Rioter Comments
Cräfty (EUW)
: Gangplank moving in slow motion at the start of the fights!
I keep seeing this too. Only happens to GP that I've observed.
: Champions stop attacking and moving
This bug can happen to any champion. Sometimes it happens to multiple champions. Sometimes it will happen to champions on both teams and the round will time out. I know I've lost LP due to this issue, but I see it happen to everyone, so I can only hope the effects equal out a little. Hurts when even bugs feel like RNG working against you.
Wuks (NA)
: You seem to meet all the requirements. Can you try again now, and let me know if it still doesn’t work?
> [{quoted}](name=Wuks,realm=NA,application-id=6heBIhQc,discussion-id=z5f4OomX,comment-id=0002,timestamp=2019-07-14T18:56:05.382+0000) > > You seem to meet all the requirements. Can you try again now, and let me know if it still doesn’t work? After further investigation, I discovered that once I completely removed my VPN's Chrome extension (not just disabling it), the entire website returned to working order. All is well now. Thank you for your attention, Wuks.
Wuks (NA)
: What kind of issues are you having?
> [{quoted}](name=Wuks,realm=NA,application-id=6heBIhQc,discussion-id=GAeiIMAl,comment-id=0000,timestamp=2019-07-16T21:51:30.606+0000) > > What kind of issues are you having? Thank you for your quick attention. After logging into the site, when I went to the E-Sports section and then clicked on VODS, the site appeared to try to connect to that page but fail, giving me an error message. I had also been unable to up/down vote comments or discussions on these boards (I posted a separate discussion here for that issue since it actually pertained to the boards, not another aspect of the site). Since I originally posted this discussion, I've tinkered with some settings in my browser trying to figure out for myself what was going on. I had disabled various extensions in my initial troubleshooting, and that hadn't helped, so I didn't think that they were the issue. However upon further fiddling, I discovered that if I completely removed my VPN's Chrome extension from my browser, the League site returns to working order. So with these things, I no longer need help. I do however want to bring up another issue I've had with the Google Play App, League Friends. The app's developer link takes me to this site, where there is no area specified to seek support for the app. When watching VODS on my device through the League Friends mobile app, I often want to skip back and rewatch a play to grasp all that occurred. I find it very difficult to use my finger to drag the progress bar back by any small degree. I was hoping to find out if there was a way to maybe skip backwards or forwards 10-30 seconds at a time... like swiping the screen left or right, etc. If not, then I would very much like to suggest the addition of a function like that. As an avid LCS/LEC/LCK/etc fan, too often find myself dragging the progress bar too far at once to get to the specific play I want to rewatch.
: The two options, it seems, are to either allow people to "Change their look", or to change the tagline on the menu. I'll keep y'all updated :)
> [{quoted}](name=michaelchan,realm=NA,application-id=6heBIhQc,discussion-id=3AypVQey,comment-id=0001,timestamp=2019-07-16T21:38:17.463+0000) > > The two options, it seems, are to either allow people to "Change their look", or to change the tagline on the menu. > > I'll keep y'all updated :) Hahaha, thanks for the response. I'll definitely be looking forward to the update.
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Eedat (NA)
: Try disabling ad-blocker for this site. Worked for me. You using firefox by any chance?
> [{quoted}](name=Eedat,realm=NA,application-id=6heBIhQc,discussion-id=z5f4OomX,comment-id=0003,timestamp=2019-07-15T02:23:11.412+0000) > > Try disabling ad-blocker for this site. Worked for me. You using firefox by any chance? Google Chrome, actually. Didn't seem to be my adblocker, but I tried in incognito mode and it worked there, so it must be another extension of mine. Thanks for the suggestion, it lead me closer to fixing my problem.
Wuks (NA)
: You seem to meet all the requirements. Can you try again now, and let me know if it still doesn’t work?
> [{quoted}](name=Wuks,realm=NA,application-id=6heBIhQc,discussion-id=z5f4OomX,comment-id=0002,timestamp=2019-07-14T18:56:05.382+0000) > > You seem to meet all the requirements. Can you try again now, and let me know if it still doesn’t work? I'm using Google Chrome. Some of the other comments here mentioned it may be an adblocker issue, so I disabled that for this site. Still wasn't able to up/down vote, so I tried an incognito window and was able to upvote your comment. So it must be some extension I'm using, though I'm not sure which yet. Thank you for such a quick response.
Rioter Comments
: Stats page in client no longer updating
This. I came here to post about this issue. In addition, for a while now the stats page has improperly displayed information for specific matches on a champion. When you select a champion and then click on the stats to show the information for a particular match, it often displays the information for one of your teammates as opposed to you. [Example](https://imgur.com/a/pFGpxKu)
: > [{quoted}](name=Enochuout,realm=NA,application-id=RaE1aOE7,discussion-id=rc62UHHV,comment-id=0000,timestamp=2019-06-29T12:09:28.475+0000) > > The number of items dropped in the first 3 PVE rounds can determine who wins a substantial amount of the following rounds. I don't know the best way to approach this issue, but I certainly think that there should be a min/max of some sort implemented. I've gone all three rounds without a single item dropped. I've also had games where almost every minion dropped an item. This can create a huge disparity in power with something that has no relation to skill. if that player starts winning rounds then that player will never get to pick first in the drafts. and just because you get items doesn't mean you get duplicate champs in order to level to rank 3.
> [{quoted}](name=BLACK REALM GOD,realm=NA,application-id=RaE1aOE7,discussion-id=rc62UHHV,comment-id=00000000,timestamp=2019-06-29T14:28:28.338+0000) > > if that player starts winning rounds then that player will never get to pick first in the drafts. and just because you get items doesn't mean you get duplicate champs in order to level to rank 3. The RNG for the champion selection showing up in your shop certainly has an affect on your potential to win in the end as well, but there is nothing stopping you from simply keeping your strongest stuff off your field and "gimping" yourself for the first few rounds for a weak start to enable more favorable early carousel picks.
: TFT is mistake
Sorry, you're correct, you did not say a word about those that enjoy the game mode. My mistake, in reading some of the other threads on the boards, I misattributed their malice onto you. As for there being no skill aspect when games utilize RNG, as demonstrated in my example of MTG, and other competitive games like like it, your refusal to acknowledge or perhaps inability to understand it doesn't mean there is no strategy involved. By its nature, RNG creates environments in which adaptation and effective use of resources is essential to winning.
Rioter Comments
: Balance/QOL suggestions
I didn't read the champion/item balance suggestions, but the QoL stuff at the beginning were good recommendations.
Hesatia (EUNE)
: First 3 round drops?
The number of items dropped in the first 3 PVE rounds can determine who wins a substantial amount of the following rounds. I don't know the best way to approach this issue, but I certainly think that there should be a min/max of some sort implemented. I've gone all three rounds without a single item dropped. I've also had games where almost every minion dropped an item. This can create a huge disparity in power with something that has no relation to skill.
: TFT is mistake
Just because there are elements of RNG in TFT, doesn't mean there isn't depth and strategy to the gameplay. Consider Magic the Gathering, or any card game like it. What card you draw next is random. You have to have a gameplan, adapt your strategy to what deck you are facing, know how to work with shitty draws, understand when and how best to utilize mana and your hand... the skill involved in games with randomized elements can be immense. If you've played competitive Magic the Gathering in draft settings, you'd be able to understand even more complicated tactics like counterdrafting etc. TFT is super fun for many people, and for those that understand the depth of gameplay, it can be both challenging and rewarding. No reason to stick your nose up at it because you played 8 games and decided URF is more fun. Even less reason to disparage others for their enjoyment of it.
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: I actually dont like this idea, Some games are won 4v5 even if someone doesnt connect, in fact, I was able to carry a game 4v5 as yasuo while our draven never connected
Just because something is possible, it doesn't make it reasonable... or probable. If you're in a ranked game, the intent is for the match to be competitive, revolving around the ruleset Riot has laid out (5v5). Sure, some people are just there for kicks and a 4v5 might be "more challenging" to them and thus "more fun," but the fact is, a 4v5 isn't what most competitive players want to see. As it is now, voting to remake the game doesn't cost anyone LP except the one who afked/DCed, so why even permit a 4v5 to take place? An auto-remake _could_ be annoying for those that are in higher divisions with unusually long queue times etc, but for the majority of us, that isn't an issue. Even with long queue times, I'm not sure many would want to risk a loss in a 4v5.
: Rift Herald & Trinket Key
Is this area in the forums reviewed by Riot? Or is there another location I should be posting issues like this?
Rioter Comments
: The maximum amount of tenacity you can get from the new runes, items and summoners is 94.54%
Thanks for laying out all the data in addition to the calculation.

Enochuout

Level 172 (NA)
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