: TFT Update: Hextech Heroics
The Hextech Gunslinger should have been Caitlyn and not Jinx. Why? Because Camille, Jayce and Vi are all Piltovians and not Zaunites. Making it Caitlyn instead would have left open the option to make Zaun its own faction (Chemtech? Bioforge?) that could include Jinx: Viktor: Chemtech Sorcerer (Chaos Storm) Singed: Chemtech Knight (Poison Trail) Dr. Mundo: Chemtech Brawler (Burning Agony) Jinx: Chemtech Gunslinger (Get Excited) Janna: Chemtech Guardian (Monsoon) Ekko: Chemtech Assassin (Timewinder) Still awaiting my Noble Sorcerer Lux (Final Spark) or my Noble Ranger Sorcerer Ezreal (Mystic Shot). Oh and my Wild Ranger Xayah (Featherstorm + Bladecaller baked into one) and Wild Guardian Rakan (Gleaming Quill)
: Main support , Hardly ever buy redemption
Redemption is trash because damage is too high for it to function. The teamfight is over before it goes off because everyone just gets killed by a 0.1 sec burst, and even if it were to heal someone, they'd get one shot regardless of the heal. Its best use currently is to combine with Rylai's Crystal Scepter and drop it on the enemy's escape route while chasing so they get slowed and your team catches them. This is because of how ridiculous damage is.
Rioter Comments
: Saying as if Riot's ego will allow them to revert something until it has become a problem for 2 years.
{{champion:96}} {{champion:7}} ?
Glîtchy (NA)
: There should be rules against holding people hostage in a game
You're actually obligated by TOS to try your best to win every game and stay till the bitter end, regardless of what your teammates are doing. The report button at the end of the game exists -- report teammates who intentionally feed. Learn the difference between "intentionally feeding", "being mechanically bad at the game", "playing a champion you aren't familiar with", "playing an off meta pick", "being in a bad matchup", "being camped", "making bad strategic decisions" and "i'm already 0/10 so this wave i'm overextending for is worth more gold than me". In most cases, unless they're actually running it down, building AP Garen, or following the jungler around the jungle stealing their camps when they're standing there fighting them, they aren't inting. A 17/1/10 Akali who rages at you for taking her red buff and runs it down mid once before going back to killing everyone to pay you back for taking the red buff is intentionally feeding. A 0/10/0 Caitlyn who has been overextending for farm since 0/5 is not intentionally feeding. Overextending for farm isn't intentional feeding. Taking a 1% play isn't intentional feeding. Missing a flash over a wall isn't intentional feeding. Missing skillshots isn't intentional feeding. Using abilities in the wrong order isn't intentional feeding. Making a bad strategic decision isn't intentional feeding. Building suboptimally isn't intentional feeding. In fact, attempting to surrender a game is by definition intentionally trying to lose and has a higher chance of losing your team the game than any action you can take on Summoner's Rift. 100% of all surrendered games have ended in a loss for the surrendering team, without a single exception in the entire history of League of Legends. This includes all levels of play from the depths of level 1 games to the World Finals, in every single region, every single patch, regardless of what champions are on the map or who's playing them, what the score is, or any other factor. Even if you took the full roster of Invictus or Fnatic or Team Liquid and pitted them against brand new level 1 players who've never seen a MOBA before, if the pros do /surrender, they will lose 100% of the time. It doesn't matter that they're the best players in the world or that they're 30k gold up or that their opponents don't know what the controls do, if they type /surrender they will lose. No. If you're "being held hostage", you play your best and report people who are actually inting in the postgame lobby.
: Champions such as Velkoz & Xerath should NEVER be "supports"
Obvious answer is to just nerf assassins into the ground. That'll pull mages out of the bot lane.
: Lol. The past couple reworks have been nightmares to balance, or at least some of the most anti-fun. {{champion:84}} {{champion:266}} {{champion:39}}. At this point I’m thinking more reworks will equal more problems rather than less.
Aatrox should be easy -- just take away all of his knockups and he's balanced.
WrÆth (NA)
: Don't pin this shit on assassins, this has nothing to do with them. Base damage in this game is just too high, so some mages abuse it botlane.
> [{quoted}](name=WrÆth,realm=NA,application-id=3ErqAdtq,discussion-id=UmIyMv2i,comment-id=00050000,timestamp=2018-12-16T16:10:33.222+0000) > > Don't pin this shit on assassins, this has nothing to do with them. Base damage in this game is just too high, so some mages abuse it botlane. This shit has everything to do with assassins. They pushed mages out of mid, so they went to the only place they can actually play without getting 100-0'd under their own tower by a half health assassin at level 3. If all assassins were all gutted and made completely useless, mages would take back over mid and they'd leave bot. And you'd have more fun as an ADC too for that matter.
: How long have you been playing the game without any punishment?
Started in S1 so...8 years with no punishments? Actually I take that back. I got low priority queues a couple of times and a 24 hour ban for leaving games, because my parents didn't understand that I couldn't just leave games at will. But I never got any punishments for toxicity or feeding or anything like that.
Rioter Comments
: Why not nerf champions above 50% ban rate?
"Because nerfing them doesn't generally make them less frustrating. You have to rework the [annoying] parts of their kit." Imagine a world where Akali still had her same shroud and mobility, but her basic attacks and abilities all did 70% reduced damage to champions (dealing one quarter of her current damage would be 75% reduced damage -- 70% reduced damage is slightly more damage than a quarter of what she does now). Would she be frustrating to play against? No, because all the shroud and mobility in the world won't make her annoying to play against if it takes her ten years to kill you. You just disregard her entirely and kill objectives and she can't do anything to stop you if she deals no damage. Same with Irelia, Kayn, Leblanc, Fizz...the list goes on and on. Would anyone care about Irelia's mobility, disarm, or damage reduction if she did no damage and couldn't kill you? Would anyone care about Kayn's phasing through walls, speed, or drain tanking if he couldn't kill you? Would anyone care about Leblanc's evasiveness and play pattern if she couldn't kill you? Would anyone care about Fizz's engage range and troll pole if he couldn't kill you? Or think about this one then? How many people complain about the slow and knockback of Corki's Package? How many people care about how much CC Zac has, or how far away he can engage from/how he can gank from absurd places that you can't realistically ward? How many people are frustrated with how Kalista can save her support from certain death all the time? How many people hate how Cassiopeia can run you down easily while doing damage without even needing to buy boots? The answer is, not many. Even if you find yourself in that position because you played against one in a game that was really good, you ban them for a few games until you run into one of the above mentioned popular annoying champions that dumpsters you and then you swap back to banning the popular one, because there's only a Cassio in 2 games out of 1500. Every champion has annoying elements to their kit. But if the rest of their kit is bad, they still don't see play and nobody bitches about them. Nerf them into oblivion. It'll make them way less annoying even if they still have whatever made them annoying.
: How about getting rid of flat pen altogether?
Lethality items are too overloaded. Lethality is too powerful of a stat to not punish people for taking it. Keeping the lethality the same but nerfing the AD on them might be a good idea.
Rioter Comments
: Why do we complain ? Its not like they care...
There is one way to force them to change the game: hit them where it hurts. That is, of course, their wallets. Make smurfs. Get bots. Use bots to play on smurfs to keep the servers as bogged down as you can while you wouldn't actually be playing otherwise (like when you're asleep, at work, at school, etc.), but don't play on your main and don't buy any skins or anything else. What this does is drives server maintenance costs through the roof while crippling their income.
King Lego (EUNE)
: Riot, you might need to consider something what I call the "Arabic Meaning"
Do you have any idea how impossible it would be to make a game that doesn't have anything "bad" in some language or culture in the world? Every culture has different values. Something completely innocuous in one culture might be extremely offensive in another. And because there are so many world languages and cultures, it would take a huge amount of cultural specialists, anthropologists, sociologists, linguists, etc. on staff to check for any possible slights to some culture or obscenities in some language in the world. The "cultural and linguistics team" would have to be so large that it would eat up most of the game's budget. Worlds is broadcast in eighteen languages, so I'll assume that's how many have localization available. There are over two thousand languages spoken in the world today, so Riot would need at least one speaker of every single one. Most of these languages have less than a thousand speakers, and most of those speakers don't also speak English, so these people would be extremely rare and valued. Riot would have to shell out ridiculous salaries for all these rare language translators. Because of the multiculturalism of the United States (among others), it's highly possible that people that speak one of these languages has moved to the USA (US has diversity lottery and so rare cultures are moved up the waiting list for visas) and is able to experience the slight, even if the rest of their language's speakers live in the African bush or on an isolated Pacific island and have no internet access. That's not even including "cultural awareness specialists" for all the many world cultures. Again, because of the US diversity lottery, it isn't safe to omit cultures because "they don't have internet access". The thousands of world cultures all would have to be examined and specialists in each culture would need to be added to the Riot team at great cost to Riot. It would also greatly slow down the release of new content because the CLT would have to review all content to make sure it isn't offensive, so we won't get any champion reworks or new champions released for a long time. So if you speak a language or have a culture that gets slighted, DON'T PLAY LEAGUE! If it's that offensive, just don't play. It's that simple. Let the rest of us have fun and stop being an obnoxious SJW.
: I don't understand the thought process that lead to these changes.
The solution to this is to bot. Make smurfs and use a bot to play them. Don't buy anything on these accounts, just use them to waste server resources without giving Riot money.
: Broken champs Akali, Irelia, & LeBlanc? Even a nerf won't help - Even Dopa said so
As far as Sion, this can be fixed by a simple line of text. "While in Death Frenzy, Sion deals 50% reduced damage to structures." This would stop the "Inting Sion" from being a strategy because it would become incredibly inefficient at taking down structures. Leblanc may actually be fixable by gutting her waveclear. Simply make her Distortion (W) deal 80% reduced damage to minions or something of the sort. Maybe reduce her base AD too so it capitalizes on the effect. Without the ability to clear waves or farm effectively, she won't be anywhere near as strong. She'll be behind in farm the whole game because she can't reliably last hit minions, and she won't be able to side lane because she won't be able to clear waves. Akali? Increase time after she damages someone for her to re-stealth. Also make autos not cancel when she re-enters. And reduce her damage from Q and passive too, so she has to keep leaving and re-entering stealth to kill someone and that way she can be hit by abilities and auto attacks.
nubulas2 (NA)
: > [{quoted}](name=Kaisha,realm=NA,application-id=3ErqAdtq,discussion-id=yWKXGAeE,comment-id=000400000000,timestamp=2018-11-10T02:05:33.099+0000) > > And of course being support you're blamed at the end for everything. > > Bad KDA... you're dragging the team down. Good KDA, you're stealing kills. > > As support there's nothing you can do to get yourself out of ELO hell solo short of sheer dumb luck. Its funny because the better I play, the less likely I'll win. If I've gone away from a bit and come back, I'm rusty, I don't know the items/changes/new champs, no idea what is what or where to go, missing skill shots, I'll win most games. After getting back into the groove, solid item builds, understand new champs/mechanics, nailing skill shots like a pro... loss after loss after loss. > > As a solo support, my performance in game has no bearing on the outcome of the game. Unless you are a carry or assassin, you don't matter. Have the same experience. Getting filled as support feels like you are along for the ride.
> [{quoted}](name=nubulas2,realm=NA,application-id=3ErqAdtq,discussion-id=yWKXGAeE,comment-id=0004000000000000,timestamp=2018-11-10T10:58:51.770+0000) > > Have the same experience. Getting filled as support feels like you are along for the ride. This is why mage supports are way better in low elo. This is because a Lux or a Brand actually CAN carry the game, even as the support, so it's a lot easier to climb on these champions. The problem is the one that I fell into -- you develop a unique playstyle as you climb and it doesn't translate well into higher ranks.
: Riot just remove wards in general at this point, jesus christ you have a boner for bush camping
Specifically vision needs nerfs because of LCK and Korean players. We had less vision this year at Worlds than any time previous. What happened? 0 LCK teams in Semifinals. True, the team with the most Koreans out of those four semifinals teams still won (Invictus had 3 Korean players in Rookie, TheShy and Duke, compared to FNC's 0, C9's 0 and G2's 1 in Wadid). But we saw first hand how nerfing vision nerfs Korean players. Will nerfing vision further nerf Korean players even harder? Maybe. Everything seems to point that way. The issue in low elo is that assassins exist. Nerf assassins into the ground and the vision nerfs won't really affect low elo.
: why do we have champions that spam abilities until one lands and then the enemy dies to a combo
You're saying Leblanc is fine and then bitching about Lux in the same sentence. Do you even play this game? For Lux to actually burst anyone dead, she needs a ton of items against a champion with no MR. Her abilities can be dodged (they actually nerfed the size of the E so it's easy to dodge now), and unless she lands the slow moving skillshot snare that can be stopped by minions, she's not killing anybody. She's also immobile. Whereas Leblanc doesn't need items to burst squishy champions down, she only needs them if she wants to kill the tanks, and even against them they won't survive unless they're ahead and stacking MR. She can't miss her abilities unless she's inting (technically chain is a skillshot, but she blinks into point blank range and it's unmissable then pops back to her distortion point so she can't get hit in return), and 1-item LB still outdamages 2.5 item Lux by a fair margin. There are some items in the game that have magic resist tacked on to some offensive/utility stats. {{item:3156}} {{item:3102}} {{item:3174}} {{item:3814}} are among them. These items do plenty to stop Lux from killing people with her burst combo. Leblanc? Not even phased. The damage is so much higher from Leblanc that such items' minor amounts of MR aren't even a speed bump. To actually survive LB burst, you need full tank items and multiple of them. There's no way for any champion not designed to be a tank to feasibly not die to her. Even sitting in the fountain isn't safe because Leblanc will be back out of the fountain before the laser kills her. Want to gank a Lux in mid lane? Send the jungler, if she's pushed up she dies and/or has to burn Flash. Want to gank a Leblanc in mid lane? You need every item on this list: 1) A member coming from her left and another coming from her right 2) Her opposite laner in lane and full health with summoner spells available 3) A member coming from behind her own turret 4) Point and click hard CC 5) Ignite to find the real Leblanc 6) Ten wards around mid lane because if Leblanc's jungler shows up during the gank your entire team dies, or the jungler has to be dead 7) Stopwatch, Zhonya's Hourglass or Guardian Angel on every member coming to gank so she doesn't get a kill in trade 8) Top lane pushed into turret with Leblanc's ally in top dead or in base without Teleport 9) If any other member on Leblanc's team has Teleport taken, it needs to be on cooldown or that member needs to be dead 10) Some luck on your side (even with all these things, she'll still somehow get away or get a kill back in trade without some luck) Even against a mid laner who has a way of playing against her (there isn't one, but let's pretend), she'll just roam bot and kill the bot laner. Even if that bot laner is under their own tower with a support beside them, and Leblanc's bot lane and support are in fountain without Teleport. Then she comes back to lane fed and dives you under your tower over and over again until your team reports you for intentionally feeding.
: What are mid lane assassins good into? More specifically Leblanc and Akali
They counter everybody and aren't countered by anyone
Barcid (NA)
: It's a 4v5. It's been a 4v5 for 15 minutes. We have lost twice as many turrets as taken.
If RQers know that RQing will force a surrender, it makes them more likely to RQ. If they expect the game to continue for 30 min more without them, they're less likely to RQ because they can't just queue for another game five minutes later after they forced the surrender. So if we hold them in the game by not surrendering, we stop them from getting a new game (which is what the people who ragequit games want). It makes less people ragequit. And hey, if we're "holding you hostage", you can just ragequit too! Just like the person who got us in this mess to begin with! Or intentionally feed to accelerate the pace at which the enemy team wins by blowing up the nexus!
: > [{quoted}](name=Espy Psyche,realm=NA,application-id=3ErqAdtq,discussion-id=0OuIWrAP,comment-id=0006,timestamp=2018-11-04T01:02:40.576+0000) > > Report anyone who picks her. > > Eventually the report team will be so swamped with reports about it that the Riot execs, who are tired of paying the report team tons of overtime to keep up with reports, will order the balance team to nerf her into the ground so it stops. It's 100% automated.
> [{quoted}](name=The Bad Touch,realm=NA,application-id=3ErqAdtq,discussion-id=0OuIWrAP,comment-id=00060000,timestamp=2018-11-04T06:32:13.126+0000) > > It's 100% automated. Even better. Eventually all the LB players will get banned and there won't be anyone left playing her, so it won't matter how OP she is.
FâgLord (EUW)
: Boy band skins?
I was gonna say {{champion:81}} {{champion:44}} {{champion:141}} {{champion:245}} in it
: Does LB have even any counterplay?
Report anyone who picks her. Eventually the report team will be so swamped with reports about it that the Riot execs, who are tired of paying the report team tons of overtime to keep up with reports, will order the balance team to nerf her into the ground so it stops.
Rioter Comments
illexa (NA)
I want a K/DA logo shirt
: LF Low Gold/High Silver Jungle, Support OR Top
Rioter Comments
Rioter Comments
Rioter Comments
: Some champions don't deal magic damage, but all champions deal physical damage.
This would affect: {{champion:103}} {{champion:34}} {{champion:1}} {{champion:268}} {{champion:432}} {{champion:63}} {{champion:69}} {{champion:9}} {{champion:40}} {{champion:43}} {{champion:30}} {{champion:7}} {{champion:127}} {{champion:117}} {{champion:99}} {{champion:90}} {{champion:25}} {{champion:267}} {{champion:13}} {{champion:37}} {{champion:16}} {{champion:50}} {{champion:134}} {{champion:45}} {{champion:161}} {{champion:112}} {{champion:8}} {{champion:101}} {{champion:115}} {{champion:142}} {{champion:143}} All of these are pretty straightforward -- they cast a basic spell as their basic attack. A few other champions have strange interactions with this: {{champion:136}} -- His auto attack is sort of a breath weapon. Would his breath weapon deal magic damage? I vote Yes on Aurelion Sol. {{champion:60}} -- In human form she has a ranged magical auto attack, but in spider form she uses melee attacks. So maybe her autos in human form can do magic damage, but her spider form autos continue to do physical damage? {{champion:61}} -- She's in a really strange place. Orianna doesn't shoot a magical blast as her basic attack, she throws a projectile (which would be physical damage), but her basic attacks already scale with magic damage. {{champion:163}} -- Her basic attack is throwing rocks, which are projectiles, but throwing rocks as Taliyah is a spell because she's the Stoneweaver. I would vote Yes for Taliyah. {{champion:42}} -- Right now his basic attacks actually do magic damage (80%), but his basic attack is a bullet. Corki can stay the way he is, since his passive is "Hextech Shells" and imply that his bullets are in fact magic. {{champion:81}} -- Ezreal is literally a mage whose spells do physical damage. So even though his basic attack is a spell, it would deal physical damage anyway. {{champion:74}} -- Though an AP-scaling champion, Heimerdinger throws objects instead of casting spells or firing energy blasts like his magic damage turrets. I would vote No for Heimerdinger, his should stay physical. {{champion:145}} -- Kai'sa launches some sort of dark bolt, which is a spell like basic attack. She also scales with AP, but scales with AD too, and some of her abilities that launch dark bolts scale off AP and some off AD. There is no definitive answer. {{champion:85}} -- Deals magic damage, but he throws a shuriken instead of casting a lightning bolt. I would vote No for Kennen, his should stay physical. {{champion:96}} -- We've determined that his acid spit abilities deal magic damage. Would that mean Kog'maw, whose basic attacks are him spitting acid, deals magic damage on basic attack? {{champion:76}} -- Throws a spear as her basic attack, but her Q is also throwing a spear that does magic damage. This seems like she should still do physical damage on basic attack -- her short range spears are normal spears that deal physical damage, but her long range spear she throws for Q (a different kind of spear -- note how it has four times the range) is enchanted and deals magic damage. {{champion:17}} -- His darts do magic damage over time from the poison. But that's from poison applied to the dart, not the dart itself. The dart is physical damage and the poison on it is magic damage. I would vote No on Teemo, keep it physical. {{champion:26}} -- Zilean throws a projectile, and it's not like the projectile he throws for his Q. I vote No for Zilean -- keep it physical.
: LF Low Gold/High Silver Mid Laner
Closing cause I have a full squad now
Rioter Comments
: need top support and adc for clash high silver to gold
G4 support, can also mid if it matters, added you
Eyesack (NA)
: Is there a reason why leblancs ethereal chains range is 865 with a tether of 925?
I do think there's a way to keep her "thing" and still make her not so frustrating to play against: W -- Distortion: Leblanc dashes to the target location, dealing 85/125/165/205/245 (+60% AP) damage on arrival and leaving a return pad at the cast location for 4 seconds. After 0.25 seconds she can recast Distortion at no additional cost. **This ability does 80%/75%/70%/65%/60% reduced damage to lane minions.** Second cast: Leblanc blinks back to Distortion's return pad. Reduced damage to lane minions, when her problem is that she can burst through a three item tank easily? How will that help? By limiting her stat growth. After my nerf, there's counterplay to her attempting to roam to other lanes -- shoving her lane into the turret and threatening to take it down. With the loss of her waveclear, she can't roam without losing her tower, so a good waveclear champion can knock the tower down when she roams to bot lane. She'll come back to lane with kills, but she won't be able to effectively last hit minions or keep the wave in a farmable position. Being down in CS will be a reality for all Leblanc players, meaning she can't buy items as early as everyone else and gets brought down to normal that way.
: Why does it feel like supports are not respected?
Disclaimer: I'm one of "those" support players who plays mid lane champions as supports. (And if you want us to go back to mid lane, start calling for nerfs to {{champion:105}} {{champion:91}} {{champion:238}} {{champion:55}} {{champion:7}} {{champion:245}} ) It's actually fairly rare that my contributions to a game aren't recognized -- but that's because I'm playing the likes of {{champion:99}} {{champion:61}} {{champion:163}} {{champion:161}} {{champion:63}} and I'm doing a ton of the team's damage and setting up picks/allowing us to siege. When I do play enchanters, unless I'm flashing into the enemy team and splitting everyone with a Janna ult and hitting my Zhonya's when they turn on me nobody ever cares when I'm doing well (but they flame me if I feed). This is why I play mid laners as support.
: Why is Lane Stealing Never Punished
Just call his bluff. Lock in whatever the system says your role should be (not what he tried to force you into). Then lane as you normally would, last hitting minions and such. When he intentionally feeds, report him for inting.
Rioter Comments
Falque (NA)
: Do ESports Players Get To Take Their Own Equipment?
They do get their own equipment. If you look, you can see them unplugging keyboards, mice and headsets after matches. Every player gets to pick whatever gear they want. Riot doesn't buy their standard gear, but does carry reserve gear in the event that a player's gear breaks on stage. Each org is responsible for their own players' gear. The rules each org has vary from team to team. A team sponsored by a manufacturer of gear may have a contract with the manufacturer involving what gear players use on stage. A team sponsored by Logitech might force players who prefer a Razer mouse to cover the Razer logo on it, for example. Depending on what gear a player wants and what team a player is on, a player might be forced to buy their gear out of their own pocket, or it may be paid for by the team, or the org might contribute part and the player has to pay the balance. The only rules Riot has on gear are: 1) No gear may interfere with another player's computer or gear; 2) No gear that requires a program to be installed on Riot PCs may be used; 3) No gear may provide an unfair advantage to its user or team (exceptions may be made for gear that compensates for a disability)
: Can we get some spellvamp that isn't gunblade or runes?
The reason we can't have spell vamp is because of a couple of champions. What spell vamp does in theory: Changes the playstyle for champions like Syndra, Xerath, and Ziggs. What spell vamp does in practice: Makes Swain and Vladimir overpowered as hell.
: I wish we had more tools in the game to combat grasshopper champions
No, more grounded effects and more point and click CC won't fix this problem of hyper mobility champions always being better than immobile ones. What will fix it is direct nerfs to mobile champions, forcing them to have a real cost to their mobility. Some champions might be able to get their mobility gated by mana. Riven is the poster child of this -- all the problems with Riven are easily fixed by forcing her to manage mana. Even though she would build a Tear for 750g and solve all her issues with mana, it would delay her ability to be a lane bully until after first back and give opponents a chance to do something about her. Talon can get gated by mana by making his E have a mana cost so he can't just jump over walls constantly without considering the issues with doing so. But others, like Leblanc, Zed, Akali, and other hyper mobile champions can't even be gated that way, and so they need to pay for their mobility in damage. Those kind of champions we need to just reduce all damage they deal by 15% or so as a mobility tax.
: > [{quoted}](name=Mimr,realm=EUW,application-id=3ErqAdtq,discussion-id=Hja6oM0r,comment-id=0001,timestamp=2018-05-27T13:03:35.023+0000) > > {{champion:96}} {{champion:145}}
> [{quoted}](name=Colton147,realm=NA,application-id=3ErqAdtq,discussion-id=Hja6oM0r,comment-id=00010000,timestamp=2018-05-27T14:43:14.262+0000) > > {{champion:145}} {{champion:42}}
: shield stacking?
Basically it's just {{champion:497}} {{champion:40}} {{champion:117}} {{champion:43}} that need to be affected by shield nerfs. Champions like {{champion:99}} {{champion:61}} {{champion:412}} {{champion:98}} {{champion:427}} don't need to be caught in the crossfire.
Shock16 (NA)
: Xerath Support
Xerath is about as good of a support as Vel'koz -- both champions have a slow, a stun, waveclear, long range, lots of poke...but they're also both fairly useless if they fall behind. Vel'koz is viable as a support though, so Xerath would be too. Considering my other support champion pool {{champion:99}} {{champion:61}} {{champion:163}} {{champion:161}} {{champion:103}} I might have to pick him up as a support at some point.
Rioter Comments
: Clash NA launch canceled due to technical issues
I skipped Friday Night Magic for Clash and now it isn't a thing. That's an event I'll never get back. You suck Rito {{sticker:darius-angry}}
LazyW0lf (NA)
: And please don't remove the skill expression as a nerf, no champion deserves that. {{champion:516}}
> [{quoted}](name=LazyW0lf,realm=NA,application-id=3ErqAdtq,discussion-id=yHOkKEQX,comment-id=0006,timestamp=2018-05-14T04:14:21.666+0000) > > And please don't remove the skill expression as a nerf, no champion deserves that. > > {{champion:516}} Well one does. {{champion:92}}
: Stop calling every poor call or stupid death "inting"
When you report people for "intentionally feeding", and it isn't "stacking zeals and running it down mid" or "building full AP Garen", you just make it harder to ban the people who actually feed intentionally. It clutters the queue up with lots of bogus reports. Lots of bogus reports mean the Rioters who monitor the queue are overworked, but the boss doesn't care and expects it all to get done anyway. So the queue workers just mark all the reports complete without taking action, including the relevant reports, because they want to keep their jobs. It's very expensive to live in California where the Riot office is. The Rioters value their jobs highly because they're very passionate about things like not burning up in the hot summer sun, not starving to death, having a roof over their heads, and having electricity and running water. So they do what it takes to keep those jobs -- and if that means letting all the intentional feeders keep intentionally feeding, it doesn't matter to them because they still have a job. Reporting someone for being bad at the game means you personally are entirely responsible for the loads of actual trolls allowed to continue to troll. It is directly your fault that someone is intentionally feeding in your game because you reported people who are just bad at the game, had once-off PC/internet issues, or are just having a bad day.
Snowman Arc (EUNE)
: I can already see the horrors of an Orianna building it.
> [{quoted}](name=Snowman Arc,realm=EUNE,application-id=3ErqAdtq,discussion-id=GPV30Kgh,comment-id=000100010001,timestamp=2018-05-11T20:52:34.917+0000) > > I can already see the horrors of an Orianna building it. When playing Orianna as a support, she does build it already
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Espy Psyche

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