: Can somebody provide a list? Too lazy to do research. So far I know Smite and LoL have both character obviously based on him. But who else?
> [{quoted}](name=Velzard of Koz,realm=EUNE,application-id=yrc23zHg,discussion-id=g1WkVTz0,comment-id=0004,timestamp=2017-11-15T17:55:22.528+0000) > > Can somebody provide a list? Too lazy to do research. So far I know Smite and LoL have both character obviously based on him. But who else? Paragon, HOTS, Vainglory
: Hey ToxicShaco, I see that you're actually only level 21. I've got good news for ya. We redesigned the 1–30 leveling curve specifically to give out more BE overall, and [we even published the EXACT numbers to prove it](https://boards.na.leagueoflegends.com/en/c/developer-corner/hAaYMrEs-leveling-and-rewards-early-impressions-and-adjustments). Once you check out the post, you'll see charts that show you exactly how much BE each level up to 30 will give out, along with estimates of how many games it'll take you to get there. We also showed in that post how we also made leveling 1–30 faster in the new system. So the change actually is a win-win for you. We're going to spread the information in this post a lot more widely so more folks like you can see for themselves how the new system is better. Sorry about the confusion!
: Does Riot actually listen to our feedback?
If riot did everything reddit/boards suggested the game would be destroyed right now
bbQsauçe (EUW)
: ***
pretty sure the stopwatch rune doesn't give you a separate "Consumable" stopwatch, It just gives you the actual item. Buying another would be a waste
: How to Reward Vets (Without just dumping 30+ boxes on them)
what a lot of people don't seem to understand is that the chests aren't an addition for new players, they are _replacing_ the IP you used to get after games. You don't earn blue essence after every game, you earn it from leveling up. The older players aren't missing out on 30 chests, they were already "rewarded" with IP after games
: What a horrible Finals. Probably the biggest let down in the past few splits. Fucking Immortals. on the precipice of making history! A new banner......A new champion. But no.....TSM the perennial best worthless team continues to reign supreme. So lame. It would have been fine if IMT had at least won game 4 and sent us to an exciting finish. But no.....they throw and another 3-1 finals. Europe 3-0.....wow can't believe viewership continues to drop. League can't even make good promo videos anymore either. Its so sad. Whoever is running the pro scene of league this year has killed viewership. By not making good promos...by letting MSI arena and ceremonies be so lame compared to chinas. By not promoting an exciting arena for the fans. Not that boston is bad.....but they never have signs that say cheer for the teams. NA fans are SOOOOO quite. Look at the europeans they go crazy. Whoever is the marketing lead for the pro scene should be fired for viewership levels. SMFH.......
wait... are you suggesting it's Riot's fault that TSM keeps winning? Love them or hate them, they are the best team in NA, and riot can't control the outcome of the games
FilDaFunk (EUW)
: If not for the free stuff, I really would've gone elsewhere. This isn't the same game that I started liking all those years ago where strategic thinking was actually important.
You also haven't played a single ranked game in the last 2 seasons. I doubt you'll be having much "strategic thinking" in ARAM and rotating game modes.
: Is it even possible to get 150000k essence with these return rates?
it's for the players that have massive amounts of IP built up
: This, it's IP. I'd have gone for a thing like where we got Riot Kayle for being nice. Give us like... a Ryze skin. I dunno. I'm bound to get like 2000 IP and I still don't know wtf I'll do with it.
Did anyone actually watch the video? They're opening a temporary blue essence(IP) store for people with too much IP. One of the things you can buy is URF warwick.
Eedat (NA)
: Who decided these refund prices? Older players are just SOL?
If you're an old player you will have enough IP to buy rare skins(like URF warwick) from the temporary blue essence store.
: So no compensation for veteran players?
If you've been playing the game for 8 years, then you'll have enough IP to afford URF warwick in the blue essence shop. And I think there's going to be some other skins there too
Razyelx (EUNE)
: The Most Favorite Champion of All Time [Voting Elimination] - Group I
: Both a wrong so it doesn't matter whether I look at them or not. But hey, people dislike facts.
You might think that because orbs are worth barely anything in the very early game, and are worth more as you level up.
AmazoX (EUW)
: There's only one bar, Even if you collected red orbs 99% of the time, If the last orb is a blue orb (1%) you get Shadow Assassin Kayn, Personally I like the way it is right now, But it could use whatever clarifications the community need.
That's not true. It can seem like that because orbs are worth different amounts at different levels, and only the orb type that you currently have more of is displayed.
: Please bring back the ban system for urf
deoje299 (NA)
: Regular URF with the 10 ban system Please!
> [{quoted}](name=deoje299,realm=NA,application-id=yrc23zHg,discussion-id=FvXlU4IZ,comment-id=0000,timestamp=2017-08-10T20:39:59.482+0000) > > Regular URF with the 10 ban system Please! yes
Engelin (NA)
: What OP is saying is that Riot did a bug fix, then they reverted it and called the revert a bug fix lol
> [{quoted}](name=Engelin,realm=NA,application-id=yrc23zHg,discussion-id=uyb7ls2y,comment-id=0004,timestamp=2017-08-08T21:43:12.729+0000) > > What OP is saying is that Riot did a bug fix, then they reverted it and called the revert a bug fix lol the patch notes actually say "bug-fix fix" meaning that they "fixed" it, but then decided it was a bad interaction and reverted it
Rioter Comments
: Sigh. This shouldn't have gone out the way that it did. I had a very strong reaction to it as well and was then given context. Please be assured this was not an intended release in this fashion, or a part of the Ornn promotional campaign. That said. Ornnward to more content!
> [{quoted}](name=FauxSchizzle,realm=NA,application-id=6kFXY1kR,discussion-id=azcHAUt5,comment-id=0001,timestamp=2017-08-08T16:13:40.750+0000) > > Sigh. This shouldn't have gone out the way that it did. I had a very strong reaction to it as well and was then given context. Please be assured this was not an intended release in this fashion, or a part of the Ornn promotional campaign. > > That said. Ornnward to more content! Can I ask how you unintentionally released a video in the first place?
: [~~I'm not seeing anything about extending crowd control duration.~~](http://www.surrenderat20.net/2017/08/champion-reveal-ornn-fire-below-mountain.html#more) Am I blind?
> [{quoted}](name=EndlessSorcerer,realm=NA,application-id=3ErqAdtq,discussion-id=uUbIoEB2,comment-id=0000,timestamp=2017-08-07T17:22:35.108+0000) > > [~~I'm not seeing anything about extending crowd control duration.~~](http://www.surrenderat20.net/2017/08/champion-reveal-ornn-fire-below-mountain.html#more) > > Am I blind? BRITTLE When Brittle, enemies suffer a portion of their maximum health as bonus damage when struck by immobilizing effects. Immobilizing effects also last longer when used on Brittle enemies.
Jbels (NA)
: > [{quoted}](name=MrFawknSunshine ,realm=NA,application-id=3ErqAdtq,discussion-id=mLP2hniP,comment-id=000000000000,timestamp=2017-08-03T14:17:13.582+0000) > > well doing nothing solves nothing > > and if you report + submit a support ticket with the screen shots and so on it chances are they will have some kind of punishment and would lead to being banned Doesn't Riot have a policy against naming and shaming though? I thought they would be more likely to ignore it
> [{quoted}](name=Jbels,realm=NA,application-id=3ErqAdtq,discussion-id=mLP2hniP,comment-id=0000000000000000,timestamp=2017-08-03T14:18:24.749+0000) > > Doesn't Riot have a policy against naming and shaming though? I thought they would be more likely to ignore it nope, you are allowed to submit a support ticket. Naming and shaming would be if you posted it on the boards.
Jbels (NA)
: > [{quoted}](name=MrFawknSunshine ,realm=NA,application-id=3ErqAdtq,discussion-id=mLP2hniP,comment-id=0000,timestamp=2017-08-03T13:54:51.873+0000) > > did you report this player? > > What good would that do? The system is so RNG when it comes to punishing people you'd have to have godly luck to actually get someone punished who deserves it. This is a system that punishes people with 2 week bans for being reported by salty players when they were doing nothing wrong, and doesn't ban people who go on spouting slurs in chat every 4 seconds. It's ridiculous
> [{quoted}](name=MrFawknSunshine ,realm=NA,application-id=3ErqAdtq,discussion-id=mLP2hniP,comment-id=0000,timestamp=2017-08-03T13:54:51.873+0000) > did you submit a support ticket with this evidence?
Dr Poro (EUW)
: Please add the 10 Ban system to Rotating Game Modes
they should add regular URF with 10 bans
: I really dislike the attention this is getting. Gragas' dash has a SHADOW where he initially casted the spell, this means the actual hitbox is very different to the position of Gragas. Now this could use some clarification (somehow) but the actual hit-box is not wrong. It is the same as Tristana's rocket jump.
but it still doesn't make sense why that shadow exists. He literally body slams you.
Rainfall (EUNE)
: I Still Do Not Understand Why Banning Trolls Is So Dificult For Riot.
: Things You Miss About The Game But You Know Will Never Come Back?
: Make Honor level progress visible?
> [{quoted}](name=Simurgh,realm=NA,application-id=ZGEFLEUQ,discussion-id=l3xTFQnI,comment-id=00000000,timestamp=2017-07-01T04:36:12.015+0000) > > Hey, this is a good question, but we actually very intentionally did not include any sort of progress indicator for Honor levels. Here are a few reasons why: > > 1. We didn't want to anchor people on the "grind" to honor levels. By not having progress indicators, we wanted to root the reinforcement for being sportsmanlike on the feedback you get from other players (the honors), not any artificial motivation from being "close to the next level". > 2. Our behind-the-scenes systems which determine honor level ups aren't simple. The types of calculations we do to determine if a player is ready to level up take into account their holistic behavior across many games, and don't lend themselves well to being surfaced in an "XP bar"-style system. Anything we surface here could also warp behavior around trying to "minmax" the most honor points, which really refocuses it away from the point of the Honor system - play good games and you'll make progress. > 3. We wanted to have a few discrete levels in Honor, since bloating the number would make each feel less meaningful. However, we wanted players to progress over the course of a season or half-season, which means that progress to the next level would necessarily be fairly slow. We didn't think it would be a great experience to reinforce this through some progress indicator.
: Kayn's Darkin form is infinitely better than his Shadow Assassin form atm
I do agree, but shadow assassin can still be viable IMO. If you W and then immediately Q while the W is casting it can do a lot of burst while your passive is up
: I too was once like you, stacking lethality on Garen, waiting in bushes to smite them like the Noxian scum they are. But I've grown past that. I realize now that Garen's greatest strength is his unrelenting nature. So I build around that. I know longer lie in wait, I charge toward my enemies like an unstoppable fidget spinner of pure justice. This is usually an ideal full build for me: {{item:3071}} {{item:3812}} {{item:3193}} {{item:3109}} ({{item:3065}} /{{item:3742}} )({{item:3111}} /{{item:3047}} )
> [{quoted}](name=Laughing Fish,realm=NA,application-id=3ErqAdtq,discussion-id=XfVHkhEU,comment-id=00000000,timestamp=2017-07-13T19:12:42.895+0000) > **_an unstoppable fidget spinner of pure justice. _**
: When mid-elo players don't play Normals
: As far as a progress bar goes Riots stated they want to add one eventually which would be great to know where you are. My guess for leveling up is it's going to take a long time but is probably also based upon games games. So for instance if you play 20 games and get honor in 5 of them you go up more slowly. But if you get honored in say 15 of them you'll go up quicker. It probably also has something to do with if everyone on the team honors someone/does 1 person get 3 or more which grants a nice bonus for everyone. The drawback of course is when not everyone honors someone which seems to happen quite a lot. It would only take 1 troll to ruin it for everyone each game or someone mad because they didn't get most kills etc.
> [{quoted}](name=Simurgh,realm=NA,application-id=ZGEFLEUQ,discussion-id=l3xTFQnI,comment-id=00000000,timestamp=2017-07-01T04:36:12.015+0000) > > Hey, this is a good question, but we actually very intentionally did not include any sort of progress indicator for Honor levels. Here are a few reasons why: > > 1. We didn't want to anchor people on the "grind" to honor levels. By not having progress indicators, we wanted to root the reinforcement for being sportsmanlike on the feedback you get from other players (the honors), not any artificial motivation from being "close to the next level". > 2. Our behind-the-scenes systems which determine honor level ups aren't simple. The types of calculations we do to determine if a player is ready to level up take into account their holistic behavior across many games, and don't lend themselves well to being surfaced in an "XP bar"-style system. Anything we surface here could also warp behavior around trying to "minmax" the most honor points, which really refocuses it away from the point of the Honor system - play good games and you'll make progress. > 3. We wanted to have a few discrete levels in Honor, since bloating the number would make each feel less meaningful. However, we wanted players to progress over the course of a season or half-season, which means that progress to the next level would necessarily be fairly slow. We didn't think it would be a great experience to reinforce this through some progress indicator.
: plz i dont get it
aye matey sounds like "I'm eighty"
: Possible Honor Xp Bar?
> [{quoted}](name=Simurgh,realm=NA,application-id=ZGEFLEUQ,discussion-id=l3xTFQnI,comment-id=00000000,timestamp=2017-07-01T04:36:12.015+0000) > > Hey, this is a good question, but we actually very intentionally did not include any sort of progress indicator for Honor levels. Here are a few reasons why: > > 1. We didn't want to anchor people on the "grind" to honor levels. By not having progress indicators, we wanted to root the reinforcement for being sportsmanlike on the feedback you get from other players (the honors), not any artificial motivation from being "close to the next level". > 2. Our behind-the-scenes systems which determine honor level ups aren't simple. The types of calculations we do to determine if a player is ready to level up take into account their holistic behavior across many games, and don't lend themselves well to being surfaced in an "XP bar"-style system. Anything we surface here could also warp behavior around trying to "minmax" the most honor points, which really refocuses it away from the point of the Honor system - play good games and you'll make progress. > 3. We wanted to have a few discrete levels in Honor, since bloating the number would make each feel less meaningful. However, we wanted players to progress over the course of a season or half-season, which means that progress to the next level would necessarily be fairly slow. We didn't think it would be a great experience to reinforce this through some progress indicator.
Gralph (NA)
: Does every champion have to be overflowing with confidence?
: Darius Pull. Quinn Kick. Camille Dash. Rammus ~~Rollout ~~PowerBall. Aurelion's Inside ult. Viktor's upgraded W stun. (my favorite lul) I think riot forgot that "knockup" is a very specific type of CC, which is inherently stronger than other CC, because tenacity doesn't include knockups. Yet the number of "knockup" effects in the game has increased substantially since yasuo's introduction. Obviously not every champion has it, but a disproportionate number of new and reworked champions have a knock up, relative to how many had them before yasuo's release.
that's why it doesn't say knockup, it says** airborne**. Which includes all displacements and knockups
: Show our honor progression?
> [{quoted}](name=Simurgh,realm=NA,application-id=ZGEFLEUQ,discussion-id=l3xTFQnI,comment-id=00000000,timestamp=2017-07-01T04:36:12.015+0000) > > Hey, this is a good question, but we actually very intentionally did not include any sort of progress indicator for Honor levels. Here are a few reasons why: > > 1. We didn't want to anchor people on the "grind" to honor levels. By not having progress indicators, we wanted to root the reinforcement for being sportsmanlike on the feedback you get from other players (the honors), not any artificial motivation from being "close to the next level". > 2. Our behind-the-scenes systems which determine honor level ups aren't simple. The types of calculations we do to determine if a player is ready to level up take into account their holistic behavior across many games, and don't lend themselves well to being surfaced in an "XP bar"-style system. Anything we surface here could also warp behavior around trying to "minmax" the most honor points, which really refocuses it away from the point of the Honor system - play good games and you'll make progress. > 3. We wanted to have a few discrete levels in Honor, since bloating the number would make each feel less meaningful. However, we wanted players to progress over the course of a season or half-season, which means that progress to the next level would necessarily be fairly slow. We didn't think it would be a great experience to reinforce this through some progress indicator.
: Why Cant You Undo Purchases While Dead?
if you do damage while dead it stops you from undoing
Oelyk (NA)
: I demand you lighten up in the name of good fun and honest stupidity.
don't tell me what to do
Bârd (NA)
: How to get Honor
I find it incredibly annoying when people do this, honestly
LM Keiner (EUNE)
: DOMINION
that was the longest run on sentence I've ever seen
Skelenth (EUW)
: Kled interactions with Kayn.
: At this point, Riot might as well just make Ascension and Legend of the Poro King permanent
I though the title said "punishment" instead of permanent. I still agreed
: Man what a disappointment that Order Orb was
I got butcher urgot and nothing else... stop complaining
: the teddy bear is a voodoo doll catalyst that comforts her and helps her to control her powers by focusing her mind. tibbers is the after thought. the bear summoned is simply a form of atronach inspired by her love of her teddybear. maybe. i never read lore.
in one of the cinematics it shows Annie throwing the bear and it coming to life
: Can a Rioter Chat Restrict my account?
or just /mute all at the start of the game?
Rioter Comments
: https://i1.wp.com/elgl.org/wp-content/uploads/2015/11/tumblr_inline_nun73mJ3uG1tw24fc_500.gif
: You know what woudl be a good idea? Dishonors as well. Someone in your game a dick via feed/flame? Refuse to group even though they are not a splitpusher? Don't follow the team to baron/dragon calls because they need to farm after an ace? Give em a dishonor. Dishonors and honors of each type counter each other out.
Brascus (NA)
: Could minion block be considered hidden power: something Riot does not like
I mean fizz passive and ghost remove it so pretty sure its not impossible spaghetti code
: I'm going to destroy the ENTIRE board with a single thread
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Epicanian

Level 125 (NA)
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