: Whenever a Rioter comments in a post
Hey, Rito! We got something for you to comment on.
: yeah true, i got 3 of them and have pulsefire in hextech crafting if i want him
they were all free too xD hectech crafting only likes giving me ez skins
Bardful (NA)
: At least ez has a lot of skins. {{item:3070}} {{champion:50}}
yeah true, i got 3 of them and have pulsefire in hextech crafting if i want him
Rioter Comments
: The active on blade of the ruined King isn't that weak and it feels like the main reason Vayne doesn't build BOTRK anymore is because her burst build has become a tad dominant. That aside it's stats are a bit too much of a one size fits all providing AD, on hit damage, life steal, and attack speed on top of a movement speed steal active which is still really good for kiting.
: Check out the pre-season changes!
@leagueoflegends what happens if a kat knife is covered by a taleyah wall
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  Rioter Comments
: This is why you cannot have 10 bans.
well thats simple, 10 bans under d5 so once your diamond only 6
: Can we finally get rid of ARAM only accounts?
no dont get rid of aram only accounts... just make it so you own all champs in aram
Rioter Comments
Rioter Comments
: he is gonna be in the human class
: What class do you think he'll end up being? Probably Juggernaut...
he is gonna be in the human class
Rioter Comments
: When Jinx is fed
this made my day
Rioter Comments
: yorick used to be op, he still is and this update will just balance him, i like the old yorick and i will play him 100 games before you ruin him and rework him
everyone who did downvote probably played yorick once and got rekt for those who actualy like playing him and are good like my friend youmuus actualy hate the rework, the way he is played on live servers is a high sustain poke fighter, you can all in with him or poke to sustain back to full hp, the new yorick is completely different taking away that mechanic. now he is some tanky bruiser. most of us dont give a fuck about the lore and if it changes we care more about the mechanics changing. now riot dev team, you may have thought ohhh so little people play yorick so most people wont notice that his play style is completely different. but guess what, the people who actualy play yorick know whats up and its your lazy ass's fault.
: Yorick Mori Remembered AF Dev Team Q&A [NOW COMPLETE]
does the new updated yorick still have all the same skins? there is undertaker yorick and the skin doesnt really fit the lore anymore so how did yo work that skin to make sence
: Yorick Mori Remembered AF Dev Team Q&A [NOW COMPLETE]
how does banner of comand work with maiden and all the yorick mist walkers?
: Yorick Mori Remembered AF Dev Team Q&A [NOW COMPLETE]
: Inside Yorick’s Update with Solcrushed and more!
yorick used to be op, he still is and this update will just balance him, i like the old yorick and i will play him 100 games before you ruin him and rework him
: Worlds Pick’Em Is Coming September 10
so when the game begins and asks you questions cant you literally just look them up on your phone and win everything
: What’s your story?
I'm 13 and a boy and friends with a 18 year-old girl and our entire friendship started because she had depression and I helped her over come it. she is going to collage soon and she almost eradicated depression and says Its because me that she is the person she is now.
: Hey guys I'm ten years old and I'm a really really good artist looking to be hired by riot
  Rioter Comments
Rioter Comments
: [Poll] Were Keystones were a mistake? Discussion inside!
yeah maybe keystones can be stupid in a ranked point of view but they really are great like dft is great on assassins and poke mages for that extra damage just to finish the enemy off and that one healing mastery no one uses is pretty usefull on full support champs like soraka and sona and then there is the ones that just aren't even fair like thunderfap and grasp of the op tanks and then there is almost useless keystones like storm raiders surge that only hecarim and katarina players take some masterys are fair and fun to use but there are some were I do have to agree need to be removed
: What’s the best way a player can help the team?
best way to help my team: {{champion:432}} I'm bard, I'm helping [:^}
Rioter Comments
JanusRuE (NA)
: I agree with Lord Acacius, a bit to complicated, but has good ideas buried in the text. Ammo seems to have no place on this champion unless his attacks need to be throttled for some reason. it makes sense on Jhin (his crit) and Graves (shotgunning), If Dohrei has stupid high attack speed (like kog'maw) and he was to be a bursty hit-and-run champ, or if he didn't use mana but these 'special' arrows to use his abilities all green arrow like, then it would make sense. I like the idea of the 'WARNING' part of the passive, but the debuff reduction seems... annoying to play against... I agree with Acacius on the speed boost, but not as much of a CD, I would say something like... Passive - Squawk Birds : If an enemy champion not debuffed with 'SPOTTED' comes into Dohrei's range of vision, his birds start squawking and after 1 second he gains a massive but rapidly degrading move speed buff, and all enemy champions are debuffed with 'SPOTTED' until 30 seconds after they leave his range of vision. I like the dark souls iframe dodge roll, but I feel like jumping over walls is giving more mobility creep... and this will sound counter productive to what i just said but... if it was me i would... Q - Mother's Swoop: Dohrei dodge rolls in a target direction, avoiding all attacks during the animation. If an attack is avoided, half of Mother's Swoop's cooldown is returned and Dohrei gains a burst of movement speed. When an enemy champion is debuffed with 'SPOTTED' the cooldown of Swooping Roll is refreshed. I like the idea of a spring trap, but it doesn't seem to match this champion's lore or theme... and just having a trap or bird sit in a bush to grant vision seems very boring, and redundant... I don't know what the kit would need at this point... the passive for the E is an interesting idea. stacks that don't do anything and then BAM DOT! I personally find abilities that are just a passive boring... i feel like it needs to either interact with other abilities or have an active itself. If it just stays a passive, I would up the utility to it like... E - Mother's Feathers : All of Dohrei's Arrows are fletched with his mothers feathers, which stick to hostile units, stacking up to 5 times. Once the 5th feather is applied to a target a flock of birds swarm the target removing a feather a second until no feathers are left (Dohrei can keep shoot arrows to prolong this effect). every feather the flock removes deals physical damage, and causes a short slow to movement speed and attack speed. omg the wall of text on the R... lets see... simpler but something similar to keep the idea of it... R - Mother's Matricide : Dohrei fires an Arrow that penetrates all enemy units, and player made terrain, but will stop if it hits permanent terrain. Dohrei is 'tethered' to this arrow, and when it lands he can only move within a limited range from the arrow. Enemies who are hit by this Arrow are stunned until it reaches it's max range or hits permanent terrain. If the arrow lands the enemy units can only move along the rope, between Dohrei and the Arrow. *reactivating this ability while the arrow is in flight will cause Dohrei to grab onto the rope and follow it until it stops, and reactivating it if the arrow lands will cause him to drop the rope freeing himself and all the enemies from the tether.* I don't know what else this kit would need... i feel like the passive and the Q would cover mobility/survival, the E would cover sustained damage and cause enemies to rethink prolonged fights with Dohrei, the R would give CC and control of enemies hit... maybe a skill shot to make it feel more bursty? OH! how about... W - Mother's Claw : Dohrei shoots a Claw tipped arrow which deals bonus damage per feather stack on the target hit. When a Feather is removed the CD of Mother's Claw is reduced by 1 second. If Mother's Swoop's dodge is successful Mother's Claw's CD is also reduced by half.
> [{quoted}](name=JanusRuE,realm=NA,application-id=A8FQeEA8,discussion-id=mr9dQILl,comment-id=0003,timestamp=2016-08-09T10:36:00.441+0000) > > I agree with Lord Acacius, a bit to complicated, but has good ideas buried in the text. > > Ammo seems to have no place on this champion unless his attacks need to be throttled for some reason. it makes sense on Jhin (his crit) and Graves (shotgunning), If Dohrei has stupid high attack speed (like kog'maw) and he was to be a bursty hit-and-run champ, or if he didn't use mana but these 'special' arrows to use his abilities all green arrow like, then it would make sense. I like the idea of the 'WARNING' part of the passive, but the debuff reduction seems... annoying to play against... I agree with Acacius on the speed boost, but not as much of a CD, I would say something like... > > Passive - Squawk Birds : If an enemy champion not debuffed with 'SPOTTED' comes into Dohrei's range of vision, his birds start squawking and after 1 second he gains a massive but rapidly degrading move speed buff, and all enemy champions are debuffed with 'SPOTTED' until 30 seconds after they leave his range of vision. > > I like the dark souls iframe dodge roll, but I feel like jumping over walls is giving more mobility creep... and this will sound counter productive to what i just said but... if it was me i would... > > Q - Mother's Swoop: Dohrei dodge rolls in a target direction, avoiding all attacks during the animation. If an attack is avoided, half of Mother's Swoop's cooldown is returned and Dohrei gains a burst of movement speed. When an enemy champion is debuffed with 'SPOTTED' the cooldown of Swooping Roll is refreshed. > > I like the idea of a spring trap, but it doesn't seem to match this champion's lore or theme... and just having a trap or bird sit in a bush to grant vision seems very boring, and redundant... I don't know what the kit would need at this point... the passive for the E is an interesting idea. stacks that don't do anything and then BAM DOT! I personally find abilities that are just a passive boring... i feel like it needs to either interact with other abilities or have an active itself. If it just stays a passive, I would up the utility to it like... > > E - Mother's Feathers : All of Dohrei's Arrows are fletched with his mothers feathers, which stick to hostile units, stacking up to 5 times. Once the 5th feather is applied to a target a flock of birds swarm the target removing a feather a second until no feathers are left (Dohrei can keep shoot arrows to prolong this effect). every feather the flock removes deals physical damage, and causes a short slow to movement speed and attack speed. > > omg the wall of text on the R... lets see... simpler but something similar to keep the idea of it... > > R - Mother's Matricide : Dohrei fires an Arrow that penetrates all enemy units, and player made terrain, but will stop if it hits permanent terrain. Dohrei is 'tethered' to this arrow, and when it lands he can only move within a limited range from the arrow. Enemies who are hit by this Arrow are stunned until it reaches it's max range or hits permanent terrain. If the arrow lands the enemy units can only move along the rope, between Dohrei and the Arrow. > *reactivating this ability while the arrow is in flight will cause Dohrei to grab onto the rope and follow it until it stops, and reactivating it if the arrow lands will cause him to drop the rope freeing himself and all the enemies from the tether.* > > I don't know what else this kit would need... i feel like the passive and the Q would cover mobility/survival, the E would cover sustained damage and cause enemies to rethink prolonged fights with Dohrei, the R would give CC and control of enemies hit... maybe a skill shot to make it feel more bursty? OH! how about... > > W - Mother's Claw : Dohrei shoots a Claw tipped arrow which deals bonus damage per feather stack on the target hit. When a Feather is removed the CD of Mother's Claw is reduced by 1 second. If Mother's Swoop's dodge is successful Mother's Claw's CD is also reduced by half. I like your ideas too, way easyer to understand
JanusRuE (NA)
: I agree with Lord Acacius, a bit to complicated, but has good ideas buried in the text. Ammo seems to have no place on this champion unless his attacks need to be throttled for some reason. it makes sense on Jhin (his crit) and Graves (shotgunning), If Dohrei has stupid high attack speed (like kog'maw) and he was to be a bursty hit-and-run champ, or if he didn't use mana but these 'special' arrows to use his abilities all green arrow like, then it would make sense. I like the idea of the 'WARNING' part of the passive, but the debuff reduction seems... annoying to play against... I agree with Acacius on the speed boost, but not as much of a CD, I would say something like... Passive - Squawk Birds : If an enemy champion not debuffed with 'SPOTTED' comes into Dohrei's range of vision, his birds start squawking and after 1 second he gains a massive but rapidly degrading move speed buff, and all enemy champions are debuffed with 'SPOTTED' until 30 seconds after they leave his range of vision. I like the dark souls iframe dodge roll, but I feel like jumping over walls is giving more mobility creep... and this will sound counter productive to what i just said but... if it was me i would... Q - Mother's Swoop: Dohrei dodge rolls in a target direction, avoiding all attacks during the animation. If an attack is avoided, half of Mother's Swoop's cooldown is returned and Dohrei gains a burst of movement speed. When an enemy champion is debuffed with 'SPOTTED' the cooldown of Swooping Roll is refreshed. I like the idea of a spring trap, but it doesn't seem to match this champion's lore or theme... and just having a trap or bird sit in a bush to grant vision seems very boring, and redundant... I don't know what the kit would need at this point... the passive for the E is an interesting idea. stacks that don't do anything and then BAM DOT! I personally find abilities that are just a passive boring... i feel like it needs to either interact with other abilities or have an active itself. If it just stays a passive, I would up the utility to it like... E - Mother's Feathers : All of Dohrei's Arrows are fletched with his mothers feathers, which stick to hostile units, stacking up to 5 times. Once the 5th feather is applied to a target a flock of birds swarm the target removing a feather a second until no feathers are left (Dohrei can keep shoot arrows to prolong this effect). every feather the flock removes deals physical damage, and causes a short slow to movement speed and attack speed. omg the wall of text on the R... lets see... simpler but something similar to keep the idea of it... R - Mother's Matricide : Dohrei fires an Arrow that penetrates all enemy units, and player made terrain, but will stop if it hits permanent terrain. Dohrei is 'tethered' to this arrow, and when it lands he can only move within a limited range from the arrow. Enemies who are hit by this Arrow are stunned until it reaches it's max range or hits permanent terrain. If the arrow lands the enemy units can only move along the rope, between Dohrei and the Arrow. *reactivating this ability while the arrow is in flight will cause Dohrei to grab onto the rope and follow it until it stops, and reactivating it if the arrow lands will cause him to drop the rope freeing himself and all the enemies from the tether.* I don't know what else this kit would need... i feel like the passive and the Q would cover mobility/survival, the E would cover sustained damage and cause enemies to rethink prolonged fights with Dohrei, the R would give CC and control of enemies hit... maybe a skill shot to make it feel more bursty? OH! how about... W - Mother's Claw : Dohrei shoots a Claw tipped arrow which deals bonus damage per feather stack on the target hit. When a Feather is removed the CD of Mother's Claw is reduced by 1 second. If Mother's Swoop's dodge is successful Mother's Claw's CD is also reduced by half.
> [{quoted}](name=JanusRuE,realm=NA,application-id=A8FQeEA8,discussion-id=mr9dQILl,comment-id=0003,timestamp=2016-08-09T10:36:00.441+0000) > > I agree with Lord Acacius, a bit to complicated, but has good ideas buried in the text. > > Ammo seems to have no place on this champion unless his attacks need to be throttled for some reason. it makes sense on Jhin (his crit) and Graves (shotgunning), If Dohrei has stupid high attack speed (like kog'maw) and he was to be a bursty hit-and-run champ, or if he didn't use mana but these 'special' arrows to use his abilities all green arrow like, then it would make sense. I like the idea of the 'WARNING' part of the passive, but the debuff reduction seems... annoying to play against... I agree with Acacius on the speed boost, but not as much of a CD, I would say something like... > > Passive - Squawk Birds : If an enemy champion not debuffed with 'SPOTTED' comes into Dohrei's range of vision, his birds start squawking and after 1 second he gains a massive but rapidly degrading move speed buff, and all enemy champions are debuffed with 'SPOTTED' until 30 seconds after they leave his range of vision. > > I like the dark souls iframe dodge roll, but I feel like jumping over walls is giving more mobility creep... and this will sound counter productive to what i just said but... if it was me i would... > > Q - Mother's Swoop: Dohrei dodge rolls in a target direction, avoiding all attacks during the animation. If an attack is avoided, half of Mother's Swoop's cooldown is returned and Dohrei gains a burst of movement speed. When an enemy champion is debuffed with 'SPOTTED' the cooldown of Swooping Roll is refreshed. > > I like the idea of a spring trap, but it doesn't seem to match this champion's lore or theme... and just having a trap or bird sit in a bush to grant vision seems very boring, and redundant... I don't know what the kit would need at this point... the passive for the E is an interesting idea. stacks that don't do anything and then BAM DOT! I personally find abilities that are just a passive boring... i feel like it needs to either interact with other abilities or have an active itself. If it just stays a passive, I would up the utility to it like... > > E - Mother's Feathers : All of Dohrei's Arrows are fletched with his mothers feathers, which stick to hostile units, stacking up to 5 times. Once the 5th feather is applied to a target a flock of birds swarm the target removing a feather a second until no feathers are left (Dohrei can keep shoot arrows to prolong this effect). every feather the flock removes deals physical damage, and causes a short slow to movement speed and attack speed. > > omg the wall of text on the R... lets see... simpler but something similar to keep the idea of it... > > R - Mother's Matricide : Dohrei fires an Arrow that penetrates all enemy units, and player made terrain, but will stop if it hits permanent terrain. Dohrei is 'tethered' to this arrow, and when it lands he can only move within a limited range from the arrow. Enemies who are hit by this Arrow are stunned until it reaches it's max range or hits permanent terrain. If the arrow lands the enemy units can only move along the rope, between Dohrei and the Arrow. > *reactivating this ability while the arrow is in flight will cause Dohrei to grab onto the rope and follow it until it stops, and reactivating it if the arrow lands will cause him to drop the rope freeing himself and all the enemies from the tether.* > > I don't know what else this kit would need... i feel like the passive and the Q would cover mobility/survival, the E would cover sustained damage and cause enemies to rethink prolonged fights with Dohrei, the R would give CC and control of enemies hit... maybe a skill shot to make it feel more bursty? OH! how about... > > W - Mother's Claw : Dohrei shoots a Claw tipped arrow which deals bonus damage per feather stack on the target hit. When a Feather is removed the CD of Mother's Claw is reduced by 1 second. If Mother's Swoop's dodge is successful Mother's Claw's CD is also reduced by half. oh well I like your ideas
: Nope, probs on your end.
> [{quoted}](name=Fondling Gems,realm=NA,application-id=cIfEodbz,discussion-id=Rowc4Vec,comment-id=0000,timestamp=2016-08-09T04:21:39.525+0000) > > Nope, probs on your end. ok I was just making sure
Rioter Comments
Doozku (NA)
: Will he still be able to one-shot or will he be more of a fighter now? And will his ganks still revolve around his ult?
> [{quoted}](name=Doozku,realm=NA,application-id=A7LBtoKc,discussion-id=hYn5EO3E,comment-id=0001,timestamp=2016-08-08T23:09:44.694+0000) > > Will he still be able to one-shot or will he be more of a fighter now? And will his ganks still revolve around his ult? I hope his ganks don't revolve around his ult :/
: Assassin Roster Update - Rengar Direction
when is the estimated time he will be reworked? next season or the end of this season?
: Assassin Roster Update - Rengar Direction
omg yes I got a skin for rengar and I don't even play him, now it might be useful
Rioter Comments
Torgaz (NA)
: so you want a .... League of Facebook?
> [{quoted}](name=Torgaz,realm=NA,application-id=bzRrPGQO,discussion-id=nv9uY42s,comment-id=0000,timestamp=2016-08-08T22:26:48.536+0000) > > so you want a .... League of Facebook? yeah sure, that would be cool. a lot 12 yearolds play this and don't use Facebook because its for people who are outdated. lol just use twitter, Instagram, snap chat, kik, literally anything else besides Facebook.
Rioter Comments
Rioter Comments
: Look At Some Champion Concepts from Riot ( :
http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/mr9dQILl-dohrei-champion-concept well I know I made this one so check it out,. yeah
Navarune (NA)
: 1) http://img11.deviantart.net/0926/i/2014/059/0/e/fake_lol_champion___thane_by_wang2dog-d78ba2m.jpg The link itself calls it a "fake LOL Champion." 2) https://www.artstation.com/artist/rowenawang Artist profile for the first and second concepts (both of which are identified as "fakes" in the links. Not a Riot employee. 3) https://www.artstation.com/artist/yangtianli The artist who designed the art concept; she has several other listings as well, but identifies herself as a "Freelance artist," not as an employee of Riot.
> [{quoted}](name=Navarune,realm=NA,application-id=A8FQeEA8,discussion-id=W8K4xIPE,comment-id=0000,timestamp=2016-08-08T19:37:21.528+0000) > > 1) http://img11.deviantart.net/0926/i/2014/059/0/e/fake_lol_champion___thane_by_wang2dog-d78ba2m.jpg The link itself calls it a "fake LOL Champion." > > 2) https://www.artstation.com/artist/rowenawang Artist profile for the first and second concepts (both of which are identified as "fakes" in the links. Not a Riot employee. > > 3) https://www.artstation.com/artist/yangtianli The artist who designed the art concept; she has several other listings as well, but identifies herself as a "Freelance artist," not as an employee of Riot. oh lol I didn't even see
Rioter Comments
Rioter Comments
: Rapidfire cannon works with hecarim E ( 573 range dash )
lol youmuus selling out in the boards again xD this is how I found your channel the first time
: Baron Nashor Minecraft Model
+1 minecraft isn't a bad game its just that a lot of stereo typical 12 yearolds play it I'm 12 and I still play it once and a while, I love building things in it. shouldn't be afraid to like minecraft.
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