: Why is Lane Stealing Never Punished
Just call his bluff. Lock in whatever the system says your role should be (not what he tried to force you into). Then lane as you normally would, last hitting minions and such. When he intentionally feeds, report him for inting.
Rioter Comments
Falque (NA)
: Do ESports Players Get To Take Their Own Equipment?
They do get their own equipment. If you look, you can see them unplugging keyboards, mice and headsets after matches. Every player gets to pick whatever gear they want. Riot doesn't buy their standard gear, but does carry reserve gear in the event that a player's gear breaks on stage. Each org is responsible for their own players' gear. The rules each org has vary from team to team. A team sponsored by a manufacturer of gear may have a contract with the manufacturer involving what gear players use on stage. A team sponsored by Logitech might force players who prefer a Razer mouse to cover the Razer logo on it, for example. Depending on what gear a player wants and what team a player is on, a player might be forced to buy their gear out of their own pocket, or it may be paid for by the team, or the org might contribute part and the player has to pay the balance. The only rules Riot has on gear are: 1) No gear may interfere with another player's computer or gear; 2) No gear that requires a program to be installed on Riot PCs may be used; 3) No gear may provide an unfair advantage to its user or team (exceptions may be made for gear that compensates for a disability)
: Can we get some spellvamp that isn't gunblade or runes?
The reason we can't have spell vamp is because of a couple of champions. What spell vamp does in theory: Changes the playstyle for champions like Syndra, Xerath, and Ziggs. What spell vamp does in practice: Makes Swain and Vladimir overpowered as hell.
: I wish we had more tools in the game to combat grasshopper champions
No, more grounded effects and more point and click CC won't fix this problem of hyper mobility champions always being better than immobile ones. What will fix it is direct nerfs to mobile champions, forcing them to have a real cost to their mobility. Some champions might be able to get their mobility gated by mana. Riven is the poster child of this -- all the problems with Riven are easily fixed by forcing her to manage mana. Even though she would build a Tear for 750g and solve all her issues with mana, it would delay her ability to be a lane bully until after first back and give opponents a chance to do something about her. Talon can get gated by mana by making his E have a mana cost so he can't just jump over walls constantly without considering the issues with doing so. But others, like Leblanc, Zed, Akali, and other hyper mobile champions can't even be gated that way, and so they need to pay for their mobility in damage. Those kind of champions we need to just reduce all damage they deal by 15% or so as a mobility tax.
: > [{quoted}](name=Mimr,realm=EUW,application-id=3ErqAdtq,discussion-id=Hja6oM0r,comment-id=0001,timestamp=2018-05-27T13:03:35.023+0000) > > {{champion:96}} {{champion:145}}
> [{quoted}](name=Colton147,realm=NA,application-id=3ErqAdtq,discussion-id=Hja6oM0r,comment-id=00010000,timestamp=2018-05-27T14:43:14.262+0000) > > {{champion:145}} {{champion:42}}
: shield stacking?
Basically it's just {{champion:497}} {{champion:40}} {{champion:117}} {{champion:43}} that need to be affected by shield nerfs. Champions like {{champion:99}} {{champion:61}} {{champion:412}} {{champion:98}} {{champion:427}} don't need to be caught in the crossfire.
Shock16 (NA)
: Xerath Support
Xerath is about as good of a support as Vel'koz -- both champions have a slow, a stun, waveclear, long range, lots of poke...but they're also both fairly useless if they fall behind. Vel'koz is viable as a support though, so Xerath would be too. Considering my other support champion pool {{champion:99}} {{champion:61}} {{champion:163}} {{champion:161}} {{champion:103}} I might have to pick him up as a support at some point.
Rioter Comments
: Clash NA launch canceled due to technical issues
I skipped Friday Night Magic for Clash and now it isn't a thing. That's an event I'll never get back. You suck Rito {{sticker:darius-angry}}
LazyW0lf (NA)
: And please don't remove the skill expression as a nerf, no champion deserves that. {{champion:516}}
> [{quoted}](name=LazyW0lf,realm=NA,application-id=3ErqAdtq,discussion-id=yHOkKEQX,comment-id=0006,timestamp=2018-05-14T04:14:21.666+0000) > > And please don't remove the skill expression as a nerf, no champion deserves that. > > {{champion:516}} Well one does. {{champion:92}}
: Stop calling every poor call or stupid death "inting"
When you report people for "intentionally feeding", and it isn't "stacking zeals and running it down mid" or "building full AP Garen", you just make it harder to ban the people who actually feed intentionally. It clutters the queue up with lots of bogus reports. Lots of bogus reports mean the Rioters who monitor the queue are overworked, but the boss doesn't care and expects it all to get done anyway. So the queue workers just mark all the reports complete without taking action, including the relevant reports, because they want to keep their jobs. It's very expensive to live in California where the Riot office is. The Rioters value their jobs highly because they're very passionate about things like not burning up in the hot summer sun, not starving to death, having a roof over their heads, and having electricity and running water. So they do what it takes to keep those jobs -- and if that means letting all the intentional feeders keep intentionally feeding, it doesn't matter to them because they still have a job. Reporting someone for being bad at the game means you personally are entirely responsible for the loads of actual trolls allowed to continue to troll. It is directly your fault that someone is intentionally feeding in your game because you reported people who are just bad at the game, had once-off PC/internet issues, or are just having a bad day.
Snowman Arc (EUNE)
: I can already see the horrors of an Orianna building it.
> [{quoted}](name=Snowman Arc,realm=EUNE,application-id=3ErqAdtq,discussion-id=GPV30Kgh,comment-id=000100010001,timestamp=2018-05-11T20:52:34.917+0000) > > I can already see the horrors of an Orianna building it. When playing Orianna as a support, she does build it already
Rioter Comments
: Why Riot Won't Share ALL Their Data - The Game Is ENTIRELY Rigged And Riot Knows It
Here's a way for you to test that. Find someone that's your friend that's really good at League. He's probably Diamond in some capacity. Pay him a bunch of money to play your account instead of his own. If your conspiracy theory is right, your rank should not increase because you'll hover right around 50% win rate and thus not climb. If you're wrong, you'll climb, because your Diamond friend is boosting you and he's way better than all the Silver players you're normally playing against. To avoid the possibility of Riot matching him against other Diamond players and freezing his win rate that way, you might want to have him play on your PC at your house. That way, for Riot to know when it's him and when it's you, they would need to be monitoring street cameras and work schedules and a bunch of other stuff to figure out when your Diamond friend is at your house and when he isn't to know when to throw Diamond players at him without throwing them at you and plummeting your win rate. With 86M+ players, it's impossible for Riot to have the resources to do that to everyone, so if you just dodge the obvious "normal location ping" part, you'll bamboozle them.
: Team Recruiting: looking for Mid Adc and Supp.
I'm a support main, currently S2, was G5 last season. I play mostly off meta stuff ({{champion:99}} {{champion:61}} {{champion:163}} are my top 3) but I can passably play some more meta AP/utility style supports like {{champion:43}} {{champion:267}} {{champion:37}} . Don't let my off meta mains scare you -- I've played hundreds of games on each one and I've learned how to use their strengths to win games.
buff mid (NA)
: Team up for charity - International Medical Corps
There needs to be unlimited editions of these shirts.
: A way to make marksmen much less popular.
The complaint about marksmen is there's a position in the game called "marksman". They're so vital to any strategy because towers need to die, and marksmen are the best at killing defended towers. There was a brief lapse in the marksman meta when Ziggs bot was popular, and that was the time of the "ADC in 2017" memes. No, the reason marksmen are so prevalent isn't lifesteal. Mages aren't supposed to be getting hit either, but mages have crowd control and disengage options as a means to protect themselves in addition to {{item:3157}}. It's the fact that they're the only class that can pump out consistent safe damage to both champions and objectives. Blizzard doesn't have this issue in Heroes because forts can be affected by abilities. So your options to fix this would include: 1) Add more magic penetration items {{item:3151}} to the game. The options for magic penetration are severely limited compared to lethality options {{item:3147}} {{item:3814}} {{item:3142}}. This would allow for sustained damage mages to occasionally eclipse marksmen when dealing damage to tanks. Sustained damage mages usually scale better with magic penetration than AP, so such itemization choices would allow champions like these to fulfill the tank killing and Baron shredding roles marksmen fill. 2) Increase the conversion from Ability Power to auto attack damage dealt to turrets/allow magic damage on-hit effects to affect turrets. This would allow for champions that build Attack Speed with their Ability Power to do every bit as much damage to turrets as a marksman (if not more). Champions that have reason to build {{item:3115}} anyway could sometimes supplant marksmen as the tower killers, so we might see {{champion:10}} {{champion:17}} {{champion:96}} {{champion:61}} {{champion:268}} replacing marksmen as the primary tower killer. 3) Rework certain abilities to allow them to hit turrets. We have a couple -- {{champion:115}} Short Fuse and Satchel Charge, and {{champion:83}} Shepherd of Souls and Eulogy of the Isles. Allowing other things to hit turrets, such as {{champion:74}} H-28G Evolution Turret, {{champion:143}} Garden of Thorns, {{champion:268}} Arise! and {{champion:90}} Void Swarm could allow them to replace marksmen as tower killers as well. Note that any of these balance changes may require nerfs to the champions involved to prevent them from becoming exceptionally overpowered, specifically champions that already see play anyway such as Azir. However, Azir is a fringe case anyway because he both sees competitive play but is garbage in solo queue. If such changes that buff Azir would go live, I would add a lockout to Q and R while Azir is moving with E. The "Shurima Shuffle" is a highly advanced maneuver that LCS players can perform consistently but non-LCS players cannot exploit effectively, and because of it, should Azir be viable in solo queue (without Shurima Shuffle), he would always be overpowered in LCS (with Shurima Shuffle). Get rid of Shurima Shuffle, and Azir's balance woes can vanish.
Snowman Arc (EUNE)
: What do you classify as Inting?
No. Just no. What you want to do is ban everyone from playing League who isn't already good enough (but not just "anyone who isn't already good enough", more like "anyone who doesn't follow your exceptionally narrow definiton of how to correctly play the game"). Note that this requires use of resources from outside the game and outside Riot's control. This is also not permissible -- it allows for players to be deceived by bad advice from outside the game where Riot cannot regulate it so that said players can get banned. Realize that Riot has actual enemies that would love for players to be banned unjustly from League of Legends. The most obvious beneficiary of unjust bans from LoL are companies that also have MOBAs: Blizzard (Heroes of the Storm), Hi-Rez Studios (Smite) and Valve (DOTA 2). However, other companies would also benefit because most players don't play one genre of game. I play League, but I also play Hearthstone, DC Universe Online, World of Warplanes, and Overwatch. Blizzard, Daybreak Entertainment, and Wargaming would love for me to be unjustly banned from League because I would spend more time (and probably more money) playing their games instead. It would be easy for such companies to put together sites that peddle false information on what the "best" builds and runes are. They also have the cash to make them look polished and easy to navigate, and to drive the traffic up. They would even sponsor streamers to peddle their wares for them. They would make all that money back in the waves of players who are banned from League for following their guides, because those players will come play their games. Additionally, the sites we all know already (LoLKing, OP.GG, etc.) would realize very quickly that their sites were actually required for people to be allowed to play League. What would they do? Go to pay-to-read. They would nickel and dime people at every page because they know that their information is crucial to being permitted to play the game at all. Do you want to have to pay $0.99 for every OP.GG page independent of each other, with a $99.99/mo option for "unlimited" page views? --------------------------------------------------------------------------------------------------------------- That all being said, I don't want people to intentionally be useless. I use the "AP Garen Rule" for how to know if someone is trolling with their builds or rune pages. Ultimately, it boils down to "AP champions do AP things, AD champions do AD things, and tanks do tank things". The namesake of the rule is that Garen has absolutely zero benefit to building AP. Thus, if he's building AP, he's inting. The same goes for if he builds mana since he's a manaless champion (disregarding Sheen build path because Sheen is a special exception that I'll get into later). That includes "mana runes" or "AP runes" such as Summon Aery, Manaflow Band, or Presence of Mind. Similarly, Lux has nothing in her kit that improves her auto attack damage or attack speed and has nothing that scales off AD. Thus, if she builds AD (or crit chance, because crit chance is an auto attack stat), she's inting. Again, just like with Garen and Manaflow Band, this includes auto attack enhancing runes such as Lethal Tempo, Legend: Alacrity, and Legend: Bloodline. There are other combinations of runes and champions that do absolutely nothing. These can be determined just by reading over the champion's abilities once and the rune once and can all be done from within the game (no outside resources required -- something very important). These are also inting. What makes my definition better than yours is that mine doesn't include information from outside the game.
: Daily reminder that Warmog should still be removed from ARAM
Warmog's Armor only restores health, and it requires the Warmog's Heart passive to be active (3k HP max). It doesn't restore mana, nor does it allow you to shop (shop is locked out if you leave until you die), and it doesn't work if you have less than 3k HP.
: you mean so you don't see it? therefore not voting. Therefore making the surrender vote USELESS. Muting surrender vote is the same thing as deleting it. What you're asking is for the removal of the surrender vote. Which must never happen.
> [{quoted}](name=LuciferDraco,realm=NA,application-id=ZGEFLEUQ,discussion-id=UGAGNs9T,comment-id=0001,timestamp=2018-01-21T10:38:48.614+0000) > > you mean so you don't see it? > therefore not voting. > Therefore making the surrender vote USELESS. > > > Muting surrender vote is the same thing as deleting it. > > What you're asking is for the removal of the surrender vote. > > Which must never happen. No. Like an "Auto-vote no and hide" option, so that any time someone presses the surrender button, it automatically casts your vote for "no" and hides the surrender thing.
Rioter Comments
: Reminder that we haven't gotten our Summoner report cards yet :/
This is a glorious idea. This would allow us to track both how toxic we are as well as how effective our reports are.
: Competitive Ruling: Li "Vasilii" Wei Jun
He's donezo anyway. He's not coming back. It's not a permanent ban? Doesn't matter -- he won't be back. 1) Nobody will want the wife-beater on their team. No brand will destroy its image that way. This isn't the NFL and we aren't NFL fans -- we are responsive to that sort of thing. NFL fans are religiously devoted to their teams and brand loyalty is fierce there. Regardless of what Zirene said, that's not a good thing. That religious brand loyalty the NFL has is what lets wife-beaters and rapists stay in the NFL. The brands know fans will stay regardless. We don't have that in e-sports. We don't have the religious brand loyalty that people are willing to commit violence over. We don't have the testosterone-fueled fans who think that's acceptable. We won't tolerate that -- just look at the comments. "Only 20 months for beating his girlfriend", the fans want it to be permanent. Any team that picks him up when he comes back would lose fan support. 2) He'll come back at 25 -- old in gamer years. His best years of play are behind him. He'll come back a husk of what he was, having no synergy with anyone and being used to the solo queue environment. It'll require a complete shift that he won't have the time for. By the time he's allowed to play again, comes back, gets a team, melds with that team, sheds his solo queue habits he'll pick up over his two year ban, and is a viable force on the Rift again? He'll be old enough that his mechanics and reflexes will have deteriorated and he won't be good enough to play at the highest level any more. He's gone. Good riddance.
Pai Chan (NA)
: Champion Select toxicity (what can be done?)
Play the game, lose the LP, report him, and only hover champions if there's a synergy pick (Xayah/Rakan) or if it's a frequently banned champion.
: In all seriousness, should Twisted Fate not be built like hybrid Kayle?
This is a symptom of a larger problem -- Nashor's Tooth and some other items are exceptionally weak, and the value of stats as a whole in the game are way off. This is the same reason Orianna and Diana don't build Nashor's despite having synergy built into their kits, why Vayne built crit for the longest time instead of going on-hit, and why Lucian/Corki don't build Manamune. There's several items in the game that need buffed, Nashor's and Manamune among them, but that won't solve the issue. The only thing that would fix this whole thing of "OP items" being better than "synergy items" is for the stats of Attack Damage and Ability Power as a whole to be reworked. There's only a couple of champions in the game that can justify building an Attack Speed item first, and that's because Attack Speed as a stat is too weak.
: Whats the point of merc treads if everything is a knockup
I think it's impossible to code knockups working with tenacity, or at least very difficult. Knockups and displacements have a distance involved, and if the duration was reduced, it would interact with the distance, so a Tenacity-modified Rocket Grab might not pull all the way to Blitzcrank, which means he can't Power Fist -- which is now modified by Tenacity, but that creates an odd situation where champions are running while airborne because the distance won't change so the fall time won't change but the duration is reduced so the stun isn't in effect but the champion's model is still in the air. Alistar Headbutt would not knock away as far, but that helps Alistar then chain it into the Trample, so building it against Alistar is actively bad. And how does it interact with self-CC like Caitlyn's net? There's a bunch of problems with letting knockups and displacements be affected by Tenacity.
: NA LCS: Format update for 2018
Why can't we do something akin to the LCK/LPL format in NA LCS? For those who don't watch LCK or LPL, they play Bo3s but they have many game days so there's no need for split streams. For example, Summer Split 2017 Week 2 of LCK: Tuesday: AFS v SSG, ROX v KT Wednesday: JAG v EEW, SKT v LZ Thursday: MVP v SSG, AFS v BBQ Saturday: JAG v LZ, SKT v EEW Sunday: BBQ v ROX, KT v MVP It's also possible to do a format where the season extends from 9 weeks to 10 or more weeks, creating a system where 1 Bo3 is played every day all season long. In a format like this: 1) Teams still get Bo3s that prepares them for Worlds. We need this for anyone to ever watch Worlds. The winner of Worlds is already a foregone conclusion, this just makes it even more set in stone that no team not named SKT will ever take home the Summoner's Cup. 2) The entertainment value is still there. No dual streams because we won't ever have two series being played simultaneously (unless you're doing a Bot Lane Stream or something of the sort). No dual streams means viewers get to watch all the games instead of half the games. 3) Advertisers will no longer be hampered by the dual streams and miss half the audience because they're watching the other stream. 4) Since players don't ever play 2 days in a row in the LCK format, it helps ensure that players aren't playing tired or tilted, generally improving the quality of every team and every game. This also allows teams to do VOD reviews on the day in between to better fix their problems and prepare for their next match. 5) Since LCK have won more worlds than they haven't won (3 titles for SKT and 1 for SSG out of a potential 6), it's obviously a good format for the strength of teams (unless you're claiming that Korean genetics or the Korean language creates that much of a gap). I must ask you, Riot: How much money did SKT T1 pay you to change NA to Bo1s?
: What the fuck is a blitcrank pull, not a snare, stun, suppress or any displcement that prevents move
There's an interaction with certain movement abilities that if a hook lands in the middle of the cast time, it's buffered and the movement ability doesn't stop. Two such abilities are Tristana's Rocket Jump and Ezreal's Arcane Shift. This is true for any CC ability, not just a Blitzcrank Q. Thresh hooks work this way, as do Lux snares, Renekton stuns, Ryze roots, and even Malzahar ults. If you hit any of these or any other CC on an Ezreal who has buffered Arcane Shift properly, he'll be hit with the CC on the other side of the blink (so he's usually safe). Tristana works the same way. Unlike Ezreal, Tristana can be hit mid-leap and be knocked out of her jump, but her jump can be buffered to overwrite stuns.
Slythion (NA)
: PSA about Support Itemization
The solution to this "support itemization" issue already exists -- Spellthief's Edge, Ancient Coin and Relic Shield. Just drive up the gold generation of these items, but increase the penalty for last hitting lane minions while having them so that laners don't buy them AND last hit in lane. Making it work in such a way like "wielders get half the gold from minion kills within X seconds of using the Tribute/Favor/Spoils", while giving a huge spike to the passive gold generation (the +2 gold per 10 seconds part) and the power of Tribute/Favor/Spoils to get gold would just give supports enough gold to buy regular items and completely avoid the problem. It would passively nerf utility supports, but they can be buffed back into relevance by just making them scale better off utility items. We already have the stat in the game to add to all the utility support items (and increase their cost) -- Heal and Shield Power. All the utility support items like Redemption would have even more heal and shield power than they currently do (but cost a lot more), and the utlity supports can use the greatly increased gold generation from their buffed Eye of the Oasis to afford them. Additionally, abilities whose utility scales off AP such as Nami's movement speed boosts could be changed to scale off of Heal and Shield Power. Tank supports would build the Eye of the Equinox in an otherwise full tank build. Eye of the Equinox, boots, and all top lane tank items from there on out such as {{item:3143}} {{item:3075}} {{item:3742}} {{item:3193}} {{item:3065}} . Mage supports would build the Eye of the Watchers in an otherwise full mage build. Eye of the Watchers, boots, and all mid lane mage items from there on out such as {{item:3089}} {{item:3165}} {{item:3285}} {{item:3135}} {{item:3116}} etc.
: no. leona should be fighter. if ur not takin her top with {{item:3078}} {{item:3748}} ur playin her wrong
> [{quoted}](name=LadyRenly,realm=NA,application-id=3ErqAdtq,discussion-id=2AE2TiiY,comment-id=000a,timestamp=2017-08-04T04:11:23.280+0000) > > no. leona should be fighter. > > if ur not takin her top with {{item:3078}} {{item:3748}} ur playin her wrong Have you tried the {{item:3068}} {{item:3025}} build? Now with {{item:3193}} she can get every bit as unkillable as a Maokai in the top lane.
: Am I the only one who thinks Muramana is in a terrible state right now?
The only way that the Tear of the Goddess and items that build from it is if it works Heroes of the Storm style. Essentially, that would be: Tear of the Goddess -- 750g (250g combine cost) +250 Mana Unique Passive -- Awe: Refunds 15% of mana spent. Unique Passive -- Mana Charge: Grants +4 maximum mana on spell cast or Mana expenditure (up to twice per 8 seconds). Archangel's Staff -- 3100g (1100g combine cost) +80 Ability Power +250 Mana Unique Passive -- Awe: Refunds 25% of mana spent. Increases Ability Power by 3% of maximum mana. Unique Passive -- Mana Charge: Grants +8 maximum mana on spell cast or Mana expenditure (up to 2x per 8 seconds). When Mana Charge has created +750 mana, transform into Seraph's Embrace. Seraph's Embrace +80 Ability Power +250 Mana Unique Passive -- Awe: Refunds 25% of mana spent. Increases Ability Power by 3% of maximum mana. Unique Passive -- Mana Charge: Grants +4 maximum mana on spell cast or Mana expenditure (up to 2x per 8 seconds). Unique Active -- Mana Shield: Consumes 20% of current mana to generate a shield for 150 + 20% of current mana. Manamune -- +25 Attack Damage +250 Mana Unique Passive -- Awe: Refunds 15% of mana spent. Increases Attack Damage by 2% of maximum mana. Unique Passive -- Mana Charge: Grants +4 maximum mana on basic attack, spell cast, or Mana expenditure (up to 2x per 8 seconds). When Mana Charge has created +750 mana, transform into Muramana. Muramana +25 Attack Damage +250 Mana Unique Passive -- Awe: Refunds 15% of mana spent. Increases Attack Damage by 2% of maximum mana. Unique Passive -- Mana Charge: Grants +4 maximum mana on basic attack, spell cast, or Mana expenditure (up to 2x per 8 seconds). Unique Passive -- Shock: Single target spells and attacks (on hit) on Champions consume 3% of maximum mana to deal bonus physical damage equal to twice the mana consumed. Only active while you are at 20% maximum mana or higher. What did I do? I put the Mana Charge passive onto Seraph's and Muramana. Why is this so powerful? Now you are infinite. The difference is, now it's a soft cap. You gain the bonuses of current Seraph's (the shield) and Muramana (the on-hit) -- but your mana doesn't quit scaling. The scaling slows back down because the soft cap items lose their doubled potential usage bonus, but it doesn't stop. Buyers continue to gain maximum mana throughout the game even after hitting the Seraph's/Muramana break point -- which in turn scales the Awe passives to deal more and more damage the longer the game goes. Just like Nasus, Sion, Cho'Gath, Bard, and Veigar's scalings, these items are infinite. Ezreal will come back into the meta. Spell spamming marksmen who didn't build Muramana before will start (Lucian, Corki). Jayce will build it again so he can scale into the late game. And yes, they need it to cut through all the big tanks that are popular right now with Stoneplate.
: Means there needs to be an item the reduces shield power like their is for healing power.
> [{quoted}](name=KillaEptic,realm=NA,application-id=3ErqAdtq,discussion-id=Ow9nbHBB,comment-id=0002,timestamp=2017-08-05T00:25:07.139+0000) > > Means there needs to be an item the reduces shield power like their is for healing power. Make GW affect shielding?
: well Riot doesn't want {{champion:134}} stomping every lane matchup as she's a top-tier midlaner as it is
"Riot doesn't want {{champion:134}} stomping every lane matchup". Why not just nerf Syndra then instead of buffing someone who counters her (and most of the mid lane champion pool)?
: Why do you get mad if someone bans the champion you wanted to play?
When the enemy team bans a champion you wanted to play, it's good strategy on their part. Banning out my Lux (my most played champion) is a good idea when playing against me. Banning away clearly overpowered champions or counter picks to what they want to play is also a good strategy. When your own team bans the champion you wanted to play, it's almost always a bad strategy, even if it's something way off-meta (Quinn top) or something that a lot of players are really bad at (Yasuo). When someone's hovering an off-meta pick or a champion that a lot of people are bad at, there's two options: either they're a troll or they aren't. If they're a troll, there's 130+ champions they can pick in that role to troll. If they aren't a troll, they're probably hovering it because that's their best pick in that lane. So if they're a troll, banning the off-meta pick or common feed pick they're hovering won't help, they'll just troll on something else. If they aren't a troll, you just banned away their best chance of being useful in the game. How is it a good idea to ban away your allies' champions? (Only exception is if you don't have first pick and it's a near 100% pick/ban rate champion, like Zac has been for quite a while) It's like the difference between backing on a ward at low health and dying to a Jinx rocket, and dying to a Jinx rocket that was going to hit your full HP tank if the tank didn't Flash out of the way of it and let it hit you for the kill. One is a good play by the Jinx to have a ward down where you were recalling and noticing you there at low HP to fire the rocket. The other is a terrible play by your own teammate who should want you to not die.
Rexxiee (NA)
: Can we revert the last fizz nerf?
Good. Fizz needs to be weak because he's bullshit if he's any good.
FireDrizzle (EUNE)
: Your winning but 1 guy spams surrender votes
Starting surrender while ahead = inting so just report him.
: What do champs say when they level up a skill?
Syndra has lines when she maxes a skill out. "My potential is limitless", "Barriers exist to be broken", etc.
: Lux Mains In A Nutshell
How is that a decision? Doran's Ring for mid Lux, Spellthief's for support Lux. Easy.
obsesse (NA)
: Ultimate Bravery/troll builds; how is this viewed in the context of reports?
As far as troll builds are concerned, my suggestion is to live and die by the AP Garen Rule. Riot actually uses guidelines very similar to these ones to determine if someone is intentionally feeding or not based on their build. All of the following are violations of the AP Garen Rule and are considered "troll builds": 1) Building Attack Damage on any champion that has no abilities that scale with Attack Damage OR Attack Speed steroids OR Attack Damage steroids. 2) Building Ability Power on any champion that has no abilities that scale with Ability Power. 3) Building Attack Speed or Critical Strike on any champion that has no abilities that enhance auto attacks (Attack Speed steroids, Critical Strike scalings, Attack Speed scalings, "on next auto attack" abilities). 4) Building Mana on a champion that does not use Mana as a resource. 5) Building multiple of an item that is less than 100% gold efficient when not including the item's unique passive(s). 6) The item Hextech Gunblade is an exception to rules 1), 2), and 3). 7) The items Sheen, Trinity Force, Lich Bane, and Iceborn Gauntlet are exceptions to rule 4). 8) The item The Black Cleaver is an exception to rule 5). As a player, as long as you steer clear of these violations, you won't be banned for int feeding because of your "troll" build. Notice how Anklespankin is still allowed to play and hasn't been banned, despite his numerous videos on YouTube of things like AP Lucian. This is because his builds never violate the AP Garen Rule. As a community voice, only report players who violate these rules. It really helps Riot sort through all the reports and ban the people who need banned.
: Are for Profit Tournaments legal?
Organizations like fraternities commonly have Halo or CoD tournaments for profit. I was in a fraternity that did multiple for-profit Halo tournaments on campus as a fund raiser to help us pay our bills. I don't think we ever did League of Legends though. The legality may be different, but Meltdown E-Sports operates e-sports bars in cities across Europe where League of Legends tournaments and leagues are commonly held. Meltdown events aren't directly for-profit (they don't make as much money from entry fees as they pay out in prizes), but since they occur at Meltdown e-sports bars where the players and viewers purchase drinks and food, Meltdown makes a lot of money from them. The events are just a tactic for Meltdown to get people in the door so they can buy (highly profitable) alcoholic beverages. It may also be similar to unsanctioned Magic: The Gathering tournaments done by game shops.
: Why is riot destroying all fun for players with less than 16 champs with yasuo and riven free2play?
Spend some $$$, buy some RP for champions, and play draft with bans so they can be banned every game. That's my best suggestion.
: So explain why LeBlancs kit was so toxic and uninteractive for enemies
They decided her identity was her mobility, so they took away the instant part of her burst to make her stick around for a second and a half, waiting for her sigil to activate so she could do her damage. With mobility as strong as hers, also being able to burst anyone who didn't have 4 MR items from 100-0 in under a quarter second was too much. The sigil change was so that during the time she was waiting for her sigil to activate, she could be hit with a CC ability from someone on her victim's team (and I'm saying victim, not opponent, because she makes League of Legends closer to Slenderman than HotS). I still ban her every single game. If they hadn't reworked Galio, I wouldn't because I was able to play old Galio into her, but with the Galio rework, he doesn't provide the same answer as he did before.
: > [{quoted}](name=Attysu The Poro,realm=NA,application-id=ZGEFLEUQ,discussion-id=RTTMaEML,comment-id=000a0000000000000000,timestamp=2017-06-18T02:01:42.004+0000) > > True! I've always thought it was a bit weird that in 3v2's aren't counted as 3 is majority... Help me bring awareness :)
> [{quoted}](name=Blood Lyrics,realm=NA,application-id=ZGEFLEUQ,discussion-id=RTTMaEML,comment-id=000a00000000000000000000,timestamp=2017-06-18T02:03:22.486+0000) > > Help me bring awareness :) It's a supermajority required to surrender a game (66%).
Sintama (NA)
: Ranked: versus Golds and Plats. Normals: Plats and Diamonds. Can't catch a break.
If your MMR is higher than your skill, you're going to lose a lot of games as your MMR normalizes. Once it normalizes, you'll get paired against the Silvers you should be playing against.
: Are there any female esports players in LoL?
UoL Audrey H2K Proxyfox FLY Remilia That's pretty much it.
: How does %HP damage work against Kled?
Kled's max HP is always counted as Kled + Skarrl regardless of if he's mounted or dismounted.
: What happened to banning being relevant to what you're playing?
I like playing immobile mages. Yasuo and other assassins counter immobile mages. So I'm always going to ban an assassin.
: You know why Melee carries are better design than Ranged carries?
Ashe has utility. Lucian has mobility. Ezreal has safety. Caitlyn has safety too, but her safety is different than Ezreal's. Caitlyn has safety against mages by outranging them from the back line. Ezreal has safety against assassins with his mobility. Graves has tankiness. Twitch has stealth. Kog'Maw has HP shred. Vayne has true damage. Sivir has teamwide chase. Kalista has objective securing. Jhin has execute damage. Varus has anti-healing debuff. How is this not different?
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Espy Psyche

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