyranny. I can understand and back his current appearance, because it makes sense once you remember he's no longer stuck in prison. Kai'Sa, conversely, was a 10 year old when she was thrown to the hellscape caverns below Shurima, that are infested with Void creatures. Even if she's currently not in those caves, there are still lifelong effects from her 10+ years surviving that would be present even if she cleaned up. First and foremost, she should have short hair or dreadlocks from not having the luxury of time and personal hygiene. Second, she should be deranged and mentally unstable from being alone with a symbiotic suit for a decade, and on the verge of multiple personality disorder. She should also be heavily scarred and ragged looking, because that kind of constant stress on the body, of always being hunted, would have taken it's toll on her looks long ago. She should also be slightly malnourished looking, and her skin should be sickeningly pale from not ever having seen the sun. So even cleaned up, she should have scars, pasty skin, mental instability, short hair/dreads, and bags under her eyes. There is no explaining away why she looks like a supermodel after the hellish life she's led underground.
> [{quoted}](name=Oleandervine,realm=NA,application-id=yrc23zHg,discussion-id=mUzprNYq,comment-id=0002,timestamp=2019-01-10T14:26:06.240+0000) > > What comparison is there? > Sylas is currently at large, gathering followers in the outskirts of Demacia. Just because he WAS in prison for 15 years doesn't mean he's got to continue to look like a hobo once he escapes. He's got to look charismatic to spark his rebellion and gain followers. He's allowed to shave, get a haircut, and get some new pants in his travels. It makes sense that he kept all of his shackles too, to use them as a costume of sorts to show people what they do to mages in Demacia, and how they can break free of the tyranny. I can understand and back his current appearance, because it makes sense once you remember he's no longer stuck in prison. > > Kai'Sa, conversely, was a 10 year old when she was thrown to the hellscape caverns below Shurima, that are infested with Void creatures. Even if she's currently not in those caves, there are still lifelong effects from her 10+ years surviving that would be present even if she cleaned up. First and foremost, she should have short hair or dreadlocks from not having the luxury of time and personal hygiene. Second, she should be deranged and mentally unstable from being alone with a symbiotic suit for a decade, and on the verge of multiple personality disorder. She should also be heavily scarred and ragged looking, because that kind of constant stress on the body, of always being hunted, would have taken it's toll on her looks long ago. She should also be slightly malnourished looking, and her skin should be sickeningly pale from not ever having seen the sun. So even cleaned up, she should have scars, pasty skin, mental instability, short hair/dreads, and bags under her eyes. There is no explaining away why she looks like a supermodel after the hellish life she's led underground. She shouldn't be thin, pale, or malnourished. Her suit makes her eat. Everything else about Kai'sa - yes
Rioter Comments
: i think there was a post on this. you need to write a ticket or have it solved by the reset at the start of the season. its happened to me in treeline. got placed iron and was facing diamond players in the next game.
Rioter Comments
Rioter Comments
Rioter Comments
: Firecracker sejuani SERIOUSLY needs more muscle definition.
I don't mind tbh because the Firecracker timeline isn't really of warriors but moreso of entertainment and festivity. So Sej not being toned and as muscularly massive in this timeline makes sense
Meddler (NA)
: Quick Gameplay Thoughts: January 9
Any thoughts on ignite and I have also seen Brand been talked about but never saw anything from Riot in a while. Plans to move him to midlane or address the low-elo and high-elo dynamic of Brand
HeeroTX (NA)
: The result of multiple tumbles is (as seen in the video) Vayne can keep going invisible. In such a scenario, my point was you CAN'T hit her with that initial E or anything else, because you can't "lock on". This is from one of the game designers on reddit: > Thought you guys might enjoy this one. This means about 50% stealth uptime (1 second stealthed, ~1 second unstealthed). We really do plan to ship this exact change in 9.1. I'm not saying it is LITERALLY impossible to hit Vayne with targeted abilities when she's got 50% stealth time, but it is very, VERY hard, and is a GIANT boost over the targeted abilities over most ADCs. For reference, its a big enough pain in the ass that ADCs used to keep pink wards on hand against Vayne, you know, back when that actually DID something. Tristana has the same issue with Yi's Alpha Strike btw, but THAT thing (altho annoying as hell), afaik, doesn't have a 50% uptime ... yet.
Tristana's E is a point-and-click and her auto can be casted as she places her E in that second. It's not hard to land it. She's also meant to lose to Vayne 1v1 because Vayne's win condition is during her ult. She's supposed to lose that fight unless she's ahead of Vayne.
LTK KoRo (EUW)
: Riot literally states Vayne's kit is a duelist designed to win fights 1v1 against ~~ADCs~~ everyone. FTFY
To excel*. But yeah. She struggles greatly against other duelists like Fiora and Yasuo and Riven where the fights are very conditional between the participating parties.
: Vayne's range only matters in lane. Once she's ulting and dashing/disappearing in teamfights she's gonna fair a lot better in a team fight than any other ADC outside of the ones with over 600 range.
Her range only mattering in lane is inaccurate. A look at LCS shows this. Vayne has to wait for enemy CC and abilities to be on CD before engaging. It's very dicey for her. Lucian can ult in teamfights. Sivir has her Q and W and E. Only Kalista has more of an issue in teamfights than Vayne. Vayne moreso picks you off if you misposition. Her range matters constantly as a Caitlyn can kill her in 3 fights in a teamfight or Draven can burst her if she does not get the element of surprise. This buff is exactly aimed at making Vayne more viable in teamfights. She's not good at them compared to most ADCs.
: Vayne beats every ADC in a duel once she gets her items and that was before this buff. Before you had to work to get 1 auto off on her, now if you aren't on the ball you might not even get 1 auto on her before she returns to stealth. Plus she still has condemn.
- Riot literally states Vayne's kit is a duelist designed to win fights 1v1 against ADCs. - Proceeds to complain about a champion winning in their intended design ????
HeeroTX (NA)
: Just want to note, Tristana has exactly ZERO abilities that are effective when the opponent is invisible/untargetable.
I said in raw DPS - meaning just autos. Tristana does beat Vayne. Vayne is reliant on her ultimate to beat Tristana while Tristana is only reliant on her E meaning there's more opportunities in the game where Tristana does beat Vayne - especially with the range advantage as the first hit from an ADC to another usually determines the fight. And Vayne is supposed to beat Tristana when she has her ult. That's the point of her kit. You need to be scared of her as that's her preferred situation and win condition. As Tristana, your goal is to nullify her ult reset or make the timer run out so you can burst Vayne afterwards. And Tristana's E is effective when a person is invisible/untargetable as long as it's cast prior.
: > [{quoted}](name=LTK KoRo,realm=EUW,application-id=3ErqAdtq,discussion-id=rKixEgdv,comment-id=000400000000000000010000,timestamp=2019-01-09T14:18:19.871+0000) > > Because since then AA ranges of ADCs were mostly nerfed. Not every ADC got nerfed, but some of them, like Kalista. Back then low range was a meaningful handicap. Currently the best ADCs have same or shorter range than Vayne: > {{champion:236}} : 500 > {{champion:145}} : 525 > {{champion:119}} : 550 > {{champion:81}} : 550 > {{champion:202}} : 550 > > > Honestly i don't think the range argument against Vayne was ever valid, but Vayne apologist stick to it. But now, it's even more invalid than ever Since all you are going to do is write an extended version of No U I will leave this quote as my response.
Clearly stated I wasn't talking about the stat called range. I accounted abilities. But willful ignorance is good for you if you want to not read.
: "Vayne has short range" is a false statement. The original statement that was twisted with the years by lowlifes is that Vayne has no poke. She trades poke for having superior no counterplay DPS and in combat mobility and invisibility, which is the most powerful thing in a marksman fight(who gets to land the first BBC crit)
Vayne still has the shortest range in account of abilities which is what is mainly addressed. It'll be ignorant to account for only range when abilities aren't factored in. This is why most of the ADC pool can zone Vayne early on and thus she has a "weak" early. If this was not the case, then Vayne should be winning matchups early if she's equal at least and not have a weak early.
LTK KoRo (EUW)
: Zoning, ah yeah, the stuff which you can do only if you have more than 550+tumble range. That's pretty limited
Vayne facing a pool of assassins or mages is zoning. She has to wait until CC is wasted or blown to go in or she gets destroyed by one ability often. The basis of Vayne is timing and exploitation of player mistakes, not pure strength and DPS. Anytime Vayne has been stronger in raw DPS, she's been nerfed. MF, Jinx, Kai'Sa, Twitch, Tristana, Draven, Caitlyn beat Vayne in purely autos. Vayne risks more agains teams which is why she doesn't see pro play often. It's risky to go in constantly if you aren't aware of what can hit you once you go in as she's an all-in champion.
: The discussion was Auto attack ranges. The argument was Skills only enlargen them on a very specific set of the Marksmen listed whereas others have a larger range already. Where did this trail off from AA range to general range?
> [{quoted}](name=25IQbalanceteam,realm=EUNE,application-id=3ErqAdtq,discussion-id=rKixEgdv,comment-id=0004000000000000000000000000,timestamp=2019-01-09T02:30:46.819+0000) > > "Vayne has short range" is a false statement. > The original statement that was twisted with the years by lowlifes is that Vayne has no poke. > She trades poke for having superior no counterplay DPS and in combat mobility and invisibility, which is the most powerful thing in a marksman fight(who gets to land the first BBC crit) "Vayne has short range is a false statement" Weren't talking about AA range. In that case, Kalista is the shortest but when people say Vayne has the lowest range they mean by abilities+AA range. It'd be really ignorant just to discuss range without the basis of abilities and items. My argument still stands.
: There's a difference between being a late game monster and having perma stealth/auto attack resets/mobility as soon as a mobile ranged carry with built-in true damage maxhealth melting presses R every minute or so. Her early is meant to be weak; if it wasn't, then her late game would be gutted for compensation. But being able to go rambo style all-in as soon as she hits 6 and get a double kill from it without breaking a sweat isn't what I call an "early weakness". She is also designed to be a high risk/high reward champion with a high skill roof and a high skill ceiling. Tell me where's the high risk in being in perma stealth from range for 8 to 12 seconds straight
This is why Gameplay isn't taken seriously. Biased posts with no evidence, exaggerated claims, and "X champ is too OP, here's my opinion and biased test case. Wow - statistically I'm correct you see from 1 thing that benefits my POV." That's not how an argument works or is designed. Permastealth at level 6 isn't possible. Remember her tumble is at level 1 at level 6 since you max W. If your tumble is being maxed instead, then she loses DPS and usefulness midgame for a while which is bad. This update wouldn't make Vayne max Q first still since BORK+Guinsoos is optimal with her W max and the issue with crit is that it takes too long to scale for her to be relevant especially compared to other champions. During her R, Vayne is meant to be a very threatening duelist who is difficult to deal with. It's like saying Fiora shouldn't be a threat at level 3 or 6 as well. 2 second tumble at level 6 due to her ult - that's not permanent stealth. In this burst meta, this gives her more time to reposition and duel early on which is what's meant for Vayne at level 6. She's an all-in champion. See, all this post does is complain. It offers no constructive alternative and your evidence is too restricted in cases. While, my previous posts on the Boards do disagree with this buff it's not because of reasons such as "permanent stealth at level 6". You say Vayne can go rambo-style at level 6 at this buff but can she really? PBE isn't a viable testing environment with skewed skill matchups between players. Can she rambo against Brand+MF? Can she rambo against Cait+Morgana? Can she rambo against Draven+Alistar? Can she rambo against Sivir+Thresh? All once she hits level 6? These are just a few cases. The answer is no. There is literally no way possible Vayne will be able to beat most of her matchups at level 6 instantly when on average she's behind on farm or they have more kill potential than her or jungle pressure is there. TL;DR - Your argument is weak and way too biased to be taken for serious discussion. It exaggerates and fabricates Vayne's abilities into a false narrative that benefits your bias. Despite adding more valid pieces to construct your argument, you are using opinionated views to promote your OP which is weak in itself. When you can show me Vayne, in a regular Summoners Rift game, being in stealth for at least 3 seconds straight I'll take this argument slightly seriously. But 8 to 12? At level 6? She can't even do that late-game when her tumble CD is the lowest.
: > But Vayne can't melt a tank in 3 hits I didn't say in 3 **_hits_**, I said in 3** _procs_**, refering to her W procs exploding directly a tank's max health through true damage, which in total means, basically, 9 auto attacks. But since she can get up to 2.50 atk speed like nothing and that she has now an auto attack reset every single second, this is done in barely 4 seconds top.
No - it's not 4 seconds top. At 1.75+ AS, tumble actually starts cutting off her DPS and it gets hard to manage her DPS at 2.0AS+. It's not like you won't focus her, right? Don't tell me you don't - then you deserve to be shredded in 4 seconds because at 2.5AS she's late-game. And Vayne is a late-game champion doing late-game things. And 3 procs doesn't melt a tank either. 14% MAX HP True damage. My point still stands, math proves you wrong.
: Nasus doesn't become invisible/untargetable while casting Q in R and doesn't have %MaxHealth true damage that can melt a tank in 3 procs. He doesn't dash everytime he casts Q either and he is a melee champion. Compairing his past buff to Vayne's current one means nothing at all.
But Vayne can't melt a tank in 3 hits. Math proves this wrong immediately. We also live in a burst meta where Vayne dealing this much damage is harder to pull off since people will be focusing her once she hits 3 items.
: they actually do not lol Their Abilities do not somehow extend their attack ranges. Some of these ADCs have naturally high range or an imbound mechanic to help with it which are Caitlyn, Tristana, Twitch and Kog'maw Every other of these ADC either has a naturally higher range or has to build RPC to get a larger range for their AA What they do have is abilities that help get close enough to use it. Vayne already had that, but that supporting mechanic that synergises with her kit **LITERALLY** had it's effectivity doubled.
Lucian's Q and R have a longer range. MF ult,Q, and E have a longer range. Sivir W and Q have a longer range. Jinx Q,W,E,R has a longer range. Ezreal Q, W, R, E has a longer range. Ashe has a longer range. Jhin has a longer range. Actually, he's correct - their abilities do have longer ranges than Vayne. Vayne's only asset is her Q and autos. Her E is within the confines of her range.
: Vayne's tumble buff actually made it out of PBE into the game
This post is a pretty bad exaggeration. Vayne's early is still weak and she is meant to be a monster at 3 items - which is the intended design of the champion. This video is selected instances of positive benefits of the buff for Vayne without showcasing its practicality.
: Vayne is already such a strong kiter, why would she need the buff for? With {{item:3508}} she is gonna go full John Cena on everyone.
Vayne doesn't build ER. Why don't people learn what cost efficiency is?
Rioter Comments
FSRER (EUNE)
: Crowd control can be avoided and even negated {{item:3111}} {{item:3139}} On the other hand, damage (most of it) cant be avoided. What can anyone do vs true damage and/or lethality? Not to talk about magic damage for which a tank has only 2 items which he can buy to reduce it (except if the enemy mage has {{item:3020}} and/or {{item:3135}}
Rioter Comments
: > [{quoted}](name=Elohaven,realm=NA,application-id=3ErqAdtq,discussion-id=lfsWj1Jo,comment-id=000f,timestamp=2019-01-06T10:18:57.979+0000) > > There's not a huge load of max HP damage. And there isn't that much magic pen either. Just a lot of damage that exceeds it. Except there really is. After accounting for true damage. Magic gets about 36 pen from runes and items 40% pen from void staff. That a lot. Like ALOT. As for %hp damage. If a champion doesn’t have an excessive scalings or true damage they have a lot of %hp damage. And even if they don’t its so easily available with liandries and Bork. Unless you’re a tank. In which case, riots said “fuck you and your items. “
You state this "huge absurdity of max hp damage" but you never provide evidence of that. I only see it on champs and if so - only a few. Out of those few, very little have "a lot" of max %HP damage. You don't see it on runes. You're exaggerating it out.
: Tank stats are still worthless.
There's not a huge load of max HP damage. And there isn't that much magic pen either. Just a lot of damage that exceeds it.
: Everyone wants to see damage nerfed but no one's willing to have their class nerfed.
To be fair, toplaners and ADCs had every right to complain because S7 top was useless and S8 ADCs were garbage. But I agree, everyone needs to be nerfed. It'd be best to hit everyone in a big patch.
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Elohaven

Level 137 (NA)
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