Rioter Comments
: "You were assigned mid."
:) P.S. Depending on who you are playing with just because you were assigned mid, don't mean you was mid, are mid, or even will be mid; it just means you thought u 'were' mid. :p If you know watz I mean :)
: E12: Remake should be marked differently
I agree with this. I click decline reflexively because it says Surrender, always figured they should not just reuse the surrender dialog cause its lazy and i'm prob OCD. Don't wanna click something that says surrender even if I figured out quickly enough b4 declining that it isn't a surrender, prefer to not have to answering something wrong intentionally due to poor design. Unless you want to declare it conditional surrender.
Rioter Comments
Rioter Comments
Rioter Comments
: > [{quoted}](name=Ts Grim,realm=NA,application-id=yrc23zHg,discussion-id=2FWp6anT,comment-id=00020000000000000000,timestamp=2019-05-27T02:08:04.213+0000) > > Im having the same issue. i have Caitlyn but no Token after multilple Rank S+ games. You can't get them from ARAM. Only matchmade summoners rift.
> [{quoted}](name=Quality Content,realm=NA,application-id=yrc23zHg,discussion-id=2FWp6anT,comment-id=000200000000000000000000,timestamp=2019-05-27T03:19:31.272+0000) > > You can't get them from ARAM. Only matchmade summoners rift. When they added the leesin snowball mark/dash effect that removed any desire for me personally to ever play aram ever again or ever think of ever playing it ever again; would have felt less dislike if they had put something as oddball as a pacman window in one side of the map where you run off left side of the screen and come out the right side, or maybe even teleporter spots u stand on to show up on another. Wouldn't like that but would dislike it much less than the mark/dash summoner. Also summoners have a way of being tried out on these maps then later being added to summoners rift (barrier was one I can't remember which ones were which), if this one ever makes it to summoners rift i'm done.
: > [{quoted}](name=EstebanElGuapo,realm=NA,application-id=yrc23zHg,discussion-id=2FWp6anT,comment-id=00020000,timestamp=2019-03-03T14:48:18.834+0000) > > it doesn't specify the rate at which it drops > which is what i want. I get S's. It doesn't drop. Not sure if it is 100% but I aint got drops in ever. > I'm level 6 on shen kennen and ziggs. I get s's all the damn time. nothing happens. > > any one know what the drop rate is? It's 100% as long as the grading is S or S+. An S- DOES NOT COUNT. So make sure those games weren't S- games and that they were on Summoner's Rift. You can't earn tokens on any other maps.
> [{quoted}](name=Busty Demoness,realm=NA,application-id=yrc23zHg,discussion-id=2FWp6anT,comment-id=000200000001,timestamp=2019-05-27T02:56:30.312+0000) > > It's 100% as long as the grading is S or S+. An S- DOES NOT COUNT. > > So make sure those games weren't S- games and that they were on Summoner's Rift. You can't earn tokens on any other maps. At the time I posted that only way I knew to find your grades or a sense of them was matchhistory they don't show in 3rd party sites like na.op.gg and the downside of matchhistory is they only occasionally show there, often they do not. But that said, I noticed recently in Collections on the client under champions owned, if you hover them it tells what your highest grade with them are which is helpful just easy to not know it exists till you stumble upon it :). Outside that leaves you to wonder didn't I get a 13/0/10 game on such and such ect. Think the collections also tells you when hover if ur available or not for a chest on a champ, there is a 3rd party site I found that also tells champion mastery lookup derptheumes something or other. That site will also tell ya what skill points you or anyone else has in any of their champions. including what chests they have in which champs.
: Can anyone give tips to silver player?
I can't really help you other than to say can't avoid what you can't see and cant be the first to unload dmg before other can respond if they see you before you see them. If you can focus on improving vision and vision denial. Get sweeper after getting your ward quest completed, and buy reds. If you can improve keeping vision all game in area around where you will be in the near future and keeping enemy wards removed when appropriate. That can and will swing a game. I just really honestly hate playing this game in the dark. Pros overused every warding method out there to make games no fun for riot in prior seasons; that they slowly been removing some of the vision from the game consistently over time. Junglers use to be able to buy a sitestone; use to be able to buy what was called a trackers knife to ward with. Use to be other jungler items in distant past that would place wards. anybody use to be able to buy green wards that lasted like 3 or 4 minutes. u use to be able to have more than one red in play back early in the days when it was a pink ward. I tried to look it up but don't remember and can't tell what the limit was. patch 3.14 is where it said it was modified to be limited to 1. Doesn't say from what :P. Its just low duration yellows for laners, a red and yellows for jungler and hopefully crabs; and every other source of vision is on your back. If you can do so safely because one of the bot laners recalled or you spot enemy jungler way up top and if you have a champion that has cc and can take crab quickly go take the river scuttler crab for vision. Morg takes them real well and there are others that do so just as well. If you cc the crab it loses its magic resist and armor and takes dmg quicker during a set amount of time after the cc. I mention that cause crabs are vision/wards as much as anything else is now. Ur jungler might prefer it cause of xp/gold but better either of u go get it than enemy jungler and ur jungler may be in base or up top somewhere; but if ur jungler is near or trying to take it still can go help or just give him moral support incase enemy jungler shows up to challenge or bot has vision and tries to cut him off from you.
: U more than likely need a better understanding of the style champs u play. Ur dying alot in ur games, so probably re evaluate ur positioning, and map awareness. Tied into the ull prob need to learn better warding habits. Also norms are trash for learning anything outside of basic mechanics. Game quality is to low to learn shit bcuz riot refuses to fix its matchmaking system. So i would just get over ranked anxiety and spam ranked games if u rly wanna learn.
I over a period of time have checked the na.op.gg team matchups normal draft vs ranked draft (livegame for your profile); They use to have a full team vs team elo total to compare. Though hadn't paid attention to that recent just enough times in the past to know the ranked matchmaking is tight; and the normals is loose. :P Also have noticed in ranked everyone is matched closely individually (like everyone silver with a gold ect) not just team total where normals are individually loose but closer on team totals. Like u can be matched bronze and plat and diamond on one team and 3 gold on another in normals but you are not going to have that kind of all across the spectrum spread in ranked.
: Would you honestly play a game where the score is 3/17? I agree with not surrendering so much in general but at some point you're not really given a choice, and in such a situation I wouldn't really want to waste 10-15 minutes playing a game where it's sort of hopeless.
If one person on the other team has 15 kills, and you pick him / catch him out which you can do with overlapping cc and multiple people advantage (so he cant his item advantage); then the remainder of his team have no kill/assist/gold/item advantages over your team, they only did with that dude not kissing dirt in the grave. And you can then make moves on turrets or other drag/baron. Also that guy thats ahead is enough ahead he can/will facecheck anything and everything and get way out of range of his teammates and even start a fight just far enough in front of his team that if your team isn't spooked you can kill him quick before his team closes ground. Take advantage of the dude thats way aheads arrogance and lack of respect. One other way of looking at it. I'm sure we all have 'thrown' game, otherwise that term wouldn't exist. I've thrown alot of them. Why do we have to assume the enemy is immune to hardcore throws. Make them earn it, make them throw the game so far their arm falls off.
: Because that is the game everyone is queuing up to play. League isn't the 30-40 minute game like it use to be. If you are queuing up expecting a long game, you are the problem. League is in a hypersnowball meta where the game is won or lost in minutes. If you don't understand that when you queue up, that is on you.
I disagree that a game ends in early laning. But even if you are of that nature. I have played games where the bot gave up cause it swung the other way in under 5 minutes. But mid jungle and top lanes were winning. People often want to leave not cause the game is lost but because their lane is lost. If 2 out of 3 or 2 out of 3 plus jungle lanes on your team are winning then yall are winning early game not losing. Just don't worry that ur lane is the one not working. Think of it as thank goodness my other lanes or jungler got this for now. Peeps think of it as themselves rather than team, and they made real risky moves that went bad. Now they just wanna redo repeatedly till that coinflip risk goes in their favor. 2 many want to be up 2 levels permanently on their opponent in under 3 minutes and nothing short of that will make them happy.
: so i had the same thing happen to me other than I've already received a S+ on {{champion:91}} . Do you only get a chest the first time you get a S on a champ or is it supposed to give you one no matter what. Either way something needs fixed
It is once per season per champ. It resets next season. Also you can earn ur chest ur 1 chest without an S/S+. Lets say you have a chest available on teemo and played with a premade friend who can guarantee an S for himself (even if he already earned a chest with that champion) you get a chest for a premade getting an S as long as you haven't earned a chest with that champion this season even if your grade this game was F assuming the grades go that low. Just to reitterate if ur buddy is in a premade and lets say he earns S or S+ on heimer and u get an F on teemo but ur eligible with teemo then his heimer earns ur teemo a chest even if his heimer isn't eligible. Thats my understanding of the way they incentivized this toward premade play.
: No chest after getting an S?
I found a place where you can verify your highest grade achieved per champion to make it easier to verify if it was an S- instead of S or S+. the problem with matchhistory is some games it will display your grade and other times it wont. I am not permitted to look at your grades so even if I look at your matchhistory it wont tell me anything. I can see that you are indeed eligible currently to earn a chest on voli using this site. https://championmasterylookup.derpthemeus.com/summoner?summoner=foreverpkz&region=NA But if you go to collection on your league client and then to champions then hover voli it should say skill points=14,299; followed by seasons highest grade=X. If that is S- then i've been there cause always feel like I been gettin occasional S's but not really remembering if S- S or S+. Wasn't altogether sure if there was somewhere a person could check. This prob only real place to see. They don't reward you for the S-. Unfortunately :P :(.
: Whats the easiest ways to get hextech chests?
Easiest way would be to be playing a champion you have not earned a chest with, (tells you in your collection champion page when hover if you have earned a chest. Also tells you on some website called champion skill level derpthemus something or other. https://championmasterylookup.derpthemeus.com/ And be in a premade with someone else (aka a-ringer) who can earn an S or S+ but not an S-. Have him play his best champ even if he has got a chest with it as long as ur champ doesn't you should get a chest for him getting an S or S+. This way you dont have to be the one to get the S/S+. This forces people to play premades in order to get chests. I think its riots way of trying to lessen harass cause premades dont hopefully harass each other (just the randoms they are with-this group psychological treatment of peeps u dont know, would be called 'the other'). And when you play with only randoms then its a free for all (everyone is an other). Think they designed crafting to reward premades just to straight up incentivize people to do premades in general over full randoms so that harassment is lessened or perhaps at least more focused. But if your like me and u just play a handful of champs (and you get ur chests fast and then nothing else afterward cause limit 1 per champ) and just spam random games then your screwed and u have 0 chests and lemme count them.... 81 (eightyone) keys and 2 key fragments. When you do get the occasional chest each year you get a skin you cant use for a champ you dont play and need 700 or a 1000 orange essence you are only going to get from disenchanting stuff from a pile of chests you'll never have. /endrant. :P oh well. :) Would be nice if in the crafting store you could exchange keys for chests (or viceversa) at some conversion rate even if it were like 3 for 1 or hell 10 for 1. :P
OkoiA (NA)
: Yeah I actually tested a few champs yesterday as well, but I could't find any pattern between their abilities, as in like all AoE ground-targeted abilities or something. I tested the first AoE gound-targeted ability I could think of, which is Nami Q, and it also gave the Guard buff. Yes Nami's passive interacts with allies, but strangely her ultimate doesn't apply Guard, even though it applies her passive buff. So then I tested Varus E, which does work, but Karma's R-Q doesn't. None of Anivia's spells either. Then Graves's Smoke Screen works. And then something really weird: Graves's Q, End of the Line, gave the Guard buff. I say weird because it's a directional skillshot, not ground-targeted. So as I understand it, there's really nothing linking the abilities that will proc Guardian other than the fact that it's a weird list of AoE projectiles. ___ As far as I know, the only non-unit-targeted ability that SHOULD give this buff is Thresh's Lantern. And I'm willing to call all the rest of them bugged. If so, this is actually a pretty pervasive bug, but not very impactful because the champions that usually take Guardian already have normal ways of procing it.
If it was easier to tell which ones it worked with then It might handy in a bottom kill lane to take it over something else. Since them are often non standard duos.
OkoiA (NA)
: Looks like Guardian gets prepped at 0:22, which is well before you toss your ultimate. My guess is this is a bug. There's actually no way for Ziggs to proc Guardian directly other than being within 175 units (because he has no ally targeted abilities). Ardent then procs when Guardian procs from Kog'Maw's auto. However, if you take Font of Life, your W and E can both proc that. Then if an ally autos a marked target, they will heal, get the Ardent buff, and prep Guardian. I'm pretty sure this is the only way it should work.
Thought occurred to me to test in tutorial since guardian will proc on monster dmg as well as turret and enemy. put a dummy in red pit and cast my spells at him after taunting the red to attack him. the Q the E and the R all work. have to fast forward bout 60s each time to reset the cd on guardian. But the satchel wont do it :P its weird but apparently riot has it coded like nami passive. cast whatever the heck u like at ur allies.
OkoiA (NA)
: Looks like Guardian gets prepped at 0:22, which is well before you toss your ultimate. My guess is this is a bug. There's actually no way for Ziggs to proc Guardian directly other than being within 175 units (because he has no ally targeted abilities). Ardent then procs when Guardian procs from Kog'Maw's auto. However, if you take Font of Life, your W and E can both proc that. Then if an ally autos a marked target, they will heal, get the Ardent buff, and prep Guardian. I'm pretty sure this is the only way it should work.
Looks like it happens at 0:35 to me, which is when I 'cast' (from that point of view hard to tell when I cast, I have linked the original game showing it from my point of view) the ultimate not when the circle displays for enemies to be wary of or when the travel of the package arrives. I do see what u mean though that it is prepped earlier than that, though perhaps i'm misjudging when the button press happens on my end but from the alternate point of view it shows another angle. In the full game i'm in frame at that cast moment and it shows the shield pop on me as well. https://www.youtube.com/watch?v=EwsXUZWVqso At 20:10 video time or 20:13 game time. I'm physically out of range of the nearby aspect of guardian and it isn't proccing from kogs auto due to that. I know it isn't 'supposed to' proc from ziggs ult. Watch the longer video at 20:10 its what tipped me off to go check it out from the cait view to begin with. I'm like why did guardian go off just then. I'm casting my ult and way out of range. Notice on the full game video if u pause at exactly 20:10 before ult is cast then use Greater than key to frame step. shield procs right on Ult cast. On the frame of the cast.
Rioter Comments
: Font of Life rune, aka stoneborn pact. Question bout animation.
Its most definitely working now. just played a game. it shows the leaf on mines and satchels and exhausts but also notices it draws a line from the leaf to the nearest ally which helps to let him know something is up.
: Font of Life rune, aka stoneborn pact. Question bout animation.
I did a repair and fid feared and ziggs mined a dummie in training and it works fine now. I deleted the rofl file for the below game just to see if the inputs were good but not displaying since it runs them through the engine as if its a current game rather than replaying an old game, but then its old inputs so maybe the old inputs would be corrupt still. was curious and it still shows without the leafe but hopefully a new game will show correct now that I'm seeing it correct in a training game. Here is old photo of the runes and a brief bit of laning (i'm a newb i know :P) where MF and Nami traipsing through mines. https://youtu.be/4zf42R179T4 https://ufile.io/pbeyc I dunno anything bout photo hosting sites. hopefully this one is legit, didn't require logins or anything.
: Font of Life rune, aka stoneborn pact. Question bout animation.
I did a repair. And tried fid fearing, and ziggs mining a dummy in training and works fine. without switching video settings. does suck that perhaps mine was bugged and I was using a rune that wasn't working. corrupted. Gonna see if its showing up now in games. thanks for helping. just incase u think maybe im looking at something wrong, i'll post when it uploads short vid and picture of runes for the game prior to repair. also the kennen full game posted is same. prob been running around for multi season with worthless rune not working.
: Font of Life rune, aka stoneborn pact. Question bout animation.
I'm going to do a repair but don't expect that to work. I paused on enemy when they walking through the mines. the only debuff listed under their debuffs is 'minefield' Same thing from the kennen game. Nothing is tagging nobody.
: https://puu.sh/CUW5e/81e5f3be15.pngP It can be hard to see at some times, but it should be a little leaf over the head of the person you impaired the movement of. See the little green symbol over Alistar's head in the picture. Shen just CC'd him, proccing it. Who and what are you using to proc it? It may not actually work any more for some reason, or the replay may just be buggy.
> [{quoted}](name=A Girl Supp Main,realm=NA,application-id=yrc23zHg,discussion-id=2pWt8BBY,comment-id=0000,timestamp=2019-03-04T12:23:56.992+0000) > > https://puu.sh/CUW5e/81e5f3be15.pngP > > It can be hard to see at some times, but it should be a little leaf over the head of the person you impaired the movement of. See the little green symbol over Alistar's head in the picture. Shen just CC'd him, proccing it. > > Who and what are you using to proc it? It may not actually work any more for some reason, or the replay may just be buggy. Also I copied some kennen runes long ago from probuilds and the secondary runes used were font of life and something else. prob for the ult in teamfights. I like to use twin shadows. so the single target stun, the ult and twin shadows should light up some leaves. But lookin at this video dont see a thing. https://www.youtube.com/watch?v=d_cnvTKMPG0 makes me wonder if maybe my client; but also wondering if my video settings might be causing some effects to be dropped. Can u tell me what video settings ur using. never had any issues with stoneborn animation. Not sure i've ever seen font of life outside of ur picture.
: Font of Life rune, aka stoneborn pact. Question bout animation.
I use to use support ziggs. and the Mines and Satchel would proc it. (slow from the mines, and displace from the satchel, and the exhaust summoner). I'd build out ardent censer and use it plus FOL rune with locket and redemption, and mines/satchel/exhaust. One other option I never went with would been frozen fist to add in aa aoe slows. When FOL was called Stoneborn Pact I'd get the Green V tags on mines, satchel and exhaust. I rewatched a recent video wherre I have the correct runes, but i'm not seeing anything early in laning when i'm tagging with the slow from mines. U see the slow effect. I'm not sure I seen any leafs. Also paused on that and satchel displace and not seeing any effects. Maybe I can rewatch it. Maybe its bugged. I guess could rewatch another video. Sometimes wonder bout my client. Everything worked fine when it was called Stoneborn pact.
Rioter Comments
PH45 (EUNE)
: > [{quoted}](name=EstebanElGuapo,realm=NA,application-id=yrc23zHg,discussion-id=2FWp6anT,comment-id=00020000,timestamp=2019-03-03T14:48:18.834+0000) > > it doesn't specify the rate at which it drops > which is what i want. I get S's. It doesn't drop. Not sure if it is 100% but I aint got drops in ever. > I'm level 6 on shen kennen and ziggs. I get s's all the damn time. nothing happens. > > any one know what the drop rate is? You should get one if you just get an S or S+ in a Summoners Rift PvP game (normal blind pick, draft or ranked). There shouldn't be a drop rate, you can play all three games in a row and get one in all of them for my knowledge.
> [{quoted}](name=PH45,realm=EUNE,application-id=yrc23zHg,discussion-id=2FWp6anT,comment-id=000200000000,timestamp=2019-03-03T16:31:40.632+0000) > > You should get one if you just get an S or S+ in a Summoners Rift PvP game (normal blind pick, draft or ranked). There shouldn't be a drop rate, you can play all three games in a row and get one in all of them for my knowledge. i'll try get anohter S see what happens. but my last ziggs S today was S-. don't have any proof that I have a non s- S. between million years ago and now. so i'll try to get an S see what happens. still feel when I got it for fiddle it took forever even though always got S's with him.
: > [{quoted}](name=Kalikain,realm=NA,application-id=yrc23zHg,discussion-id=2FWp6anT,comment-id=0003,timestamp=2019-03-03T14:51:21.318+0000) > > So, you're lying if you say you're getting S's (checked op.gg), in your ranked games and NOT getting tokens. It will get you a token no matter what in summoners rift if you are mastery 6 and get an S on a champ. (p.s. A fiddle one trick, really?) are you saying that op.gg tells u when i get an S. pretty sure it doesnt. and yes been snagging some S's with shen support, been snagging an occasional S with ziggs. And ur claiming i'm lying without noting how u magically are aware of this.
> [{quoted}](name=EstebanElGuapo,realm=NA,application-id=yrc23zHg,discussion-id=2FWp6anT,comment-id=00030000,timestamp=2019-03-03T15:33:03.495+0000) > > are you saying that op.gg tells u when i get an S. pretty sure it doesnt. > and yes been snagging some S's with shen support, been snagging an occasional S with ziggs. And ur claiming i'm lying without noting how u magically are aware of this. And what does me playing fiddle have to do with me not getting mastery tokens in other champs? wasn't aware riot had some weird anti fiddle issue.
Kalikain (NA)
: So, you're lying if you say you're getting S's (checked op.gg), in your ranked games and NOT getting tokens. It will get you a token no matter what in summoners rift if you are mastery 6 and get an S on a champ. (p.s. A fiddle one trick, really?)
> [{quoted}](name=Kalikain,realm=NA,application-id=yrc23zHg,discussion-id=2FWp6anT,comment-id=0003,timestamp=2019-03-03T14:51:21.318+0000) > > So, you're lying if you say you're getting S's (checked op.gg), in your ranked games and NOT getting tokens. It will get you a token no matter what in summoners rift if you are mastery 6 and get an S on a champ. (p.s. A fiddle one trick, really?) are you saying that op.gg tells u when i get an S. pretty sure it doesnt. and yes been snagging some S's with shen support, been snagging an occasional S with ziggs. And ur claiming i'm lying without noting how u magically are aware of this.
: Can't get mastery 7 tokens. What is the drop rate?
Also where is the ingame support chat system. I read somewhere that there is one. think it was on the support page. they did not say where the button link icon or whatever is hidden at?
: > [{quoted}](name=EstebanElGuapo,realm=NA,application-id=yrc23zHg,discussion-id=2FWp6anT,comment-id=00010000,timestamp=2019-03-03T14:51:21.506+0000) > > if that is how it is i'd have them a year ago. or more. r u playing aram?
> [{quoted}](name=MasterLico,realm=NA,application-id=yrc23zHg,discussion-id=2FWp6anT,comment-id=000100000000,timestamp=2019-03-03T15:15:37.467+0000) > > r u playing aram? no playing draft normals and ranked. i'm trying to figure out of the drop rate is supposed to be 100% if that were the case everyone would get them with every S. are u getting them per S. if so say yes. if no say no. if u dont know say i dont know. stop asking me rediculous questions. I play draft normals. the damn things have dropped like 1 every year or 2 or not at all. I got mastery 7 on fiddle long ago. morg long ago. and should have got 1 mastery 6 token on nasus. one mastery 7 token on ziggs. have never got any after those last 2.
: 100%, assuming you have mastery 6 and got an S or S+
> [{quoted}](name=DerMangoJoghurt,realm=EUW,application-id=yrc23zHg,discussion-id=2FWp6anT,comment-id=0001,timestamp=2019-03-03T14:20:17.899+0000) > > 100%, assuming you have mastery 6 and got an S or S+ if that is how it is i'd have them a year ago. or more.
Shahamut (NA)
: you have to have unlocked mastery 6, and then you will get a token for every S or S+ game. S- no longer qualifies.
> [{quoted}](name=Shahamut,realm=NA,application-id=yrc23zHg,discussion-id=2FWp6anT,comment-id=0000,timestamp=2019-03-03T14:18:51.034+0000) > > you have to have unlocked mastery 6, and then you will get a token for every S or S+ game. S- no longer qualifies. I would be asking about mastery 6 tokens if I didnt unlock mastery 6.
PH45 (EUNE)
: > Earn Mastery 7 tokens for S and S+ games with champions that are Mastery Level 6. Combine three Mastery 7 tokens with that champion's Hextech shard, permanent, or 2950 Blue Essence to unlock Mastery Level 7. You can only earn Mastery 6 and 7 tokens in Summoner's Rift normal and ranked games.
> [{quoted}](name=PH45,realm=EUNE,application-id=yrc23zHg,discussion-id=2FWp6anT,comment-id=0002,timestamp=2019-03-03T14:23:37.279+0000) > > it doesn't specify the rate at which it drops which is what i want. I get S's. It doesn't drop. Not sure if it is 100% but I aint got drops in ever. I'm level 6 on shen kennen and ziggs. I get s's all the damn time. nothing happens. any one know what the drop rate is?
Rioter Comments
Sidernar (NA)
: it has been since the new levels were added. I have put in tickets/bug reports to no avail since then. sometimes I really wish it was a sub system so I could threaten to cancel it. lol.
I was/am using a software firewall that trusts certain files coded by preapproved companies. It had Riot listed so I didn't go ahead and manually add executable files. But I did just for the hell of it; and I noticed one of my AVs or windows updates reset windows firewall back to on. I prob should turn it off but I set it to allow Riot programs through. Now the windows firewall pops up a request every time riot does an update. After these (not sure which was the issue.) Now the crafting window works every time now. Everything else already worked.
: > [{quoted}](name=EstebanElGuapo,realm=NA,application-id=3ErqAdtq,discussion-id=4NwuQ6pY,comment-id=000000000000000000000000,timestamp=2018-12-10T07:49:03.251+0000) > > the 5 flat dmg plus the prior 50% reduction to minions. They are making it so u cannot farm with it. They raised the mana cost to where u cannot use it to farm. 5 flat damage does nothing, and they didn't make it so it deals 50% *less* to minions, they just removed that it did 50% *more* damage to minions. > > U cannot drain minion or champions as a consistent laning strat at any point in fid's history cause of the cost of W. But as long as they dont fuck his mana too bad u can lane against assassins with a max W build. but they did screw with mid lane mages due to mana runes being overused. Still don't really see the problem. Mages nowadays usually don't run out of mana unless they literally use every ability they have once they come off cooldown, or they refuse to build any mana items. Once you have a Tear (or a Lost Chapter), it's the rarest of situations where you run out of mana. > > Play him. He is fucked. I've played him for as long as i've played the game. at least since season 3. maybe season 2. its kinda rediculous playing him now unless u just sit under turret playing with urself. It might not be as good as it was in the past, but that doesn't mean it's completely impossible to do so.
they removed the 50% additional dmg that the E prior did to minions. Ur using a minor wording issue to ignore that whole nerf. Plus its for farming, therefor the smaller nerf to dmg matters. not talking so much bout dmg to champions. And its dmg nerf upon dmg nerf, it all adds up. You also overlooked that they raised the mana cost of E significantly. That they altered/lowered the mana regen of mid mages and replaced it with more mana pool. they said/suggested its cause everyone is taking certain mana runes. but now that nudges/forces everyone into them runes who wouldnt want to have prior. or even if they did now they are stuck there. would have been better to attack it from the runes perspective than to screw with the mana regen of all mages. fid will spend that pool easy with the additional cost to E, not have as much regen to get it back. so cant do electrofiddle and comet fiddle as easy now. (edit: I can do comet if i swap out nimbus cloak which is nice for the ult for manaband cause need any and all mana now just to farm); and then swap out free boots and/or free stopwatch and/or the minion demateriizer which also was good for keep lane controlled; for the biscuits and timewarp tonic. Which kinda my point, they didnt like people doing mana flow band and timewarp tonic and biscuits so instead of fixing that they screwed with all mages mana regen; and now I have to take those instead of the runes I prefered. and If I leave that tree for electro against some assassins then I cant get manaflowband. Riot should have just fucked with the runes instead. They should be undoing the things they doing that they are perturbed that they did, rather than making new fuck ups. Which is what they did with some of the fiddle nerfs. some were to undo other fid nerf side effects but just fucked up more shit. for example, they decreased the e dmg to minions and the cd of E, but then fid support tosses crap ton of more E's and less chance of taking a minion kill less chance of putting his gold item on cooldown as well from that; they said oops, so they increased the mana cost by way too much and decreased the dmg, when they could have just reverted the cd and or reverted the minion dmg. Also not talking bout 'all' mages are bad at farming or 'all' mages run out of mana. Talking bout fiddle. Use to not need any mana, now hard to do shit without just stacking mana runes and mana items early. Didn't say he is impossible. I got 1.38 million mastery score so I figure Its not weird for me to say playing him is sucking for me lately. No longer fun. Its ok, it is what it is. Just calling it as it is. U seem to just be arguing not discussing, and I was just calling out the actual line item issues by cutting them and pasting. So they do exist those nerfs. I'm saying I do not appreciate them. U seem to suggest they dont exist or that it don't matter. To you perhaps to me they do. Also as I stated earlier just for clarity. I'm talking bout laning fiddle, farming fiddle. Not support/jungle. They fucked the laning fiddle.
: > [{quoted}](name=EstebanElGuapo,realm=NA,application-id=3ErqAdtq,discussion-id=4NwuQ6pY,comment-id=0000000000000000,timestamp=2018-12-06T10:25:39.643+0000) > > they made E do no dmg, then later made it do even less dmg while raising the cost. they are kinda of making it worthless. The damage was only reduced by a flat 5, and they raised the cost because Fiddlesticks gets so much sustain through his Drain, so he has to choose between either waveclear or sustain. > u cant drain in lane unless u build a tear.. Is this a flaw? > a master fid player said same thing before the more recent nerf. i'm just saying the most recent nerf is like what the fuck. Sure, the most recent nerf probably wasn't deserved, but I don't believe that it's made him unviable in lane.
the 5 flat dmg plus the prior 50% reduction to minions. They are making it so u cannot farm with it. They raised the mana cost to where u cannot use it to farm. U cannot drain minion or champions as a consistent laning strat at any point in fid's history cause of the cost of W. But as long as they dont fuck his mana too bad u can lane against assassins with a max W build. but they did screw with mid lane mages due to mana runes being overused. Play him. He is fucked. I've played him for as long as i've played the game. at least since season 3. maybe season 2. its kinda rediculous playing him now unless u just sit under turret playing with urself.
: > [{quoted}](name=EstebanElGuapo,realm=NA,application-id=3ErqAdtq,discussion-id=4NwuQ6pY,comment-id=00000000,timestamp=2018-12-06T08:19:16.813+0000) > > They are making him unsolo laneable and with the patch specifically nerfing dmg to minions and buffing to neutrals they were/are doing that on purpose. They don't believe he should be in a lane, they think he should be support or jungle. Up to us to determine where we wanna play champs kinda sux when they do nerfs specific to that. Like some of the supports were big lane mages in the past and some of them were specifically nerfed with regard to laning and redirected more toward support. > > Also now they decided ok, lets make him too mana cost hungry on E to even be a support. So Jungle it is as far as they are concerned. Thats fucked up. Can't you just take Manaflow Band and build mana items early?
they made E do no dmg, then later made it do even less dmg while raising the cost. u cant drain in lane unless u build a tear. they are kinda of making it worthless. a master fid player said same thing before the more recent nerf. i'm just saying the most recent nerf is like what the fuck.
: He's really good right now in the support role, leave him be unless they are doing a full on complete rework.
I don't like complete reworks. It screws with people who been working with a champ forever to make it a new champ. Also they take one sentence passives and one sentence spells and turn them into 4 paragraph spells convoluted language which has to be seen in action to make sense and sometimes force spells together than just that natural organic way people use them together. Alot of the new kits and rework kits require hours of reading and homework and in game practice and observation just to make sense of. Miss all the simple common sense easily written and understood kits.
: What point are you trying to get across?
> [{quoted}](name=Warlord Rhinark,realm=EUW,application-id=3ErqAdtq,discussion-id=4NwuQ6pY,comment-id=0000,timestamp=2018-11-26T07:57:57.577+0000) > > What point are you trying to get across? They are making him unsolo laneable and with the patch specifically nerfing dmg to minions and buffing to neutrals they were/are doing that on purpose. They don't believe he should be in a lane, they think he should be support or jungle. Up to us to determine where we wanna play champs kinda sux when they do nerfs specific to that. Like some of the supports were big lane mages in the past and some of them were specifically nerfed with regard to laning and redirected more toward support. Also now they decided ok, lets make him too mana cost hungry on E to even be a support. So Jungle it is as far as they are concerned. Thats fucked up.
Rioter Comments
BumbaBaLu (EUNE)
: loot and shop not working
The loot/crafting window hasn't loaded the icons/images of anything correctly (reload try again) in so long I just gave up on it ever working. Don't really even have a sense of timeframe. Wish it was fixed. Might have been a year or more now.
TomiMan7 (EUNE)
: > We should not make change for the sake of change just to β€œspice things up.” You just did that. Instead of shifting ADC's power a little you weakend them to the point where they suck, AND let everyone in their mother into bot lane. Now im not an adc main, i play support 95% of the time, and this meta sucks balls. If, only the adc changes were made that would have been fine but doing this while letting almost every other champ into bot lane made the game wors. A lot worse.
I'm not playing this meta taking some time off for random reasons but i'm watching it unfold. I don't mind the opening of bot lane nearly as much as one of the reasons being the speeding up snowballing of the game. Seems every pick now is picked based on if it can hit a 1 item power spike cause game is over by the time they are working on their 2nd item. 20-25m game syndrome. Seems the adc issue is somehow related to that as much as anything else since alot of them are needing time for 3 items or so. The ones being played seem to be angling for 1 to 2 item spikes. from a non adc observer viewpoint. :) I'm not big fan of them forcing 40 minute games down to 20 minute games. god. p.s. also i dont spend time learning new champs cause of how toxic people are during the learning process. even people on ur friends list not really wanting u to pick one of them champ u dont use cause they dont wanna have all that risk. So i just play same stuff forever due to that. I really disliked losing shen. basially same argument doublelift made for aatrox being the change from an auto attack champ to a spellcast combo champ for aatrox trynd v riven; is reverse for shen, he went from spellcast combo with one auto champ to an auto attack with no dmg in what is left of his combo and it doesnt set up his autos anyway like it did setup the one and only needed combo previously. not fond of rekits. u lose the only champs u play and lose them permanently then dont learn new ones unless u put in too much time u dont have with angry people trashing u constantly while u learn new ones. If aatrox was overbearing smaller changes without changing kit would work; if old shen was overbearing small changes without changing kit.... poppy which I had some time in but she changed don't know her anymore, and the list goes on. worried they will change them all. They are really only doing it to get out more champs but without going over the known champ release limit that people are willing to accept based on the prior QA-Email asking that very question they put out long ago. Where asking permission to toss out double the champs per year. The rekits accomplish that effect, basically a workaround to releasing more champs without actually seeming to do so.
: ok riot... i equipped the msi icon for TWO GAMES
i dont even know what the free msi icon looks like to see ifi have it and cant find anything in google searches or forum; also dont remember doing any mission for it; if i have not sure if i have it. its all so fucked up.
Rioter Comments
: Honoring a Premade Teamate - Does it do NOTHING or just LESS?
In the old honor system I remember them saying honoring teamates was similar to honor trading and that you shouldn't honor teamates just enemies. U can't honor enemies now. I thought there was a comment bout occasionally honoring a friend who does well but can't remember perhaps its still out there in a search and perhaps it works the same way. I don't like though how they say everyone benefits if everyone honors. "A whole team gets a slight bonus to their honor level if every teammate votes. Just like the game, you win or lose as a team." Because it makes u honor every game 'to game the system' even though there will be games (especially in this community) where honoring someone just to get that team honor bonus will make u feel bad :P. like when ur the odd man out in a 4 man premade. Where ur fair game for whatever they consider 'fun'. withhold honor or get ur bonus and honor someone who doesn't deserve it.
Mhihnj (EUW)
: Having trouble logging in
I have a problem where it tosses u back to the login page as it would if the password is incorrect but it just says stuff like server not working, internet down, ect. also it does this randomly when not even hitting enter, like sometimes if i'm halfway through the password the password/username field grays out. Happened ever since some recent patch. Its annoying. Hopefully urs is just a password issue because if u have same weirdness I have then I feel sorry for u. but just wanted to toss that out there incase its not saying 'password issue' but instead some of the garbage im getting. If i get the full password in there I just hit enter till if finally takes it. If It grays out I hafta just exit the page and try again because its quicker than waiting for it to come back. Dunno whats up. I did a total repair same issues.
Rioter Comments
: I was told years ago that no matter how well you do on your first set of placement matches, the highest you can place is Bronze I. Maybe they said something in Silver, but IIRC, Bronze I was the highest.
> [{quoted}](name=LukariBRo,realm=NA,application-id=osqw6G4M,discussion-id=ATAf1aM3,comment-id=0008,timestamp=2017-08-03T08:14:02.775+0000) > > I was told years ago that no matter how well you do on your first set of placement matches, the highest you can place is Bronze I. Maybe they said something in Silver, but IIRC, Bronze I was the highest. My first placements completed me in Silver 1.
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EstebanElGuapo

Level 183 (NA)
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